;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   Fascist Patch Release 3.0 
;   Authored by Steven A. Strayer
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;   modified by manuelpalma@navegalia.com

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
ADVANCED FLIGHT,    0,-2,  Cmn, nil, 3, 4    ; AFl
The Eternal War,    0, 0,  nil, nil, 3, 3    ; Alp
AMPHIBIOUS WARFARE, 0,-2,  AFl, nil, 3, 0    ; Amp
Mutation Man-Beast, 0,-2,  Whe, nil, 0, 0    ; Ast
ATOMIC THEORY,      0,-1,  Amp, nil, 3, 3    ; Ato
AUTOMOBILE,         0, 2,  Ato, nil, 3, 2    ; Aut
King Phoenix,       0, 2,  nil, nil, 1, 4    ; Ban
Bridge Building,    0, 0,  nil, nil, 3, 4    ; Bri
Bronze Working,     0, 0,  nil, nil, 3, 4    ; Bro
Worship,            0, 0,  nil, nil, 3, 2    ; Cer
The Hound Tribe,    0,-2,  Whe, nil, 0, 0    ; Che
Khorne Invocation,  0,-2,  Mat, nil, 0, 0    ; Chi
The Ancestors,      0, 0,  nil, nil, 3, 2    ; CoL
COMBINED ARMS,      0, 0,  Aut, nil, 3, 0    ; CA
COMBUSTION,         0, 0,  CA,  nil, 3, 4    ; Cmb
COMMUNISM,          0, 0,  Cmb, nil, 3, 2    ; Cmn
Harnessing,         0, 2,  Hor, nil, 1, 0    ; Cmp
Lord of Beasts,     0, 2,  Sup, RR,  1, 0    ; Csc
Raven Tribe,        0,-2,  Che, nil, 0, 0    ; Cst
Chosen of Chaos,    0,-3,  Chi, nil, 0, 1    ; Cor
The Gate of Magic,  0, 0,  nil, nil, 3, 2    ; Cur
DEMOCRACY,          0, 0,  Cmn, nil, 3, 2    ; Dem
ECONOMICS,          0, 0,  Dem, nil, 3, 1    ; Eco
ELECTRICITY,        0, 0,  Eco, nil, 3, 4    ; E1
ELECTRONICS,        0, 0,  E1,  nil, 3, 4    ; E2
ENGINEERING,        0, 0,  E2,  nil, 3, 4    ; Eng
The Eternal Damnation,   0,-3,  Cor, nil, 0, 2    ; Env
ESPIONAGE,          0, 0,  Eng, nil, 3, 0    ; Esp
EXPLOSIVES,         0, 0,  Esp, nil, 3, 4    ; Exp
Snake Tribe,        0,-2,  Che, nil, 0, 0    ; Feu
Hunting,            0, 2,  Phi, nil, 1, 4    ; Fli
FASCISM,            0, 0,  Exp, nil, 3, 2    ; Fun
FUSION POWER,       0, 0,  Fun, nil, 3, 3    ; FP
Ash Woods,          0, 2,  Ban, Fli, 1, 0    ; Gen
GUERRILLA WARFARE,  0, 0,  FP,  nil, 3, 4    ; Gue
FIREARMS,           0, 0,  Gue, nil, 3, 0    ; Gun
Equos lineage,      0, 2,  Gen, nil, 1, 0    ; Hor
The Glory of Ulthuan,  0, 2,  Ban, nil, 3, 1    ; Ind
Rune Writing,       0, 2,  nil, nil, 1, 3    ; Inv
Slaanesh Invocation, 0,-2,  MT,  nil, 0, 0    ; Iro
Legend of Ariel & Orion,        0, 2,  Uni, Min, 1, 2    ; Lab
The Abyss of Loren, 0, 2,  Sup, nil, 1, 0    ; Las
