;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Hyperspace,    4,-2,  Rad, Too, 3, 4    ; AFl
Art. Intelligence,      5, 1,  nil, nil, 0, 3    ; Alp
Invasion Warfare,       3,-2,  Nav, Tac, 3, 0    ; Amp
Stellar Cartography,    4, 1,  Mys, Mat, 1, 3    ; Ast
Time Travel,            4,-1,  ToG, Phy, 2, 3    ; Ato
Cybernetics,            6,-1,  Cmb, Stl, 3, 4    ; Aut
Ferengi Alliance,       4, 1,  Tra, Rep, 1, 1    ; Ban
Ancient Martian Tech,   4, 0,  Iro, Cst, 0, 4    ; Bri
Space Travel,           6,-1,  nil, nil, 0, 4    ; Bro
Spiritual Unity,        5, 0,  nil, nil, 0, 2    ; Cer
Cloning,                5,-1,  Uni, Med, 1, 3    ; Che
Warp Engine,            4,-2,  Feu, Hor, 1, 0    ; Chi
Planetary Unity,        4, 1,  Alp, nil, 0, 2    ; CoL
Teleportation,          5,-1,  Mob, AFl, 3, 0    ; CA
Robotics,               5,-1,  Ref, Exp, 2, 4    ; Cmb
Dominion,               5, 0,  Phi, Ind, 2, 2    ; Cmn
Poistronic Brains,      4, 1,  Min, MP,  3, 4    ; Cmp
Imperial Conscription,  7,-1,  Dem, Met, 2, 0    ; Csc
Terraforming,           4, 0,  Mas, Cur, 0, 4    ; Cst
The Spacing Guild,      4, 0,  Ind, Eco, 2, 1    ; Cor
Global Economy,         4, 1,  Bro, nil, 0, 1    ; Cur
Galactic Empire,        5, 1,  Ban, Inv, 2, 2    ; Dem
Galactic Economics,     4, 1,  Uni, Ban, 2, 1    ; Eco
Bio-Pneumatics,         4, 0,  Met, Mag, 2, 4    ; E1
MicroEngineering,       4, 1,  E1,  Cor, 3, 4    ; E2
MacroEngineering,       4, 0,  Whe, Cst, 0, 4    ; Eng
Decon Technology,       3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,              2,-1,  Cmn, Dem, 3, 0    ; Esp
Planetary Engineering,  5, 0,  Gun, Che, 2, 4    ; Exp
Impulse Engine,         4,-1,  War, Mon, 0, 0    ; Feu
Hyperspace,             4,-1,  Cmb, ToG, 2, 4    ; Fli
The Collective,         3,-2,  MT,  Csc, 2, 2    ; Fun
Psionics,               3, 0,  NP,  Sup, 3, 3    ; FP
Holography,             3, 2,  Med, Cor, 3, 3    ; Gen
Rebel Warfare,          4, 1,  Cmn, Tac, 3, 0    ; Gue
Adv. Starship Design,   8,-2,  Inv, Iro, 1, 0    ; Gun 
Fusion Engine,          4,-1,  nil, nil, 0, 0    ; Hor
Matter Replication,     6, 0,  RR,  Ban, 2, 1    ; Ind
Advanced Engineering,   6, 0,  Eng, Lit, 1, 4    ; Inv
Phaser Weaponry,        5,-1,  Bro, War, 0, 4    ; Iro
The Dark Side,          4,-1,  MP,  Gue, 3, 2    ; Lab
Planetary Cloaking,     4, 0,  NP,  MP,  3, 3    ; Las
Transwarp Theory,       5,-1,  Chi, Gun, 1, 0    ; Ldr 
Universal Translator,   5, 2,  Wri, CoL, 0, 3    ; Lit
Prime Radiant,          4,-2,  Stl, Tac, 1, 4    ; Too
