@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
TURN
turn=111
@THEN
TEXT
In the 3rd century AD, the Roman Empire is assaulted by a new wave of tribes from the north:
Goths, Vandals, Franks, and others.  So...reinforcements arrive for the Eurasian Tribes!
ENDTEXT
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=Dacia
locations
88,32
88,33
89,32
89,33
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=Dacia
locations
88,32
88,33
89,32
89,33
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=Dacia
locations
88,32
88,33
89,32
89,33
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
CREATEUNIT
unit=Settlers
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
88,32
88,33
88,34
89,32
89,33
89,34
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
CREATEUNIT
unit=Archers
owner=Eurasian Tribes
veteran=yes
homecity=Germania
locations
83,31
83,32
83,33
84,31
82,31
82,32
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
CREATEUNIT
unit=Archers
owner=Eurasian Tribes
veteran=yes
homecity=Germania
locations
83,31
83,32
83,33
84,31
82,31
82,32
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=Dacia
locations
88,32
88,33
89,32
89,33
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
CREATEUNIT
unit=Archers
owner=Eurasian Tribes
veteran=yes
homecity=Germania
locations
83,31
83,32
83,33
84,31
82,31
82,32
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
TEXT
In the later part of the 4th century, the arrival of the Huns in eastern Europe forced a new wave of
barbarian assault on the Roman Empire.  Historically, this event ultimately culminated in the
downfall of the western half of the Empire, complete by 480 AD.  Will the Roman Empire of your
world do any better?
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Attila the Hun
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
93,27
93,28
93,29
94,27
94,28
94,29
95,27
95,28
95,29
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Settlers
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
101,27
101,28
101,29
100,26
100,27
100,28
102,29
102,27
102,28
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
TEXT
The last, and greatest, of the incursions into Europe by Central Asian tribes was the Mongol
invasion of the 13th century.  Temujin, a minor Mongol chieftain, united the tribes in a short,
bloody conflict and named himself Genghis ("universal") Khan in 1206.  By the middle of the
century, the Mongol Empire had conquered Persia, most of China, and much of Eastern Europe.
ENDTEXT
CREATEUNIT
unit=Genghis Khan
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
109,39
109,40
109,41
110,39
110,40
110,41
111,39
111,40
111,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
109,39
109,40
109,41
110,39
110,40
110,41
111,39
111,40
111,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
109,39
109,40
109,41
110,39
110,40
110,41
111,39
111,40
111,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
109,39
109,40
109,41
110,39
110,40
110,41
111,39
111,40
111,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
109,39
109,40
109,41
110,39
110,40
110,41
111,39
111,40
111,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
109,39
109,40
109,41
110,39
110,40
110,41
111,39
111,40
111,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Settlers
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
108,48
108,49
108,50
109,48
109,49
109,50
110,48
110,49
110,50
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Archers
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
108,48
108,49
108,50
109,48
109,49
109,50
110,48
110,49
110,50
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Archers
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
108,48
108,49
108,50
109,48
109,49
109,50
110,48
110,49
110,50
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
108,48
108,49
108,50
109,48
109,49
109,50
110,48
110,49
110,50
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
108,48
108,49
108,50
109,48
109,49
109,50
110,48
110,49
110,50
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=no
homecity=NONE
locations
108,48
108,49
108,50
109,48
109,49
109,50
110,48
110,49
110,50
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
123,39
123,40
123,41
124,39
124,40
124,41
125,39
125,40
125,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
123,39
123,40
123,41
124,39
124,40
124,41
125,39
125,40
125,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
123,39
123,40
123,41
124,39
124,40
124,41
125,39
125,40
125,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
123,39
123,40
123,41
124,39
124,40
124,41
125,39
125,40
125,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Archers
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
123,39
123,40
123,41
124,39
124,40
124,41
125,39
125,40
125,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
123,39
123,40
123,41
124,39
124,40
124,41
125,39
125,40
125,41
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Settlers
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
116,42
116,43
116,44
117,42
117,43
117,44
118,42
118,43
118,44
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
116,42
116,43
116,44
117,42
117,43
117,44
118,42
118,43
118,44
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Raiders
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
116,42
116,43
116,44
117,42
117,43
117,44
118,42
118,43
118,44
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
116,42
116,43
116,44
117,42
117,43
117,44
118,42
118,43
118,44
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
116,42
116,43
116,44
117,42
117,43
117,44
118,42
118,43
118,44
endlocations
@ENDIF

@IF
TURN
turn=171
@THEN
CREATEUNIT
unit=Horsebowmen
owner=Eurasian Tribes
veteran=yes
homecity=NONE
locations
116,42
116,43
116,44
117,42
117,43
117,44
118,42
118,43
118,44
endlocations
@ENDIF

@ENDEVENTS
