### This file contains all the altered strings for the Medieval Pack 4.0 ###

#### TERRAIN STRINGS ####

TERRAIN_BROWN_MOUNTAIN	"Desert Mountain"
TERRAIN_BROWN_HILL		"Desert Hill"
TERRAIN_WHITE_MOUNTAIN	"Polar Mountain"
TERRAIN_WHITE_HILL		"Polar Hill"
TERRAIN_MOUNTAIN		"Mountain"
TERRAIN_DESERT		"Desert"
TERRAIN_FOREST		"Forest"
TERRAIN_GLACIER		"Glacier"
TERRAIN_GRASSLAND		"Grassland"
TERRAIN_HILL			"Hill"
TERRAIN_JUNGLE		"Jungle"
TERRAIN_PLAINS		"Plains"
TERRAIN_SWAMP		"Tropical Grasslands"
TERRAIN_TUNDRA		"Tundra"
TERRAIN_WATER_SHALLOW	"Shallow Water"
TERRAIN_WATER_DEEP		"Deep Water"
TERRAIN_WATER_RIFT		"Rift"
TERRAIN_WATER_TRENCH	"Trench"
TERRAIN_WATER_VOLCANO	"Volcano"
TERRAIN_SPACE		"Space"
TERRAIN_WATER_BEACH		"Beach"
TERRAIN_WATER_SHELF		"Continental Shelf"
TERRAIN_DEAD			"Dead Tile"
TERRAIN_DEAD_HILL 		"Dead Hill"
TERRAIN_MOUNTAIN_GOOD_ONE	"Coal"
TERRAIN_MOUNTAIN_GOOD_TWO	"Gold"
TERRAIN_DESERT_GOOD_ONE	"Dates"
TERRAIN_FOREST_GOOD_ONE	"Silk"
TERRAIN_GLACIER_GOOD_ONE	"Seals"
TERRAIN_GRASSLAND_GOOD_ONE "Rice"
TERRAIN_GRASSLAND_GOOD_TWO "Tobacco"
TERRAIN_HILL_GOOD_ONE	"Coffee"
TERRAIN_HILL_GOOD_TWO	"Grapes"
TERRAIN_JUNGLE_GOOD_ONE	"Tea"
TERRAIN_JUNGLE_GOOD_TWO	"Bananas"
TERRAIN_PLAINS_GOOD_ONE	"Wheat"
TERRAIN_SWAMP_GOOD_ONE	"Spices"
TERRAIN_TUNDRA_GOOD_ONE	"Caribou"
TERRAIN_WATER_SHALLOW_GOOD_ONE	"Salmon"
TERRAIN_WATER_SHALLOW_GOOD_TWO	"Lobster"
TERRAIN_WATER_DEEP_GOOD_ONE	"Whales"
TERRAIN_WATER_DEEP_GOOD_TWO	"Tuna"
TERRAIN_WATER_BEACH_GOOD_ONE	"Crab"
TERRAIN_WATER_BEACH_GOOD_TWO	"Fish"
TERRAIN_WATER_SHELF_GOOD_ONE	"Pearls"
TERRAIN_WATER_SHELF_GOOD_TWO	"Oil"
TERRAIN_DESERT_GOOD_TWO		"Oil"
TERRAIN_FOREST_GOOD_TWO		"Apples"
TERRAIN_GLACIER_GOOD_TWO		"Walrus"
TERRAIN_PLAINS_GOOD_TWO		"Cotton"
TERRAIN_SWAMP_GOOD_TWO		"Peat"
TERRAIN_TUNDRA_GOOD_TWO		"Oil"
TERRAIN_BROWN_HILL_GOOD_ONE 	"Copper"
TERRAIN_BROWN_HILL_GOOD_TWO 	"Silver" 
TERRAIN_WHITE_HILL_GOOD_ONE	"Sapphires"  
TERRAIN_WHITE_HILL_GOOD_TWO	"Emeralds"
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE	"Diamonds"	
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO	"Iron Ore" 
TERRAIN_WHITE_MOUNTAIN_GOOD_ONE	"Bauxite"	
TERRAIN_WHITE_MOUNTAIN_GOOD_TWO	"Rubies" 
TERRAIN_WATER_VOLCANO_GOOD_ONE	"Diamonds"  
TERRAIN_WATER_VOLCANO_GOOD_TWO	"Crab"
TERRAIN_DUMMY_GOOD 			"Dumb Good"

#### CONCEPT STRINGS ####

CONCEPT_BUFFALO	"Buffalo"
CONCEPT_WHEAT	"Wheat"
CONCEPT_COTTON	"Cotton"
CONCEPT_APPLES	"Apples"
CONCEPT_SPICE	"Spices"
CONCEPT_BANANAS	"Bananas"
CONCEPT_COPPER	"Copper"
CONCEPT_BAUXITE	"Bauxite"
CONCEPT_SAPPHIRES	"Sapphires"
CONCEPT_EMERALDS	"Emeralds"
CONCEPT_COAL		"Coal"
CONCEPT_AUGOLD	"Gold Ore"
CONCEPT_IRON_ORE	"Iron Ore"
CONCEPT_SILVER	"Silver"
CONCEPT_SEAL		"Seals"
CONCEPT_OLIVES	"Olives"
CONCEPT_FISH		"Fish"
CONCEPT_SALMON 	"Salmon"
CONCEPT_LOBSTER	"Lobster"
CONCEPT_CAMEL	"Camels"
CONCEPT_TEA		"Tea"
CONCEPT_URANIUM	"Uranium"
CONCEPT_WALRUS	"Walrus"
CONCEPT_PEPPERS	"Peppers"
CONCEPT_POTATOES	"Potatoes"
CONCEPT_TOMATOES	"Tomatoes"
CONCEPT_STRAWBERRIES	"Strawberries"
CONCEPT_PEAT		"Peat"
CONCEPT_LEMONS	"Lemons"
CONCEPT_SILK		"Silk"
CONCEPT_DATES	"Dates"
CONCEPT_TUNA		"Tuna"
CONCEPT_RICE		"Rice"

## Strings for Militia units ##

UNIT_HOPLITE_MILITIA 		"Phalanx Militia"
UNIT_FYRDMAN_MILITIA 		"Fyrdman Militia"
UNIT_ARQUEBUSIER_MILITIA 		"Arquebusier Militia"
UNIT_MUSKETEERS_MILITIA 		"Musketeers Militia"
UNIT_RIFLEMEN_MILITIA 		"Riflemen Militia"
UNIT_MACHINE_GUNNER_MILITIA 	"Machine Gunner Militia"
UNIT_PLASMATICA_MILITIA 		"Plasmatica Militia"
UNIT_SPACE_MARINES_MILITIA 	"Space Marine Militia"

## String for flat-map support ##

UNIT_BBB		"Big Black Blob"

