;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       (null)
;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    nil,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    nil,
Temple,                    4, 1,    nil,
MarketPlace,               8, 1,    nil,
Library,                   8, 1,    nil,
Courthouse,                8, 0,    nil,
Planetary Walls,           8, 0,    nil,
Aqueduct,                  8, 0,    nil,
Bank,                     12, 3,    nil,
Cathedral,                12, 3,    nil,
University,               16, 3,    nil,
Mass Transit,             16, 4,    no, 
Divine Providence,        10, 4,    nil,
Factory,                  20, 4,    nil,
Manufacturing Plant,      32, 6,    nil,
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    nil,
Slave Plant,              24, 4,    no, 
Fusion Plant,             16, 2,    nil,
Stock Exchange,           16, 4,    nil,
Sewer System,             12, 2,    nil,
Hydrophonic Dome,          8, 3,    nil,
Superhoverways,           20, 5,    nil,
Research Lab,             16, 3,    nil,
Rocket Battery,           10, 2,    nil,
Space Fortress,            8, 1,    nil,
Solar Plant,              32, 4,    no, 
Rock Harbour,              6, 0,    nil,
Rock Refinery,            16, 3,    nil,
Jumpport,                 16, 0,    nil,
Police Station,            6, 1,    nil,
Shipyard,                  8, 3,    nil,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    nil,
Artifical Farming,        20, 0,    no, 
Hanging Gardens,          20, 0,    no, 
Colossus,                 20, 0,    no, 
Lighthouse,               20, 0,    no, 
Great Library,            30, 0,    no, 
Clan Hierarchy,           30, 0,    nil,
Great Wall,               30, 0,    no, 
Sun Tzu's War Academy,    30, 0,    no, 
King Richard's Crusade,   30, 0,    no, 
Marco Polo's Embassy,     20, 0,    no, 
Peace Pledge,             40, 0,    nil,
Repleetah Advantage,      30, 0,    no, 
Emperors Will,            40, 0,    nil,
Sacrifical Dome,          30, 0,    nil,
Leonardo's Workshop,      40, 0,    no, 
Propaganda Ministry,      40, 0,    nil,
Cultural Enlightenment,   40, 0,    no, 
Free Market System.,      40, 0,    nil,
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    nil,
2668 Peace Accord,        30, 0,    nil,
Emperors Guard,           60, 0,    nil,
Slave Warfare,            60, 0,    nil,
Manhattan Project,        60, 0,    no, 
Confederate Parliament,   60, 0,    nil,
Apollo Program,           60, 0,    no, 
Alien Friends Program,    60, 0,    no, 
Cure for Ageing,          60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Artifical Farming
no,         ; Hanging Gardens
no,         ; Colossus
no,         ; Lighthouse
no,         ; Great Library
nil,        ; Clan Hierarchy
no,         ; Great Wall
no,         ; Sun Tzu's War Academy
no,         ; King Richard's Crusade
no,         ; Marco Polo's Embassy
nil,        ; Peace Pledge
nil,        ; Repleetah Advantage
nil,        ; Emperors Will
nil,        ; Sacrifical Dome
no,         ; Leonardo's Workshop
nil,        ; Propaganda Ministry
nil,        ; Cultural Enlightenment
nil,        ; Free Market System.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; 2668 Peace Accord
nil,        ; Emperors Guard
nil,        ; Slave Warfare
nil,        ; Manhattan Project
nil,        ; Confederate Parliament
nil,        ; Apollo Program
nil,        ; Alien Friends Program
nil,        ; Cure for Ageing


