;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;
;   27 Jun 2000
;
;   TEST-OF-TIME ORIGINALPLUS UNIT-MANIA VERSION for Purists
;
;   Bare Minimum of changes to Original rules / Advances etc. in order
;   to accomodate Maximum number of new Units, but to allow Existing
;   Civilopedia & Scenarios which use existing rules to function properly
;   (as far as possible).
;
;   This means no Intermediate Techs or Intermediate Units can easily
;   be included and so the greatest rush of diffreing Units occurs in
;   the "final" days.
;
;   Version 1.0 - Original Version
;   Version 1.1 - Advance trigger for Commandos and Modern Infantry split
;                 "Body Armour" advance added.
;                 Modern Infantry defense lifted to 6d
;                 Added Bombard after Gunpowder
;   Version 1.2   "Infantrymen" (Musketeers equipped with Bayonet
;                 and drilled in attack procedures) added after
;                 Leadership advance. (Musketeers expire with Leadership).
;   Version 1.3   Spacecraft component requirements slightly modified
;                 For Example - In order to build a Habitation module one must must
;                 understand and have workable technologies for Recycling of raw materiels.
;   Version 1.4   Minor Tweaking to Unit Strengths after Play-Test
;                 Advances to Future Tech slightly modified.
;                 One change to existing Advance Table
;                 - Stealth Tech now requires Advanced Composites, not Superconductor 
;                   ( in the real world workable Superconductors at room temperature
;                    haven't even been invented yet ! )
;                 Sub speed increased to 4
;                 Stealth Aircraft made Stealthy
;   Version 1.5   Historically accurate 'Mounted Legion' (Comitatensis) added.
;                 Knight Graphic & Animation modified to make it 
;                        more distinctive compared with Crusaders.  
;                 Ambassador (precursor to Diplomat) added which has a  
;                        Graphic / Animation more in keeping with the early 
;                        part of the game.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127.
;   However, this does not mean that all numbers within this
;   range will work properly, for example, unit costs must
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1       ; Value of each citizen to the Civilization Score.
20      ; Value of each wonder to the Civilization Score.
1       ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success)
-10     ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile.
1       ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5       ; Value to the Civilization Score of each future tech researched.
0       ; Penalty assessed to Civilization Score each time player betrays another race.
0       ; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111        ; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Rifled Arms,        7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Corporation,        4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4, 0,  MP,  Gue, 3, 2    ; Lab
Laser,              4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot) => NOT USED
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
Republic,           5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth Tech,       3,-2,  U3,  Rob, 3, 0    ; Sth   ; Sup -> U3
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
Wheel,              4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  X5,  X6,  3, 3    ; ...
National Defense Plan,3,1, Stl, U2,  3, 2    ; U1    ; => Civil Defense
Conscription,       4, 0,  Csc, Tac, 2, 0    ; U2    ; => Reservists
Advanced Composites,5, 0,  X4,  X3,  3, 4    ; U3    ; => Adv Battle Tank, SS Structural
Assault Rifle,      4,-1,  U1,  CA,  3, 0    ; X1    ; => Commandos
S.C.U.B.A.,         4, 0,  Amp, Too, 3, 4    ; X2    ; => Frogmen
Body Armour,        4, 0,  Pla, X1,  3, 0    ; X3    ; => Modern Infantry, Mech. Inf.
Rapid Deployment,   4,-2,  CA,  Lab, 3, 0    ; X4    ; => Mech. Inf.
Grnd Unifying Theory, 2, 2, FP, X7,  3, 3    ; X5    ; => Future Tech Precursor
Space Habitation,   6, 0,  X2,  Env, 3, 4    ; X6    ; => SS Module
Nanotechnology,     3, 0,  Rob, Gen, 3, 4    ; X7    ; => Future Tech Precursor


