;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
9       ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
9       ; Tech paradigm (higher # slows research)
6       ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
10      ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
25      ; Fundamentalism loses this % of science
1       ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Aerial Bombing,     4,-2,  Rad, Fli, 3, 4    ; AFl
Written Alphabet,   5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Assault, 3,-2,  Stl, Fli, 3, 0    ; Amp
Astronomy,          4, 1,  Map, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Au
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
The Arch,           4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Plu, MT,  1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
The Helecopter,     5,-1,  Mob, AFl, 3, 0    ; CA
Combustion Engine,  5,-1,  Ref, E1,  2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Advanced Flight,    4,-2,  Fli, E2,  3, 4    ; Csc 
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Eco, Gun, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
The Telegraph,      4, 0,  SE,  Ato, 2, 3    ; E1 
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Logistics,          4, 0,  MT,  Cst, 0, 4    ; Eng
Ecology,            3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Gue, 3, 0    ; Esp
Geographical Engineering,5,0,E1,Phy, 2, 4    ; Exp
Feudalism,          4,-1,  Chi, MT,  1, 2    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundementalism,     3,-2,  nil, Cmn, 3, 2    ; Fun
Atomic Fusion,      3, 0,  NP,  Sup, 3, 3    ; FP
Genetics,           3, 2,  Roc, Cor, 3, 3    ; Gen
Trench Warfare,     4,-1,  Cmn, Cmn, 3, 0    ; Gue
Gunpowder,          8,-2,  Chi, Che, 1, 0    ; Gun
Horseback Riding,   4,-1,  War, Bro, 0, 0    ; Hor
Industrialization,  6, 0,  U3,  SE,  2, 1    ; Ind
Advanced Mechanics, 6, 0,  Sea, Gun, 1, 4    ; Inv
Weapons Crafting,   5,-1,  Bro, War, 0, 0    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Cavalry,            5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  SE,  U3,  2, 0    ; Too
The Chronometer,    4,-1,  Nav, Iro, 1, 3    ; Mag
Cartography,        6,-1,  Alp, nil, 0, 3    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Csc, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med   
The Cannon,         6,-2,  Gun, Uni, 1, 0    ; Met
The Microchip,      4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Fli, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, nil, 1, 2    ; MT
Spiritualism,       4, 0,  Cer, nil, 0, 2    ; Mys
Stellar Navigation, 6,-1,  Sea, Ast, 1, 3    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Inv, 1, 3    ; Phy
Polymers,           4, 1,  Ref, SFl, 3, 4    ; Pla
Archery,            4,-1,  Iro, Whe, 0, 0    ; Plu  
The Grenade,        4,-1,  Met, Gun, 1, 0    ; PT
The Sturrup,        4,-1,  Hor, Iro, 0, 4    ; Pot
The Radio,          5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Oil Refining,       4, 0,  Che, Stl, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sewage Control,     4, 2,  Med, Eng, 1, 1    ; San
Seafaring,          4, 1,  Map, Feu, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth Flight,     3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Eco, PT,  2, 3    ; SE
Blast Furnace,      4,-1,  E1,  RR,  2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Modern Tactics,     6,-1,  U3,  Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Anatomy,            4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
Recruitment,        4,-1,  Cst, Pot, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Naval Warfare,      4,-2,  Mag, PT,  1, 0    ; U1
Camouflage,         4,-2,  Amp, CA,  3, 0    ; U2
Napolionic Warfare, 4,-2,  U1,  Ldr, 2, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  0,    nil,
Granary,                  6,  0,    Cst,
Shrine,                   4,  0,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  0,    Wri,
Courthouse,               8,  1,    CoL,
City Fortifications,      8,  0,    Mas,
Aqueduct,                 8,  1,    Cst,
Bank,                     12, 2,    Ban,
Cathedral,                12, 0,    MT,
University,               16, 2,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 0,    Cst,
