;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
0       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
20       ; Monarchy  pays support for all units past this
20       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
0      ; Percent shield penalty for production type change
15      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Borg Tech,    1,4,  AFl, nil, 0, 4    ; AFl
Cardassian Technology,           1, 4,  Alp, nil, 0, 4    ; Alp
Dominion Technology, 1,4,  Amp, nil, 0, 4    ; Amp
Romulan Technology,          1, 4,  Ast, nil, 0, 4    ; Ast
Klingon Technology,      1,4,  Ato, nil, 1, 4    ; Ato
Ferengi Technology,         1,4,  Aut, nil, 3, 4    ; Aut
Federation Technology,            1, 4, Ban, nil, 2, 4    ; Ban
Photon Torpedoes,    1, 4,  nil, nil, 0, 4    ; Bri
Borg Tech 2,     1, 4,  Bro, AFl, 0, 4    ; Bro
Null,  5, 0,  no, no, 0, 2    ; Cer
Null,          5,-1,  no, no, 0, 1    ; Chi
Null,           4,-2,  no, no, 0, 2    ; Che
Null,       4, 1,  no, no, 0, 2    ; CoL
Null,      5,-1,  no, no, 0, 0    ; CA
Null,         5,-1,  no, no, 0, 4    ; Cmb
Null,          5, 0,  no, no, 0, 2    ; Cmn
Null,          4, 1,  no, no,  0, 4    ; Cmp
Null,       7,-1,  no, no, 0, 0    ; Csc
Null,       4, 0,  no, no, 0, 4    ; Cst
Null,    4, 0,  no, no, 0, 1    ; Cor
Null,           4, 1,  no, no, 0, 1    ; Cur
Null,          5, 1,  no, no, 0, 2    ; Dem
Null,          4, 1,  no, no, 0, 1    ; Eco
Matter-Antimatter,        4, 0,  Aut, nil, 0, 4    ; E1
Nanites,        4, 1,  Ban,  nil, 0, 4    ; E2
Null,        4, 0,  no, no, 0, 4    ; Eng
Null,   3, 1,  no, no, 0, 2    ; Env
Null,          2,-1,  no, no, 0, 0    ; Esp
Null,         5, 0,  no, no, 0, 4    ; Exp
Null,          4,-1,  Ato, nil, 0, 0    ; Feu
Null,             4,-1,  no, no, 0, 4    ; Fli
Null,     3,-2,  no,  no, 0, 2    ; Fun
Null,       3, 0,  no,  no, 0, 3    ; FP
Null,3, 2,  no, no, 0, 3    ; Gen
Null,  4, 1,  no, no, 0, 0    ; Gue
Null,          8,-2,  no, no, 1, 0    ; Gun
Null,   4,-1,  no, no, 0, 0    ; Hor
Null,  6, 0, no,  no, 0, 1    ; Ind
Phasers,          6, 0,  Aut, nil, 1, 4    ; Inv
Null,       5,-1,  no, no, 0, 4    ; Iro
Null,        4,-1,  no,  no, 0, 2    ; Lab
Null,          4, 0,  no,  no,  0, 3    ; Las
Null,         5,-1,  no, no, 0, 0    ; Ldr
Null,           5, 2,  no, no, 0, 3    ; Lit
Null,      4,-2,  no, no, 0, 4    ; Too
Null,          4,-1,  no, no, 0, 3    ; Mag
Null,         6,-1,  no, no, 0, 1    ; Map
Null,            4, 1,  no, no, 0, 4    ; Mas
Null,    5, 0,  no, no, 0, 4    ; MP
Null,        4,-1,  no, no, 0, 3    ; Mat
Null,           4, 0,  no, no, 1, 1    ; Med
Null,         6,-2,  no, no, 0, 0    ; Met
Null,    4, 1,  no, no,  0, 4    ; Min
Null,     8,-1,  no, no, 0, 0    ; Mob
Null,           5, 1,  no, no, 0, 2    ; Mon
Null,         5, 1,  no, no,  0, 2    ; MT
Null,          4, 0,  no, no, 0, 2    ; Mys
