;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
16      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
40      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Marksmanship, 	    	5, 0,  Amp, nil, 0, 4    ; AFl
Alphabet,           	6, 1,  nil, nil, 0, 3    ; Alp
Scouting,	    	5, 0,  nil, nil, 0, 0    ; Amp
Astronomy,          	5, 1,  Map, nil, 1, 3    ; Ast
Swordsmanship,      	5,-1,  Iro, nil, 0, 3    ; Ato
Dream of the Dragon,	1,-2,  no,  no,  4, 4    ; Aut
Banking,           	5, 1,  Tra, nil, 1, 1    ; Ban
Bridge Building,    	5, 0,  Cst, nil, 1, 4    ; Bri
Bronze Working,     	5,-1,  nil, nil, 0, 4    ; Bro
Religious Rituals,  	5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            	5,-1,  Plu, nil, 4, 3    ; Che
Chivalry,           	5, 2,  Feu, CA,  2, 0    ; Chi
Code of Laws,       	6, 1,  Lit, Cer, 1, 2    ; CoL
Tactics,            	5,-1,  AFl, Hor, 1, 0    ; CA
Lores of Virtue,    	5, 2,  Chi, nil, 2, 4    ; Cmb
Axiom of Hope,       	5, 0,  Env, nil, 2, 2    ; Cmn
Virtue of Justice,  	5, 1,  Mob, nil, 2, 4    ; Cmp
Virtue of Valour,   	5,-1,  Cmb, Env, 2, 0    ; Csc
Construction,       	5, 0,  Iro, nil, 1, 4    ; Cst
Capitalism,	    	5, 0,  NF,  Eco, 3, 1    ; Cor
Currency,           	5, 1,  CoL, nil, 1, 1    ; Cur
Axiom of Love,       	5, 1,  NP,  Fun, 2, 2    ; Dem
Economics,          	5, 1,  Ban, nil, 2, 1    ; Eco
Virtue of Grace,    	5, 0,  Fli, nil, 2, 4    ; E1
Virtue of Tolerance,	5, 1,  Lab, nil, 2, 4    ; E2
Engineering,        	7, 0,  Bri, nil, 1, 4    ; Eng
Virtue of Hope,     	5, 1,  Cmb, nil, 2, 2    ; Env
Virtue of Honour,   	5, 1,  Cmb, nil, 2, 0    ; Esp
Advanced Engineering,	5, 0,  Eng, nil, 2, 4    ; Exp
Feudalism,          	5,-1,  PT,  Stl, 2, 0    ; Feu
Virtue of Humility,     5, 2,  FP,  Ldr, 2, 4    ; Fli
Axiom of Justice,	5,-1,  Cmp, nil, 2, 2    ; Fun
Virtue of Inspiration,	5, 0,  Cmn, nil, 2, 3    ; FP
Virtue of Dedication,	5, 2,  Gue, Gun, 2, 3    ; Gen
Virtue of Empathy,  	5, 1,  Cmb, nil, 2, 0    ; Gue
Virtue of Sacrifice,	5,-2,  Mon, nil, 2, 0    ; Gun
Horseback Riding,   	5,-1,  Amp, nil, 0, 0    ; Hor
Dark Sorcery,		1, 0,  no,  no,  3, 1    ; Ind
Invention,           	5, 0,  Exp, AFl, 2, 4    ; Inv
Iron Working,       	5,-1,  Bro, Mat, 0, 4    ; Iro
Virtue of Redemption,   5, 1,  E1,  nil, 2, 2    ; Lab
Virtue of Compassion,   5, 0,  E2,  nil, 2, 3    ; Las
Virtue of Prudence,     5, 1,  Gen, nil, 2, 0    ; Ldr
