;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@MAINMENU
@width=200
@title=Civilization II
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
View Hall of Fame
View Credits

@CREDITS
@width=200
@title=View Credits
@options
Civilization II
Fantastic Worlds
Conflicts in Civilization

@NEWGAMEMENU
@width=200
@title=Begin New Game
@options
Start a New Game
Start on Premade World
Customize World
Start New Scenario

@LOADGAMEMENU
@width=200
@title=Load Game
@options
Load a Game
 Scenario

@MAINMENU2
@width=200
@title=Multiplayer Start
@options
Start on a New Map
Start on Premade World
Load a Saved Game

@STARTORJOIN
@width=300
@title=Multiplayer Hell (You were warned!)
@options
Start a Game
Join a Game

@NETNAME
@width=320
@title=Enter Your Net Name
@options
Net Name:

@WAITFORGAME
@width=220
@title=Multiplayer Game
Waiting To Join Game...

@WAITFORSETUP
@width=220
@title=Multiplayer Game
Waiting For Players To Setup...

@YOUAREAREJECT
@width=320
@title=Multiplayer Game
You have been rejected!

@GAMECLOSED
@width=320
@title=Multiplayer Game
Sorry, this game is closed.

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Baby (easiest)
Weakling
Half Pint
Full Pint
Strong Man
'God' (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Blob
Blobette


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Blob Wars %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select Town Report Options
@options
Warn when city growth halted (Water Factory/Rat Run).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce towns in disorder.
Announce order restored in town.
Announce "We Love The Ruler Day".
Warn when flowers dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost carrots.
"Zoom-to-Town" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
You can't move next to an enemy's piece
from a square already next to the piece.

^
There are a few exceptions to this rule: Thin,
Ankur, Air, Political, Caravan and Spice Blobs.
^
Also, any Blob may freely enter or exit a
town, and Blobs may freely enter a square
already occupied by a friendly Blob. 

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
Ground Blobs can't attack Blobs off boats.
Apart from Insane Blobs, which can.

@NONCOMBAT
@title=Civ Rules: Combat Blobs
Naked Blobs can't fight as they have no
attack strength. They will defend but can't
instigate a fight. They are the only
type of Blob which does this.

@FIGHTER
@title=Civ Rules: Airpower
Only Flying, Hidden Bi and Leaky's
Blobs can fight air Blobs.

@FUEL
@title=Civ Rules: Fuel
Your Blob was flying. It has no fuel, so
now it isn't. Easy come, easy go. It's
the way of the world. Next time, get
back to a city or carrier before the
end of your fuel.

@FATIGUE
@title=Lazyness
This Blob is a lazy Blob. It'll only
fight at:
%NUMBER0/%NUMBER1 strength.

"Wake up!"
"Let the Blob laze."


@LANDFALL
@title=Land
Do we get off, and leave the water
Blob empty?

Stay Put
Get off

@NOLANDFALL
@title=Disembark
The water Blob cannot enter a land
square and all Blobs aboard have 
moved this turn.

@OCCUPY
Only ground Blobs may enter the
enemy town.

@TRIREME
@title=Civ Rules: Triremes
Titanic Blobs sink in open water,
it really should finish its go in
sight of land.

@FAMINE0
@title=No Food
There's no food in %STRING0, so
%STRING1 died.

@FAMINE1
@title=Little Food
There's no food in %STRING0.
Everyone is going to die.

@FAMINE2
@title=Food Worries
%STRING0 has no food. %STRING1 
won't trade with you any more.

@DESTROYED
@title=Bye Bye
%STRING0 annihilated by %STRING1.

@DECREASE
@title=Food Means Blobs
People leave %STRING0.

@FOODSHORTAGE
@title=Problems of the Gastric Kind
%STRING0 is almost foodless.

@BUILT
@title=Hurrah (1)
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Hurrah (2)
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Hurrah (3)
%STRING0 %STRING3 %STRING1. (Town is set
to auto build).

@MANHATTAN
@title=International Incident
Ankur is heard singing in %STRING0!
We're doomed!


@MOVECAPITAL
@title=Going Places
%STRING1 main town moves to %STRING0.


@SUPPORT
@title=No Blob
%STRING0 can't support %STRING1.
Blob relieved of duty.


@DISORDER
@title=Ahhhh!
@width=280
Panic %STRING0.  Ruling Blob
runs for his life!

@REVOLT
@title=Ahhhhh. Again
Panic in %STRING0 brings down Fruit.

@NEWGOVT
@title=Yey!
%STRING0 is the %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Changing Faces.
The %STRING0 Fruit has become
%STRING1.  %STRING2 is now %STRING3.

@OVERTHROWN
@title=Gosh!
Sources tell us: The %STRING0 Fruit
has gone forever.

@RESTORED
@title=Sanity 1 Panic 0.
The panic in %STRING0 is over.

@WELOVEKING
@title=Party Time
@width=280
'Nice one %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=The Party's Over
'Nice one the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Tiny Town
%STRING0 needs a %STRING1 to get bigger.

@POLLUTION
@title=Bad vibes
Bad karma near %STRING0.

@CHERNOBYL
@title=Tragedy
Chernobyl power failure in %STRING0!
We're all gonna die.

@INHOCK
@title=Money Troubles
%STRING0 can't keep %STRING1 up.
%STRING1 gets sold for %NUMBER0 blobs.

@ONLYSETTLERS
@title=Civ Rules: Naked Blobs
That can only be done by Naked Blobs
and Workman Blobs.

@ENGINEERS
@title=Civ Rules: Workman Blobs
That can only be done by 
Workman Blobs.

@CITYATSEA
@title=Civ Rules: Towns
You can't build towns in the middle
of an ocean. Idiot.

@ONLY10
@title=Civ Rules: Towns
Naked and Workman Blobs can't be used
to make a town bigger than  %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Ground Rules
That can't be done here.

@CANTDO
@title=Civ Rules: Orders
That can't be done here.

@BRIDGES
@title=Civ Rules: Bridges
You need a bridge. To get that you need
a technology, Better Bricks, I think.

@RAILROADS
@title=Civ Rules: Trains
Trains will not be following timetables until
you've discovered the technology to allow
you to build tracks (New Weapons, I
think).

@ALREADYROAD
@title=Civ Rules: Paths
We have both paths and train tracks here.
There's nothing left to build.

@BRIDGEBUILDING
@title=Civ Rules: Bridges
You can't put a path there
until you've got Better
Brick (probably).

@NOWATER
@title=Civ Rules: Sprinklers
You can't build sprinklers
in the middle of nowhere.
Give them water from streams,
seas or other sprinklers.

@FARMLAND
@title=Civ Rules: Farms
You can't get farms till you've
got Party Tricks (maybe). No more
sprinklers may be built.

@ALREADYIRRIGATION
@title=Civ Rules: Sprinklers
You've got sprinklers, what more do
you want?

@ALREADYFARMLAND
@title=Civ Rules: Farms
You've got a farm, stop trying for
another one.

@ALREADYMINING
@title=Civ Rules: Mines
You can't build two mines in one
square.

@ALREADYFORT
@title=Civ Rules: Forts
You've got a fort here already.

@RADIO
@title=Civ Rules: Hangars
You need Nerdy Sciences before you 
can build hangars.

@ALREADYAIR
@title=Civ Rules: Hangars
There's one here already, look.

@CONSTRUCTION
@title=Civ Rules: Forts
Forts cannot be built before your
civilization discovers the secret
of Cheap Thrills.

@NOPOLLUTION
@title=Civ Rules: Bad vibes
This square has good karma.

@NAMECITY
@title=This Town Is Called What?
@options
Town Name:


@RENAMECITY
@title=What Do We Call This Town Now?
@options
New Town Name:


@ADJACENTCITY
@title=Civ Rules: Towns
Towns can't be built next to each other.


@DISBAND
@title=What?
You're gonna sack %STRING0?

No I'm not
Yes I am


@PRODUCTION
@title=What do we make in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What shall our %STRING0 try to find out?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=You need help? On what?
@width=320
@options

@RESEARCHGOAL
@title=What do you want?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Learning Afoot
@width=400
Find out

@STEALTHESE
@title=What do you want?
@width=400
Let's take

@RESEARCHNONE
@title=No Use
@width=400
We can't find information on %STRING0,
for the moment.

@STEALNONE
@title=Alas
@width=400
You can't take stuff about %STRING0 now.

@CIVADVANCE
@title=Good for them
@width=320
%STRING0 %STRING1 learn all about %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Towns
@width=320
To get a Blob to move to a new
of a town, get it into the town
and give the 'H' or 'Set Home Town'
order.

@PICKGOVT
@title=Pick A New Fruit
@width=240

@ELVISERR
@title=Civ Rules: Experts
A town with five native Blobs or less
can't have experts.

@CHILDCLICK
@width=320
@title=Where'd It Go?
^%STRING0
^Location: %STRING1

Leave it.
Center map on Blob.
Center map on Blob and close town screen.
Tell unit to come home.