Cloaking Device,        4,-1,  Phy, Iro, 1, 3    ; Mag 
Deep Space Travel,      6,-1,  Alp, nil, 0, 1    ; Map
Orbital Defences,       4, 1,  nil, nil, 0, 4    ; Mas
Mass Replication,       5, 0,  Aut, Cor, 3, 4    ; MP
Psychohistory,          4,-1,  Alp, Mas, 0, 3    ; Mat
Genetics,               4, 0,  Phi, Tra, 1, 1    ; Med
Planetary Sheilding,    6,-2,  Gun, Uni, 1, 0    ; Met
BioTechnology,          4, 1,  Too, E2,  3, 4    ; Min
Imperial Warfare,       8,-1,  Aut, Tac, 3, 0    ; Mob
Federation,             5, 1,  Cer, CoL, 0, 2    ; Mon
Vulcan Logic,           5, 1,  Phi, PT,  1, 2    ; MT
Telepathy,              4, 0,  Cer, nil, 0, 2    ; Mys
Stellar Navigation,     6,-1,  Sea, Ast, 1, 1    ; Nav
Death Star Blueprints,  6,-2,  Ato, MP,  3, 3    ; NF
Plasma Energy,          3, 0,  NF,  E2,  3, 3    ; NP
Prime Directive,        6, 1,  Mys, Lit, 1, 2    ; Phi
The Force,              4,-1,  Nav, Lit, 1, 3    ; Phy
Ultimate Warp Theory,   4, 1,  Ref, SFl, 3, 4    ; Pla
Jedi Knighthood,        4, 0,  Phy, Rep, 1, 4    ; Plu  (Cst & Pot)
Disruptor Weaponry,     4, 0,  Cer, Hor, 0, 2    ; PT
Hydroponics,            4, 1,  nil, nil, 0, 1    ; Pot
Jumpgate Technology,    5,-1,  Fli, E1,  3, 4    ; Rad
Transwarp Conduit,      6, 0,  SE, Bri,  2, 1    ; RR
Matter-Antimatter,      2, 1,  MP, Dem,  3, 2    ; Rec
Xenobiology,            4, 0,  Che, Cor, 2, 4    ; Ref
Food Replication,       3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,           5, 1,  CoL, Lit, 0, 2    ; Rep
Imperial Defence,       5,-2,  Cmp, Mob, 3, 0    ; Rob
Nanotechnology,         6,-2,  AFl, E2,  3, 0    ; Roc
Megalopolis,            4, 2,  Med, Eng, 2, 1    ; San
Long Range Sensors,     4, 1,  Map, Pot, 0, 1    ; Sea
Transwarp Ten,          4, 1,  Cmp, Roc, 3, 3    ; SFl
Organic Spacecraft,     3,-2,  Sup, Rob, 3, 0    ; Sth
Quantum Singularity,    4,-1,  Phy, Inv, 2, 3    ; SE
Imperial Command,       4,-1,  E1,  Ind, 2, 4    ; Stl
Anti-Life Equation,     4, 1,  Pla, Las, 3, 3    ; Sup
Transwarp Drive,        6,-1,  Csc, Ldr, 2, 0    ; Tac 
Religious Caste,        3, 2,  MT,  Feu, 1, 2    ; The
Temporal Physics,       4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,                  4, 2,  Cur, CoL, 0, 1    ; Tra
Monolith,               5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Caste,          4,-1,  nil, nil, 0, 0    ; War
Starship Technology,    4,-1,  Hor, nil, 0, 4    ; Whe
Subspace Radio,         4, 2,  Alp, nil, 0, 3    ; Wri
Omniscience Factor,     1, 0,  FP,  Rec, 3, 3    ; ...
