24		

TERRAIN_FOREST	{	
TERRAIN_TYPE_FOREST	

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_FORESTS	
TRANSFORM_REMOVE	1	200
TRANSFORM_ADD	2	400
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
TERRAIN_CAN_DIE		


ENV_BASE	{	
ENV_SCORE	84	
ENV_GOLD	5	
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	15
ENV_MOVEMENT	100
ENV_FREIGHT	100
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0.5
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	300
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	150
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	325
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10	
ENV_MATERIALS	675	
ENV_TIME	4	
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR	
}

ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	5
ENV_MATERIALS	250
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	475
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	10	
ENV_DEAD_GOLD	0	
ENV_SHIELD	15	
ENV_MATERIALS	900	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_ROBOTICS	
} ###Silk###		
GOOD1	{	

GOOD_INDEX	0	
PROBABILITY	0.4	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	706
ENV_SHIELD	20	}
TRANSFORM_REMOVE	1	200
TRANSFORM_ADD	2	800
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
}###Apples###		

GOOD2	{

GOOD_INDEX	17
PROBABILITY	0.6
GOOD_CAN_DIE
ENV_BASE	{
ENV_SCORE	386
ENV_FOOD	10	}
TRANSFORM_REMOVE	2	300
TRANSFORM_ADD	4	900
TRANSFORM_ADD_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION
}

}		


### TERRAIN DONE 1 ###	0	

TERRAIN_PLAINS	{	
TERRAIN_TYPE_PLAINS		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_PLAINS	
TRANSFORM_REMOVE	1	50
TRANSFORM_ADD	1	200
TRANSFORM_ADD_ADVANCE 	ADVANCE_APPLIED_MATHEMATICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_APPLIED_MATHEMATICS	
TERRAIN_CAN_DIE	


ENV_BASE	{
ENV_SCORE	24
ENV_GOLD	0
ENV_DEAD_GOLD	0
ENV_FOOD	10
ENV_SHIELD	10
ENV_MOVEMENT	66
ENV_FREIGHT	66
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	140
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	45
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	100
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	225
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_IRR1	{

ENV_FOOD	5
ENV_MATERIALS	200
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURE
}	
ENV_IRR2	{

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION
}	
ENV_IRR3	{

ENV_FOOD	25
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_INTELLIGENT_MATERIALS
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	5
ENV_MATERIALS	250
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	475
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	10	
ENV_DEAD_GOLD	0	
ENV_SHIELD	15	
ENV_MATERIALS	900	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_ROBOTICS	
}###Wheat###		
GOOD1	{	

GOOD_INDEX	1	
PROBABILITY	0.6	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	386
ENV_FOOD	15	}
TRANSFORM_REMOVE	1	50
TRANSFORM_ADD	1	400
TRANSFORM_ADD_ADVANCE 	ADVANCE_APPLIED_MATHEMATICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_APPLIED_MATHEMATICS	
}###Cotton###		

GOOD2	{

GOOD_INDEX	18
PROBABILITY	0.4
GOOD_CAN_DIE
ENV_BASE	{
ENV_SCORE	386
ENV_SHIELD	20	}
TRANSFORM_REMOVE	1	50
TRANSFORM_ADD	1	400
TRANSFORM_ADD_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
TRANSFORM_REMOVE_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}


}		


### TERRAIN DONE 2 ###	0	

TERRAIN_TUNDRA	{	
TERRAIN_TYPE_TUNDRA		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_TUNDRA	
TRANSFORM_REMOVE	2	400
TRANSFORM_ADD	3	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ADVANCED_COMPOSITES	
TERRAIN_CAN_DIE		


ENV_BASE	{	
ENV_SCORE	0	
ENV_GOLD	0	
ENV_DEAD_GOLD	0	
ENV_FOOD	0	
ENV_SHIELD	5	
ENV_MOVEMENT	100	
ENV_FREIGHT	100	
ENV_MATERIALS	0	
ENV_TIME	0	
ENV_DEFENSE	0	
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	225
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	500
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	1100
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}###Caribou###	
GOOD1	{

GOOD_INDEX	2
PROBABILITY	0.4	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	326
ENV_FOOD	10
ENV_SHIELD	10	}
TRANSFORM_REMOVE	2	400
TRANSFORM_ADD	3	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_SUPERCONDUCTOR 	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_SUPERCONDUCTOR	
}###Oil###		

