The Fall Of Great Kesh
By Tim McBride

This is a scenario I thought up one night I hope you like it cause it took some work.

Here is the background on the Civ's in the scenario.

Province of Medekemia- Your Land has suffered a million dead and is
on the border of the Empire, You must have your revenge, no matter 
what the Cost!
Province of Telis- Allied With Medekimia you have not only have Kesh
to worry about but also Your old enemy Kyhra to contend with!

Province of Kyhra- Kesh is your main enemy but you also want renvenge
on the province's of Manikor and Telis!

Province of Manikor- May your enemy's god's have mercy on their souls!
The Empire Of Great Kesh- Teach the lousy Peasents who's Emperor,
To Hell or Plunder Dog Brothers!

Empire Of Novindus- You Laugh and the Keshian situation until you 
realize there is still a great Keshian army on your Lands!

Ancients- A race of misterious wise men with higher intilect your
goal is to Kill the Barberian Empire's of the land and to make 
all wimper at your feet.

For a challenge you might try playing the province of Midekemia or the Empire of Great Kesh, doesn't look hard until you realize that you'll be fighting a war with five Civ's All hostile as hell, with vengence on thier minds.
Contents
1. How to install this Scenario
2. New units and their desciption
3. Misc. stuff
_______________________________
How To Install This Scenario
-----------------------------------------
Back up your units.gif, rules.txt and terain1.gif!!!!!!!!!!!
Once thats done unzip the stuff to its place in civII and your done,
easy wasn't it.

___________________________________________
New Units And what the hell they do in in the game
======================================
Lets see I used graphics from a lot of different mod packs and units.gif that came with
scenario's manly The facism patch and the conquest of britian, but the only ones I didn't
edit were some of the great pre-gunpowder units.

Well lets go from top to bottom:

Settlers: Didn't change anything, not a thing (I Think)

Civilian Levy: Attack 1 Defence 2, Armorment: 1 smooth bore matchlock rifle badly pited
Civilian levy's were used by country that were either too poor for normal troops, Countrys
that needed a big army quick, Or sick king's that thought it was funny to have half of the
population fighting with weapons so outdated they should be in a museum. 

Militia: Attack 2 Defence 2, Armorment: 1 smothbore flinklock rifle thrown away when the regular army got rifled weapons.
Basicly the same as Civilian Levys

Musketeers: Attack 3 Defence 3 Armorment:1 smoothbore Flinklock rifle
These were the first true rifle men, raised by local lords when gunpowder first came avaible, these troops were like the minute men of the American Revolution.

Infantry:  Attack 4 Defence 3 Armorment: 1 smoothbore percusion rifle
Well trained and armed with percussion rifles these troops had a much lower percenage of  misfires, could load quiker and could fire in the rain, these troops were like early Confederate troops of the American civil war.Also have better move rate than Musketeers.

Pikemen: Attack 1 Defence 2 Armorment: a 12' pike
Used  to Protect troops from calvary attacks, but became when rifled arms made the game a lot more dangeres

Rifle Men: Attack 5 Defence 4 Armorment: a bolt action rifle (like the M1 or German Mauser)
With a high rate of fire and almost never a misfire, these troops walked all over their blackpowder brothers. Much like our troops in WWI and WWII.

Axemen: Attack 3 Defence1 Armorment: A big axe (duh)
Nuff' said.

Fanatics: Didn't change em a bit

Rifled Cannon: Attack 8 defence 1 Armorment: A cannon that is rifled
Rilfed cannon were a lot more acurate then smooth bore cannon

12pd Napleon  Attack 10 Defence 2 Armorment A nice cannon that shot 12pd solid shot
The best cannon for it's lite weight and movabilite. The cannons of this age where much better at protecting themselves thanks to an neat thing called case shot, what it was, was a metal cilyinder filed with thousand of shotgun bb's fired at close ranged it turned troops into mince meat, but it was slow to load.

Siege Gun   Attack 14 Defence 1  - This gun kicks ass

Cannon Attack 6 defence 1 - a smooth bore cannon

Dragoons, Calvary, horsemen and Archers Haven't Changed

Scouts Attack 1 defence 3  Armorment Smooth bore flinklock rifles
Much like the moutian me of the americian west

Engineers Didn't change

Catapult same as always

Native Warrior    Kind of like the warriors unit

Heavy infantry   Attack5 Defence 4 Armorment 1 rifled perrcusion rifle
Much like the troops used in the late civil war by Federal troops.

Caravan- Hasn't changed

Guerillia  Attack 4 defence 2 Armorment What evers handy and will make a nasty trap
Not the animal

Commando Attack 6 Defence 3 Armorment Nasty weapons
Kickass guys that remind me of the Airborne Rangers

Fighter and bomber are the same sortof

Longboat Like the Triem

Ironclad hasn't changed much

Destroyer- Basiccly the same

The rest of the unit are self ecplanitory

===========================
Misc. Stuff
===========================
I added four techs 
Rifled arms
Fossil fuel power
Balloning
Armor design( took from the facism patch

You don't need to use the terrian gif I just made it so the train tracks are visable.
Oh, yeah did I Forget mention the large barbarian host on a unsettled area, oh well you'll find out.(maybe)

I hope you like my scenario, I you find what you think is a flaw in design E-mail me a if I agree I'll change It.

Tim McBride
aka Milo Morai
E-mail me at  milo@swlink.net
My CivII site http://www.swlink.net/~milo/

