Europe Modpack

by Jason P Sorens AKA Curumbor Elendil, http://pantheon.yale.edu/~jps35/

Modifies game units, rules, game concepts, and graphics for play on a Europe map.

Many of the graphics have been stolen from the 'Hi-Res Modpack,' a couple from '2194 Days 
of War.'  The only graphics I created are those for the Acropolis, Stonehenge,
Galileo's Telescope, Homer's "Odyssey," Michelangelo's Chapel, and Magellan's
Expedition wonders of the world.  The sounds are also stolen from the 'Hi-Res Modpack.'

This modpack was used during the New Millennium Eurodiplomacy game, an account of which can
be found at http://apolyton.net/forums/Forum2/HTML/002019.html?7 .  This modpack is
especially designed for multiplay, though it works fine in single play (if you have MGE;
if not, download the MGE-->FW scenario converter from http://sleague.apolyton.net).

Create a directory called "Europe" within your "Scenario" directory, which is within your
regular Civ2 directory.  Move all these files that you have just unzipped into the "Europe"
directory (including the "Sound" folder).

To begin play, choose "begin scenario" from the start menu and then pick "europe.scn."  You
start at 4000 BC and play proceeds to 2020 AD as usual.

                  SUMMARY OF RULES CHANGES

                  I. HOUSE RULES (used during New Millennium Eurodiplomacy game)

                  A. Using diplomats, spies, caravans, or freights to guide units past zones of control is
                  forbidden. It's OK to use partisans for that purpose.

                  B. City bribery is banned. All other espionage functions are allowed.

                  C. You must declare war a turn before attacking someone. During that turn the other side
                  may attack you. This rule does not apply to espionage. You may undertake any espionage
                  activity without giving warning.

                  D. During war, you must respect the turn order of play (applies to all civs located near
                  the conflict whose units could possibly interfere in the war).

                  II. Rules.txt Changes

                  A. Cosmic
                  1) Communism pays for all units past 5 (changed from 3)
                  2) Max paradrop range - 20 (changed from 10)
                  3) Mass-thrust paradigm - 150 (changed from 75)

                  B. Civilization Advances
                  1) Combined Arms now requires Mobile Warfare and Flight (not Advanced Flight)
                  2) Fusion Power now requires Unified Field Theory (user-added tech) and Stealth
                  3) The Republic changed to Oligarchy
                  4) Future Technology now requires Fusion Power and Environmentalism (rather than
                  Recycling)
                  5) Unified Field Theory created, requiring Nuclear Power and Superconductor

                  C. City Improvements
                  1) MarketPlace changed to Marketplace.
                  2) Colosseum changed to Stadium.
                  3) SDI Defense eliminated.
                  4) SS Structural now requires Superconductor, SS Component requires Unified Field
                  Theory, and SS Module requires Fusion Power.
                  5) Pyramids changed to Viaduct.
                  6) Hanging Gardens changed to Stonehenge.
                  7) Shields required for Lighthouse reduced from 200 to 100.
                  8) Great Library changed to Homer's "Odyssey."
                  9) Shields for Oracle raised from 300 to 400.  Oracle changed to Acropolis.
                  10) Great Wall changed to Castles of the Kingdom.
                  11) Sun Tzu's War Academy changed to Holy Crusades.
                  12) King Richard's Crusade changed to King's Blacksmithy.
                  13) Shields for Michelangelo's Chapel raised from 400 to 500.
                  14) Shields for J.S. Bach's Cathedral raised from 400 to 500.                  
                  13) Adam Smith's Trading Company changed to Financial Centre (Adam Smith never 
                  had a trading company!).
                  14) Statue of Liberty changed to Declaration of the Rights of Man.
                  15) Shields required for Magellan's Expedition reduced from 400 to 200.
                  16) Eiffel Tower eliminated.
                  17) Hoover Dam changed to Hydroelectric Project.
                  18) Manhattan Project eliminated.
                  19) United Nations changed to League of Nations, shields required reduced to 300 from
                  600.
                  20) Apollo Program changed to The Sputnik.
                  21) SETI Program changed to The Internet.

                  D. Expiration advancements for Wonders of the World
                  1) Viaduct expires with Refrigeration.
                  2) Acropolis does not expire.

                  E. Units
                  1) Hit points for settlers reduced from 2 to 1, defense rating stays the same.
                  2) Fanatics changed to Stormtroopers.
                  3) Alpine Troops changed to Recon Troops, now requires Automobile to be built.
                  4) Cost of Marines reduced to 60 shields (I think that's a change).
                  5) Elephant changed to Mntd. Lancers.
                  6) Armor: requires Automobile, attack rating reduced to 8, defense rating to 4, +50%
                  against horse, shields reduced to 60, moves to 2, expires with Mobile Warfare.
                  7) Howitzer: firepower reduced from 2 to 1, shields required increased from 70 to 80.
                  8) Fighter: moves increased to 20.
                  9) Bomber: requires Flight, moves increased to 16, attack rating changed to 8, defense to
                  2.
                  10) Helicopter: moves increased to 12.
                  11) Stlth Ftr.: moves increased to 28.
                  12) Stlth Bmbr.: moves increased to 24.
                  13) Trireme: moves increased to 6.
                  14) Caravel: moves increased to 7.
                  15) Galleon: moves increased to 8.
                  16) Frigate: moves increased to 8.
                  17) Ironclad: moves increased to 8.
                  18) Destroyer: moves increased to 9.
                  19) Cruiser: moves increased to 10.
                  20) AEGIS Cruiser: moves increased to 10.
                  21) Battleship: moves increased to 8.
                  22) Submarine: moves increased to 6.
                  23) Carrier: moves increased to 10, defense rating increased to 15 (for realism).
                  24) Transport: moves increased to 10.
                  25) Cruise Msl.: moves increased to 36.
                  26) Nuclear Msl.: eliminated.
                  27) Caravan: shields required reduced from 50 to 40.
                  28) Freight: shields required reduced from 50 to 40.
                  29) Explorer: movement points changed from 1 to 2, does not expire.
                  30) New unit: Zeppelin. Expires with Combined Arms, 8 movement points, carries its fuel 8
                  turns, 0 attack, 1 defense, 1 hit point, 1 firepower, 60 shields required, can spot
                  submarines, can see 2 spaces, requires Flight.
                  31) New unit: Trade Vessel. Expires with Magnetism, six moves, 0 attack, 1 defense, 1
                  hit/fire, 40 shields, carries two, requires Map Making, drowns offshore.
                  32) New unit: Heavy Armor. Exactly like old Armor unit.
                  33) New unit: Jet Bomber. Does not expire, requires Advanced Flight, moves 20, carries
                  fuel 2 turns, 12 attack, 3 defense, 2 hit/2 fire, 140 shields, sees two spaces. (I think
                  exactly like old Bomber unit, except for not expiring.)
                  34) New unit: Jet Fighter. Does not expire, requires Advanced Flight, moves 24, carries
                  fuel 1 turn only, 6 attack, 3 defense, 2 hit/2 fire, 70 shields, sees 2, can attack air units.

                  F. Governments

                  1) Fundamentalism changed to Fascism.
                  2) The Republic changed to Aristocracy.

                  G. Various changes to leader and civ names.

                  III. GAME SETTINGS

                  A. 1x1x, Emperor, no barbarians, playing on slightly modified realeurope.mp; use Cheat to
                  reveal map on europe.scn to see map.

                  B. No huts.

                  C. Tech paradigm increased from 10/10 to 15/10.