Null,         6,-1,  no, no, 0, 1    ; Nav
Null,    6,-2,  no, no,  0, 3    ; NF
Null,      3, 0,  no,  no,  0, 3    ; NP
Null,         6, 1,  no, no, 0, 2    ; Phi
Null,            4,-1,  no, no, 0, 3    ; Phy
Null,           4, 1,  no, no, 0, 4    ; Pla
Null,           4, 0,  no,  no,  0, 4    ; Plu  (Cst & Pot)
Null,         4, 0,  no, no, 0, 2    ; PT
Genesis,            4, 1,  nil, nil, 0, 1    ; Pot
Null,              5,-1,  no, no,  0, 4    ; Rad
Null,           6, 0,  no, no,  0, 1    ; RR
Null,          2, 1,  no, no,  0, 2    ; Rec
Null,           4, 0,  no, no, 0, 4    ; Ref
Null,      3, 1,  no,  no, 0, 1    ; Rfg
Null,       5, 1,  no, no, 0, 2    ; Rep
Null,           5,-2,  no, no, 0, 0    ; Rob
Null,           6,-2,  no, no,  0, 0    ; Roc
Null,         4, 2,  no, no, 0, 1    ; San
Null,          4, 1,  no, no, 0, 1    ; Sea
Null,       4, 1,  no, no, 0, 3    ; SFl
Null,            3,-2,  Ban, nil, 0, 0    ; Sth
Null,       4,-1,  no, no, 0, 3    ; SE
Null,              4,-1,  no,  no, 0, 4    ; Stl
Null,     4, 1,  no, no, 0, 3    ; Sup
Null,            6,-1,  no, no, 0, 0    ; Tac
Null,           3, 2,  no,  no, 1, 2    ; The
Null,  4, 0,  no, no, 1, 3    ; ToG
Null,              4, 2,  no, no, 0, 1    ; Tra
Null,         5, 1,  no, no, 0, 3    ; Uni
Null,       4,-1,  no, no, 0, 0    ; War
Null,          4,-1,  no, no, 0, 4    ; Whe
Null,            4, 2,  no, no, 0, 3    ; Wri
Deep Space Discoveries,  1, 0,  no,  no, 0, 3    ; ...
User Def Tech a,    3, 0,  no,  no,  0, 0    ; U1
Trade,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Command Centers,                   10, 0,    nil,
Trainning Facilities,                 4,  1,    nil,
Food Storage,                  6,  1,    nil,
Alien Cultures Centers,                   4,  1,    nil,
Training Posts,              8,  1,    nil,
Reserch Centers,                  8,  1,    nil,
Planetary High Court,               8,  1,    nil,
Planetary defences,               8,  0,    Ban,
Biosphers,                 8,  2,    nil,
Commerce Center,                     12, 3,    nil,
Medical Centers,                12, 3,    nil,
Spaceship Design Centers,               16, 3,    nil,
Public Transporters,             16, 4,    nil,
Holo-Suites,                10, 4,    nil,
Replication Certers,                  20, 4,    nil,
Starship ConstructionYards,      32, 6,    Ban,
Planetary Shields,              20, 4,    Ban,
Recycling Center,         20, 2,    nil,
Dilithium Generators,              16, 4,    nil,
Hydro Plants,              24, 4,    Ban,
Antimatter  Power Plants,            16, 2,    nil,
Latinum Exchange,           16, 4,    nil,
Atmosphere Regulators,             12, 2,    nil,
Food Replicator Centers,               8, 3,    Ban,
Transporter Networks,            20, 5,    nil,
Glactic Science centers,             16, 3,    nil,
Orbital Phasor Platforms,      10, 2,    Ban,
Modulating Shield Generator,          8, 1,    Ban,
