;
;   CIVILIZATION PHANTOM MENACE MODPACK GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;   The Phantom Menace Modpack by Majed Anani: anani@flash.net
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
9      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
FTL Travel,         4,-2,  Plu, Too, 3, 4    ; AFl
Futhark,            5, 1,  nil, nil, 0, 3    ; Alp
Jedi Warfare,       3,-2,  Nav, Tac, 3, 0    ; Amp
Meson Catalysis,    4, 1,  Mys, Mat, 1, 3    ; Ast
Quarks Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Hoverway,           6,-1,  Cmb, Stl, 3, 4    ; Aut
Multiaccess,        4, 1,  Tra, Rep, 1, 1    ; Ban
Molecular Bonding,  4, 0,  Iro, Cst, 0, 4    ; Bri
Brass,              6,-1,  nil, nil, 0, 4    ; Bro
Datalinks,          5, 0,  nil, nil, 0, 2    ; Cer
Electrochemistry,   5,-1,  Uni, Med, 1, 3    ; Che
Agility,            4,-2,  Feu, Hor, 1, 0    ; Chi
Optronics,          4, 1,  Alp, nil, 0, 2    ; CoL
Hyper Power,        5,-1,  Mob, AFl, 3, 0    ; CA
Cold Fusion,        5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Art. Intelligence,  4, 1,  Min, MP,  3, 4    ; Cmp
Jedi Inductrination,7,-1,  Dem, Met, 2, 0    ; Csc
Encapsulation,      4, 0,  Mas, Cur, 0, 4    ; Cst
Cybernetworks,      4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Econometrics,       4, 1,  Uni, Ban, 2, 1    ; Eco
Warp Drive,         4, 0,  Met, Mag, 2, 4    ; E1
Matter Transmission,4, 1,  E1,  Cor, 3, 4    ; E2
Supercomputers,     4, 0,  Whe, Cst, 0, 4    ; Eng
Ecology Modulation, 3, 1,  Rec, SFl, 3, 2    ; Env
Distortion Fields,  2,-1,  Cmn, Dem, 3, 0    ; Esp
Iridium Fuell Cells,5, 0,  Gun, Che, 2, 4    ; Exp
Polymorphism,       4,-1,  War, Mon, 0, 0    ; Feu
Pod Racing,         4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Antimatter,         3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Mutations,  3, 2,  Med, Cor, 3, 3    ; Gen
Exorcism,           4, 1,  Cmn, Tac, 3, 0    ; Gue
Solid Fuel,         8,-2,  Inv, Iro, 1, 0    ; Gun
Frictionless Travel,4,-1,  nil, nil, 0, 0    ; Hor
Artificial Gravity, 6, 0,  RR,  Ban, 2, 1    ; Ind
Matter Singularity, 6, 0,  Eng, Lit, 1, 4    ; Inv
Tensile Solids,     5,-1,  Bro, War, 0, 4    ; Iro
Mass Hyperdrive,    4,-1,  MP,  Gue, 3, 2    ; Lab
The Superlaser,     4, 0,  NP,  MP,  3, 3    ; Las
Trans Dimensions,   5,-1,  Chi, Gun, 1, 0    ; Ldr
Digital Algorithms, 5, 2,  Wri, CoL, 0, 3    ; Lit
Servo Mechanics,    4,-2,  Stl, Tac, 2, 4    ; Too
Magnetogravitics,   4,-1,  Phy, Iro, 1, 3    ; Mag
Space Augmentation, 6,-1,  Alp, nil, 0, 1    ; Map
Microcontrollers,   4, 1,  nil, nil, 0, 4    ; Mas
Electrodynamics,    5, 0,  Aut, Cor, 3, 4    ; MP
Hyper Fractals,     4,-1,  Alp, Mas, 0, 3    ; Mat
Holoprojection,     4, 0,  Phi, Tra, 1, 1    ; Med
Droid Alloys,       6,-2,  Gun, Uni, 1, 0    ; Met
Marine Biology,     4, 1,  Too, E2,  3, 4    ; Min
Combat Art,         8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Synchropolarization,5, 1,  Phi, PT,  1, 2    ; MT
Stellar Curiousity, 4, 0,  Cer, nil, 0, 2    ; Mys
Piezoelectrics,     6,-1,  Sea, Ast, 1, 1    ; Nav
Phase Convection,   6,-2,  Ato, MP,  3, 3    ; NF
Catadioptrics,      3, 0,  NF,  E2,  3, 3    ; NP
Neural Grafting,    6, 1,  Mys, Lit, 1, 2    ; Phi
Fiber Optics,       4,-1,  Nav, Lit, 1, 3    ; Phy
Supertensile Solids,4, 1,  Ref, SFl, 3, 4    ; Pla
AWACS Radar,        4, 0,  Rad, nil, 1, 4    ; Plu
Ultrapure Crystals, 4, 0,  Cer, Hor, 0, 2    ; PT
Hydroponics,        4, 1,  nil, nil, 0, 1    ; Pot
Wireless Comm,      5,-1,  Fli, E1,  3, 4    ; Rad
Krypton Propulsion, 6, 0,  SE, Bri,  2, 1    ; RR
Gas Purufication,   2, 1,  MP, Dem,  3, 2    ; Rec
Fuel Injection,     4, 0,  Che, Cor, 2, 4    ; Ref
Xenofarming,        3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Nanorobotics,       5,-2,  Cmp, Mob, 3, 0    ; Rob
Ion Throttling,     6,-2,  AFl, E2,  3, 0    ; Roc
Photovoltaic Power, 4, 2,  Med, Eng, 2, 1    ; San
Fluid Mechanics,    4, 1,  Map, Pot, 0, 1    ; Sea
Asynchronous Timing,4, 1,  Cmp, Roc, 3, 3    ; SFl
Quantum Opacity,    3,-2,  Sup, Rob, 3, 0    ; Sth
IR Pyrometry,       4,-1,  Phy, Inv, 2, 3    ; SE
Silksteel,          4,-1,  E1,  Ind, 2, 4    ; Stl
Monoatomic Fluids,  4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Femto Frequencies,  3, 2,  MT,  Feu, 1, 2    ; The
