; Events file for Indian trial drill
;
; Based on the original Game - fictional theme
;
; A tutorial scenario for introductory and intermediate
; level players.


@BEGINEVENTS

@INITFLAG

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
10
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@ENDIF

;No negotiations with Burmese

@IF
NEGOTIATION
talker=Burmese
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Burmese
listenertype=HumanOrComputer
@THEN
@ENDIF

;First turn introduction

@IF
TURN
turn=1
@THEN
TEXT
While the Western World begins to pick up the threads of normal,
civilized life in the wake of the Second World War, the political
cauldron of centuries of resentment and rivalry continues to
bubble on the Subcontinent. Nuclear arms has opened a new chapter
in international relations, and both India and Pakistan have
announced their intent to 'Build The Bomb'!
ENDTEXT
@ENDIF 

@IF
TURN
turn=1
@THEN
TEXT
You will lead a force based in Burma that is committed to
'securing' key Indian and Pakistani cities, to slow if not halt
the push towards nuclear armament. Neither nation can be trusted,
and attempts to curtail a nuclear eruption by diplomatic means
to date have failed miserably.
ENDTEXT
@ENDIF
 
@IF
TURN
turn=1
@THEN
TEXT
^^Additional Scenario Notes
^
^Enemy units in many cases have been "beefed up" to provide a
more meaningful challenge. Please feel free to consult the
Civilopedia. Two government forms are available to you;
'Monarchy' and 'The Republic'. You will not be able to
negotiate with most, if not all nations.
ENDTEXT
@ENDIF 

; Dhaka taken by barbarians

@IF
CITYTAKEN
City=Dhaka
attacker=Anybody
defender=Bangladeshis
@THEN
JUSTONCE
Text
Rebels have taken the Bangladesh capital! You must try
to seize the city back without razing it (destroying it
outright). You may enter a city with two or more citizens
and no defending units without destroying it. In this
example, Dhaka should be saved to retain the Wonder of
the World - Kartalab Khan's Mosque.
ENDTEXT
@ENDIF 

; Dhaka recaptured

@IF
CITYTAKEN
City=Dhaka
attacker=Burmese
defender=Anybody
@THEN
JUSTONCE
Text
^^You have successfully restored order in Dhaka!
^
You should muster your troops and take the lucrative
Indian city of Calcutta. Your Cavalry should use the
riverways and roads. Keep one square with roads, rivers
or grassland between these units and Calcutta - on the
following turn - move and strike in a single blow!
ENDTEXT
PLAYAVIFILE
Scene4.avi
@ENDIF
 
@IF
CityDestroyed
city=Dhaka
owner=Anybody
@THEN
JUSTONCE
Text
Dhaka lies in ruins! Kartalab Khan's Mosque has been
demolished. You have failed one of the game objectives.
Re-start the scenario.
ENDTEXT
ENDGAME
endscreens=no
PLAYAVIFILE
Scene5.avi
@ENDIF

; Tutorial Messages

@IF
TURN
turn=30
@THEN
TEXT
^^Advice : City Radius
^
While in this scenario there are no settler-type units,
it is of importance to understand successful city placement.
One technique to understand where the city radius' boundaries
are, is to equate it to chess pieces - all squares in a 
King's move and a Knight's move. If in doubt, turn on the
terrain grid by Ctrl-G (which also is the command to turn it
off). Good city placement will involve the inclusion of
special resources - some locations have as many as four.
ENDTEXT
@ENDIF 

@IF
TURN
turn=2
@THEN
TEXT
^^Advice : Caravans and Freight
^
In this scenario you have a few 'money worries' at the
beginning. Before you are compelled to sell-off city
improvements, look at alternative options - you may have
already changed the tax rate, or possibly employed tax
collectors (specialists) in your larger cities.
ENDTEXT
@ENDIF 


@IF
TURN
turn=2
@THEN
TEXT
^^Advice : Caravans and Freight - Cntd.
^
Establishing trade routes with your Freight will give
you a cash and science bonus, and give the cities extra
'trade arrows' throughout the game. At the more
difficult game levels, these impact significantly on
your chances of success.
ENDTEXT
@ENDIF 

@IF
TURN
turn=10
@THEN
TEXT
^^Advice : Roads
^
In this scenario the cities are typically spread at
quite some distance from each other. You may need to
move a large number of troops along the connecting roads
between the cities. Be careful not to group too many
units in a single stack - as from time to time the
Indians may ambush you and hit the entire stack in one
fell swoop.
ENDTEXT
@ENDIF 