Camouflage,         0, 2,  Fli, Ban, 1, 0    ; Ldr
LITERACY,           0, 0,  Gun, nil, 3, 3    ; Lit
Ritual Dances,      0, 3,  Rec, nil, 1, 0    ; Too
Tzeentch Invocation, 0,-2,  MT,  nil, 0, 0    ; Mag
Ancestors Destruction, 0, 0,  nil, nil, 0, 2    ; Map
Masonry,            0, 0,  nil, nil, 3, 4    ; Mas
MASS PRODUCTION,    0, 0,  Lit, nil, 3, 4    ; MP
Nurgle Invocation,  0,-2,  Mag, Iro, 0, 0    ; Mat
MEDICINE,           0, 0,  MP,  nil, 3, 1    ; Med
METALLURGY,         0, 0,  Med, nil, 3, 0    ; Met
Frienship of Unicorns, 0, 2,  Hor, Too, 1, 0    ; Min
MOBILE WARFARE,     0, 0,  Met, nil, 3, 0    ; Mob
MONARCHY,           0, 0,  Mob, nil, 3, 2    ; Mon
Great Eagle Tribe,  0,-2,  Feu, Cst, 0, 0    ; MT
MYSTICISM,          0, 0,  Mon, nil, 3, 2    ; Mys
The intuition,      0,-2,  Ast, nil, 0, 4    ; Nav
NUCLEAR FISSION,    0, 0,  Mys, nil, 3, 3    ; NF
NUCLEAR POWER,      0, 0,  NF,  nil, 3, 3    ; NP
Art of Civilization, 0, 3,  Map, nil, 1, 2    ; Phi
Dragons of Chaos,   0,-2,  ToG, The, 0, 3    ; Phy
PLASTICS,           0, 0,  Phy, nil, 3, 4    ; Pla
ALCANTARILLADO,     0, 0,  no,  no,  3, 4    ; Plu  (Cst & Pot)
Lord Bestiman,      0,-2,  Nav, nil, 0, 0    ; PT
Harvesting,         0, 2,  Phi, nil, 1, 2    ; Pot
RADIO,              0, 0,  Pla, nil, 3, 4    ; Rad
Trees' Canticles,   0, 2,  Rec, nil, 1, 4    ; RR
Winds of Magic,     0, 2,  Pot, Fli, 1, 4    ; Rec
REFINING,           0, 0,  Rad, nil, 3, 4    ; Ref
REFRIGERATION,      0, 0,  Ref, nil, 3, 1    ; Rfg
THE REPUBLIC,       0, 0,  Rfg, nil, 3, 2    ; Rep
ROBOTICS,           0, 0,  Rep, nil, 3, 0    ; Rob
ROCKETRY,           0, 0,  Rob, nil, 3, 0    ; Roc
SANITATION,         0, 0,  Roc, nil, 3, 1    ; San
Tuskgors,           0,-3,  Nav, nil, 0, 0    ; Sea
SPACE FLIGHT,       0, 0,  San, nil, 3, 3    ; SFl
STEALTH,            0, 0,  SFl, nil, 3, 0    ; Sth
Pine Lineage,       0, 2,  Pot, Fli, 1, 0    ; SE
Spirits of Trees,   0, 2,  Too, RR,  1, 0    ; Stl
Hawk Riding,        0, 2,  Wri, nil, 1, 0    ; Sup
TACTICS,            0, 0,  Sth, nil, 3, 0    ; Tac
Summon the Minotaurs, 0,-2,  Tra, nil, 0, 0    ; The
Wake the Ogre-Dragons up, 0,-2,  Tra, nil, 0, 0    ; ToG
Recruit other creatures, 0,-2,  MT,  PT,  0, 0    ; Tra
Meet Durthu,        0, 2,  Stl, Sup, 1, 0    ; Uni
Warrior Code,       0, 0,  nil, nil, 3, 0    ; War
The Chaos Era,      0,-3,  Alp, nil, 0, 2    ; Whe
The Grey Mountains, 0, 2,  SE,  nil, 1, 0    ; Wri
FUTURE TECHNOLOGY,  0, 0,  Tac, nil, 3, 3    ; ...
