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Modification: Data File Definitions

\CTP2_DATA\DEFAULT\GAMEDATA\Advance.txt

This files defines all the advances that can be discovered throughout the game.

Variables:
Cost - Cost in science points to discover the advance
Prerequisites - Advance ID of advance that must have been discovered before research on this one can begin. A maximum of four perquisites can be defined. Must reference a valid Advance ID.
Icon - Icon ID for this advance. Must reference a valid Icon ID from UnitIcon.txt
Branch - This variable is not used in the game, though must be defined in the DB. Always set to 0.
Age - Age ID for the advance. Must reference a valid Age ID from Age.txt
 
The following variables are optional and set special attributes for the Advance.
Capitalization - This advance enables Capitalization
Infrastructure - This advance enables Infrastructure
Transform - This advance enables terraforming
PlantNuke - This advance enables the Plant Nuke order
Roads - This advance enables roads
Railroads - This advance enables railroads
MagLev - This advance enables MagLevs
Tunnels - This advance enables Undersea Tunnels
GLHidden - Causes this advance to not be shown in the Great Library.
PollutionSizeModifier - Pollution modifier to be applied to Population pollution after this advance is discovered.
PollutionProductionModifier - Pollution modifier to be applied to Production pollution after this advance is discovered.
TriggerFeat - Feat ID of a Feat that is accomplished when this Advance is discovered. Must be a valid Feat ID from Feats.txt
KeyAdvanceAdvice - String ID of advice string to display in the Science Manager. Must be a valid String ID from one of the string files.
 


Example:
ADVANCE_ADV_INFANTRY_TACTICS {
 
Prerequisites ADVANCE_NAVAL_AVIATION
Prerequisites ADVANCE_VERTICAL_FLIGHT_AIRCRAFT
 
Cost 43080
Icon ICON_ADVANCE_ADV_INFANTRY_TACTICS
Branch 0
Age AGE_THREE
}



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