GOOD2	{

GOOD_INDEX	19
PROBABILITY	0.4
GOOD_CAN_DIE
ENV_BASE	{
ENV_SCORE	700
ENV_SHIELD	20	}
TRANSFORM_REMOVE	3	1600
TRANSFORM_ADD	4	1600
TRANSFORM_ADD_ADVANCE	ADVANCE_SUPERCONDUCTOR 
TRANSFORM_REMOVE_ADVANCE	ADVANCE_SUPERCONDUCTOR 
}	

}		


### TERRAIN DONE 3 ###	0	

TERRAIN_GLACIER	{	
TERRAIN_TYPE_GLACIER		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_GLACIERS	
TRANSFORM_REMOVE	5	1000
TRANSFORM_ADD	5	4000
TRANSFORM_ADD_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ADVANCED_COMPOSITES	


ENV_BASE	{	
ENV_SCORE	0	
ENV_GOLD	0	
ENV_DEAD_GOLD	0	
ENV_FOOD	0	
ENV_SHIELD	0	
ENV_MOVEMENT	200
ENV_FREIGHT	200
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	

ENV_ROAD1	{

ENV_MOVEMENT	100
ENV_FREIGHT	100
ENV_MATERIALS	550
ENV_TIME	4
ENV_ADVANCE	ADVANCE_MACHINE_TOOLS
}###Seals###

GOOD1	{

GOOD_INDEX	29
PROBABILITY	0.4	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	326
ENV_FOOD	5
ENV_SHIELD	5	}
TRANSFORM_REMOVE	2	400
TRANSFORM_ADD	3	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION 	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_FUSION 	
}###Walrus###

GOOD2	{

GOOD_INDEX	32
PROBABILITY	0.4	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	326
ENV_FOOD	5
ENV_SHIELD	5	}
TRANSFORM_REMOVE	2	400
TRANSFORM_ADD	3	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION 	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_FUSION 	
}


}	

### TERRAIN DONE 4 ###	0

TERRAIN_GRASSLAND	{	
TERRAIN_TYPE_GRASSLAND		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_GRASSLANDS	
TRANSFORM_REMOVE	1	20
TRANSFORM_ADD	1	400
TRANSFORM_ADD_ADVANCE 	ADVANCE_APPLIED_MATHEMATICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_APPLIED_MATHEMATICS	
TERRAIN_CAN_DIE		


ENV_BASE	{	
ENV_SCORE	20	
ENV_GOLD	0	
ENV_DEAD_GOLD	0	
ENV_FOOD	15	
ENV_SHIELD	5
ENV_MOVEMENT	66
ENV_FREIGHT	66
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{
 	
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	110
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	45
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	100
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	225
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_IRR1	{

ENV_FOOD	5
ENV_MATERIALS	200
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURE
}	
ENV_IRR2	{

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION
}	
ENV_IRR3	{

ENV_FOOD	25
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_INTELLIGENT_MATERIALS
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	5
ENV_MATERIALS	250
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	475
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	15
ENV_MATERIALS	900
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Rice###	
GOOD1	{	

GOOD_INDEX	3	
PROBABILITY	0.5	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	386
ENV_FOOD	20	}
TRANSFORM_REMOVE	1	20
TRANSFORM_ADD	1	400
TRANSFORM_ADD_ADVANCE 	ADVANCE_APPLIED_MATHEMATICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_APPLIED_MATHEMATICS	
}###Tobacco###		

GOOD2	{	

GOOD_INDEX	4	
PROBABILITY	0.5	
ENV_BASE  	{	
ENV_SCORE	386	}
TRANSFORM_REMOVE	1	20
TRANSFORM_ADD	1	400
TRANSFORM_ADD_ADVANCE 	ADVANCE_APPLIED_MATHEMATICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_APPLIED_MATHEMATICS	
}		


}		


### TERRAIN DONE 5 ###	0	

TERRAIN_DESERT	{	
TERRAIN_TYPE_DESERT		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_DESERTS	
TRANSFORM_REMOVE	1	400
TRANSFORM_ADD	1	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
TERRAIN_CAN_DIE		


ENV_BASE	{	
ENV_SCORE	20	
ENV_GOLD	0	
ENV_DEAD_GOLD	0	
ENV_FOOD	0	
ENV_SHIELD	10
ENV_MOVEMENT	100
ENV_FREIGHT	100
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	110
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	45
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	100
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	225
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_IRR1	{