## Strings from Apolyton Pack and Medieval Mod 4.0 ##

# from gl_str.txt

ADVANCE_ELECTRIFICATION 	"Electronics"
ADVANCE_FUNDAMENTALISM 	"Fundamentalism"

### Added for Med mod ###

ADVANCE_RELIGION		"Mythology"
ADVANCE_TANK_WARFARE	"Mobile Warfare"
ADVANCE_JET_PROPULSION 	"Jet Propulsion"

ADVANCE_CHIVALRY		"Chivalry"
ADVANCE_THEOLOGY		"Theology"
ADVANCE_CEREMONIAL_BURIAL	"Ceremonial Burial"
ADVANCE_ORAL_TRADITIONS	"Oral Traditions"
ADVANCE_APPLIED_MATHEMATICS "Applied Mathematics"
ADVANCE_POLYTHEISM		"Polytheism"
ADVANCE_DRAMA		"Drama"
ADVANCE_CURRENCY		"Currency"
ADVANCE_ARABIC_NUMERALS	"Arabic Numerals"
ADVANCE_MAPMAKING		"Mapmaking"
ADVANCE_MONOTHEISM		"Monotheism"
ADVANCE_ASTROLABE		"Astrolabe"
ADVANCE_ALGEBRA		"Algebra"
ADVANCE_TRIGONOMETRY	"Trigonometry"
ADVANCE_GOTHIC_ARCHITECTURE "Gothic Architecture"
ADVANCE_MAGNETISM		"Magnetism"
ADVANCE_VERNACULAR_PROSE	"Vernacular Prose"
ADVANCE_CALCULUS		"Calculus"
ADVANCE_FIREARMS		"Firearms"
ADVANCE_CLASSICAL_ARTS	"Classical Arts"
ADVANCE_ANATOMY		"Anatomy"
ADVANCE_THEORY_OF_GRAVITY	"Theory of Gravity"
ADVANCE_FLINTLOCK		"Flintlock"
ADVANCE_CHRONOMETER		"Chronometer"
ADVANCE_HUMANISM		"Humanism"
ADVANCE_BIOLOGY		"Biology"
ADVANCE_STEAM_ENGINE	"Steam Engine"
ADVANCE_ROMANTICISM		"Romanticism"
ADVANCE_REPEATING_RIFLES	"Repeating Rifles"

ADVANCE_FLIGHT			"Flight"
ADVANCE_PUBLIC_EDUCATION		"Public Education"
ADVANCE_TELEGRAPH			"Telegraph"
ADVANCE_SANITATION			"Sanitation"
ADVANCE_INDOOR_PLUMBING		"Indoor Plumbing"
ADVANCE_INTERNAL_COMBUSTION 	"Internal Combustion"
ADVANCE_PSYCHOLOGY			"Psychology"
ADVANCE_RADIO			"Radio"
ADVANCE_TELEPHONE			"Telephone"
ADVANCE_PUBLIC_WORKS		"Public Works"
ADVANCE_AMPHIBIOUS_WARFARE 	"Amphibious Warfare"
ADVANCE_AUTOBAHN			"Autobahn"
ADVANCE_COMBINED_ARMS		"Combined Arms"
ADVANCE_REFRIGERATION		"Refrigeration"
ADVANCE_INTERNATIONAL_DIPLOMACY	"International Diplomacy"
ADVANCE_MICROCOMPUTERS		"Microcomputers"
ADVANCE_PLASTICS			"Plastics"
ADVANCE_ADV_MOBILE_WARFARE 	"Adv. Mobile Warfare"
ADVANCE_MICROROBOTICS		"Micro-robotics"
ADVANCE_MOLECULAR_COMPUTERS 	"Molecular Computers"
ADVANCE_ADV_PSYCHOANALYSIS 	"Adv. Psycho-analysis"
ADVANCE_GLOBAL_HEALTH_INITIATIVE "Global Health"
ADVANCE_EVOLUTIONARY_THEORY	"Evolutionary Theory"
ADVANCE_CYBERNETICS			"Cybernetics"
ADVANCE_ADV_CERAMICS		"Adv. Ceramics"
ADVANCE_CONSTITUTIONAL_MONARCHY	"Con. Monarchy"

### Added for Med mod ###
WONDER_LABRYINTH_OF_THE_MINOTAUR	"Silk Road"
WONDER_THE_PILL			"Social Security"
WONDER_STONEHENGE			"Grand Canal"

WONDER_DUMMY				"Dummy"
WONDER_TEMPLE_OF_SOLOMON		"Temple of Solomon"
WONDER_COLOSSUS			"Colossus"
WONDER_GREAT_LIBRARY		"Great Library"
WONDER_COHORT			"Cohort"
WONDER_ROYAL_SHAKESPEARE_CO	"Shakespeare"
WONDER_THE_PRINCE			"The Prince"
WONDER_KREMLIN			"Kremlin"
WONDER_PLATOS_ACADEMY		"Plato's Academy"
WONDER_LIGHTHOUSE			"Lighthouse"

WONDER_TAJ_MAHAL			"Taj Mahal"
WONDER_PATOLA_PALACE		"Patola Palace"
WONDER_INQUISITION			"The Inquisition"
WONDER_CRUSADES			"The Crusades"
WONDER_MEZQUITA			"Mezquita"
WONDER_ST_PETERS_BASILICA		"St. Peter's"
WONDER_BEETHOVENS_6TH_SYMPHONY	"Beethoven's 6th"
WONDER_US_CONSTITUTION		"U.S. Constitution"
WONDER_STATUE_OF_LIBERTY		"Statue of Liberty"
WONDER_NEWTONS_PRINCIPIA		"Newton's Principia"
WONDER_BOLSHOI_THEATRE		"Bolshoi Theatre"
WONDER_LE_CODE_NAPOLEON		"Le Code Napoleon"
WONDER_PASTEUR_INSTITUTE		"Pasteur Institute"
WONDER_MAOS_LITTLE_RED_BOOK	"Mao's Book"
WONDER_TRANS_ATLANTIC_CABLE	"Atlantic Cable"
WONDER_PANAMA_CANAL			"Panama Canal"
WONDER_ORIGIN_OF_SPECIES		"Origin of Species"
WONDER_FORDS_ASSEMBLY_PLANT	"Ford's Plant"
WONDER_EQUAL_RIGHTS_MOVEMENT 	"Equal Rights"
WONDER_GANDHIS_SATYAGRAHA		"Gandhi's Rebellion"
WONDER_MASTER_RACE			"Master Race"
WONDER_DISNEY_WORLD			"Disneyland"
WONDER_UNITED_NATIONS		"United Nations"
WONDER_APOLLO_PROGRAM		"Apollo Program"
WONDER_PENTAGON			"Pentagon"
WONDER_DOMINIQUES_SOLUTION	"Dominique's Soln"
WONDER_E_COMMERCE			"E-Commerce"
WONDER_TISSUE_REGENERATION	"Tissue Regen."
WONDER_DNA_DATING			"DNA Dating"
WONDER_NEW_WORLD_ORDER		"New World Order"
WONDER_THE_BORG			"The Borg"
WONDER_TELEPORTATION		"Teleportation"

