;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
1       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
4       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
5       ; Communism is equivalent of this palace distance.
25      ; Fundamentalism loses this % of science
35      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Microwarp Drive,    4,-2,  Rad, Too, 3, 4    ; AFl
Fed. Capital Ships, 5, 1,  nil, Bro, 3, 0    ; Alp
Terrestrial Combat, 3,-2,  Nav, Tac, 3, 0    ; Amp
Subspace Theory,    4, 1,  Mys, no,  1, 3    ; Ast
Soliton Theory,     4,-1,  ToG, Phy, 2, 3    ; Ato
Captial Ships,      6,-1,  Cmb, Stl, 3, 4    ; Aut
Latinum Currency,   4, 1,  Tra, Rep, 1, 1    ; Ban
Route Reinforcement,4, 0,  nil, Cst, 0, 4    ; Bri
1,                  6,-1,  no,  no,  0, 4    ; Bro
Religion,           5, 0,  nil, nil, 0, 2    ; Cer
Molecular Chemistry,5,-1,  Uni, Med, 1, 3    ; Che
2,                  4,-2,  no,  no,  1, 0    ; Chi
Advanced Penal Law, 4, 1,  Alp, nil, 0, 2    ; CoL
Cooperative Service,5,-1,  Mob, AFl, 3, 0    ; CA 
Plasma Fuel,        5,-1,  Ref, Exp, 2, 4    ; Cmb
Planetary Union,    5, 0,  Phi, Ind, 2, 2    ; Cmn
Multitronics,       4, 1,  Min, MP,  3, 4    ; Cmp
Marksmanship,       7,-1,  Dem, Met, 2, 0    ; Csc
E.T. Construction,  4, 0,  Mas, Cur, 0, 4    ; Cst
Galactic Capitalism,4, 0,  Ind, Eco, 2, 1    ; Cor
Platinum Currency,  4, 1,  nil, nil, 0, 1    ; Cur
United Federation,  5, 1,  Ban, Inv, 2, 2    ; Dem
Galactic Credit,    4, 1,  Uni, Ban, 2, 1    ; Eco
EPS Power System,   4, 0,  Met, Mag, 2, 4    ; E1 
Isolinear Processor,4, 1,  E1,  Cor, 3, 4    ; E2 
Dynamic Engineering,4, 0,  Whe, Cst, 0, 4    ; Eng
Quantum Singularity,3, 1,  Rec, SFl, 3, 2    ; Env
Advanced Espionage, 2,-1,  Cmn, Dem, 3, 0    ; Esp
Terraforming,       5, 0,  nil, Che, 2, 4    ; Exp
3,                  4,-1,  no,  no,  0, 0    ; Feu
Microimpulse Drive, 4,-1,  Cmb, ToG, 2, 4    ; Fli
Imperialism,        3,-2,  MT,  Csc, 2, 2    ; Fun
The Omega Molecule, 3, 0,  NP,  Sup, 3, 3    ; FP 
Biogenic Chemistry, 3, 2,  Med, Cor, 3, 3    ; Gen
Maquis Tactics,     4, 1,  Cmn, Tac, 3, 0    ; Gue
4,                  8,-2,  no,  no,  1, 0    ; Gun
Kli. Capital Ships, 4,-1,  nil, Chi, 3, 0    ; Hor
Galactic Industry,  6, 0,  RR,  Ban, 2, 1    ; Ind
Prtcl. Manipulation,6, 0,  Eng, Lit, 1, 4    ; Inv
5,                  5,-1,  no,  no,  0, 4    ; Iro
Organized Labor,    4,-1,  MP,  Gue, 3, 2    ; Lab
Particle Projection,4, 0,  NP,  MP,  3, 3    ; Las
Dom. Capital Ships, 5,-1,  nil, Feu, 3, 0    ; Ldr
Advanced Education, 5, 2,  Wri, CoL, 0, 3    ; Lit
Rom. Capital Ships, 4,-2,  nil, Gun, 3, 0    ; Too
Impulse Drive,      4,-1,  Phy, nil, 1, 3    ; Mag
Solar Sailing,      6,-1,  Alp, nil, 0, 1    ; Map
Deflectors,         4, 1,  nil, nil, 0, 4    ; Mas
Adv. Replication,   5, 0,  Aut, Cor, 3, 4    ; MP 
6,                  4,-1,  no,  no,  0, 3    ; Mat
Molecular Medicine, 4, 0,  Phi, Tra, 1, 1    ; Med