Quantum Power Plant,              32, 4,    nil,
Space Port,                   6,  1,    Ban,
Asteroid Mining Station,        16, 3,    Ban,
Shuttle Port,                  16, 3,    nil,
Security Stations,           6,  2,    nil,
Starbase,            8,  3,    Ban,
SS Structural,            8,  0,    nil,
SS Component,             16, 0,    nil,
SS Module,                32, 0,    nil,
(Profitization),         60, 0,    nil,
Central Replication Unit,                 20, 0,    Ban,
Pleasure Planet,          20, 0,    Ban,
Ferengi Trade Commission,                 20, 0,    Aut,
Transwarp,               20, 0,    nil,
Daystrom Institute,            30, 0,    nil,
Tribbles,                   30, 0,    Ban,
Neutral Zone,               30, 0,    nil,
Kahless' War Academy,    30, 0,    Ato,
Founders Crusade,   30, 0,    Amp,
Romulan Embassy,     20, 0,    Ast,
Starfleet Command,    40, 0,    Ban,
Vulcan Science Academy,  30, 0,    Ban,
Borg Assimilion,    40, 0,    AFl,
United Earth,    30, 0,    Ban,
Starfleet Science,      40, 0,    Ban,
Holo-Deck,   40, 0,    nil,
Ferengi Tech Acquisition,   40, 0,    Aut,
Zek's Trading Co., 40, 0,    Aut,
Kirk's Voyages,          40, 0,    Ban,
Sentience Intrinsic Rights,        40, 0,    nil,
Galactic Peace,             30, 0,    nil,
Obsidian Order,         60, 0,    Alp,
Praxus power Station,               60, 0,    nil,
Project Genesis,        60, 0,    Ban,
United Federation,           60, 0,    Ban,
Extra-Galactic Travel,           60, 0,    nil,
Bajoran Wormhole,             60, 0,    Ban,
Vidiian Medical Treatments,          60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Ban,        ; Central Replication Unit
nil,        ; Pleasure Planet
nil,        ; Ferengi Trade Commission
nil,        ; Transwarp
Ban,        ; Daystrom Institute
nil,        ; Tribbles
nil,        ; Neutral Zone
nil,        ; Kahless' War Academy
nil,        ; Founders Crusade
nil,        ; Romulan Embassy
nil,        ; Starfleet Command
nil,        ; Vulcan Science Academy
nil,        ; Borg Assimilion
nil,        ; United Earth
nil,        ; Starfleet Science
nil,        ; Holo-Deck
nil,        ; Ferengi Tech Acquisition
nil,        ; Zek's Trading Co.
nil,        ; Kirk's Voyages
nil,        ; Sentience Intrinsic Rights
nil,        ; World Peace
nil,        ; Obsidian Order
nil,        ; Praxus power Station
nil,        ; Project Genesis
Ban,        ; United Federation
nil,        ; Extra-Galactic Travel
nil,        ; Bajoran Wormhole,
nil,        ; Vidiian Medical Treatments


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Terraformers,     Bri, 0,  1.,0,  0a,1d,  2h,1f,  40,0,  5, Pot, 000000000000000
Vor'cha Class,    nil, 2,  10.,0,  10a,8d,  3h,2f,  15,0,  0, Ato, 000000100010000
Battle Cruiser,     nil, 2,  7.,0,  6a,6d,  2h,2f,  6,0,  0, Ato, 000000100010000
B'rel Bird-of-Prey,      nil, 1,  7.,0,  6a,6d,  2h,1f,  10,0,  0, Ato, 000000100010000