ENV_FOOD	5
ENV_MATERIALS	200
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURE
}	
ENV_IRR2	{

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION
}	
ENV_IRR3	{

ENV_FOOD	25
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_INTELLIGENT_MATERIALS
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	5
ENV_MATERIALS	250
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	475
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	15
ENV_MATERIALS	900
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Dates###
GOOD1	{	

GOOD_INDEX	5	
PROBABILITY	0.6	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	326
ENV_FOOD	10	}
TRANSFORM_REMOVE	1	700
TRANSFORM_ADD	1	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
}###Oil###	

GOOD2	{	

GOOD_INDEX	19	
PROBABILITY	0.4	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	700
ENV_SHIELD	25	}
TRANSFORM_REMOVE	1	700
TRANSFORM_ADD	1	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
}

}		


### TERRAIN DONE 6 ###	0	

TERRAIN_SWAMP	{	
TERRAIN_TYPE_GRASSLAND		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_SWAMPS	
TRANSFORM_REMOVE	1	20
TRANSFORM_ADD	1	400
TRANSFORM_ADD_ADVANCE 	ADVANCE_APPLIED_MATHEMATICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_APPLIED_MATHEMATICS	
TERRAIN_CAN_DIE		


ENV_BASE	{	
ENV_SCORE	20	
ENV_GOLD	0	
ENV_DEAD_GOLD	0	
ENV_FOOD	15	
ENV_SHIELD	5
ENV_MOVEMENT	100
ENV_FREIGHT	100
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{
 	
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	110
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	45
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	100
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	225
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_IRR1	{

ENV_FOOD	5
ENV_MATERIALS	200
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURE
}	
ENV_IRR2	{

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION
}	
ENV_IRR3	{

ENV_FOOD	25
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_INTELLIGENT_MATERIALS
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	5
ENV_MATERIALS	250
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	475
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	15
ENV_MATERIALS	900
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Spices###	

GOOD1	{	

GOOD_INDEX	6	
PROBABILITY	0.6	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	326	}
TRANSFORM_REMOVE	1	400
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
}###Peat###		

GOOD2	{

GOOD_INDEX	33
PROBABILITY	0.4
GOOD_CAN_DIE
ENV_BASE	{
ENV_SCORE	700
ENV_SHIELD	15	}
TRANSFORM_REMOVE	2	800
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE	ADVANCE_INDUSTRIAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE	ADVANCE_INDUSTRIAL_REVOLUTION
}


}		


### TERRAIN DONE 7 ###	0	

TERRAIN_JUNGLE	{	
TERRAIN_TYPE_JUNGLE		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_JUNGLES	
TRANSFORM_REMOVE	1	200
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION
TERRAIN_CAN_DIE	


ENV_BASE	{
ENV_SCORE	84
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	15
ENV_MOVEMENT	150
ENV_FREIGHT	150
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0.5
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{
 	
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	300
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	150
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	325
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	700
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}

ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	5
ENV_MATERIALS	250
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	475
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	10	
ENV_DEAD_GOLD	0	
ENV_SHIELD	15	
ENV_MATERIALS	900	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_ROBOTICS	
}###Tea###	
GOOD1	{

GOOD_INDEX	7
PROBABILITY	0.6
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	706
ENV_FOOD	10	}
TRANSFORM_REMOVE	2	800
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
}###Bananas###		

GOOD2	{	

GOOD_INDEX	8	
PROBABILITY	0.4	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	706
ENV_FOOD	15	}
TRANSFORM_REMOVE	2	800
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_AGRICULTURAL_REVOLUTION	
}		


}		


### TERRAIN DONE 8 ###	0	

TERRAIN_MOUNTAIN	{	
TERRAIN_TYPE_MOUNTAIN		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_MOUNTAIN	
TRANSFORM_REMOVE	5	2000
TRANSFORM_ADD	5	8000
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_FUSION	
 		

ENV_BASE	{	
ENV_SCORE	83	
ENV_GOLD	5	
ENV_DEAD_GOLD	0	
ENV_FOOD	0	
ENV_SHIELD	20	
ENV_MOVEMENT	200	
ENV_FREIGHT	200	
ENV_MATERIALS	0	
ENV_TIME	0
ENV_DEFENSE	1
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{
 	
