;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
18      ; Riot factor based on # cities (higher factor lessens the effect)
10       ; Aqueduct needed to exceed this size
18      ; Sewer System needed to exceed this size
12       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
4       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
20      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
15      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Arcane Levitation,  4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Secret of Atlantis, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Infernal Magic,     4,-1,  ToG, Phy, 3, 3    ; Ato
Internal Combustion,6,-1,  Cmb, Stl, 2, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Greenskinz,         6,-1,  nil, nil, 0, 1    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Gun, Feu, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Spell of Animation, 5,-1,  Mob, AFl, 3, 4    ; CA 
Poseiden's Gift,    5,-1,  Ref, Exp, 2, 4    ; Cmb
Subterranean Conclave,5, 0,  Phi, Ind, 3, 0    ; Cmn
Greater Sorcery,    4, 1,  Min, MP,  3, 4    ; Cmp
Raise Revenant,     7,-1,  Dem, Met, 3, 3    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Transmutation,      4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
The Wizard's Conclave,5, 1,  Ban, Inv, 3, 4    ; Dem
Ecognomics,         4, 1,  Uni, Ban, 2, 1    ; Eco
Atlantean Alloy,    4, 0,  Met, Mag, 2, 4    ; E1 
Power of Atlantis,  4, 1,  E1,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
The Power of Gaia,  3, 1,  Rec, SFl, 3, 1    ; Env
Stealthy Talent,    2,-1,  Cmn, Dem, 2, 1    ; Esp
Arcane Learning,    5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Levitation,         4,-1,  Cmb, ToG, 3, 4    ; Fli
Necromantic Realm,  3,-2,  MT,  Csc, 3, 3    ; Fun
Ultimate Power,     3, 0,  NP,  Sup, 3, 2    ; FP 
Gift of the Gods,   3, 2,  Med, Cor, 3, 2    ; Gen
Animate Stone,      4, 1,  Cmn, Tac, 3, 1    ; Gue
Oath of Fealty,     8,-2,  Inv, Iro, 1, 0    ; Gun
Undead Alliance,    4,-1,  nil, nil, 0, 0    ; Hor
Medieval Law,       6, 0,  RR,  Ban, 2, 2    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Trollz War,         4,-1,  MP,  Gue, 3, 0    ; Lab
Favour of the Gods, 4, 0,  NP,  MP,  3, 2    ; Las
Restless Spirits,   5,-1,  Chi, Gun, 3, 3    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Sea Mastery,        4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
The Lore of Gaia,   5, 0,  Aut, Cor, 3, 1    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 3, 1    ; Med
Forging Metals,     6,-2,  Gun, Uni, 1, 0    ; Met
Ancient Lore,       4, 1,  Too, E2,  3, 3    ; Min
Steam Engine,       8,-1,  Aut, Tac, 2, 3    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Mythic Quest,       6,-1,  Sea, Ast, 1, 1    ; Nav
Infernal Power,     6,-2,  Ato, MP,  3, 3    ; NF 
Magical Inferno,    3, 0,  NF,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Sea Lore,           4,-1,  Nav, Lit, 1, 3    ; Phy
Moonbeam Lens,      4, 1,  Ref, SFl, 3, 4    ; Pla
Manifest Light,     4, 0,  Env, Sth, 3, 4    ; Plu
Pantheism,          4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Warp Spell,         5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 3    ; RR 
The Gift of Gaia,   2, 1,  MP,  Dem, 3, 1    ; Rec
Sorcery,            4, 0,  Che, Cor, 3, 4    ; Ref
Spell of Plenty,    3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Hephaestus' Knowledge,5,-2,  Cmp, Mob, 3, 0    ; Rob
Fireball Incantation,6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Catching Moonbeans, 4, 1,  Cmp, Roc, 3, 1    ; SFl
Ancient Evils,      3,-2,  Sup, Rob, 3, 3    ; Sth
Clockworks,         4,-1,  Mag, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Weaving Moonbeams,  4, 1,  Pla, Las, 3, 2    ; Sup
Mercenary,          6,-1,  Csc, Ldr, 1, 1    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Druid Lore,         4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Elven Alliance,     4,-1,  nil, nil, 0, 0    ; War
