;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@MAINMENU
@width=200
@title=Civilization II
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
View Hall of Fame
View Credits

@CREDITS
@width=200
@title=View Credits
@options
Civilization II
Fantastic Worlds
Conflicts in Civilization

@NEWGAMEMENU
@width=200
@title=Begin New Game
@options
Start a New Game
Start on Premade World
Customize World
Start New Scenario

@LOADGAMEMENU
@width=200
@title=Load Game
@options
Load a Game
 Scenario

@MAINMENU2
@width=200
@title=Multiplayer Start
@options
Start on a New Map
Start on Premade World
Load a Saved Game

@STARTORJOIN
@width=300
@title=Multiplayer Hell (You were warned!)
@options
Start a Game
Join a Game

@NETNAME
@width=320
@title=Enter Your Net Name
@options
Net Name:

@WAITFORGAME
@width=220
@title=Multiplayer Game
Waiting To Join Game...

@WAITFORSETUP
@width=220
@title=Multiplayer Game
Waiting For Players To Setup...

@YOUAREAREJECT
@width=320
@title=Multiplayer Game
You have been rejected!

@GAMECLOSED
@width=320
@title=Multiplayer Game
Sorry, this game is closed.

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Cheiftan(easiest)
Warlord
Unarch 
Dynarch	
Panarch
Overlord (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Caravans, Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
Ground units must be put ashore before
they can engage in combat.  Exception: Marines.


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Settlers, Caravans, and
Diplomats, which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Civ Rules: Airpower
Only Fighters may attack enemy air units.

@FUEL
@title=Civ Rules: Fuel
Your aircraft has run out of fuel.
Flying units have a limited range,
and must periodically spend time 
in a city, an airfield or a Carrier.

@FATIGUE
@title=Fatigue
This unit is exhausted, oh Celestial One.  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"Yes, I know. Attack!"
"Then call a rest period."


@LANDFALL
@title=Disembark
Shall we disembark, and 
leave the ships behind?

Stay With Ships
Make Landfall

@NOLANDFALL
@title=Disembark
Our ship cannot enter a land square, and all 
of the ground units on board have already
moved this turn.

@OCCUPY
Only ground units may occupy
an enemy city.

@TRIREME
@title=Civ Rules: Triremes
Your vessel has been lost. This kind of watercraft 
may disappear forever if not adjacent to land at 
the end of a turn.

@FAMINE0
@title=City Advisor
Food storage exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=City Advisor
Food storage exhausted in %STRING0.
Famine feared.

@FAMINE2
@title=City Advisor
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 civilization destroyed by %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on food supplies!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).

@MANHATTAN
@title=Military Advisor
Sensors report a NUCLEAR WEAPONS test
near %STRING0!


@MOVECAPITAL
@title=Foreign Advisor
%STRING1 capital moved to %STRING0.


@SUPPORT
@title=Military Advisor
%STRING0 can't support %STRING1.
Unit disbanded.


@DISORDER
@title=Domestic Advisor
@width=280
Civil Disorder in %STRING0.  The
Leader Designate flees in panic!

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'We approve of the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'We approve of the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Pollution near %STRING0.

@CHERNOBYL
@title=Newspaper
Nuclear Catastrophe in %STRING0!
Contamination feared!

@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 gold.

@ONLYSETTLERS
@title=Civ Rules: Settlers
That function can only be performed
by Settlers and Engineers.

@ENGINEERS
@title=Civ Rules: Engineers
That function can only be performed
by Engineers.

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built in the water.

@ONLY10
@title=Civ Rules: Cities
Settlers and Engineers may not be used
to increase the size of a city beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.

@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Bridge Building
Roads cannot be built in squares with
lesser canals until your civilization has
discovered the secret of Bridge Building.

@RAILROADS
@title=Civ Rules: Railroads
There is already a road in this square.
Roads cannot be improved to railroads until
your civilization discovers the secret
of Railroads.

@ALREADYROAD
@title=Civ Rules: Roads
This square already has roads and railroads.
No further roads are needed here.

@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Roads cannot be built across even 
minor canals until you discover the 
secret of Bridge Building.

@NOWATER
@title=Civ Rules: Irrigation
This square has no access to water.
An irrigated square must be
adjacent to a canal or ocean
square, or to a previously irrigated square.

@FARMLAND
@title=Civ Rules: Farmland
This square already has irrigation.  
Irrigation cannot be improved to 
farmland until you discover the 
secret of Refrigeration.

@ALREADYIRRIGATION
@title=Civ Rules: Irrigation
This square already has irrigation.  No
further irrigation is possible here.

@ALREADYFARMLAND
@title=Civ Rules: Farmland
This square already has farmland.  No
further irrigation is possible here.

@ALREADYMINING
@title=Civ Rules: Mining
This square already has mining.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Forts
This square already has a fortress.

@RADIO
@title=Civ Rules: Airbases
Airbases cannot be built before your
civilization discovers the secret of
Radio.

@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.


