


			THE NAPOLEONIC EAGLES
			by Markus Eklund
				Version 1.01


"The Napoleonic Eagles"  is  a scenario about Napoleon
(obviosly). It starts in 1805 and ends in 1814, so you
don't get to fight at Waterloo. You  play  as Napoleon
himself and your goal is to create a strong,   unified
europe under french leadership.  But you will not.  In
the end, you army will be destroyed, Paris will  fall, 
France  will  be in ruins and people demands  that you 
abdicate. You know that you deserve it.


INSTALLATION

This scenario requires the Fantastic Worlds version of
Civilization 2. 

Create a new  directory called "eagles" under the Civ2 
scenario folder.  Put all files except the sound files 
in there.  Put the  sound files in a new folder called
"sound"  within this directory.

Before   you  start  the  scenario,  be  sure  to  run
"eagles.bat" and load the events and rules for Part 1.


WINNING THE GAME:
There are two ways to win:

2. Conquer St. Petersburg. This can only be done   in
part IV. You need to capture Moscow first.

3. Hold enough objectives at the end of scenario. But
you might as well have lost Paris then.

ABOUT EVENTS
This scenario uses  the infamous  technique  known as
multiple events files. The game has been  split  into
four parts with one events file for each.  The  parts
are:

1805-1807 EAGLES OF THE EMPIRE
1807-1809 SPANISH ULCER
1809-1812 THE GRANDE EMPIRE
1812-1814 VIVE L'EMPEREUR!

Switching  parts are handled  by BAT-files.  The game
will tell you when. When you do that, you  MUST  save
the game as "eagles.sav" or the events will not work.


CAMPAIGNS:


PART I: EAGLES OF THE EMPIRE 1805-1807
NEGOTIATIONS ALLOWED WITH: Austrians and Turks

* The first thing you must to is to  capture  Vienna,
capital  of  the austrians.   This  will  remove  the
fortress in the barbarian  german  cities so that you 
can conquer them.

* After  capturing  Vienna,  be  sure to destroy  the
russian army in Austria   (the battle of Austerlitz).
You cannot conquer  much more of Austria in this part
so you  should  propabaly sign a peace  treaty  after
this.

* Conquer the barbarian german cities and the kingdom
of Naples (british in this game).

* Sooner or later you will be  at  war  with  Prussia.
Conquering Prussia  will  be very  easy of you  defeat
them at Jena in Saxony. This will make the Brandenburg
Gate (great wall renamed) obsolute.


PART II: SPANISH ULCER 1807-1809
NEGOTIATIONS ALLOWED WITH:   Russians,  Prussians  and 
Turks

* Before 1808,  you can try  to  conquer  Portugal  by
moving troops through your ally Spain.

* The peninsular war  (between France and Spain)  will
start in 1808. Do on attempt to conquer Southern Spain
in this part.

* Austria will attack you  again in  1809.  Be sure to
have troops in Germany, Italy and Poland then or it is
going to hurt.


PART III: THE GRAND EMPIRE 1809-1812
NEGOTIATIONS ALLOWED WITH:  Russians, Prussians, Turks
and Austrians.

* Try to fillfull the conquest of Spain. Maybe not too
easy since partisans will attack you everywhere.

* If you want to conquer invade in the next part,  you
are goint to need plenty of units.  Move them  to East 
Prussia.


PART IV: VIVE L'EMPEREUR! 1812-1814
NEGOTIATIONS ALLOWED WITH:  None

* Invade Russia, if you want to. You can win the  game
by capturing St. Petersburg. You must  conquer  Moscow
first, since this will remove the fortresses in  front
of St. Petersburg.

* If you haven't won the game by 1813,   you are going
to be attacked  everywhere by everyone with  an  awful
lot of units.

* The battle of Leipzig. A group of fortresses,  homed
to Leipzig, will appear  along the Rhine.    They will
disappear if you lose Leipzig,  so defend it  att  all
cost or France will be lost.


UNITS YOU CAN BUILD:

Regulars - Cheap units used mainly for defense.

Line Infantry - Quite cheap offensive infantry.

Grenadiers - The best offensive infantry units.

Field Artillery - Fast artillery,  effective  against
everything. Worthless at defense.

Siege Artillery - Expensive, slow piece of crap. Only
usefull against cities.

Cavalry - Fast, Strong and good at everything. Propa-
baly the most usefull unit.

Husar - A  cavalry  with  better defense  and  weaker
attack.

Transport - Sea unit for transportation.

Frigate - Fast warship.

Man of War - Very strong warship.

Merchant - A trader! Why trade when you can fight?



AND THE ONES YOU CAN'T:

Imperial Guard - Napoleon's personal guard,  a  very
strong unit. It is resurrected if it is kill (except
in the last part)

Veteran Cavalry - A superior version of the cavalry.
You get to start with a few of them.

Marshall - Strong  general unit created in Paris  at
random turns.

Fortress - Immobile unit  that  are  very  tough  to
kill.  Most english,  turk,  austrian,  swedish  and 
silesian cities have a fortress in them.

Forification - Immobile city defense. There are four
types:
A - The usual one.
B - Acts like a fortress before part 2.  They exists
in Salzburg, Krakow, Lublin, Lwow and Rome.
C - Acts like  fortress  before  part 3.  Exists  in
Sevilla,   Gibraltar,   Cadiz, Cartagena,  Valencia,
Bremen and Hamburg.
D - In most russian cities. Can not be killed before
part 4.

Poles - The poles was Napoleon  most  loyal  allies.
You  will get this unit at random  turns if you hold
Warsaw.


NOTES:
* Two wonders are available for building: The Conti-
nental System (United Nations)  and  Arc de Triomphe
(Colossus).

* Your economy is really  weak.  This is to  motivate 
conquests and prevent you from fast-bulding a million 
new units.

* Thanks to Rob Roy for playtesting and suggestions.

Markus Eklund
markus.eklund@telia.com