;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Mastery of Skies,   4,-2,  Rad, Too, 3, 4    ; AFl
Runic Inscription,  5, 1,  nil, nil, 0, 3    ; Alp
Mastery of Water,   3,-2,  Nav, Tac, 3, 0    ; Amp
Starcraft,          4, 1,  Mys, Mat, 1, 3    ; Ast
Runes of Wizardry,  4,-1,  ToG, Phy, 2, 3    ; Ato
Mastery of Roads,   6,-1,  Cmb, Stl, 3, 4    ; Aut
Goldcraft,          4, 1,  Tra, Rep, 1, 1    ; Ban
Mastery of Rivers,  4, 0,  Iro, Cst, 0, 4    ; Bri
Metalcraft,         6,-1,  nil, nil, 0, 4    ; Bro
Hunting,            5, 0,  nil, nil, 0, 2    ; Cer
Mastery of Elements,5,-1,  Uni, Med, 1, 3    ; Che
Mastery of Horses,  4,-2,  Feu, Hor, 1, 0    ; Chi
Lawgiver's Tome,    4, 1,  Alp, nil, 0, 2    ; CoL
Mastery of Warcraft,5,-1,  Mob, AFl, 3, 0    ; CA 
Elemental Inferno,  5,-1,  Ref, Exp, 2, 4    ; Cmb
Overlordship,       5, 0,  Phi, Ind, 2, 2    ; Cmn
Harnessed Thought,  4, 1,  Min, MP,  3, 4    ; Cmp
Orcish War Lore,    7,-1,  Dem, Met, 2, 0    ; Csc
Mastery of Stone,   4, 0,  Mas, Cur, 0, 4    ; Cst
Mastery of Gold,    4, 0,  Ind, Eco, 2, 1    ; Cor
Coins,              4, 1,  Bro, nil, 0, 1    ; Cur
Social Harmony,     5, 1,  Ban, Inv, 2, 2    ; Dem
Gold Lore,          4, 1,  Uni, Ban, 2, 1    ; Eco
Harnessed Spirit,   4, 0,  Met, Mag, 2, 4    ; E1 
Harnessed Aether,   4, 1,  E1,  Cor, 3, 4    ; E2 
Devicecraft,        4, 0,  Whe, Cst, 0, 4    ; Eng
Mastery of Earth,   3, 1,  Rec, SFl, 3, 2    ; Env
Eyes of Smeagol,    2,-1,  Cmn, Dem, 3, 0    ; Esp
Harnessed Volcano,  5, 0,  Gun, Che, 2, 4    ; Exp
Lordship,           4,-1,  War, Mon, 0, 0    ; Feu
Skycraft,           4,-1,  Cmb, ToG, 2, 4    ; Fli
Loyalty,            3,-2,  MT,  Csc, 2, 2    ; Fun
Runes of Power,     3, 0,  NP,  Sup, 3, 3    ; FP 
Natural Harmony,    3, 2,  Med, Cor, 3, 3    ; Gen
Forest Warcraft,    4, 1,  Cmn, Tac, 3, 0    ; Gue
Harnessed Fire,     8,-2,  Inv, Iro, 1, 0    ; Gun
Horse Friendship,   4,-1,  nil, nil, 0, 0    ; Hor
Town Guilds,        6, 0,  RR,  Ban, 2, 1    ; Ind
Mastery of Devices, 6, 0,  Eng, Lit, 1, 4    ; Inv
Mastery of Metals,  5,-1,  Bro, War, 0, 4    ; Iro
Warriors' Guild,    4,-1,  MP,  Gue, 3, 2    ; Lab
Runes of Warding,   4, 0,  NP,  MP,  3, 3    ; Las
Orcish Wargames,    5,-1,  Chi, Gun, 1, 0    ; Ldr
Mastery of Runes,   5, 2,  Wri, CoL, 0, 3    ; Lit
Dwarven Devices,    4,-2,  Stl, Tac, 2, 4    ; Too
Wizard's Compass,   4,-1,  Phy, Iro, 1, 3    ; Mag
Land Lore,          6,-1,  Alp, nil, 0, 1    ; Map
Stonecraft,         4, 1,  nil, nil, 0, 4    ; Mas
Resourcefulness,    5, 0,  Aut, Cor, 3, 4    ; MP 
Battle Lore,        4,-1,  Alp, Mas, 0, 3    ; Mat
Naturecraft,        4, 0,  Phi, Tra, 1, 1    ; Med
Alchemic Cauldron,  6,-2,  Gun, Uni, 1, 0    ; Met
Sprites of Burden,  4, 1,  Too, E2,  3, 4    ; Min
Orcish Armies,      8,-1,  Aut, Tac, 3, 0    ; Mob
Kingship,           5, 1,  Cer, CoL, 0, 2    ; Mon
Mastery of Spirit,  5, 1,  Phi, PT,  1, 2    ; MT 
Spirit Wisdom,      4, 0,  Cer, nil, 0, 2    ; Mys
Mastery of Seas,    6,-1,  Sea, Ast, 1, 1    ; Nav
Rune of Destruction,6,-2,  Ato, MP,  3, 3    ; NF 
Harnessed Fury,     3, 0,  NF,  E2,  3, 3    ; NP 
Wizardry,           6, 1,  Mys, Lit, 1, 2    ; Phi
Runes of Knowledge, 4,-1,  Nav, Lit, 1, 3    ; Phy
Transmuted Wood,    4, 1,  Ref, SFl, 3, 4    ; Pla
Pipework,           4, 0,  no,  no,  1, 4    ; Plu