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	300
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	300
ENV_TIME	4
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	675
ENV_TIME	4
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	1500
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	15
ENV_MATERIALS	550
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1300
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	15	
ENV_DEAD_GOLD	0	
ENV_SHIELD	45	
ENV_MATERIALS	2250	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_ROBOTICS	
}###Coal###	
GOOD1	{	

GOOD_INDEX	9	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	1200
ENV_SHIELD	35	}
TRANSFORM_REMOVE	5	2000
TRANSFORM_ADD	5	8000
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ROBOTICS	
}###Gold###	

GOOD2	{	

GOOD_INDEX	10	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	700
ENV_SHIELD	25	}
TRANSFORM_REMOVE	5	2000
TRANSFORM_ADD	5	8000
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ROBOTICS	
}		


}		


### TERRAIN DONE 9 ###	0	

TERRAIN_BROWN_MOUNTAIN	{	
TERRAIN_TYPE_BROWN_MOUNTAIN		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_BMOUNTAIN	
TRANSFORM_REMOVE	5	2000
TRANSFORM_ADD	5	8000
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_FUSION	


ENV_BASE	{
ENV_SCORE	83
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	0
ENV_SHIELD	20
ENV_MOVEMENT	200
ENV_FREIGHT	200
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	1
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{
 	
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	300
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	300
ENV_TIME	4
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	675
ENV_TIME	4
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	1500
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	15
ENV_MATERIALS	550
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1300
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	15
ENV_DEAD_GOLD	0
ENV_SHIELD	45
ENV_MATERIALS	2250
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Diamonds###
	
GOOD1	{
	
GOOD_INDEX	23	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	700
ENV_GOLD	10	}
TRANSFORM_REMOVE	5	2000
TRANSFORM_ADD	5	8000
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_FUSION	
}###Iron Ore###		

GOOD2	{

GOOD_INDEX	24	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	700
ENV_SHIELD	35	}
TRANSFORM_REMOVE	5	2000
TRANSFORM_ADD	5	8000
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_FUSION	
}		


}		


### TERRAIN DONE 10 ###	0	

TERRAIN_WHITE_MOUNTAIN	{	
TERRAIN_TYPE_WHITE_MOUNTAIN		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_WMOUNTAIN	
TRANSFORM_REMOVE	5	2000
TRANSFORM_ADD	5	8000
TRANSFORM_ADD_ADVANCE 	ADVANCE_FUSION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_FUSION	


ENV_BASE	{	
ENV_SCORE	83	
ENV_GOLD	5	
ENV_DEAD_GOLD	0	
ENV_FOOD	0	
ENV_SHIELD	20	
ENV_MOVEMENT	200	
ENV_FREIGHT	200	
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	1
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	300
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	300
ENV_TIME	4
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	675
ENV_TIME	4
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	1500
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	15
ENV_MATERIALS	550
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1300
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{	
ENV_GOLD	15	
ENV_DEAD_GOLD	0	
ENV_SHIELD	45	
ENV_MATERIALS	2250	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_ROBOTICS	
}###Bauxite###	
GOOD1	{	

GOOD_INDEX	25	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	700
ENV_SHIELD	35	}
TRANSFORM_REMOVE	5	3000
TRANSFORM_ADD	5	9000
TRANSFORM_ADD_ADVANCE 	ADVANCE_ROBOTICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ROBOTICS	
}###Rubies###		

GOOD2	{	

GOOD_INDEX	26	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	700
ENV_GOLD	10	}
TRANSFORM_REMOVE	5	3000
TRANSFORM_ADD	5	9000
TRANSFORM_ADD_ADVANCE 	ADVANCE_ROBOTICS	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ROBOTICS	
}		


}		


### TERRAIN DONE 11 ###	0	

TERRAIN_HILL	{	
TERRAIN_TYPE_HILL		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_HILLS	
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_EXPLOSIVES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_EXPLOSIVES	
TERRAIN_CAN_DIE		


ENV_BASE	{
ENV_SCORE	24
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	15
ENV_MOVEMENT	133
ENV_FREIGHT	133
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0.75
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	170
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	150
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	350
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	800
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	20
ENV_MATERIALS	950
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	15
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS	
}###Coffee###		
GOOD1	{	
GOOD_INDEX	11	
PROBABILITY	0.6	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	440
ENV_FOOD	10	}
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_EXPLOSIVES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_EXPLOSIVES	
}###Grapes###	