U1,    0,-2,  no,  no,  1, 0    ; U1
U2,    0,-2,  no,  no,  1, 0    ; U2
U3,    0,-2,  no,  no,  1, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    nil,
Underground Granary,      6,  1,    Pot,
Temple of Kurnous,        4,  1,    Fli,
Thieves Shelter,          8,  1,    Cst,
Library,                  8,  1,    Tac,
Magic House,              8,  0,    Mas,
City Walls,               8,  0,    Mas,
Well,                     8,  1,    nil,
Bank,                     12, 3,    Tac,
Chaos Temple,              6, 1,    MT,
University,               16, 3,    Tac,
Mass Transit,             16, 4,    Tac,
Temple of Isha,           10, 1,    Pot,
Factory,                  20, 4,    Tac,
Manufacturing Plant,      32, 6,    Tac,
SDI Defense,              20, 4,    Tac,
Recycling Center,         20, 2,    Tac,
Power Plant,              16, 4,    Tac,
Hydro Plant,              24, 4,    Tac,
Nuclear Plant,            16, 2,    Tac,
Stock Exchange,           16, 4,    Tac,
Fountain,                 12, 1,    RR,
Supermarket,               8, 3,    Tac,
Superhighways,            20, 5,    Tac,
Research Lab,             16, 3,    Tac,
Arboreous Shield,         10, 1,    RR,
Coastal Fortress,          8, 1,    Tac,
Solar Plant,              32, 4,    Tac,
Harbor,                   6,  1,    Tac,
Offshore Platform,        16, 3,    Tac,
Underground Passage,      16, 3,    RR,
Police Station,           6,  2,    Tac,
Port Facility,            8,  3,    Tac,
SS Structural,            8,  0,    Tac,
SS Component,             16, 0,    Tac,
SS Module,                32, 0,    Tac,
(gold),                   60, 0,    nil,
Great Temple of Isha,     20, 0,    Pot,
Hanging Gardens,          20, 0,    Tac,
Colossus,                 20, 0,    Tac,
Lighthouse,               20, 0,    Tac,
Great Library,            30, 0,    Tac,
Oracle,                   30, 0,    Tac,
The Stones of the Herd,   30, 0,    PT,
Great Temple of Khorne,   30, 0,    MT,
King Richard's Crusade,   30, 0,    Tac,
Marco Polo's Embassy,     20, 0,    Tac,
Altar of Sacrifices,      30, 0,    MT,
The Broken Oak,           20, 0,    Rec,
Magellan's Expedition,    40, 0,    Tac,
The Eternal Oak,          30, 0,    Tac,
Lord of Transformation,   30, 0,    Mag,
J. S. Bach's Cathedral,   40, 0,    Tac,
Castle of Dementia,       40, 0,    Iro,
Dragon's Treasures,       40, 0,    Las,
Darwin's Voyage,          40, 0,    Tac,
Statue of Liberty,        40, 0,    Tac,
Eiffel Tower,             30, 0,    Tac,
Women's Suffrage,         60, 0,    Tac,
Hoover Dam,               60, 0,    Tac,
Manhattan Project,        60, 0,    Tac,
United Nations,           60, 0,    Tac,
Apollo Program,           60, 0,    Tac,
SETI Program,             60, 0,    Tac,
Cure for Cancer,          60, 0,    Tac,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fascism (Stormtroopers)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,                 nil, 0,  1.,   0,  0a,2d,  2h,1f,  4,0,  5, no,  000000000000000
Settlers,               Whe, 0,  1.,   0,  0a,2d,  2h,1f,  4,0,  5, no,  000001000000000
Archers ,               PT,  0,  1.,   0,  3a,3d,  2h,1f,  2,0,  1, Phi, 000000000010000
Scouts,                 PT,  0,  1.,   0,  4a,3d,  2h,1f,  4,0,  1, Phi, 000001000010001