Spiritcraft,        4, 0,  Cer, Hor, 0, 2    ; PT 
Farming,            4, 1,  nil, nil, 0, 1    ; Pot
Wizards' Farspeech, 5,-1,  Fli, E1,  3, 4    ; Rad
Mastery of Travel,  6, 0,  SE,  Bri, 2, 1    ; RR 
Earth Lore,         2, 1,  MP,  Dem, 3, 2    ; Rec
Dwarven Furnace,    4, 0,  Che, Cor, 2, 4    ; Ref
Nature's Bounty,    3, 1,  E1,  San, 3, 1    ; Rfg
Concordance,        5, 1,  CoL, Lit, 0, 2    ; Rep
Engines of War,     5,-2,  Cmp, Mob, 3, 0    ; Rob
Mastery of Aether,  6,-2,  AFl, E2,  3, 0    ; Roc
Mastery of Nature,  4, 2,  Med, Eng, 2, 1    ; San
Seacraft,           4, 1,  Map, Pot, 0, 1    ; Sea
Mastery of Spheres, 4, 1,  Cmp, Roc, 3, 3    ; SFl
Arcane War Mastery, 3,-2,  Sup, Rob, 3, 0    ; Sth
Dwarven Powerhouse, 4,-1,  Phy, Inv, 2, 3    ; SE 
Dwarven Smithies,   4,-1,  E1,  Ind, 2, 4    ; Stl
Runes of Holding,   4, 1,  Pla, Las, 3, 3    ; Sup
Orcish War Mastery, 6,-1,  Csc, Ldr, 2, 0    ; Tac
Spirit Inspiration, 3, 2,  MT,  Feu, 1, 2    ; The
Mastery of Stars,   4, 0,  Ast, Uni, 1, 3    ; ToG
Barter,             4, 2,  Cur, CoL, 0, 1    ; Tra
Wizards' Guild,     5, 1,  Mat, Phi, 1, 3    ; Uni
Orcish Warcraft,    4,-1,  nil, nil, 0, 0    ; War
Travelcraft,        4,-1,  Hor, nil, 0, 4    ; Whe
Runecraft,          4, 2,  Alp, nil, 0, 3    ; Wri
Runic Advancement,  1, 0,  FP,  Rec, 3, 3    ; FT 
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1 
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2 
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3 
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Castle,                   10, 0,    Mas,
Warriors' Hall,            4, 1,    nil,
Market Garden,             6, 1,    Pot,
Feast Hall,                4, 1,    Cer,
Marketplace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Water Supply,              8, 1,    Cst,
Coin Hoard,               12, 3,    Ban,
Storytellers' Hall,       12, 3,    MT, 
Wizards' Guild,           16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Hall of Songs,            10, 4,    Cst,
Dwarven Mine,             20, 4,    Ind,
Dwarven Workshop,         32, 6,    Rob,
Runic Guardian,           20, 4,    Las,
Recycling Center,         20, 2,    no, 
Dwarven Forge,            16, 4,    Ref,
Furnace of Aether,        24, 4,    E2, 
Furnace of Fury,          16, 2,    NP, 
Merchants' Guild,         16, 4,    Eco,
Drainage System,          12, 1,    San,
Harvest Store,             8, 3,    Rfg,
Traders' Guild,           20, 5,    Aut,
Wizard's Tower,           16, 3,    Cmp,
Runic Warden,             10, 2,    Roc,
Sea Fortress,              8, 1,    Met,
Sunlight Forge,           32, 4,    Env,
Harbour,                   6, 1,    Sea,
Sea Mine,                 16, 3,    Min,
Airmaster's Tower,        16, 3,    Rad,
Guardhouse,                6, 2,    Cmn,
Shipyard,                  8, 3,    Amp,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    Cor,
Elven Waybread,           20, 0,    Pot,
Bilbo's Storybook,        20, 0,    Alp,
Tower of the West,        20, 0,    Bro,
Guiding Light,            20, 0,    Map,
Palantir of Aragorn,      30, 0,    Ast,
Songs of Legolas,         30, 0,    Mys,
Boromir's War Horn,       30, 0,    Cer,
Orcish War Arena,         30, 0,    Feu,
Hammer of Thorin,         30, 0,    Eng,
Galadriel's Mirror,       20, 0,    Phi,
Sam Gamgee's Tales,       40, 0,    MT, 