Factory,                  20, 2,    Ind,
Manufacturing Plant,      32, 2,    Rob,
Laser Defense,            20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 3,    Ref,
Hydro Plant,              24, 3,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 1,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 4,    Aut,
Research Lab,             16, 3,    Cmp,
Missile Battery,          10, 0,    Roc,
Coastal Fortress,          8, 0,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  0,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Hospital,                 6,  2,    Cmn,
Port Facility,            8,  3,    SE,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
Capitalization,           60, 0,    Cor,
Roman Aquaduct,           20, 0,    Mas,
Christianity,             40, 0,    MT,
The Silk Road,            20, 0,    Bro,
The Great Lighthouse,     20, 0,    Map,
Library of Alexandria,    30, 0,    Lit,
Temple of Amun Ra,        15, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tsuz's Armory,        30, 0,    Feu,
The Crusades,             30, 0,    Eng,
The Parthanon,            20, 0,    Tra,
The Sistine Chapel,       40, 0,    Inv,
Galileos Solar System,    30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
The Television,           30, 0,    Aut,
Advanaced Mechanics,      50, 0,    Inv,
Mozart's Concierto,       40, 0,    The,
Thomas Hook's Cell,       40, 0,    ToG,
Advanced Economics,       40, 0,    Eco,
Theory of Evolution,      40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
The World's Fair,         30, 0,    SE,
The Women's Movement,     50, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        40, 0,    NF,
United Nations,           60, 0,    Cmn,
The Space Program,        60, 0,    SFl,
Discovery of DNA,         60, 0,    Gen,
Legalized Marijuana,      60, 0,    Cmp,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Roman Aquaduct
nil,        ; Christianity
nil,        ; The Silk Road
Mag,        ; The Great Lighthouse
E1,         ; Great Library
nil,        ; Temple of Amun Ra
Met,        ; Great Wall
nil,        ; Stunzus'
nil,        ; The Crusades
Cmn,        ; Parthanon
nil,        ; Magellan
nil,        ; Sistine Chaple
nil,        ; Galileio's Solar System
nil,        ; The Television
nil,        ; Advanced Mechanics
nil,        ; Mozart's Concierto
nil,        ; Thomas Hook's Cell
nil,        ; Advanced Econ.
nil,        ; Evolution
nil,        ; Statue of Liberty
nil,        ; World's Fair
nil,        ; Hoover Dam
nil,        ; Womens' Movement
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Space Program
nil,        ; DNA
nil,        ; Marijuana


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settelers,            Exp, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Engineers,            nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
Warriors,             Iro, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, War, 000000000000000
Phalanx,              Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Armored Horsemen,     MT,  0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, Pot, 000000000000000
Legion,               Chi, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Pikemen,              Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Musketeers,           U1,  0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Mine Field,           nil, 0,  1.,0,  0a,3d,  3h,1f,  1,0,  0, U2,  000000000001010
Militia,              nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Gue, 000000000000100
Mobile Battalion,     Lab, 0,  1.,0,  5a,5d,  3h,1f,  5,0,  1, Stl, 000001000000010
Warriors,             Iro, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Navy Seals,           nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Paratroopers,         nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Mechanized Infantry,  nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000001000000010
Raiders,              MT,  0,  3.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Horsemen,             Pot, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Grenadiers,           Tac, 0,  1.,0, 10a,2d,  2h,1f,  2,0,  0, PT,  001000000000100     