WONDER_LABRYINTH_OF_THE_MINOTAUR_ARTICLE "the "
WONDER_THE_PILL_ARTICLE			"the "

WONDER_DUMMY_ARTICLE			" "
WONDER_TEMPLE_OF_SOLOMON_ARTICLE   	"the "
WONDER_COLOSSUS_ARTICLE          	"the "
WONDER_GREAT_LIBRARY_ARTICLE     	"the "
WONDER_COHORT_ARTICLE            	"the "
WONDER_ROYAL_SHAKESPEARE_CO_ARTICLE 	"the "
WONDER_THE_PRINCE_ARTICLE        	" "
WONDER_KREMLIN_ARTICLE           	"the "
WONDER_PLATOS_ACADEMY_ARTICLE		" "
WONDER_LIGHTHOUSE_ARTICLE			"the "

WONDER_TAJ_MAHAL_ARTICLE			"the "
WONDER_PATOLA_PALACE_ARTICLE		"the "
WONDER_INQUISITION_ARTICLE		" "
WONDER_CRUSADES_ARTICLE			" "
WONDER_MEZQUITA_ARTICLE			"the "
WONDER_ST_PETERS_BASILICA_ARTICLE	" "
WONDER_BEETHOVENS_6TH_SYMPHONY_ARTICLE	" "
WONDER_US_CONSTITUTION_ARTICLE		"the "
WONDER_STATUE_OF_LIBERTY_ARTICLE		"the "
WONDER_NEWTONS_PRINCIPIA_ARTICLE		" "
WONDER_BOLSHOI_THEATRE_ARTICLE		"the "
WONDER_LE_CODE_NAPOLEON_ARTICLE		"the "
WONDER_PASTEUR_INSTITUTE_ARTICLE		"the "
WONDER_MAOS_LITTLE_RED_BOOK_ARTICLE	" "
WONDER_TRANS_ATLANTIC_CABLE_ARTICLE	"the "
WONDER_PANAMA_CANAL_ARTICLE		"the "
WONDER_ORIGIN_OF_SPECIES_ARTICLE		"the "
WONDER_FORDS_ASSEMBLY_PLANT_ARTICLE	" "
WONDER_EQUAL_RIGHTS_MOVEMENT_ARTICLE 	"the "
WONDER_GANDHIS_SATYAGRAHA_ARTICLE	" "
WONDER_MASTER_RACE_ARTICLE		"the "
WONDER_DISNEY_WORLD_ARTICLE		" "
WONDER_UNITED_NATIONS_ARTICLE		"the "
WONDER_APOLLO_PROGRAM_ARTICLE		"the "
WONDER_PENTAGON_ARTICLE			"the "
WONDER_DOMINIQUES_SOLUTION_ARTICLE	"the "
WONDER_E_COMMERCE_ARTICLE			" "
WONDER_TISSUE_REGENERATION_ARTICLE	" "
WONDER_DNA_DATING_ARTICLE			" "
WONDER_NEW_WORLD_ORDER_ARTICLE		"the "
WONDER_THE_BORG_ARTICLE			" "
WONDER_TELEPORTATION_ARTICLE		" "

UNIT_GREEK_FIRE_TRIREME 	"Fire Galley"
UNIT_TROOP_SHIP 		"Transport"
UNIT_SPY_PLANE 		"Spy Satellite"
UNIT_SPACE_MARINES 		"Space Marine"
UNIT_FUSION_TANK 		"Hovertank"

UNIT_NOBLE 			"Noble"
UNIT_SIEGE_ENGINE 		"Siege Engine"
UNIT_HORSE_ARCHER 		"Horse Archer"
UNIT_CRUISE_MISSILE 	"Cruise Missile"
UNIT_HELICOPTER 		"Helicopter"
UNIT_MISSILE_CRUISER 	"Missile Cruiser"
UNIT_ALPHA_TRANSPORTER 	"Alpha Transporter"

### Added for Med mod ###
UNIT_BOMBER			"Jet Bomber"
UNIT_AIRCRAFT_CARRIER	"Nuclear Carrier"
UNIT_FASCIST			"Stormtrooper"

UNIT_JAVELIN_CAVALRY	"Javelin Cavalry"
UNIT_GALLEON			"Galleon"
UNIT_SECRET_AGENT		"Secret Agent"
UNIT_FYRDMAN			"Fyrdman"
UNIT_ARQUEBUSIER		"Arquebusier"
UNIT_BOMBARD			"Bombard"
UNIT_CARAVEL			"Caravel"
UNIT_IRONCLAD		"Ironclad"

UNIT_RIFLEMEN		"Riflemen"
UNIT_AIRBORNE		"Airborne"
UNIT_LEATHERNECKS		"Leathernecks"
UNIT_MECH_INF		"Mech. Inf."
UNIT_ARMOR			"Armor"
UNIT_SELF_PROP_GUN		"Self Prop. Gun"
UNIT_HEAVY_AA_GUN		"Heavy AA Gun"
UNIT_DIVE_BOMBER		"Dive Bomber"
UNIT_DREADNOUGHT		"Heavy Cruiser"
UNIT_CARRIER			"Carrier"
UNIT_U_BOAT			"U-Boat"
UNIT_LIBERTY_SHIP		"Liberty Ship"
UNIT_MISSILE_FRIGATE	"Missile Frigate"
UNIT_HOWITZER		"Howitzer"
UNIT_B17			"Bomber"

GOVERNMENT_FUNDAMENTALISM "Fundamentalism"

IMPROVE_THEATER 		"Theatre"
IMPROVE_OIL_REFINERY 	"Refinery"
IMPROVE_MOVIE_PALACE 	"Cineplex"
IMPROVE_DRUG_STORE 		"Pharmacy"
IMPROVE_COMPUTER_CENTER 	"Research Center"
IMPROVE_HOUSE_OF_FREEZING "Cryochamber"
CONCEPT_INDUSTRIAL_AGE 	"Industrial Age"

### Added for Med mod ###

GOVERNMENT_CONSTITUTIONAL_MONARCHY	"Con. Monarchy"

IMPROVE_STOCKADE		"Stockade"
IMPROVE_FORGE		"Forge"
IMPROVE_OPERA_HOUSE		"Opera House"
IMPROVE_SEWER_SYSTEM	"Sewer System"
IMPROVE_MASS_TRANSIT	"Mass Transit"
IMPROVE_SUPERMARKET		"Supermarket"
IMPROVE_SOLAR_PLANT		"Solar Plant"

CONCEPT_MEDIEVAL_AGE	"Medieval Age"