; Indians get Guerrilla Warfare

@IF
RECEIVEDTECHNOLOGY
receiver=Indians
technology=34
@THEN
JUSTONCE
TEXT
^^Guerrilla Activity
^
The Indians have organised resistance groups throughout
the continent. When capturing Indian cities - you can
now expect some backlash from loyalist units!
ENDTEXT
@ENDIF 


; Pushing along Indian/Pakistani research

@IF
RECEIVEDTECHNOLOGY
receiver=Burmese
technology=91
@THEN
JUSTONCE
GIVETECHNOLOGY
technology=91
receiver=Pakistanis
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Burmese
technology=96
@THEN
JUSTONCE
GIVETECHNOLOGY
technology=96
receiver=Pakistanis
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Burmese
technology=91
@THEN
JUSTONCE
GIVETECHNOLOGY
technology=91
receiver=Indians
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Burmese
technology=96
@THEN
JUSTONCE
GIVETECHNOLOGY
technology=96
receiver=Indians
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Burmese
technology=63
@THEN
JUSTONCE
Text
^^Warhead Mechanism
^
You have researched the Warhead Mechanism. DO NOT establish
a Nuclear Arsenal in this region - as Central Intelligence
has indicated that Pakistani espionage capabilities are
advanced, and a nuclear weapons facility could be infiltrated.
ENDTEXT
@ENDIF

; Pakistan's 'Big Leap' towards the bomb

@IF
CHECKFLAG
who=Burmese
mask=0x000007FE
count=10
state=on
@THEN
JUSTONCE
GIVETECHNOLOGY
technology=63
receiver=Pakistanis
@ENDIF

; Open access Pakistan-India

@IF
CHECKFLAG
who=Burmese
mask=0x000007FE
count=10
state=on
@THEN
JUSTONCE
TEXT
The impassable borders between Pakistan and India have now
opened. You should press ahead to 'secure' Pakistani
cities before they complete their diabolic research into
the 'Doomsday Weapon'!
ENDTEXT
CHANGETERRAIN
terraintype=6
maprect
40,0,42,0,42,36,40,36
@ENDIF

@IF
CHECKFLAG
who=Burmese
mask=0x000007FE
count=10
state=on
@THEN
JUSTONCE
CHANGETERRAIN
terraintype=6
maprect
36,34,40,34,40,36,36,36
@ENDIF

; Immortal Cavalry

@IF
UNITKILLED
unit=Cavalry
attacker=Indians
defender=Burmese
@THEN
CREATEUNIT
owner=Burmese
unit=Cavalry
veteran=no
homecity=none
randomize
locations
120,38,0
136,40,0
140,76,0
114,32,0
endlocations
@ENDIF

@IF
UNITKILLED
unit=Cavalry
attacker=Indians
defender=Burmese
@THEN
JUSTONCE
TEXT
Extra Cavalry has arrived! Throughout the game
you may receive these bonus units.
ENDTEXT
@ENDIF

; Bombay - corruption and waste

@IF
Citytaken
city=Bombay
attacker=Burmese
defender=Indians
@THEN
JUSTONCE
TEXT
^^Bombay occupied by Burmese!
^
Mandalay Headquarters has commended you on the successful
capture of Bombay - a key Indian city.
ENDTEXT
@Endif

@IF
Citytaken
city=Bombay
attacker=Burmese
defender=Indians
@THEN
JUSTONCE
TEXT
^^Advice : Corruption and Waste - 1
^
Despite Bombay being a large city, it is suffering
considerable corruption and waste. This means that
although the city is producing 'X' number of trade
arrows and 'Y' number of shields, part of the total
is lost (subtracted). You can see by opening the
city view and clicking 'City Resources'.
ENDTEXT
@Endif

@IF
Citytaken
city=Bombay
attacker=Burmese
defender=Indians
@THEN
JUSTONCE
TEXT
^^Advice : Corruption and Waste (Cntd.) - 2
^
Corruption and waste may be reduced or removed by
several ways. To begin with, distance of the city
from your capital is a key part of the equation.
Bombay is a long way from Mandalay, so corruption and
waste is high. Some government forms have reduced or
no levels of corruption (e.g. Democracy has none).
ENDTEXT
@Endif

