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Modification: Data File Definitions

\CTP2_DATA\DEFAULT\GAMEDATA\AgeCityStyle.txt

This file defines the city sprites to use for the different size cities throughout the ages

Variables:
Sprites - The age style contains a number of sprite structures. The sprite structure defines the minimum and maximum sizes needs to be to use a specified sprite as well as what type of city it is.
Type - Type of city, 0 = land, 1 = ocean
MinSize - Minimum size the city must be to use this sprite
MaxSize - Maximum size the city can be to use this sprite
Sprite - Sprite # to use for this city. City sprites have the naming convention of GC0##.SPR and must be in the \default\graphics\sprites directory.

Example:
AGE_ONE_STYLE_ONE {
Sprites { Type 0 MinSize 0 MaxSize 5 Sprite 28 }
Sprites { Type 0 MinSize 6 MaxSize 10 Sprite 29 }
Sprites { Type 0 MinSize 11 MaxSize 15 Sprite 30 }
}


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