# from help_str.txt
ADVANCE_FUNDAMENTALISM_HELP 	"Gives: Fundamentalism(G)"

ADVANCE_RELIGION_HELP		"Leads to new advances"
ADVANCE_DOMESTICATION_HELP	"Gives: Mounted Archer(U), Javelin Cavalry(U)"
ADVANCE_STONE_WORKING_HELP	"Gives: Archer(U), Capitol(I), Sphinx(W)"
ADVANCE_BRONZE_WORKING_HELP 	"Gives: Phalanx(U)"
ADVANCE_TOOLMAKING_HELP 		"Gives: Slaver(U), Warrior(U)"
ADVANCE_GEOMETRY_HELP		"Gives: City Walls(I), Fortification(TI), Forbidden City(W)"
ADVANCE_ENGINEERING_HELP 		"Gives: Siege Engine(U), Coliseum(I), Taj Mahal(W), Infrastructure(I)"
ADVANCE_MONARCHY_HELP 		"Gives: Noble(U), Monarchy(G)"
ADVANCE_STIRRUP_HELP 		"Gives: Horse Archer(U)"
ADVANCE_SHIP_BUILDING_HELP 	"Gives: Trireme(U), Colossus(W), Nets(TI)"
ADVANCE_IRON_WORKING_HELP 	"Gives: Legion(U), Forge(I), Cohort(W)"
ADVANCE_ASTRONOMY_HELP 		"Gives: Stonehenge(W)"
ADVANCE_ALCHEMY_HELP 		"Gives: Philosopher's Stone(W)"
ADVANCE_PHILOSOPHY_HELP		"Gives: Plato's Academy(W)"
ADVANCE_TRADE_HELP 			"Gives: Caravan(U), Great Library(W), Silk Road(W)"
ADVANCE_JURISPRUDENCE_HELP 	"Gives: Courthouse(I), Chichen Itza(W)"
ADVANCE_WRITING_HELP 		"Gives: Rayamana(W)"
ADVANCE_BANKING_HELP		"Gives: Samurai(U), Bank(I)"
ADVANCE_CITY_STATE_HELP		"Gives: Spy(U), Republic(G)"
ADVANCE_CLASSICAL_EDUCATION_HELP	"Gives: University(I), Abolitionist(U)"
ADVANCE_PERSPECTIVE_HELP	"Gives: Cathedral(I), St. Peter's Basilica(W)"
ADVANCE_MEDICINE_HELP		"Gives: Pasteur Institute(W)"
ADVANCE_GUNPOWDER_HELP		"Gives: Bombard(U)"
ADVANCE_PRINTING_PRESS_HELP	"Gives: Publishing House(I), Gutenberg's Bible(W)"
ADVANCE_NATIONALISM_HELP		"Gives: The Prince(W)"
ADVANCE_MECHANICAL_CLOCK_HELP 	"Gives: City Clock(I), Pikeman(U)"
ADVANCE_MACHINE_TOOLS_HELP 	"Leads to new advances"
ADVANCE_AGRICULTURAL_REVOLUTION_HELP "Gives: Advanced Farms(TI)"
ADVANCE_OCEAN_FARING_HELP 	"Gives: Galleon(U), East India Co.(W)"
ADVANCE_RAILROAD_HELP 		"Gives: Railroads(TI)"
ADVANCE_PHYSICS_HELP		"Gives: Newton's Principia(W)"
ADVANCE_DEMOCRACY_HELP 		"Gives: Lawyer(U), Democracy(G), U.S. Constitution(W), Statue of Liberty(W)"
ADVANCE_ECONOMICS_HELP 		"Gives: Capitalization(I), London Exchange(W)"
ADVANCE_ELECTRICITY_HELP 		"Gives: Advanced Mines(TI), Edison's Lab(W)"
ADVANCE_INDUSTRIAL_REVOLUTION_HELP	"Gives: Factory(I)"
ADVANCE_STEEL_HELP			"Gives: Dreadnought(U)"
ADVANCE_CORPORATION_HELP 		"Gives: Corporate Branch(U)"
ADVANCE_OIL_REFINING_HELP 	"Gives: Destroyer(U), Transport(U), Refinery(I)"
ADVANCE_EXPLOSIVES_HELP 		"Gives: Howitzer(U), Panama Canal(W)"
ADVANCE_COMMUNISM_HELP 		"Gives: Secret Agent(U), Communism(G), Kremlin(W), Mao's Little Red Book(W)"
ADVANCE_FASCISM_HELP  		"Gives: Fascism(G), Master Race(W)" 
ADVANCE_ELECTRIFICATION_HELP 	"Gives: Cineplex(I), Gandhi's Satyagraha(W)"
ADVANCE_PHARMACEUTICALS_HELP 	"Gives: Pharmacy(I), Hospital(I), Sonar Buoys(TI)"
ADVANCE_AERODYNAMICS_HELP 	"Gives: Carrier(U), Bomber(U), Airport(I)"
ADVANCE_ROCKETRY_HELP 		"Gives: Heavy AA Gun(U)"
ADVANCE_TANK_WARFARE_HELP 	"Gives: Armor(U)"
ADVANCE_QUANTUM_MECHANICS_HELP 	"Gives: Nuke(U), Nuclear Plant(I)"
ADVANCE_GLOBAL_DEFENSE_INITIATIVE_HELP "Gives: Machine Gunner(U), The Agency(W)"
ADVANCE_JET_PROPULSION_HELP 	"Gives: Radar Station(TI)"
ADVANCE_MASS_PRODUCTION_HELP 	"Gives: Dive Bomber(U), Ford's Assembly Plant(W)"
ADVANCE_CONSUMER_ELECTRONICS_HELP "Gives: Liberty Ship(U), Hollywood(W), Equal Rights Movement(W)"
ADVANCE_GENETICS_HELP 		"Gives: Infector(U), Genome Project(W)"
ADVANCE_COMPUTER_HELP 		"Gives: Missile Frigate(U), Research Centre(I), Internet(W)"
ADVANCE_SPACE_FLIGHT_HELP 	"Gives: Interceptor(U), Nuclear Carrier(U), Apollo Program(W)"
ADVANCE_ENVIRONMENTALISM_HELP 	"Gives: Mobile SAM (U), Recycling Plant(I)"
ADVANCE_GLOBAL_COMMUNICATIONS_NETWORK_HELP "Gives: GlobeSat(W), E-Commerce(W)"
ADVANCE_ADVANCED_COMPOSITES_HELP "Gives: Space Plane(U), Stealth Bomber(U)"
ADVANCE_MULTINATIONAL_REPUBLIC_HELP "Gives: Corporate Republic(G), Pentagon(W)"
ADVANCE_ROBOTICS_HELP   		"Gives: Missile Cruiser(U), Robotic Plant(I), Automated Fisheries(TI), Mega Mines(TI)"
ADVANCE_SUBNEURAL_ADS_HELP 	"Gives: Subneural Ad(U), ESP Center(W)"
ADVANCE_INTELLIGENT_MATERIALS_HELP "Gives: Space Fighter(U), Star Ladder(W),  Hydroponic Farms(TI) "
ADVANCE_PERSONAL_ENCRYPTION_HELP "Gives: Hovertank(U), Global E-Bank(W)"
ADVANCE_FUEL_CELLS_HELP  		"Gives: Solar Plant(I), Eco-Transit(I)"
ADVANCE_WORMHOLES_HELP 		"Gives: Wormhole Probe(U), Wormhole Sensor(W)"
ADVANCE_TECHNOCRACY_HELP 		"Gives: Technocracy(G), Leviathan(U)"
ADVANCE_SUPERCONDUCTOR_HELP 	"Gives: Rail Launcher(I), SDI(I), Maglevs(TI)"
ADVANCE_HUMAN_CLONING_HELP 	"Gives: Stormtrooper(U), Incubation Center(I), Micro Defense(I)"
ADVANCE_ARCOLOGIES_HELP 		"Gives: Arcologies(I)"
ADVANCE_SEA_COLONIES_HELP 	"Gives:  Sea Engineer(U), Undersea Mines(TI), Undersea Tunnels(TI)"
ADVANCE_SPACE_COLONIES_HELP 	"Gives: Space Engineer(U), Food Pods(TI), Assembly Bays(TI)"
ADVANCE_GENETIC_TAILORING_HELP 	"Gives: Marine(U), Beef Vat(I), Dinosaur Park(W), Food Tanks(TI)"
ADVANCE_ZERO_G_MANUFACTURING_HELP "Gives: Space Bomber(U)"
ADVANCE_CRYONICS_HELP 		"Gives: Paratrooper(U), Cryochamber(I)"
ADVANCE_ECOTOPIA_HELP 		"Gives: Ecoterrorist(U), Ecotopia(G)"
ADVANCE_MIND_CONTROL_HELP 	"Gives: Space Marine(U), Phantom(U), Mind Controller(I), AI Entity(W)"
ADVANCE_ULTRAPRESSURE_MACHINERY_HELP "Gives: Crawler(U), Advanced Undersea Mines(TI)"
ADVANCE_ASTEROID_MINING_HELP 	"Gives: Swarm(U), Food Modules(TI), Advanced Assembly Bays(TI)"
ADVANCE_UNIFIED_FIELD_THEORY_HELP "Gives: Plasma Destroyer(U), Forcefield(I), National Shield(W)"
ADVANCE_NANOASSEMBLY_HELP 	"Gives: Star Cruiser(U), Nanite Factory(I), Nanite Defuser(W), Nanopedia(W)"
ADVANCE_WILDERNESS_PRESERVATION_ACT_HELP "Gives: The Eden Project(W), which allows the EcoRanger(U) for Ecotopians"
ADVANCE_GAIA_THEORY_HELP 		"Gives: Gaia Controller(W)"
ADVANCE_VIRTUAL_DEMOCRACY_HELP 	"Gives: Virtual Democracy(G), Egalitarian Act(W)"
ADVANCE_FUSION_HELP 		"Gives: Fusion Plant(I)"
ADVANCE_ALIEN_ARCHEOLOGY_HELP 	"Leads to new advances"
ADVANCE_NEURAL_SILICON_INTERFACE_HELP "Gives: War Walker(U), Bio Memory Chip(I),  Sensorium(W), The Borg(W)"
ADVANCE_CLOAKING_HELP 		"Gives: Alpha Transporter(U), Teleportation(W)"
ADVANCE_LIFE_EXTENSION_HELP 	"Gives: Body Exchange(I), Immunity Chip(W)"
ADVANCE_AI_SURVEILLANCE_HELP	"Gives: Spy Satellite(U), Security Monitor(I), New World Order(W)"