USS Enterprise,   nil, 2,  20.,0,  22a,20d,  4h,4f,  60,4,  2, no,  010000010010101
USS Defiant,    nil, 2,  18.,0,  25a,18d,  4h,4f, 60,4,  2, no,  010000110010001
DS9,    nil, 2, 1.,0, 8a,25d,  4h,2f, 60,8,  2, no,  010000010010001
Guards,   Bro, 0,  0.,0,  1a,5d,  2h,1f,  10,0,  1, AFl, 000000000000000
USS Voyager,   nil, 2,  25.,0,  18a,20d,  4h,4f,  60,0,  0, no,  010000000010101
Assault Pods,    nil, 0,  4.,0,  5a,4d,  2h,1f,  10,0,  0, nil, 100001100010111
Jem'Hadar Attack Craft,    nil, 1,  5.,0,  6a,6d,  2h,1f,  10,0,  0, Amp, 000000100010000
Jem'Hadar Patrol,     nil, 2,  7.,0,  10a,10d,  3h,2f,  5,0,  0, Alp, 000000000010000
Jem'Hadar Warship,      nil, 2,  7.,0,  14a,10d,  2h,1f,  15,6,  0, Amp, 010000000010000
Jem'Hadar, nil, 0,  0.,0,  1a,5d,  2h,1f,  10,0,  1, Alp,  000000000000000
Kirk's Enterprise,    nil, 2,  15.,0,  25a,30d,  8h,4f,  60,0,  2, no,  010000000010101
Assault Ship,     Amp, 1,  5.,0,  4a,5d,  2h,1f,  10,0,  0, Alp, 000000100010000
Galor-Class Warship,      Amp,  2,  8.,0,  8a,8d,  3h,2f,  15,0,  0, Alp, 000000000010000
Planet Assault Ship,     Amp,  2,  6.,0,  3a,5d,  2h,1f,  15,6,  2, Alp,  010000010010000
Troops,    Amp, 0,  0.,0,  1a,5d,  2h,1f,  10,0,  1, Alp,  000000000000000
Ferengi Shuttle,      Ban, 1,  4.,0,  4a,5d,  2h,1f,  15,0,  0, Aut, 000000100010000
Breen Warship,     nil, 2,  6.,0,  12a,8d,  3h,2f,  10,0,  0, Amp, 000000000010000
Marauder,      Ban, 2,  6.,0,  10a,8d,  4h,2f,  25,4,  2, Aut, 000000010010000
DS K-7,    nil, 2, 2.,0, 8a,25d,  4h,2f, 60,8,  2, no,  010000010010001
Borgs,    Aut, 0,  0.,0,  1a,8d,  2h,1f,  10,0,  1, AFl,  000000100000000
Romulan Scout,       nil, 1,  4.,0,  4a,5d,  2h,1f,  15,0,  0, Ast, 000000100010000
Bird-of-Prey,    nil, 2,  6.,0, 6a,4d,  2h,1f,  15,0,  0, Ast, 000000100011000
Attack Cruiser,     nil, 2,  8.,0, 8a,8d,  2h,2f,  18,0,  0, Ast, 000000100010000
Warbird,      nil, 2, 10.,0,  12a,8d,  3h,2f,  20,4,  2, Ast, 000000110010000
Imperial Base,       nil, 2,  4.,0, 3a,15d,  4h,1f, 30,5,  2, Ast, 010000010010000
Defense Forces,   nil, 0,  0.,0, 1a,4d,  2h,1f, 10,0,  1, Ast,  000000000000000
Planet Assault Ship,   nil, 2, 6.,0,  3a,5d,  2h,1f,  15,6,  2, Ato, 010000110010000
Tholian Guard,  Bri, 0, 0.,1, 1a,4d,  2h,1f, 10,0,  1, nil, 000000000000000
Freighter,      nil, 0,  10.,0,  0a,5d,  1h,1f,  15,0,  7, U2, 000000000000010
Planet Killer,      nil, 0,  5.,0,  30a,20d,  4h,2f,  60,0,  0, no,  010000010010101          
K'Vort Bird-of-Prey,      nil, 2,  8.,0,  8a,5d,  2h,2f,  15,0,  0, Ato, 000000100010000
Photon Torpedo Spread,    nil, 1,  5.,1,  8a,5d,  2h,1f,  10,1,  4, nil, 101000000010001
Dominion Base,   nil, 2,  4.,0,  3a,15d,  4h,1f,  30,5,  2, Amp, 010000010010000
Tholian Ship,      Bri, 0,  1.,0,  8a,8d,  2h,2f,  5,0,  0, nil, 010000010010101
Warrior,      nil, 0,  0.,1,  1a,5d,  2h,1f,  10,0,  1, Ato, 000000000000000
