;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
100     ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Dark Empire pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Dark Empire loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in Dark Empire (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,         4,-2,  no,  no,  0, 4    ; AFl
Alphabet,                5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare,      3,-2,  no,  no,  0, 0    ; Amp
Astronomy,               4, 1,  Mys, Mat, 0, 3    ; Ast
Atomic Theory,           4,-1,  no,  no,  0, 3    ; Ato
(Dark Architecture 1),   0, 0,  no,  no,  0, 2    ; Aut
Coinage,                 4, 1,  Tra, Phi, 0, 1    ; Ban
Bridge Building,         4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,          6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,       5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,               5,-1,  no,  no,  0, 3    ; Che
Chivalry,                4,-2,  Feu, Hor, 0, 0    ; Chi
Code of Laws,            4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,           5,-1,  no,  no,  0, 0    ; CA
Combustion,              5,-1,  no,  no,  0, 4    ; Cmb
Communism,               5, 0,  no,  no,  0, 2    ; Cmn
Waterworks,              5, 0,  FP,  Cst, 0, 4    ; Cmp
Conscription,            7,-1,  no,  no,  0, 0    ; Csc
Construction,            4, 0,  Mas, Cur, 0, 4    ; Cst
Stone of the Wise,       8, 2,  Roc, Phi, 0, 1    ; Cor
Currency,                4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,               5, 1,  no,  no,  0, 2    ; Dem
Economics,               4, 1,  no,  no,  0, 1    ; Eco
Electricity,             4, 0,  no,  no,  0, 4    ; E1
(Dark Architecture 2),   0, 0,  no,  no,  0, 2    ; E2
Engineering,             4, 0,  Whe, Cst, 0, 4    ; Eng
(not Dwarfish),          0, 0,  no,  no,  0, 2    ; Env
*Dragon Invocation*,     6,-2,  Min, Pla, 0, 0    ; Esp
(Dwarven Secret),        0, 0,  no,  no,  0, 4    ; Exp
Feudalism,               4,-1,  War, Mon, 0, 0    ; Feu
Flight,                  4,-1,  no,  no,  0, 4    ; Fli
(Dark Empire),           0, 0,  no,  no,  0, 2    ; Fun
Manufacturing,           7, 0,  Inv, Iro, 0, 1    ; FP
Assassination,           3,-2,  Lab, Ldr, 0, 0    ; Gen
Rebellion,               2,-2,  Mon, Ldr, 0, 0    ; Gue
Gunpowder,               8,-2,  Roc, Iro, 0, 0    ; Gun
Horseback Riding,        4,-1,  nil, nil, 0, 0    ; Hor
(Dawrven Architecture),  0, 0,  no,  no,  0, 2    ; Ind
Invention,               6, 0,  Eng, Lit, 0, 4    ; Inv
Iron Working,            5,-1,  Bro, War, 0, 4    ; Iro
Thieving,                4,-1,  Cur, nil, 0, 2    ; Lab
Archery,                 4,-1,  Iro, War, 0, 0    ; Las
Leadership,              5,-1,  Chi, Phi, 0, 0    ; Ldr
Literacy,                5, 2,  Wri, CoL, 0, 3    ; Lit
Infernal Flames,         5,-2,  Roc, Phy, 0, 0    ; Too
Magnetism,               4,-1,  no,  no,  0, 3    ; Mag
Map Making,              6, 0,  Alp, nil, 0, 3    ; Map
Masonry,                 4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,         5, 0,  no,  no,  0, 4    ; MP
Mathematics,             4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,                4, 0,  Phi, Tra, 0, 1    ; Med
Metallurgy,              6,-2,  no,  no,  0, 0    ; Met
*Eternal Fire*,          6,-2,  Pla, The, 0, 0    ; Min
Mobile Warfare,          8,-1,  no,  no,  0, 0    ; Mob
Monarchy,                5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,              5, 1,  Phi, PT,  0, 2    ; MT
Mysticism,               4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,              6,-1,  Sea, Ast, 0, 0    ; Nav
*Bloodthirstiness*,      6,-2,  U3,  Chi, 0, 0    ; NF
*Master of the Sky*,     6,-2,  U2,  Ldr, 0, 0    ; NP
Philosophy,              6, 1,  Mys, Lit, 0, 3    ; Phi
Physics,                 4,-1,  Nav, Lit, 0, 3    ; Phy
*Dark Magic*,            6,-2,  U1,  Ldr, 0, 0    ; Pla
(Human Heritage),        0, 0,  no,  no,  0, 2    ; Plu
Polytheism,              4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,                 4, 1,  nil, nil, 0, 4    ; Pot
Radio,                   5,-1,  no,  no,  0, 4    ; Rad
Railroad,                6, 0,  no,  no,  0, 1    ; RR
(Advanced Gem Mining),   1, 1,  U1,  U3,  0, 4    ; Rec
Refining,                4, 0,  no,  no,  0, 4    ; Ref