@UNITOPTIONS
@width=320
@title=About Me
^%STRING0
^Home Town: %STRING2


@COMPLETE0
@title=Get %STRING0
^Cash for %STRING0: %NUMBER0 blobs.
^Cash available: %NUMBER1 blobs.

@COMPLETE1
@title=Get %STRING0
^Cash for %STRING0: %NUMBER0 blobs.
^Cash available: %NUMBER1 blobs.

Get it.
Leave it.


@COMPLETE2
@title=Get %STRING0
^Cash for %STRING0: %NUMBER0 blobs.
^Cash available: %NUMBER1 blobs.
^PANIC.

@COMPLETE3
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Piggy Bank: %NUMBER1 blobs.
^
Multiplayer Rules: this action is not available
during upkeep.  Wait until the main turn begins.

@COMPLETE4
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^
Multiplayer Referee: Another player is currently
resolving an action in this vicinity.  Try again
momentarily.



@HOCKTHIS
@title=Auction Town Betterment
You want to sell %STRING0
for %NUMBER0 blobs?

Why not?
Not

@CANTHOCKTHIS
@title=Civ2 Rules: My House
@width=320
You can't sell my house, but you can
build another one in another town.

@CHANGETAX
@title=Get More Tax
@width=260
^Fruit: %STRING0
^Most Possible: %NUMBER0%%

@CHANGELUX
@title=Get More Luxury
@width=260
^Fruit: %STRING0
^Most Possible: %NUMBER0%%

@FINDCITY
@title=What's a . . .
@width=360
@button=Zoom To Town
@listbox

@REVOLUTION
@width=240
@title=Big Panic
Shall we get a Big Panic to
overthrow %STRING0 %STRING1?

Hmm, that could be fun.
Hell no.

@STARTREV
@width=240
@title=Big Panic!
The %STRING0 are Panicing in a
big way! They want a new fruit.

@WARENDS
@width=320
@title=Nice
The %STRING0 and  %STRING1 war
is over.


@SIGNPEACE
@width=320
@title=Very Nice
%STRING0 and %STRING1 are at peace.

@ALLYMAKESPEACE
@width=320
@title=Love
The %STRING0 say they've got a treaty

@ALLYMAKESWAR
@width=320
@title=Hate
The %STRING0 say they've got to kill
%STRING1 first born.

@SIGNALLIED
@width=320
@title=Infamy
%STRING0 and %STRING1 are ganging up 
against %STRING2!

@SIGNNATO
@width=320
@title=Oh Bother
%STRING0 and %STRING1 sign "%STRING2 Pact" to
get at %STRING3!

@JOINWAR
@width=320
@title=Bullying
The %STRING0 say they'll help %STRING1
fight %STRING2!

@CANCELALLIED
@width=320
@title=Frosty Relations
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Trouble at the Top
%STRING0 and %STRING1 aren't at peace.

@ALLYUNDERATTACK
@width=320
@title=Defending Friends
The %STRING0 say they've been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Blob
"We've been attacked by the evil %STRING1!
Because we're allies, we want you to help
us fight!"

"No, not today thanks."
"Yes! We'll kick %STRING1 butt together!"

@HELPBONUS
@width=320
@title=%STRING0 Blob
"If we gave you %NUMBER0 blobs, would
you then?"

"No, I don't need blobs."
"O.K., %STRING1's dead."

@DIDNTHELP
@width=320
@title=%STRING0 Blob
"We'll remember this, you'll live
to regret it."


@ALLYATTACKING
@width=320
@title=Allied Invasion
The %STRING1 say they're
fighting the %STRING0.

@DECLAREWAR
@width=320
@title=Death or Glory
%STRING0 and %STRING1 are fighting each other up.


@TOOMANYUNITS
@width=320
@title=Lots of Blobs!
Look, lots of blobs. Build no more
uless you want to get rid of some
first.

@SURPRISETRIBE
@width=240
@title=Ickle House
Wow! A whole bunch of like minded persons.

@SURPRISENOMADS
@width=300
@title=Ickle House
You've found some naked blobs,
they'll join you.

@SURPRISESCROLLS
@width=240
@title=Ickle House
You've found some new sciences.

@SURPRISEMERCS
@width=300
@title=Ickle House
Some blobs want to fight alongside you.

@SURPRISEBARB
@width=300
@title=Ickle House
Oh dear,nasty blobs.

@SURPRISENOTHING
@width=320
@title=Ickle House
There's nothing here. Ah ha.

@SURPRISEMETALS
@width=300
@title=Ickle House
You've found wealth totalling %NUMBER0 blobs.


@SNEAK
@width=300
@title=The Cads!
%STRING0 forces take you by surprise!

@BREAKCEASE
@width=300
@title=I'll Get Them For That!
The %STRING0 have gone back on their word!

@CANCELPEACE
@width=300
@title=Ohh, techy.
%STRING0 aren't at peace with %STRING1 any more.

@RANSOM
@width=300
@title=Got Him
Teletubby leader caught!  %NUMBER0 blobs paid.

@PROMOTED
@width=300
@title=Peanutz
Because it's a brave Blob, our
%STRING0 is now of Peanut
status.

@MULTIPLEWIN
@width=300
@title=Is this the End?
%NUMBER0 units obliterated.

@MULTIPLELOSE
@width=300
@title=You lost how many?
%NUMBER0 units got lost.


@CITYCAPTURE
@width=300
@title=We're Rich
%STRING1 %STRING3 %STRING0.  %NUMBER0
blobs stolen.


@CITYCAPTURE2
@width=300
@title=Conquests
%STRING1 %STRING3 the %STRING2 town of %STRING0.

@CITYWINALLY
@width=320
@title=Conquering Heroes
The %STRING1 say they've %STRING4 the
%STRING2 town of %STRING0.

@CITYLOSEALLY
@width=320
@title=Losers in Life
The %STRING2 say they've lost the town
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Blob Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Blob Advance Nicked!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Impossible Orders
%STRING0 is making %STRING1, but
that's already been made.

@BADSPACE
@width=320
@title=Too Many Rocket Bits
%STRING0 is making %STRING1, but
there are enough already.


@BARBARIANSLAND
@width=320
@title=Teletubby uh-oh
Teletubby raiding party lands near %STRING0.  Persons
are scared.

@BARBARIANS
@width=320
@title=Fear and Terror all round
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Switching
@default=1
If you change from making one thing to
another, it'll cost you carrots.

Carry on making %STRING0.
Make %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Switching
@ You can't go from making a military
@ unit to making a domestic one without
@ persons getting confused. This'll 
@ cost you in carrots.
@^
@But, if you switch from one type of
@product to another of the same type
@(album to album etc.), it'll cost
@you nothing.
@
@ Carry on making %STRING0.
@ Make %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Money For Old Rope
%STRING0 means our current Army Stomping Grounds are useless.
Old Army Stomping Grounds sold off for %NUMBER0 blobs.

@EMISSARY
@width=320
@title=%STRING0 Blob
A Blob from %STRING1 %STRING2 of the %STRING3
wants a word.  Will you speak to %STRING4?

"Yeah, I've got a spare few minutes."
"No. I won't speak to %STRING4."

@EMISSARYFORCE
@width=320
@title=%STRING0 Blob
The %STRING1 Blob wants a word anyway!

@GREETINGS00
@width=320
@title=%STRING0 Blob
"Hi from the main Blob %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Blob
"I come with words from %STRING1, Blob and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Blob
"I've a message from our mostly O.K. %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Blob
"I speak for %STRING5 who makes the ground tremble:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Blob
"Hey, loser Blob of the stupidest Blobs on Blob 
hear now the most clever %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Blob
"You Fool, hear words from %STRING1,
master and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Blob
"Weirdo %STRING6! Get ready for words from
our most massive %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Blob
"Careful, most strange %STRING6.
I talk like %STRING5 who scares Blobs:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"We've got ANKUR on our side!"


@YOURNUKES1
@width=320
@title=%STRING0 Blob
"Ankur is alarming! We urge you, as one civilized 
nation to another, to destroy Ankur before he 
busts our ear drums!"

@YOURNUKES2
@width=320
@title=%STRING0 Blob
"We see you have joined the Ankur club.  We
shall lay off you, but if you try anything
we'll kick your butt from here to the next
life."

@NOEXCHANGEMAD
@title=%STRING0 Blob
@width=320
"We don't want your useless science."

@NOEXCHANGEMEDIUM
@title=%STRING0 Blob
@width=320
"We have better stuff then you so we
don't waste time speaking to you 
again."

@NOEXCHANGEWONDER
@title=%STRING0 Blob
@width=320
"We're busy on %STRING1. Maybe
some other time."

@NOEXCHANGENOW
@title=%STRING0 Blob
@width=320
"Stop pestering me. Come back
at a more convenient time."

@EXCHANGEGIFT
@title=%STRING0 Blob
@width=320
"Our Blobs are better than your Blobs.
Here is a  %STRING1 to help redress
the balance.