;
; Above 11 tech slots (U1 to X8) allow you to define your own
; civilization advances if desired.  Supply the name, the AI
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc.
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    U3,   ; SFl -> U3 (Advanced Composites)
SS Component,             16, 0,    Sup,  ; Pla -> Sup
SS Module,                32, 0,    X6,   ; Sup -> X6 (Space Habitation)
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Warriors,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Phalanx,      Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Legion,       Chi, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Pikemen,      Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Musketeers,   Ldr, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Partisans,    X1,  0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Alpine Troops,X1,  0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Riflemen,     X3,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Mech. Inf.,   nil, 0,  3.,0,  7a,6d,  3h,1f,  5,0,  1, X4,  000000000000000
Horsemen,     Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Chariot,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
War Elephant, MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Crusaders,    Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Knights,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Dragoons,     Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Cavalry,      Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Armor,        U3,  0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Catapult,     Gun, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Artillery,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Fighter,      Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Rad, 000000000010001
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Stlth Ftr.,   nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Stlth Bmbr.,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
Trireme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,      Cor, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Frigate,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Ironclad,     E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Destroyer,    nil, 2,  6.,0,  5a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,      Roc, 2,  5.,0,  7a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Submarine,    nil, 2,  4.,0, 10a,2d,  3h,2f,  6,0,  2, MP,  000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Aut, 000000000000000
Cruise Msl.,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Cor, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  4,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010 ; 50
Reservists,   nil, 0,  1.,0,  3a,4d,  2h,1f,  3,0,  1, U2,  000000000000000 ; 51
Modern Infantry,nil,0, 1.,0,  6a,6d,  2h,1f,  4,0,  1, X3,  000000000000000 ; 52
Suicide Squad,nil, 0,  1.,0,  7a,3d,  1h,1f,  3,0,  0, Fun, 001101000000110 ; 53
Commandos,    nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, X1,  000001000000110 ; 54
Mortar Unit,  nil, 0,  1.,0,  8a,3d,  2h,1f,  6,0,  0, MP,  000001001000000 ; 55
Civil Defense,nil, 0,  0.,0,  0a,3d,  2h,1f,  2,0,  1, U1,  000000000000000 ; 56
Infantrymen,  Csc, 0,  1.,0,  4a,3d,  2h,1f,  3,0,  1, Ldr, 000000000000000 ; 57
Machine-Gun Grp,X4,0,  1.,0,  6a,6d,  2h,1f,  5,0,  1, Too, 000000000000000 ; 58
Navy SEALS,   nil, 3,  2.,0,  6a,4d,  2h,1f,  6,0,  0, X2,  000000000100110 ; 59
Bombard,      Met, 0,  1.,0,  7a,1d,  1h,1f,  4,0,  0, Gun, 000000000000000 ; 60
Bicycle Troops,X4, 0,  2.,0,  5a,4d,  2h,1f,  5,0,  1, Stl, 000000000000000 ; 61
Scouts,       Mob, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, Tac, 000001000000011 ; 62
Tank Mk1,     Mob, 0,  2.,0,  9a,5d,  2h,1f,  7,0,  0, Aut, 000000000000000 ; 63
Adv Battle Tank,nil,0, 4.,0, 12a,7d,  3h,1f,  8,0,  0, U3,  000000000000000 ;64
Slf Prpld Howzr,nil,0, 3.,0, 12a,5d,  3h,2f,  9,0,  0, Las, 000000001000000 ; 65
Recon Unit,   nil, 0,  4.,0,  5a,3d,  2h,1f,  6,0,  0, Mob, 000000000000011 ; 66
Ambassador,   Cor, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010 ; 67
Naval Artillery,nil,3, 1.,0, 12a,3d,  1h,2f,  8,0,  1, Stl, 000000000100000 ; 68
Hovercraft,   nil, 2,  8.,0,  2a,2d,  2h,2f,  7,2,  4, MP,  000000000000000 ; 69
Dreadnought,  Aut, 2,  4.,0,  8a,7d,  3h,2f, 10,0,  2, Ind, 000000000000001 ; 70
Sea-Mine,     nil, 2,  2.,0,  4a,8d,  2h,1f,  5,0,  4, Stl, 001000000000000 ; 71
U-Boat,       MP,  2,  3.,0,  8a,2d,  2h,2f,  6,1,  2, Cmb, 000000000001001 ; 72
Clipper Ship, Aut, 2,  5.,0,  0a,2d,  3h,1f,  5,5,  4, Cor, 000000000000000 ; 73
Ftr. Bomber,  Sth, 1,  7.,2,  8a,2d,  2h,2f, 10,0,  0, Rad, 000000000010001 ; 74
Spy-plane,    nil, 1, 16.,6,  0a,6d,  2h,2f, 14,0,  0, Roc, 100000000000011 ; 75
Zeppelin,     CA,  1,  5.,0,  3a,1d,  2h,2f,  6,0,  0, Cmb, 100000001000001 ; 76
Biplane,      Rad, 1,  8.,1,  3a,2d,  2h,2f,  5,0,  3, Fli, 000000000010001 ; 77
Mounted Legion,Ldr,0,  2.,0,  3a,2d,  2h,1f,  4,0,  0, Rep, 000000000000000 ; 78
Poison Gas,   nil, 1,  2.,3,  5a,0d,  1h,4f,  3,0,  0, Cmb, 001000001000010 ; 79