@IF
Citytaken
city=Bombay
attacker=Burmese
defender=Indians
@THEN
JUSTONCE
TEXT
^^Advice : Corruption and Waste (Cntd.) - 3
^
Building a Courthouse in many large cities that are
distant from your Palace can often make your empire
quite a bit of cash and turn up the cities' shield
production considerably (depending on the government
form). In Democracy, a Courthouse will also make one
citizen happy.
ENDTEXT
@Endif

@IF
Citytaken
city=Bombay
attacker=Burmese
defender=Indians
@THEN
JUSTONCE
TEXT
^^Advice : Corruption and Waste (Cntd.) - 4
^
If you are in a government form that suffers from corruption
and waste, you can consider relocating your Palace (by building
a new one) in a city in the middle of your empire. One key
factor in calculating corruption in a city is its distance
from the capital. A centrally placed Palace will contribute to
reduced corruption.
ENDTEXT
@Endif

@IF
Citytaken
city=Bombay
attacker=Burmese
defender=Indians
@THEN
JUSTONCE
TEXT
^^Advice : Corruption and Waste (Cntd.) - 5
^
The turn before the new one is built, you can sell your old
Palace for some extra gold - however in this scenario you
can not relocate your Palace / capital.
ENDTEXT
@Endif

; Lose game if Nuclear Arsenal is built

@IF
CityProduction
builder=Indians
improvement=40
@THEN
JustOnce
Text
^^Scenario Loss
^
The Indians have established a Nuclear Arsenal! Despite
your efforts, the region is now unsecured. History will
later recall that only two months after mankind first
walked the Moon, India unleashed its atomic bomb upon the
Burmese town of Bhamo in a spiteful demonstration of
man's inhumanity.
EndText
ENDGAME
endscreens=yes
PLAYAVIFILE
Scene5.avi
@ENDIF

@IF
CityProduction
builder=Pakistanis
improvement=40
@THEN
JustOnce
Text
^^Scenario Loss
^
The Pakistanis have established a Nuclear Arsenal!
Despite your efforts, the region is now unsecured.
History will later recall that in 1966 Pakistan
unleashed its nuclear force upon the Afghan capital
of Kahbul in a spiteful demonstration of man's
inhumanity.
EndText
ENDGAME
endscreens=yes
PLAYAVIFILE
Scene5.avi
@ENDIF

@IF
CityProduction
builder=Burmese
improvement=40
@THEN
JustOnce
Text
^^Scenario Loss
^
You have built a Nuclear Arsenal! Despite your efforts,
the region is now unsecured. History will later recall
that only two months after constructing your arsenal in
the Subcontinent, Pakistani spies were able to infiltrate
the complex and launch an ICBM at Mandalay.
EndText
ENDGAME
endscreens=yes
PLAYAVIFILE
Scene5.avi
@ENDIF

; Taking Sri Lankan cities

@IF
CITYDESTROYED
City=Jaffna
owner=Sri Lankans
@THEN
FLAG
continuous
who=Burmese
flag=20
state=on
@ENDIF

@IF
CITYDESTROYED
City=Colombo
owner=Sri Lankans
@THEN
FLAG
continuous
who=Burmese
flag=21
state=on
@ENDIF

@IF
CITYTAKEN
City=Colombo
attacker=Anybody
defender=Sri Lankans
@THEN
FLAG
continuous
who=Burmese
flag=21
state=on
@ENDIF

@IF
CITYTAKEN
City=Jaffna
attacker=Anybody
defender=Sri Lankans
@THEN
FLAG
continuous
who=Burmese
flag=20
state=on
@ENDIF

; Taking the Indian Cities

@IF
CITYTAKEN
City=Calcutta
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=1
state=on
@ENDIF

@IF
CITYTAKEN
City=Madras
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=2
state=on
@ENDIF

@IF
CITYTAKEN
City=Bangalore
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=3
state=on
@ENDIF

@IF
CITYTAKEN
City=Hyderabad (Ind)
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=4
state=on
@ENDIF

@IF
CITYTAKEN
City=Bombay
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=5
state=on
@ENDIF

@IF
CITYTAKEN
City=Nagpur
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=6
state=on
@ENDIF

@IF
CITYTAKEN
City=Bhopal
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=7
state=on
@ENDIF

@IF
CITYTAKEN
City=Kandla
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=8
state=on
@ENDIF