Shuttle,   nil, 1,  4.,0,  4a,5d,  2h,1f,  15,0,  0, Ban, 000000100010000
Excelsior Class,    nil, 2,  10.,0, 8a,10d,  3h,2f,  25,0,  0, Ban, 000000100010001
Miranda Class,      nil, 2,  8.,0,  6a,5d,  2h,1f, 10,0,  0, Ban, 100000100010001
Colonist Ship,    nil, 1,  8.,0,  0a,3d,  2h,1f,  5,1,  5, Ban, 010001000000001
Quantum Msl,  nil, 1, 6.,1, 18a,5d,  1h,2f,  20,0,  0, Bri, 101000000000001
Starfleet Transport, nil, 2, 10.,0, 3a,8d,  2h,1f, 15,6,  4, Ban, 010000000010000
Diplomatic Envoy,     nil, 0,  12.,0,  0a,6d,  2h,1f,  60,4,  6, Ban, 000001110000011
Constellation Class,          nil, 1,6.,2,  6a,8d,  4h,2f,  15,0,  3, Ban, 100000000010001
Constitution Class,      nil, 2,  10.,0,  8a,8d,  2h,2f, 20,0,  0, Ban, 110000100010001
Galaxy Class,      nil, 2,  12.,0,  10a,8d,  4h,2f,  30,0,  0, Ban, 010000100010001
Starbase,     nil, 2,  4.,0,  2a,15d,  4h,1f,  40,5,  2, Ban, 010000110010001
Security,   nil, 0,  0.,0,  1a,5d,  2h,1f,  10,0,  1, Ban,  000000000000001
Borg Base Ship,      Aut, 2,  10.,0,  14a,10d,  4h,2f,  4,6,  2, AFl, 010000010010000
Sphere,       Aut, 1,  8.,0,  8a,8d,  2h,2f,  1,0,  0, AFl, 000000100010000
Cube,      Aut, 2,  10.,0,  12a,10d,  4h,2f,  2,0,  0, AFl, 010000000010000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Star,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Solar Space,     2,2,  0,2,2,   yes, 4, 5, 1,   yes, 4,15,  0,  Grs,   ; Pln
Planetary Space,  2,2,  2,4,4,   yes, 2, 5, 2,   yes, 4,10,  0,  Hil,   ; Grs
Nebular,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Irregular Galaxy,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Small Planet,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Asteroid,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Solar System,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Wormhole,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Neutral Zone,     3,1,  0,0,0,   no, 0,0, 0,   no, 0,0,  0,  Pln,   ; Jun
Deep Space,      1,2,  1,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Comet,      1,2,  3,1,0,
Gravitational Field,    1,2,  1,3,0,
Double Planet,  1,2,  2,1,0,
Supernova,   2,3,  3,2,0,
Large,       2,4,  1,2,0,
Dead,       3,6,  0,1,6,
Ice,       1,2,  3,1,0,
Radioactive,      2,2,  1,1,4,
Whirlpool,       2,3,  1,4,0,
Romulan,       3,1,  0,0,0,
New Star,       1,2,  3,0,2,
Comet,        1,2,  0,4,0,
Solar Energy,      1,2,  3,1,0,
Moon,  1,2,  2,1,0,
Owl,       2,3,  1,2,3,
Space Junk,       2,4,  1,0,4,
Dead,       3,6,  0,4,0,
Iron,       1,2,  2,0,3,
New,        2,2,  0,4,0,
Spiral,      2,3,  3,0,4,
Romulan,      3,1,  0,0,0,
Star,     1,2,  2,2,3,




@GOVERNMENTS
Centralized,        ,
Centralized,      ,
Union,       ,
Federation,      ,   
Star Empire, ,
Empire,        ,
Alliance,      ,
;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Consul Veral,       Consul Veral,               0, 1, 2, Romulans,      Romulan,   1,  1,  -1, 