@CONSTRUCTION
@title=Civ Rules: Forts
Forts cannot be built before you
rediscover the secret you have
heard referred to as "Construction."

@NOPOLLUTION
@title=Civ Rules: Pollution
There is no pollution in this square.


@NAMECITY
@title=What Shall We Name This City?
@options
City Name:


@RENAMECITY
@title=What Shall We Rename This City?
@options
New City Name:


@ADJACENTCITY
@title=Civ Rules: Cities
Cities cannot be built in adjacent
squares.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Science Advisor
@width=400
Then we should research

@STEALTHESE
@title=Science Advisor
@width=400
Then we should steal

@RESEARCHNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be researched
at this time.

@STEALNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" city of a unit (the
city which provides the unit's support),
you must first move the unit into its new home
city and then give the 'H' or 'Set Home City'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A city with less than five population units
cannot support taxmen or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^CIVIL DISORDER.

@COMPLETE3
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^
Multiplayer Rules: this action is not available
during upkeep.  Wait until the main turn begins.

@COMPLETE4
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^
Multiplayer Referee: Another player is currently
resolving an action in this vicinity.  Try again
momentarily.



@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 gold?

Sell it.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Palace, although you may
relocate it by ordering another city to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand new government.

@WARENDS
@width=320
@title=Diplomats Report
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign a peace treaty.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed a peace
treaty with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel peace treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"The %STRING1 are killing our people.  Our studies of
the ancient texts show us that by the terms of our 
alliance, you are legally obligated to render us aid."

"Our own studies of the ancient texts do not support that position."
"Having consulted the texts, we concur."

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Those who do not respond to honor are often motivated
by greed. Would %NUMBER0 gold change your response?"

"Your suggestion is without merit."
"Declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"If that is your interpretation of the texts, then we will
hold you to it in future, should you require aid yourself."


@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an untenanted city.

@SURPRISENOMADS
@width=300
@title=Village
You are reunited with a lost faction of your group!
They gladly rejoin your cause.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This place has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=Defense Minister
Sneak attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 have broken the cease fire!

@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 cancel peace treaty with %STRING1.

@RANSOM
@width=300
@title=Defense Minister
Barbarian leader captured!  %NUMBER0 gold ransom paid.

@PROMOTED
@width=300
@title=Defense Minister
For valor in combat, our
%STRING0 unit has been promoted to Veteran
status.

@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 units were lost.


@CITYCAPTURE
@width=300
@title=Defense Minister
%STRING1 %STRING3 %STRING0.  %NUMBER0
gold pieces plundered.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 city of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have %STRING4 the
%STRING2 city of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report they have lost the city
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Barbarian raiding party lands near %STRING0.  Citizens
are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sire, if we change our production between items of
different general types (Units, City Improvements,
Wonders of the World), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another City Improvement).
@ ^
@ However, switching between different types--between Fortification
@ and a Legion (a Unit), for instance, or between Fortification and
@ The Great Pumps (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The development of %STRING0 has rendered all existing
Barracks obsolete.  Antiquated Barracks sold for %NUMBER0 gold.

@EMISSARY
@width=320
@title=%STRING0 Emissary
%STRING1 %STRING2 of the %STRING3 wishes to discuss doctrinal
matters. Would you like to converse with %STRING4?

"The proposition is acceptable."
"There is nothing I could learn about doctrine from %STRING4."

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 invoke an ancient point of law,
compelling us to speak with them.

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"I bring you greetings from the most exalted 
%STRING1: %STRING2 of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I am the designated speaker for %STRING1, %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I speak on behalf of the exalted %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak on behalf of %STRING5 who Corrects the Unrighteous:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Emissary
"O Apostate and Heretical persons, hear now 
at last the truth from the %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"O wicked ones, hear you now the very words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Cruel and wicked %STRING6! Prepare yourself for a message from
the Plenipotentient %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, oh umbrageous %STRING6.
I speak for %STRING5 who roasts the heads of the Unworthy:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"And be aware that we know the uses of NUCLEAR WEAPONS."


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"Your nuclear tests are disturbing. We urge you,
as one civilized nation to another, to destroy
these terrible weapons before they annihilate us all!"

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We are not suprised to see that you have
sunk to employing nuclear weapons, no
doubt to compensate for your lack of 
style.  How dull."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in your erroneous,
unauthorized and obsolete doctrines."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"We do not regard you as a reputable source
of information.  Your theories are dubious,
your methods are outmoded and questionable."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"%STRING1 presently fascinates us to the 
exclusion of all else. Perhaps we should 
speak again when it has gone out of fashion."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"The proposition is entirely 
without merit."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Oh, just take the secret of %STRING1.
You don't have to pretend to have 
anything worth exchanging for it.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We have read your interpretations of the ancient texts,
and we find them quite amusing. We have therefore decided 
to grant you the secret of %STRING1, as we are sure you 
can do us no harm with it."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Outmoded theories and suspect data are not a 
fair exchange for real knowledge.  We are 
therefore happy to offer you %STRING1
for the trivial price of %NUMBER0 gold."

