;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Summoning,    4,-2,  E1, Rec, 3, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Clairsentience, 3, 1,  Map, Ast, 0, 3    ; Amp
Psionics,          4, 1,  nil, nil, 0, 3    ; Ast
Spellcraft,      4, 1,  nil, nil, 0, 3    ; Ato
Nobility,         6, 1,  Lit, Che, 1, 2    ; Aut
Controlled Trade,            4, 1,  Tra, Plu, 1, 1    ; Ban
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Bri
Wooden Tools,     6,-1,  nil, nil, 0, 4    ; Bro
Sorceror Monarch,  5, 0,  nil, nil, 0, 2    ; Cer
Slavery,          5, 0,  nil, nil, 0, 2    ; Che
Silt Navigation,           4, 0,  Rob, Amp, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Domesticated Kank,      5,-1,  nil, nil, 0, 0    ; CA
Mekillot Taming,         6,-2,  Tac, U1, 3, 0    ; Cmb
Theocracy,          5, 0,  Cmp, Met, 2, 2    ; Cmn
Elemental Conduit,          7, 0,  Eco, MT,  2, 2    ; Cmp
Entertainment,       4, 1,  Cst, Che, 1, 2    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Forced Labor,    5, 0,  Ban, Aut, 2, 4    ; Cor
Currency,           4, 1,  U2, nil, 0, 1    ; Cur
Democracy,          5, 1,  Eng, U3, 2, 2    ; Dem
Academics,          4, 1,  Aut, Ast, 2, 3    ; Eco
Psionic Enchantments,        5, 0,  U1, Roc, 3, 3    ; E1
Elite Dray,        7, -2, Las,  Gun, 3, 0    ; E2
Resistance,    4, 2,  Rep, Phi, 1, 2    ; Eng
Elven Lore,   4, -1,  Nav, Too, 2, 0    ; Env
Poison,          2,-1,  Too, Phi, 3, 0    ; Esp
Forest Harmony,         4, 0,  Nav, Che, 0, 2    ; Exp
Feudalism,          4,-1,  War, Mon, 1, 2    ; Feu
Flight,             4,-1,  nil, Mob, 2, 4    ; Fli
Fanaticism,     3,-2,  MT,  Gue, 2, 2    ; Fun
Power Orb,       3, 0,  NP,  Min, 3, 4    ; Fus
Advanced Domination,3, 2,  E1, MT, 3, 4    ; Gen
Halfling Lore,  4, -1,  Exp, War, 0, 0    ; Gue
Planar Gate,          4, -1,  Cmn, AFl, 3, 4    ; Gun
Ancient Theories,   4, 0,  Bri, Eco, 1, 3    ; Hor
All Round Vision,  3, 0,  E1,  Amp, 3, 3    ; Ind
Life Shaping,          6, -1,  Gue, Roc, 1, 0    ; Inv 
Iron Working,       5,-2,  Eco, Tac, 3, 4    ; Iro
Imperfect Dray,        4,-1,  Cer,  Nav, 1, 2    ; Lab
Perfect Dray,          4, -1,  Lab, Cmn,  2, 2    ; Las
Aarokocra,         5,-1,  Fli, Too, 2, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Hired Soldiers,      7,-2,  Tra, Feu, 2, 0    ; Too
Overseers,          4, 0,  Met, Cor, 1, 2    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Knowledge of the Dragon,    5, 0,  AFl, Rec, 3, 3    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Dragon Sorcery,           5, 0,  MP, Roc, 1, 1    ; Med
Defiling,         5, 0,  Eco, Ato, 1, 3    ; Met
Access the Black,    4, 1,  Cmp, Mag,  3, 4    ; Min
Mindlink,     4, 0,  Sup, U1, 3, 3    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Religion,         5, 1,  Feu, Mys,  1, 2    ; MT
Mysticism,          4, 1,  Cer, nil, 0, 2    ; Mys
Regilious Dogma,         3, 0,  nil, nil, 0, 2    ; Nav
Giants,    6,-2,  Too, Chi,  3, 0    ; NF
Trees of Life,      3, 2,  Hor,  Pla,  3, 4    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Glider Tech,            3,-1,  Tac, Fli, 1, 0    ; Phy
Preserver Ideals,           4, 1,  Dem, U3, 3, 2    ; Pla
Organization,           4, 0,  Cer,  Che,  1, 1    ; Plu 
Divine Right,         5, 0,  Aut, Cmp, 2,2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Psychoportation,              5,-1,  Tac, Mob,  3, 4    ; Rad
Dimensional Door,           6, 0,  U1, Sup,  2, 4    ; RR
Teleportation,          4, 1,  Rad, Pla,  3, 4    ; Rec
Wizardry,           4, 0,  Ato, Hor, 2, 4    ; Ref
Food Quota,      3, 1,  Aut,  San, 2, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Silt Shipping,           5, 0,  Pot, Map, 0, 1    ; Rob
Sorcery,           6,-2,  PT, Ref,  3, 0    ; Roc
Sanitation,         4, 2,  Cor, Cst, 2, 1    ; San
Soldier Sorcery,          4, -2,  no, no, 3, 0    ; Sea
Iron Legion,       6, -2,  Iro, Sth, 3, 0    ; SFl
Leadership,            3,-1,  Too, Dem, 2, 0    ; Sth
Undead Legion,       5, 0,  Ref, Mag, 2, 1    ; SE
Elemental Power,              4, 1,  Cmp,  E1, 3, 4    ; Stl
Warfare,     4, -1,  Hor, Mat, 3, 0    ; Sup
Tactics,            5,-1,  Sup, Mag, 3, 0    ; Tac
Living Creation,           4, -2,  Stl,  Inv, 3, 0    ; The
Merchant Empire,  4, 1,  Aut, Ban, 2, 1    ; ToG
Trade,              5, 2,  Cur, CoL, 0, 1    ; Tra
Elven Steel,         5, -2,  Iro, Env, 3, 0    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  CA, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Undiscovered Secrets,  1, 0,  NP,  E1, 3, 3    ; ...
Advanced Psionics,    5, 0,  Eco,  Phi,  3, 3    ; U1
Obsidian Working,    4, -1,  War,  Bro,  0, 4    ; U2
Druidic Teachings,    3, 2,  MT,  Met,  1, 2    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    War,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Guild,                     12, 3,    Ban,
Cathedral,                12, 3,    Cmp,
Academy,               16, 3,    Eco,
Psionic Transporters,             16, 4,    U1,
Colosseum,                10, 4,    Csc,
Slave Labor,                  20, 4,    Cor,
Undead Labor,      32, 6,    SE,
Slave Agreement,              20, 4,    MP,
Veiled Alliance,         20, 2,    Pla,
Defiler Industry,              16, 4,    Mag,
Elemental Power,              24, 4,    Stl,
Energy from the Black,            16, 2,    Min,
Merchant House,           16, 4,    ToG,
Sewer System,             12, 2,    San,
Advanced Farming,               8, 3,    Rfg,
Trade Route,            20, 5,    ToG,
Scholar Slaves,             16, 3,    Hor,
Defiler Patrols,      10, 2,    Roc,
Silt Walls,          8, 1,    Eng,
Tree of Life,              32, 4,    NP,
Silt Foraging,                   6,  1,    Rob,
Silt Mine,        16, 3,    NF,
Teleporter,                  16, 3,    Rec,
Templar Patrols,           6,  2,    PT,
Silt Docks,            8,  3,    Chi,
SS Structural,            8,  0,    Sea,
SS Component,             16, 0,    Sea,
SS Module,                32, 0,    Sea,
(Mercantilism),         60, 0,    Ban,
Pyramids,                 20, 0,    Mas,
Mass Charm,          20, 0,    Ref,
Colossus,                 20, 0,    Bro,
Psionic Beacon,               20, 0,    Rob,
Cosmic Awareness,            30, 0,    Hor,
Divine Leader,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Militant Society ,    30, 0,    Las,
Holy Purpose,   30, 0,    MT,
Spy Network,     20, 0,    Tra,
Templar Patriarch,    40, 0,    Cmp,
Clairvoyance,  30, 0,    Amp,
Andropinis' Expedition,    40, 0,    Chi,
Forest Home,    30, 0,    Gue,
Rajaat's Teachings,      40, 0,    Hor,
Religious Programming,   40, 0,    Cmn,
Clairaudience,   40, 0,    Eco,
Merchant Subversion, 40, 0,    ToG,
Precognition,          40, 0,    U1,
Tyrian Obelisk,        40, 0,    Dem,
Pristine Tower,             30, 0,    SE,
