;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
18      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
15      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
25      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Nebular Invasion,   4,-2,  Rad, Ldr, 0, 4    ; AFl
Brain Sims,         5, 1,  nil, nil, 0, 3    ; Alp
Warp Theory,        3,-2,  Inv, Csc, 2, 0    ; Amp
Microwaves,         4, 1,  Las, Mon, 0, 3    ; Ast
Pulsars,            4,-1,  E1,  Wri, 0, 3    ; Ato
Nanotechnology,     6,-1,  Cmb, Feu, 2, 2    ; Aut
Capillary Osmosis,  4, 1,  Nav, AFl, 0, 1    ; Ban
Fluid Cavitation,   4, 0,  War, Cer, 0, 1    ; Bri
Combat Art,         6,-1,  nil, nil, 0, 0    ; Bro
Gigabit Computers,  5, 0,  nil, nil, 0, 2    ; Cer
Ion Propulsion,     5,-1,  CoL, nil, 0, 3    ; Che
Hyperwarp Drive,    4,-2,  Pot, Amp, 2, 3    ; Chi
Solid Fuel,         4, 1,  Bri, nil, 0, 3    ; CoL
Metamorphosis,      5,-1,  nil, Sup, 2, 0    ; CA
Meson Catalysis,    5,-1,  E2,  nil, 2, 2    ; Cmb
Dominion,           5, 0,  ToG, Eco, 1, 2    ; Cmn
Artificial Gravity, 4, 1,  RR,  Inv, 1, 4    ; Cmp
Hyperspace Drive,   7,-1,  Sth, Eco, 1, 2    ; Csc
Super Structures,   4, 0,  Esp, Nav, 0, 1    ; Cst
Galactic Mines,     4, 0,  Gue, Ind, 1, 4    ; Cor
Confocal Metrology, 4, 1,  Chi, E2,  2, 1    ; Cur
Harmony Society,    5, 1,  Mys, Env, 2, 2    ; Dem
Microcontrollers,   4, 1,  Rob, Tra, 1, 1    ; Eco
Metal Mesh,         4, 0,  War, Bro, 0, 3    ; E1
Electro Optics,     4, 1,  Cor, nil, 2, 4    ; E2
Tractor Beam,       4, 0,  San, Amp, 2, 4    ; Eng
Galactic Parks,     3, 1,  Gen, Cmn, 1, 2    ; Env
Galactic Tracking,  2,-1,  Las, nil, 0, 2    ; Esp
Space Pyrogenics,   5, 0,  Che, nil, 1, 0    ; Exp
Dynamic Damping,    4,-1,  Ind, Pot, 2, 0    ; Feu
Flight,             4,-1,  nil, nil, 0, 0    ; Fli
Dogmatism,          3,-2,  Phi, Pot, 2, 2    ; Fun
Cryogenic Computers,3, 0,  NP,  Roc, 3, 3    ; FP
Genetic Convolution,3, 2,  Med, nil, 0, 3    ; Gen
Quantum Singularity,4, 1,  Cmp, Phy, 1, 4    ; Gue
Neutron Weapons,    8,-2,  CoL, Mat, 1, 0    ; Gun
Masers,             4,-1,  Cmp, Gue, 2, 0    ; Hor
Quantum Convection, 6, 0,  MP,  Dem, 2, 1    ; Ind
Absolute Conductor, 6, 0,  Mag, San, 1, 3    ; Inv
RF Photonics,       5,-1,  Whe, Aut, 2, 4    ; Iro
Sensor Technology,  4,-1,  Aut, Sup, 2, 3    ; Lab
The Laser,          4, 0,  nil, nil, 0, 3    ; Las
Phase Weapons,      5,-1,  Ast, nil, 0, 0    ; Ldr
