;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
4       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
5       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
3       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
20      ; Percent shield penalty for production type change
10      ; Max paradrop range
50      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Abject Terror,      1,-1,  Cer, X3,  2, 4    ; AFl
Circular Things,    1, 1,  Rob, Tac, 1, 4    ; Alp
Advanced Suicide,   1,-2,  War, NP,  0, 4    ; Amp
Annoying Skills,    1, 1,  Gen, U1,  1, 4    ; Ast
Anti-U.S. Jingoism, 2, 1,  FP,  Phi, 1, 2    ; Ato
Beauty,             1, 1,  X2,  Rfg, 1, 2    ; Aut
Better Bombs,       2,-2,  Cmb, Fun, 0, 0    ; Ban
Better Bricks,      1, 1,  Rec, Cmp, 2, 4    ; Bri
Better Digging,     1, 1,  Med, MP,  1, 4    ; Bro
Plastic Surgery,    3, 2,  Rep, Rec, 2, 4    ; Cer
Better Shields,     2,-3,  Eco, Sup, 1, 0    ; Che
Bigger Bombs,       1,-1,  Gen, Ban, 1, 0    ; Chi
Boaty Skills,       4, 4,  Cmp, Cst, 2, 4    ; CoL
Boffin Sciences,    1, 1,  Rad, X1,  2, 3    ; CA 
Bombs,              4,-4,  Las, nil, 0, 0    ; Cmb
Excellent Politics, 5, 4,  RR,  Rep, 2, 2    ; Cmn
Building Blocks,    1, 1,  Eng, Inv, 2, 4    ; Cmp
Cartooning,         1, 1,  Bri, Gue, 2, 3    ; Csc
Cheap Thrills,      2,-1,  Plu, Hor, 2, 2    ; Cst
Chocolate,          3,-2,  Esp, Cmb, 0, 2    ; Cor
Chocolate Money,    2, 2,  Cor, Mas, 1, 1    ; Cur
Absolute Control,   3, 3,  Lab, AFl, 3, 2    ; Dem
Clever Sciences,    1, 1,  E1,  Ast, 2, 3    ; Eco
Clothes,            2, 2,  Feu, Amp, 1, 2    ; E1 
Comedy,             1, 1,  Mon, nil, 0, 2    ; E2 
Concrete,           2, 2,  Wri, MP,  1, 4    ; Eng
Creator's Power,    1, 1,  Ldr, Sea, 3, 1    ; Env
Dentistry,          3,-2,  Pot, U3,  0, 4    ; Esp
Desguise,           2,-3,  Ato, Aut, 2, 0    ; Exp
Designer Labels,    1, 1,  Fli, E2,  0, 2    ; Feu
Dieting,            1,-2,  SFl, Pot, 0, 2    ; Fli
Great Politics,     2,-1,  Mon, SFl, 0, 2    ; Fun
Distance Walking,   1, 1,  X7,  Uni, 1, 1    ; FP 
Doctoring,          2, 1,  Mys, Esp, 0, 4    ; Gen
Drawing,            3, 2,  X1,  Too, 2, 4    ; Gue
Drinking Water,     4, 1,  X6,  Sth, 3, 4    ; Gun
Driving,            2, 1,  Eco, FP,  1, 2    ; Hor
Earth Loving,       1, 1,  X4,  Exp, 2, 2    ; Ind
Eating,             3, 2,  Med, X2,  1, 2    ; Inv
Books,              3, 2,  Tra, X6,  3, 3    ; Iro
Fame,               2, 2,  MT,  San, 2, 1    ; Lab
Fire,               5, 4,  nil, nil, 0, 4    ; Las
Floaty Skills,      3,-4,  CoL, CA,  2, 4    ; Ldr
Furry Animals,      4,-4,  Nav, Sup, 1, 0    ; Lit
Teaching,           3, 2,  Che, U2,  2, 4    ; Too
Glass Making,       2, 1,  Map, Tra, 3, 1    ; Mag
Glass Smashing,     1, 2,  Bri, San, 3, 4    ; Map
Goofing,            3, 3,  Mys, Met, 0, 2    ; Mas
Digging,            1, 1,  Ast, Whe, 1, 4    ; MP 
High Pitched Sound, 4,-3,  Mag, Gun, 3, 0    ; Mat
