;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Dark Religion,      3,-3,  U1,  Sth, 1, 2    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Viking Culture,     3,-2,  Nav, Tac, 0, 0    ; Amp
Astronomy,          4, 1,  Bro, Mat, 1, 3    ; Ast
Globeshaped World,  4, 1,  ToG, Phy, 1, 3    ; Ato
Textile Working,    5,-1,  Pla, Inv, 1, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Phy, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, Cer, 0, 2    ; CoL
Diplomacy,          5, 0,  Wri, Ldr, 1, 0    ; CA
Satanism,           5,-1,  AFl, Pla, 1, 2    ; Cmb
Communism,          5, 0,  Ldr, Eco, 1, 2    ; Cmn
Nature Religion,    4, 1,  PT,  Gue, 0, 2    ; Cmp
Code of Musketeers, 7,-1,  Gun, Ldr, 1, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Disease,            4, 0,  U2,  Cmb, 0, 3    ; Cor
Currency,           4, 1,  Bro, Mat, 0, 1    ; Cur
Democracy,          5, 1,  Cmn, Fun, 1, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 1, 1    ; Eco
Punitive Measures,  4, 0,  CoL, Ldr, 1, 0    ; E1
Music Instruments,  4, 2,  Inv, PT,  1, 4    ; E2
Engineering,        4, 0,  Rob, RR,  0, 4    ; Eng
Compostation,       3, 1,  San, Rfg, 1, 4    ; Env
Espionage,          2,-1,  Map, Sth, 1, 0    ; Esp
Slavery,            5, 0,  Ldr, Tac, 1, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Poison,             4,-1,  Che, San, 1, 3    ; Fli
Fundamentalism,     3,-2,  Sth, The, 1, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  1, 3    ; FP
Designing,          3, 2,  Mat, Eng, 1, 4    ; Gen
Guerrilla Warfare,  4,-1,  Cmn, Sth, 0, 0    ; Gue
Gunpowder,          8,-2,  Che, Chi, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industries,         6, 0,  Eco, Cmn, 1, 1    ; Ind
Invention,          6, 1,  Cst, Phi, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, Pot, 0, 4    ; Iro
Bombmaking,         4,-1,  Gun, Dem, 1, 0    ; Lab
Amazonian Culture,  4,-1,  NP,  U1,  0, 0    ; Las
Leadership,         5,-1,  U2,  Chi, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, Mon, 0, 3    ; Lit
Increased Armor,    4,-2,  Met, Pla, 1, 0    ; Too
Magnetism,          4,-1,  Nav, Roc, 1, 3    ; Mag
Map Making,         6,-1,  Lit, Ast, 0, 3    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Brewing,            3,-1,  Rfg, Ind, 1, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Sth, Tra, 1, 3    ; Med
Metallurgy,         6,-2,  Gun, Eng, 1, 4    ; Met
Miniturization,     4, 1,  no,  no,  1, 4    ; Min
Mobile Warfare,     8,-1,  Pla, Met, 1, 0    ; Mob
Monarchy,           5, 1,  Wri, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Phy, 1, 4    ; Nav
Nuclear Fission,    6,-2,  no,  no,  1, 3    ; NF
Sea Exploration,    3,-1,  Csc, Tac, 1, 4    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Mat, Uni, 1, 3    ; Phy
Leatherpreparing,   4,-1,  Che, Ind, 1, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Mys, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Air Balloon,        5,-1,  Sup, Aut, 1, 0    ; Rad
Paving,             6, 0,  Whe, Bri, 0, 4    ; RR
Sneak Warfare,      4,-1,  Esp, Ref, 0, 0    ; Rec
Bribery,            4,-1,  Cur, Sea, 0, 1    ; Ref
Farming,            3, 1,  Ind, Exp, 1, 1    ; Rfg
The Republic,       5, 1,  CoL, Phi, 0, 2    ; Rep
Waterworks,         5, 1,  Bri, Roc, 0, 4    ; Rob
Sea Currents,       5,-1,  Phy, Tra, 1, 3    ; Roc
Sanitation,         4, 2,  Med, Rob, 1, 1    ; San
Seafaring,          4,-1,  Map, Ast, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Monastic Order,     3,-2,  MT,  Lit, 0, 2    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Windworks,          4, 1,  Phy, Cst, 0, 4    ; Sup
Great Sails,        5,-1,  Mag, Aut, 1, 1    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, Map, 0, 1    ; Tra
University,         5, 1,  Mat, Lit, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, Cst, 0, 4    ; Whe
Writing,            4, 2,  Alp, Pot, 0, 3    ; Wri
Future Technology,  1, 0,  Dem, MP,  1, 3    ; ...