Vacuum Condensation,5, 2,  Plu, nil, 1, 3    ; Lit
Heavy Metals,       4,-2,  Ato, Phy, 2, 4    ; Too
Magnetic Levitation,4,-1,  Sth, nil, 1, 4    ; Mag
Solar Wind,         6,-1,  nil, nil, 0, 1    ; Map
Bio Encryption,     4, 1,  Pla, Stl, 3, 4    ; Mas
dSpace Systems,     5, 0,  Too, Exp, 1, 4    ; MP
Focused Ion Beam,   4,-1,  Esp, Tac, 0, 0    ; Mat
Space Fragmentation,4, 0,  Nav, nil, 0, 3    ; Med
Twin Ion Engine,    6,-2,  Cur, NF,  3, 0    ; Met
Dielectr Anisotropy,4, 1,  Mob, CA,  3, 4    ; Min
Hexamers,           8,-1,  Chi, Hor, 1, 4    ; Mob
Colonization,       5, 1,  Sea, Bro, 0, 2    ; Mon
Safety Modulation,  5, 1,  Too, Mys, 1, 2    ; MT
Femto Hz Frequency, 4, 0,  ToG, nil, 1, 2    ; Mys
Artificial Climate, 6,-1,  Sea, Ast, 0, 1    ; Nav
Orbital Deflection, 6,-2,  CA,  Plu, 3, 1    ; NF
Gyrocrystals,       3, 0,  Mob, PT,  3, 2    ; NP
Night Vision,       6, 1,  MT,  nil, 2, 2    ; Phi
Electrodynamics,    4,-1,  Che, nil, 0, 3    ; Phy
Tensors,            4, 1,  Whe, Lab, 3, 0    ; Pla
Asteroid Monitoring,1, 0,  Eng, nil, 2, 2    ; Plu
Fractal Wave Theory,4, 0,  Rfg, Hor, 2, 3    ; PT
Bio Pneumatics,     4, 1,  Env, Eng, 2, 1    ; Pot
AWACS,              5,-1,  War, Fli, 0, 4    ; Rad
Ferrofluidics,      6, 0,  Gun, Med, 2, 1    ; RR
Terra Frequencies,  2, 1,  NF,  nil, 3, 4    ; Rec
Sputtered Materials,4, 0,  Min, SE,  3, 4    ; Ref
Heavy Water,        3, 1,  Cmb, nil, 2, 1    ; Rfg
Confederation,      5, 1,  Mat, Ldr, 1, 2    ; Rep
Robotics,           5,-2,  Ldr, nil, 0, 0    ; Rob
Electrophoresis,    6,-2,  PT,  nil, 3, 4    ; Roc
Condensed Particles,4, 2,  nil, Csc, 2, 1    ; San
Weather Forecast,   4, 1,  Map, nil, 0, 1    ; Sea
Hi Speed Induction, 4, 1,  FP,  nil, 3, 4    ; SFl
Brinell Alloys,     3,-2,  Ban, Cst, 1, 1    ; Sth
Bio Chromatography, 4,-1,  FP,  The, 3, 4    ; SE
Hi Density Plasma,  4, 1,  Roc, nil, 3, 0    ; Stl
Matrix Composites,  4, 1,  Pot, Lit, 2, 1    ; Sup
Ultrafast Maneuvers,6,-1,  Bro, Alp, 0, 0    ; Tac
Antimatter,         3, 2,  nil, Phi, 1, 0    ; The
Crown Intelligence, 4, 0,  Rep, Uni, 1, 3    ; ToG
Cavalcade of Gain,  4, 2,  Bri, nil, 0, 1    ; Tra
Artificial Brain,   5, 1,  Ato, Wri, 0, 2    ; Uni
Galactic Warfare,   4,-1,  nil, nil, 0, 0    ; War
Positron Resonance, 2, 1,  The, nil, 2, 0    ; Whe
Magnetic Resonance, 4, 2,  Alp, nil, 0, 2    ; Wri
Eternal Aspirations,1, 0,  U1,  Met, 3, 3    ; ...