Transmutation,          3, 0,  no,  no,  0, 0    ; U1
Incorporeal Forms,      3, 0,  no,  no,  0, 0    ; U2
Omniscience,            3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil, ;
Capitol City,             10, 0,    CoL, ; (Palace)
Defences,                 4,  1,    nil, ;
Granary,                  6,  1,    Pot, ;
Alien Cantina,            4,  1,    Lit, ; (Temple)
Marketplace,              8,  1,    Cur, ;
HAL 9000 Computer System, 8,  1,    Alp, ; (Library)
World Court,              8,  1,    CoL, ; (Courthouse)
Orbital Defences,         8,  0,    Mas, ; (City Walls)
Aqueduct,                 8,  2,    Cst,
Ferengi Trade Embassy,    12, 3,    Ban, ; (Bank)
Bene Gesserit ChapterHouse,12,3,    The, ; (Cathedral)
Monolith,                 16, 3,    Uni, ; (University)
Mass Transit,             16, 4,    MP,	 ; (Mass Transit)
Holosuites,               10, 4,    PT,	 ; (Colesseum)
Factory,                  20, 4,    Ind, ;
Manufacturing Plant,      32, 6,     MP, ;
Planetary Cloak,          20, 4,    Las, ; (SDI Defence)
Decontamination Center,   20, 2,    Env, ; (Recycling Ctr)
Power Plant,              16, 4,    Inv, ; 
Hydro Plant,              24, 4,     E2, ; 
Anti-Matter Power Plant,  16, 2,    Rec, ; (Nuclear Plant)
Stock Exchange,           16, 4,    Eco, ; 
Mega Cities,              12, 2,    San, ; (Sewer System)
Food Replicators,          8, 3,    Rfg, ; (Supermarket)
Spacing Guild,            20, 5,    Cor, ; (Superhighways)
Science Station,          16, 3,    Cmp, ; (Research Center)
Laser Cannon,             10, 2,    Mob, ; (SAM Missle)
Tholian Web,               8, 1,    Met, ; (Coastal Fortress)
Solar Plant,              32, 4,    Env, ;
Deep Space Ponics Dome,    6, 1,    Cst, ; (Harbor)
Deep Space Mining Colony, 16, 3,    Eng, ; (Offshore Platform)
Stargate,                 16, 3,    Rad, ; (Airport)
RoboCop Station,           6, 2,    Cmb, ; (Police Station)
Transwarp Starbase,        8,  3,    RR, ; (Port Facility)
Q Continuum Structural,   8,  0,    U1,  ; 
Q Continuum Component,    16, 0,    U2,  ; 
Q Continuum Module,       32, 0,    U3,  ;
(Capitalization),         60, 0,    Eco, ;
Genesis Device,           20, 0,    Cst, ; (Pyramids)
Star Child,               20, 0,    Hor, ; (Hanging Gardens)
Bajoran Wormhole,         20, 0,    Tra, ; (Colossus)
Moonbase Alpha,           20, 0,    Wri, ; (Lighthouse)
Encyclopedia Galactica,   30, 0,    Ast, ; (Great Library)
Temple of Kolinahr,       30, 0,     MT, ; (Oracle)
Organian Peace Treaty,    30, 0,    Phi, ; (Great Wall)
Emp. Khaless War Academy, 30, 0,    War, ; (Sun Tzu)
Dyson's Sphere,           80, 0,    Exp, ; (King Richard's Crusade)
Babylon 5 Station,        20, 0,    Lit, ; (Marco Polo)
Nexus Encounter,          40, 0,    ToG, ; (Michealangelo's Chapel)
Hari Seldon's Foundation, 30, 0,    Mat, ; (Copernicus' Observatory)
Daystrom Institue,        40, 0,    Sea, ; (Magellan)
Martian Chronicles,       30, 0,    Bri, ; (Shakespeare's Theater)
Utopia Planetia Shipyards,40, 0,    Inv, ; (Leonardo's Workshop)
Bene Gesserit Sisterhood, 40, 0,    The, ; (JS Bach Catherdral)
University of Trantor,    40, 0,    Rep, ; (Isaac Newton's College)
Rules of Acquisition,     40, 0,    Ban, ; (Adam Smith's Trading Co.)
Enterprise's 5 Yr Mission,40, 0,    Chi, ; (Darwins Voyage)
Dr. Who's Tardis,         40, 0,    Ato, ; (Statue of Liberty)
Andromeda Strain Cure,    30, 0,    Med, ; (Eiffel Tower)
Guardian of Forever,      60, 0,    ToG, ; (Women's Sufferage)
Ringworld,                60, 0,    Exp, ; (Hoover Dam)
Death Star,               60, 0,     NF, ; (Manhattan Project)
Galactic Imperial Throne, 60, 0,    Dem, ; (United Nations)
Ultimate Warp 10,         60, 0,    SFl, ; (Apollo Program)
V-Ger Encounter,          60, 0,    Min, ; (SETI Program)
Restaurant at the End of the Universe, 60, 0, Ato, ; (Cure for Cancer)
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Genesis Device/Pyramids
Dem,        ; Star Child/Hanging Gardens
RR,         ; Bajoran Wormhole/Colossus
RR,         ; Moonbase Alpha/Lighthouse
E2,         ; Encyclopedia Galactica/Great Library
Dem,        ; Temple of Kolinahr/Oracle
Rep,        ; Organian Peace Treaty/Great Wall
Mob,        ; Emperor Khaless/Sun Tzu's War Academy
nil,        ; Dyson's Sphere/King Richard's Crusade
Dem,        ; Babylon 5/Marco Polo's Embassy
nil,        ; Daystrom Insitute/Magellan
U1,         ; Nexus/Michelangelo
nil,        ; Hari Seldon's Foundation/Copernicus
nil,        ; Martian Chronicles/Shakespeare
Aut,        ; Utopia Planetia/Da Vinci's Workshop
nil,        ; Bene Gesserit Sisterhood/Bach
nil,        ; Univ. of Trantor/Newton
nil,        ; Rules of Acquisition/Smith's Trading Co.