"The proposition lacks savor."
Pay %NUMBER0 gold.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"We are forbidden to assist you by an ancient point of
doctrine, though we are relieved to note that we are 
permitted to sell you %STRING1 for %NUMBER0 gold."

"Your reasoning lacks cogency."
Pay %NUMBER0 gold.

@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We are unable to give you anything but our
sympathies."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We know that you are trying to learn
more about %STRING1.  We may have found 
a use for the secret you call %STRING3. 
Teach us, and we will teach you"

"No. We do not require %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not require %STRING1."
"The proposition has merit. We accept."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"It is a point of principle with us that we do
not exchange important knowledge for antiquated, 
useless information. My apologies."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with the %STRING1.
Unfortunately, this contravenes certain basic 
precepts. We must, therefore, %STRING2 that you 
take all nessacery steps to end this alliance."

"The %STRING1 understand the precepts better than you."
"Then we are not allied with the %STRING1."

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You are at peace with the %STRING1.
This is not acceptable.  We must %STRING2 
you cancel the treaty."

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are expunging the taint of the 
so-called %STRING1 off the face of the world.  
We %STRING2 your participation and assistance"

"The %STRING1 do not merit expungement."
"We relish the opportunity to correct the error called %STRING1."


@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest cities; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"We require the use of %NUMBER0 gold,
and therefore request you to make it
available to us."

"I fail to comprehend your logic."
Loan them %NUMBER0 gold.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Our studies of the ancient texts reveal 
that you are obliged to loan us %NUMBER0 
gold.  We expect prompt compliance with
our request."

"We regret to inform you that your request has been denied."
Loan them %NUMBER0 gold.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We have discovered in the deepest archives a document which
clearly indicates that the cities you occcupy are in fact our
property.  We would, however, be happy to lease your cities back 
to you for %NUMBER0 gold (which we deem equal to their worth)."

"This request is both erroneous and unlawful."
Pay them %NUMBER0 gold.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, the world's %STRING2, needs funds to maintain the glory 
of the %STRING3 state. You have gold, and %STRING4 therefore requires
you to loan us %NUMBER0 measures of it."

"What a shame that such a request would run counter to all theory and doctrine."
Loan them %NUMBER0 gold.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"I have incurred a debt of some %NUMBER0 gold, which I do not
care to pay myself.  I have therefore decided that you are to 
pay the debt for me."

"Your position lacks merit."
Pay %NUMBER0 gold.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our exalted %STRING2, has a request to
make of you. %STRING4 needs to borrow %NUMBER0 gold,
to stave off imminent financial ruin."

"We are not %STRING1's personal financiers."
Loan %NUMBER0 gold.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"We have determined that only those who comprehend
the secret of %STRING1 are worthy to survive. Show us 
all your materials pertaining to that topic, so that 
we may ascertain whether to let you live."

"As you raised the topic, show us your documentation first."
"Have you no shame?" (Give secret of %STRING1.)


@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We do not care to endure all the long and
boring study that it would require to answer
the riddle of %STRING1.  We have therefore 
decided that you will give us the secret. 
Your promptness is appreciated."

"We will do you the courtesy of ignoring that shameful proposition."
"We will give you the secret of %STRING1, in hopes of shaming you."

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"If you were to give us the secret of %STRING1,
we might deem it acceptable to let you live."

"Your argument lacks cogency."
Give secret of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"A party of our scholars would like to study 
your records on the phenomenon called %STRING1.
Is this agreeable to you?"

"No. You are not ready for such knowledge."
Give secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, the exalted %STRING2, is concerned at the way
your research has been getting ahead of us. %STRING4 feels
that to continue our alliance as equals, we will at least 
need the results of your research on %STRING1."

"Then I fear that we will not be equals very long."
Turn over materials on %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"I am delighted to see you on your knees at last,
but I fear that it is not sufficient. You must 
also yield the secret of %STRING1!"

"Your proposition is both infamous and absurd."
Give secret of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"We have determined that this alliance does not
conform to theory, and so has never existed."

@BEGONE1
@width=320
@title=%STRING0 Emissary
"This alliance is without merit.  Please take all 
necessary steps to withdraw from our territory."

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We do not have troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"We have determined that your existence contradicts both
theory and doctrine. We shall employ war to end it"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"Your existence does not conform to doctrine.
We shall use this new thing that you call 'war'
to correct the problem."

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You will agree that this matter between us must now be resolved
through war.  Or perhaps you do not.  The point is moot."

@REJECT0
@width=320
@title=%STRING0 Emissary
"Then perhaps it would be better if we killed 
you, and then took what we liked from your 
corpses."

@RID0
@width=320
@title=%STRING0 Emissary
"We no longer acknowledge your right
to exist, and we shall presently take 
steps to address the matter."