Literacy,           	5, 2,  Wri, nil, 0, 3    ; Lit
Musicianship,      	5, 2,  Gen, nil, 3, 4    ; Too
Magnetism,      	5,-1,  Ref, CA,  1, 3    ; Mag
Map Making,         	5,-1,  Mat, nil, 0, 1    ; Map
Masonry,            	5, 1,  nil, nil, 0, 4    ; Mas
Herb Lore,	  	5, 0,  Cer, Amp, 1, 4    ; MP
Mathematics,        	5,-1,  Mas, Wri, 0, 3    ; Mat
Futility of War,   	0, 0,  no,  no,  3, 1    ; Med
Holy Scriptures, 	5, 2,  The, Uni, 1, 0    ; Met
Virtue of Harmony,    	5, 1,  Phy, nil, 2, 4    ; Min
Advanced Combat,	5,-1,  Csc, Mon, 2, 0    ; Mob
Axiom of Honour,        5, 1,  Esp, nil, 2, 2    ; Mon
Virtue of Faith,        5, 2,  Ldr, nil, 2, 2    ; MT
Mysticism,          	5, 0,  CoL, Wri, 0, 2    ; Mys
Navigation,      	5,-1,  Sea, Ast, 1, 1    ; Nav
Virtue of Logic,	5, 2,  Mob, nil, 2, 3    ; NF
Virtue of Love,		5, 0,  Las, MT,  2, 3    ; NP
Philosophy,         	5, 1,  Mys, Mat, 1, 2    ; Phi
Virtue of Purity,       5, 1,  Rep, nil, 2, 3    ; Phy
Light of Ethicality,	5, 2,  Roc, War, 3, 4    ; Pla
Runic Alphabet,  	5, 0,  NF,  Too, 3, 4    ; Plu
Canon of the Church,    5, 0,  Met, Lit, 1, 2    ; PT
Pottery,         	5, 1,  nil, nil, 0, 1    ; Pot
Endowment of the Sky,	1, 0,  no,  no,  3, 4    ; Rad
Grand Enchantment,	1, 0,  no,  no,  3, 1    ; RR
Naval Tactics,          5,-1,  Ref, Mag, 2, 2    ; Rec
Advanced Navigation,    5, 0,  Nav, nil, 2, 4    ; Ref
Farming, 		7, 1,  Cst, Tra, 1, 1    ; Rfg
Axiom of Faith,  	5, 2,  MT,  nil, 2, 2    ; Rep
Gift of Foresight,      5, 2,  Plu, Sth, 3, 0    ; Rob
Virtue of Temperance,   5, 2,  Dem, Sth, 2, 0    ; Roc
Sanitation,         	5, 2,  Eng, nil, 1, 1    ; San
Seafaring,          	5, 1,  Map, Tra, 0, 1    ; Sea
Grand Conjury, 		5, 1,  no,  no,  3, 3    ; SFl
Blessing of Faith,      5, 2,  Min, nil, 3, 0    ; Sth
Heroism, 	      	5,-1,  Fun, nil, 2, 3    ; SE
Steel Working,          5,-1,  Exp, Ato, 1, 4    ; Stl
Elemental Domination,   1, 0,  no,  no,  3, 3    ; Sup
High Chivalry,       	5, 0,  Pla, NF,  3, 0    ; Tac
Theology,    	        5, 2,  Phi, nil, 1, 2    ; The
Denouncement of Piracy,	1,-2,  no,  no, 3, 3    ; ToG
Trade,              	5, 2,  Cur, nil, 1, 1    ; Tra
University,         	5, 1,  Phi, nil, 1, 3    ; Uni
Word of God,       	5, 2,  Sth, Too, 3, 0    ; War
Magic of the Gorgon,	1,-2,  no,  no, 3, 4    ; Whe
Writing,            	5, 2,  Alp, nil, 0, 3    ; Wri
Final Enlightenment,  	1, 0,  SFl, Tac, 3, 3    ; ...