Time Compression,   5,-1,  Rec, SFl, 3, 4    ; U1
Pendulum Valve,     5,-1,  Lab, E2,  3, 0    ; U2
Omniscience,        6,-1,  U2,  Mas, 3, 3    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Starcade,                 10, 0,    Cst,
Troop Shield,             6,  1,    Bro,
Hydraulic Pump,           7,  1,    Bri,
Palm PC,                  5,  1,    nil,
Solar Panel,              8,  1,    Map,
Polarizer,                8,  1,    Las,
MRI Center,               8,  1,    Wri,
Faraday Cage,             8,  0,    E1,
Krypton Throttler,        9,  2,    Che,
Microbubbler,             12, 3,    Ban,
LAN,                      12, 3,    Mys,
Microprobe,               16, 3,    ToG,
Monorail,                 16, 4,    Mag,
Cloning Clinic,           10, 4,    Gen,
Si Ingot Plant,           20, 4,    Sth,
Hybrid Foil Plant,        32, 6,    Sup,
Quant Rhumkorff Coil,     20, 4,    Pla,
Space Defoliant,          20, 2,    NP,
Plasma Coupler,           16, 4,    Mag,
Accelerator,              24, 4,    Inv,
Synchronizer,             16, 2,    Chi,
EV Satellite,             16, 4,    Eco,
vBNS Moons,               12, 2,    CA,
Tritium Lab,              10, 3,    Rfg,
Multiplexers,             20, 5,    E2,
Sky Lab,                  16, 3,    Mob,
Patriot Missle,           12, 2,    Feu,
Bastion,                  12, 1,    Cor,
Questar,                  32, 4,    Cur,
Space Radar,              9,  1,    Ast,
Orbital Compass,          16, 3,    NF,
Launch Dock,              16, 3,    Rad,
ICP Antenna,              8,  2,    Cmn,
Space Dock,               10, 3,    Cst,
SS Structural,            10, 0,    Min,
SS Component,             18, 0,    Ref,
SS Module,                32, 0,    SE,
(Treasury),               70, 0,    Rep,
Quantum Batteries,        25, 0,    Ind,
Virtual Studio,           25, 0,    Uni,
Plasmatron,               20, 0,    Stl,
Beacon,                   20, 0,    Sea,
NGI and Internet-2,       32, 0,    Inv,
CommSat,                  30, 0,    MT,
Sentinel Ring,            30, 0,    Ldr,
Delta Force,              30, 0,    Exp,
Synchrophasatron,         30, 0,    Gue,
Cybernet,                 20, 0,    Rad,
Saturn Phtorecon,         40, 0,    Roc,
Supercollider,            30, 0,    Gun,
Neptune's Voyage,         40, 0,    Csc,
IMAX Theatre,             30, 0,    Phi,
Teleportaton,             40, 0,    Cmp,
Trapped Asteroid,         40, 0,    Plu,
Sonet,                    40, 0,    Chi,
Cosmic Grid,              40, 0,    Eco,
Stratosphere,             40, 0,    Med,
Insurrection,             40, 0,    Dem,
Hermitage,                30, 0,    Env,
Interferrometer,          50, 0,    Cmn,
Recoiler,                 60, 0,    San,
Area 51 Zone,             60, 0,    SFl,
Rainbow 6 Brigades,       60, 0,    Aut,
Genesis,                  60, 0,    Min,
Microgyroscope,           60, 0,    NP,