### Added for Med mod ###

ADVANCE_CHIVALRY_HELP		"Gives: Knight(U), Crusades(W)"
ADVANCE_THEOLOGY_HELP		"Gives: Fyrdman(U), Academy(I), Inquisition(W)"

ADVANCE_CEREMONIAL_BURIAL_HELP	"Leads to new advances"
ADVANCE_ORAL_TRADITIONS_HELP	"Leads to new advances"
ADVANCE_APPLIED_MATHEMATICS_HELP "Gives: Stockade(I), Roads(TI)"
ADVANCE_POLYTHEISM_HELP		"Gives: Temple(I)"
ADVANCE_DRAMA_HELP			"Gives: Theatre(I)"
ADVANCE_CURRENCY_HELP		"Gives: Marketplace(I)"
ADVANCE_ARABIC_NUMERALS_HELP	"Gives: Aqueduct(I)"
ADVANCE_MAPMAKING_HELP		"Gives: Fire Galley(U), Lighthouse(W)"
ADVANCE_MONOTHEISM_HELP		"Gives: Temple of Solomon(W)"
ADVANCE_ASTROLABE_HELP		"Leads to new advances"
ADVANCE_ALGEBRA_HELP		"Gives: Patola Palace(W)"
ADVANCE_TRIGONOMETRY_HELP		"Leads to new advances"
ADVANCE_GOTHIC_ARCHITECTURE_HELP	"Gives: Mill(I), Mezquita(W)"
ADVANCE_MAGNETISM_HELP		"Gives: Caravel(U), Fisheries(TI)"
ADVANCE_VERNACULAR_PROSE_HELP	"Gives: Royal Shakespeare Co.(W)"
ADVANCE_CALCULUS_HELP		"Leads to new advances"
ADVANCE_FIREARMS_HELP		"Gives: Arquebusier(U)"
ADVANCE_CLASSICAL_ARTS_HELP	"Gives: Opera House(I), Beethoven's 6th Symphony(W)"
ADVANCE_ANATOMY_HELP		"Leads to new advances"
ADVANCE_THEORY_OF_GRAVITY_HELP	"Leads to new advances"
ADVANCE_FLINTLOCK_HELP		"Gives: Musketeer(U)"
ADVANCE_CHRONOMETER_HELP		"Gives: Ship of the Line(U)"
ADVANCE_HUMANISM_HELP		"Leads to new advances"
ADVANCE_BIOLOGY_HELP		"Leads to new advances"
ADVANCE_STEAM_ENGINE_HELP		"Gives: Ironclad(U)"
ADVANCE_ROMANTICISM_HELP		"Gives: Bolshoi Theatre(W)"
ADVANCE_REPEATING_RIFLES_HELP	"Gives: Riflemen(U)"