nil,        ; Enterprise 5 YR Mission/Darwin
nil,        ; Tardis/Statue of Liberty
nil,        ; Andromeda Strain Cure/Eiffel Tower
nil,        ; Ringworld/Hoover Dam
nil,        ; Guardian of Forever/Womens' Suffrage
nil,        ; Death Star/Manhattan Project
nil,        ; Galactic Throne/United Nations
nil,        ; Ultimate Warp 10/Apollo
nil,        ; Vger Encounter/SETI
nil,        ; Restauruant at end of Univ./Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonists,		Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000 ;(Settlers)
Terraformers,		nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010 ;(Engineers)
UN Troops,		Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, CoL, 000000000000000 ;(Warrior)
Warriors,		Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, War, 000000000000100 ;(Phalanx)
Robot,      		nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  0, Cmb, 000000100000100 ;(Partisan-)
Pod People,		Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Med, 000000000000100 ;(Legion)
Jem'Hadar Warrior,	nil, 0,  1.,0,  5a,5d,  2h,1f,  6,1,  0, Cmn, 000000000000100 ;(Alpine-)
Giger's Alien,   	nil, 0,  1.,0,  5a,5d,  2h,1f,  6,1,  0, Ref, 000001000000100 ;(Alpine Troops)
Dalek,			nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000100100000100 ;(Paratrooper)
Rebel Soldiers, 	nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010 ;(Partisan)
Borg Soldier,		nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100100000100 ;(Fanatics))
Cylon Centurion,	nil, 0,  1.,0,  6a,6d,  2h,1f,  4,0,  1, Mob, 000000000000100 ;(Mech Infantry-)
Jedi Knight,		nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Plu, 000000000000100 ;(Marine)
Imperial Guards,	nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000100 ;(Riflemen)
Vader,      		nil, 0,  1.,0,  6a,6d,  2h,2f,  8,0,  0, Lab, 100000000000101 ;(Mech Infantry+)
Sputnik,		Chi, 0,  1.,0,  0a,0d,  1h,1f,  1,0,  0, nil, 000000000000000 ;(Warrior-)
Space Shuttle,		Sea, 2,  2.,0,  1a,1d,  1h,1f,  4,1,  2, Bro, 000000000100000 ;(Tireme-)
Discovery,  		Nav, 2,  2.,0,  2a,1d,  1h,1f,  4,2,  4, Hor, 000000000100000 ;(Caravel-)
Moonbase Eagle,		Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Wri, 000000000000000 ;(Pikemen)
Jupiter Two,		Gue, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010 ;(Explorer)
Deadelus Class SS,	Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, Feu, 000010000000000 ;(Archer)	
Miranda Class SS,	PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000 ;(Chariot)
Constitution Class SS,	Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000 ;(Knights)
Romulan Bird of Prey,	Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000010 ;(Horesemen)	
K't'inga Cruiser,        MT, 0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000010 ;(Elephant)
K'Vort Bird-of-Prey, 	Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000010 ;(Crusaders)
Galaxy Class SS,	Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000 ;(Dragoons)
Vor'cha Cruiser, 	nil, 2,  5.,0,  6a,6d,  3h,2f,  8,4,  2, Mag, 100000000000001 ;(Cruiser)
D'deridex,		nil, 2,  3.,0, 10a,2d,  3h,2f,  6,2,  2, E1,  000000000001001 ;(Submarine)
Galor Cruiser,	         E1, 2,  4.,0,  4a,4d,  3h,1f,  6,4,  2, SE,  000000000000000 ;(Ironclad)
Voyager Class SS,	nil, 2,  6.,0,  4a,4d,  3h,1f,  6,2,  2, E1,  000000000000001 ;(Destroyer)
Defiant SS,		Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000 ;(Musketeers)
Borg Ship,		nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000100000000000 ;(Armor+)