@EXCHANGEGIFT2
@title=%STRING0 Blob
@width=320
"Your measley Blobilisation is rubbish.
We have to give you this %STRING1, 
before you bring shame on us all."

@SELLTECH
@title=%STRING0 Blob
@width=320
"Pah, this technology is useless. I'll give
you %STRING1 for only %NUMBER0 blobs."

No thanks, I'm trying to give up.
%NUMBER0 blobs sounds good to me.

@SELLTECH2
@title=%STRING0 Blob
@width=320
"We cannot spare anything now as we are poor. 
We could sell you %STRING1 for the discount 
price of %NUMBER0 blobs, however."

Umm, No.
Hello %NUMBER0 blobs.

@SYMPATHY
@title=%STRING0 Blob
@width=320
"My heart bleeds but no can do."

@EXCHANGE0
@title=%STRING0 Blob
@width=320
"I couldn't help but notice you don't
have %STRING1.  We want %STRING3. Do 
you want to swop?"

"%STRING1? I can live without it"
"Doesn't sound too bad."

@EXCHANGE1
@title=%STRING0 Blob
@width=320
"Your %STRING2 concept, %STRING3 looks  
interesting. Will you tell us of 
%STRING3 if we give you %STRING1?"

"%STRING1? No thanks."
"Yes, any time."

@EXCHANGEPETTY
@title=%STRING0 Blob
@width=320
"You obviously know nothing. Come
back when you've got something
good to offer"

@CANCELTREATY0
@title=%STRING0 Blob
@width=320
"You're on %STRING1's side. 
We %STRING2 you stop this 
at once!"

"No, I respect the %STRING1."
"Yes! The %STRING1 irritate me!"

@CANCELTREATY1
@title=%STRING0 Blob
@width=320
"You've made peace %STRING1.  
We %STRING2 cancel it at once!"

"No! I like the %STRING1."
"Why not, I never liked the the %STRING1!"

@CANCELTREATY2
@title=%STRING0 Blob
@width=320
"We're fighting %STRING1.  We %STRING2
you come and do the same!"

"Never! The %STRING1 make good wine."
"Yes! The %STRING1 poison us with their wine!"


@CANCELALLIANCE0
@width=320
@title=Rejected
The %STRING1s are no longer allies.
Any Blob near a %STRING2 unit has come home.
The same has  happened to %STRING2 Blobs.

@CANCELALLIANCE1
@width=320
@title=Silence is golden
The %STRING1 and %STRING3 are no longer 
allied.

@TRIBUTE0
@width=320
@title=%STRING0 Blob
"You are too measley to be at peace. 
We will not kill you if you pay us
%NUMBER0 blobs in tribute."

"Hah! Some hope!."
"O.K., we give you %NUMBER0 blobs.


@TRIBUTE1
@width=320
@title=%STRING0 Blob
"Your Blobilisation is rubbish. I
won't bother wiping you out if you
give me %NUMBER0 blobs right now."

"Think again friend."
"Here's %NUMBER0 blobs. Go away."

@TRIBUTE2
@width=320
@title=%STRING0 Blob
"You continue to befoul land which is ours. We will
leave you this time if you pay me %NUMBER0 blobs as
compensation."

"You'll get nothing from me."
"Here's %NUMBER0 blobs."

@TRIBUTE3
@width=320
@title=%STRING0 Blob
"%STRING1, our massive %STRING2, thinks you are but a
small part of our %STRING3 state. Maybe %STRING4 will
leave you alone for %NUMBER0 blobs."

"No. We won't give in to your evil empire"
"Look, I found %NUMBER0 blobs behind your ear."


@TRIBUTE8
@width=320
@title=%STRING0 Blobs
"You're ruining the planet. Give us %NUMBER0 
blobs or we ruin you."

"You'd only waste the money"
"%NUMBER0 blobs, why not?"

@TRIBUTE9
@width=320
@title=%STRING0 Blobs
"%STRING1, the nice %STRING2, doesn't like you. 
Maybe %STRING4 will carry on talking to you
for %NUMBER0 blobs."

"Do I look like %STRING1's bank manager?"
"Only %NUMBER0 blobs? How reasonable"


@TAKECIV0
@width=320
@title=%STRING0 Blob
"You are funny. Give us %STRING1
or I kill your family."

"No, get a proper job."
"O.K., %STRING1's yours."


@TAKECIV1
@width=320
@title=%STRING0 Blob
"You guys can't are pathetic.
We won't destroy you if you
give us %STRING1."

"Go away little man."
"Enjoy %STRING1."

@TAKECIV2
@width=320
@title=%STRING0 Blob
"We know you know about %STRING1. Tell us
about it or you'll rue this day!"

"No way buddy!"
"Fine, have %STRING1."


@TAKECIV8
@width=320
@title=%STRING0 Blob
"You guys are so great, our people want to be just
like you. If they don't get %STRING1, they'll get
ugly!"

"No. You couldn't handle it if you got it."
"We'll give you %STRING1."

@TAKECIV9
@width=400
@title=%STRING0 Blob
"%STRING3, the excellent %STRING2, is bored
of you. %STRING4 might continue our alliance
if you give him %STRING1."

"Some hope, weasle features."
"You want %STRING1? You can have it!"

@OVERABARREL
@width=320
@title=%STRING0 Blob
"That's very nice. Now we want %STRING1!"

"Hey! No fair!"
"You can take %STRING1 if you want."

@BEGONE0
@width=320
@title=%STRING0 Blob
"Then we are allies no longer! Get out of my land!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"I don't like you any more. Go away, 
ex-allies!"

@NOVIOLATORS
@width=320
@title=%STRING0 Blob
"We don't have any Blobs near you."


@PROVOKE0
@width=320
@title=%STRING0 Blob
"I'm vexed! You're DEAD chump!"

@PROVOKE1
@width=320
@title=%STRING0 Blob
"You're too rude. Maybe if I SMASH YOUR
FACE IN you might be more polite!"

@PROVOKE2
@width=320
@title=%STRING0 Blob
"I'll take no more lip from you. I'm going
to KILL YOU ALL!"

@REJECT0
@width=320
@title=%STRING0 Blob
"You don't want what we're
offering? I'll HURT you now!"

@RID0
@width=320
@title=%STRING0 Blob
"The world is better without you
BYE BYE!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Blob
"If you didn't have Ziggy Stardust,I'd
beat you up."

@ACCURSEDUN
@width=320
@title=%STRING0 Blob
"You're lucky you've got The Soul Cages because
otherwise we'd wup yo' ass."

@SENATEPEACE
@width=320
@title=Jerks
Your politicians met the %STRING1 Blob and peace
has broken out!

@SENATECEASE
@width=320
@title=Pillocks!
Your polticians met the %STRING1 Blob
and agreed to cease firing at them!

@WALLOVERPEACE
@width=320
@title=We Can't
We can't fight against Ziggy Stardust.
We've signed up for peace.

@WALLOVERCEASE
@width=320
@title=The End
We can't fight Ziggy Stardust.
We've ceased.

@UNOVERPEACE
@width=320
@title=Soulless
We have to agree with the peace
agreement made by The Soul Cages.

@UNOVERCEASE
@width=320
@title=Caged
We have to give in to The Soul
Cages and call a truce.


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Blob
"How about joining up with us and fight all 
comers in our spare time?"

"Yes, I'll ally with you."
"Never."


@GRANTCEASE
@width=320
@title=%STRING0 Blob
"Yeah, yeah.  As you're a nice bloke, the
compassionate %STRING1 might declare a
truce."

"Thanks very much."
"No chance. We'll kill you as you sleep!"

@WALLCEASE
@width=320
@title=%STRING0 Blob
"I want to kill your weirdo Blobs out but I
can't. Armastice?"

"Whatever."
"Dream on!"

@PROPOSECEASE
@width=320
@title=%STRING0 Blob
"We %STRING1 are bored of fighting. Do you
want to be at truce?"

"Yes, let's quit punching each other."
"I'd rather eat worms!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Blob
"Do you want to be my friend for ever?"

"Peace? Yes,I always liked the %STRING1."
"Actually, I hate you too much."


@NOPEACE
@width=320
@title=%STRING0 Blob
"O.K., but we'll be ready for you."



@OVERRULECEASE
@width=320
@title=Again?
You're politicaly out voted. We're at 
truce!

@OVERRULEPEACE
@width=320
@title=Again, again?
You're politically out voted. We're at
peace!

@ALLIANCE
@width=320
@title=%STRING0 Blob
"The %STRING1 and %STRING2 Blobs are now
allies. Hurrah."

@TREATY
@width=320
@title=%STRING0 Blob
"Let the %STRING1 and %STRING2 Blobs be 
friends. Our Blobs will go home now."

@CEASEFIRE
@width=320
@title=%STRING0 Blob
"Let the %STRING1 and %STRING2 
stop fighting."

@CEASEEXPIRE
@width=320
@title=Bad News
Our hold-fire with the
%STRING1 is over.

@APOLOGIZE
@width=320
@title=%STRING0 Blob
"Sorry for bothering you. We'll go now."