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for that accursed Prognosticatron,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have the Doomsday Machine at your command, for
we would otherwise gladly teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Minister
The Supreme Legate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Minister
The Supreme Legate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=Defense Minister
"Exalted One! The enemy knows every move we make ahead of time.
No sane being can hope to prevail against the Prognosticatron!"
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
"Exalted One! We cannot maintain an offensive
against the Prognosticatron!" 
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Minister
"By initiating this war, we are in effect tampering with the Doomsday 
Machine. World opinion leaves us no choice but to accept a peace treaty."
Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Minister
The Doomsday machine cannot be ignored. World opinion 
leaves us no choice but to accept a cease fire.
Cease fire signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"The world dies. It is neither fitting nor proper that 
we should fight among ourselves at such an hour. Will 
you join forces with us, and be our ally?  I think 
that there is so much we could do for each other."

"I too have often thought these things. We accept your offer."
"Rude and vulgar persons often address strangers in a familiar tone."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Now that you have made the proper abasements,
the %STRING1 is willing to declare a cease
fire."

"We glad to have reached an understanding on this matter."
"But we only did it so as to better disappoint you now."

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"As your wretched Prognosticatron has no doubt told you,
we are powerless against it, and are therefore obliged to
offer you a cease fire, against all doctrine and logic."

"We are pleased to see that you have reconciled yourself to the facts."
"But alas, it has also told us not to accept."

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 are exhausted by this tedious, unending war.
Would you be amenable to a cease fire?"

"We accept-- and who can say whether it might lead to a lasting peace."
"No, we would prefer to end the conflict with YOUR DEATH!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"It does not make sense for us to squabble while the
world dies.  Will you sign a peace treaty?"

"Yes, we would welcome peace with the %STRING1."
"These terms do not fit our interpretation of the sacred texts."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So there is to be no peace, then. I 
must confess that there are times when 
I wonder if we understand you at all."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the will of the people. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the will of the people. Permanent peace
treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"Agreed! I think that there is a great deal the %STRING1 and
%STRING2 people can learn from one another.  Come walk with 
me, I should like us to be friends."

@TREATY
@width=320
@title=%STRING0 Emissary
"Then let there be peace between the followers
of the %STRING1 and %STRING2 methodologies. Peace 
now and peace forever. We cannot afford to fight 
each other while the world slides into ruin. 
So, now that we are at peace, how are we to go 
about saving the world?"

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"Then let the soldiers of the %STRING1
and %STRING2 states rest awhile."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our cease fire agreement with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"You are of course entirely correct to bring this 
error to our attention. Our troops have been 
withdrawn and those responsible for the mistake
have been subjected to penalties."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."

"%STRING1 does not interest us nearly so much as your demise."
"Intriguing. Let us see the texts you refer to."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"We have discovered that we owe you %NUMBER0 gold. Let us 
declare a cease fire so that we may present you with it."

"It is distasteful to beg."
"We find your new attitude encouraging."

@GROVEL
@width=320
@title=%STRING0 Emissary
"We find that we must dispense with doctrine and appeal 
to your sense of mercy. We will give you all of our gold 
(%NUMBER0) and every secret we have ever gleaned from the 
ancient texts if you allow us to live."

"We are unfamiliar with this concept you call 'mercy.'"
"The proposition is acceptable."

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then perhaps it would be best to resolve
the matter by killing you, after all."


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"As you like, but be advised that continued conflict 
would make it difficult to loan you %NUMBER0 gold."

"How fortunate that we do not require a loan."
"Thank you for bringing it to our attention." (Treaty Signed!)


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"Are we going to let the world die while we
bicker over trivialities?  I hope not."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"You worry me, my friend. There are times when 
your ideas border on the heretical.  You should
study the ancient texts less flippantly." 

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We find increasingly difficult to ignore your
heretical notions. Curb yourself in future."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We %STRING1 acknowledge our allience
with the %STRING2 folk and relish the 
oportunity to speak once more with our 
friend, %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"The %STRING1 welcome the opportunity to
discuss doctrinal matters with the %STRING2 
scholars and to speak once more with the 
worthy %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"The %STRING1 are glad that we have reached an accomadation
with our neighbors. How may we be of service?"

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"It is good to see you, my friend.  How goes it
with the %STRING2?"

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"It is always a pleasure to hear from our friends 
among the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We always regard a message from the %STRING2 as a matter of some interest."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"You know that we are always glad to hear 
from %STRING2.  I am therefore sure that you 
will understand it when I tell you that we 
haven't much time, at present."

@DOODY
@width=320
@title=%STRING0 Emissary
"You will make your proposal with all possible 
celerity."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"We were amused to see the part you played in the 
decline and fall of the %STRING1.  You are, however,
to play a different role in our history.  Do we 
understand one another?"

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"The %STRING1 will not thank you for the agreement you signed
them.  Be aware, we know who you are."