Curse of Infertility, 	1, 2,  no,  no, 3, 4    ; U1
Lance of War,		1,-2,  no,  no, 3, 4    ; U2
Banishment of Virtue,	1,-2,  no,  no, 3, 4    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   15, 0,    Exp,
Barracks,                 3,  1,    nil,
Granary,                  4,  1,    Pot,
Chapel,                   4,  1,    Cer,
MarketPlace,              6,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               6,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    PT,
University,               16, 3,    Uni,
Shrine of Empathy,	  15, 2,    Gue,
Temple, 	          10, 2,    The,
Lumber Mill, 	          14, 2,    Iro,
Artisan's Workshop,       20, 3,    Exp,
Dark Temple,              40, 6,    Ind,
Fountain of Purity,       20, 2,    Phy,
Demon Sphere,             40, 6,    Ind,
Water Mill,               16, 3,    Inv,
Dragon Heart,             60, 0,    Aut,
Merchant's Guild,         16, 4,    Eco,
Sewer System,             12, 2,    San,
Farmer's Guild,            8, 2,    Rfg,
Caravan's Union,          10, 1,    Tra,
Seer's Order, 		  20, 4,    Rob,
Aerial Ward,		  10, 5,    Rad,
Coastal Fortress,          8, 1,    Rec,
Heart of Fire,            50, 7,    Tac,
Harbor,                   4,  1,    Sea,
Harbormaster's Guild,     20, 3,    Ref,
Dragon Castle,            30, 7,    Rad,
City Garrison,            6,  2,    Chi,
Port Facility,            8,  2,    Ref,
Lodestone of Fire,        32, 0,    Sup,
Lodestone of Wind,        32, 0,    Sup,
Lodestone of Water,       32, 0,    Sup,
(Alchemy),  		  60, 0,    Che,
Altar of Harvest,         40, 5,    Rfg,
Garden of Dedication,     70, 7,    Gen,
Shrine of Prosperity,     40, 2,    Cor,
Great Lighthouse,         40, 2,    Map,
Library of Wisdom,        80, 7,    Uni,
Chapel of Faith,          40, 4,    MT,
Wall of Justice,          80, 9,    Cmp,
Academy of War, 	  50, 3,    Feu,
Great Forge,		  40, 2,    Eng,
Knight's Embassy, 	  40, 1,    Chi,
Holy Temple of Saints, 	  60, 5,    Gue,
Heavenly Observatory,  	  60, 3,    Ast,
Royal Shipyard, 	  40, 5,    Rec,
Cathedral of Hope,        60, 3,    Env,
Workshop of Chivalry,	  40, 2,    Inv,
Bascilica of Redemption,  60, 3,    Lab,
College of Logic,   	  70, 5,    NF,
Association of Trade, 	  50, 5,    Eco,
Tower of Foresight,       40, 0,    Rob,
Hall of Virtues,         100, 3,    Cmb,
Statue of Compassion,     40, 4,    Las,
Conservatorium of Music,  70, 3,    Too,
Runestone of Power,       70, 3,    Plu,
Heart of the Gorgon,	  60, 3,    Whe,
Peace Council,   	  80, 3,    War,
Elemental Pillars,        80, 1,    SFl,
Brotherhood of Seers,     80, 7,    Rob,
Temple of Healing,        80, 1,    MP,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     		Eng, 0,  1.,0,  0a,1d,  2h,1f,  3,0,  5, nil, 000000000000000
Engineers,    		U1,  0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Eng, 000000000000000
Pikeman,     		Stl, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Archer,      		Stl, 0,  1.,0,  2a,1d,  1h,2f,  2,0,  0, AFl, 000000000000000
Halberdier,		Stl, 0,  1.,0,  1a,2d,  2h,1f,  2,0,  1, Bro, 000000000000000
Swordsman,   		Stl, 0,  1.,0,  2a,2d,  2h,2f,  3,0,  1, Ato, 000000000000000
Legionnaire,  		SE,  0,  1.,0,  3a,2d,  2h,2f,  5,0,  0, Stl, 000000000000000
