@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=War Machines
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=War Machines
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^A circuit closes, an ancient signal crackles through the air.
^And somewhere, on the far side of the world, strange and terrible
machines stir from their eons of slumber...
ENDTEXT
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
It is said that the decadent Dreaming Ones have roused themselves from their delirium for long enough to uncover an ancient weapon of terrible power.
ENDTEXT
CREATEUNIT
unit=War Rocket
owner=Dreaming Ones
veteran=yes
homecity=None
locations
23,41
23,39
25,41
24,40
22,40
22,42
23,43
24,42
21,41
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=War Rocket
owner=Dreaming Ones
veteran=yes
homecity=None
locations
23,41
23,39
25,41
24,40
22,40
22,42
23,43
24,42
21,41
endlocations
@ENDIF

@IF
TURN
turn=250
@THEN
TEXT
Prime Unit judges resources inadequate to the task, initiates Phase 2...
ENDTEXT
CREATEUNIT
unit=New Type
owner=War Machines
veteran=yes
homecity=None
locations
64,12
65,13
66,14
67,15
65,15
64,16
63,15
62,14
63,13
endlocations
JUSTONCE
GIVETECHNOLOGY
receiver=War Machines
technology=94
@ENDIF

@IF
TURN
turn=250
@THEN
CREATEUNIT
unit=New Type
owner=War Machines
veteran=yes
homecity=None
locations
60,14
63,13
62,14
63,15
64,16
65,15
63,19
62,18
61,17
endlocations
@ENDIF

@IF
TURN
turn=400
@THEN
CREATEUNIT
unit=New Type
owner=War Machines
veteran=yes
homecity=None
locations
58,14
60,14
64,12
63,19
67,14
68,14
67,13
67,17
67,19
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=400
@THEN
TEXT
^^Resources inadequate to task.  Prime Unit Directs War Machines to initiate Phase Three...
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=War Machines
technology=95
@ENDIF

@ENDEVENTS
