Introduction to the Medieval Pack 4.0

	The Medieval Pack 4.0 contains a number of individual mods, which are fully integrated to provide a one-step installation process, though players will probably need to make some additional alterations. These further steps are detailed in the Miscellaneous readme. To use the Modpack, you will need to have already installed the 1.2 patch and 1.21 hack, which are available at Apolyton in the patches section. Then you need to use Winzip (not PKunzip) to unzip the components of the Pack into the Call-to-Power folder.

NOTES:
1)The modpack has three versions for you to choose from. Players do not need to do anything more to use the Standard or Flat-map versions of the game. To use the "Large civs" version of the modpack, however, you will need to unzip the Med Large zip file into the Call-to-Power folder. (The game is set up for the Standard game initially.)
2)For multi-player use of the modpack, it is necessary for all of the participants to use the same version. 
3)Zipped copies of all three versions of the game (Standard/Flat-map, Large, and Original) are contained in the Med Readme folder, where this file is placed.
If you want to switch back and forth between the three versions, such as when you go from single-player to multi-player, you will need to unzip the appropriate version into the Call-to-Power folder. (These zips contain the aidata and const.txt files that must be placed in the original section of the game in order to be used.)
4)If you have trouble with the modpack, read the Troubleshooting Guide, which has answers to the most common problems players have encountered.

	The Medieval Pack combines those mods found in the Apolyton Pack with the Medieval mod 4.0 and customized and/or updated versions of the Awesome Aips, True Terrain 2, Nordicus' New Trade goods, and Martin the Dane's ScreenMod 2, plus Locutus' SLIC triggers. Additionally, the modpack includes flat-map support. 
	The Medieval mods 3 & 4 add 19 new units, 41 new Wonders, 53 new advances, 6 new improvements and a new government to the game, as well as numerous smaller changes. I have totally reorganized the readme structure to explain all of the changes in the least amount of space possible. The SLIC triggers are explained in the Med readme, while the new goods and their effects are listed in the Terrain sheet of the new Med Charts spreadsheet. 
	I have devoted many hours of time to the new readme structure, in order to make it as concise and informative as possible. You should start with the 1st Readme, which briefly explains the re-organization, tells you which readmes need to be covered before you begin using the modpack, and in what order to read them.
	I have constructed spreadsheets which list individual unit, terrain, government and improvement stats, and an Advances Chart which is modeled on the one which accompianied the game. These are provided for you to print out for reference while playing the game. These files were written using Microsoft Word and Excel. For those of you who do not have these programs, there is a website listed in the 1st Readme where you can download free viewers for these programs.
	These charts allowed me to use the readmes for descriptions of general changes to the various parts of the game, to point out specific changes to unit abilities and Wonder effects, and to list odd changes that did not fit into any of the charts. The net effect of this is that the combined length of the new, recommended Pack readmes is less than half that of CD's 4.2 readme. I believe that this new approach does an excellent job of providing the user with all the info one needs to understand the modpack, without being overwhelmed with details. 
	This modpack contains the efforts of many people, without whom it could not have been made. These people, and their specific contributions, are listed at the start of the Med readme. Please take the time to read this, and acknowledge those people either in the Apolyton forums, or through personal emails. I know that your kind words would be appreciated. 
This concludes your introduction to the Medieval Pack 4.0. I hope you enjoy. 

Wes Whitaker