Centaur Alliance,   4,-1,  Hor, nil, 0, 0    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Wisdom of Athena,   1, 0,  FP,  Rec, 3, 2    ; FT 
Lesser Wizardry,    3, 0,  Feu, MT,  1, 0    ; U1 
Flight,             3, 0,  ToG, Ldr, 1, 4    ; U2 
Great Beasts,       3, 0,  Exp, E2,  3, 0    ; U3 
Manifest Power,     3, 0,  Env, Sth, 3, 2    ; X1 
Greater Necromancy, 3, 0,  Fun, Min, 3, 3    ; X2 
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3 
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Trading Post,             12, 3,    Ban,
Cathedral,                12, 3,    PT, 
University,               16, 3,    Uni,
Renewal of Gaia,          16, 4,    MP, 
Colosseum,                10, 4,    Cst,
Blacksmith,               20, 4,    Ind,
Artificer's Forge,        32, 6,    Rob,
Magic Shield,             20, 4,    Las,
Gift of Gaia,             20, 2,    Rec,
Cauldron of Power,        16, 4,    Ref,
Artesian Well,            24, 4,    E1, 
Infernal Power,           16, 2,    NP, 
Gnome's Treasury,         16, 4,    Eco,
Sewer System,             12, 2,    San,
Conspicuous Bounty,        8, 3,    Rfg,
Magical Rivers,           20, 5,    Aut,
Alchemists Study,         16, 3,    E2, 
Magic Wand,               10, 2,    Roc,
Harbour Guardian,          8, 1,    Met,
Power of Gaia,            32, 4,    Env,
Harbour,                   6, 1,    Sea,
Sea Mines,                16, 3,    Cmb,
Astral Portal,            16, 3,    Rad,
Guardhouse,                6, 2,    Cor,
Lighthouse,                8, 3,    Amp,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Touch of Midas),         60, 0,    Cor,
Gaia's Shrine,            20, 0,    Mas,
Golden Orchard,           20, 0,    Pot,
Colossus of the Sea,      20, 0,    Bro,
Mystic Lighthouse,        20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Staff of Harmony,         30, 0,    Mas,
The Great War Academy,    30, 0,    Feu,
Voyage to the Underworld, 30, 0,    Eng,
Mesmer's Tower,           20, 0,    Tra,
Stonehenge,               40, 0,    The,
Druid's Calender Stone,   30, 0,    Ast,
The Magical Quest,        40, 0,    Nav,
The Bardic College,       30, 0,    Med,
Elixir of Metamorphosis,  40, 0,    Inv,
The Fantastic Stable,     40, 0,    MT, 
Isaac Newton's College,   40, 0,    ToG,
The Riches of Croesus,    40, 0,    Eco,
The Great Maze,           40, 0,    RR, 
Statue of Athena,         40, 0,    Dem,
Skien of Fate,            30, 0,    SE, 
Women's Suffrage,         60, 0,    Ind,
Valley of the King's Dam, 60, 0,    E2, 
Mephistophele's Project,  60, 0,    NF, 
League of Nations,        60, 0,    Cmn,
Ezekial's Wheel,          60, 0,    SFl,
The Celestial Beacon,     60, 0,    Cmp,
The Book of the Gods,     60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Gaia's Shrine
nil,        ; Golden Orchard
Fli,        ; Colossus of the Sea
Mag,        ; Mystic Lighthouse
E1,         ; Great Library
nil,        ; Oracle
Met,        ; Staff of Harmony
Mob,        ; The Great War Academy
Ind,        ; Voyage to the Underworld
Cmn,        ; Mesmer's Tower
nil,        ; Stonehenge
nil,        ; Druid's Calender Stone
nil,        ; The Magical Quest
nil,        ; The Bardic College
Aut,        ; Elixir of Metamorphosis
nil,        ; The Fantastic Stable
nil,        ; Isaac Newton's College
nil,        ; The Riches of Croesus
nil,        ; The Great Maze
nil,        ; Statue of Athena
nil,        ; Skien of Fate
nil,        ; Women's Suffrage
nil,        ; Valley of the King's Dam
nil,        ; Mephistophele's Project
nil,        ; League of Nations
nil,        ; Ezekial's Wheel
nil,        ; The Celestial Beacon
nil,        ; The Book of the Gods