GOOD2	{	

GOOD_INDEX	12	
PROBABILITY	0.4	
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	440
ENV_FOOD	10	}
TRANSFORM_REMOVE	4	600
TRANSFORM_ADD	4	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_INDUSTRIAL_REVOLUTION	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_INDUSTRIAL_REVOLUTION	
}		

}		


### TERRAIN DONE 12 ###	0	

TERRAIN_BROWN_HILL	{	
TERRAIN_TYPE_BROWN_HILL		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_BHILLS	
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_EXPLOSIVES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_EXPLOSIVES	
TERRAIN_CAN_DIE		


ENV_BASE	{	
ENV_SCORE	20	
ENV_GOLD	5	
ENV_DEAD_GOLD	0	
ENV_FOOD	0
ENV_SHIELD	15
ENV_MOVEMENT	133
ENV_FREIGHT	133
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0.75
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	140
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	150
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	350
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	800
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	20
ENV_MATERIALS	950
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	15
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Copper###	
GOOD1	{

GOOD_INDEX	27
PROBABILITY	0.6
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	700
ENV_SHIELD	25	}
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_EXPLOSIVES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_EXPLOSIVES	
}###Silver###		

GOOD2	{

GOOD_INDEX	28
PROBABILITY	0.4
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	700
ENV_GOLD	10
ENV_SHIELD	20	}
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_EXPLOSIVES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_EXPLOSIVES	
}

}		


### TERRAIN DONE 13 ###	0	

TERRAIN_WHITE_HILL	{	
TERRAIN_TYPE_WHITE_HILL		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_WHILLS	
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_EXPLOSIVES	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_EXPLOSIVES	
TERRAIN_CAN_DIE		


ENV_BASE	{	
ENV_SCORE	20	
ENV_GOLD	5	
ENV_DEAD_GOLD	0	
ENV_FOOD	0	
ENV_SHIELD	15	
ENV_MOVEMENT	133
ENV_FREIGHT	133
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0.75
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

ENV_CITY_BONUS	{

ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_RIV_CUR	{
ENV_SCORE	140
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	0
ENV_MOVEMENT	50
ENV_FREIGHT	50
}	
ENV_ROAD1	{

ENV_MOVEMENT	33
ENV_FREIGHT	33
ENV_MATERIALS	150
ENV_TIME	2
ENV_ADVANCE	ADVANCE_APPLIED_MATHEMATICS
}	
ENV_ROAD2	{

ENV_MOVEMENT	20
ENV_FREIGHT	20
ENV_MATERIALS	350
ENV_TIME	3
ENV_ADVANCE	ADVANCE_RAILROAD
}	
ENV_ROAD3	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	800
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SUPERCONDUCTOR
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	10
ENV_MATERIALS	400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MINING
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	20
ENV_MATERIALS	950
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ELECTRICITY
}	
ENV_MINE3	{
ENV_GOLD	15
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Sapphires###
GOOD1	{

GOOD_INDEX	30
PROBABILITY	0.4
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	380	
ENV_GOLD	10	}
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_ELECTRICITY	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ELECTRICITY	
}###Emeralds###		

GOOD2	{

GOOD_INDEX	31
PROBABILITY	0.4
GOOD_CAN_DIE		
ENV_BASE  	{	
ENV_SCORE	380	
ENV_GOLD	10	}
TRANSFORM_REMOVE	3	600
TRANSFORM_ADD	2	1600
TRANSFORM_ADD_ADVANCE 	ADVANCE_ELECTRICITY	
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ELECTRICITY	
}

}		


### TERRAIN DONE 14 ###	0	

TERRAIN_WATER_SHALLOW	{	
TERRAIN_TYPE_WATER_SHALLOW		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_SHALLOW_WATER


ENV_BASE	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	75
ENV_FREIGHT	50
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}		
# additive from here		

ENV_CITY_BONUS	{	

ENV_FOOD	30	
ENV_SHIELD	30	
ENV_MOVEMENT	33	
ENV_FREIGHT	33	
}		
 	ENV_CANAL_TUNNEL	{

ENV_MOVEMENT	10	
ENV_FREIGHT	10	
ENV_MATERIALS	800	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_IRR1	{

ENV_FOOD	5
ENV_MATERIALS	200
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SHIP_BUILDING
}	
ENV_IRR2	{

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MAGNETISM
}	
ENV_IRR3	{	

ENV_FOOD	30	
ENV_MATERIALS	1400	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_ROBOTICS	
}###Pearls###	
GOOD1	{