Horseman,  		Cmb, 0,  2.,0,  3a,1d,  2h,1f,  5,0,  0, Hor, 000000000000000
Knight of Inquisition, 	nil, 0,  2.,0,  6a,3d,  2h,4f, 12,0,  0, Cmp, 000100000000000
Crown Defender,		Gue, 0,  1.,0,  1a,3d,  2h,2f,  5,0,  1, CA,  000000000000000
Knight of Radiance,	Min, 0,  2.,0,  4a,4d,  2h,2f,  8,0,  1, E1,  000000000000000
Knight of Winter,	Pla, 0,  2.,0,  2a,6d,  3h,2f,  9,0,  1, E2,  000000000000000
Knight of Credence, 	MT,  0,  2.,0,  4a,2d,  2h,2f,  7,0,  0, Env, 000000000000000
Wraith,			nil, 1,  5.,1,  5a,5d,  5h,5f, 14,0,  3, no,  000000010010011
Knight of Humility,  	Phy, 0,  3.,0,  5a,2d,  2h,3f,  9,0,  0, Fli, 000000000000000
Swashbuckler,	     	ToG, 0,  2.,0,  3a,3d,  2h,2f,  5,0,  0, Rec, 000000000000100
Catapult,	      	SE,  0,  1.,0,  6a,1d,  1h,2f,  5,0,  0, Mat, 000000000010000
Emerald Knight, 	Pla, 0,  3.,0,  3a,3d,  2h,2f,  8,0,  0, FP,  000000000000000
Mounted Archer,		U3,  0,  3.,0,  6a,3d,  3h,4f, 13,0,  1, Mob, 000000000000000
Knight of Empathy,      MT,  0,  2.,0,  2a,4d,  4h,2f,  8,0,  1, Gue, 000000000000001
Knight of Blade,   	Fli, 0,  2.,0,  5a,2d,  2h,3f,  8,0,  0, Esp, 000000000000000
Knight of Tears,    	Las, 0,  2.,0,  2a,5d,  3h,2f,  8,0,  1, Gun, 000000000000000
Knight of Redemption,   NP,  0,  2.,0,  3a,5d,  3h,2f,  9,0,  1, Lab, 000000000000000
Champion Fighter,       U3,  0,  2.,0,  7a,4d,  3h,5f, 15,0,  0, SE,  000000000000000
Knight of Compassion,   Pla, 0,  3.,0,  5a,4d,  3h,2f, 12,0,  1, Las, 000000000000000
Knight of Valour,       SE,  0,  2.,0,  6a,1d,  2h,3f,  8,0,  0, Csc, 000000000000000
Holy Knight of Rose, 	U3,  0,  2.,0,  5a,6d,  3h,3f, 13,0,  1, NP,  000000000000000
Knight of Flowers, 	Min, 0,  4.,0,  2a,4d,  6h,3f, 11,0,  1, Ldr, 000000000000000
Lordas Riders,  	U3,  0,  4.,0,  4a,4d,  6h,3f, 12,0,  1, Min, 000000000000000
Knight of Dedication,   NF,  0,  3.,0,  5a,1d,  5h,1f,  8,0,  0, Gen, 000000000000000
Knight of Lancer, 	Min, 0,  3.,0,  4a,4d,  3h,3f, 11,0,  0, MT,  000000000000000
Knight of Logic,	Pla, 0,  2.,0,  5a,3d,  3h,4f, 12,0,  0, NF,  000000000000001
Trireme,      		Nav, 2,  3.,0,  2a,1d,  1h,1f,  4,1,  4, Map, 000000000100000
War Galley,   		Mag, 2,  4.,0,  4a,2d,  2h,3f,  6,1,  2, Nav, 000000000100000
Galleon,      		nil, 2,  6.,0,  0a,3d,  4h,1f,  8,4,  4, Mag, 000000000000000
Frigate,      		nil, 2,  5.,0,  5a,5d,  4h,4f, 10,3,  4, Mag, 000000000000000
Caravel,		Mag, 2,  5.,0,  2a,2d,  2h,1f,  5,3,  7, Nav, 000000000100000
Privateer,    		ToG, 2,  7.,0,  6a,5d,  3h,6f, 11,3,  2, Rec, 000000000000001
Knorr,      		Rec, 2,  6.,0,  3a,2d,  2h,2f,  6,1,  4, Sea, 000000000100000
Warship,		nil, 2,  4.,0,  6a,7d,  3h,5f, 13,2,  2, Ref, 000000000000001
Undead Warrior,		nil, 0,  2.,0,  3a,3d,  3h,4f,  7,0,  3, Ind, 010000000000001
Ice Wyvern,		nil, 1,  4.,0,  6a,5d,  5h,4f, 14,0,  0, Aut, 000001000010101
Church Defender,	Gue, 0,  1.,0,  2a,3d,  2h,1f,  5,0,  1, PT,  000000000000000
Knight of Essence, 	Pla, 0,  2.,0,  5a,5d,  2h,3f, 12,0,  0, Phy, 000000000000000
Paladin,		U3,  0,  3.,0,  7a,7d,  4h,4f, 15,0,  1, Pla, 000000000000001
Gorgon,			nil, 0,  2.,0, 18a,5d,  4h,9f, 16,0,  0, no,  000000000000000
Ambassador,		U2,  0,  1.,0,  0a,1d,  1h,1f,  4,0,  6, Lit, 000000000000010
Conjuror,	        nil, 0,  2.,0,  7a,7d,  3h,7f, 15,0,  1, SFl, 000000000010001