Ruby Crystal,             60, 0,    Cmb,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Cmp,        ; Hanging Gardens
nil,        ; Colossus
Hor,        ; Lighthouse
Mas,        ; Great Library
Roc,        ; Oracle
Feu,        ; Great Wall
Pla,        ; Sun Tzu's War Academy
Rec,        ; King Richard's Crusade
Cmb,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
Cur,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
SE,         ; Leonardo's Workshop
nil,        ; J.S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
FP,         ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonist,     Exp, 0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, nil, 000000000000000
Robotman,     nil, 0, 2.,0,  0a,2d,   2h,1f,  4,0,  5, Exp, 000000000000010
Wave Gun,     Ast, 0, 1.,0,  1a,1d,   1h,1f,  1,0,  1, nil, 000000000000000
Laser Aimer,  Ast, 0, 2.,1,  2a,2d,   1h,1f,  2,0,  1, Bro, 000000000000000
Twin Laser,   Gun, 0, 2.,1,  3a,1d,   1h,1f,  3,0,  1, War, 000000001000000
Triceptor,    ToG, 0, 1.,0,  4a,2d,   1h,1f,  4,0,  1, E1,  000000000000000
WAVE Trooper, Gun, 0, 2.,0,  2a,2d,   2h,1f,  2,0,  1, Ast, 000010000000000
Twin Eagle,   Hor, 0, 4.,1,  5a,3d,   2h,1f,  3,0,  1, Gun, 000001000000001
Spider,       nil, 0, 1.,0,  4a,4d,   2h,1f,  2,0,  1, Fun, 000000000000000
Rebel,        nil, 0, 1.,0,  4a,4d,   2h,1f,  5,0,  1, Gue, 000001000000010
Quadrupler,   nil, 0, 8.,3,  7a,5d,   2h,2f,  5,0,  1, The, 000001000010010
Power Wolf,   U2,  0, 4.,2,  5a,4d,   2h,1f,  4,0,  1, Csc, 000000000010001
Warp Hummer,  nil, 0, 4.,0,  6a,8d,   2h,1f,  6,2,  2, Mob, 000000000000100
Translander,  nil, 0, 2.,0,  5a,3d,   2h,1f,  6,0,  1, Ind, 000001100010001
Interceptor,  nil, 0, 3.,0,  6a,8d,   3h,1f,  7,0,  1, Stl, 000000000000000
Black Hawk,   Rob, 0, 2.,0,  2a,1d,   1h,1f,  1,0,  0, Alp, 000000000000000
Launcher,     Too, 0, 3.,0,  6a,3d,   1h,1f,  5,0,  0, Ato, 000000000000000
Harrier,      nil, 0, 2.,0,  6a,5d,   3h,1f,  4,0,  0, Too, 000001000000000
Triplexer,    Gun, 0, 2.,0,  5a,2d,   1h,1f,  4,0,  0, Tac, 000000000000000
Thunderbolt,  Whe, 0, 3.,0,  7a,6d,   2h,2f,  5,0,  0, ToG, 000000000000000
Interceptor,  nil, 0, 2.,0,  8a,8d,   2h,1f,  5,0,  0, U2,  000001001000001
Jammer,       nil, 0, 2.,0,  8a,7d,   2h,2f,  7,0,  0, Whe, 000001000000010
Borg,         nil, 0, 3.,0, 10a,6d,   3h,2f,  8,0,  0, Hor, 010000000000000
Rover,        Eng, 0, 1.,0,  6a,1d,   2h,1f,  4,0,  0, Rob, 000000000000000
Sauron,       Sup, 0, 1.,0,  8a,2d,   2h,1f,  4,0,  0, Eng, 000100000000000
Maser Gun,    Lab, 0, 3.,0, 12a,3d,   2h,2f,  5,0,  0, Sup, 000000000000000
Cobra,        nil, 0, 3.,0, 12a,10d,  3h,2f,  7,0,  0, Lab, 000000001000000
Falcon,       Pot, 1, 5.,3,  3a,2d,   2h,1f, 12,0,  3, Fli, 000000000010001
Phantom,      CA,  1, 6.,2,  4a,3d,   2h,2f, 15,0,  0, AFl, 000000000010001
Gyrocopter,   nil, 1, 6.,0, 10a,4d,   2h,2f, 10,0,  0, RR,  100000000000001
Bio Stalker,  nil, 1,13.,1,  9a,5d,   2h,2f, 12,0,  3, Pot, 000000000010001