Just Sovereign,         60, 0,    PT,
Power Generator,               60, 0,    Stl,
Dragon Visitation,        60, 0,    MP,
Backing of the Dragon,           60, 0,    MP,
Vision,           60, 0,    Ind,
Netherworld Tutor,             60, 0,    Gun,
Advanced Domination,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Bri,         ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,         ; Great Library
nil,        ; Oracle
MP,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     U3, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Druids,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, U3, 000000000000010
Undead,     SE, 0,  1.,0,  0a,1d,  1h,1f,  1,0,  0, Ato, 000000000000000
Phalanx,      Plu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Chariot,  Too,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Legion,       Csc, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, U2, 000000000000000
Pikemen,      Aut, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Half Giant,   Cmp, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, Too, 000000000000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Halfling Javelineers,    Inv, 0,  1.,0,  2a,3d,  2h,1f,  4,0,  1, Gue, 000001000000010
Halfling Slingers,  Inv, 0,  1.,0,  5a,1d,  2h,1f,  5,0,  0, Gue, 000001000000010
Life Shapers,     nil, 0,  1.,0,  7a,4d,  2h,2f,  6,0,  0, Inv, 000001000000000
Living Creature,      nil, 0,  1.,0,  11a,2d,  2h,2f,  7,0,  0, The, 000001000000000
Hand Gliders,   nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  0, Phy,  000000100000001
Inix Cavalry,  Env,  0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, no, 000000000000000
Dray Irregulars,   Las, 0,  2.,0,  4a,2d,  2h,1f,  3,0,  0, Lab, 000000000000000
Kank Cavalry,      Mob, 0,  2.,0,  6a,3d,  1h,1f,  6,0,  0, Sup, 000000000000000
Elven Raiders,       Env, 0,  2.,0,  3a,1d,  2h,1f,  3,0,  0, Too, 000001000000010
Elven Stalkers,    Uni, 0,  2.,0, 4a,2d,  2h,1f,  4,0,  0, Env, 000001000000010
Gladiators,   SFl, 0,  2.,0, 5a,3d,  2h,1f, 5,0,  0, Csc,  000000000000000
Kalin Riders,     nil,  0,  3.,0,  11a,2d,  2h,2f,  7,0,  0, Gun,  000000000000000
Dray Soldiers,     E2, 0,  2.,0,  5a,5d,  2h,1f,  6,0,  1, Las, 000000000000000
Mekillot War Machine,        nil, 0,  1.,0, 10a,5d,  3h,2f,  8,0,  0, Cmb, 000000000000000
Ballista,     Cmb, 0,  1.,0,  7a,1d,  2h,1f,  4,0,  0, Sup, 000000000000000
Dray Templars,    nil, 0,  1.,0,  5a,7d,  2h,2f,  5,0,  1, E2,  000000000000000
Dray Defilers,      nil, 0,  2.,0,  10a,2d,  2h,2f,  8,0,  0, Med, 010000001010000
Catapult,     Sup, 0,  1.,0, 6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Aarakocra,      nil, 1, 8.,0,  4a,3d,  2h,2f,  6,0,  3, Ldr, 000000000010001
Sky Drake,       nil, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  3, AFl, 000000000000001
Elven Elite,     nil, 0,  3.,0, 5a,5d,  2h,2f,  5,0,  0, Uni, 000001000000011
Slave Soldier,   Csc, 0, 1.,0,  1a,1d,  1h,1f,  2,0,  1, Che, 000000000000000
Templars,  E2, 0, 1.,0, 4a,5d,  2h,1f, 6,0,  1, Cmp, 000000000000000
Silt Skimmer,      Chi, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Silt Runner,      Roc, 2,  4.,0,  2a,3d,  1h,1f,  4,3,  4, Chi, 000000000000000
Mercenary Infantry,      no, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, no, 000000000000000
Rolling Road,      nil, 2,  4.,0,  0a,4d,  4h,1f,  5,8,  4, Roc, 000000000000000