Duranium Temperment,6,-2,  nil, Uni, 1, 0    ; Met
Asteroidal Mining,  4, 1,  Too, E2,  3, 4    ; Min
Battlemech Warfare, 8,-1,  Aut, Tac, 3, 0    ; Mob
Global Unification, 5, 1,  Cer, CoL, 0, 2    ; Mon
Car. Captial Ships, 5, 1,  nil, Iro, 3, 0    ; MT 
Xenopsychology,     4, 0,  Cer, nil, 0, 2    ; Mys
Warp Drive,         6,-1,  Sea, Ast, 1, 1    ; Nav
Metreon Particle,   6,-2,  Ato, MP,  3, 3    ; NF 
Metreon Power,      3, 0,  NF,  E2,  3, 3    ; NP 
Xenophilosophy,     6, 1,  Mys, Lit, 1, 2    ; Phi
Subspace Dynamics,  4,-1,  Nav, Lit, 1, 3    ; Phy
Durapolymers,       4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Xenopsychiatry,     4, 0,  Cer, Hor, 0, 2    ; PT 
Food Synthesis,     4, 1,  nil, nil, 0, 1    ; Pot
Subspace Radio,     5,-1,  Fli, E1,  3, 4    ; Rad
Warp Corridors,     6, 0,  SE,  Bri, 2, 1    ; RR 
Regeneration,       2, 1,  MP,  Dem, 3, 2    ; Rec
Deuterium Enriching,4, 0,  Che, Cor, 2, 4    ; Ref
Reclamation,        3, 1,  E1,  San, 3, 1    ; Rfg
Democratic Alliance,5, 1,  CoL, Lit, 0, 2    ; Rep
Mass Replication,   5,-2,  Cmp, Mob, 3, 0    ; Rob
Photon Weapons,     6,-2,  AFl, E2,  3, 0    ; Roc
Sanitary Engineers, 4, 2,  Med, Eng, 2, 1    ; San
Exploration,        4, 1,  Map, Pot, 0, 1    ; Sea
Warp Ten,           4, 1,  Cmp, Roc, 3, 3    ; SFl
Cloaking Device,    3,-2,  Sup, Rob, 3, 0    ; Sth
Advanced Impulse D.,4,-1,  Phy, Inv, 2, 3    ; SE 
Tritanium,          4,-1,  E1,  Ind, 2, 4    ; Stl
Bio-neural Circuits,4, 1,  Pla, Las, 3, 3    ; Sup
Fer. Capital Ships, 6,-1,  nil, Mat, 3, 0    ; Tac
Enlightenment,      3, 2,  MT,  nil, 1, 2    ; The
Spacial Dynamics,   4, 0,  Ast, Uni, 1, 3    ; ToG
Galactic Commerce,  4, 2,  Cur, CoL, 0, 1    ; Tra
Global Education,   5, 1,  nil, Phi, 1, 3    ; Uni
7,                  4,-1,  no,  no,  0, 0    ; War
Neu. Capital Ships, 4,-1,  nil, War, 3, 0    ; Whe
Schools,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; FT 
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1 
Trilithium Antifusion,3, 0, nil, FP,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Training Base,            4,  1,    nil,
Synthesizer,              6,  1,    Pot,
Church,                   4,  1,    Cer,
Platinum Exchange,        8,  1,    Cur,
University,               8,  1,    Wri,
Justice Building,         8,  1,    CoL,
Deflector Array,          8,  0,    Mas,
Aqueduct Tunnels,         8,  2,    Cst,
Latinum Exchange,         12, 3,    Ban,
Social Enlightenment Center,12, 3,  MT,
Global Education System,  16, 3,    Uni,
Mag-rail Train,           16, 4,    MP,
Pleasure Dome,            10, 4,    Cst,
Manufacturing Plant,      20, 4,    Ind,
Industrial Replicators,   32, 6,    Rob,
Particle Defense Cannon,  20, 4,    Las,
Regenerator,              20, 2,    Rec,
Hydrogen Plant,           16, 4,    Ref,
Solar Wind Plant,         24, 4,    E2,
Metreon Plant,            16, 2,    NP,
Global Credit Computers,  16, 4,    Eco,