Encryptor,    nil, 1, 8.,2, 15a,8d,   3h,2f, 16,0,  0, Too, 000000000010001
Python,       Sth, 2, 3.,0,  2a,2d,   1h,1f,  4,2,  4, Sea, 000000000100000
Stallion,     Inv, 2, 3.,0,  3a,2d,   1h,1f,  4,3,  4, Sth, 000000000000000
Voyager,      E2,  2, 4.,0,  0a,2d,   2h,1f,  4,4,  4, Inv, 000000000000000
Cyborg,       E2,  2, 4.,0,  4a,2d,   2h,1f,  5,2,  2, Inv, 000000000000000
Vaktoth,      Feu, 2, 4.,0,  4a,4d,   2h,1f,  6,0,  2, Mag, 000000000000000
Destroyer,    nil, 2, 6.,0,  5a,3d,   3h,2f,  7,0,  2, E2,  000000000000001
Cruiser,      NP,  2, 5.,0,  6a,6d,   3h,2f,  8,0,  2, Feu, 000000000010001
Stinger,      nil, 2, 5.,0,  8a,8d,   3h,2f, 10,0,  2, NP,  110000000010001
Excaliber,    nil, 2, 4.,0, 12a,12d,  4h,3f, 16,0,  2, Cur, 100000000010011
X-Com Diver,  nil, 2, 3.,0,  9a,4d,   3h,2f,  8,0,  2, Met, 010000000001001
Carrier,      nil, 2, 5.,0,  2a,9d,   4h,2f, 16,0,  2, Min, 000000010000001
Tanker,       nil, 2, 5.,0,  0a,3d,   3h,1f,  5,8,  4, E2,  000000000000000
Bio Falcon,   nil, 1,12.,0, 35a,0d,   2h,3f,  6,0,  0, SE,  001100000010001
Nuke Missle,  nil, 0, 1.,0, 99a,1d,   2h,1f, 16,0,  0, U1,  001000001000011
Surveyer,     Cmn, 0, 2.,0,  0a,0d,   1h,1f,  4,0,  6, Esp, 000001000000010
Disruptor,    nil, 0, 3.,0,  0a,0d,   1h,1f,  5,0,  6, Cmn, 000011000000011
Merchant,     Dem, 0, 2.,0,  0a,1d,   1h,1f,  5,0,  7, Tra, 000000000000010
Broker,       nil, 0, 3.,0,  0a,1d,   2h,1f,  6,0,  7, Dem, 000000000000010
Dodger,       Gue, 0, 1.,0,  0a,3d,   1h,1f,  4,0,  0, Mat, 000001000000010
SHI Trooper,  nil, 0, 3.,0, 15a,13d,  5h,5f, 18,0,  0, Mas, 010001000010111
Nebulon,      nil, 2,16.,0, 13a,13d,  5h,3f, 18,3,  2, Iro, 110000000010001
Excimer MPV,  nil, 1,20.,6, 30a,20d,  5h,5f, 20,0,  3, SFl, 100000000010011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Cratered,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5, 3,  Pln,   ; Drt
Volcanic Plains,1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,12, 0,  Grs,; Pln
Channel Deposits,1,2,  2,1,0,   yes, 1, 5, 2,   For, 0, 8, 0,  Hil,; Grs
Canyon,     2,2,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5, 0,  Grs,   ; For
Dark Dust,  2,4,  1,0,0,   yes, 1, 8, 0,   yes, 3,10, 1,  Pln,   ; Hil
Volcanic,   3,6,  0,1,0,   no,  1, 8, 0,   yes, 1,10, 6,  Hil,   ; Mou
Permafrost, 1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0, 0,  Drt,   ; Tun
Icecap,     2,2,  0,1,0,   no,  0, 0, 0,   yes, 1,13, 3,  Tun,   ; Gla
Basin Ejecta,2,3,  1,0,0,   Grs, 0,13, 6,   For, 0,13, 0,  Pln,  ; Swa
Terraformed,2,3,  1,0,0,   Grs, 0,13, 6,   For, 0,13, 0,  Pln,   ; Jun
Watershed,  1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  no,    ; Oce
Peroxides,  1,2,  3,1,0,
Copper Sulfide,1,2,  1,1,0,
Ores,       1,3,  2,1,0,
Mists,      2,3,  2,2,0,
Burried Frost,2,4,  1,2,0,
Nitrogen,   3,6,  1,1,3,
Water Ice,  1,2,  2,1,0,
Chondrites, 1,2,  1,1,4,
Evaporites, 2,3,  1,3,0,