ADVANCE_FLIGHT_HELP			"Gives: Fighter(U), Airbase(TI)"
ADVANCE_PUBLIC_EDUCATION_HELP	"Gives: Le Code Napoleon(W)"
ADVANCE_TELEGRAPH_HELP		"Gives: Trans-Atlantic Cable(W)"
ADVANCE_SANITATION_HELP		"Leads to new advances"
ADVANCE_INDOOR_PLUMBING_HELP	"Gives: Sewer System(I)"
ADVANCE_INTERNAL_COMBUSTION_HELP "Gives: Mechanized Infantry(U)"
ADVANCE_PSYCHOLOGY_HELP		"Leads to new advances"
ADVANCE_RADIO_HELP			"Gives: Battleship(U)"
ADVANCE_TELEPHONE_HELP		"Gives: U-Boat(U), Listening Post(TI)"
ADVANCE_PUBLIC_WORKS_HELP		"Gives: Mass Transit(I), Social Security Act(W)"
ADVANCE_COMBINED_ARMS_HELP	"Gives: Helicopter(U)"
ADVANCE_AMPHIBIOUS_WARFARE_HELP	"Gives: Leathernecks(U)"
ADVANCE_AUTOBAHN_HELP		"Gives: Airborne(U), Disneyland(W)"
ADVANCE_REFRIGERATION_HELP	"Gives: Self-Propelled Gun(U), Supermarket(I)"
ADVANCE_INTERNATIONAL_DIPLOMACY_HELP	"Gives: Televangelist(U), Television(I), United Nations(W)"
ADVANCE_MICROCOMPUTERS_HELP	"Gives: Cruise Missile(U), Submarine(U)"
ADVANCE_PLASTICS_HELP		"Gives: Dominique's Solution (W)"
ADVANCE_ADV_MOBILE_WARFARE_HELP	"Gives: Tank(U)"
ADVANCE_MICROROBOTICS_HELP	"Gives: Tissue Regeration(W)"
ADVANCE_MOLECULAR_COMPUTERS_HELP	"Gives: Stealth Sub(U), Aqua Filter(I)"
ADVANCE_ADV_PSYCHOANALYSIS_HELP	"Gives: DNA Dating(W)"
ADVANCE_GLOBAL_HEALTH_INITIATIVE_HELP "Leads to new advances"
ADVANCE_EVOLUTIONARY_THEORY_HELP	"Gives: Darwin's Origin of Species(W)"
ADVANCE_CYBERNETICS_HELP 		"Gives: Plasmatica(U), Cyber Ninja(U)"
ADVANCE_ADV_CERAMICS_HELP 	"Gives: Artillery(U)"
ADVANCE_CONSTITUTIONAL_MONARCHY_HELP	"Gives: Constitutional Monarchy(G)"

WONDER_RAYAMANA_HELP 		"The Ramayana increases the happiness of all cities by 2."
WONDER_LONDON_STOCK_EXCHANGE_HELP  "The London Exchange eliminates maintenance costs up to 6 in the host Civilization."
WONDER_AI_ENTITY_HELP 		"The AI Entity rules its host Civilization with absolute authority. All Workers become content as dissent no longer exists --although the Entity has a 1.15% chance of revolting."

### Added for Med mod ###
WONDER_LABRYINTH_OF_THE_MINOTAUR_HELP "The Silk Road grants free trade routes (no Caravans required)."
WONDER_GALILEOS_TELESCOPE_HELP	"Galileo's Telescope increases science production by 15%."
WONDER_EDISONS_LAB_HELP 		"Edison's Lab gives your civ a 4% chance every turn that you will automatically discover whatever Advance is being researched."
WONDER_THE_PILL_HELP 		"The Social Security Act increases happiness by 3 in all cities of the host Civilization."
WONDER_HUMAN_GENOME_PROJECT_HELP	"This wonder allows for the artificial enhancement of humans, which increases the host Civilization's production by 10%."
WONDER_STONEHENGE_HELP		"Digging the Grand Canal increases food production in host Civilization's cities by 25%."
WONDER_SENSORIUM_HELP "This wonder eliminates unhappiness in the host Civilization caused by pollution, and eases overcrowding by 5."

WONDER_DUMMY_HELP			"This 'Wonder' is only here to eliminate a bug, and should be ignored."
WONDER_TEMPLE_OF_SOLOMON_HELP	"The Temple of Solomon prevents religious conversions by foreign Civilizations and increases a Civilization's production by 10%."
WONDER_COLOSSUS_HELP		"The Colossus reduces maintenance costs in the host Civilization's cities by 3."
WONDER_GREAT_LIBRARY_HELP		"The Great Library gives its civilization a chance every turn of discovering an Advance known to another Civilization."
WONDER_COHORT_HELP			"Forming the Cohort increases the strength of the host Civilization's units by 2 hp., but decreases other civ's regard by 25%"
WONDER_ROYAL_SHAKESPEARE_CO_HELP	"Chartering the Royal Shakespeare Co. increases the happiness of all cities by 2."
WONDER_THE_PRINCE_HELP		"Developing the principles of government stated in The Prince gives the equivalent protection of a Spy in every city of the host Civilization."
WONDER_KREMLIN_HELP			"Building the Kremlin reduces all military readiness costs by 40%."
WONDER_PLATOS_ACADEMY_HELP	"Plato's Academy increases science production by 15%."
WONDER_LIGHTHOUSE_HELP		"The Lighthouse of Alexandria increases ship movement by 1, and allows all boats to travel in deep water."