;
; Note: the above 11 unit types (extra land, ship, air, and test units) are
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0               ; AFl
0               ; Alp
0               ; Amp
0               ; Ast
0               ; Ato
0               ; Aut
0               ; Ban
0               ; Bri
0               ; Bro
0               ; Cer
0               ; Che
0               ; Chi
0               ; CoL
0               ; CA
0               ; Cmb
0               ; Cmn
0               ; Cmp
0               ; Csc
0               ; Cst
0               ; Cor
0               ; Cur
0               ; Dem
0               ; Eco
0               ; E1
0               ; E2
0               ; Eng
0               ; Env
0               ; Esp
0               ; Exp
0               ; Feu
0               ; Fli
0               ; Fun
0               ; FP
0               ; Gen
0               ; Gue
0               ; Gun
0               ; Hor
0               ; Ind
0               ; Inv
0               ; Iro
0               ; Lab
0               ; Las
0               ; Ldr
0               ; Lit
0               ; Too
0               ; Mag
0               ; Map
0               ; Mas
0               ; MP
0               ; Mat
0               ; Med
0               ; Met
0               ; Min
0               ; Mob
0               ; Mon
0               ; MT
0               ; Mys
0               ; Nav
0               ; NF
0               ; NP
0               ; Phi
0               ; Phy
0               ; Pla
0               ; Plu  (Cst & Pot)
0               ; PT
0               ; Pot
0               ; Rad
0               ; RR
0               ; Rec
0               ; Ref
0               ; Rfg
0               ; Rep
0               ; Rob
0               ; Roc
0               ; San
0               ; Sea
0               ; SFl
0               ; Sth
0               ; SE
0               ; Stl
0               ; Sup
0               ; Tac
0               ; The
0               ; ToG
4               ; Tra
0               ; Uni
0               ; War
0               ; Whe
0               ; Wri
0               ; ...
0               ; U1
0               ; U2
0               ; U3
0               ; X1
0               ; X2
0               ; X3
0               ; X4
0               ; X5
0               ; X6
0               ; X7



@LEADERS2
00000000                ;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000                ;Babylonians, Babylonian, -1, -1,  1,
00000000                ;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000                ;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000                ;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000                ;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000                ;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000                ;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000                ;Zulus,       Zulu,        1,  0,  0,
00000000                ;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000                ;Aztecs,      Aztec,       0, -1,  1,
00000000                ;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000                ;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000                ;Mongols,     Mongol,      1,  1, -1,
00000000                ;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000                ;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000                ;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000                ;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000                ;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000                ;Carthaginians, Carthaginian, 0,  0, -1,
00000000                ;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000                ; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000                ; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:            0 - can't; 1 - can
; B) 'not allowed on map' mask:         1 - not allowed on map
; C) minimum bribe amount:                      n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:       1: can; 0: can't for each site type
; E) 'use transport site' mask:         1: can; 0: can't for each site type
; F) native transport ability:          1: can; 0: can't for each map relationship type
; G) General flags
;       00000001        invisible until attack:                 1 = invisible
;       00000010        non-disbandable (human players only):   1 = cannot disband
;       00000100        0-range-air-unit damage override:       1 = override damage
;       00001000        barbarian units can't be bought off:    1 = can't buy off
;       00010000        impassable terrain override:            1 = override impassable terrain
;       00100000        engineer capabilities flag:             1 = has abilities
;       01000000        barbarian unit will not expire:         1 = no expire
;       10000000        Unit Animation turned off (Patch V1.1)  1 = off

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Settlers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Engineers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Warriors
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Phalanx
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Archers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Legion
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pikemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Musketeers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fanatics
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Partisans
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Alpine Troops
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Riflemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Marines
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Paratroopers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mech. Inf.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Horsemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chariot
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elephant
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crusaders
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Knights
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dragoons
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cavalry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Armor
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cannon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Artillery
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Howitzer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fighter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bomber
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Helicopter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000001  ;Stlth Ftr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000001  ;Stlth Bmbr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Trireme
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravel
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Galleon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Frigate
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ironclad
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;AEGIS Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Submarine
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Carrier
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Transport
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruise Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nuclear Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Diplomat
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Spy
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravan
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Freight
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Explorer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 51 - Extra Land
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 52 - Extra Ship
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 53 - Extra Air
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 54 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 55 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 56 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 57 - Infantrymen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 58 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000001  ; 59 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 60 - Bombard
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 61 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 62 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 63 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 64 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 65 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 66 - Recon Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 67 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 68 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 69 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 70 - Test Unit
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001  ; 71 - Sea MineUnit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 72 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 73 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 74 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010001  ; 75 - Spy Plane
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 76 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 77 - Test Unit
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ; 78 - Test Unit
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 79 - Test Unit