Merchant Caravan,	nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Mephisto Lord,		nil, 0,  2.,0,  8a,6d,  6h,5f, 15,0,  0, no,  000000000000000
Holy Seer,		U3,  0,  1.,0,  0a,7d,  2h,1f, 12,0,  0, Rob, 000001000000011
Hero,			nil, 0,  3.,0, 11a,8d,  7h,5f, 13,0,  0, no,  000010000000000
Dark Sorceress,  	nil, 0,  2.,0, 12a,5d,  4h,7f, 15,0,  1, no,  000000000010001
Dragon,			nil, 1,  9.,0, 16a,8d,  8h,9f, 18,0,  1, no,  010011101010011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   Hil, 1,20, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,1,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Musk,       1,2,  3,1,0,
Bear,       2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,3,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  1,2,3,
Wild Game,  2,2,  2,1,0,
Nectar,     2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,          General,   		General
Monarchy,         King,        		Queen
Axiom of Honour,  Knight Marshall,	Knight Marshall
Axiom of Hope,    Lord Commander,     	Lady Commander
Axiom of Justice, High Inquisitor, 	High Inquisitor
Axiom of Faith,   Lord Moderator,      	Lady Moderator
Axiom of Love,    Lord Protector,	Lady Protector

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Duncan VI, 	Marian X,        0, 1, 0, Lancio,      Lancios, 	1,  0,  1,
Angus II, 	Sarah VI,        0, 4, 1, Kutarin,     Kutarins,    	0,  0,  0,
Henry XIII, 	Penelope IV,     1, 3, 2, Arlion,      Arlions,       	0,  1,  0,
Reynolds IV,	Elizabeth XI,    0, 4, 3, Baptiste,    Baptistes,      	0,  0, -1,
Philip V, 	Victoria II,     1, 5, 0, Lauros,      Lauros,      	1,  0,  0,
Leonardo VI, 	Rachael IX,  	 1, 6, 1, Lucca,       Luccas,       	0, -1,  0,
Loius VIII, 	Beatrice V,      0, 7, 2, San Romano,  San Romanos,    	0,  1,  1,
Francesco VII, 	Diana II,        0, 1, 3, Esramus,     Esramus,     	0,  0,  0,
Talator, 	Kandiser,        0, 2, 0, Shadowlord,  Shadowlords,     1,  1, -1, 1, Dark Lord, Dark Sorceress
Ferdinand II, 	Catherine VI,    1, 3, 1, Vasari,      Vasaris,		1,  0, -1,
Raphael XI, 	Laura II, 	 0, 4, 2, De Sicilia,  De Sicilias,    	0,  1,  0,
Thomas XII, 	Julia VI,	 1, 5, 3, Sforza,      Sforzas,     	0,  1,  0,
William XV, 	Hanah XII,   	 0, 6, 1, D'Este,      D'Estes,   	1,  0,  0,
Gabriel XIV, 	Isabella II,     1, 7, 2, Standarr,    Standarrs,     	0,  0,  1,
Michelangelo V, Alysia III,      1, 1, 3, Lucilla,     Lucillas,	0,  1, -1,
Leopald II, 	Valanice II,     1, 6, 1, Ensorcio,    Ensorcios,     	0,  0,  1,
David VI, 	Kristine I,      0, 3, 2, Lanaser,     Lanasers,      	1,  0,  0,
Edward VII,	Josephine X,     0, 4, 3, Palazzo,     Palazzos,       	0,  0,  1,
James XVI,	Malicia II,      1, 5, 1, Pieta,       Pietas,       	0, -1, -1,
Aragorn II, 	Monica VII,      0, 6, 2, Ajanta,      Ajantas,       	1,  0,  0,
Nicholas III,	Fiona III,       1, 7, 3, Buonarroti,  Buonarrotis,    	1,  1,  0,


Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Maize,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Honey,
Gems,
Gold,
Crystals,
Diamonds,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Dragon Fort,  E
Go to,              G


@DIFFICULTY
General
Lord Commander
Knight Marshall
High Inquisitor
Lord Moderator
Lord Protector

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged









