First Look at Call to Power On the same day the settlement was announced, Activision stopped by the Gamecenter offices to give us a look at Civilization: Call to Power. The game world is of course remarkably similar to Civilization II: a three-quarter view of a variegated landscape with towns and units. The units are oversized and animated as they move through the world, and there are visual effects to match their actions, from minor explosions to the destruction of whole cities. There will be more ways to attack cities and civilizations than by simply using combat. For example, a civilization that is governed by theocracy can send a missionary or televangelist into an enemy city to convert the populace. A civilization that is in fact a multinational corporation can buy an enemy city. One of the more amusing units is the lawyer, who can move into an enemy city and stop it from producing; the resultant special effect is a whirlwind of paperwork above the city. For those whose government is an ecotopia, there's a park ranger who can drive a psychedelically painted tank into a city and instantly convert it into a park in the name of the environment. "Civ II did a great job with combat units," said Cecilia Barajas, the director of Call to Power, "but history shows us that there are many other ways to take over or crush another civilization than just brute force. I wanted our game to reflect that." The ultimate goal of Call to Power is the same as other Civilization games: either destroy rival civilizations or be the first to colonize Alpha Centauri. In Call to Power, however, the possible time span is expanded from 4000 B.C. to A.D. 3000, allowing for more future technologies and futuristic cities. Civilization: Call to Power will also be multiplayer supported; however, as with other turn-based games, there's always the question of what to do while you're waiting for the other players to move. Barajas claims to have a solution to this problem in Call to Power, but for now she's keeping mum. "There will be plenty of things to do in a multiplayer game, believe me," she said. "We just can't tell you what they are right now." ----- Excerpt from GAMECENTER.COM http://www.gamecenter.com/News/Item/0,3,1949,00.html -----