@IF
CITYTAKEN
City=Agra
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=9
state=on
@ENDIF

@IF
CITYTAKEN
City=Delhi
attacker=Anybody
defender=Indians
@THEN
FLAG
continuous
who=Burmese
flag=10
state=on
@ENDIF

@IF
CITYDESTROYED
city=Calcutta
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=1
state=on
@ENDIF

@IF
CITYDESTROYED
city=Madras
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=2
state=on
@ENDIF

@IF
CITYDESTROYED
City=Bangalore
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=3
state=on
@ENDIF

@IF
CITYDESTROYED
City=Hyderabad (Ind)
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=4
state=on
@ENDIF

@IF
CITYDESTROYED
City=Bombay
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=5
state=on
@ENDIF

@IF
CITYDESTROYED
City=Nagpur
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=6
state=on
@ENDIF

@IF
CITYDESTROYED
City=Bhopal
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=7
state=on
@ENDIF

@IF
CITYDESTROYED
City=Kandla
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=8
state=on
@ENDIF

@IF
CITYDESTROYED
City=Agra
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=9
state=on
@ENDIF

@IF
CITYDESTROYED
City=Delhi
owner=Indians
@THEN
FLAG
continuous
who=Burmese
flag=10
state=on
@ENDIF

; Checking if all ten Indian cities have been taken

@IF
CHECKFLAG
who=Burmese
mask=0x000007FE
count=10
state=on
@THEN
JUSTONCE
TEXT
All Indian Cities have been secured - you have successfully
prevented the threat of nuclear war from India - although
Pakistan continues its research! Move on!
ENDTEXT
PLAYAVIFILE
Scene4.avi
@ENDIF


; Taking the Pakistani cities

@IF
CITYTAKEN
City=Islamabad
attacker=Anybody
defender=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=11
state=on
@ENDIF

@IF
CITYTAKEN
City=Lahore
attacker=Anybody
defender=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=12
state=on
@ENDIF

@IF
CITYTAKEN
City=Hyderabad (Pak)
attacker=Anybody
defender=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=13
state=on
@ENDIF

@IF
CITYTAKEN
City=Karachi
attacker=Anybody
defender=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=14
state=on
@ENDIF

@IF
CITYDESTROYED
city=Islamabad
owner=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=11
state=on
@ENDIF

@IF
CITYDESTROYED
city=Lahore
owner=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=12
state=on
@ENDIF

@IF
CITYDESTROYED
City=Hyderabad (Pak)
owner=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=13
state=on
@ENDIF

@IF
CITYDESTROYED
City=Karachi
owner=Pakistanis
@THEN
FLAG
continuous
who=Burmese
flag=14
state=on
@ENDIF

; Checking if all four Pakistani cities have been taken

@IF
CHECKFLAG
who=Burmese
mask=0x00007800
count=4
state=on
@THEN
JUSTONCE
TEXT
^^SCENARIO VICTORY!
^
All Pakistani cities have been secured - you have successfully
prevented the threat of nuclear war on the Subcontinent!
^
You have completed the scenario requirements, and there is no
need to continue.
ENDTEXT
ENDGAME
endscreens=yes
PLAYAVIFILE
Scene2.avi
@ENDIF