@GIVECIV
@width=320
@title=%STRING0 Blob
"Stop fighting and we'll give
you %STRING1."

"We don't want %STRING1."
"Yeah, we'll stop this."

@GIVECASH
@width=320
@title=%STRING0 Blob
"If you'll hold fire,
you get %NUMBER0 blobs."

"Uh, uh. Guess again"
"Hello blobs."

@GROVEL
@width=320
@title=%STRING0 Blob
"Stop this please. We'll give you all
we've got (%NUMBER0 blobs)."

"Hah! Die wimps"
"Blobs? For me? How kind!"

@CONTINUEWAR
@width=320
@title=%STRING0 Blobs
"Fine, be like that. We'll ANIHILATE
you!"


@CASHFORPEACE
@width=320
@title=%STRING0 Blob
"What if we gave you %NUMBER0 
blobs?"

"I'm not so cheap."
"I'm bought!"


@ATTITUDEALLY
@width=320
@title=%STRING0 Blob
"Although you're a twat, we're
still allied, for the
moment."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Blob
"I don't like you much but I
won't kill you. For now."

@ATTITUDE
@width=320
@title=%STRING0 Blob
"I'm annoyed. Next time you will
die."

@WELCOMEALLY
@width=320
@title=%STRING0 Blob
"We %STRING1 celebrate our alliedship
with the %STRING2 Blobs and their leader,:
%STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Blob
"We %STRING1 agree to be peacey Blobs
of the %STRING2 Blobs and the alright Blob:
%STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Blob
"We %STRING1 like your attitude."

@HOWDYALLY
@width=320
@title=%STRING0 Blob
"Happy to be of service to you, the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Blob
"Nice to see you, the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Blob
"We're happy to speak to the great %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Blob
"Nice to see our over allied allies 
the %STRING2. But make it quick, yeah?"

@DOODY
@width=320
@title=%STRING0 Blob
"We'll speak to you but you'd better be quick."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"We know you mucked about with the
%STRING1. You do that to us and 
we'll smash your face in."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Blob
"We heard what you did to the %STRING1. Just you
try that on us and you'll see what happens!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Blob
"What you did to the %STRING1 was funny. Do that 
to us and you won't be laughing."

@WORTHLESS
@width=320
@title=%STRING0 Blob
"We sign this agreement but wouldn't trust you
as far as we could throw you."

@OUTAHEREALLY
@width=320
@title=%STRING0 Blob
"Sorry, but I'm washing my hair."

@OUTAHERE
@width=320
@title=%STRING0 Blob
"I don't want to speak to the likes
of you!"


@ALLYPLEA
@width=320
@title=%STRING0 Blob
"We're fighting the %STRING1 and losing. Help
us please."

@ALLYBRAG
@width=320
@title=%STRING0 Blob
"We're happy to tell you we're bashing the %STRING1
stupid. We'll destroy them totally soon."

@DIPLOMACY
@width=320
@title=%STRING0 Blob
You say: "We say ..."

@DIPLOMACYMENU
"We're just about finished here."
"Let's be allied, please."
"Let's be peaceful Blobs."
"Give us something please."
"Give us something or die."
"Take your Blobs away."
"Let's be allied no longer."
"We want to say..."
"We want to give you something ..."

@TREATYMENU
@width=320
@title=%STRING0 Blob
Choose a friendship offer:

@TREATYOPTIONS
Leave it.
Let's be allied.
Let's be peaceful Blobs.
Threaten to stop alliedness.
Threaten to start a fight.
Demand Blobs go home.
Stop alliedship.
Stop peaceness.


@FAVORMENU
@width=320
@title=%STRING0 Blob
Choose an offer:

Don't worry.
Swop ideas.
Fight together.
Swop world maps.


@GIFTMENU
@width=320
@title=%STRING0 Blob
Choose a gift to give:

Never mind.
Give information.
Give blobs.
Give Blobs.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Blob
"Do we look like idiots? We know how you
treat your 'good friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Blob
"Sorry but Blobs who agree to be your friends
often end up hurt so we'll have to take a 
rain check on that one."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Blob
"I don't want to be friends with the %STRING1."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Blob
"We wouldn't touch the %STRING1 with a 20ft
pole."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Blob
"No, you guys are just too useless."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Blob
"We, the %STRING2, can fight our own battles.
We suggest that you go and do the same, on 
your own"

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Blob
"Sounds like a good idea but I'm too busy to
think about it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Blob
"If you gave us %NUMBER0 blobs, we might say
yes."

"Maybe not."
"%NUMBER0 blobs? Anytime."

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Blob
"Sweet! %NUMBER0 blobs would make it sweeter."

"I'm not some sugar substitute."
"Sweet %NUMBER0 blobs? O.K.."


@PERHAPSSECRET0
@width-320
@title=%STRING0 Blob
"Give us %STRING3, or we'll say no."

"You say no then."
"Yes to you, yes to %STRING3."


@PERHAPSSECRET1
@width-320
@title=%STRING0 Blob
"Sounds good. Also sounding good is the
the %STRING1 skill of %STRING3. Can we 
have it?"

"Don't sound good to me."
"%STRING3 does sound good, doesn't it?"


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Blob
"Only if you beat up %STRING4."

"Sorry but you can go do it yourself."
"We'll hit the %STRING4 for six!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Blob
"Great! Now kill the %STRING4."

"Never on the first date."
"We'll fight the %STRING4 right now!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Blob
"Well go away then!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Blob
"So you won't go thus far with me? Thanks for
your kind gift but I'll go no further with
the likes of you."

@PERHAPSBYE
@width=320
@title=%STRING0 Blob
"You're only after me for my wealth! I have an
army too you know! Go away."

@PEACENOBETRAY
@width=320
@title=%STRING0 Blob
"I wouldn't trust you as far as I could
throw you, you nasty piece of work."

@PEACENOWINNING
@width=320
@title=%STRING0 Blob
"You'll not twist us around your fingers."

@PEACENODISLIKE
@width=320
@title=%STRING0 Blob
"You guys aren't worthy to lick the dust
from our feet. Go or I set the dogs on you."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Blob
"Sounds interesting but we won't be bound by
paper and hollow words."

@GIVEMORECIV
@width=320
@title=%STRING0 Blob
"We give you %STRING1 as proof of our
friendship."

@GIVEMORE
@width=320
@title=%STRING0 Blob
"Here's %NUMBER0 blobs for peace."

@GIVEMOREALLY
@width=320
@title=%STRING0 Blob
"Here's %NUMBER0 blobs
for old times sake."

@TAUNTALLY
@width=320
@title=%STRING0 Blob
"You are too greedy and whiny. We're allied
allies no longer!"

@FEEBLEALLY
@width=320
@title=%STRING0 Blob
"You're treading on a thin wire. Be careful now."

@FEEBLE
@width=320
@title=%STRING0 Blob
"We laugh in your fat face."

@CANCELALLY
@width=320
@title=%STRING0 Blob
"O.K. We shall share a world no longer. But
I'll get you back for this!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Blob
"Then we are peacey no more. We shall
remember this!"

@MUSTATTACK
@width=320
@title=%STRING0 Blob
"Go beat up the . . ."

"No, don't bother."

@NOCONTACT
@width=320
@title=%STRING0 Blob
"%STRING1? Who're they?"

@ATWAR
@width=320
@title=%STRING0 Blob
"We're already fighting the chubby %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Blob
"We'll beat up the %STRING1 for the 
discount price of %NUMBER0 blobs."

"Maybe not."
"Discount? Of course."

@CYBERCOP
@width=320
@title=%STRING0 Blob
"We'll bash the %STRING1 in 
return for %STRING2 and %STRING3."

"Uh, uh."
"We'll give you that."

@ETERNALALLIES
@width=320
@title=%STRING0 Blob
"We won't get the %STRING1! Except if you happened
to have %NUMBER0 blobs kicking it's heels..."

"Damn that!"
"Actually, I do have %NUMBER0 blobs, how fortunate!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Blob
"Sorry but you know how difficult it
is to get the staff these days."

@UNFORTUNATE
@width=320
@title=%STRING0 Blobs
"You can't afford such a promise. So
don't make it."

@MERCDECLARE
@width=320
@title=Kill Frenzy
%STRING1 beat up %STRING2.

@MERCBETRAYALLY
@width=320
@title=Oh Dear Frenzy
%STRING1 noticed we're hitting them! The 
%STRING2 are no longer our allies.

@MERCBETRAY
@width=320
@title=Uh Oh Frenzy
%STRING1 clocked we're killing them! The %STRING2
are now fighting us!

@MAPNO
@width=320
@title=%STRING0 Blob
"We don't need your %STRING1 maps."

@MAPYES
@width=320
@title=%STRING0 Blob
"O.K. we'll do that."

@KNOWNO
@width=320
@title=%STRING0 Blob
"We don't want no %STRING1 science."

@TECHGIFT
@width=320
@title=%STRING0 Blob
"If you give us %STRING1 we'll be real
gentle."

"I like my friends violent."
"Here's %STRING1. Don't hurt me."