Borg Transwarp,		nil, 2,  6.,0,  5a,5d,  3h,2f,  6,4,  2, RR,  000100000000001 ;(Destroyer+)
Cylon Raider,		nil, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, Fli, 000000000010001 ;(Bomber)
Cylon Ship,		nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 010000000000001 ;(Aegis)
Millennium Falcon,	nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Gue, 000000000000000 ;(Artillery)
Viper Squadron,		nil, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001 ;(Fighter)
Battlestar,		nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001 ;(Carrier)
TIE Fighter,     	nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Mob, 000000000010001 ;(Stl Fighter)
X-Wing Fighter,		nil, 1,  6.,0, 10a,3d,  2h,2f,  8,0,  0, Gue, 000000000010001 ;(Helicopter-)
Star Destroyer,  	nil, 0,  3.,0, 10a,5d,  3h,1f,  8,8,  0, Mob, 000000000000000 ;(Armor)
Super Star Destroyer, 	nil, 2,  4.,0, 12a,12d, 4h,2f, 16,8,  2,  MP, 000000000000001 ;(Battleship)
ID4 City Destroyer,	nil, 1,  6.,0, 12a,5d,  2h,2f, 10,0,  0, CA,  100100000000001 ;(Helicopter+)
Shadow Ship,		nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 100000000000001 ;(Stl Bomber+)
Martian Invader,   	Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Bri, 000000000000000 ;(Catapult)
At-At,	      	        nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000 ;(Howitzer)
Nanites,  		nil, 1, 12.,1, 25a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000 ;(Cruse Msl.)
Death Star,	        nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0,  NF, 001000000000000 ;(Nuclear)
Red Dwarf Freighter, 	Rep, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010 ;(Caravan)
Farengi Marauder,       nil, 0,  2.,0,  0a,2d,  2h,1f,  7,0,  7, Ban, 000000000000010 ;(Freight+)
Ambassador,   		Ref, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Lit, 000000000000010 ;(Diplomat)
Newcomer Transport,     nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000 ;(Transport)
Shape Shifter,		nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011 ;(Spy)

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Class K Sysytem,1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln, ; Drt
Class M System, 1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs, ; Pln
Star System,  	1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil, ; Grs
Nebula,     	2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs, ; For
Star Cluster,	2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln, ; Hil
Asteroids,  	3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil, ; Mou
Void Barrier,   1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt, ; Tun
Black Hole,    	2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun, ; Gla
Nova,           2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln, ; Swa
Magellanic Cloud,2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,; Jun
Void,       	1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  ; Oce
Oasis World,    1,2,  3,1,0,
Kryptonite,    	1,2,  1,3,0,
Star System,  	1,2,  2,1,0,
Primordial Soup,2,3,  3,2,0,
Comet,       	2,4,  1,2,0,
Gold Latinum, 	3,6,  0,1,6,
Nothing,       	1,2,  0,0,0,
Quasar,      	2,2,  1,1,4,
Pulsar,       	2,3,  1,4,0,
Wormhole,     	2,3,  1,0,4,
Dark Matter,    1,2,  3,0,3,
Spice Worms,    2,3,  3,0,4,
Foodstuffs,     1,2,  3,1,0,
Star System,  	1,2,  2,1,0,
Corbomite,      2,3,  1,2,3,
Plasma,       	2,4,  1,0,4,
Dilithium,      3,6,  0,4,0,
Nothing,       	1,2,  0,0,0,
Nothing,       	1,2,  0,0,0,
Trilithium Cloud,2,2,  0,4,0,
Food,      	2,3,  4,0,1,
Dark Matter,    1,2,  2,2,3,




@GOVERNMENTS