; Navy side-line

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
JUSTONCE
TEXT
^^Calcutta's been seized!
^
^Marines have gathered on the fringe of Calcutta as headquarters
has directed an amphibious attack on Colombo, Sri Lanka. The
city cannot be taken from the land - so a small flotilla has
been dispatched for the assault.
ENDTEXT
CREATEUNIT
owner=Burmese
unit=Marines
count=8
veteran=no
homecity=none
locations
111,41,0
113,39,0
110,40,0
endlocations
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
JUSTONCE
TEXT
^^Advice : Navy and Amphibious Attacks
^
^Naval warfare is not dissimilar to ground-based tactics.
Generally hunting in packs is recommended over having
your ships spread far apart. Furthermore, a mix of
offensive and defensive units tends to be successful,
and protecting Transports is crucial.
ENDTEXT
CREATEUNIT
owner=Burmese
unit=Transport
veteran=yes
homecity=none
locations
113,41,0
115,43,0
110,42,0
112,42,0
endlocations
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
JUSTONCE
TEXT
^^Advice : Navy and Amphibious Attacks (Cntd.)
^
^Amphibious assaults are done by loading Marines onto
a Transport vessel. When adjacent to the target city, click
on the Transport and activate the sleeping Marines.
Use as many as necessary to take the enemy city.
ENDTEXT
CREATEUNIT
owner=Burmese
unit=Destroyer
count=2
veteran=no
homecity=none
randomize
locations
113,41,0
115,43,0
110,42,0
112,42,0
endlocations
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
JUSTONCE
TEXT
^^Advice : Navy and Amphibious Attacks (Cntd.)
^
High attack value ships such as Battleships may also use
offshore bombardment. When playing the A.I., often it
uses a barrage of Cruise Missiles to counter such forms
of attack.
ENDTEXT
CREATEUNIT
owner=Burmese
unit=Cruiser
veteran=no
homecity=none
randomize
locations
113,41,0
115,43,0
110,42,0
112,42,0
endlocations
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
JUSTONCE
CREATEUNIT
owner=Burmese
unit=Battleship
veteran=no
homecity=none
randomize
locations
113,41,0
115,43,0
110,42,0
112,42,0
endlocations
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
JUSTONCE
CREATEUNIT
owner=Sri Lankans
unit=Cruiser
count=4
veteran=no
homecity=none
randomize
locations
116,64,0
104,58,0
112,60,0
108,62,0
endlocations
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
JUSTONCE
CREATEUNIT
owner=Sri Lankans
unit=Destroyer
count=2
veteran=no
homecity=none
randomize
locations
110,72,0
98,72,0
endlocations
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
DELAY
delay=3
JUSTONCE
CREATEUNIT
owner=Sri Lankans
unit=Destroyer
count=2
veteran=no
homecity=none
randomize
locations
116,64,0
104,58,0
112,60,0
108,62,0
endlocations
@ENDIF

@IF
CityDestroyed
city=Colombo
owner=Sri Lankans
@THEN
JUSTONCE
Headquarters has reported that seas on the western coast of
India (Arabic Sea) are dangerous - so you must keep your
ships on the eastern side of India (Bay of Bengal).
ENDTEXT
@ENDIF

@IF
Citytaken
city=Colombo
attacker=Burmese
defender=Sri Lankans
@THEN
JUSTONCE
TEXT
^^Colombo Secured!
^
For your valour, Headquarters has been able to aid your mission
by providing an 'Armor' unit. They also report that seas on the
western coast of India (Arabic Sea) are dangerous - so you must
keep your ships on the eastern side of India (Bay of Bengal).
Good luck!
ENDTEXT
CREATEUNIT
owner=Burmese
unit=Armor
veteran=no
homecity=none
randomize
locations
120,38,0
136,40,0
140,76,0
114,32,0
endlocations
@ENDIF

; Checking if all Bay of Bengal coastal cities taken

@IF
CHECKFLAG
who=Burmese
mask=0x0300004
count=3
state=on
@THEN
JUSTONCE
TEXT
Your navy is triumphant! All coastal cities on the Bay of Bengal
have been occupied. You may now use your existing Marines for
ground-based operations, while your Transport may move units
quickly from distant cities such as Rangoon. Do not enter the
Arabic Sea.
ENDTEXT
@ENDIF

; Stormy Oceans! Avoids early amphib' on Pakistan.

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
CHANGETERRAIN
map=0
terraintype=10
maprect
0,70,52,70,52,118,0,118
@ENDIF

@IF
CHECKFLAG
who=Burmese
flag=1
state=on
@THEN
CHANGETERRAIN
map=0
terraintype=10
maprect
13,47,39,47,39,59,13,59
@ENDIF

; Generating bonus Pakistani troops

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
owner=Pakistanis
unit=Fanatics
veteran=yes
homecity=none
randomize
locations
32,2,0
37,11,0
32,24,0
26,28,0
endlocations
@ENDIF

; Tutorial Advice on Fortresses

@IF
Citytaken
city=Hyderabad (Ind)
attacker=Burmese
defender=Indians
@THEN
DELAY
delay=2
JUSTONCE
TEXT
^^Advice : Fortresses
^
While the A.I. tribes tend to build lots of fortresses - often
in fairly unnecessary places, they can be of some use if
well positioned. For instance, there is a fortress on a
mountain just east of Bombay.
ENDTEXT
@Endif