WONDER_TAJ_MAHAL_HELP			"The beauty seen in the Taj Mahal increases the happiness of all cities by 2."
WONDER_PATOLA_PALACE_HELP			"The contentment embodied by the Patola Palace increases the happiness of all cities by 2, and increases other civs' regard by 25%."
WONDER_INQUISITION_HELP			"Forming the Inquisition forces your citizens into a state of contentment, and prevents religious conversions by foreign Civilizations. Your Civilization's Science is decreased by 15%, however."
WONDER_CRUSADES_HELP			"Launching the Crusades doubles the effect of trade routes into the host city. However, your warmongering hurts your relationship with other civs."
WONDER_MEZQUITA_HELP			"The spiritual contentment and scholarship embodied by the Great Mosque increases the happiness of all cities by 2, and increases Science by 10%."
WONDER_ST_PETERS_BASILICA_HELP		"The spiritual support and beauty embodied by Saint Peter's Basilica increases the happiness of all cities by 3."
WONDER_BEETHOVENS_6TH_SYMPHONY_HELP	"The pleasure given by Beethoven's works increases the happiness of all cities by 2."
WONDER_US_CONSTITUTION_HELP		"Drafting the U.S. Constitution causes all cities in the host Civilization celebrate for 10 turns. Revolting foreign cities automatically join your Civilization."
WONDER_STATUE_OF_LIBERTY_HELP		"Building the Statue of Liberty opens an embassy in every foreign Civilization, and increases other civs' regard for you by 25%."
WONDER_NEWTONS_PRINCIPIA_HELP		"The physical Laws formulated in Issac Newton's book increase Science in your civ by 15%."
WONDER_BOLSHOI_THEATRE_HELP		"The culture given by the Bolshoi Theatre increases the happiness of all cities by 2."
WONDER_LE_CODE_NAPOLEON_HELP		"The justice brought about by Napoleon's Code reduces crime in your civ by 75%."
WONDER_PASTEUR_INSTITUTE_HELP		"The Pasteur Institute helps cure sickness in your civ, effectively increasing food production by 20%."
WONDER_MAOS_LITTLE_RED_BOOK_HELP		"The teachings of Chairman Mao bring contentment to all your citizens, though it reduces knowledge produciton by 10% also."
WONDER_TRANS_ATLANTIC_CABLE_HELP		"Laying the Trans-Atlantic Cable eliminates all unhappiness caused by city distance from the capitol."
WONDER_PANAMA_CANAL_HELP			"Digging the Panama Canal increases your ships' movement by 2."
WONDER_ORIGIN_OF_SPECIES_HELP		"Darwin's 'Origin of Species' increases knowledge production by 20%, but causes unhappiness to increase by 2 in your cities."
WONDER_FORDS_ASSEMBLY_PLANT_HELP		"Perfecting the techniques exemplified by Ford's Highland Park plant increases the effectiveness of your specialists by 2/3."
WONDER_EQUAL_RIGHTS_MOVEMENT_HELP 	"Granting full rights to all your citizens increases your civ's production and knowledge by 5% each, and adds 1 happiness to your cities."
WONDER_GANDHIS_SATYAGRAHA_HELP		"The success of Gandhi's form of non-violent protest causes your cities to celebrate for 7 turns, and any city which revolts while his name is remembered automatically joins 'your' nation."
WONDER_MASTER_RACE_HELP			"Engineering the Master Race gives 3 extra hitpoints to your warriors, but earns distain from other nations."
WONDER_DISNEY_WORLD_HELP			"Constructing Disneyland triples the income from trade routes to the city."
WONDER_UNITED_NATIONS_HELP		"Hosting the U.N. gives you embassies with all other civs, even those at war with you. It also increases other civ's regard for you by 25%."
WONDER_APOLLO_PROGRAM_HELP		"The products and technology developed for the Apollo Program increase your civ's production and knowledge by 10% each."
WONDER_PENTAGON_HELP			"The Pentagon reduces the drain of armed forces on your economy by 25%."
WONDER_DOMINIQUES_SOLUTION_HELP		"Re-seeding the Ozone Layer reduces worldwide pollution by 250 units per turn."
WONDER_E_COMMERCE_HELP			"Developing E-Commerce reduces maintenance costs in the host Civilization's cities by 9."
WONDER_TISSUE_REGENERATION_HELP		"Developing the techniques of Tissue Regeneration increases knowledge and production by 5% each, and adds 1 happiness to your cities."
WONDER_DNA_DATING_HELP			"Using DNA profiling to match up prospective mates in your civilization increases their happiness by 4."
WONDER_NEW_WORLD_ORDER_HELP		"The 'Big Brother' techniques applied by the New World Order decrease crime by 75%, and increase production by 10%. However, the anxiety resulting from knowing you are watched all the time reduces happiness by 3."
WONDER_THE_BORG_HELP			"Turning your nation's armed forces into cyborgs inceases their hitpoints by 4, but hurts your relationship to other civs."
WONDER_TELEPORTATION_HELP			"Teleportation allows your citizens to live anywhere within your borders, reducing overcrowding by 3, and eliminating unhappiness due to pollution. "

UNIT_CLERIC_HELP 			"The Cleric is a stealth unit only available to Civilizations using a Theocratic or Fundamentalist government. The Cleric converts cities and sells indulgences to earn gold or soothsays to spread unhappiness in foreign cities."
UNIT_PIKEMEN_HELP			"Renaissance Age assault infantry."
UNIT_KNIGHT_HELP			"Medieval mounted assault unit.  The knight is hard-hitting and heavily armored."
UNIT_LONGSHIP_HELP			"Medieval open-water warship and transport."
UNIT_SECRET_AGENT_HELP		"Modern Special Unit. This stealth unit performs several dirty tricks on the enemy: spying, inciting revolutions, stealing, and planting Nukes."
UNIT_SAMURAI_HELP			"Medieval Age assault infantry. The Samurai is a powerful attacker but weak on defense."
UNIT_MUSKETEERS_HELP 		"Late-Renaissance infantry. Musketeers combine the assault strength the Pikemen with the defensive strength of firearms."
UNIT_BOMBER_HELP 			"Modern aerial attacker designed to kill land and sea units. Capable of carrying two missiles, the Jet Bomber is only limited by a need to refuel in three turns."
UNIT_INTERCEPTORS_HELP		"Post-W.W.II aerial attacker. Makes active defense attacks against other airplanes, but must refuel within three turns."
UNIT_AIRCRAFT_CARRIER_HELP 	"Post-W.W.II naval vessel that acts as an air base at sea. Can carry five air units."
UNIT_TROOP_SHIP_HELP		"Industrial Age open-water transport."
UNIT_MARINES_HELP			"Genetic Age amphibious assault unit."
UNIT_FASCIST_HELP			"Genetic Age assault infantry."
UNIT_PARATROOPER_HELP		"Genetic Age Assault Unit.  Paratroopers can paradrop up to 20 tiles from a city."
UNIT_BATTLEBOT_HELP 		"Diamond Age assault infantry/anti-aircraft artillery."
UNIT_STEALTH_SUB_HELP		"Diamond Age underwater attacker. A stealth unit, the Stealth Sub can evade even the most sensitive detection equipment."
UNIT_SPACE_MARINES_HELP		"Diamond Age assault unit. Can assault and capture cities in space, underwater, or on land. Can conduct amphibious assaults."
UNIT_STEALTH_FIGHTER_HELP 	"Diamond Age fast space and air attacker. Can plunge down from orbit to attack any target on the map. Must refuel in three turns."
UNIT_PLASMATICA_HELP		"Diamond Age defender."
UNIT_FUSION_TANK_HELP		"Diamond Age tank. Capable of amphibious assaults."

UNIT_NOBLE_HELP 			"Ancient Special Unit. The Noble establishes embassies and investigates foreign cities."
UNIT_SIEGE_ENGINE_HELP 		"Medieval ranged-attack unit."
UNIT_HORSE_ARCHER_HELP 		"Medieval ranged combatant and scout. Fights best when assisting attackers or defenders."
UNIT_SPY_PLANE_HELP 		"Genetic Age orbital spy."
UNIT_CRUISE_MISSILE_HELP 		"Modern Missile Unit."
UNIT_HELICOPTER_HELP 		"Modern Air Unit. The Helicopter can spot Undersea Units."
UNIT_MISSILE_CRUISER_HELP 	"Genetic Age capital warship. It can carry three Cruise Missiles and has active air-defense."
UNIT_ALPHA_TRANSPORTER_HELP 	"Diamond Age cloaked space transport. Shuttles as many as nine units to and from space, but with highly polluting effects."