@TECHGIFT2
@width=320
@title=%STRING0 Blob
"Can we have %STRING1 for being
so nice?"

"You're not nice."
"Have %STRING1 and be nice for ever."
"Will %STRING2 make you just as nice?"

@MILITARYNO
@width=320
@title=%STRING0 Blob
"We %STRING1 are too good for that sort
of thing."

@MILITARYNONE
@width=320
@title=Civ Rules: Giving Blobs
You can only give away Blobs already 
in your towns.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Where's The Blob Coming From?

@BREAKTHROUGH
@width=320
@title=Excellent!
That gift means the %STRING1 advance!

@WASTING
@width=320
@title=%STRING0 Blob
"Then quit bugging us!"

@ACCEPT
@width=320
@title=%STRING0 Blob
"We, the %STRING1 say thanks very much."

@MONEYGIFT
@width=320
@title=%STRING0 Blob
"What'll you give us?"

"Forget I offered."


@PATIENCEALLY
@width=320
@title=%STRING0 Blob
"Nice speaking to you but I think
I left the cooker on."

@PATIENCE
@width=320
@title=%STRING0 Blob
"Sorry but I've got to go now."

@NEARCITY
@width=320
@title=%STRING0 Blob
"If you don't clear out from %STRING1 right now,
I'll hang you from the nearest tree."

@ADMIRECITY
@width=320
@title=%STRING0 Blob
"Nice to see you admiring %STRING1. If
you don't stop drooling, I'll cut your
tongue off!"

@PLEASECITY
@width=320
@title=%STRING0 Blob
"We're friends. Get the hell away from
%STRING1 or we might have to change
that."

@PLEASECITIES
@width=320
@title=%STRING0 Blob
"If you don't get away from %STRING1 
and any other %STRING2 towns I'll get
upset and cry at you."


@TERMS
@width=320
@title=Reminder
Remember we're now peacelike with the %STRING2, 
so wew'd better clear from %STRING1 and all 
other %STRING3 towns.


@INTRUDERS
@width=320
@title=%STRING0 Blob
"You guys are too near %STRING1 as we're peacey,
go away or else!"

@INTRUDER
@width=320
@title=%STRING0 Blob
"You guys are around %STRING1. Go home!"


@VIOLATOR
@width=320
@title=%STRING0 Blob
"You guys are too near %STRING1. As we're permanent
peaceful, you'd better sod off.
Are you going?"

Bring our Blobs home.
"No! Let's not be peaceier!"

@VIOLATORS
@width=320
@title=%STRING0 Blob
"Your Blobs are too near %STRING1 and other towns. 
As we're peace-friends, you must go away. 
Is that you running away?"

"Yes, it is."
"No! I am longer your friend!"

@VIOLATE
@width=320
@title=%STRING0 Blob
"Be like that! %STRING1 won't forget this. Say
you PRAYERS, fat boy!"

@WITHDRAWN
@width=320
@title=We're Coming Home!
%NUMBER0 Blobs are back in near-by towns.

@WITHDRAWN1
@width=320
@title=He's Back
One Blob has been relocated.

@HELPME
@width=320
@title=%STRING0 Blob
"We're getting beaten up by %STRING1. Will
you be allied allies and beat them up?
Here's %NUMBER0 blobs for you."

"Not today thanks."
"%STRING1 are history."

@HELPME2
@width=320
@title=%STRING0 Blob
"We're being beaten up by %STRING1. 
Will you be allies and help
cause them pain? You get %NUMBER0 
blobs and %STRING2."

"No, maybe some other time."
"Yes, %STRING1 are going down."

@HELPMEINSTEAD
@width=320
@title=%STRING0 Blob
"Your 'allies', the foul %STRING1, want
to kill us all as we sleep!
Ally with us instead and we will give 
you %NUMBER0 blobs."

"You couln't keep it."
"Yes, yes, yes. %STRING1'll get it."

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Blob
"Your 'friends' the %STRING1, will be the 
death of us all!
Be our 'friends' and we'll give you 
%NUMBER0 blobs and %STRING2."

"Sorry, I quite like our 'friends'."
"Yes, let's kill %STRING1."


@CRUSADE
@width=320
@title=%STRING0 Blob
"Come join our crusade to zap the %STRING1.
We'll %STRING2 alliance  until it's
all over."

"Uh, uh, no way buddy."
"The %STRING1 will die now."

@JIHAD
@width=320
@title=%STRING0 Blob
"You're allied with the enemy, the %STRING1, 
but everyone knows we're better. Help
beat up the %STRING1 and we'll be together for
ever!"

"Pah. Halfpint."
"Let's surprise the %STRING1."

@GAPE
@width=320
@title=%STRING0 Blob
"Marvel as the %STRING1 show 
you some %STRING2. You know
you want to."

@ANNOYALLIED
@width=320
@title=Internationally Blobbed
We're allied allies with the %STRING1!
Our Blobs may go near their allied Blobs
but not on top of them. We can only stop being
allied allies through politics.

@ANNOYPEACE
@width=320
@title=Oi, you!
"We're peacey with the %STRING1! Other people
will hate us if we beat them up!"

"Be nice."
"Don't be nice"


@ANNOYVASSAL
@width=320
@title=You cad!
"We've just got a present from the %STRING1!
People will talk if we beat them up now."

"Maybe later then."
"I said now, damn it!"

@ANNOYCEASE
@width=320
@title=You bounder!
"We're ceased to the %STRING1! We won't be
popular if we kill them now!"

"Give them time."
"Now is the time."

@ANNOY
@width=320
@title=Can we, please?
"Do we beat up the %STRING1?"

"No, let's not."
"Why not?"

@OVERRULE
@width=320
@title=Foiled!
The politicians say no.

@TAXES
@width=320
@title=Money Troubles
"You're poor. Milk
the people for more cash."

"No thanks."
"What a good idea."

@SPYMENU
@width=320
@title=%STRING0 %STRING1 gets to %STRING2

@SPYOPTIONS
Make New Friends
Check Out Town
Steal Some Stuff
Break Some Stuff
Damage The Water
Make Ankur Sing
Make A Panic

@SABOTAGEOPTIONS
@width=320
@title=Do What?
@options
Bribe Blob.
Break Blob.

@BLEWITUP
@width=320
%STRING0 %STRING1 breaked by %STRING2 %STRING3!

@BOND007
@width=320
@title=Ah, wizzo!
Our Spying Blob has done it. It's gone back
to %STRING1 to lie down.

@BOND
@width=320
@title=Ah, nice!
Our Spying Blob got back alright.
It's going to %STRING1 to sleep it off.

@BONDGLORY
@width=320
@title=Ah, no!
Our Spying Blob did it and got done!

@NAILED
@width=320
@title=Ah, heck!
Our Spying Blob didn't do it and got done!

@ENEMYEMBASSY
@width=320
@title=Goody!
%STRING0 made some friends.

@ENEMYINVESTIGATE
@width=320
@title=Golly.
The %STRING0 have looked into %STRING1.

@STEALSPECIFIC
@width=320
@title=Nick What?
Do we nick any one particular
thing?

"Get anything."
"Get one thing only."

@STEALHARD
@width=320
@title=Right, O.K.
The %STRING0 of %STRING1 are very careful about their
sciences. Shall the Spying Blob try to get one
anyway? It can't go for any particular one.

"O.K., don't bother."
"Yes, or die trying."

@STEAL
@width=320
@title=Ha ha
%STRING0 nick %STRING1.

@NOSTEAL
@width=320
@title=Shucks
"They have nothing we don't."

@SABOTAGESPECIFIC
@width=320
@title=Break What?
"Do we give the Spying Blob an idea of
what to break or let it get anything?"

"Break away."
"Break the..."
 
@SABOTAGEHARD
@width=320
@title=Oh dear...
"It's very difficult to break something in a
main town or against a town fence."

"Alright, don't."
"That's an order soldier."

@SABOTAGENO
@width=320
@title=I Quit
"The Spying Blob tells us that the Party
Poppers are guarded by mushrooms with 
sub-atomic machine guns. It gave up."


@SABOTAGE
@width=320
@title=Pick Something To Break
@listbox

@SABOTAGEONE
@width=320
@title=Yes!
%STRING0 Broken!

@SABOTAGETWO
@width=320
@title=Nice!
%STRING0 making brokened!


@PRETEXTALLIED
@width=320
@title=The Cads!
The %STRING0 action gives us reason to stop
allieding them!

"Something this good should last for ever."
"They allied with me no longer."

@PRETEXT
@width=320
@title=The Bounders!
This %STRING0 action gives us a 
good reason to fight them!

"We'll get them next time."
"The %STRING0 have had it!"


@INCIDENT
@width=320
@title=Thin Line
This might cause problems if we get caught.
Do we do it anyway?

"No, I have enough problems as it is."
"Why ever not?."


@MAJORINCIDENT
@width=320
@title=Thinner Line
This might cause BIG problems if get caught.
Do we carry on regardless?

"Give up, go home."
"Big problems sound like fun."