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We are not the ridiculous and pathetic %STRING1. 
Do not presume to trifle with us likewise."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"We will sign this doccument, for your record indicates that
to sign and not to sign mean much the same to you, and this
pleases our sense of irony."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"Though it pains us to say so, there are studies and rituals
which urgently require our complete attention."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"Your company is without charm or merit.  Be so good as to
impose it on us no further."


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"We are under assault by the unspeakable %STRING1 If you can
somehow hear this message, please send immediate assistance."

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"The %STRING1 will shortly be extinct.  We feel that world-
wide rejoicing will adequately commemorate the event."

@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."

@DIPLOMACYMENU
"Consider this discussion complete."
"Suggest a permanent strategic alliance."
"Suggest a permanent peace treaty."
"Have, I fear, an awkward favor to ask."
"Require a loan."
"Require you to withdraw your troops."
"Are no longer friends or allies."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose permanent peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share world maps.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Ally with you? Now, what do you suppose became of your last allies?  I 
do not recall... Oh yes, now I remember.  We decline your offer."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"An interseting idea.  And a frightening one.  
I fear that we are not clever enough to be 
your friends, and so must decline your generous 
offer."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"The %STRING1 have nothing to teach anyone but slavery, 
oppression and death. We do not care to know those things."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"But then some one might confuse us with those loathesome, notorious 
%STRING1 persons. I am sure you can understand our reluctance."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"And how would it profit us to become your protectors?  I must decline."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The %STRING2 dwell in levels and realms of theory and doctrine that few
other beings could hope to comprehend.  We cannot be your allies-- you are
like animals to us.  It makes us impatient just speaking to you."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"That is an interesting concept, but we do not presently
have time to discuss hypotheticals with you."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"But alas, I face financial ruin.  Without %NUMBER0 gold, I would
not be a worthy ally . . ."

Reject offer.
Throw in %NUMBER0 gold.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"I would be delighted to accept.  On a related topic, I 
must ask you for the loan of %NUMBER0 gold."

Reject offer.
Throw in %NUMBER0 gold.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"It poses a thorny doctrinal question.  Perhaps the 
ancient texts you have catalogued as "%STRING3,"
would shed some light on the matter . . ."

"What a shame that you will not have the oportunity."
"Very well, I think you'll find the book of %STRING3 supports the idea."


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"An intruiging concept.  To change the subject for a moment, 
we have always admired the %STRING1 art of %STRING3.  Will 
you teach it to us?"

"We fear that you would not understand it."
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"I can see that our respective ideologies are not so very far apart. 
You must, for example, agree that the %STRING4. should all die"

"I fear that you have misunderstood us."
"Oh, absolutely! We hate how the %STRING4 act as though we were equals."

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"But do we truly understand one another?  What, for example, does Doctrine
suggest about whether the deplorable %STRING4 deserve to rule themselves?"

"It suggests that you are distorting it to serve your own ends."
"The %STRING4 still rule themselves? We must take steps to correct this."

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"I knew that you weren't advanced enough to discuss doctrine with us."

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"I knew that your understanding of theory was not sophisticated enough
for you to have any kind of substantive conversation with us.  I 
merely wanted you to prove it."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"It is clear that this conversation 
can serve no further purpose"

@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
"Exalted one, they are not answering.
We are certain that they hear us, but
they do not respond."

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"I am afraid the record shows that it is always in 
our interest to do the opposite of what you suggest."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"And deny ourselves the pleasure of killing you? 
The prospect lacks savor."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"The idea has a cetain fascination, but I fear that we do not
presently have time to work out all the doctrinal implications."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"Here, take %STRING1 in appreciation of all you've done for us."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"Please accept %NUMBER0 gold as a token of our esteem 
for your commitment to non-aggressive foreign policies."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"You should have come to me before, my friend, if you 
needed a loan that badly.  For now, take %NUMBER0 gold."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"You will impose no further upon our friendship, which in
any case is at an end. Be so good as to leave my sight."

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Why do you make it so hard to be your friend?"

@FEEBLE
@width=320
@title=%STRING0 Emissary
"You're always so amusing when you try to threaten people."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"We could have achieved so much together... but your heart
was never really in it.  I hope that you suffer."

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then it seems that there is to be no peace. We will 
not forget the thing that you have done here today."

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"It is nessacery for you to attack. . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"I am unfamiliar with the %STRING1. Are you sure they exist?"

@ATWAR
@width=320
@title=%STRING0 Emissary
"The %STRING1 are already our enemies."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"The destruction of the %STRING1 could be a costly 
undertaking. We would need at least %NUMBER0 gold 
to even begin such a project."

"Ah, then we apologize for having suggested it."
"Of course, that was always understood."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"It is said that certain of the ancient texts suggest that 
the %STRING1 deserve annihilation.  Alas, we have no access 
to these doctrines, which we know as %STRING2 and %STRING3."

"But all theory and doctrine implies it. You don't need these texts."
"Then we will teach them to you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"It would be poor form to destroy our old allies the %STRING1
while they still owe us %NUMBER0 gold..."