GOOD_INDEX	20	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	0
ENV_FOOD	15	}
}###Lobster###

GOOD2	{	

GOOD_INDEX	14	
PROBABILITY	0.5
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	326
ENV_FOOD	20	}
}		


}		


### TERRAIN DONE 15 ###	0	

TERRAIN_WATER_DEEP	{	
TERRAIN_TYPE_WATER_DEEP		

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_DEEP_WATER


ENV_BASE	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	10
ENV_MOVEMENT	75
ENV_FREIGHT	50
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0	
}		
# additive from here		

ENV_CITY_BONUS	{

ENV_FOOD	30	
ENV_SHIELD	30	
ENV_MOVEMENT	33	
ENV_FREIGHT	33	
}		
ENV_CANAL_TUNNEL	{	

ENV_MOVEMENT	10	
ENV_FREIGHT	10	
ENV_MATERIALS	1200	
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_IRR1	{

ENV_FOOD	10
ENV_MATERIALS	400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SHIP_BUILDING
}	
ENV_IRR2	{

ENV_FOOD	20
ENV_MATERIALS	800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MAGNETISM
}	
ENV_IRR3	{

ENV_FOOD	40
ENV_MATERIALS	1800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	60
ENV_MATERIALS	2000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ULTRAPRESSURE_MACHINERY
}	
ENV_MINE3	{
ENV_GOLD	15
ENV_DEAD_GOLD	0
ENV_SHIELD	90
ENV_MATERIALS	3000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SEA2
}###Whale###	
GOOD1	{	

GOOD_INDEX	15	
PROBABILITY	0.4
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	0
ENV_FOOD	10
ENV_SHIELD	20	}
}###Tuna###

GOOD2	{	

GOOD_INDEX	16	
PROBABILITY	0.6
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	0
ENV_FOOD	15	}
}		


}	


### TERRAIN DONE 16 ###	0

TERRAIN_WATER_RIFT	{
TERRAIN_TYPE_WATER_RIFT	

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_RIFT


ENV_BASE	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0	
ENV_FOOD	5	
ENV_SHIELD	25	
ENV_MOVEMENT	75	
ENV_FREIGHT	50	
ENV_MATERIALS	0	
ENV_TIME	0	
ENV_DEFENSE	0	
ENV_DEAD_FOOD	0	
ENV_DEAD_SHIELD	0	
}		
# additive from here		

 	ENV_CITY_BONUS	{

ENV_FOOD	30	
ENV_SHIELD	30
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_CANAL_TUNNEL	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	1600
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_IRR1	{

ENV_FOOD	10
ENV_MATERIALS	400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SHIP_BUILDING
}	
ENV_IRR2	{

ENV_FOOD	20
ENV_MATERIALS	800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MAGNETISM
}	
ENV_IRR3	{

ENV_FOOD	40
ENV_MATERIALS	1800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	60
ENV_MATERIALS	2000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ULTRAPRESSURE_MACHINERY
}	
ENV_MINE3	{
ENV_GOLD	15
ENV_DEAD_GOLD	0
ENV_SHIELD	90
ENV_MATERIALS	3000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SEA2
}	
}	


### TERRAIN DONE 17 ###	0

TERRAIN_WATER_TRENCH	{
TERRAIN_TYPE_WATER_TRENCH	

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_TRENCH


ENV_BASE	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5
ENV_SHIELD	10
ENV_MOVEMENT	75
ENV_FREIGHT	50
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0	
}		
# additive from here		

 	ENV_CITY_BONUS	{

ENV_FOOD	30	
ENV_SHIELD	30	
ENV_MOVEMENT	33	
ENV_FREIGHT	33	
}		
ENV_IRR1	{	

ENV_FOOD	5	
ENV_MATERIALS	200	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_SHIP_BUILDING
}	
ENV_IRR2	{

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MAGNETISM
}	
ENV_IRR3	{

ENV_FOOD	30
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}	

}	


### TERRAIN DONE 18 ###	0

TERRAIN_WATER_VOLCANO	{
TERRAIN_TYPE_WATER_VOLCANO	

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_VOLCANO


ENV_BASE	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	5	
ENV_SHIELD	45	
ENV_MOVEMENT	75	
ENV_FREIGHT	50	
ENV_MATERIALS	0	
ENV_TIME	0	
ENV_DEFENSE	0	
ENV_DEAD_FOOD	0	
ENV_DEAD_SHIELD	0	
}		
# additive from here		