Witchcraft,         3,-1,  Che, PT,  0, 2    ; U1
Animalspeech,       3,-1,  Mys, U1,  0, 4    ; U2
Dragon Whistle,     3,-1,  E2,  U1,  0, 4    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Canalsystem,              16, 4,    MP,
Colosseum,                10, 4,    Cst,
Windmill,                 20, 4,    Ind,
Carpenters' Shop,         32, 6,    Rob,
SDI-defense,              20, 4,    no,
Dung hill,                20, 2,    Env,
Ore Mine,                 16, 4,    Exp,
Watermill,                24, 4,    Rob,
Wood Oven,                16, 2,    Ind,
Traders' Guild,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Annual Bradery,           8,  3,    Rfg,
Royal Stables,            20, 5,    Aut,
Tower of Wisdom,          16, 3,    Inv,
Mounted Ballista,         10, 2,    Gen,
Coastal Fortress,         8,  1,    Met,
Diamond of the Sun,       32, 4,    Env,
Harbor,                   6,  1,    Sea,
Brewery,                  16, 3,    MP,
Balloontower,             16, 3,    Rad,
Earls' Dungeon,           6,  2,    Cmn,
Viking Woodworker,        8,  3,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Dantes Verses,            30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
st. Joans death,          40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Hortus Botanicus,         40, 0,    RR,
King Lionhearts' Return,  40, 0,    Dem,
Excavation of Noahs' Arc, 30, 0,    SE,
National Beerfest,        60, 0,    Ind,
Rhine Watermill,          60, 0,    E2,
Manhattan Project,        60, 0,    no,
Knights of Round Table,   60, 0,    Cmn,
Apollo Program,           60, 0,    no,
Stonehenge,               60, 0,    Cmp,
End of Pestilence,        60, 0,    San,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
Ind,        ; Great Library
Cmp,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespear
Tac,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Peasants,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Warlords,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Axemen,       Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Slingers,     Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Legion,       Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Vassal,       Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Gunmen,       Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Inquisition,  nil, 0,  2.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Kenau,        nil, 0,  1.,0,  3a,3d,  2h,2f,  2,0,  0, Las, 000000000000000
Rabbit,       Csc, 0,  1.,0,  4a,2d,  1h,1f,  3,0,  0, no,  000001000000000
Musketeers,   nil, 0,  1.,0,  6a,5d,  2h,1f,  7,0,  1, Csc, 000000000010000
Vikings,      nil, 0,  2.,0,  5a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Pestilence,   nil, 0,  1.,0,  2a,2d,  1h,1f,  1,0,  0, Cor, 001000000000000
Black Knight, nil, 0,  3.,0,  4a,3d,  2h,2f,  6,0,  0, AFl, 000000000000001
Horsemen,     Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Chariot,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Brave One,    nil, 0,  2.,0, 14a,3d,  2h,2f,  8,0,  0, Too, 010000000000000
Crusaders,    Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Knights,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Monk,         nil, 0,  2.,0,  3a,3d,  1h,1f,  2,0,  1, Sth, 000100000000000
Dragon,       nil, 1,  2.,5,  8a,3d,  2h,1f,  8,0,  3, U3,  100000000010000
Attack Tower, nil, 0,  1.,0, 10a,4d,  2h,1f, 10,0,  0, Mob, 000001000000000
Catapult,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Cannon,       nil, 0,  1.,0,  8a,1d,  2h,1f,  8,0,  0, Met, 000000000000000
Convoi,       nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Tac, 000000010000000
Sea Monster,  nil, 2,  1.,0, 10a,2d,  3h,2f,  6,0,  2, U2,  000000000001000
Armada,       nil, 2, 10.,1, 12a,12d, 4h,2f, 16,0,  2, Tac, 010000000000001
Air Balloon,  nil, 1,  4.,4,  7a,1d,  2h,2f,  6,0,  3, Rad, 000000000010001
Viking Boat,  nil, 2,  6.,0,  5a,3d,  2h,2f,  7,3,  2, Amp, 100000000000001
Witch,        nil, 0,  2.,0,  5a,1d,  1h,1f,  3,0,  0, U1,  000001000000000
Hellhound,    nil, 0,  1.,0, 14a,5d,  2h,2f, 16,0,  0, Cmb, 000010000000000
Canoo,        Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,      Tac, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Frigate,      Tac, 2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Pirates,      nil, 2,  5.,0, 15a,1d,  1h,1f, 10,0,  0, Roc, 000000000100000
Druid,        MP,  0,  2.,0,  4a,4d,  3h,1f,  4,0,  1, Cmp, 000000100010000
Cyclops,      AFl, 0,  2.,0,  6a,6d,  1h,1f,  8,0,  0, Map, 000000000000000
Crossbow,     nil, 0,  1.,0,  4a,4d,  1h,2f,  7,0,  1, Inv, 000000000010000
Ballista,     nil, 0,  1.,0,  6a,6d,  2h,2f,  8,0,  1, Inv, 000000000010000
Holy Handgr., nil, 1,  3.,9, 10a,1d,  1h,3f,  6,0,  0, Lab, 001000000000000
Trojan Horse, nil, 0,  2.,0,  5a,1d,  4h,2f, 10,0,  0, Rec, 000000001000000
Robin Hood,   nil, 0,  3.,0,  4a,2d,  1h,1f,  2,0,  0, Gue, 000001000000000
Divine Torch, nil, 1,  3.,33,20a,1d,  1h,3f, 10,0,  0, no,  001000000000000
Elvens,       Fli, 1,  4.,2,  3a,1d,  3h,1f,  3,0,  3, Cmp, 000000000010000
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, CA,  000000000000010
Dwarves,      nil, 0,  3.,0, 10a,2d,  2h,1f,  3,0,  0, Esp, 001000100000010
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000100000010
Torturer,     nil, 0,  2.,0,  5a,1d,  1h,1f,  1,0,  0, Cor, 000000000000000
Vampires,     Ind, 1,  4.,8,  8a,8d,  1h,1f,  4,4,  3, no,  000000000000000
Rabbit,       Csc, 0,  1.,0,  4a,2d,  1h,1f,  3,0,  0, U2,  000001000000000
Divine Torch, nil, 1,  3.,9, 20a,1d,  1h,3f, 10,0,  0, Med, 001000000000000
Vampires,     nil, 1,  4.,8,  8a,8d,  1h,1f,  4,4,  3, Cmb, 000000000000000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