"You are of course correct.  Pardon me for having suggested it."
"Then we will absolve their debt, and give you %NUMBER0 gold."

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"We would be happy to comply, but I fear that
we cannot spare so many troops from more important
duties.  Protecting us from you, for example.  A
military contingency that every group which 
encounters you has to face eventually."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Be advised, we know that you don't have it.
Please don't bother to shame yourselves"

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"Pardon us, but we have found a doctrinal conflict between the
%STRING1 theory of cartography and our own.  We cannot accept."

@MAPYES
@width=320
@title=%STRING0 Emissary
"The suggestion has merit. I am sure
that we both will benefit."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"It is well known that the %STRING1 texts are riddled
with fallacies and distortions.  We must decline."

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 to 
promote greater understanding between us?"

"No, we will not."
Give secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the tenets of %STRING1 in
exchange for our goodwill?"

"Alas, doctrine forbids it."
"Yes, it seems to us that you are ready for %STRING1."
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"The %STRING1 are not presently constructing a military
museum.  But we will let you know if we decide to do so."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=320
@title=%STRING0 Emissary
"Then waste our time no further!"

@ACCEPT
@width=320
@title=%STRING0 Emissary
"We the %STRING1 ones gratefully
accept your gift. Our thanks."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What sort of gift did you have in mind?"
"That will not be necessary."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"It was good to talk with you again, my friend.
We will speak again soon.  Until then, 
farewell."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"This has been a productive meeting.  We almost regret to 
see it end, now that our time has expired."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"It is required that you at once withdraw from the vicinity 
of %STRING1. There may have to be penalties if you delay."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We are thinking of using the technique called "War" to 
make your troops leave the vicinity of %STRING1.  Do you
think the idea has merit?"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"The presence of your troops near %STRING1 is causing some
anxiety among the populace.  For the good of the treaty, 
you should accelerate the time table for their withdrawal."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"We have a delicate matter to address.  There are rumors that 
the troops you have near %STRING1 have committed offenses against
the local population.  For the good of the treaty, we must ask 
that you withdraw entirely from %STRING2 held territory."


@TERMS
@width=320
@title=Foreign Minister
Remember that by the terms of our recently-signed peace 
treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 cities.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"We are considering the implications of our treaty.
Specifically, we are wondering if it gives you the 
chance to remove your personel from the vicinity of
%STRING1, before we kill them all."

@VIOLATOR
@width=320
@title=%STRING0 Emissary
"We regret to inform you that in order to comply with our
treaty, you must at once withdraw all personel from the 
vicinity of %STRING1."

"We will of course comply."
"Then the treaty is too flawed to adhere to."

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Would you agree that the troops you have 
stationed near %STRING1 merit death for 
violating the peace treaty?

"As we are already withdrawing them, the point is moot."
"We do not hold ourselves to such a literal interpretation."

@VIOLATE
@width=320
@title=%STRING0 Emissary
"%STRING1 regrets to inform you that in light of your recent
remarks, a state of violent hostilities now exists between us."

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest cities.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest cities.


@HELPME
@width=320
@title=%STRING0 Emissary
"We have uncovered a document that we feel may interest
you.  It suggests, first, that the so-called %STRING1 are
evil, and should not be allowed to live. Second, that we 
owe you %NUMBER0 gold."

"We have already examined this idea, and rejected it."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"It has come to our attention that the %STRING1. 
now pose a threat to the entire world's security.
We will loan you %NUMBER0 gold and teach you
the secret of %STRING2 if you join with us against 
them."

"We do not concur with your asessment."
Declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"We regret to inform you that we have
discovered your associates, the %STRING1,
plotting to destroy us both. We intend to
loan %NUMBER0 gold to whoever helps us 
expunge them from the world."

"Your argument does not satisfy the dictates of theory."
Declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"We regret to inform you that we have discovered your 
associates, the %STRING1, in violation of the attatched
points of doctrine.  Would you agree that they merit 
destruction? On a related topic, we are considering repaying
an ancient debt we owe you, of some %NUMBER0 gold and 
teaching you the secret of %STRING2 as well."

"Your interpretation of doctrine is seriously flawed."
"The %STRING1 and their heresies have become intolerable."


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We have found the %STRING1 in possession of certain heretical
doctrines.  We %STRING2 alliance with you for the duration of 
the hostilities."

"I fail to see the point of these hypothetical remarks."
Declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"The %STRING1 are unworthy to be your friends.
It is clear that we are destined to be your allies, 
not the absurd and repulsive %STRING1. Join us, 
crush them and we'll rule the world, side by side!
What do you say, my friend?"

"You are no one's friend."
Declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to attend the
%STRING1 symposium on %STRING2. 
It would of course be dishonorable
to use any information we divulge 
to you there for personal gain."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and cities.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Break treaty.


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We owe money to the %STRING1! It would be poor 
form to attack them so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a cease fire with the %STRING1. It 
would not be honorable to break it on a whim.

Cancel action.
Violate cease fire.

