Readme File for Superwars

by Draco 
e-mail:rdb1972@aol.com or borensgd@jmu.edu (after Aug. 29, 1998, or whenever the server's fixed)

Before I even begin this I would like to thank all the people that made the artwork used in this scenario. A great deal of it came of the allunits.gif file by Michael D. McCart and the Star Wars Dark Side Modpack by Fabiano (Lord). If you find one of your units that has had your initials removed (I didn't do it, I swear!), just e-mail and let me know about it.

Now that that's all done, I would like to talk about the scenario in general. It's a Star Wars scenario set after the Battle of Endor but before Thrawn, when the Empire was still the dominant force in the galaxy.  There are a lot of planets that have declared themselves neutral (guess what civilization represents them!) and other less powerful entities.  I STRONGLY recommend you play as the New Republic or the Empire.  The Dornean Confederacy is a very interesting third power that is fun to play. The Yevethans have a very small industrial base but also have many powerful warships captured during the Imperials flight coreward (including an SSD!). They are easily elimiated by the New Republic so watch yourself in those situations.  The Bounty Hunters Alliance is a great annoyance to the Republic and the Confederacy if not watched carefully.

Basic strategy is as follows.
Fighters are fairly worthless against frigates and larger ships. The same goes for torpedoes.
There are NO nuclear-type weapons.
Calamari Cruisers are slightly less powerful than Imperial Star Destroyers so they are best used in packs.
Super Star Destroyers have incredible firepower and hitpoints (duh, they're the command ships of the Imperial Navy) attack with lots and lots of ships (it usually takes three Calamaris at the Chieftain level!!!!).
Carrack Crusiers are remarkably effective ships for their cost.
Strike Crusiers are worthless.
The Empire needs to...wait...don't want to ruin the surprise.
Tech comes as a eresult of events (the tech paradigm is 32000/10)
This scenario is very long, you should have no trouble.
All the govts. are fundamentalist and can support 15 units free.
Frigates can carry fighters, use them as long-range scouts (the Empire has many such units).
Sorry about the repeated sound effects, they were a pain to find (assuming you managed to get them at all, they make up one helluva large file).
Enjoy!! Comments, suggestions, ideas, hate mail? send them to the address above.

Tanx for getting this scenario and to all the artistically inclined people who made it possible.
Draco.   