Readme for Greek Colonization
by Goingonit <jbaskin@uts.oise.utoronto.ca>
MGE REQUIRED!!!!!

This is a scenario of the Greek colonization of the Mediterranean from roughly 700-500 B.C. You play a greek polis, or city-state, or Ionia, another ethnically Greek region in Turkey. This is a very open-ended scenario, with no objectives, but standard civ scoring. Reccomendedcivs are Ionians, Corinthians, and Spartans, and reccomended difficulties are King and up, but the full force of unhappiness kicks in at Deity.

HISTORY

The Greek colonies are placed with a fair degree of accuracy, and the names are straight out of the history books.

The food-oriented motivation is well-portrayed, and hills have zero food, unless irrigated, because they were generally used for growing olives, which were prized for their oil, which the Greeks lit lanterns with, bathed with, and was a generally multipurpose substance. It was not a major part of the Greek diet, however.

The Phonecians were entering a decline in this period. They were represented, not as a civilization, but as stationary Barbarian units. The Egyptians were isolated further, and although the Greeks traded with them, they were also represented as stationary Barbarians.

The Spartans did colonize, but inside Greece. They conquered Messenia, and took its people as helots, or agricultural slaves. They get some free military units from events early on for this reason. These slaves also assure that if Sparta gets conquered, the entire Spartan civilization falls. 

Yes, it's very hard to take Sparta/Corinth/Phoacaea/Miletus, but it's supposed to be. Sparta's on a hill: don't even try, unless you've got 10 siege engines or something.

All events are user-initiated pr periodically occuring: this keeps the scenario open-ended. I don't like a scenario where one is restrained to history by events. (WWII scens where you are in Washington and American 
troops land from a D-Day event!).

UNITS

Most unit designs were borrowed and modified, but in some cases I left them the same. The collections I borrowed them from are:

Ancient and Medieval units, by Harlan Thompson,
Allard's Unit Collection, by Allard Hofelt,
Andrew Miller's Units, by Andrew Miller,
Chariot Collection, by Stefan Hartel.

The color scheme was inspired by the scheme for Rome's legions, and by the classic stanza from Byron's Destruction of Sennacherib:

	The assyrian came down like a wolf on the fold,
	And his cohorts were gleaming in purple and gold,
	And the sheen on his spears was like stars on the sea, 
	As the blue wave rolls nightly o'er deep Galilee.

Although I was dealing with Greeks, not Assyrians, this passage sums up the glory and nobility of ancient conflict, which I attempted to recapture.

The time that these units span goes from 700 BC to roughly 250 BC, with the advent of Rome's highly trained legions. 

The phalanx represents, specifically, Alexander the Great's model, and Cataphractii are highly armored cavalry of the same period. Hoplites are Greek citizen soldiers that fought from the Archaeic period all the way up to about 375 BC, when Macedonia begins its rise to the forefront.

TECHS

Composite tactics represents Alexander the Great's strategy of using cavalry and the phalanx together in combat. Military Discipline represents the Roman's highly disciplined approach to combat. I have included a happiness improvement with this because the military tended to absorb poor people with little money and no future, the kind who would usually be unhappy. Siege warfare is obvious. 

WINNING

There are no objectives, but score is kept in the standard Civ-ian method. Some objectives that Civ can't track:

	-Money: Cash and trade were historically main objectives for 	        Corinth, especially.

	-Father city: Your main city is the home of your people. Allow 		      it to grow and prosper by providing it with food 		      caravans and settlers to mine the hills.

OTHER CREDITS

Blackgolve's Huge Terrains collection provided the hills. The mountains are my own.

The cities were taken from a collection listed as "By Unknown". If anyone thinks they made them, I apologise.

The Ultimate People Collection, by John Valdez, provided the people.