Drugs,              4, 3,  Cur, X7,  1, 2    ; Med
Industry,           2, 1,  Las, Mon, 0, 4    ; Met
Injustice,          2, 2,  X3,  MT,  2, 3    ; Min
Insulting Sciences, 3, 2,  U3,  nil, 0, 3    ; Mob
Politics,           5, 5,  nil, nil, 0, 2    ; Mon
Japanese Studies,   3,-2,  RR,  Cst, 2, 1    ; MT 
Love,               2, 3,  SFl, nil, 0, 1    ; Mys
Mad Animals,        2,-2,  Chi, Pla, 1, 0    ; Nav
Magic Skills,       2, 3,  Lab, Csc, 3, 1    ; NF 
Metal Working,      2, 1,  Las, U3,  0, 4    ; NP 
Military Sense,     1,-3,  Pla, Whe, 1, 0    ; Phi
Money Making,       2, 2,  The, Stl, 3, 1    ; Phy
Movie Making,       1, 1,  Feu, U1,  1, 4    ; Pla
Music,              2, 1,  Phi, Rfg, 1, 2    ; Plu
Crude Behaviour,    4,-2,  Iro, SE,  3, 2    ; PT 
Bull Syndrome,      2,-3,  nil, nil, 0, 2    ; Pot
Nerdy Sciences,     1, 1,  Che, Ato, 2, 3    ; Rad
New Order,          3,-3,  Lit, Eng, 2, 0    ; RR 
New Weapons,        2,-2,  Lit, Hor, 2, 0    ; Rec
Parties,            3, 3,  Cor, ToG, 1, 2    ; Ref
Party Tricks,       2, 2,  Ref, Alp, 1, 1    ; Rfg
Better Politics,    3, 3,  Plu, Inv, 0, 2    ; Rep
Pointy Things,      3,-3,  NP,  E2,  0, 2    ; Rob
International Crime,3,-2,  Env, NF,  3, 1    ; Roc
Popularity,         1, 2,  Rad, X4,  2, 2    ; San
Public Transport,   3, 2,  Cmn, Ind, 2, 4    ; Sea
Time Wasting,       5, 5,  nil, nil, 0, 2    ; SFl
Science Sciences,   3, 1,  Cer, CA,  2, 3    ; Sth
Serious Crime,      1, 2,  Min, Map, 3, 1    ; SE 
Serendipity,        1, 2,  AFl, Ldr, 3, 1    ; Stl
Shield Technology,  3, 2,  Alp, Cur, 1, 3    ; Sup
Sillyness,          2, 1,  Fli, Mob, 0, 3    ; Tac
Spacey Sciences,    5, 3,  Csc, Sea, 3, 3    ; The
Spelling,           5, 4,  Fun, War, 0, 3    ; ToG
Sporty Skills,      3, 4,  Gue, Cmn, 2, 2    ; Tra
Standing Still,     5,-4,  Tac, Mas, 1, 0    ; Uni
Suicide,            2,-2,  Pot, nil, 0, 0    ; War
Super Heroes,       1,-1,  Amp, Ban, 1, 2    ; Whe
Talking,            2, 2,  Ref, Uni, 1, 4    ; Wri
Fuzzy Sciences,     3, 3,  Mat, Roc, 3, 3    ; FT 
Television,         3, 1,  Mob, Met, 0, 2    ; U1 
Temporary Insanity, 3, 2,  Wri, Nav, 1, 3    ; U2 
Thinking Sciences,  5, 5,  nil, nil, 0, 3    ; U3 
Tree Growing,       3, 1,  Bro, Aut, 2, 4    ; X1 
Under-Handed Fun,   4, 3,  E1,  Chi, 1, 2    ; X2 
Style,              3, 1,  Too, Exp, 2, 4    ; X3 
Unnatural Love,     3, 4,  U2,  Bro, 2, 2    ; X4 
Water-Proofing,     4,-2,  Sth, Min, 3, 4    ; X5 
Water Making,       2, 1,  CoL, Ind, 2, 4    ; X6 
Women,              5, 5,  Rob, ToG, 1, 2    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
My House,                  6, 0,    Mon,
Army Stomping Grounds,     5, 0,    nil,
Giant Cookie Jar,          4, 1,    U3, 
Shrine To Idiocy,          9, 1,    SFl,
Green Grocers,             6, 1,    Fli,
Book Shop,                 6, 1,    Mob,
House Of The Damned,       6, 1,    U1, 
Town Fence,                5, 0,    Mas,
