           ULTIMA ONLINE: THE SECOND AGE
----THE FIRST SCENARIO EVER MADE ABOUT ULTIMA ONLINE----



Instructions:

Unzip the first .zip file in a \Scenario subdirectory, for example C:\Civ2Gold\Scenario\UO_T2A,  and the second in a 
 sub-sub-directory called sound, for example C:\Civ2Gold\Scenario\UO_T2A\Sound.
The files game.txt and city.gif, which are in \Main subdirectory, must be put in the main directory (they won't work in the
 same directory as the others), for example C:\Civ2Gold; REMEMBER to backup the two files before doing this
The real scenario is UO_T2A.scn
The other one in the zip file is only a possibility for who wants to "start a new game": there are included
 modified title.gif, rules.txt and city.txt for this choice

Scompattare il primo file .zip in una sottodirectory di \Scenario, ad esempio C:\Civ2Gold\Scenario\UO_T2A,
 e il secondo in una sotto-sotto-directory chiamata Sound, ad esempio C:\Civ2Gold\Scenario\UO_T2A\Sound.
I file game.txt e city.gif, che si trovano nella sottodirectory \Main, devono essere messi nella directory principale 
(non funzioneranno se messi nella directory con gli altri), ad esempio C:\Civ2Gold; 
 RICORDARSI di fare il backup di questi due file prima.
Il vero scenario  UO_T2A.scn
L'altro nel file zip  solo una possibilit per chi vuole fare "Start new game": 
 sono inclusi i file title.gif, rules.txt e city.txt appositi

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The game:
If you have never played Ultima Online maybe you will find this scenario too much linear: there are no notable events
that happen during the gameplay. But if you play UO then you'll know that every shard has a different story, because
it's a different parallel world. For these reasons events.txt is only 3KB sized.
In this case you'll even know the purpose of each civ.
If you don't know here they are:
-> Order and Neutrals compose the Kingdom of Britannia. Order guilds should try to expand it and to clean Sosaria 
from dungeons and pirates. Neutrals should be not interested in wars or should act to balance good and evil powers
-> Chaos should try to conquer as many order or neutral cities as possible
-> Monsters, Orcs and Non-Deads are NPCs: you can play with these civs, but there'll be no tech advances
The protagonist civ in the scenario is order: the decisive victory is a very difficult goal to obtain.
Notes:
1-I had to identify the chaos with the pirates and the pk (player killer): this is certainly incorrect.
There are good chaos, neutral chaos and evil chaos, as pirates are completely independent people.
But it's true that these differences in the real Ultima Online are very confused,
and so to guarantee the linearity of the scenario, you will find pk=pirates=kaos under the tribe "Chaos"
2-The name of the kings and some details in the scenario refer to my shard, Gamersrevolt.
Previously I had assigned cities basing on that world: since version 2.5 I've corrected this

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Known bugs:
1-Orc and Orc capitain icons tend to vanish in build window when in control of a civ which is not Orcs
2-Giant Spiders vanish in build window when in control of a civ which is not Monsters
3-The same happens to GM Mage, GM Archer and PvP Master when in control of another tribe
3-Some military units in the pedia have wrong movement rate
4-Blade Spirits and Energy Vortex cannot be built after the discovery of UOAssist

-----------------
Versions history:

2.5
Several changes to scenario: reassignment of Nujel'm and Serpent's; added non-deads and monster units
Corrected sounds
Minor changes to events.txt
Minor changes to icons.gif
Minor changes to labels.txt
Minor changes to pedia.txt
Minor changes to terrain1.gif
Minor changes to people.gif
Some changes to the map
Minor changes to units.gif
Minor changes to city.txt
Minor changes to rules.txt: tech advances, units value and added modified city resources
Ankhs and cemeteries can't build ships and coastal fortress anymore
Minor changes in cities.gif, including a new icon
Added modified city.txt and cities.gif for "The Beginning" scenario
New smaller map for "The Beginning" scenario
Objective victory flag toggled in "The Second Age" scenario
More exhaustive readme.txt
Added modified cities.gif and labels.txt for FW version (now it works without problems)
2.42
Added modified events.txt for "The Beginning" scenario
2.41
Minor changes to city.txt
Minor changes to game.txt
2.4
More features added to events.txt
Minor changes to rules.txt
Minor changes to icons.gif
Minor changes to cities.gif
Minor changes to scenario
Bridge building bug fixed
Added city.gif and game.txt in the \Main subdirectory
Added describe.txt
Minor changes to labels.txt
2.31
Minor changes to tech tree
Minor changes to units.gif
Minor changes to scenario
2.3
Gameplay more balanced 
Minor changes to rules.txt with focus on city growt
Corrected the slip of the wrong units in Civ2 version
New ship graphics
2.2
New graphics: cities much more realistic
Minor changes to units
Minor changes to events.txt
Minor changes to icons.gif
Tech tree with some changes
Minor changes to scenario
Minor changes to wonders and city improvements
Added pedia.txt
2.0
New smaller map: no more 8 cities built on Occlo territory! The older was really too big
New terrain: a mix of stuff taken from the web, mine and taken from Test of Time
New units: the four Elementals, Liche, Terathan, Elder Gazer and the Classics (Lord British, Lord Blackthorne, Avatar, Guardian)
Of course, sounds for the new units
More balanced gameplay: no more monsters conquering the world undisturbed
NPCs tribe divided into Monsters - Orcs - Non-Deads with each one a style of city and people!
Minor changes to the advances tree
Minor changes to the unit values
Minor changes to the terrains
Changed the timeline
1.6
Several changes to the map
Minor changes to the scenario file
Changed the timeline
New cities file: now each tribe has the correct color and flag
Minor changes to the unit values
No more monster tech theft by human civs (changed the advances tree)
New people file
Improved sound
New terrain - an elaborations of Jesus Balsinde / John Petrosky / Michael Jeszenka terrain1.gif and terrain2.gif (I don't know who is the real author)
1.0
The first version:
Completed icons.gif, cities.gif and units.gif
Complete huge map of Sosaria
Complete scenario file
Some sound effects


------------------
Credits:
-Several icons taken from Tim Smith's and Erick Munoz's mod packs
-Settler unit taken and edited from CONFLICTS IN CIVILIZATION
-Naval units taken and edited from various scenarios
-Guardian unit resized from an image taken from somewhere on the net
-The rest of the units are resized screenshots of ULTIMA ONLINE
-Most of terrains taken and edited from TEST OF TIME
-Shield icons taken from J.M.Fernandez's 30 Years War scenario
-Ankh icon is a resized and edited screenshot of ULTIMA ONLINE
-Medieval cities graphics in "The Beginning" scenario taken from Morten Blaabjerg's Hammer of the North scenario
-Wavs are the original sounds in ULTIMA ONLINE


AUTHOR:
Rhye 
ICQ 77282794
e-mail gabrit@katamail.com
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