Waste Disintegrators,     12, 2,    San,
Land Reclamators,          8, 3,    Rfg,
Suttleways,               20, 5,    Aut,
Global Computer Core,     16, 3,    Cmp,
Photon Torpedo Launcher,  10, 2,    Roc,
HE Battery Fortification,  8, 1,    Met,
Singularity Well,         32, 4,    Env,
Space Station,             6, 1,    Sea,
Asteroid Mines,           16, 3,    Min,
Transporters,             16, 3,    Rad,
Constable's Office,       6,  2,    Cmn,
Shipyard,                 8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Caretaker,                20, 0,    Mas,
Jurasic Park,             20, 0,    Pot,
Sword of Kahless,         20, 0,    nil,
McKinley Station,         20, 0,    Map,
Lunar Archives,           30, 0,    Lit,
Great Temple,             30, 0,    Mys,
Neutral Zone,             30, 0,    Mas,
Starfleet Academy,        30, 0,    Feu,
Reunification Movement,   30, 0,    Eng,
Vulcan Diplomatic Corp,   20, 0,    Tra,
Celestial Temple,         40, 0,    nil,
Amargosa Stellar Observatory,30, 0,    Ast,
Zefram Cochrane's Pheonix,40, 0,    Nav,
Noonian Soong's Project,  30, 0,    Med,
Utopia Planitia Fleet Yards,40, 0,    Inv,
Tears of the Prophets,    40, 0,    The,
Vulcan Science Academy,   40, 0,    ToG,
The Rules of Aquisition,  40, 0,    Eco,
The Voyages of the Starship Enterprise,40, 0,    RR,
Central Plaza,            40, 0,    Dem,
Guardian of Forever,      30, 0,    SE,
Prime Directive,          60, 0,    Ind,
Galactic Power Engineering Company,60, 0,    E2,
Trilithium Antifusion Commission,60, 0,    NF,
The United Federation of Planets,60, 0,    Cmn,
Journey of the U.S.S. Horizon,60, 0,    SFl,
Argus Array,              60, 0,    Cmp,
Phage Vaccine,            60, 0,    Gen,
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
nil,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,    Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Terraformers, nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
Marines,      nil, 0,  1.,0,  3a,3d,  1h,1f,  1,0,  1, Amp, 000000000000100
Light Infantry,nil, 0,  1.,0,  3a,3d,  1h,1f,  2,0,  1, Amp, 000000000000000
Medium Inf.,  nil, 0,  1.,0,  5a,5d,  2h,1f,  3,0,  1, Stl, 000000000000000
Warriors,     nil, 0,  1.,0,  6a,6d,  2h,1f,  4,0,  1, nil, 000000000000000
Heavy Infantry,nil, 0,  1.,0, 8a,8d,  3h,1f,  2,0,  1, Pla, 000010000000100
Guerillas,    nil, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Gue, 000000000000000
Borg Drone,   nil, 0,  1.,0,  8a,8d,  1h,2f,  2,0,  1, no,  000100000000000
Maquis,       nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Shock Troops, nil, 0,  1.,0,  8a,5d,  2h,1f,  5,0,  1, CA,  000001100000100
Armored Inf., nil, 0,  1.,0,  9a,9d,  2h,1f,  4,0,  1, Mob, 000000000000000
Light Cavalry,nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Battlemech,   nil, 0,  1.,0, 10a,6d,  2h,1f,  6,0,  1, Mob, 000000000000100
Heavy Cavalry,nil, 0,  3.,0, 16a,10d, 3h,1f,  5,0,  1, Lab, 000000000000100