@IF
Citytaken
city=Hyderabad (Ind)
attacker=Burmese
defender=Indians
@THEN
DELAY
delay=2
JUSTONCE
TEXT
^^Advice : Fortresses (Cntd.) - 2
^
If occupied by at least one good defensive unit, plus one or
two offensive units, the fortress will not only be difficult
to seize, but it can be used to pick off any units approaching
Bombay across the hills. If occupied by the attacking force,
it may become Bombay's 'thorn in the side'.
ENDTEXT
@Endif

@IF
Citytaken
city=Hyderabad (Ind)
attacker=Burmese
defender=Indians
@THEN
DELAY
delay=2
JUSTONCE
TEXT
^^Advice : Fortresses (Cntd.) - 3
^
Fortresses are best placed on terrain with a good defence bonus,
within the city radius of a city (so there is no unhappiness
for units away from home under The Republic or Democracy), and
along roads or rail to act as a barrier for potential enemy units.
In this scenario however, new fortresses can not be built.
ENDTEXT
@Endif

; Tutorial advice on city sites and terraforming to hills

@IF
Citytaken
city=Agra
attacker=Burmese
defender=Indians
@THEN
DELAY
delay=2
JUSTONCE
TEXT
^^Advice : City Sites
^
Generally when starting a game you want to seek out city
sites that offer two or more food bales so your village
can grow quickly, although if you have a 'food rich special'
such as fruit or wheat, you may be able to place your city
on a square with less than two food bales per turn.
ENDTEXT
@Endif

@IF
Citytaken
city=Agra
attacker=Burmese
defender=Indians
@THEN
DELAY
delay=2
JUSTONCE
TEXT
^^Advice : City Sites (Cntd.)
^
Later in the game, once you have Engineers, you may
terraform your city site so that it is located on hills
(rather than say grassland or plains). This will give your
city's units a +100% defence bonus - but you will need
to have some surplus food to compensate.
ENDTEXT
@Endif

; Advice on the Hanging Gardens

@IF
CITYTAKEN
City=Dhaka
attacker=Burmese
defender=Anybody
@THEN
DELAY
delay=2
JUSTONCE
Text
^^Advice : Hanging Gardens
^
The Wonder "Kartalab Khan's Mosque" in Dhaka gives the same
benefits as "The Hanging Gardens" Wonder in the Original and
Extended Original games. While its effects are not very notable
at the easier levels of play, it has importance at Deity level.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
City=Dhaka
attacker=Burmese
defender=Anybody
@THEN
DELAY
delay=2
JUSTONCE
Text
^^Advice : Hanging Gardens (Cntd.)
^
After founding about half a dozen villages at Deity level,
every new village begins with an unhappy citizen, and is almost
always unproductive. The Hanging Gardens lets more citizens work
the city radius squares (as the cities are happier) and the
empire can therefore flourish.
ENDTEXT
@ENDIF

; Checking if all four Pakistani cities have been taken

@IF
CHECKFLAG
who=Burmese
mask=0x00007800
count=1
state=on
@THEN
JUSTONCE
TEXT
^^Foray into Pakistan!
^
You have secured the first of the Pakistani cities.
Congratulations!
ENDTEXT
@ENDIF

; Advice on Partisans and zoc

@IF
CHECKFLAG
who=Burmese
mask=0x00007800
count=1
state=on
@THEN
DELAY
delay=2
JUSTONCE
TEXT
^^Advice : Zones of Control
^
Many times you will probably find your units 'stuck' in an
area where an A.I. unit has blocked off an exit. You may use
units (such as Partisans) that ignore zones of control
to guide the unit out of trouble.
ENDTEXT
@ENDIF

@IF
CHECKFLAG
who=Burmese
mask=0x00007800
count=1
state=on
@THEN
DELAY
delay=2
JUSTONCE
TEXT
^^Advice : Zones of Control (Cntd.)
^
These units may be positioned adjacent to your 'stuck' unit
and allow the 'stuck' unit to move onto the same square. The
same process may need to be repeated to escape the A.I.'s
zone of control.
ENDTEXT
@ENDIF

; Flag avi on end of Sri Lankans

@IF
CHECKFLAG
who=Burmese
mask=0x00300000
count=2
state=on
@THEN
JUSTONCE
TEXT
^^Safe occupation of Sri Lanka
^
Headquarters has sent its commendation of your efforts in
taking hold of the Sri Lankan territory.
ENDTEXT
PLAYAVIFILE
Scene4.avi
@ENDIF

@ENDEVENTS