 	ENV_CITY_BONUS	{

ENV_FOOD	30	
ENV_SHIELD	30	
ENV_MOVEMENT	33
ENV_FREIGHT	33
}	
ENV_CANAL_TUNNEL	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	1600
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_IRR1	{

ENV_FOOD	10
ENV_MATERIALS	400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SHIP_BUILDING
}	
ENV_IRR2	{

ENV_FOOD	20
ENV_MATERIALS	800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MAGNETISM
}	
ENV_IRR3	{

ENV_FOOD	40
ENV_MATERIALS	1800
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}	
ENV_MINE1	{
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_SHIELD	30
ENV_MATERIALS	1000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_MINE2	{
ENV_GOLD	10
ENV_DEAD_GOLD	0
ENV_SHIELD	60
ENV_MATERIALS	2000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ULTRAPRESSURE_MACHINERY
}	
ENV_MINE3	{	
ENV_GOLD	15	
ENV_DEAD_GOLD	0	
ENV_SHIELD	90	
ENV_MATERIALS	3000	
ENV_TIME	2	
ENV_ADVANCE	ADVANCE_SEA2	
}###Diamonds###		
GOOD1	{	

GOOD_INDEX	23	
PROBABILITY	0.4	
ENV_BASE  	{	
ENV_SCORE	326
ENV_GOLD	10
ENV_SHIELD	50	}
}###Crab###
	
GOOD2	{	

GOOD_INDEX	21	
PROBABILITY	0.6	
ENV_BASE  	{	
ENV_SCORE	326
ENV_FOOD	15	}
 	}

}	


### TERRAIN DONE 19 ###	0

TERRAIN_SPACE	{
TERRAIN_TYPE_SPACE	

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_SPACE


ENV_BASE	{
ENV_GOLD	0
ENV_DEAD_GOLD	0
ENV_FOOD	0
ENV_SHIELD	0	
ENV_MOVEMENT	5	
ENV_FREIGHT	2	
ENV_MATERIALS	0	
ENV_TIME	0	
ENV_DEFENSE	0	
ENV_DEAD_FOOD	0	
ENV_DEAD_SHIELD	0	
}		
# additive from here		

 	ENV_CITY_BONUS	{

ENV_FOOD	30	
ENV_SHIELD	30	
ENV_MOVEMENT	100	
ENV_FREIGHT	5
}	
ENV_IRR1	{

ENV_FOOD	20
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SPACE_COLONIES
}	
ENV_IRR2	{

ENV_FOOD	40
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ASTEROID_MINING
}	
ENV_IRR3	{

ENV_FOOD	60
ENV_MATERIALS	2200
ENV_TIME	2
ENV_ADVANCE	ADVANCE_GENETIC_TAILORING
}	
ENV_MINE1	{
ENV_GOLD	5

ENV_SHIELD	30
ENV_MATERIALS	1000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SPACE_COLONIES
}	
ENV_MINE2	{
ENV_GOLD	10

ENV_SHIELD	60
ENV_MATERIALS	2000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ASTEROID_MINING
}	
ENV_MINE3	{
ENV_GOLD	15

ENV_SHIELD	90
ENV_MATERIALS	3000
ENV_TIME	2
ENV_ADVANCE	ADVANCE_TELEPORTATION2
}	
}	


### TERRAIN DONE 20 ###	0

TERRAIN_WATER_SHELF	{
TERRAIN_TYPE_WATER_SHELF	

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_CONTINENTAL_SHELF


ENV_BASE	{
ENV_SCORE	0
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	10
ENV_SHIELD	5
ENV_MOVEMENT	75	
ENV_FREIGHT	50	
ENV_MATERIALS	0	
ENV_TIME	0	
ENV_DEFENSE	0	
ENV_DEAD_FOOD	0	
ENV_DEAD_SHIELD	0	
}		
# additive from here		