Gor,                    PT,  0,  1.,   0,  4a,3d,  2h,1f,  4,0,  1, Ast, 000010000000000
BestiGor,               Iro, 0,  1.,   0,  4a,4d,  2h,1f,  5,0,  1, PT,  000000000000000
Glade Guards,           Iro, 0,  1.,   0,  4a,3d,  2h,1f,  3,0,  1, Gen, 000010000000000
Ungor,                  Ast, 0,  1.,   0,  3a,3d,  2h,1f,  3,0,  1, Whe, 000000000000000
FREE,                   nil, 0,  1.,   0,  4a,3d,  2h,1f,  5,0,  0, Tac, 000000000000000
Bloodletters,           nil, 0,  1.,   0,  5a,5d,  2h,1f,  7,0,  1, Chi, 000000000000000
Chaos Knights,          Cor, 0,  3.,   0,  6a,4d,  2h,1f,  9,0,  0, Feu, 000000000000000
Daemonettes,            Env, 0,  1.,   0,  7a,5d,  2h,1f,  9,0,  0, Iro, 000000000000000
Waywatchers,            Iro, 0,  1.,   0,  4a,5d,  2h,1f,  6,0,  1, Ldr, 000001000010001
Hawk Rider,             Iro, 0,  2.,   0,  4a,3d,  2h,1f,  4,0,  1, Sup, 000000101010011
Dryad,                  Tra, 0,  1.,   0,  4a,4d,  2h,1f,  5,0,  1, Stl, 000001000000000
Dragon Ogres,           nil, 0,  2.,   0,  4a,6d,  2h,1f,  8,0,  1, ToG, 000000000000000
Charioteer,             Cor, 0,  3.,   0,  5a,3d,  2h,1f,  5,0,  0, Cmp, 000000000010000
Wardancers,             Iro, 0,  1.,   0,  6a,4d,  2h,2f,  6,0,  0, Too, 000011000000011
Chaos Charriot,         nil, 0,  3.,   0,  6a,5d,  2h,1f, 10,0,  0, Sea, 000000000000000
Champion of Chaos,      nil, 0,  2.,   0,  8a,5d,  2h,1f, 11,0,  0, Cor, 000000000000000
Glade Riders,           Feu, 0,  3.,   0,  4a,3d,  2h,1f,  4,0,  0, Hor, 000010000000000
Arch Riders,            Feu, 0,  3.,   0,  4a,3d,  2h,1f,  4,0,  0, Hor, 000000000010000
Ogre,                   nil, 0,  2.,   0,  5a,5d,  2h,1f,  7,0,  1, Tra, 000000000000000
Treeman,                Tra, 0,  1.,   0,  8a,7d,  3h,2f, 10,0,  0, Uni, 000011000010001
Trolls,                 nil, 0,  2.,   0,  3a,5d,  2h,1f,  6,0,  1, Tra, 000000000000000
Flesh Hounds,           nil, 0,  3.,   0,  5a,3d,  2h,1f,  6,0,  0, Chi, 000000000000000
Magician,               nil, 0,  0.,   0,  0a,0d,  1h,0f,  4,0,  6, Rec, 000000000000000
Warhawk,                PT,  1,  7.,   4,  4a,3d,  2h,1f,  4,0,  3, Wri, 000000001010011	
Giant Eagle,            PT,  1,  6.,   6,  7a,4d,  2h,1f,  7,0,  3, Wri, 000000001010011
Unicorn,                Tra, 0,  3.,   0,  5a,4d,  2h,1f,  6,0,  1, Min, 000010000000000
Forest Dragon,          Phy, 1,  5., 100,  7a,7d,  3h,2f,  9,1,  0, Las, 000000001010011
Chaos Dragon,           nil, 1,  5., 100,  8a,7d,  3h,2f, 10,1,  0, Phy, 000000001010011
Sail,                   nil, 2,  3.,   0,  3a,3d,  2h,1f,  6,5,  0, Tac, 000000000000000
Sail,                   nil, 2,  3.,   0,  3a,3d,  2h,1f,  6,5,  0, Tac, 000000000000000
Harpies,                nil, 1,  4., 100,  4a,4d,  2h,1f,  7,0,  3, PT,  000000001010011
Sail,                   nil, 2,  3.,   0,  3a,3d,  2h,1f,  6,5,  0, Tac, 000000000000000
Plaguebearer,           nil, 0,  1.,   0,  6a,5d,  2h,1f,  8,0,  0, Mat, 000000000000000
Great Unclean One,      nil, 0,  1.,   0,  7a,9d,  5h,2f, 11,0,  0, Env, 000000000000000
Minotaurs,              nil, 0,  2.,   0,  4a,5d,  2h,1f,  7,0,  0, The, 000000000000000
Chaos Warrior,          nil, 0,  1.,   0,  6a,4d,  2h,1f,  6,0,  0, Che, 000000000000000
Bestiman Shamman,       nil, 0,  0.,   0,  0a,0d,  1h,0f,  4,0,  6, MT,  000000000000000