Horticulture,            3, 1,  Whe, San, 0, 4    ; Rfg
The Republic,            5, 1,  no,  no,  0, 2    ; Rep
Fortification,           5,-2,  Cst, Mat, 0, 0    ; Rob
Alchemy,                 7, 2,  Inv, Ast, 0, 3    ; Roc
Sanitation,              4, 2,  Med, Eng, 0, 4    ; San
Seafaring,               4, 1,  Map, Pot, 0, 1    ; Sea
(not Human),             0, 0,  no,  no,  0, 2    ; SFl
(not Elvish),            0, 0,  no,  no,  0, 2    ; Sth
Steam Engine,            4,-1,  no,  no,  0, 3    ; SE
Steel,                   4,-1,  no,  no,  0, 4    ; Stl
(not Dark),              0, 0,  no,  no,  0, 2    ; Sup
Tactics,                 6,-1,  no,  no,  0, 0    ; Tac
Theology,                3, 2,  MT,  Feu, 0, 2    ; The
Theory of Gravity,       4, 0,  no,  no,  0, 3    ; ToG
Trade,                   4, 2,  Cur, CoL, 0, 1    ; Tra
University,              5, 1,  no,  no,  0, 3    ; Uni
Warrior Code,            4,-1,  Bro, nil, 0, 0    ; War
The Wheel,               4, 2,  Hor, nil, 0, 4    ; Whe
Writing,                 4, 2,  Alp, nil, 0, 3    ; Wri
Secret Technology,       1, 0,  Gun, Cor, 0, 3    ; ...
(Dark Lore),             0, 0,  no,  no,  0, 2    ; U1
(Elvish Wisdom),         0, 0,  no,  no,  0, 2    ; U2
(Dwarven Knowledge),     0, 0,  no,  no,  0, 2    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
Marketplace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Place of Execution,       8,  1,    CoL,
Fortifications,           10, 1,    Mas,
Aqueduct,                 8,  2,    Cst,
Mint,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    no,
Sewer System,             16, 2,    San,
Arena,                    10, 3,    Cst,
Manufactory,              22, 4,    FP,
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    no,
Doctor,                    8, 1,    Med,
Fruit Plantations,        10, 2,    Rfg,
Superhighways,            20, 5,    no,
Research Lab,             16, 3,    no,
Watchtower,                6, 1,    Rob,
Coastal Fortress,          8, 1,    no,
Water Mill,               18, 2,    Cmp,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
City Militia,             6,  2,    no,
Port Facility,            8,  3,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Goldmaking),             60, 0,    Cor,
Pyramids,                 20, 0,    no,
The Wondrous Halls,       30, 0,    nil,
Immense Gem Deposites,    40, 0,    Rec,
Lighthouse,               20, 0,    nil,
Great Library,            30, 0,    no,
Oracle of the Valar,      30, 0,    nil,
Enchanted Forrest,        40, 0,    nil,
Martial Art Academy,      30, 0,    nil,
Dwarven Mithril Mines,    40, 0,    nil,
Middle Earth Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    no,
Great Alchemist Guild,    30, 0,    Roc,
Magellan's Expedition,    40, 0,    no,
The Rose of Beauty,       30, 0,    Phi,
Leonardo's Workshop,      40, 0,    no,
Potion of Happiness,      40, 0,    Med,
Elvish Wisdom,            40, 0,    nil,
Adam Smith's Trading Co., 40, 0,    no,
Lord of the Darkness,     60, 0,    nil,
Statue of Liberty,        40, 0,    no,
Palace of the Rising Sun, 30, 0,    Rob,
Women's Suffrage,         60, 0,    no,
Hoover Dam,               60, 0,    no,
Manhattan Project,        60, 0,    no,
United Nations,           60, 0,    no,
Magic Eye,                20, 0,    Too,
SETI Program,             60, 0,    no,
The Silmarils,            60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for Dark Empire (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settler,           Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Dwarf Settler,     Env, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, Exp, 000000000000000
Warrior,           U3,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Dwarf Warrior,     Env, 0,  1.,0,  2a,3d,  2h,1f,  4,0,  1, Iro, 000000000000000
Elf Warrior,       Sth, 0,  1.,0,  3a,3d,  1h,1f,  4,0,  1, Iro, 000000000000001
Swordsman,         SFl, 0,  1.,0,  3a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pikeman,           SFl, 0,  1.,0,  2a,2d,  1h,1f,  3,0,  1, Feu, 000010000000000
Outlaw,            nil, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Outlaw,            nil, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Outlaw,            nil, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  0, Gue, 000001000000010