Silt Giant,     nil,  2,  4.,0,  6a,6d,  3h,1f,  8,0,  2, NF,  000000000000000
Defilers,    E2, 0,  2.,0,  8a,2d,  2h,2f,  8,0,  0, Roc,  010000000010000
Undead Legions,      nil, 0,  1.,0,  0a,6d,  3h,1f,  4,0,  1, SE, 000000000000000
Iron Legion, nil, 0,  1.,0,  8a,8d,  2h,2f, 10,0,  0, SFl, 000000000000000
Mercenary Cavalry,  no,  0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, no, 000000000000000
Silt Drake,    nil, 2,  5.,0, 10a,5d,  3h,2f,  13,0,  2, AFl, 000000000001001
Floating Island,      nil, 2,  5.,0,  0a,9d,  4h,2f, 12,8,  4, AFl, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no, 000000000000000
Sphere of Entropy,  nil, 1, 12.,1, 18a,0d,  1h,3f,  9,0,  0,Roc, 001000000000000
Pact with the Dragon, nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Med, 001000000000000
Thief,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Eng, 000000000000010
Bard,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Merchant,      ToG, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Mekillot Caravan,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, ToG, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Salt Flat,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Lava Lake,    3,6,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Silt,      1,2,  0,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Erdlu,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Iron Ore,       2,4,  1,4,2,
Gold,       3,6,  0,2,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Insects,       1,2,  4,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,2,
Water,       1,2,  3,1,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  5,0,1,
Giant Traders,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Sorceror King,        Sorceror Queen
Despotism,      Sorceror King,     Sorceror Queen
Monarchy,       Sorceror King,      Sorceror Queen
Theocracy,      Sorceror King,     Sorceror Queen
Fanaticism, Sorceror King,Sorceror Queen
Republic,        Emperor,    Emperess
Democracy,       Emperor,  Emperess

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Tithian,       Sadira,               0, 1, 0, Tyrians,   Tyrian,       0,  1,  -1,   5, Emperor, Empress, 6, Imperator, Imperatrix, 
Hamanu,    Hamanu,             0, 2, 0, Urikites, Urikite, 0, 1, -1,
Nibenay,  Lalali-puy  ,       0, 3, 0, Nibenese,    Nibenese,      1, -1,  -1,   0, Shadow King, Oba, 1, Shadow King, Oba,  2, Shadow King, Oba, 3, Shadow King, Oba,    4, Shadow King, Oba, 5, Shadow King, Oba, 6, Shadow King, Oba
Tectuktitlay,  Tectuktitlay,           0, 4, 0, Drajians,   Drajian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Andropinis,  Andropinis,        0, 5, 0, Balicans,   Balican,   -1,  -1,  0,    
Urgo-Zoltapl,    Urgo-Zoltapl,           0, 6, 0, Halflings,     Halfling,       1,  -1, -1,     6, Prime Minister, Prime Minister
Dregoth, Dregoth,     0, 7, 0, Dray,   Dray,     1, 0,  0, 0, Dread King,  Dread King, 1, Dread King,  Dread King,  2, Dread King,  Dread King, 3, Dread King,  Dread King 
Vladimir Lenin,     Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Giant Hair,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Obsidian,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clear Ash,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Slave
Freeman
Tradesman
Gladiator
Psionicist
Dragon

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













 