@INCIDENTALLIED
@width=320
@title=I Told You So
BIG Problems!
%STRING1 are not allied allies with %STRING0
because of what you just did!

@WIMPOUT
@width=320
@title=%STRING0 Blob
"Although our leaders enjoy an interesting
relationship, what you did is not acceptable.
We leave you this time, next time we 
re-arrange your face."

@INCIDENTWAR
@width=320
@title=I Knew It!
BIG Problems!
%STRING1 beat up %STRING0
because of naughty tinkering!

@INCIDENTTERROR
@width=320
@title=Luke Warm Response
BIG Problems! %STRING1 insult
%STRING0 in the press.

@SENATESCANDAL
@width=320
@title=Good or Bad?
Problems with politics! %STRING0
fruit falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 blobs.

@DISSIDENTOPTIONS
"Forget I said anything."
"Make a panic."
"Make a panic (causes problem)."
"Nick Town (blobsx2, no problem)."

@CIVILWAR
@width=320
@title=Big Panic!
%STRING0 panic! Big Panic in %STRING1.
%STRING2 influence blamed.

@USEWEAPONS
@width=320
@title=Noooooo!
%STRING0 make Ankur sing!

@SDI
@width=320
@title=Yessss!
Party Poppers in %STRING0 scare Ankur off!

@PLANTEDNUKE
@width=320
@title=Weird that...
Mysterious song heard in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Ankur Causes Pain!
Ankur sings in %STRING0! %STRING1 Blobs
found with him moments before he let loose!
Major Big Problems--Everyone fights the
%STRING2!

@WATERSUPPLY
@width=320
@title=Water Brokened!
%STRING0 water breaked! %STRING1
Blobs suspected.

@DESERT
@width=320
@title=Aw heck!
%STRING0 %STRING1'll split for %NUMBER0 blobs.

@DESERT2
@width=320
@title=Aw goody?
%STRING0 %STRING1'll split for %NUMBER0 blobs.

"They're not worth it."
"Here's %NUMBER0 blobs for your kindness."

@DESERTED
@width=320
@title=I'll Kill Them
%STRING0 %STRING1 splited by %STRING2!


@ALREADYSOLD
@width=320
@title=No More Money This Turn
You can't sell more than one town 
betterment per turn.

@PARTISANS
@width=320
@title=They Don't Scare Me
Maniac %STRING0 Bulls dance a jig near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Nerdy Blob Report
@listbox=12
@columns=3
@button=Info
@button=Aim
^Learning: %STRING0 (%NUMBER0 of %NUMBER1)
^Learns every %NUMBER2 turns.
^
^^Blobilisation Skills Learnt:

@SUPPLYSEARCH
@width=480
@title=What Emotion Do You Want?
@columns=2

@SUPPLYSHOW
@width=480
@title=Towns Swopping %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Towns Swopping %STRING0
There are no towns swopping %STRING0
right now.

@REPORTTRADE
@width=480
@title=Swopping Blob Report
@button=Gives and Takes
@listbox

@REPORTCITY
@width=540
@title=Town Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Opinion Poll
@listbox


@REPORTFOREIGN
@width=580
@title=International Blob
@listbox=7
@button=See Information
@button=Send a Blob
Blob, our style is %STRING0 and our looks are %STRING1.

@NOFOREIGN
@width=320
@title=International Blob
We have no friends.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Information: %STRING0
@button=Town List

@INTELLCITY
@width=320
@listbox=12
@title=Town List: %STRING0



@REPORTWONDER
@width=540
@title=Excellent Albums
@listbox


@WONDERS
ALBUMS OF THE 1960s
ALBUMS OF THE 1970s
ALBUMS OF THE 1980s
ALBUMS OF THE 1990s


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an swop talking Blobs.

@ENDWONDER
@width=320
@title=Nerdy Blob
%STRING0 nulls the pain of %STRING1.


@FEARWARMING
@width=320
@title=Oooh. Dear.
It's getting hotter. Soon,
the world will melt.

@GLOBALWARMING
@width=320
@title=Ooooh. Dear.
It's very hot! Ice cubes melt.
Little water.


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Major Panic triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Yey, hurrah, etc.
The persons of the large %STRING1 nation
is now over %STRING2 Blobs.

@CARAVANMENU
@width=320
@title=%STRING0 Carrier Options

@CARAVAN
@width=420
@title=Swop Tour
%STRING0 carrier from %STRING1 gets to %STRING2.
Swop tour set up. You get: %NUMBER0 blobs.

@FOODCARAVAN
@width=420
@title=Swop Tour
Flower carrier from %STRING1 gets to %STRING2.
Blobs eat a lot to celebrate.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade Blobs
You can't switch the home town of a trade Blob.

@CARAVANOTHER
@width=420
@title=Swop Tour
%STRING0 %STRING1 carrier from %STRING2 gets
to %STRING3.  %STRING1-%STRING4 swop tour founded.

@CARAVANBUILT
@width=420
@title=Carrier
@button=Gets and Wants
%STRING0 makes %STRING1. What emotion shall
it carry?

@CARACONFIRM
@width=320
@title=Carrier
@button=Decide and Zip
Decide on %STRING0 carrier?

Decided.
Guess Again.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 town)
Wants %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Not Again.
The %STRING1 have started a groove
thing: %STRING2!

@SWITCHWONDER
@width=320
@title=De ja vu
The %STRING1 have switced things
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=History Repeating
The %STRING1 have dumped their
groove thing, %STRING2.

@ALMOSTWONDER
@width=320
@title=Repeating History
The %STRING1 have almost finished
their groove thing, %STRING2.

@STILLWONDER1
@width=320
@title=Still Life In Mobile Homes
The %STRING1 are still making their groove
thing, %STRING2, in one more town!

@STILLWONDER2
@width=320
@title=Still Life
The %STRING1 carry on making their
groove thing, %STRING2, in %NUMBER0 other towns!

@CAPTUREWONDER
@width=320
@title=Really Great News!
Our Blobs have got %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Really Really Bad News!
We've lost %STRING2%STRING1, we don't know where!

@ACTIVATEALLY
@width=320
@title=Hmmm...
%STRING1 cashed their allidfulness with 
the %STRING2.  %STRING2 fight %STRING3!

@ALLYHELPS
@width=320
@title=Oh joy!
The %STRING2 say they'll help 
us by fighting the %STRING3!


@MILITARYAID1
@width=320
@title=Damn Them!
The %STRING0 have sent %STRING1
to the %STRING2 help them bash
us up!

@MILITARYAID2
@width=320
@title=Sweet Like Bob
The %STRING0 have sent %STRING1 to %STRING2 to
help us beat up the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Blobajob!
%STRING0 %STRING1 make Blobajob near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Blobajobs
This Blob has moved this turn. A Blob 
can only Blobajob at the start of its 
turn. O.K.?

@PARADROPRULES2
@width=320
@title=Civ Rules: Blobajobs
This Blob is not in a town or hangar.
To do Blobajobs, a Blob must
start its turn in a nice town or hangar.

@PARADROPTARGET
@width=320
Erm, that's water, actually.
Blobs can only land on unoccupied (or friendly-occupied)
land within %NUMBER0 spaces of the Blobajobbing Blob.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Blobajobs
You can't go that far (on the first date).
Blobs may only land on unoccupied (or friendly-occupied)
land  within %NUMBER0 spaces of the Blobajobbing Blob.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Blobajobs
Blobs can only land on unoccupied (or friendly-occupied)
land within %NUMBER0 spaces of the Blobajobbing Blob.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Bananas and Snacks
The Blobs of a Banana 
don't eat bribes.

@NOREVOLT
@width=320
@title=Civ Rules: Bananas
The towns of a Banana can't be
nicked or made to panic.

@UNFORCE
@width=320
@title=These Are The Soul Cages
The Soul Cages force %STRING1 to 
be friends with %STRING2!

@WALLFORCE
@width=320
@title=Ziggy Played Guitar
Ziggy Stardust makes %STRING1 to 
be friends with %STRING2!


@MISSILEATTACK
@width=320
@title=Ohmygosh!
%STRING1 zap near %STRING0!

@PEARLHARBOR
@width=320
@title=Ohmygodyes!
%STRING0 %STRING1 got %STRING2 Blobs in the chippie!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Fruits
You have just learnt of Orange, which lets you change 
your fruit.  To change fruits you must have a 
Big Panic (select "Revolution" from the Kingdom 
menu); this includes a short period of Lemon.
^
Switching to a better type of fruit will often
increase the size of your Blobs; it will also help
to lessen corruption and waste.  Do you want a
Big Panic now?

"Who are you to question me?"
"Let's Big Panic the night away!"

@AUTOREV
@width=320
@title=Civ Rules: Fruits
You've just got learnings on a new fruit type, %STRING0.
Your current fruit is a %STRING1. Do you want a Big Panic
so you can change fruit types?

"No, I like %STRING1, thanks."
"Let the Big Panic begin."

