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   India Training Drill
   Version 1.

   Authored by Cam Hills
   April 2000


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Technical:

Game requirements: Civilization Test of Time, Microprose, 1999

Unzip files to a new folder within the Test of Time such as;
C:\Program Files\Microprose\Test of Time\India\

Package Contents;
 40imp.bmp
 41imp.bmp
 48imp.bmp
 Advice.txt
 Cities.bmp
 Describe.txt
 Events.txt
 Game.txt
 Icons.bmp
 Improvements.bmp
 India.scn
 India.txt
 Labels.txt
 orig.txt
 Pedia.txt
 Read_Me.txt
 Report.txt
 Rules.txt
 Terrain1.bmp

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Scenario Summary

The India Training Drill is a scenario developed for players familiar with the basics of Civilization II strategy and its workings, however still unaccustomed to having success at the higher difficulty levels. It will not challenge advanced-level players.

The plot is totally fictional, and is based on a military force lead out of Burma that has been charged with the task of seizing Indian and Pakistani cities in order to overcome both nations' efforts to construct a nuclear arsenal in the wake of the Hiroshima and Nagasaki bombings of the Second World War.

Throughout the scenario, as enemy cities are captured, the game will offer directions for the scenario, and advice on Civilization II strategy.

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Overview

'Test of Time' for many Civilization II veterans is an extension of the game that they have played for years, and in all likelihood, mastered. However, as a new, and fully playable product on the market (as of 1999), Test of Time has brought about a new 'generation' in Civilization II 'fans'.

Presented here is a scenario that is almost a de facto tutorial which follows the basic tutorial that comes with the game. It takes into account a range of Civilization II player tactics that operate beyond the elementary level. For instance, the effective use of two-move units, or advice on how to get 'stuck' units out with chaperon units that have 'ignore zone of control' capabilities.

Furthermore, this scenario is structured to be an offensive-oriented game, in that its goal is to overcome the 'perfectionist' playing styles that are almost encouraged at the easier levels of play. There are no space race victories here - this is about capturing enemy targets!


Directions:

Only one tribe is suitable for play - the Burmese. This is also noted in the preliminary text when commencing the scenario. The game's strategy is largely spelt out for the player in the form of text messages.

The recommended level of play is 'King' - however the advantage has been swayed so much towards the Burmese, that players who typically play at Warlord or Prince level may feel comfortable in taking on the challenge. Advanced level players may try to beat the game before 1950 should they choose to play the scenario nonetheless.

The player is also encouraged to check the Civilopedia for details on changes to unit statistics. There has been an extension of the technology tree that trace the advancement of understanding towards the development of a nuclear warhead.

There are no diplomatic (spy) units, settler (engineer) units, nor aircraft. It is played on one map only, and it is a flat map. The 'spinning globe' may be deactivated by clicking it once.


Advice and Guidance:

As previously mentioned, there has been an emphasis in providing tuition or advice through text boxes as the game progresses. The advice is pretty general, and in some instances may not be totally applicable for every circumstance or at least 'up for debate'. It has been proffered with the view that by-and-large for a player who's 'learning the ropes', the advice will lead to better playing habits.

With that said, not every aspect of Civilization II strategy has been covered here - far from it! It would take a series of many tutorials to begin to 'scratch the surface' if one was to try to cover the whole gambit. There is barely any mention of crucial aspects of the game, such as Wonders and city improvements with few exceptions. I've attempted to cover only a few useful tips and approaches that the developing player can add to their game approach.


Thanks:

The Bryce Forum Select Gallery was used to source the images of two of the World Wonders: http://www.bmacleod.com/selectgallery.html

'Ramoth' for early play testing.

William Keenan for general assistance with Test of Time scenario development, with particular reference to the implementation of flags and masks in events.

The map was sourced from the Apolyton database - author unknown. http://civilization.gamestats.com/civ2/


Disclaimer and details:

This scenario (again) is totally fictional. There are some details which are technically erroneous, such as Islamabad being the Capital of Pakistan (this did not occur until 1961) and cities attributed to Burma which are not actually Burmese.

It is my understanding that the scenario operates correctly, however if there are technical hitches, please e-mail me at c.hills@bigpond.com .

Enjoy!



Cam Hills