Water Factory,             8, 1,    Tac,
Money Depositary,          6, 1,    Cur,
Ode To Stupidity,          8, 1,    Uni,
Brain Farm,                6, 2,    Chi,
Train Network,             7, 2,    Alp,
Chocoland,                 6, 1,    X2, 
Movie Studios,             8, 2,    Eco,
Radio Station,             8, 2,    Wri,
Party Poppers,            10, 2,    Che,
Town Dump,                 6, 1,    Aut,
Lightbulb Factory,        12, 2,    Rad,
Water Mill,               12, 1,    Bro,
Chernobyl Power U.K.,     12, 2,    Ato,
Swop Shop,                 8, 2,    Rep,
Rat Run,                   8, 1,    Bri,
Bakery,                    9, 1,    Ind,
Tube System,              10, 2,    Sea,
Leg Foundation,           12, 2,    Tra,
Hate Machine,             12, 1,    AFl,
Sea Fence,                 8, 1,    San,
Solarium,                  6, 1,    Env,
Fish And Chip Shop,        6, 1,    Rob,
Underwater Love,          12, 2,    Gun,
Model Plane Shop,         10, 2,    Ldr,
Interpol,                  0, 2,    MP, 
Model Boat Shop,          10, 2,    CoL,
Model Rocket Shop,         6, 0,    The,
Model Shuttle Shop,       12, 0,    The,
Model Space Ship Shop,    24, 0,    The,
(New Faschism),           60, 0,    X4, 
The White Album,          20, 0,    Mob,
Exile On Main Street,     20, 0,    U3, 
Electric Ladyland,        20, 0,    Met,
Quadropenia,              20, 0,    Ban,
Led Zepplin IV,           30, 0,    ToG,
Blood On The Tracks,      30, 0,    Mon,
Ziggy Stardust,           30, 0,    Mas,
The Wall,                 30, 0,    Pla,
Young Americans,          30, 0,    Ref,
News Of The World,        20, 0,    Rfg,
Never Mind The Bollocks,  40, 0,    Med,
London Calling,           30, 0,    Wri,
Natty Dread,              40, 0,    Ref,
Outlandos D'amour,        30, 0,    Eco,
Non-Stop Erotic Caberet,  40, 0,    RR, 
Scary Monsters,           40, 0,    Plu,
Are Friends Electric?,    40, 0,    Aut,
Tin Drum,                 40, 0,    X3, 
Business As Usual,        40, 0,    Cer,
Suzanne Vega,             40, 0,    Cst,
Little Creatures,         30, 0,    Ind,
Dig Your Own Hole,        60, 0,    AFl,
Made In Heaven,           60, 0,    Lab,
Older,                    60, 0,    Mag,
The Soul Cages,           60, 0,    Iro,
Destiny Calling,          60, 0,    SE, 
Jollification,            60, 0,    PT, 
William Bloke,            60, 0,    Roc,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; The White Album
nil,        ; Exile On Main Street
nil,        ; Electric Ladyland
nil,        ; Quadropenia
nil,        ; Led Zepplin IV
nil,        ; Blood On The Tracks
nil,        ; Ziggy Stardust
nil,        ; The Wall
nil,        ; Young Americans
nil,        ; News Of The World
nil,        ; Never Mind The Bollocks
nil,        ; London Calling
nil,        ; Natty Dread
nil,        ; Outlandos D'amour
nil,        ; Non-Stop Erotic Caberet
nil,        ; Scary Monsters
nil,        ; Are Friends Electric?