Grassland,  2,3,  1,0,4,
Thermals,   1,2,  3,0,2,
Superoxides,1,2,  1,3,0,
Hydrogen,   1,2,  1,2,0,
Burried Ice,1,3,  2,1,0,
Strata,     2,3,  1,2,2,
Carbon,     2,4,  1,1,3,
Geothermal, 3,6,  1,2,1,
Oxygen,     1,2,  2,2,2,
Trapped Water,2,2,  1,3,1,
Burried Brine,2,3,  2,1,4,
Oasis,      2,3,  4,0,1,
Mineral Salts,1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Elite Command,  Captain,     Captain
Colonization,   King,        Queen
Dominion,       Comrade,     Comrade
Dogmatism,      Colonel,     Colonel
Confederation,  President,   President
Harmony,        Team Leader, Team Leader

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Peter Yates,  Patricia Dickens,    1, 1, 0, Americans,   American,    0,  1,  0,
Khaled,       Fatima,              0, 2, 3, Arabs,       Arab,        1, -1, -1,
Yoshi Kameoka,Mihoko Yoshida,      1, 3, 2, Japanese,    Japanese,   -1,  0,  1,
Michael Goncharev,Tatyana Stepanova,1, 4, 3, Russians,   Russian,     0,  0, -1,
Joseph Perry, Susan Walsh,         1, 5, 1, Australians, Australian,  1,  0, -1,
Igor Kravchenko,Irina Bonderchuk,  1, 6, 0, Ukrainians,  Ukrainian,   0,  0,  0,
Jean DuBosque,Eileen Dumars,       1, 7, 2, French,      French,      0, -1,  1,
Doug Sampson, Carol Hopkins,       1, 1, 1, English,     English,    -1, -1,  1,
Mariano Cellini,Romina Pertolli,   0, 2, 0, Italians,    Italian,     0,  0,  0,
Roberto Susa, Carla Aragon,        0, 3, 1, Brazilians,  Brazilian,   1,  0,  1,
Rajesh Samarang,Lilya Samish,      1, 4, 2, Indians,     Indian,     -1,  0,  0,
Chengmin Hu,  Hanna Liao,          0, 5, 1, Chinese,     Chinese,    -1,  0,  0,
David Swansen,Laura Peters,        0, 6, 0, Canadians,   Canadian,    0,  0,  1,
Reinhard Brock,Katarina Reiss,     0, 7, 1, Germans,     German,      1,  0, -1,
Kamal Ataturk,Asmahan,             1, 1, 2, Turks,       Turk,        1,  1,  1,
Remek,        Kemer,               1, 2, 3, Chryssalids, Chryssalid,  1,  1,  0,
Grunt,        Growl,               0, 3, 3, Mutons,      Muton,       1,  1, -1,
Ether,        Etheria,             0, 4, 2, Etherials,   Ethereal,   -1, -1, -1,
John Cameron, Maggie Mae,          1, 5, 1, Old Ones,    Ancient,     1,  0,  1,
Ares,         Minerva,             1, 6, 0, Ares,        Arean,       1,  1, -1,
Ego,          Envy,                1, 7, 0, Monsters,    Monstrous,   1,  0, -1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Water,
Oxygen,
Nitrogen,
Hydrogen,
Methane,
Carbon,
Dilithium,
Advil,
Ores,
Books,
Fuel,
Viagra,
Canvas,
Solder,
Ceramics,
Videos,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build EMF,          F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Terraform,          O
Clean Pollution,    p
Build Spaceport,    E
Go to,              G


@DIFFICULTY
Trainee
Commander
Leader
Director
Chairman
CEO

@ATTITUDES
Respectful
Thoughtful
Cordial
Sincere
Neutral
Defiant
Hostile
Belligerent
Suicidal














