@SCENARIO
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^For Mars, it is the Age of Ruin.  The Canals dry up and the cold waste grows.	
^
^^What fragments remain of Martian science and philosophy have sunk into dead 
^rituals.  Mars' great nations are now feuding tribes. Ennervation and decay and 
^death are all that lie ahead- and yet, could you rekindle the spark if you had the
^will?  Could you conquer this dying world before the last light fades? Or could you
^lead your people to the conquest of a younger, warmer globe?
^
^^You have five of the more dynamic Martian cultures to chose 
^from as your power-base. 

^	The Science Priests were the first to shake off the senility and begin to 
^build anew.  They seek to rediscover Mars' technological secrets in time to save 
^the world- or flee it.
^
^	The Unity of Llem exists to please its dread Overlord and serve his 
^unknowable plans.
^
^	The Dreaming Ones seek refuge in the realms of deeper conciousness.  Most 
^decadent and hedonistic of the Seven, they still might, if energized, prove a 
^formidable force for change.
^
^	The Archivists want to preserve and catalog the past in its most minute detail.
^
^	The Dread Redeemers seek to tear the past down and burn it.	
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