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Outlaw,            nil, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Mercenary,         nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, War, 000000000000000
Dwarf Berserk,     Env, 0,  1.,0,  5a,3d,  2h,2f,  6,0,  0, NF,  000000000000000
Undead Warrior,    nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  0, no,  000100000000000
Horseman,          U3,  0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Dwarf Rider,       Env, 0,  2.,0,  3a,2d,  2h,1f,  5,0,  0, Hor, 000000000000000
Early Gun,         SFl, 0,  1.,0,  8a,1d,  2h,3f,  6,0,  0, Gun, 000000000000000
Paladin,           SFl, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, MT,  000000000000000
Knight,            SFl, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, Chi, 000000000000000
Champion,          SFl, 0,  2.,0,  6a,3d,  2h,2f,  6,0,  0, Ldr, 000000000000000
Elf Lord,          Sth, 0,  2.,0,  6a,3d,  2h,2f,  6,0,  0, Ldr, 000000000000001
Gem,               nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Catapult,          nil, 0,  1.,0,  6a,1d,  2h,2f,  5,0,  0, Mat, 000000000000000
Archer,            SFl, 0,  1.,0,  4a,1d,  1h,1f,  3,0,  0, Las, 000000000000000
Elf Archer,        Sth, 0,  1.,0,  5a,1d,  1h,1f,  4,0,  0, Las, 000000000000001
Dwarf Crossbowman, Env, 0,  1.,0,  4a,1d,  2h,1f,  4,0,  0, Las, 000000000000000
Eagle,             Sth, 1, 12.,1,  7a,4d,  4h,3f, 10,0,  3, NP,  000000000010001
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Dragon,            Sup, 1,  6.,0,  9a,5d,  5h,4f, 16,0,  0, Esp, 000000000000001
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Eldar Ship,        Sth, 2,  6.,0,  2a,1d,  2h,1f,  4,4,  4, Sea, 000000000000000
War Galley,        nil, 2,  4.,0,  3a,2d,  3h,2f,  4,2,  2, Nav, 000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Inferno Fireball,  nil, 1, 16.,1, 99a,0d,  1h,1f, 20,0,  0, Too, 001000000000000
Thief,             Gen, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Lab, 000000000000010
Assassin,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Gen, 000000000000011
Merchant,          nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
none,              nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Scout,             Sth, 0,  1.,0,  1a,1d,  1h,1f,  3,0,  0, War, 000001000000011
Orc,               Sup, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  0, War, 000100000000000
Troll,             Sup, 0,  1.,0,  5a,3d,  3h,2f,  6,0,  0, Pla, 000000000000000
Balrog,            Sup, 0,  2.,0, 10a,4d,  4h,3f, 12,0,  0, Min, 000000001000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Dark Empire
;        5 Republic
;        6 Democracy
;
@TERRAIN
Ash Side,   1,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 2, 8, 4,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  2,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Bones,      1,2,  0,0,0,
Cattle,     1,2,  3,2,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,0,
Mithril,    2,4,  1,4,5,
Gold,       3,6,  0,1,6,
Yak,        1,2,  2,2,1,
Walrus,     2,2,  3,2,1,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Crystal,    1,2,  0,1,5,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Game,       2,3,  2,2,1,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Elk,        1,2,  3,1,1,
Penguin,    2,2,  1,1,0,
Herbs,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Dark Empire,    Dark Lord,   Dark Lady
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Finrod Felagund,...,               0, 1, 1, Half-Noldor, Half-Noldor, 0, -1,  1,
Thingol,      Melian,              0, 2, 2, Sindar,      Sindarin,   -1, -1,  1,
Maedhros,     ...,                 0, 3, 1, Oath-Takers, Oath-Taker,  1,  0, -1,
Azaghal,      ...,                 0, 4, 0, Dwarves,     Dwarven,    -1, -1, -1,
Fingolfin,    ...,                 0, 5, 1, Noldor,      Noldor,     -1,  0,  1,
Beor,         ...,                 0, 6, 3, Edain,       Edain,       0,  0,  0,
Morgoth,      ...,                 0, 7, 3, Demons,      Demonic,     1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Crystal,
Cloth,
Grain,
Timber,
Copper,
Dye,
Wine,
Brocade,
Silver,
Spice,
Gems,
Gold,
Mithril,
Armament,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