Data Compression,   4, 0,  Ast, Uni, 1, 3    ; ToG
e-Trade,            4, 2,  Cur, CoL, 0, 1    ; Tra
Pattern Recognition,5, 1,  Mat, Phi, 1, 3    ; Uni
Galactic Survival,  4,-1,  nil, nil, 0, 0    ; War
Java Applets,       4,-1,  Hor, nil, 0, 4    ; Whe
Hyperlinking,       4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  U3,  3, 3    ; ...
Ultrafast Optics,   3, 0,  FP,  Sth, 0, 0    ; U1
Superlubricants,    3, 0,  U1,  nil, 0, 0    ; U2
Bioencryption,      3, 0,  U2,  nil, 0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Royal Palace,             10, 0,    Mas,
Garrison,                 4,  1,    nil,
Hydroponium,              6,  1,    Pot,
Jedi Temple,              4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Web Server,               8,  1,    Wri,
Jedi Council,             8,  1,    CoL,
Sentinel Beam,            8,  0,    Mas,
Light Bridge,             8,  2,    Cst,
Mos Espa Quarters,        12, 3,    Ban,
Solar Mirror,             12, 3,    MT,
Y-Gate,                   16, 3,    Uni,
Monorail,                 16, 4,    MP,
Galactic Senate,          10, 4,    Cst,
Tractorbeam Engine,       20, 4,    Ind,
Nano Plant,               32, 6,    Rob,
Defence Grid,             20, 4,    Las,
Osmosis Tanks,            20, 2,    Rec,
Fuel Depot,               16, 4,    Ref,
Clean Transmitter,        24, 4,    E2,
Catadiopter,              16, 2,    NP,
IMF,                      16, 4,    Eco,
Sterilization Plant,      12, 2,    San,
Xenofarm,                  8, 3,    Rfg,
The Matrix,               20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
Patriot Missile Battery,  10, 2,    Roc,
Droid Fortress,            8, 1,    Met,
Solar Plant,              32, 4,    Env,
Cyber Acquarium,          6,  1,    Sea,
Otoh Gunga Colony,        16, 3,    Min,
Spaceport,                16, 3,    Rad,
Hovercam,                 6,  2,    Cmn,
Docking Facility,         8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Treasury),               60, 0,    Cor,
Food Replicator,          20, 0,    Mas,
Hever Gardens,            20, 0,    Pot,
Coruscant Mission,        20, 0,    Bro,
Tatooine Eternal Fire,    20, 0,    Map,
Universal Decoder,        30, 0,    Lit,
Light Saber Monument,     30, 0,    Mys,
ECM Jammer,               30, 0,    Mas,
Oppo Rancisis Academy,    30, 0,    Feu,
Breathing Apparatus,      30, 0,    Eng,
Mace Windu Embassy,       20, 0,    Tra,
Shmi Aeromignifier,       40, 0,    MT,
Meson Taloscope,          30, 0,    Ast,
Neimoidian Expedition,    40, 0,    Nav,
Holograph Cinema,         30, 0,    Med,
Anakin's Workshop,        40, 0,    Inv,
The Ruby Crystal,         40, 0,    The,
Image Modulator,          40, 0,    ToG,
Theed Trading Co.,        40, 0,    Eco,
Warm Hole Voyage,         40, 0,    RR,
Space Shuttle,            40, 0,    Dem,
Holoprojector,            30, 0,    SE,
Electrobinoculars,        60, 0,    Ind,
Boonta Eve Pod Race,      60, 0,    E2,
Watto's Junk Shop,        60, 0,    NF,
Naboo Starfighter Fleet,  60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
Contact,                  60, 0,    Cmp,
Vaccine for Alzheimers,   60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
Rob,        ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Roc,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng, att,def, hit,firepwr, cost, hold, role, preq, flags
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Guards,        Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Boss Nass,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Rodians,       Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Naboo Soldier, Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Neimoidian,    Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Darth Maul,    Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pit Droid,     Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Anakins,       Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Sebulba,       nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Captain Panaka,nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
C-3PO,         nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Qui-Gon Jinn,  nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Obi-Wan Kenobi,nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Kaadu,         nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