FREE,                   nil, 0,  2.,   0,  5a,2d,  2h,1f,  3,0,  0, Tac, 000000000000000
FREE,                   nil, 0,  2.,   0,  5a,2d,  2h,1f,  3,0,  0, Tac, 000000000000000
FREE,                   nil, 0,  2.,   0,  5a,2d,  2h,1f,  3,0,  0, Tac, 000000000000000
Ariel,                  Env, 1,  5., 100,  9a,6d,  5h,3f, 12,0,  0, Lab, 000010001010011
Orion,                  Env, 0,  5.,   0, 10a,7d,  5h,3f, 14,0,  0, Lab, 010011001010001
Sorceress,              MT,  0,  0.,   0,  0a,3d,  2h,1f,  5,0,  6, Rec, 000001000000011
Sorcerer,               nil, 0,  2.,   0,  0a,2d,  2h,1f,  5,0,  6, MT,  000000000000011
Magic Monolith,         nil, 0,  0.,   0,  0a,20d, 5h,5f, 40,0,  1, Tac, 000000000000000
Magic Monolith,         nil, 0,  0.,   0,  0a,20d, 5h,5f, 40,0,  1, Tac, 000000000000000
Lord of Beasts,         Tra, 0,  1.,   0,  6a,4d,  2h,1f,  6,0,  0, Csc, 000001000010001
Pink Horrors,           nil, 0,  1.,   0,  4a,5d,  2h,1f,  8,0,  1, Mag, 000000000000000
FREE,                   nil, 0,  2.,   0,  5a,2d,  2h,1f,  3,0,  0, Tac, 000000000000000
Souls Eater,            nil, 1,  5., 100, 10a,9d,  4h,3f, 14,0,  0, Env, 000000001010011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Imperialism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,    2,  0,  1,   0,   no,  0,   5, 1,   Jun, 1, 15,  0,  Pln,   ; Drt
Plains,     1,    2,  1,  1,   0,   no,  0,   5, 1,   Jun, 1, 10,  0,  Grs,   ; Pln
Grassland,  1,    2,  1,  1,   0,   no,  0,   5, 1,   Jun, 1, 10,  0,  Hil,   ; Grs
Forest,     2,    3,  2,  2,   1,   yes, 1,  10, 1,   no,  0,  5,  0,  Grs,   ; For
Hills,      2,    4,  1,  0,   0,   no,  0,   5, 1,   no,  0, 10,  1,  Pln,   ; Hil
Mountains,  3,    6,  1,  1,   0,   no,  0,   5, 1,   no,  0, 10,  6,  Hil,   ; Mou
Tundra,     1,    2,  0,  0,   0,   no,  0,   5, 1,   For, 1, 10,  1,  Drt,   ; Tun
Glacier,    2,    2,  0,  0,   0,   no,  0,   0, 1,   For, 1, 10,  1,  Tun,   ; Gla
Swamp,      2,    3,  2,  0,   0,   yes, 1,  10, 1,   For, 1, 10,  1,  For,   ; Swa
Moors,      3,    3,  2,  1,   0,   yes, 1,  10, 1,   For, 1, 10,  1,  For,   ; Jun
O,          1,    2,  0,  0,   0,   no,  0,   0, 1,   no,  0,  0,  0,  no,    ; Oce
Oasis,      1,    2,  2,  1,   0,
Buffalo,    1,    2,  3,  3,   3,
Grassland,  1,    2,  0,  1,   0,
Misfortune Tree,  2,    3,  3,  5,   0,
Coal,       2,    4,  1,  2,   0,
Gold,       3,    6,  0,  1,  10,
Skull,      2,    4,  0,  1,   4,
Skull,      2,    4,  0,  1,   4,
Peat,       2,    3,  1,  4,   0,
Fruit,      3,    3,  3,  1,   0,
Whirlpool,  1,    2,  0,  0,   0,
Skeleton,   2,    2,  0,  0,   0,
Wheat,      1,    2,  2,  1,   0,
Grassland,  1,    2,  0,  1,   0,
Hunting,    2,    5,  3,  3,   3,
Coal,       2,    4,  1,  2,   0,
Iron,       3,    6,  0,  4,   0,
Skull,      2,    4,  0,  1,   4,
Skeleton,   2,    2,  0,  0,   0,
Spice,      2,    3,  2,  0,   4,
Fruit,      3,    3,  3,  1,   0,
Sea Monster, 1,    2,  0,  2,   3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Imperialism,    Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fascism,        Fuehrer,     Fuehres
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;

@LEADERS
Teclis,         Teclisa,                0,   1,     1, Highs,              high,         0,       1,      1,     1, Dictator, Dictator,   2, Imperator, Imperatrix