Gandalf's Library,        30, 0,    Lit,
Voyage to the West,       40, 0,    Nav,
The Prancing Pony Inn,    30, 0,    Tra,
Dwarven Study Hall,       40, 0,    Inv,
Songs of Celeborn,        40, 0,    The,
Gandalf's Laboratory,     40, 0,    ToG,
Smaug's Hoard,            40, 0,    Eco,
Quest for the Ring,       40, 0,    RR, 
Elven Goblet,             40, 0,    Dem,
Saruman's Guile,          30, 0,    Ato,
Sauron's Vigilance,       60, 0,    Rad,
Dwarven Alliance,         60, 0,    E2, 
Crack of Doom,            60, 0,    NF, 
Council of Wizards,       60, 0,    Cmn,
Apollo Program,           60, 0,    no, 
Gandalf's Triumph,        60, 0,    Cmp,
Tom Bombadil's Song,      60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Elven Waybread
RR,         ; Bilbo's Storybook
Fli,        ; Tower of the West
Mag,        ; Guiding Light
E1,         ; Palantir of Aragorn
The,        ; Songs of Legolas
Met,        ; Boromir's War Horn
Mob,        ; Orcish War Arena
Ind,        ; Hammer of Thorin
Cmn,        ; Galadriel's Mirror
nil,        ; Sam Gamgee's Tales
nil,        ; Gandalf's Library
nil,        ; Voyage to the West
nil,        ; The Prancing Pony Inn
Aut,        ; Dwarven Study Hall
nil,        ; Songs of Celeborn
nil,        ; Gandalf's Laboratory
nil,        ; Smaug's Hoard
nil,        ; Quest for the Ring
nil,        ; Elven Goblet
nil,        ; Saruman's Guile
nil,        ; Sauron's Vigilance
nil,        ; Dwarven Alliance
nil,        ; Crack of Doom
nil,        ; Council of Wizards
nil,        ; Apollo Program
nil,        ; Gandalf's Triumph
nil,        ; Tom Bombadil's Song


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Serf,          Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Peasant,       nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Spearman,      Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
War Orc,       Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Bowman,        Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, War, 000000000000000
Troll,         Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Swordsman,     Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Battle Orc,    Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Great Troll,   nil, 0,  1.,0,  6a,4d,  2h,2f,  5,0,  0, Fun, 000100000000000
Rebel Orc,     nil, 0,  2.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Wolf Horde,    nil, 0,  1.,0,  5a,5d,  2h,2f,  6,0,  0, Tac, 000001000000000
Dark Orc,      nil, 0,  1.,0,  4a,6d,  2h,2f,  5,0,  1, Csc, 000000000000000
Orc Raider,    nil, 0,  1.,0,  8a,4d,  2h,2f,  8,0,  0, Amp, 000000000000100
Barrow Wight,  nil, 0,  1.,0,  8a,4d,  2h,3f, 10,0,  0, CA,  000000100000010
Orc Leader,    nil, 0,  1.,0,  4a,8d,  3h,3f, 10,0,  1, Lab, 000000000000000
Horseman,      Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Rider of Rohan,MT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Ent,           Mob, 0,  1.,0,  2a,4d,  4h,2f,  8,0,  1, Che, 000000000000000
Rohirrim,      Ldr, 0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, Chi, 000000000000000
Rohirrim Lord, RR,  0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Ldr, 000000000000000
Rohirrim King, nil, 0,  2.,0,  5a,2d,  2h,2f,  5,0,  0, RR,  000000000000000
Shadowfax,     nil, 0,  2.,0,  6a,4d,  3h,2f, 10,0,  0, Tac, 000011000000000