nil,        ; Tin Drum
nil,        ; Business As Usual
nil,        ; Suzanne Vega
nil,        ; Little Creatures
nil,        ; Dig Your Own Hole
nil,        ; Made In Heaven
nil,        ; Older
nil,        ; The Soul Cages
nil,        ; Destiny Calling
nil,        ; Jollification
nil,        ; William Bloke


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Naked Blob,   Eng, 0,  1.,0,  0a,2d,  2h,2f,  5,0,  5, nil, 000000000000000
Workman Blob, nil, 0,  3.,0,  2a,4d,  4h,2f,  9,0,  5, Eng, 000000000000000
Spearman Blob,Amp, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, nil, 000000000000000
Shielded Blob,Too, 0,  2.,0,  4a,6d,  6h,4f,  6,0,  1, Sup, 000000000000000
Ninja Blob,   Env, 0,  2.,0,  5a,5d,  7h,5f,  7,0,  1, MT,  000000000000000
Colonel Blob, Cer, 0,  3.,0,  8a,6d,  6h,8f,  7,0,  0, Phi, 000000000000000
Chewbacca,    Map, 0,  2.,0,  4a,3d,  3h,4f,  4,0,  0, Nav, 000000000000000
Specky Blob,  nil, 0,  3.,0,  7a,6d,  6h,7f,  7,0,  0, Map, 000000000000000
Insane Blob,  NF,  0,  4.,0,  9a,7d,  7h,9f,  8,0,  0, U2,  000000000000100
Bull Blob,    Amp, 0,  1.,0,  2a,2d,  4h,2f,  4,0,  1, Pot, 000000000000000
Teacher Blob, Csc, 0,  2.,0,  5a,7d,  7h,5f,  7,0,  1, Too, 000000000000000
Dentist Blob, Cor, 0,  1.,0,  1a,2d,  4h,2f,  4,0,  1, Esp, 000000000000000
Blobet,       U2,  0,  3.,0,  7a,5d,  5h,7f,  6,0,  0, X7,  000000000000000
Super Blob,   nil, 0,  1.,0,  5a,5d,  6h,6f,  7,0,  0, Whe, 000000100000000
Thin Blob,    X7,  0,  1.,0,  4a,2d,  2h,4f,  3,0,  0, Fli, 000000000000010
Cool Blob,    U2,  0,  2.,0,  6a,4d,  4h,6f,  5,0,  0, Feu, 000000000000000
DruggedUp Blob,Lit, 0,  2.,0,  5a,4d,  4h,5f,  5,0,  0, Med, 000001000000000
Invisable Blob,nil, 0,  3.,0,  6a,8d,  8h,6f,  8,0,  1, Env, 000000000000000
Loved Up Blob,Nav, 0,  1.,0,  2a,1d,  1h,2f,  2,0,  0, Mys, 000100000000000
Suicidal Blob,Lit, 0,  1.,0,  3a,2d,  2h,3f,  3,0,  0, War, 000000000000000
Pervert Blob, nil, 0,  3.,0,  6a,5d,  5h,6f,  6,0,  0, Lit, 000000000000000
Firestarter,  Feu, 0,  1.,0,  3a,1d,  1h,3f,  2,0,  0, Las, 000000000000000
Chocolate Blob,Sup, 0,  1.,0,  3a,5d,  5h,3f,  5,0,  1, Cor, 000000000000000
Brick Blob,   MT,  0,  2.,0,  4a,4d,  6h,4f,  6,0,  1, Cmp, 000000000000000
Canon Blob,   Gue, 0,  1.,0,  7a,3d,  5h,5f,  5,0,  0, Rec, 000000000000000
Goofy Blob,   Phi, 0,  2.,0,  5a,3d,  3h,5f,  4,0,  0, E2,  000000000000000
Magic Blob,   nil, 0,  3.,0,  9a,5d,  7h,7f,  9,0,  0, NF,  000000001000000
Flying Blob,  Stl, 1,  5.,3,  3a,5d,  8h,6f,  4,0,  1, X3,  100000000010001
Bi-Blob,      Phy, 1,  4.,4,  5a,3d,  3h,5f,  5,0,  0, Sea, 000000000000011
Beany Blob,   Lab, 1,  7.,0,  7a,5d,  5h,7f,  9,0,  0, E1,  100000001000001
Hidden Blob,  nil, 1,  7.,2,  6a,4d,  5h,6f,  6,0,  3, Stl, 000000000010001
Hidden Bi-Blob,nil, 1,  6.,4,  7a,5d,  5h,7f,  7,0,  3, Phy, 000000000000001
Boaty Blob,   Dem, 2,  4.,0,  9a,7d,  7h,9f,  6,0,  2, CoL, 000000000000000
Long Boat Blob,Sth, 2,  5.,0,  4a,6d,  6h,4f,  5,5,  4, X1,  100000000000000