@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3   ;Romans
0,0,3   ;Babylonians
0,0,3   ;Germans
0,0,3   ;Egyptians
0,0,3   ;Americans
0,0,3   ;Greeks
0,0,3   ;Indians
0,0,3   ;Russians
0,0,3   ;Zulus
0,0,3   ;French
0,0,3   ;Aztecs
0,0,3   ;Chinese
0,0,3   ;English
0,0,3   ;Mongols
0,0,3   ;Celts
0,0,3   ;Japanese
0,0,3   ;Vikings
0,0,3   ;Spanish
0,0,3   ;Persians
0,0,3   ;Carthaginians
0,0,3   ;Sioux

@SOUNDS
<none>          ; Settlers
<none>          ; Engineers
Warrior.wav     ; Warriors
<none>          ; Phalanx
Archers.wav     ; Archers
<none>          ; Legion
Warrior.wav     ; Pikemen
<none>          ; Musketeers
Fanatics.wav    ; Fanatics
Partisans.wav   ; Partisans
Marines.wav     ; Alpine Troops
Riflemen.wav    ; Riflemen
Marines.wav     ; Marines
<none>          ; Paratroopers
Mchnguns.wav    ; Mech. Inf.
<none>          ; Horsemen
Chariot.wav     ; Chariot
Elephant.wav    ; Elephant
<none>          ; Crusaders
Knights.wav     ; Knights
GallopSword.wav ; Dragoons
Cavalry.wav     ; Cavalry
Armor.wav       ; Armor
<none>          ; Catapult
Oldcannons.wav  ; Cannon
<none>          ; Artillery
<none>          ; Howitzer
<none>          ; Fighter
<none>          ; Bomber
<none>          ; Helicopter
<none>          ; Stlth Ftr.
<none>          ; Stlth Bmbr.
Trireme.wav     ; Trireme
<none>          ; Caravel
<none>          ; Galleon
<none>          ; Frigate
<none>          ; Ironclad
<none>          ; Destroyer
<none>          ; Cruiser
<none>          ; AEGIS Cruiser
<none>          ; Battleship
<none>          ; Submarine
<none>          ; Carrier
Transport.wav   ; Transport
<none>          ; Cruise Msl.
<none>          ; Nuclear Msl.
<none>          ; Diplomat
Spysilencer.wav ; Spy
<none>          ; Caravan
<none>          ; Freight
<none>          ; Explorer
Riflemen.wav  ; Reservists,; 51
Mod-Inf.wav ; Modern Infantry,; 52
S-Squad.wav ; Suicide Squad,; 53
Marines.wav ; Commandos,; 54
Mortar2.wav ; Mortar Unit,; 55
<none>          ; Civil Defense,; 56
Bayonet-Charge.wav  ; Infantrymen,; 57
Mchnguns.wav ; Machine-Gun Grp,; 58
Marines.wav ; Navy SEALS,; 59
Oldcannons.wav ; Bombard; 60
Riflemen.wav  ; Bicycle Troops,; 61
Riflemen.wav  ; Scouts,; 62
Tank.wav      ; Tank Mk1,; 63
Armor.wav       ; Adv Battle Tank,;64
M-Artill.wav ; Slf Prpld Howzr,; 65
Riflemen.wav    ; Recon Unit,; 66
<none>          ; Ambassador,; 67
BoomBoom.wav    ; Naval Artillery,; 68
Transport.wav   ; Hovercraft; 69
NavBttle.wav    ; Dreadnought; 70
NavBttle.wav    ; Sea-Mine; 71
Torpedos.wav    ; U-Boat; 72
Trireme.wav     ; Clipper Ship,; 73
Divcrash.wav    ; Ftr. Bomber,; 74
Jetsputr.wav    ; Spy-plane,; 75
Zeppelin.wav    ; Zeppelin; 76
AirCombt.wav    ; Biplane,; 77
Swrdhors.wav    ; Mounted Legion,; 78
PoisonGas.Wav   ; Poison Gas,; 79


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