 	ENV_CITY_BONUS	{

ENV_FOOD	30	
ENV_SHIELD	30	
ENV_MOVEMENT	33	
ENV_FREIGHT	33	
}	
ENV_CANAL_TUNNEL	{

ENV_MOVEMENT	10
ENV_FREIGHT	10
ENV_MATERIALS	800
ENV_TIME	4
ENV_ADVANCE	ADVANCE_SEA_COLONIES
}	
ENV_IRR1	{

ENV_FOOD	5
ENV_MATERIALS	200
ENV_TIME	2
ENV_ADVANCE	ADVANCE_SHIP_BUILDING
}	
ENV_IRR2	{

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MAGNETISM
}	
ENV_IRR3	{

ENV_FOOD	30
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Salmon###		
GOOD1	{	

GOOD_INDEX	13	
PROBABILITY	0.6
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	326
ENV_FOOD	20	}
		
}###Oil###		
GOOD2	{	

GOOD_INDEX	19	
PROBABILITY	0.4
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	706
ENV_SHIELD	20	}
}
		


}

### TERRAIN DONE 21 ###	0

TERRAIN_WATER_BEACH	{
TERRAIN_TYPE_WATER_BEACH	

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_BEACH


ENV_BASE	{
ENV_SCORE	12
ENV_GOLD	5
ENV_DEAD_GOLD	0
ENV_FOOD	10
ENV_SHIELD	0
ENV_MOVEMENT	75	
ENV_FREIGHT	50	
ENV_MATERIALS	0	
ENV_TIME	0	
ENV_DEFENSE	0	
ENV_DEAD_FOOD	0	
ENV_DEAD_SHIELD	0	
}		
# additive from here		

 	ENV_CITY_BONUS	{

ENV_FOOD	30	
ENV_SHIELD	30	
ENV_MOVEMENT	33	
ENV_FREIGHT	33	
}			
ENV_CANAL_TUNNEL	{		

ENV_MOVEMENT	10		
ENV_FREIGHT	10		
ENV_MATERIALS	800	ENV_TIME	2
ENV_ADVANCE	ADVANCE_SEA_COLONIES		
}			
ENV_IRR1	{		

ENV_FOOD	5		
ENV_MATERIALS	200		
ENV_TIME	2		
ENV_ADVANCE	ADVANCE_SHIP_BUILDING		
}			
ENV_IRR2	{		

ENV_FOOD	15
ENV_MATERIALS	600
ENV_TIME	2
ENV_ADVANCE	ADVANCE_MAGNETISM
}	
ENV_IRR3	{

ENV_FOOD	30
ENV_MATERIALS	1400
ENV_TIME	2
ENV_ADVANCE	ADVANCE_ROBOTICS
}###Crab###	
GOOD1	{

GOOD_INDEX	21
PROBABILITY	0.4
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	83
ENV_FOOD	20	}
}###Fish###		

GOOD2	{	

GOOD_INDEX	22	
PROBABILITY	0.6
GOOD_CAN_DIE	
ENV_BASE  	{	
ENV_SCORE	83
ENV_FOOD	15	}
}		


}		


### TERRAIN DONE 22 ###	0		

TERRAIN_DEAD	{		
TERRAIN_TYPE_DEAD			

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_DEAD		
 	TRANSFORM_REMOVE	5	500
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ENVIRONMENTALISM		


ENV_BASE	{		
ENV_GOLD	0		
ENV_DEAD_GOLD	0		
ENV_FOOD	0		
ENV_SHIELD	0		
ENV_MOVEMENT	100
ENV_FREIGHT	100
ENV_MATERIALS	0
ENV_TIME	0
ENV_DEFENSE	0
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

}	


### TERRAIN DONE 23 ###	0

TERRAIN_DEAD_HILL	{
TERRAIN_TYPE_DEAD_HILL			

TERRAIN_DEFAULT_ICON	ICON_TERRAIN_DEAD		
 	TRANSFORM_REMOVE	5	500
TRANSFORM_REMOVE_ADVANCE	ADVANCE_ENVIRONMENTALISM		


ENV_BASE	{		
ENV_GOLD	0		
ENV_DEAD_GOLD	0		
ENV_FOOD	0		
ENV_SHIELD	0		
ENV_MOVEMENT	100		
ENV_FREIGHT	100		
ENV_MATERIALS	0		
ENV_TIME	0		
ENV_DEFENSE	0.5
ENV_DEAD_FOOD	0
ENV_DEAD_SHIELD	0
}	
# additive from here	

NO_INDEX	}


### TERRAIN DONE 24 ###	0


### ALL TERRAIN DONE ###	
#	0