Legit Demar,    Legit Demar,             0, 2, 3, Cardassians, Cardassian, 1, 1, -1,
Chancellor Gowron,    Chancellor Goworn,       0, 3, 0, Klingons,     Klingon,      1, 1,  -1,   
Grand Nagus Zek,     Grand Nagus Zek,           0, 4, 0, Ferengi,   Ferengi,    1,  1,  1, 
Picard,  Chapel,        0, 5, 1, UFP,   UFP,   -1,  -1,  1,    
Founder Maluk,   Founder  Maluk,           1, 6, 2, Dominion,      Dominion,       1,  1, -1,    
Collective,Collective,     0, 7, 1, Borg,     Borg,      1,  1,  -1,  
Lakhan,        Lakhana, 1, 1, 3, Rebels,    Rebel Allience,     1,  0, -1,     2, Gen., Gen., 4, 1st Leader, 1st Leader
Daridion,        Daridion,             0, 2, 0, Unionist,       Independence Union,    1,  0,  0,
Kai Greul,    Kai Greul,         0, 3, 3, Separatist,      Separatist,      1,  1,  1,     4, Major, Major, 6, Major, Major
High Council,    High Council,              0, 4, 0, League,     Alpha League,       0, -1,  1,
Quintari, Quintari,             0, 5, 2, Syndicate,     Syndicate,     0,  0,  1,     3, Chairman, Chairman
Gaal,   Gaal,         1, 6, 3, Cooprative,     Cooprative,     0,  1,  0,     4, Lord Protector, Protector, 6, Prime Minister, Prime Minister
Gen-Far, Gen-far,              0, 7, 0, G.F. Guerillas,     Galactic Front,      1,  1, -1,
Konsab,    Konsab,            1, 1, 0, G.I.Rebels,      G.I. Rebel League,     -1,  1,  0,     4, citizen, citizen
Tokug,     Tokug,           0, 2, 2, Unionist,    Independence Union,    1, -1, -1,     2, Minister, Minister, 6, Minister, Minister
Guril,       Guril,            1, 3, 3, Separatist,     Separatist,      1,  1,  0,     1, Warlord, Warlord
Sentuk,    Sentuk,            1, 4, 3, League,     Defence League,    -1,  1, -1,     4, Archbishop, Archbishop
Xerkas,       Xerkas,        0, 5, 0, Syndicate,    Syndicate,     0, -1,  0,     2, Chairman, Chairman,  4, Chairman, Chairman
Haan-baal,     Haan-baal,                0, 6, 1, Cooprative, Cooprative, 0,  0, -1,
Ja-wea, Ja-wea,           0, 7, 0, G.F. Guerillas,       Galactic Front,       0,  0,  0,     1, Gen., Gen., 2, Gen., Gen.

Adini,    ...,     0, 5, Rebels,       Rebel Union,        1,  0,  1,     4, citizen, citizen, 2, citizen, citizen
Wallpa,  ...,     0, 1, S.P. Guerillas,       Separatist Front,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Alien Goods,
Fibers,
Computers,
Clothing,
Tools,
Dilithium,
Carbon,
Warp Drives,
Stimulants,
Weapons,
Tritanium,
Medicines,
Antimatter,
Dark Matter,
Hytritium,
Plasma,


@ORDERS
Fortify,            F
Fortified,          F
Patrol,              S
Not used,     F
Build Shtl. Route,         R
Build Agriculture,   I
Build Mine,         m
Tranaform,          O
Clean Pollution,    p
Build Starbase,      E
Go to,              G


@DIFFICULTY
Ensign
Lieutenant
Lt. Commander
Commander
Captian
Admiral

@ATTITUDES
Respectful
Friendly
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