Plasma Cannon,nil, 0,  2.,0,  8a,1d,  1h,1f,  2,0,  0, Cmb, 000000000000000
Repulsor Gun, nil, 0,  2.,0, 10a,1d,  2h,1f,  3,0,  0, Amp, 000000000000000
Cannon Battery,nil, 0,  2.,0, 12a,2d, 3h,2f,  4,0,  0, Las, 000000000000100
Defense Cannon,Las, 0,  0.,0, 0a,10d, 2h,2f,  4,0,  0, nil, 000000000000000
Ion Cannon,   nil, 0,  0.,0,  0a,15d, 6h,2f,  4,0,  0, Las, 000000000000000
Minefield,    nil, 2,  1.,0,  0a,50d, 9h,9f, 30,0,  1, Roc, 000000000000000
Light Frigate,nil, 2,  7.,0,  6a,6d,  2h,2f,  6,0,  2, Alp, 000000000000000
Warbird,      nil, 2,  6.,0, 12a,12d, 3h,2f, 16,0,  2, Too, 010000000001001
K't'inga,     nil, 2,  7.,0,  6a,6d,  2h,2f,  6,0,  2, Hor, 000000000000000
Dreadnought,  nil, 2,  6.,0, 15a,15d, 4h,3f, 30,6,  0, Ldr, 110000010000001
Keldon,       nil, 2,  7.,0,  5a,5d,  2h,2f,  6,0,  2, MT,  000000000000000
Jem'Hadar,    nil, 2,  8.,0,  6a,6d,  2h,2f,  3,1,  2, Ldr, 100100000000001
Starfighter,  nil, 1,  4.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Attack Fighter,nil, 1,  6.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Quantum Torp.,nil, 1, 14.,0, 24a,0d,  1h,6f, 12,0,  0, Env, 001000000000000
Air Fighter,  nil, 1,  0.,1,  0a,15d, 3h,2f,  6,0,  3, nil, 000000000010001
Bird of Prey, nil, 2,  6.,2, 10a,5d,  2h,2f,  5,0,  2, Hor, 000000000001001
Vorta Wayoun, nil, 2,  6.,0, 15a,15d, 4h,2f, 30,8,  0, U1,  110000010000001
Galor,        nil, 2,  6.,0, 12a,12d, 3h,2f, 16,4,  2, MT,  000000000000000
Vorcha Cruiser,nil, 2,  6.,0, 12a,12d, 4h,3f, 16,0,  2, Hor, 110000010000001
Light Cruiser,E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Heavy Cruiser,nil, 2,  5.,0,  8a,8d,  3h,1f,  6,0,  2, Alp, 000000000000000
Intrepid,     nil, 2,  6.,0,  8a,8d,  3h,2f,  8,2,  2, Alp, 100000000000001
Assault Ship, nil, 2,  5.,0, 12a,2d,  3h,2f,  8,0,  2, Stl, 100000000000001
Excelsior,    nil, 2,  5.,0, 10a,10d, 3h,2f, 10,0,  2, Alp, 110000000000001
Soveriegn,    nil, 2,  8.,0, 13a,13d, 4h,2f, 16,2,  2, Alp, 010000000000001
Defiant,      nil, 2,  8.,0, 10a,5d,  3h,2f,  6,0,  2, Alp, 000000000001001
Galaxy,       nil, 2,  6.,0, 12a,12d, 4h,2f, 16,4,  2, Alp, 010000010000001
Freighter,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Photon Torpedo,nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Annhilator,   nil, 1, 16.,1, 99a,0d,  1h,1f, 20,0,  0, U2,  001000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Gul Dukat,    nil, 2,  6.,0, 12a,12d, 3h,2f, 12,0,  2, U3,  000000000000000
Enterprise,   nil, 2,  8.,0, 16a,16d, 5h,3f, 30,2,  2, U1,  010000010000001
U.S.S. Defiant,nil, 2,  8.,0, 12a,12d, 4h,3f, 16,0,  2, U1,  110000000001001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Blue Giant, 2,2,  0,5,0,   yes, 5, 5, 5,   yes, 5, 5,  3,  no,    ; Drt
White Dwarf,1,2,  10,1,0,  yes, 3, 5, 1,   yes, 2,15,  3,  no,    ; Pln
Yellow Star,1,2,  15,1,0,  yes, 5, 5, 2,   yes, 2,10,  2,  no,    ; Grs
Red Giant,  2,3,  5,5,0,   yes, 3, 5, 5,   yes, 2,15,  5,  no,    ; For