Crusaders,            Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Knights,              Gun, 0,  1.,0,  4a,2d,  1h,1f,  5,0,  0, Chi, 000010000000000
Hussars,              Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Heavy Cavalry,        Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Armor,                nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000010
Marines,              Gue, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  0, U1,  000000000000100
Cannon,               Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Artillery,            Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Howitzer,             nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Gattling Plane,       Sth, 1, 10.,1,  4a,2d,  2h,2f,  6,0,  3, Fli, 000000001000001
B29 Bomber,           Sth, 1,  8.,2, 12a,1d,  2h,2f, 10,0,  0, AFl, 000000001000001
Helicopter,           nil, 1,  6.,0, 10a,3d,  2h,2f,  9,0,  0, CA,  100000001000001
Fighter Jet,          nil, 1, 14.,1,  8a,3d,  2h,2f,  8,0,  3, Sth, 000000001010001
Stealth Bomber,       nil, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, Sth, 000000001000001
Galley,               Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Barque,               Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Frigate,              SE,  2,  6.,0,  3a,1d,  2h,1f,  4,6,  4, Mag, 000000000000000
War Galleon,          SE,  2,  4.,0,  4a,3d,  2h,1f,  5,2,  2, Mag, 000000000000000
Ocean Mine,           nil, 2,  2.,0,  0a,10d, 3h,2f,  2,0,  2, SE,  001000000001000
Battle Steamer,       E1,  2,  5.,0,  5a,4d,  3h,2f,  6,2,  2, SE,  000000000000000
Destroyer,            nil, 2,  5.,0,  6a,6d,  3h,2f,  8,1,  2, E1,  100000000000001
Anti-Aircraft Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,1,  2, Roc, 110000000010001
Battleship,           nil, 2,  6.,0,12a,12d,  4h,2f, 16,3,  2, Aut, 000000000000001
Submarine,            nil, 2,  3.,0, 10a,2d,  3h,2f,  6,1,  2, Cmb, 000000000001001
Aircraft Carrier,     nil, 2,  5.,0, 1a,10d,  4h,2f, 10,1,  2, AFl, 010000010000001
Trasport Ship,        nil, 2,  6.,0,  0a,4d,  3h,1f,  5,8,  4, Stl, 000000000000000
Cruise Missle,        nil, 1, 12.,1, 18a,0d,  1h,3f,  5,0,  0, Roc, 001000000010000
Nuclear Missle,       nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Ambasador,            Esp, 0,  2.,0,  0a,2d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,                  nil, 0,  3.,0,  0a,4d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,              Cor, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  7, Tra, 000000000000010
Freight,              nil, 0,  2.,0,  0a,3d,  1h,1f,  5,0,  7, Cor, 000000000000010
Conquistador,         Stl, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Longbowmen,           Gun, 0,  1.,0,  5a,2d,  1h,1f,  5,0,  0, Plu, 000010000000000
Laser Cannon,         nil, 0,  2.,0, 15a,2d,  2h,3f,  9,0,  0, U2,  000000001010001     
Storm Troopers,       nil, 0,  2.,0, 12a,6d,  2h,2f,  9,0,  0, U2,  010000000010100
Battalion,            Stl, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  0, U3,  000000000000000   ; extra1
Steam Ship,           Stl, 2,  7.,0,  3a,3d,  2h,2f,  5,7,  4, SE,  000000000000000   ; biggun
U2 Spyplane,          no,  1, 20.,10, 0a,2d,  2h,1f,  7,0,  0, U2,  110000000001011
Fighter,              Sth, 1, 12.,1,  6a,2d,  2h,2f,  7,0,  3, Csc, 000000001010001   ; extra4 (divcrash)
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,0,2,   yes, 1, 5, 3,   yes, 1, 5,  3,  Pln,   ; Tun
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 2, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Jun, 0, 10,3,   Pln, 0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1, 5, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   Hil, 1,10, 0,   yes, 4,10,  3,  Hil,   ; Mou
Arid Plains,1,2,  0,1,2,   yes, 1, 5, 1,   yes, 1, 5,  3,  Pln,   ; Drt
Dunes,      2,3,  0,0,2,   Tun, 0, 5, 0,   yes, 1,10,  3,  Drt,   ; Gla
Woods,      2,4,  0,2,0,   For, 0, 5, 1,   yes, 2,10,  0,  Pln,   ; Swa
Woods,      2,4,  0,2,0,   For, 0, 5, 1,   yes, 2,10,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,   ; Oce
Salt,       1,2,  1,1,3,
Deer,       1,2,  1,3,2,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,1,
Coal,       2,4,  1,2,1,
Gold,       3,6,  0,1,6,
Wild Flowers,1,2, 0,1,3,
Silica,     2,3,  0,2,4,