Hammurabi,      Ishtari,                0,   2,     0, Babilonios,         babilonio,   -1,      -1,      1,
Federico,       Maria Teresa,           0,   3,     3, Alemanes,           aleman,       1,      -1,      1,     4, Archbishop, Archbishop,  6, Chancellor, Chancellor
Bolivis,        Bolivisa,               1,   4,     0, Rebels,           rebel,      0,       0,      1,     1, Pharao, Pharao,       2, Great Pharao, Great Pharao
Leoncoeur,      Leoncoeura,             0,   5,     1, Bretonians,        breton,      -1,       0,      1,     4, Reverendo, Reverenda,  5, Portavoz, Portavoz
Karl Franz,     Karla Franceska,        1,   6,     1, Imperials,         imperial,     0,       1,     -1,     6, Prime Minister, Prime Minister
Malekith,       Malekitha,              0,   7,     2, Darks,            dark,      -1,      -1,      0,     2, Mahara, Mahaarani,
Teclis,         Teclisa,                1,   1,     3, Highs,              high,         1,       0,     -1,     2, Zar, Zarina,           4, Patriarca, Matriarca
Shaka,          Shakala,                0,   2,     0, Zulus,              zulu,         1,       0,      0,
Luis XIV,       Juana de Arco,          0,   3,     3, Franceses,          frances,      1,       1,      1,     4, Archbishop, Archbishop,  6, Prime Minister, Prime Minister
Bolivis,        Bolivisa,               0,   4,     0, Rebels,           rebel,      0,      -1,      1,
Leoncoeur,      Leoncoeura,             0,   5,     2, Bretonians,        breton,       0,       0,      1,     3, President, President
Karl Franz,     Karla Franceska,        1,   6,     3, Imperials,         imperial,     0,       1,      0,     4, Protector, Protector, 6, Prime Minister, Prime Minister
Malekith,       Malekitha,              0,   7,     0, Darks,            dark,       1,       1,     -1,
Teclis,         Teclisa,                1,   1,     0, Highs,              high,        -1,       1,      0,     4, Druid, Druid
Athelor,        Athelora,               0,   2,     2, Elves,              elf,     -1,      -1,      1,     0, Great Magician, Great Sorceress, 1, Great Magician, Great Sorceress, 2, Great Magician, Great Sorceress, 3, Great Magician, Great Sorceress,
Chron,          Chrona,                 0,   3,     3, Chaos,               chaotic,      1,       1,     -1,     0, Lord of Chaos, Mistress of Chaos
Bolivis,        Bolivisa,               1,   4,     3, Rebels,           rebel,     -1,       1,     -1,     4, Archbishop, Archbishop
Leoncoeur,      Leoncoeura,             0,   5,     0, Bretonians,        breton,       0,      -1,      0,     2, Sah, Sahban,          4, Ayatollah, Ayatollah
Karl Franz,     Karla Franceska,        0,   6,     1, Imperials,         imperial,     0,       0,     -1,
Malekith,       Malekitha,              0,   7,     0, Highs,            high,       0,       0,      0,     1, Chief, Chief,            2, Great Chief, Great Chief

Saladn,    ...,     0, 5, rabes,       rabe,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atahualpa,  ...,     0, 1, Incas,       inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      A
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