@BATTERY
@width=320
@title=Foiled!
%STRING1 in %STRING2 doubles rebuff power!

@BATTERY2
@width=320
@title=Foiled Again!
%STRING1 and %STRING3 in %STRING2 quadruple rebuff power!

@SCRAMBLE
@width=320
@title=Rebuff Blob
%STRING0 %STRING1s leap to defend %STRING2's honour!

@AMPHIBMOTIZE
@width=320
@title=Rebuff Blob
%STRING1 %STRING2 make watery attack!

@CITYMODAL1
@width=400
@title=Town Picture
@button=Close Town Picture
You have to close the Town Picture to carry on.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you can only play with the Town Picture.
Use the "Proceed" button when you feel ready to continue.

@UPGRADED
@width=320
@title=Have they?
Making decrees in %STRING0 switched
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Kick Arse!
%STRING2 swop all %STRING0 for %STRING1.

@ASTRONAUTS
@width=320
@title=Flying High
Blobs bring back photos of Blob from space!

@LONGMOVE
@width=320
@title=Long Blob Move
Carry on moving Blob?

"Oui"
"Non"

@GHOSTTOWN
@width=320
@title=Are You Certain Of That?
%STRING0 is going to make %STRING1, but it
is only a size 1 town.  Carry on regardless?

Delay Naked Blob making.
Build Naked Blob anyway (distroys town).

@EXPEL
@width=320
@title=Found %STRING0 %STRING1
@options
Remove %STRING1.
Destroy %STRING1.
Forget I spoke.

@NOEXPEL
@width=320
@title=Civ Rules: Political Allowitness
%STRING1 Blobs can only be removed when they
are on your patch, which is in this case decided
by being closer to one of your towns than to one
of its own.

@UPYOURS
@width=320
@title=If You Say So...
%STRING0 %STRING1 removed!  %STRING0 Blob
sends word of his upsetness.

@UPYOURSTOO
@width=320
@title=Oh, the Blobs are mad at me!
%STRING0 %STRING1 removed.  %STRING0 Blob
says he's very sorry.

@UPMINE
@width=320
@title=Rock the Casbah!
The %STRING2 have removed our %STRING1.  Our Blob
has pointed out that he's annoyed.  The %STRING1
has been sent back to %STRING3.

@SPACERACE
@width=320
@title=Up, up and away
%STRING0 build a wizzy rocket!

@SPACESHIP
@width=480
@title=Rocket Report
@listbox
^^%STRING0.W.R. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=...3,2,1,GO?
Confirm rocket launch.
(%NUMBER0%% chance of working)

No Go.
"Touch those stars!"

@LAUNCHED
@width=320
@title=They're off
%STRING0 LAUNCH wizzy rocket!
They'll be there in %NUMBER0.

@COMPONENT
@width=320
@title=Select Wizzy Rocket Part
@options
Zoom       (%NUMBER0 so far)
Power      (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Rocket Module
@options
Living       (%NUMBER0 so far)
Living Help  (%NUMBER1 so far)
Extra Power  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Give up
No more %STRING0 needed.

@SPACESHIPS
@width=320
@title=See Which Rocket?
@options

@EAGLEHASLANDED
@width=320
@title=Could it be?
%STRING0 rocket gets to Bloba Blobauri!

@SPACERETURNS
@width=320
@title=Counfound it!
%STRING0 rocket comes back to Blob.

@SPACEDESTROYED
@width=320
@title=Blast!
%STRING0 rocket brokened.

@HISTORY
@width=480
@title=Blob Wars
^^%STRING1 finishes the cool tale:
^^'The %STRING2 Blobs on Blob'

@HISTORIANS
11
Bloboduos
Blobcydides
Bloby
St. Blobustine
Blobbon
Blobee
Lord Blobaulay
Blobvy
Blobitus
Blob
Blobiavelli

@HISTORIES
RICHEST
STRONGEST
BOFFINEST
JOLLIEST
BIGGEST

@HISTORYRANK
Kick Ass
Kick Butt
Kick Weed
Kick
Lick Weed
Lick Butt
Lick Ass

@ALLOWUN
@width=320
@title=Oh YES
The Politics allows the move saying it was a Soul
Cages "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=YES, YES, YES
Previous %STRING0 nastyness towards us
makes the Politics allow this one.

@ALLOWHAWKS
@width=320
@title=And Again
The Hava Party derails tried Politics blocks.
Action decided!

@CONTINUEUN
@width=320
@title=Oh Sweet Ecstacy
The Politics make a decision to carry on "keeping
the peace" against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=We're Carrying On...
The Politics say we can carry on
beating up the %STRING1.

@RANSOMCITY
@width=320
@title=Teletubbies Say EH-OH
The leader of the Teletubby %STRING0 says things
like: "We shall heartlessly pillage the town
of %STRING1 unless you pay us %NUMBER0 blobs at once!"

"Come an' have a go if you think you're hard enough!"
"Here's %NUMBER0 blobs, come again."

@NOAIRPORT
@width=320
@title=Civ Rules: Jumps
Blobs may only be jump between
towns with model plane shops.

@NOAIRPORT2
@width=320
@title=Civ Rules: Jumps
None of your other towns have model
plane shops!
Your Blobs aren't going anywhere.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Town For Jump

@AIRLIFT
@width=320
@title=Wuhoo!
The jump from %STRING0 to %STRING1 worked!

@SHOTDOWN
@width=320
@title=Wuhdamnit!
The %STRING0 have zapped our jump!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Jumps
The town of %STRING0 has already done
an jump operation this turn.  Only one
Blob may go to or from a town in any
one turn.

@WESHOT
@width=320
@title=Protector Blob
Our fighters have shot down a tried
jump into %STRING0!

@WESAW
@width=320
@title=Protector Blob
We saw a enemy jump
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Protector Blob
Enemy Blobs are based near our towns.  They
might catch and zap our jump!

Cancel jump.
Continue.

@LIFTSHIP
@width=320
@title=Civ Rules: Jumps
Ships can't jump, silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Jumps
Air Blobs cannot be jumped by transport Blobs.  They
must go on their own.

@PILLAGEWHAT
@width=320
@title=What'll it be?
What do we remove?

@PILLAGEMENU
Farms
Sprinklers
Mines
Hangars
Forts
Train Tracks
Paths

@ALLIEDREPAIR
@width=320
@title=That was nice of them.
The %STRING1 have fixed up our %STRING2.

@CANESCAPE
@width=320
@title=The Enemy Is At The Gates.
Blob, our main town is being breaked! Shall we pay
%NUMBER0 blobs to send the Politics to %STRING1 while
we still have our heads?

"Sadly, they will all have to die."
"Alright, I'll pay %NUMBER0 blobs."

@ESCAPE
@width=320
@title=The Enemy Is Inside The Gates.
%STRING2 Politics get to %STRING1!

@ESCAPE2
@width=320
@title=Yey, I mean, Bollocks.
%STRING2 Politics go to %STRING1!
That cost: %NUMBER0 blobs.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Water Factories
The big Blobs of %STRING0 are starting to damage
the local water resources. Once a town is of the
size %NUMBER0 it cannot get bigger unless you better
its water supply by making a WATER FACTORY.

@CURSES
@width=320
@title=Nabbed!
Disguised attack breakened by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Zoiks!
Our %STRING1 has broked a %STRING2 desguise attack!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Excellent Age of Blob
The Excellent Age of Blob starts in the
%STRING0 town of %STRING1! Cute %STRING0
thinkers chat about weather, women, and
music casting opinions which endure for 
centuries to come.

@LANDING
@width=320
@title=Blobs Ahoy!
%STRING0 sit near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Frizzling
The new Workman Blobs can use the
Frizzle ("o") order to strangely
alter the terrain type in a square.
Workman Blobs work twice as fast as
Naked Blobs in all ordinary tasks 
(path finding, sprinkling, etc).

@NEWFORTRESS
@width=320
@title=New Order: Forts
Our Naked Blobs can now use the Fort ("f")
order to make forts.  Fort squares
double the defense of Blobs in them,
and stop more than one Blob at a time from
being zapped in a fight.

@NEWAIRLIFT
@width=320
@title=New Orders: Jumps and Hangars
Our ground Blobs can now use the Jump ("l")
order to move between any of our towns with
Model Plane Shops. Our Naked/Workman Blobs 
can use the Hangar ("e") order to make 
hangars in non-town squares.

@NEWRAILROAD
@width=320
@title=New Order: Train Tracks
Our Naked/Workman Blobs can now use the Train 
Track ("r") order to lay train tracks in squares 
that already have paths. Train Tracks increase 
resource shield production by 50%%. Blobs moving 
along railroads use no move points doing so.

@NEWFARMLAND
@width=320
@title=New Order: Farms
Our Naked/Workman Blobs can now use the Farm ("i")
order to make farms in squares which already
have sprinklers. Farm squares increase food
production by 50%%, but only for towns with
a Bakery.

@NEWPARADROP
@width=320
@title=New Order: Blobajob
The new Super Blob unit can use the Blobajob ("p")
order to Blobajob within %NUMBER0 spaces of any 
nice town (as long as it starts off  in that town).