### Added for Med mod ###

UNIT_JAVELIN_CAVALRY_HELP "Ancient Age mounted assault unit."
UNIT_GALLEON_HELP		"Renaissance Age transport."
UNIT_SPY_HELP 		"Medieval Special Unit, only available to Republics. This stealth unit performs a few dirty tricks on the enemy: spying, inciting revolutions and stealing."
UNIT_FYRDMAN_HELP		"Medieval Age defensive unit."
UNIT_ARQUEBUSIER_HELP	"Early Renaissance defensive unit."
UNIT_BOMBARD_HELP		"Early Renaissance ranged unit. Bombards represent the first firearms."
UNIT_CARAVEL_HELP		"Early Renaissance warship."
UNIT_IRONCLAD_HELP		"Early Industrial Age coastal defender."

UNIT_RIFLEMEN_HELP		"Modern defender."
UNIT_AIRBORNE_HELP		"Modern Age Assault Unit.  Airborne troopers can paradrop up to 12 tiles from a city."
UNIT_LEATHERNECKS_HELP	"Modern amphibious assault unit. The Leathernecks are capable of attacking from transports directly into defended tiles and cities."
UNIT_MECH_INF_HELP		"Modern mechanized assault infantry."
UNIT_ARMOR_HELP		"Modern mechanized attacker."
UNIT_SELF_PROP_GUN_HELP	"Modern mechanized ranged attacker."
UNIT_HEAVY_AA_GUN_HELP	"Modern anti-aircraft/ranged unit. Anti-aircraft artillery also have the bombard abilities of regular artillery."
UNIT_DIVE_BOMBER_HELP	"Modern aerial attacker."
UNIT_DREADNOUGHT_HELP	"First Modern Age capital ship."
UNIT_CARRIER_HELP		"Acts as an airbase at sea. Can carry four propeller air units."
UNIT_U_BOAT_HELP		"Stealthy Modern Age underwater attacker."
UNIT_LIBERTY_SHIP_HELP	"Modern Age open-water transport."
UNIT_MISSILE_FRIGATE_HELP	"Post-W.W.II escort."
UNIT_HOWITZER_HELP		"Modern Age ranged unit."
UNIT_B17_HELP		"Modern aerial attacker designed to kill land and sea units. Capable of carrying one missile, the Bomber is only limited by a need to refuel in three turns."

IMPROVE_UNIVERSITY_HELP 		"The University adds +0.25 science per city population and an additional 50% bonus to the city's total science output."
IMPROVE_CATHEDRAL_HELP 		"The Cathedral increases a city's happiness by 3 with most governments - but only 1 in Communism and a giant 5 in Theocracy and Fundamentalism."
IMPROVE_COMPUTER_CENTER_HELP 	"The Research Center adds +0.75 science per city population and increases the city's overall science output by 50%."
IMPROVE_HOUSE_OF_FREEZING_HELP  	"The Cryochamber increases the city's gold output by 50%. Under a Theocracy or Fundamentalism, the Cryochamber also increases happiness by 5."
IMPROVE_MOVIE_PALACE_HELP 	"The Cineplex decreases a city's war discontent by 50%. "

### Added for Med mod ###

IMPROVE_CITY_WALLS_HELP		"The City Wall provides all units in the city with a +3 defense bonus. The City Wall also helps prevent slavery and conversion by foreign agents."
IMPROVE_AQUEDUCT_HELP  		"The Aqueduct provides a supply of fresh water to the city, increasing food production by 20% and lowering the effects of overcrowding by 1."
IMPROVE_MILL_HELP			"The Mill increases production by 30% and allows for the hiring of laborer specialists."
IMPROVE_FACTORY_HELP  		"The Factory increases the city's production by 30%."
IMPROVE_OIL_REFINERY_HELP 	"The Refinery increases production by 30% but also increases pollution by 60%. Cannot be built in space."
IMPROVE_ROBOTIC_PLANT_HELP 	"The Robotic Plant increases a city's production by 30% and pollution by 60%."
IMPROVE_AIRPORT_HELP  		"The Airport increases the city's gold output by 30% and pollution by 60%."
IMPROVE_DRUG_STORE_HELP 		"The Pharmacy cures the working person's common ailments, increasing production by 25%."
IMPROVE_POPULATION_MONITOR_HELP  "The Security Monitor watches everyone closely. Production is increased by 25%, and crime is reduced by 50%."
IMPROVE_ARTIFICIAL_WOMB_COMPLEX_HELP  "The Incubation Center increases the city's production by 25%."
IMPROVE_WATER_TRANSFORMER_HELP  "The Aqua-Filter allows for larger cities by reducing overcrowding by 4."
IMPROVE_BODY_EXCHANGE_HELP  "The Body Exchange increases a city's happiness by 5."
IMPROVE_NUCLEAR_PLANT_HELP "The Nuclear Plant increases production by 30%."
IMPROVE_RECYCLING_PLANT_HELP "The Recycling Plant reduces city pollution by 100% and cleans up 20 units of global pollution per turn."
IMPROVE_FUSION_PLANT_HELP "The Fusion Plant increases a city's production by 30%."

IMPROVE_STOCKADE_HELP		"The Stockade provides all units in the city with a +1 defense bonus, and prevents slavery."
IMPROVE_FORGE_HELP			"The Forge increases production in the city by 30%."
IMPROVE_OPERA_HOUSE_HELP		"The Opera House increases a city's happiness by 2."
IMPROVE_SEWER_SYSTEM_HELP		"The Sewer System reduces overcrowding by 2."
IMPROVE_MASS_TRANSIT_HELP		"The Mass Transit reduces city pollution by 150%."
IMPROVE_SUPERMARKET_HELP		"The Supermarket increases food production by 20%."
IMPROVE_SOLAR_PLANT_HELP		"The Solar Plant increases a city's production by 15%, and cleans up 15 units of global pollution per turn."

CONTROLPANELWINDOW_LANDSWITCHES_LPOST "Listening Posts allow for stealthy observation of enemy movements. Electronics required."
CONTROLPANELWINDOW_LANDSWITCHES_RADARSITE "Radar Sites extend the range of your Radar Map. Combined Arms required."
CITYSTATUSWIN_CITYLIST_HEADER_SWITCH2 "Turns remaining until city population grows."

# from ldl_str.txt

AGE_NAME_MEDIEVAL		"Medieval"
AGE_NAME_INDUSTRIAL		"Industrial"
DESCRIPTION_TILEIMP_ROAD 	"Roads.  Minimum Cost 45 PW."
str_ldl_Food 		"Turns to grow"

# from info_str.txt

GREAT_LIBRARY_DISCOVERY	"Our scholars have discovered the secret of [advance.name] from the Great Library."
DISSEMINATION_DISCOVERY "The secrets of [advance.name] are so well known, news of it arrives from a far-off land."
