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## Additional strings by PowerSLICs 2.00 (English version)
##


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## Warning on too much Public Works not yet implemented (see script.slc for SLIC part)
##

TP_TITLE_Warning_Public_Works "Public works at high level" 
TP_TEXT_Warning_Public_Works "\nWe currently have [pwl.value] units of Public Works available.\nMaybe we should use them now. Also we may lower the PW tax rate from currently [pwt.value]% of our civilization's production in order to have a higher production level for city improvements and wonders."


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## Warning in case human player got bombarded (workaround for non-autocentering on bombardments) (see script.slc for SLIC part)
##

TP_TITLE_Warning_Bombarding2 "We got bombarded by a [unit.name] !"
TP_TEXT_Warning_Bombarding2 "\nIt happened - one of our units (a [unit.2.name]) just got the victim of an enemies' unit bombarding ([unit.name]). This cries for revenge !."


#
# Show small rankings
#

TP_TITLE_Ranking_city "Ranking: Number of cities"
TP_TITLE_Ranking_geographic "Ranking: Geographical spread"
TP_TITLE_Ranking_gold "Ranking: Gold amount"
TP_TITLE_Ranking_science "Ranking: Science"
TP_TITLE_Ranking_military "Ranking: Military power"
TP_TITLE_Ranking_population "Ranking: Population size"
TP_TITLE_Ranking_space "Ranking: Number of space colonies"
TP_TITLE_Ranking_Trade "Ranking: Number of trade routes"
TP_TITLE_Ranking_Undersea "Ranking: Number of sea colonies"
TP_TEXT_Ranking_1 "\nWe are the top guys, Sir ! We are number 1 in this category (in total [nump.value] zivilised competitors) !"
TP_TEXT_Ranking_2 "\nYou have only one civilization in front of you, Sir. If we manage to get a bit better we are where we should be: On top of [nump.value] zivilised competitors."
TP_TEXT_Ranking_3 "\nAt least as third in this ranking we are a better than average (in total [nump.value] zivilised competitors). However only the strongest will survive, so keep on working, Sir."
TP_TEXT_Ranking_4 "\nYou are in this category on the 4th position (in total [nump.value] zivilised competitors)."
TP_TEXT_Ranking_5 "\nSir, our civilization is on 5th position in this ranking (in total [nump.value] zivilised competitors). We could and should improve !"
TP_TEXT_Ranking_follower "\nYou are not within the Top 5 civilizations in this category (in total [nump.value] zivilised competitors). Other civilizations are smiling when looking at us."
TP_TEXT_Ranking_looser "\nSir, maybe we should give up and merge our civilization with another one. We are not even within the Top 10 civilizations in this category (in total [nump.value] zivilised competitors). Sooner or later our civilization is going to get crushed, I will get fired and you hanged."


#
# Show big rankings
#

TP_TEXT_Big_Ranking_All "GLOBAL RANKING ([nump.value] civilised enemies):\n\n[popr.value]. in population size\n[geor.value]. in geographical spread\n[citr.value]. in number of cities\n[undr.value]. in number of sea colonies\n[spar.value]. in number of space colonies\n[milr.value]. in military power\n[knor.value]. in science\n[golr.value]. in amount of gold\n[trar.value]. in number of trade routes."
TP_TEXT_Big_Ranking_notrade_nosea_nospace "GLOBAL RANKING ([nump.value] civilised enemies):\n\n[popr.value]. in population size\n[geor.value]. in geographical spread\n[citr.value]. in number of cities\n[milr.value]. in military power\n[knor.value]. in science\n[golr.value]. in amount of gold."
TP_TEXT_Big_Ranking_onlytrade "GLOBAL RANKING ([nump.value] civilised enemies):\n\n[popr.value]. in population size\n[geor.value]. in geographical spread\n[citr.value]. in number of cities\n[milr.value]. in military power\n[knor.value]. in science\n[golr.value]. in amount of gold\n[trar.value]. in number of trade routes."
TP_TEXT_Big_Ranking_trade_sea_nospace "GLOBAL RANKING ([nump.value] civilised enemies):\n\n[popr.value]. in population size\n[geor.value]. in geographical spread\n[citr.value]. in number of cities\n[undr.value]. in number of sea colonies\n[milr.value]. in military power\n[knor.value]. in science\n[golr.value]. in amount of gold\n[trar.value]. in number of trade routes."
TP_TEXT_Big_Ranking_trade_nosea_space "GLOBAL RANKING ([nump.value] civilised enemies):\n\n[popr.value]. in population size\n[geor.value]. in geographical spread\n[citr.value]. in number of cities\n[spar.value]. in number of space colonies\n[milr.value]. in military power\n[knor.value]. in science\n[golr.value]. in amount of gold\n[trar.value]. in number of trade routes."


#
# City is growing
#

TP_TITLE_CityGrowth "City growth in [city.name]"
TP_TEXT_CityGrowth "Sir, [city.name] has just increased by one citizen to [city.population] citizens in total. Happiness is currently at [city_happiness.value]. Treat the new citizen right, and he will prosper. Treat him wrong and he will soon be gone."


#
# ALM's Capitol Built Modification Strings
#

ALM_Capitol_BUILT "Congratulations, Sir. The new capitol<e> is completed. [city.1.name] is now the capital city of your Civilization!\n\nNext item in queue: [action.1.name]<e>."
ALM_Capitol_BUILT_QUEUE_EMPTY "Congratulations, Sir. The new capitol is completed. [city.1.name] is now the capital city of your Civilization!\n\nThe queue for [city.1.name] is now empty."
ALM_CAPITOL_WARNING "You have just started to build a new capitol in [city.1.name]. When it is completed, then the old capitol in the current capital city will be sold and the center of government will be transfered to [city.1.name]."


#
# New Buttons to easily close messages of same type 
#

Close_growth_messages "Close messages on city growth"
Close_queueempty_messages "Close messages on empty city queues"
Close_attack_messages "Close messages on normal attacks"
Close_bombarding_messages "Close messages on bombardings"
Close_happiness_messages "Close messages on celebrations"


#
# Short menu when enemy unit clicked
#

TP_TITLE_Click_Enemy "Enemy unit selected"
TP_TEXT_Click_Enemy "You just have selected an enemy unit, Sir. You may now learn a bit more about this unit, you may ask our foreign minister for guidance or you may ask our domestic advisor on the current trade situation."
BUTTON_DIPLOMATIC_MENU "Diplomatic Menu"
BUTTON_TRADE_MENU "Trade Menu"


#
# Option to add a settler to a city of size 2-6 
#

TP_M_Add_To_City_Menu "ADD SETTLER TO CITY ?\n\nSir, you have the opportunity to add this settler to [city.name]. If you do so, the settler will vanish and [city.name] will increase its population by 1 citizen.\n\nDo you agree to do that ?"


#
# PowerSLICs first greeting 
#

TP_PowerSLICs_Greetings "TP's PowerSLICs 2.00\n(C)opyright 1999 by TP (September 20, 1999)\n\nWelcome to CTP 1.2 updated by TP's PowerSLICs 2.00. This is the only non-game related message caused by PowerSLICs.\n\nHave you read and understood the ReadMe-File delivered in the PowerSLICs 2.00 package ?"