Ent Chief,     nil, 0,  1.,0,  4a,8d,  5h,2f, 14,0,  1, Mob, 000000000000000
Dwarf Warrior, Met, 0,  1.,0,  5a,2d,  1h,1f,  4,0,  0, Mat, 000000000000000
Fire Dwarf,    Too, 0,  1.,0,  5a,2d,  1h,2f,  6,0,  0, Met, 000000000000000
Fire Orc,      Rob, 0,  1.,0,  6a,3d,  2h,2f,  8,0,  0, Too, 000000000000000
Black Rider,   nil, 0,  2.,0,  8a,6d,  3h,2f, 14,0,  0, Esp, 000000001000000
Dragon Orc,    Sth, 1,  8.,6,  6a,3d,  2h,2f,  7,0,  0, Fli, 000000000010001
Dread Dragon,  Sth, 1,  8.,8, 10a,6d,  3h,2f, 14,0,  0, AFl, 000000000010001
Balrog,        nil, 1,  6.,8, 10a,8d,  4h,3f, 18,0,  0, Sth, 000000000010001
King Eagle,    nil, 1, 16.,10,  8a,4d,  2h,2f,  8,0,  3, SFl, 000000000010001
Ringwraith,    nil, 1, 12.,12, 10a,8d,  3h,2f, 16,0,  0, CA,  000000000010001
Galley,        Nav, 2,  3.,0,  1a,1d,  3h,1f,  4,2,  4, Map, 000000000100000
Warship,       Mag, 2,  3.,0,  2a,1d,  3h,1f,  4,3,  4, Nav, 000000000000000
Western Ship,  Ind, 2,  4.,0,  0a,2d,  3h,1f,  4,4,  4, Mag, 000000000000000
King's Ship,   NP,  2,  4.,0,  4a,2d,  4h,1f,  5,2,  2, Mag, 000000000000000
Ironclad,      E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, no,  000000000000000
Destroyer,     nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, no,  100000000000001
Cruiser,       Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, no,  100000000000001
AEGIS Cruiser, nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, no,  110000000000001
Battleship,    nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no,  000000000000001
Submarine,     nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Leviathan,     nil, 2,  5.,0,  3a,9d,  6h,2f, 16,8,  2, NP,  000000010000001
Sea Vessel,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Sea, 000000000000000
Fire Dragon,   nil, 1,  8.,8,  8a,6d,  3h,2f, 12,0,  0, Roc, 000000000010001
Rune of Death, nil, 1, 16.,1, 99a,0d,  1h,1f, 18,0,  0, SFl, 001000000000000
Wormtongue,    Esp, 0,  2.,0,  0a,0d,  2h,1f,  3,0,  6, Wri, 000000000000010
Gollum,        nil, 0,  3.,0,  0a,0d,  2h,1f,  3,0,  6, Esp, 000000000000011
Trader,        Cor, 0,  1.,0,  0a,1d,  3h,1f,  5,0,  7, Tra, 000000000000010
Merchant,      nil, 0,  2.,0,  0a,1d,  4h,1f,  5,0,  7, Cor, 000000000000010
Explorer,      Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Map, 000001000000010
Skeleton Horde,nil, 0,  2.,0,  5a,4d,  2h,2f,  7,0,  0, Phy, 000000000000000
Extra Ship,    nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Shelob,        nil, 0,  2.,6,  8a,6d,  4h,3f, 16,0,  0, Sup, 000000000010000
Long Move,     nil, 0, 42.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 2,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Gimli,         nil, 0,  1.,0,  2a,2d,  4h,1f,  4,0,  1, no,  000000000000000
Galadriel,     nil, 0,  1.,0,  2a,2d,  4h,1f,  4,0,  1, no,  000000000000000
Sauron,        nil, 0,  1.,0,  2a,2d,  4h,1f,  4,0,  1, no,  000000000000000
Saruman,       nil, 0,  1.,0,  2a,2d,  4h,1f,  4,0,  1, no,  000000000000000
Aragorn,       nil, 0,  1.,0,  2a,2d,  4h,1f,  4,0,  1, no,  000000000000000