Big Boaty Blob,nil, 2,  6.,0,  4a,6d,  6h,4f,  8,0,  1, Hor, 010000000000000
Huge Boat Blob,nil, 2,  6.,0,  5a,7d,  7h,5f,  5,6,  4, Sth, 000000000000001
Watery Blob,  nil, 2,  5.,0, 10a,8d,  8h,10f,  7,0,  2, X6,  000000000000000
Surfer Blob,  Inv, 2,  2.,0,  2a,4d,  4h,2f,  6,0,  1, Ast, 100000000000001
Windsurf Blob,X6,  2,  3.,0,  8a,6d,  6h,8f,  5,0,  2, CA,  000000000000000
Jesus Blob,   nil, 2,  6.,0, 11a,9d,  9h,11f,  8,0,  2, Dem, 000000000000000
Titanic Blob, X1,  2,  4.,0,  3a,5d,  5h,3f,  4,4,  4, NP,  110000000100001
Scuba Blob,   nil, 2,  3.,0,  5a,2d,  6h,4f,  6,0,  2, X5,  000000000001001
Swimmer Blob, Min, 2,  3.,0,  6a,4d,  4h,6f,  5,0,  0, Plu, 010000000000001
Swimmer Blobet,Hor, 2,  4.,0,  3a,5d,  5h,3f,  7,0,  1, Inv, 000000010000000
Bomb Blob,    nil, 1, 14.,1, 40a,1d,  1h,20f,  4,0,  0, Cmb, 001000001000000
My Mate Ankur,nil, 1, 16.,1, 99a,1d,  1h,40f,  6,0,  0, Mat, 001000001000011
Political Blob,Exp, 0,  2.,0,  1a,2d,  4h,1f,  3,0,  6, Fun, 000000000000010
Spying Blob,  nil, 0,  3.,0,  2a,3d,  5h,2f,  4,0,  6, Exp, 000000000000011
Carrier Blob, Cmn, 0,  3.,0,  2a,6d,  6h,2f,  5,0,  7, Gen, 000000000000010
Blobmobile,   nil, 0,  4.,0,  3a,7d,  7h,3f,  6,0,  7, Cmn, 000000000000010
Explorer Blob,nil, 0,  1.,0,  1a,3d,  3h,2f,  5,0,  1, FP,  000001000000010
Old Air Blob, nil, 2,  7.,0,  6a,8d,  8h,6f,  7,7,  3, RR,  000000010000000
Mermaid Blob, nil, 2,  5.,0,  8a,6d,  6h,8f,  7,0,  0, Min, 010000000000000
Birdy Blob,   nil, 1,  6.,4,  6a,4d,  4h,6f,  7,0,  0, Lab, 000000000000001
Tinky Winky,  nil, 0,  3.,0,  3a,3d,  3h,3f,  8,0,  0, no,  000010000000000
Dipsy,        nil, 0,  3.,0,  3a,3d,  3h,3f,  8,0,  0, no,  000010000000000
Laa Laa,      nil, 0,  3.,0,  3a,3d,  3h,3f,  8,0,  0, no,  000010000000000
Po,           nil, 0,  3.,0,  3a,3d,  3h,3f,  8,0,  0, no,  000010000000000
Leaky's Blob, nil, 0,  3.,0,  6a,8d,  8h,6f,  8,0,  1, Csc, 010110000010001
Abstract Blob,NF,  0,  2.,0,  8a,4d,  6h,6f,  7,0,  0, Gue, 000000000000000
French Blob,  Cmp, 0,  1.,0,  3a,3d,  5h,3f,  5,0,  1, Amp, 010000000000000
Blob Spice,   nil, 0,  5.,0, 11a,9d,  9h,11f,  9,8,  0, Cer, 000000000000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Yellowy Place,1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Beigy Place,1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Greeny Place,1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Pencils,    2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Coffee Mugs,2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Conical Things,3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Greyey Place,1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Whitey Place,2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Cotton Wool,2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Balls,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Sea,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Palm Tree,  1,2,  3,1,0,
Sheep,      1,2,  1,3,0,
