
manuelpalma@navegalia.com


ELVES CAN'T BUILD FORTS, WHY?

I don't want to see the Elves, guardians of the forest, infesting the forest
with fortress, anyway they don't need them, their fortification is the forest.


WHY ARE ELVES ABLE TO ATTACK FLYING UNITS?

Most of them are archers.
(SEE TABLE OF UNITS)


WHY DO THE ELVES MOVE LIKE ALPINE TROOPS?

It represents their skill to move quickly in their natural environment, 
the forest. They have double visibility for the same reason.
(SEE TABLE OF UNITS)


SHAMANS AND RESIDENT MAGICIANS, WHAT ARE THEY FOR?

I tried (very unsuccessfully) to avoid technolgies steals.


THERE ARE SOME MOUNTAINS I CAN'T CROSS, WHY?

Athel Loren is a very inaccessible kingdom, this is why they were the only
survivors in the first Chaos invasion.


IF ELVES ARE SO RESPECTFUL WITH THE FORESTS WHY THEY BUILD ROADS?

I couldn't avoid it, but maybe you change your mind with the "Tree's canticles"


WHY ARE QUICKER THE ELF SETTLERS?

Chaos settlers are slaves, and "The Art of Civilization" was given to the Elves.


WHY ARE THE CHAOS WIZARDS BETTER THAN THE ELF SORCERESS?

The Magic of Chaos is stronger.



WHAT ARE THE MAGIC MONOLITHS?

They are immobile units to protect the Forest of Loren:

"Some of the highest rocks represent the border of the kingdom, no one could go 
through... they were carved with symbols ... to magicaly expel the enemies surrounding 
the kingdom with magic protection, To go through the line of rocks means death!"
(SEE TABLE OF UNITS)


WHY DO THE WARDANCERS IGNORE THE CONTROL ZONES?

"They are exceptionally quick and skilled ... in combat they use their extrordinary 
skills to jump over their enemies, to dodge the strongest attacks, and to attack before 
the enemies react."
(SEE TABLE OF UNITS)


I CAN'T BUID FOUNTAINS PLAYING THE CHAOS

"The Art of Civilization" was given to the Elves.


I CAN'T IRRIGATE NORMALLY

The concept of irrigation has changed. I have replaced it for the harvesting, only available 
in forest. You can change a praire into a forest and mining is not available.
Bretonian and Imperial cities have some farms.

WHAT'S THE DIFFERENCE BETWEEN GLADE AND ARCH RIDERS?

Glade riders have pikemen defense and Arch Riders attack flying units.
(SEE TABLE OF UNITS)






********************************************************************************
                       T A B L E   O F   U N I T S
********************************************************************************

WOOD ELVES

Name                  type     (a/d/m)  special
---------------------,------,---------,--------------------------------------
Elf Settler,          ground,  (0/2/1), Engineer, Alpine
Archers,              ground,  (4/3/1), Attack flying units
Scouts,               ground,  (4/3/1), Alpine, Atk.fl.uns., See x2
Glade Guards,         ground,  (4/3/1), Pikeman
Wardancers,           ground,  (6/4/1), Alpine, Pikeman, Ign ZC, See x2
Waywatchers,          ground,  (4/5/1), Alpine, Pikeman, Atk.fl.uns., See x2
Hawk Rider,           ground,  (4/3/2), Parachute, Ig.walls, Atk.fl.uns.,Ig CZ, See x2
Dryad,                ground,  (4/4/1), Alpine
Charriot,             ground,  (5/3/3), Atk.fl.uns.
Arch Rider,           ground,  (4/3/3), Atk.fl.uns.
Glade Rider,          ground,  (4/3/3), Pikeman
Treeman,              ground,  (8/7/1), Alpine, Pikeman, Atk.fl.uns., See x2
Magician,             ground,  (0/0/0), diplom, immobile
Warhawk,              air(4),  (4/3/7), Ig wall, Atk.fl.uns., Ig CZ, See x2
Giant Eagle,          air(6),  (7/4/6), Ig wall, Atk.fl.uns., Ig CZ, See x2
Unicorn,              ground,  (5/4/3), Pikeman
Forest Dragon,        air(-),  (7/7/5), Ig wall, Atk.fl.uns., Ig CZ, See x2
Ariel,                air(-),  (9/6/5), Pikeman, Ign.wall, Atk.fl.uns., Ig CZ, See x2
Orion,                ground, (10/7/5), x2 air.def., Pikeman, Alpine, Ign.wall, Atk.fl.uns., Ig CZ, See x2
Sorceress,            diplom,  (0/3/1), Alpine, Ig CZ, See x2
Magic Monolith,       ground, (0/20/0), immobil
Lord of Beasts,       ground,  (6/4/1), Alpine, Pikeman, See x2


CAHOS UNITS

Name                  type     (a/d/m)  special
---------------------,------,---------,--------------------------------------
Slave,                ground,  (0/2/1), settler
Gor,                  ground,  (4/3/1), Pikeman
BestiGor,             ground,  (4/4/1), 
Ungor,                ground,  (3/3/1), 
Bloodletters,         ground,  (5/5/1), 
Daemonettes,          ground,  (7/5/1), 
Dragon Ogres,         ground,  (4/6/2), 
Chaos Knights,        ground,  (6/4/3), 
Chaos Charriot,       ground,  (6/5/3), 
Champion of Chaos,    ground,  (8/5/2), 
Ogres,                ground,  (5/5/2), 
Trolls,               ground,  (3/5/2), 
Flesh Hounds,         ground,  (5/3/3), 
Chaos Dragon,         air(-),  (8/7/5), Ig wall, Atk.fl.uns, Ig CZ, See x2
Harpies,              air(-),  (4/4/4), Ig wall, Atk.fl.uns, Ig CZ, See x2
Plaguebearer,         ground,  (6/5/1), 
Great Unclean One,    ground,  (7/9/1), 
Minotaurs,            ground,  (4/5/2), 
Chaos Warrior,        ground,  (6/4/1), 
Shaman,               ground,  (0/0/0), diplomat
Sorcerer,             ground,  (0/2/2), diplomat, Ig CZ, See x2
Pink Horror,          ground,  (4/5/1),
Soul Devourer,        air(-), (10/9/5), Ig wall, Atk.fl.uns, Ig CZ, See x2

manuelpalma@navegalia.com

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