Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Main Page
Downloads
Preview
Preview
Features
CTP For Macintosh
Strategies
Callings
Modification
Forums
Chat
Links
Back to ACS Index

  • CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99
  • CIVILIZATION: CALL TO POWER @ AMAZON $9.99

  • apolytonware

    Apolyton CS: Call To Power CTP FEATURES: MICROMANAGEMENT

    Here are some examples of reducing micromanagement:

    - Build queues: you can order build queues in each city, lining up a list of buildings/units that you want to build. If you have specific methods of building cities, you can save your queues and load them up into new cities whenever you want.

    - Research queues: you can set a goal technology advancement, and the computer will research the technologies that it needs to get there automatically.

    - City management screen: We made the city status screen much more user friendly. First, you can sort the presentation of your city list by gold, production, hapiness, size, trade, etc. Second, you can access any city from the city status screen and issue orders to it directly from the screen (no more wandering the map from city to city). Finally, you can select multiple cities and tell them to change production from that screen (let's say that you discover industrialization and want everyone to stop what they're doing to build factories).

    - Friendlier maps: The map scrolls with your mouse movement. This sounds minor, but it is actually a big time saver. You can also access city status without entering a city screen by right clicking on the city. Pertinent info will come up on the game menu bar- you won't have to leave the map.

    - City macros: There are now macro buttons in the city screens that allow you to maximize production, happiness, growth, or science by clicking on a single button. If you want to move your city workers around individually, you still can.

    - Civic improvements: I mentioned this another thread (called "Irrigation"), but we've reduced the micromanagement associated with settlers/engineers.

    Posted by Lt. John on Apolyton CS: CTP Forums

    Back to main Features Page



    Apolyton Civilization Site Copyright © 1998-9 Daniel C. J. Quick and Markos Giannopoulos
    CTP Section maintained by Markos Giannopoulos and Dan Quick; Graphics created by Markos Giannopoulos
    Page Last Updated Tuesday, 18-Aug-1998 14:02:37 UTC
    Civilization: Call to Power © 1998-9 Activision; CIVILIZATION computer games 1991-1999 MicroProse Software.
    All other trademarks and trade names are the properties of their respective owners.