Palm Tree,  1,2,  2,1,0,
Birds,      2,3,  3,2,0,
White Lumps,2,4,  1,2,0,
Weird Cones,3,6,  0,1,6,
Cows,       1,2,  3,1,0,
Elephants,  2,2,  1,1,4,
Pete,       2,3,  1,4,0,
Love,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Cactus,     1,2,  0,4,0,
Flowers,    1,2,  3,1,0,
Cactii,     1,2,  2,1,0,
Worms,      2,3,  1,2,3,
Brown Lumps,2,4,  1,0,4,
Strange Cone,3,6,  0,4,0,
Lemmings,   1,2,  2,0,3,
Penguin,    2,2,  0,4,0,
Beavers,    2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Iceburgs,   1,2,  2,2,3,




@GOVERNMENTS
Lemon,          Morcambe And,Jolly Good
Lime,           So You Think,If You Like
Orange,         Not Another, The Bad
Grapefruit,     The Good,    The Divine
Apple,          My Good Friend,I Can't Spell
Melon,          I Know,      Who's
Banana,         The Fake,    The Real

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
The Fake,     Apple,               0, 1, 1, And You Are, I'm not,     1,  1, -1,
Melon,        Not Another,         0, 1, 0, I love,      Banana,      1,  1, -1,
I Hate,       I look like,         1, 1, 0, Blob,        Blob,        1,  1, -1,
Jerks,        Blobian,             0, 1, 0, Blob,        Blob,        1,  1, -1,
Perks,        Blobian,             0, 1, 0, Blob,        Blob,        1,  1, -1,
Lurks,        Blobian,             1, 1, 0, Blob,        Blob,        1,  1, -1,
Talks,        Blobian,             1, 1, 0, Blob,        Blob,        1,  1, -1,
Walks,        Blobian,             0, 1, 3, Blob,        Blob,        1,  1, -1,
Llobs,        Blobian,             0, 2, 0, Blob,        Blob,        1,  0,  1,
Blobs,        Blobian,             1, 3, 0, Blob,        Blob,        1,  0, -1,
Blobs,        Blobian,             0, 4, 0, Blob,        Blob,        1, -1, -1,
Slobs,        Blobian,             0, 5, 0, Blob,        Blob,        1, -1,  0,
Clobs,        Blobian,             1, 6, 0, Blob,        Blob,        1,  0,  0,
Knobs,        Blobian,             1, 7, 0, Blob,        Blob,        1, -1,  1,
Globs,        Blobian,             0, 1, 0, Blob,        Blob,        1,  1, -1,
Llobs,        Blobian,             0, 1, 0, Blob,        Blob,        1,  1, -1,
Plobs,        Blobian,             1, 1, 0, Blob,        Blob,        1,  1, -1,
Blobs,        Blobian,             0, 1, 0, Blob,        Blob,        1,  1, -1,
Blobs,        Blobian,             0, 1, 0, Blob,        Blob,        1,  1, -1,
Blobs,        Blobian,             1, 1, 0, Blob,        Blob,        1,  1, -1,
Knobs,        Blobian,             1, 1, 0, Blob,        Blob,        1,  1, -1,

Blob,         Blob,                0, 1, 0, Blobs,       Blobian,    1,  1, -1,
Blob,         Blob,                0, 1, 0, Blobs,       Blobian,    1,  1, -1,



;
;   Trading Commodities
;
@CARAVAN
Love,
Hate,
Kindness,
Chastity,
Honour,
Glory,
Peace,
Sadness,
Joy,
Malice,
Fear,
Loathing,
Distrust,
Disgust,
Dishonour,
Longevity,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