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Foreign Minister
Alas!  The will of the people forbids it. Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

Continue
Change Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device
Incite a Revolt

@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Bribe Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Intelligence Advisor
Our spy has escaped, and achieved veteran status!
She has been returned to %STRING1 to recuperate.

@BOND
@width=320
@title=Intelligence Advisor
Our spy has escaped unharmed!
She has been returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=Intelligence Advisor
Our spy was captured after completing her mission!

@NAILED
@width=320
@title=Intelligence Advisor
Our spy was captured before completing her mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Spy Orders
Shall our spy attempt to steal a specific
civilization advance?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Spy Orders
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall our spy attempt to steal technology anyway (she
cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Spy Orders
Shall we give our spy a primary target,
or tell her to use her judgement.

Use her judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting sabotage in an enemy capital, or against
city walls is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our spy reports that the enemy SDI complex
is surrounded by guard towers, razor wire,
and kill-bot patrols! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=International Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No thanks.
Cancel alliance.

@PRETEXT
@width=320
@title=International Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause an international incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"It wouldn't make sense for us to 
fight eachother while the world dies 
around us.  I shall therefore agree 
to forget about what just happened. But
you are making it hard to be your friend"

@INCIDENTWAR
@width=320
@title=Newspaper
International Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the Senate! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 gold.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use nuclear weapons!

@SDI
@width=320
@title=Defense Minister
S.D.I. Defense in %STRING0 thwarts nuclear attack!

@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

Forget it.
Pay %NUMBER0 gold.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a city's improvements
in a single turn.

@PARTISANS
@width=320
@title=Defense Minister
Desperate %STRING0 partisans take to the hills near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Science Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Sire, our power is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with other Martian civilizations.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=320
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
WONDERS OF THE AGE OF RUIN
WONDERS OF THE NEW DAWN
WONDERS OF THE REDACTION
WONDERS OF THE OVERLORDS


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Science Advisor
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=(Newspaper)
Scientists alarmed by diminished sunlight.
Ice Age feared!

@GLOBALWARMING
@width=320
@title=(Newspaper)
Global temperature plummets! Icecaps grow.
Severe drought.


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Domestic Advisor
The population of the %STRING1 empire
now exceeds %STRING2 citizens.

@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 caravan from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 gold.

@FOODCARAVAN
@width=420
@title=Trade Route
Food caravan from %STRING1 arrives in %STRING2.
Citizens plan feast in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 caravan from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Caravan
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Caravan
@button=Confirm and Zoom
Confirm %STRING0 caravan?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 are attepting to
reactivate the %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have given up all hope of
reactivating the %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly reactivated
the %STRING2!

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to labor at reactivating the
%STRING2, in one other city!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to work at reactivating the
%STRING2, in %NUMBER0 other cities!

@CAPTUREWONDER
@width=320
@title=Defense Minister
Our troops have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Defense Minister
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!

@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Paradrop!
%STRING0 %STRING1 make paradrop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The armed forces of a Democracy are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The cities of a Democracy cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
The Doomsday Machine forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Minister
Prognosicatron forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Defense Minister
%STRING1 attack near %STRING0!

@PEARLHARBOR
@width=320
@title=Defense Minister
%STRING0 %STRING1 catches %STRING2 ships in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Defense Minister
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 make amphibious assault!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Domestic Advisor
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Science Advisor
Explorers bring back photos of Mars from space!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 city.  Continue anyway?

Delay Settler production.
Build Settlers anyway (disbands city).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build space ship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 spaceship arrives on Earth!

@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 spaceship returns to Mars.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Civilization II
^^%STRING1 completes his epic history:
^^'The %STRING2 Civilizations of Mars!'

@HISTORIANS
11
The Revered Elder
Mnogdra the Mnemonist
He Who Records 
All-Seeing Ibb
The Ancient One
He Who Watches
Gnosis Gatherer
The Encyclopediast
First Keeper
Uulaa the Omniversalist
Venerable Sagacious Ixx


@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST

@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless

@ALLOWUN
@width=320
@title=Defense Minister
The Senate chooses to allow the action
under the guise of a "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=320
@title=Defense Minister
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the Barbarian %STRING0 has sent us
a message: "We shall mercilessly sack the city
of %STRING1 unless you pay us %NUMBER0 gold at once!"

"Do your worst!"
Pay %NUMBER0 gold.

@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airports.

@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airports!
Units may only be airlifted between
cities with airports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=Defense Minister
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Airlifts
The city of %STRING0 has already conducted
an airlift operation this turn.  Only one
unit may be lifted into or out of a city in
a single turn.

@WESHOT
@width=320
@title=Defense Minister
Our fighters have shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Defense Minister
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy fighters are based near our cities.  They
could intercept our air transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, you silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Defense Minister
What should we destroy?

@PILLAGEMENU
Farmland
Irrigation
Mining
Airbase
Fortress
Railroad
Road

@ALLIEDREPAIR
@width=320
@title=Defense Minister
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Defense Minister
Our capital is being overrun. Shall we pay
%NUMBER0 gold to evacuate the government to %STRING1 while
there is still time?