White Star, 1,4,  5,0,0,   yes, 5,10, 0,   yes, 3,10,  1,  no,    ; Hil
Neutron Star,3,6, 0,15,0,  no,  1,10, 0,   yes, 5,20,  6,  no,    ; Mou
Red Dwarf,  1,2,  3,0,0,   yes, 1,10, 1,   yes, 1,20,  1,  no,    ; Tun
Planetoid,  1,2,  0,10,0,  no,  0, 0, 0,   yes, 5,15,  3,  no,    ; Gla
Plasma Field,3,3, 1,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Swa
Black Hole, 3,1,  0,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Jun
Deep Space, 1,2,  1,5,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
-,          2,2,  0,5,0,
-,          1,2,  10,1,0,
-,          1,2,  2,1,0,
-,          2,3,  5,5,0,
-,          2,4,  5,0,0,
-,          3,6,  0,15,0,
-,          1,2,  3,0,0,
-,          2,2,  0,10,0,
-,          2,3,  0,0,0,
-,          2,3,  0,0,0,
Asteroids,  1,2,  1,15,2,
-,          1,2,  0,5,0,
-,          1,2,  10,1,0,
-,          1,2,  2,1,0,
-,          2,3,  5,5,0,
-,          2,4,  5,0,0,
-,          3,6,  0,15,0,
-,          1,2,  3,0,0,
-,          2,2,  0,10,0,
-,          2,3,  0,0,0,
-,          2,3,  0,0,0,
Nebula,     1,2,  2,8,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Dictatorship,   General,     General
Unified Planets,Chairman,    Chairwoman
Planetary Union,Prefect,     Prefect
Empire,         Emperor,     Empress
Republic,       Proconsul,   Proconsul
Federation,     President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Pardek,       Sela,                0, 1, 1, Romulans,    Romulan,     0,  1,  1,     1, Dictator, Dictator, 4, Imperator, Imperatrix
Zek,          Zek,                 0, 2, 0, Ferengi,     Ferengi,    -1, -1,  1,     5, Nagus, Nagus, 6, Grand Nagus, Grand Nagus
Dukat,        Dukat,               0, 3, 3, Cardassians, Cardassian,  1, -1,  1,     1, Gul, Gul
Shakkar,      Winn,                1, 4, 0, Bajorans,    Bajor,       0,  0,  1,     1, Kai, Kai, 4, Kai, Kai, 5, First Minister, First Minister, 6 First Minister, First Minister
Jaresh-Inyo,  Lt. Cmdr. Shelby,    0, 5, 1, Federation,  Federation, -1,  0,  1,     
The Founder,  The Founderst,       1, 6, 1, Dominion,    Dominion,    0,  1, -1,     6, Prime Minister, Prime Minister
Gorkon,       Azetbur,             0, 7, 2, Klingons,    Klingon,     1,  1, -1,     6, Chancellor, Chancellor
Lenin,        Catherine,           1, 1, 3, Breen,       Breen,       1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
The Collective,The Borg Queen,     1, 2, 0, Borg,        Borg,        1,  1, -1,
Louis XIV,    Joan of Arc,         0, 3, 3, Tholians,    Tholian,     1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
JP-9,
Peroxide,
Plastique,
Weapons,
Minerals,
Hydrogen,
Duranium,
Medicines,
Ale,
Silk,
Lithium,
Vaccines,
Tritanium,
Latinum,
Deuterium,
Latinum,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Ensign
Lieutenant
Commander
Captain
Admiral
Jim Kirk

@ATTITUDES
Pleased
Intrigued
Interested
Open
Neutral
Unattentitve
Cool
Almost Burning
Really Peeved