STAP,          nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
Sith Speeder,  Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Jabba The Hutt,PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Fambaa,        MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Battle Droids, Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Droidekas,     Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Shaak,         Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
R2-D2,         Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
AAT Tank,      nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Sith Probe,    Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Droid Blaster, Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Infiltrator,   Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Hybrid Droid,  nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Fighter,       Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Boles Racer,   Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Mars Guo Racer,U1,  1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Star Fightetr, nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Royal Starship,nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
USS Hope,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Voyager,       Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Vorlon,        Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Peko Peko,     E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Colo Clawfish, E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Opee Seakiller,nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,       Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
Landing AEGIS, nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,    nil, 2,  4.,0,12a,12d,  4h,2f, 16,0,  2, Aut, 000000000000001
Submarine,     nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
MTT Carrier,   nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,     nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Fire Ball.,    nil, 1, 12.,1, 22a,0d,  3h,3f,  9,0,  0, Roc, 001000000000000
Gian Speeder,  nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Yoda,          Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Queen Amidala, nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Eopie,         Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Watto,         nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
JarJar Binks,  Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Energy Shield, nil, 0,  1.,0,  0a,9d,  1h,2f, 16,0,  1, U1,  000000000000001
The Catapult,  Mob, 0,  4.,0,  3a,1d,  1h,1f,  8,3,  0, Mat, 000000000000000
Battle Wagon,  Sup, 0,  5.,0,  6a,2d,  3h,2f,  8,0,  0, Csc, 000000000000000
Auto Droids,   nil, 0,  3.,0, 10a,5d,  3h,2f, 16,0,  0, U1,  000000000000111
Sebulba Racer, nil, 1,  8.,0, 10a,4d,  3h,2f, 14,0,  0, U1,  100000000010001
Anakin Racer,  nil, 1, 12.,3, 14a,12d, 4h,4f, 18,4,  0, U1,  110000001010011
Sir Gasgano,   nil, 0,  6.,0,  6a,7d,  3h,1f, 10,0,  1, U2,  100000001000011
Bioaqua Droid, nil, 2,  6.,0, 14a,12d, 4h,1f,  4,0,  5, U3,  110000010010111
Test Unit 6,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,   000000000000000
Test Unit 7,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,   000000000000000
Test Unit 8,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,   000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Peroxides,  1,2,  3,1,0,
Copper,     1,2,  1,3,0,
Ores,       1,2,  2,1,0,
Mists,      2,3,  3,2,0,
Frost,      2,4,  1,2,0,
Nitrogen,   3,6,  0,1,6,
Water Ice,  1,2,  3,1,0,
Chondrites, 2,2,  1,1,4,
Evaporites, 2,3,  1,4,0,
Grassland,  2,3,  1,0,4,
Thermals,   1,2,  3,0,2,
Superoxides,1,2,  0,4,0,
Hydrogen,   1,2,  3,1,0,
Burried Ice,1,2,  2,1,0,
Strata,     2,3,  1,2,3,
Carbon,     2,4,  1,0,4,
Geothermal, 3,6,  0,4,0,
Oxygen,     1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Brine,      2,3,  3,0,4,
Oasis,      2,3,  4,0,1,
Min Salts,  1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Water,
Oxygen,
Nitrogen,
Hydrogen,
Lightsabers,
Cpmlinks,
Copper,
Blaster,
Ninetendo,
Helmet,
Silver,
Cesta,
Binoculars,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