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Aut, 000000000000000
Warriors,     nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Phalanx,      nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, no,  000000000000000
Archers,      nil, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, no,  000000000000000
Legion,       nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, no,  000000000000000
Pikemen,      nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, no,  000010000000000
Musketeers,   nil, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, no,  000000000000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, no,  000100000000000
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, no,  000001000000000
Alpine Troops,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, no,  000001000000000
C.Marines,    nil, 0,  1.,0,  5a,5d,  2h,1f,  4,0,  0, Ban, 000000000000100
K.Marines,    nil, 0,  1.,0,  6a,5d,  2h,1f,  4,0,  0, Ast, 000000000000100
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000100000000
K.Tank.,      nil, 0,  4.,0,  9a,5d,  3h,1f,  8,0,  0, Ast, 000000000000000
Horsemen,     nil, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, no,  000000000000000
Chariot,      nil, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000000000000000
Elephant,     nil, 0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, no,  000000000000000
Crusaders,    nil, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, no,  000000000000000
Knights,      nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, no,  000000000000000
Temblar Bomb, nil, 1,  5.,0, 99a,0d,  2h,1f, 16,0,  0, Cmb, 001000000000000
Super Carrier,nil, 2, 14.,0, 12a,15d, 4h,3f, 30,5,  2, CoL, 000000010010001
C.Tank,       nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Ban, 000000000000000
Sivar Carrier,nil, 2,  5.,0, 12a,13d, 4h,3f, 30,4,  2, CA,  000000010010001
Skipper Mis,  nil, 1, 12.,0, 25a,1d,  1h,3f,  8,0,  0, Bri, 001000001001001
Dralthi IV,   nil, 1, 20.,0,  5a,5d,  2h,2f,  7,0,  3, Ast, 000000000010001
Darket,       nil, 1, 22.,0,  4a,4d,  2h,2f,  5,0,  3, Ast, 000000000010001
Vaktoth,      nil, 1, 14.,1,  8a,5d,  2h,2f,  8,0,  3, Ast, 100000001010001
Paktahn,      nil, 1, 12.,2, 13a,4d,  2h,2f, 15,0,  0, Ast, 000000001000001
Invader,      nil, 1,  6.,0,  7a,4d,  2h,2f,  8,0,  0, Aut, 100000000000001
Thunderbolt., nil, 1, 14.,1,  8a,5d,  2h,2f,  8,0,  3, Ban, 100000001010001
LongBow.,     nil, 1, 10.,2, 14a,3d,  2h,2f, 16,0,  0, Ban, 000000001000001
Hellcat,      nil, 1, 18.,0,  6a,5d,  2h,2f,  7,0,  3, Ban, 000000000010001
Arrow,        nil, 1, 20.,1,  5a,4d,  2h,2f,  5,0,  3, Ban, 000000000010001
Stealth Ship, nil, 2,  4.,0, 10a,4d,  2h,2f, 10,1,  2, AFl, 000000000001000
Stealth Exca, nil, 1, 18.,2,  9a,6d,  2h,2f,  9,0,  3, Che, 100000001011001
Excalibur,    nil, 1, 18.,2,  9a,6d,  2h,2f,  9,0,  3, Cer, 100000001010001
C.Destroyer,  nil, 2,  8.,0,  5a,4d,  3h,1f,  7,0,  2, Ban, 000000000010001
C.Cruiser,    nil, 2,  7.,0,  8a,6d,  3h,2f, 10,2,  2, Ban, 000000000000001
Behemoth,     nil, 2,  3.,0, 45a,3d,  3h,3f, 30,0,  2, Chi, 000000011000011
K.Dreadnought,nil, 2,  5.,0, 45a,12d, 5h,3f, 40,5,  2, Ast, 000000011000011
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
C.Carrier,    nil, 2,  7.,0, 10a,9d,  4h,2f, 16,0,  2, Ban, 000000010000001
C.Transport,  nil, 2,  6.,0,  0a,3d,  3h,1f,  7,8,  4, Ban, 000000000000000
Viral Missile,nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Alp, 001000000000000
Strakha.,     nil, 1, 16.,1,  5a,3d,  2h,2f, 14,0,  3, Amp, 100000000011001
Shield,       nil, 0,  0.,0,  0a,10d, 3h,1f,  6,0,  1, Ato, 010010000000000
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Aut, 000000000000001
Sorthak,      nil, 1, 10.,2,  9a,6d,  3h,2f, 11,0,  3, Bro, 000000000010001
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Aut, 000000000000000
K.Destroyer,  nil, 2,  8.,0,  4a,5d,  3h,1f,  7,0,  2, Ast, 000000000010001
K.Transport,  nil, 2,  7.,0,  0a,3d,  3h,1f,  7,8,  4, Ast, 000000000000000
K.Cruiser,    nil, 2,  7.,0,  9a,4d,  3h,2f, 10,2,  2, Ast, 000000000000001
K.Carrier,    nil, 2,  8.,0, 11a,7d,  4h,2f, 16,0,  2, Ast, 000000010000001
Unit 55,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Orbital Gun,  no,  1,  4.,0, 20a,2d,  3h,3f, 100,0,  0, Ato, 100000001000001
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  3,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,1,0,   yes, 1,10, 0,   yes, 4,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Asteroids,  1,2,  3,0,2,
Hydrogen,   1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Moons,      1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Despotism,      Emperor,     Empress
Democracy,      Space Marshall,Space Marshall

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  1,  1, -1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Clothing,
Cat-Rugs,
Beads,
Fruits,
Salt,
Lithium,
Copper,
Whiskey,
Wine,
Silk,
Silver,
Videos,
Gems,
Gold,
Plutonium,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


no
no
no
no