Anarchy,              General,     Preistess
Autonomus State,      High Council Leader,  Elder
Federation,           President,   President
Dominion,             Founder,     Founder
Collective,           Primus,      Queen
Republic,             Consul,      Consul
Galactic Empire,      Emperor,     Empress

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Locutis,  Hugh,                    0, 1, 2, Borg,        Borg,        0, 1, 1,   0, , , 1, , , 2, , , 3, , , 4, , , 5, , 
Tomalak, Sela,                     0, 2, 2, Romulans,    Romulan,     1, 1,-1,   1, Senator, Senator, 2, Procounsul, Procounsul, 6, Praetor, Praetor
Sarek, Katherine Janeway,          0, 3, 1, Federation,  Federation, -1, 1, 1,   0, Ambassador, Captain, 1, Ambassador, Captain, 2, Ambassador, Admiral
Odo, Odo,                          0, 4, 3, Founders,    Dominion,   -1, 1,-1,   0, , , 1, , , 2, , , 3, , , 4, , , 5, , 6, , 
Culluh, Seska,                     0, 5, 0, Kazon Sects, Kazon,       1, 1,-1,   0, Maj, Maj, 1, Maj, Maj, 2, Maj, Maj
Gul Dukat, Garak,                  0, 6, 0, Cardassians, Cardassian,  1, 1,-1,   6, Prime Minister, Prime Minister
Khaless, L'Ersa & B'Etor,          0, 7, 2, Klingons,    Klingon,     1, 1, 1,   3, Chancellor, Chancellor
Baltar, Imperious Leader,          0, 1, 3, Cylons,      Cylon,       0, 1, 1,   0, , , 1, , , 2, , , 3, , , 4, , , 5, , , 6, , . 
Zorak,  Brak,                      0, 2, 3, Manta, Council of Doom,   1, 1,-1,
Jakkar, Dalenn,                    1, 3, 1, League, League of Non-Aligned Worlds,  1, 1, 1,
Adama, Cassiopia,                  0, 4, 1, Colonies, Colonial,      -1,-1, 1,
"John", "Diana",                   1, 5, 2, Visitors,    Visitor,     0, 1, 0,
Jor-El, Lara-El,                   1, 6, 2, Kryptonians, Kryptonian, -1,-1, 1
Darkseid, Barda,                   1, 7, 2, New Gods, New God,        1, 0,-1,
Luke Skywalker, Leia,              1, 1, 0, Republic, Rebel Alliance, 0, 0, 1,  0, Master, Princess, 1, Master, Princess, 2, Lord, Princess
Leto II, Jessica,                  1, 2, 0, Atreides, Fremen,        -1,-1,-1,  0, Maud'ib, Sister, 1, Maud'ib, Lady, 2, Duke, Lady, 3, Lord, Lady, 5, Emperor, Lady, 6, God-Emperor, Reverend Mother
Darth Vader, Palpatine,            0, 3, 3, Empire, Galactic Empire,  1, 1,-1,  2, Dictator, Lord, 6, Emperor, Emperor
Dr. Who, Davros,                   1, 4, 3, Timelords, Timelord,     -1, 1,-1,  0, Lord, The, 1, General, The, 2, Duke, The, 3,  , The, 4,  , The,  5, Emperor, The, 6, Emperor, The
Salvor Hardin, Arcadia Darell,     1, 5, 1, Foundation, Foundation,   0,-1, 0,  0, Mayor, Mayor, 1, Mayor, Mayor, 2, Director, Director
Ganthet, Council,                  0, 6, 2, Guardians, Oan,          -1,-1, 1,  0, Guardian , The, 1, Guardian , The, 2, Guardian, The, 3, Manhunter , The, 4,  , The,  5, Guardian, The, 6, Controller, The
Valor, Irma Ardeen,                1, 7, 1, United Planets, Legion,   0,-1, 1,

;
;   Trading Commodities
;
@CARAVAN
Uranium,
Plutonium,
Tribble Meat,
Fresh Gagh Worms,
Titanium,
Medicine,
Bioneumatic Gel,
Corbomite,
Blood Wine,
Saurian Brandy,
Kryptonite,
Melange Spice,
Soylent Green,
Gold Latinum,
Dilithium,
Trilithium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Station,      F
Build Space Lane,   R
Terraform Sector,   I
Mine Sector,        M
Transform,          O
Decontaminate,      P
Build Starbase,     E
Go to,              G


@DIFFICULTY
Cadet
Commander
President
Consul
Emperor
Deity

@ATTITUDES
Sycophantic
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Xenophobic
Hostile
Enraged