We cannot afford it, I fear.  Prepare yourselves.
Pay %NUMBER0 gold.

@ESCAPE
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 gold.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.

@CURSES
@width=320
@title=Spies Report
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Golden Age of Philosophy
The Golden Age of Philosophy begins in the
%STRING0 city of %STRING1! Great %STRING0
thinkers articulate scientific, moral, and
metaphysical systems which endure for centuries
to come.

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The new Engineers unit type can use the
Transform ("o") order to drastically
change the terrain type in a square.
Engineers also work twice as quickly as
Settlers in all ordinary tasks (roadbuilding,
irrigation, etc).

@NEWFORTRESS
@width=320
@title=New Order: Fortress
Our Settlers can now use the Fortress ("f")
order to build fortresses.  Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift ("l")
order to move between any of our cities with
Airports.  Our Settlers/Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Farmland
Our Settlers/Engineers may now use the Farmland ("i")
order to improve farmland in squares which already
contain irrigation. Farmland squares increase food
production by 50%%, but only for cities containing
the Supermarket improvement.

@NEWPARADROP
@width=320
@title=New Order: Paradrop
The new Paratrooper unit can use the Paradrop ("p")
order to airdrop within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).

@ADDTOTHRONE
Which section shall we improve?

@UPKEEP
@width=320
@title=Multiplayer Rules
That action is not permitted during upkeep; wait until
the main turn begins.

@MOVEPENDING
@width=320
@title=Multiplayer Referee
You cannot begin another action until your previous
one is resolved.  Wait until your last action (unit
move, city change, etc.) resolves; then try again.

@LOCKFAILED
@width=320
@title=Multiplayer Referee
Someone else is already resolving an action that may
affect this area; you must wait until that action is
complete.  Try again momentarily.

@LOCKFAILEDGLOBAL
@width=320
@title=Multiplayer Referee
A major game action (e.g. capturing a city) is
being resolved at this time; you must wait until
that action is complete.  Try again momentarily.

@MULTIFEATURE
@width=320
@title=Multiplayer Referee
Feature not yet supported in Multiplayer mode.

@WAITPICKTECH
@width=220
@title=Multiplayer Wait
Waiting for player to pick advance...

@WAITING0
@width=220
@title=Multiplayer Wait
Waiting for others to update cities...

@WAITING1
@width=220
@title=Multiplayer Wait
Waiting for others to select government...

@WAITING2
@width=220
@title=Multiplayer Wait
Waiting for others to update technology...

@HANGUP
@width=220
@title=Multiplayer Exit
Hanging up from game...

@WAITLOCK
@width=220
@title=Multiplayer Wait
Waiting for permission to move...

@WAITGLOBAL
@width=220
@title=Multiplayer Wait
Waiting for move to resolve...

@WAITACTION
@width=220
@title=Multiplayer Wait
Resolving unit orders...

@WAITPLUNDER
@width=220
@title=Multiplayer Wait
Waiting for player to select plunder...

@MULTIDONE
@width=320
@title=Multiplayer Referee
You have already acknowledged the end of your turn.
You must wait until your next turn before taking this
action.

@NETWAITING
@width=320
@title=Multiplayer Referee
The system is waiting for network traffic to clear.
Try again shortly.

@LOSTSERVER
@width=320
@title=Multiplayer
This machine has lost its connection to the server!

@LOSTIT
@width=320
@title=Multiplayer Referee
We have lost a network connection.  Attempting to
reestablish it . . .

@RECONNECTING
@width=320
@title=Multiplayer Referee
Reconnecting to other machine . . .

@SECONDMESSAGE
@width=320
@title=Multiplayer Referee
Reconnect complete. Resending data . . .

@SECONDFAILED
@width=320
@title=Multiplayer Referee
Second send failed.  Hanging up.

@NOSPACESHIPS
@width=320
@title=Space ships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?

No
Yes

@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, this will be recorded in your game score.
Do you really want to enable cheat mode?

No
Yes

@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!

@SLAM
Your civilization has conquered the entire planet!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Three-Lobed
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Seven Lobed
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@@CENTAURI
In the year %STRING0
voyagers from the planet Mars
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast interplanetary gulf.
Arriving in %STRING3
on the planet known as
Earth,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!

@@CENTAURI2
In the year %STRING0
voyagers from the planet Mars
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the planets.
Arriving in %STRING3
at the planet known as
Earth,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Mars
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the planets.

@CENTAURI2
Arriving in %STRING3
at the planet called Earth,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Mars set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the planets.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the planet, Earth,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Millennia later, archeologists 
from Earth discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II requires 8 megabytes of RAM in order to run.
However, it requires 16 megabytes of RAM to show
the 3D diplomatic heralds correctly. Therefore, if you have at
least 16 megabytes of RAM, you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers caravan arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