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Fairy,        Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Acolytes,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Skeletons,    Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Goblin,       Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Elven Archer, Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Man-at-Arms,  Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pikeman,      Gun, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Foot Knight,  Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000010000000000
Zombie,       nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Orc,          Min, 0,  2.,0,  4a,4d,  2h,1f,  5,0,  1, Cmn, 000000000000010
Farseer,      Rec, 0,  1.,0,  6a,7d,  3h,1f,  5,0,  1, Tac, 000001000000001
Wraith,       Sup, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Csc, 000000000000000
Merman,       nil, 0,  1.,0,  7a,5d,  2h,1f,  7,0,  0, Amp, 000000000000100
Gargoyle,     Las, 0,  2.,0,  6a,5d,  2h,1f,  6,0,  1, CA,  000000100000000
Golem,        nil, 0,  1.,0,  6a,6d,  2h,1f,  4,0,  1, Gue, 000000000000000
Skeletal Steed,Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Centaur,      PT,  0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, Whe, 000000000000000
Wayfarer,     Mob, 0,  3.,0,  4a,3d,  2h,1f,  4,0,  0, MT,  000000000000001
Wizard,       Chi, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  0, U1,  000000000000000
Knight,       Ldr, 0,  2.,0,  6a,4d,  2h,1f,  4,0,  0, Chi, 000000000000000
Nazghul,      Tac, 0,  2.,0,  7a,4d,  2h,1f,  6,0,  0, Ldr, 000000000000000
Battle Wizard,Mob, 0,  2.,0,  8a,5d,  2h,1f,  6,0,  0, Tac, 000000000000000
Juggernaut,   nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Catapult,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Artillery,    nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000001000000
War-Mammoth,  MT,  0,  2.,0,  4a,3d,  1h,1f,  4,0,  0, PT,  000000000000000
Swarm of Bats,AFl, 1,  5.,0,  3a,3d,  2h,1f,  5,0,  3, Ldr, 000000000010011
Flying Boat,  AFl, 1,  6.,0,  4a,3d,  2h,2f,  6,0,  3, U2,  000000000000011
Ellida,       Sup, 1, 12.,10,  7a,5d,  2h,2f,  6,0,  3, Fli, 000000000010001
Skidbladnir,  Sth, 1, 10.,8, 12a,6d,  2h,2f, 12,0,  0, AFl, 000000000000001
Kraken,       nil, 2,  5.,0, 12a,12d, 3h,2f, 10,0,  0, Sth, 000000000000001
Trireme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Longboat,     Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,      Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Paddle Steamer,E1,  2,  4.,0,  4a,4d,  2h,1f,  5,2,  2, Mag, 000000000000000
Steam Frigate,Aut, 2,  6.,0,  6a,6d,  3h,2f,  6,0,  2, E1,  100000000000001
Destroyer,    nil, 2,  5.,0, 10a,10d, 4h,2f, 10,0,  2, Aut, 110000010000001
Ocean Liner,  nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Porpoise Pod, nil, 2,  9.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Dark Wizard,  nil, 0,  3.,0,  9a,6d,  3h,1f,  8,0,  0, Rob, 000000001000000
Necromancer,  nil, 0,  3.,0,  8a,7d,  3h,1f,  8,0,  0, X2,  000000000000010
Light Wizard, nil, 0,  3.,0,  7a,8d,  3h,1f,  8,0,  1, Cmp, 000010000000000
Elementalist, nil, 0,  3.,0,  9a,7d,  3h,1f,  8,0,  0, Rec, 000000000000011
Fireball,     nil, 1, 18.,1, 24a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Infernal Device,nil, 1, 24.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Explorer,     Env, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Troll,        nil, 0,  2.,0,  7a,5d,  2h,1f,  8,0,  0, Lab, 000000000000000
Barrow Wight, nil, 0,  2.,0,  7a,6d,  2h,1f,  8,0,  0, Min, 000001000000000
Air Elemental,nil, 0,  2.,0,  7a,7d,  2h,1f,  8,0,  0, Sup, 000001000000001
Angel,        nil, 0,  1.,0,  7a,8d,  2h,1f,  6,0,  1, Las, 000001100000000
Great Beast,  nil, 0,  2.,0,  9a,9d,  3h,2f, 10,0,  1, U3,  000000000000000
Undead Dragon,nil, 0,  4.,0,  9a,11d, 3h,2f, 15,0,  0, Sth, 000000000000001
Dragon,       nil, 1,  9.,0, 10a,10d, 3h,2f, 14,0,  0, Sup, 100000000000001
Gaia's Guard, nil, 0,  3.,0, 12a,12d, 4h,4f, 14,0,  0, Env, 000010001000011
Glaive Mistress,nil, 0,  3.,0, 10a,11d, 4h,3f, 12,0,  0, FP,  000010000000001
Amazon,       nil, 0,  3.,0, 11a,10d, 4h,3f, 10,0,  0, FP,  000000000000011