@ADDTOTHRONE
Which bit do we better?

@UPKEEP
@width=320
@title=Multiplayer Rules
That action is not permitted during upkeep; wait until
the main turn begins.

@MOVEPENDING
@width=320
@title=Multiplayer Referee
You cannot begin another action until your previous
one is resolved.  Wait until your last action (unit
move, city change, etc.) resolves; then try again.

@LOCKFAILED
@width=320
@title=Multiplayer Referee
Someone else is already resolving an action that may
affect this area; you must wait until that action is
complete.  Try again momentarily.

@LOCKFAILEDGLOBAL
@width=320
@title=Multiplayer Referee
A major game action (e.g. capturing a city) is
being resolved at this time; you must wait until
that action is complete.  Try again momentarily.

@MULTIFEATURE
@width=320
@title=Multiplayer Referee
Feature not yet supported in Multiplayer mode.

@WAITPICKTECH
@width=220
@title=Multiplayer Wait
Waiting for player to pick advance...

@WAITING0
@width=220
@title=Multiplayer Wait
Waiting for others to update cities...

@WAITING1
@width=220
@title=Multiplayer Wait
Waiting for others to select government...

@WAITING2
@width=220
@title=Multiplayer Wait
Waiting for others to update technology...

@HANGUP
@width=220
@title=Multiplayer Exit
Hanging up from game...

@WAITLOCK
@width=220
@title=Multiplayer Wait
Waiting for permission to move...

@WAITGLOBAL
@width=220
@title=Multiplayer Wait
Waiting for move to resolve...

@WAITACTION
@width=220
@title=Multiplayer Wait
Resolving unit orders...

@WAITPLUNDER
@width=220
@title=Multiplayer Wait
Waiting for player to select plunder...

@MULTIDONE
@width=320
@title=Multiplayer Referee
You have already acknowledged the end of your turn.
You must wait until your next turn before taking this
action.

@NETWAITING
@width=320
@title=Multiplayer Referee
The system is waiting for network traffic to clear.
Try again shortly.

@LOSTSERVER
@width=320
@title=Multiplayer
This machine has lost its connection to the server!

@LOSTIT
@width=320
@title=Multiplayer Referee
We have lost a network connection.  Attempting to
reestablish it . . .

@RECONNECTING
@width=320
@title=Multiplayer Referee
Reconnecting to other machine . . .

@SECONDMESSAGE
@width=320
@title=Multiplayer Referee
Reconnect complete. Resending data . . .

@SECONDFAILED
@width=320
@title=Multiplayer Referee
Second send failed.  Hanging up.

@NOSPACESHIPS
@width=320
@title=Wizzy Rockets
The Rocket race hasn't started!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Flowers (Nothing But)
"Wants and Gets" is not about Flower Supplies Blobs. Flowers 
Supplies Blobs cause one carrot per turn to be switched from
one town to another.

@REALLYRETIRE
@width=320
@title=Yes/No
Are you a quitter?

"No way."
"Yes way."

@REALLYQUIT
@width=320
@title=No/Yes
Are you leaving Blob for good?

"Some hope."
"I hope so."

@REALLYCHEAT
@width=320
@title=Cheater
If you cheat, it'll go down in history.
Are you really a cheater?

"Rules are made to be kept."
"You make the rules, I break the rules."

@PLANRETIRE
@width=440
@title=They Think It's All Over!
A Big Party happens!
%STRING0 %STRING1 is going very soon!

@DORETIRE
@width=440
@title=It is now!
%STRING1 rule finishes after a very long time!

@SLAM
You guys rule (the entire planet)!

@KEEPPLAYING
@width=320
@title=Can we go now?
Your final score has been worked out. Are you 
carrying on? (Youir score won't get better).

"Again? Are you kidding?"
"Yes, gimme more!"

@INSERTHERE
@width=320
@title=It's Done!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who does the making of %STRING0
@width=320
@options
Both
War-like Blob
Blob-like Blob

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
Your Blobs think that you're an alright sort of Blob
and are going to give you a little something for it.
All sorts of nice Blobs club together to improve the 
room that you call home. Which bit do they change?

@MALEFAME
%STRING0 the Ugly
%STRING0 the Unspeakable
%STRING0 the Stupid
%STRING0 the Measley
%STRING0 the Useless
%STRING0 the Pathetic
%STRING0 the Tiny
%STRING0 the Fat
%STRING0 the Insane
%STRING0 the Brutal
%STRING0 the Awful
%STRING0 the Beardy
%STRING0 the Bright
%STRING0 the Sensible
%STRING0 the Powerful
%STRING0 the Good
%STRING0 the Honest
%STRING0 the Cute
%STRING0 the Gutsy
%STRING0 the Strong
%STRING0 the Nice
%STRING0 *8>)
%STRING0 the Brilliant
%STRING0 the Handsome

@FEMALEFAME
%STRING0 the Ugly
%STRING0 the Unspeakable
%STRING0 the Stupid
%STRING0 the Measley
%STRING0 the Useless
%STRING0 the Pathetic
%STRING0 the Tiny
%STRING0 the Chubby
%STRING0 the Insane
%STRING0 the Brutal
%STRING0 the Awful
%STRING0 the Hairy
%STRING0 the Bright
%STRING0 the Sensible
%STRING0 the Powerful
%STRING0 the Good
%STRING0 the Honest
%STRING0 the Cute
%STRING0 the Gutsy
%STRING0 the Strong
%STRING0 the Nice
%STRING0 *8>)
%STRING0 the Brilliant
%STRING0 the Beautiful


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Pub (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Sut the box when you're done.


@FOUNDED
@width=280
@title=New Town Built
%STRING0 Built: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@@CENTAURI
In the blob %STRING0
Blobs from the planet Blob
started a journey to see
the stars.
A rocket filled with
%STRING1 %STRING2 Blobs
managed to fly the great
distances between the stars.
Arriving in %STRING3
at the burger restaurant
Blob Blobtauri,
these brave Blobs
began the create
a new world.
%STRING4, your Blobs
have lived the dream
of many Blobs.
Your name will live forever
in the history of BLOB WARS!

@@CENTAURI2
In the blob %STRING0
Blobs from the planet Blob
started a journey to see
the stars.
A rocket filled with
%STRING1 %STRING2 Blobs
managed to fly the great
distances between the stars.
Arriving in %STRING3
at the burger restaurant
Blob Blobtauri,
these brave Blobs
began the create
a new world.
%STRING4, your Blobs
have a long and nice history.
Maybe, one day, your name
will also be noted
in the history of BLOB WARS.

@@ARCHAEOLOGISTS
Many years later,
Blobs find what is left of 
your ancient Blobilisation.
Evidence of big towns,
%STRING0, paths,
and interesting politics
amaze the startled nerds.
Then, they find upon
a stone tablet, which has
but one strange phrase:
"%STRING1 will be back!"


@COUNCILTIME
@width=320
@y=5
@title=The Politics: %STRING2
The Politics of the %STRING0 are chatting
in %STRING1. If you like, you may can talk
to movers and shakers and listen to them
talking about themselves and Blob.

"Sounds like a laugh."
"I'm too old for all this culture."


@CENTAURI0
In the blob %STRING0
Blobs from the planet Blob
start on a big journey
of great lengths.


@CENTAURI1
A rocket filled with
%STRING1 %STRING2 Blobs
actually flew the big 
spaces between some stars.

@CENTAURI2
Arriving in %STRING3
at the corner shop
Blob Blobtauri,
these stupid Blobs
started the making
of a new world . . .

@CENTAURI3
%STRING4, your Blobs have done the wish of many Blobs.
You will be remembered in the history of BLOB WARS!

@CENTAURI_BEATEN0
In the year %STRING0
Blobs from the planet Blob
start on a trip of stupid 
proportions.

@CENTAURI_BEATEN1
A rocket filled with
%STRING1 %STRING2 Blobs
finished bridging the
vast gaps between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the mini mall
Blob Blobtauri,
these ugly Blobs
began to make a
new world.

@CENTAURI_BEATEN3
%STRING4, your Blobs
have a big and boring history.
Maybe one day, your name
will be remembered
in the minds of

@CENTAURI_BEATEN4
BLOB WARS.

@ARCHAEOLOGISTS0
A long time later,
Blobs find the remains
of your old Blobilisation.

@ARCHAEOLOGISTS1
Evidence of large towns,
%STRING0, paths,
and a some weak government
amaze the smaller nerds.

@ARCHAEOLOGISTS2
And then they look upon
a blue stone, which contains
just one weird sentence. . .

@ARCHAEOLOGISTS3
%STRING1 will be back!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II requires 8 megabytes of RAM in order to run.
However, it requires 16 megabytes of RAM to show
the 3D diplomatic heralds correctly. Therefore, if you have at
least 16 megabytes of RAM, you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Album Project
Blobs carrier gets to %STRING0.  %NUMBER0
flowers added to project (%NUMBER1 more flowers needed).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file