@BEGINEVENTS
@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
17
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^The Spanish expel the Moors entirely from the Iberian peninsula.
 The Spanish troops, heady with victory they look to new horizons to
 spread their religion and empire.
ENDTEXT

@IF
TURN
turn=187
@THEN
PLAYCDTRACK
12
TEXT
^National rivalry between the great powers increases tensions.
 The situation reaches boiling point in 1914 when the much anticipated war
 finally breaks out. Four years of bloody massacre with little achievment
 leaves the empires of Europe in tatters. The devastated Imperial powers fall
 into decline and their power wanes. The former colonies are at last in a
 position to regain their independance. The great powers of Europe were never
 to regain their former glory.

 You have 25 turns before the Great War breaks out and ends the scenario.
ENDTEXT
@ENDIF

@IF
TURN
turn=212
@THEN
PLAYCDTRACK
12
TEXT
^The Great War is rescheduled for a later date.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=Anybody
defender=Barbarians
@THEN
PLAYCDTRACK
11
CHANGEMONEY
receiver=English
amount=300
TEXT
^After the fall of their capital the rest of the Aztec Empire soon falls.
 Treasure laden fleets make their way back to the Old World.
 Jealous European powers employ ruthless privateers to attack these ships.
 Through piracy and trade, the whole of Europe is enriched.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=Anybody
defender=Barbarians
@THEN
PLAYCDTRACK
11
CHANGEMONEY
receiver=Spanish
amount=300
TEXT
^After the fall of their capital the rest of the Aztec Empire soon falls.
 Treasure laden fleets make their way back to the Old World.
 Jealous European powers employ ruthless privateers to attack these ships.
 Through piracy and trade, the whole of Europe is enriched.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=Anybody
defender=Barbarians
@THEN
PLAYCDTRACK
11
CHANGEMONEY
receiver=French
amount=300
TEXT
^After the fall of their capital the rest of the Aztec Empire soon falls.
 Treasure laden fleets make their way back to the Old World.
 Jealous European powers employ ruthless privateers to attack these ships.
 Through piracy and trade, the whole of Europe is enriched.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=Anybody
defender=Barbarians
@THEN
PLAYCDTRACK
11
CHANGEMONEY
receiver=Portuguese
amount=300
TEXT
^After the fall of their capital the rest of the Aztec Empire soon falls.
 Treasure laden fleets make their way back to the Old World.
 Jealous European powers employ ruthless privateers to attack these ships.
 Through piracy and trade, the whole of Europe is enriched.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=Anybody
defender=Barbarians
@THEN
PLAYCDTRACK
11
CHANGEMONEY
receiver=Dutch
amount=300
TEXT
^After the fall of their capital the rest of the Aztec Empire soon falls.
 Treasure laden fleets make their way back to the Old World.
 Jealous European powers employ ruthless privateers to attack these ships.
 Through piracy and trade, the whole of Europe is enriched.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
33,37
endlocations
TEXT
^Tensions with the East Coast Colonies of North America finally culminates
 with the Declaration of Independance
ENDTEXT
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,42
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,44
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
33,37
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,42
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
32,36
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
31,44
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,50
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
29,47
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
29,45
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
29,47
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
29,45
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
29,45
endlocations
@ENDIF

@IF
TURN
TURN=142
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,44
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
36,68
endlocations
TEXT
^Simon Bolivar leads a rebel army determined to liberate colonial South America.
ENDTEXT
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,72
33,69
32,70
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,72
33,69
32,70
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,72
33,69
32,70
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
28,72
33,69
32,70
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
35,69
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
34,70
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
33,71
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
32,68
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
32,66
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
32,70
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
30,72
endlocations
@ENDIF

@IF
TURN
TURN=164
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
27,69
endlocations
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
39,111
endlocations
TEXT
^General Jose De San Martin joins Bolivar in the liberation of South America.
ENDTEXT
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
39,101
endlocations
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
39,107
endlocations
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
38,106
endlocations
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
39,105
endlocations
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
38,104
endlocations
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
40,104
endlocations
@ENDIF

@IF
TURN
TURN=165
@THEN
CREATEUNIT
owner=Barbarians
unit=Dragoons
veteran=false
homecity=none
locations
39,103
endlocations
@ENDIF

@ENDEVENTS