Manifestation of Light,nil, 0,  4.,0, 11a,15d, 4h,3f, 18,0,  1, Plu, 000000000000001
Manifestation of Evil,nil, 0,  3.,0, 12a,12d, 4h,3f, 18,0,  0, X1,  000000001000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Pln,   ; Tun
Glacier,    2,2,  0,0,0,   yes, 1, 8, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,1,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,1,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,1,
Buffalo,    1,2,  2,2,2,
Grassland,  1,2,  2,1,0,
Bear,       2,3,  3,2,1,
Wine,       4,1,  2,0,4,
Gold,       3,6,  0,1,6,
Furs,       1,2,  3,1,4,
Reindeer,   2,2,  3,1,2,
Ruins,      2,3,  1,3,1,
Turquoise,  2,3,  1,1,4,
Fish,       1,2,  3,0,2,
Apple Tree, 1,2,  2,1,2,
Wheat,      1,2,  4,1,1,
Grassland,  1,2,  2,1,0,
Dryads,     2,3,  1,2,3,
Amber,      2,4,  0,2,3,
Silver,     3,6,  0,3,3,
Volcano,    1,2,  1,2,3,
Ivory,      2,2,  3,2,3,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whale,      1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Sir,         Lady.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Necromancy,     High Priest, High Priestess
Republic,       Consul,      Consul
The Conclave,   President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Nikolai II,   Ekaterina II,        1, 1, 3, Russians,    Russian,     0,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Africans,    African,     1,  1,  0,
Richelieu,    Marie Antoinette,    0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Kaiser Wilhelm,Maria Theresa,       0, 4, 3, Prussians,   Prussian,    0, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Abe Lincoln,  E. Roosevelt,        0, 5, 1, United States,American,   -1,  0, -1,     4, Reverend, Reverend, 5, Speaker, Speaker
H.G. Wells,   Victoria I,          1, 6, 3, British Empire,British,     0, -1,  0,     4, Lord Protector, Lady Protector, 5, Speaker, Madam Speaker, 6, Prime Minister, Prime Minister
Fu Manchu,    Lady Syn,            0, 7, 2, Secret Evil Society,Evil,        1,  1, -1,     5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader
Tokugawa,     Amaterasu,           0, 1, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Prince Abdullah,Jasmine,             0, 2, 0, Muslims,     Muslim,      0,  1,  0,     2, Shah, Shah, 3, Sultan, Sultana 4, Ayatollah, Ayatollah
Mahatma Gandhi,Indira Gandhi,       0, 3, 0, Indians,     Indian,     -1,  0,  0,     2, Maharaja, Maharaja,
Dhali Lama,   Wu Zhao,             0, 4, 1, Tibetans,    Tibetan,    -1, -1,  1,
Sun Yat Sen,  Mulan,               1, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Khorne Raga,  Inis Khali,          1, 6, 2, Cult of Khali,Cultists,    1, -1, -1,     2, Maharaja, Maharaja, 5, Supreme Leader, Supreme Leader, 6, Supreme Leader, Supreme Leader
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Caesar,       Livia,               0, 1, 1, Roman Empire,Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Vercingetorix,Boadicea,            1, 2, 3, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druidess, 5, Speaker, Madam Speaker, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1, -1,     1, Warlord, Warlord
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  0,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Minos,        Minerva,             0, 5, 1, Atlanteans,  Atlantean,  -1,  0,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix, 6, Prime Minister, Prime Minister
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1,  1,     6, Prime Minister, Prime Minister
Saladin,      Mata Hari,           0, 7, 0, Arabs,       Arab,        1,  0, -1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana

Saladin,    ...,     0, 5, Zulus,       Zulu,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Brocade,
Cloth,
Pelts,
Ivory,
Copper,
Dye,
Wine,
Turquoise,
Silver,
Spice,
Gems,
Gold,
Amber,
Moon Rock,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Baron
Duke
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Cool
Unfriendly
Hostile
Enraged