Frodo,         nil, 0,  1.,0,  2a,2d,  4h,1f,  4,0,  1, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 3, 1,   yes, 1, 3,  1,  Grs,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 3, 1,   For, 0, 9,  1,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 3, 1,   For, 0, 6,  1,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 3, 1,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1, 6, 6,   yes, 3, 6,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 1,   yes, 1, 6,  1,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1, 6, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1, 9,  1,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0, 9, 1,   For, 0, 9,  1,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0, 9, 1,   For, 0, 9,  1,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Chieftain,     Chieftain
Land,           Lord,          Lady
Kingship,       King,          Queen
Overlordship,   Overlord,      Overlady
Loyal Nation,   Great Lord,    Great Lady
Concordance,    True Leader,   True Leader
Social Harmony, Beloved Leader,Beloved Leader

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Sauron,       Saura,               0, 1, 3, Land of Mordor,     Mordor's,    1,  0, -1,
Frodo,        Elanor,              0, 3, 3, Hobbits,            Halfling,   -1,  0,  1,
Gimli,        Gimla,               0, 5, 3, Dwarves,            Dwarven,     0,  0,  0,
Saruman,      Saruma,              0, 7, 3, Tower of Isengard,  Isengard's, -1,  0, -1,
Aragorn,      Arwen,               0, 2, 3, Men of Westernesse, Men's,       0,  0, -1,
Celeborn,     Galadriel,           1, 6, 3, Elves,              Elven,      -1,  0,  1,
Sauron II,    Saura II,            0, 1, 3, Land of Mordor,     Mordor's,    1,  0, -1,
Frodo II,     Elanor II,           0, 3, 3, Hobbits,            Halfling,   -1,  0,  1,
Gimli II,     Gimla II,            0, 5, 3, Dwarves,            Dwarven,     0,  0,  0,
Saruman II,   Saruma II,           0, 7, 3, Tower of Isengard,  Isengard's, -1,  0, -1,
Aragorn II,   Arwen II,            0, 2, 3, Men of Westernesse, Men's,       0,  0, -1,
Celeborn II,  Galadriel II,        1, 6, 3, Elves,              Elven,      -1,  0,  1,
Sauron III,   Saura III,           0, 1, 3, Land of Mordor,     Mordor's,    1,  0, -1,
Frodo III,    Elanor III,          0, 3, 3, Hobbits,            Halfling,   -1,  0,  1,
Gimli III,    Gimla III,           0, 5, 3, Dwarves,            Dwarven,     0,  0,  0,
Saruman III,  Saruma III,          0, 7, 3, Tower of Isengard,  Isengard's, -1,  0, -1,
Aragorn III,  Arwen III,           0, 2, 3, Men of Westernesse, Men's,       0,  0, -1,
Celeborn III, Galadriel III,       1, 6, 3, Elves,              Elven,      -1,  0,  1,
Sauron IV,    Saura IV,            0, 1, 3, Land of Mordor,     Mordor's,    1,  0, -1,
Frodo IV,     Elanor IV,           0, 3, 3, Hobbits,            Halfling,   -1,  0,  1,
Gimli IV,     Gimla IV,            0, 5, 3, Dwarves,            Dwarven,     0,  0,  0,
Saruman IV,   Saruma IV,           0, 7, 3, Tower of Isengard,  Isengard's, -1,  0, -1,
Aragorn IV,   Arwen IV,            0, 2, 3, Men of Westernesse, Men's,       0,  0, -1,
Celeborn IV,  Galadriel IV,        1, 6, 3, Elves,              Elven,      -1,  0,  1,


;
;   Trading Commodities
;
@CARAVAN
Orcskins,
Parchment,
Gold,
Wolfskins,
Glass,
Silver,
Elfcloaks,
Pipeweed,
Pottery,
Iron,
Ink,
Apples,
Granite,
Swords,
Shields,
Opals,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Apprentice
Novice
Adept
Warlock
Wizard
Ring Wielder

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