Timber,     2,3,  0,4,1,
Amber,      2,3,  0,1,5,
Pearls,     1,2,  3,0,4,
Tar,        1,2,  1,3,0,
Grain,      1,2,  3,2,0,
Grassland,  1,2,  2,1,0,
Amber,      2,3,  0,1,4,
Emeralds,   1,2,  0,1,4,
Iron,       3,6,  0,4,0,
Oasis,      1,2,  2,0,1,
Oil,        2,2,  0,4,0,
Spices,     2,3,  3,0,4,
Timber,     2,3,  0,4,1,
Fish,       1,2,  2,3,2,




@GOVERNMENTS
Despotism,      Sir,         Lady
Feudalism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Emperor,     Empress
Fundamentalism, Dictator,    Dictator
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Asian
;           1 = Bronz
;           2 = Mud
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Ferdinand V,  Catrinaeia,          0, 1, 3, Portuguese,  Portuguese,  1,  1, -1,     1, Don, Donna, 2, Biship, Biship, 3, King, Queen
Fredericht,   Gerdruda,            0, 2, 3, Prussians,   Prussian,    1,  1,  1,     1, Bishop, Bishop, 2, Archbishop, Archbishop, 3, Chancellor, Chancellor
Napolian,     Marie DuChamp,       0, 3, 3, French,      French,      1,  1,  0,     1, Monseiur, Madame, 2, Le Roi, La Roie, 3, Monarch, Monarche
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1,  0,     1, Padre, Madre, 2, Biship, Biship, 3, Archbishop, Archbishop
Henry VIII,   Elizabeth Gloriana,  1, 5, 3, English,     English,     0,  1, -1,     1, Mylord, Mylady, 2, Lord Protector, Lady Protectress, 3, King, Queen
Giovanni de Medicci, Catrina de Medicci, 0,6,3,Italians, Italian,    -1, -1,  1,     1, Don, Donna, 2, Doge, Dogeia, 3, Doge, Dogeia,          
Sundjata Keita, Akoswe Keita,      1, 7, 1, Ashanti,     Ashanti,     1,  1, -1,     1, Chief, Chieftess, 2, Tourre, Queen, 3, King, Queen
Amenhotep,    Anancksunamun,       1, 1, 1, Egyptians,   Egyptian,    1, -1,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh 3, King, Queen
Quetzalcuatalis,Quital,            0, 2, 1, Maya,        Mayan,       1, -1, -1,     1, King, Queen, 2, Jaguar King, Bird Queen, 3, Great King, Great Queen
Tobunaga,     Amaterasu,           0, 3, 0, Japanese,    Japanese,    1, -1, -1,     1, Samurai, Samurai, 2, Shogun, Shogun, 3, Dimyo, Dimyo
Kamehameha,   Liliokulani,         1, 4, 1, Polynesians, Polynesian,  1,  1,  1,     1, King, Queen, 2, King, Queen, 3, Great King, Great Queen
Alexander,    Medea,               0, 5, 1, Greeks,      Greek,       0,  1, -1,     1, King, Queen, 2, King, Queen, 3, Prime Minister, Prime Minister
Sujaia,       Partah,              1, 6, 2, Bengalis,    Bengali,    -1, -1,  0,     1, Maharaja, Maharaja, 2, Maharaja, Maharaja, 3, Maharaja, Maharaja
Byon,         Utsavia,             1, 7, 3, Dutch,       Dutch,      -1,  1,  0,     1, Viceroy, Queen, 2, Viceroy, Queen, 3, Consul, Consulate
Constantine,  Sophia,              0, 1, 2, Byzantines,  Byzantine,   1, -1,  1,     1, Lord, Lady, 2, Holy Emperor, Holy Emress,3,,
Shaka,        Nkwesi,              0, 2, 1, Zulu,        Zulu,        1,  1,  1,     1, King, Queen, 2, King, Queen, 3, Great King, Great Queen
Shang Kai Shek,Daowager,           0, 3, 0, Chinese,     Chinese,     1,  1,  1,     1, Emperor, Empress, 2, Emperor, Empress, 3, Chairman, Chairperson
Montezuma,    Nazca,               0, 4, 1, Aztecs,      Aztec,       0,  1,  0,     1, King, Queen, 2, King, Queen, 3, Great King, Great Queen
Sequoia,      Paiyensa,            0, 5, 1, Iroquois,    Iroquois,    1,  1,  1,     1, Chief, Cheiftess, 2, Chaieftain, Empress ,3, Consul, Consul
Saladin,      Ismailah,            0, 6, 2, Turks,       Turkish,     0,  1, -1,     1, Shah, Shah, 2, Sultan, Sultanah, 3, Ayatollah, Ayatollah
Abdar Rahman, Bintou,              0, 7, 2, Moors,       Moorish,     1,  1,  1,     1, Chief, Chieftess, 2, Caliph, Calipha, 3, King Caliph, Queen


Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Fine Glass,
Amber,
Beads,
Cloth,
Wine,
Coal,
Copper,
Tabacco,
Opium,
Silk,
Silver,
Spices,
Emeralds,
Perfumes,
Oil,
Uranium,


@ORDERS
Fortify,            f
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         M
Transform,          O
Clean Pollution,    P
Build Airbase,      A
Go to,              G


@DIFFICULTY
Very Easy
Easy
Hard
Pretty Hard
Very Hard
Extremely Difficult

@ATTITUDES
Extatic
Delighted
Pleased
Content
Respectful
Discontent
Disrespectful
Angered
Enraged

































