112

UNIT_CITY
{
SHIELD_COST 	 0
POWER_POINTS 	 1000
MAX_HP 	 0
ATTACK 	 0
DEFENSE 	 0
FIREPOWER 	 0
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 0

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 0
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CITY
DEFAULT_ICON 	 ICON_UNIT_CITY
DESCRIPTION 	 DESCRIPTION_UNIT_CITY

SOUND_SELECT1 	 SOUND_SELECT1_CITY
SOUND_SELECT2 	 SOUND_SELECT2_CITY
SOUND_MOVE 	 SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CITY
SOUND_ATTACK 	 SOUND_ATTACK_CITY
SOUND_WORK 	 SOUND_WORK_CITY
SOUND_VICTORY 	 SOUND_VICTORY_CITY
SOUND_DEATH 	 SOUND_DEATH_CITY
ENABLING_ADVANCE 	 NULL
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
HAS_POP_AND_CAN_BUILD 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
NEEDS_NO_SUPPORT 	 
NO_LAND_ATTACK 	 
NO_SEA_ATTACK 	 
NO_AIR_ATTACK 	 
NO_MOUNTAIN_ATTACK 	 
NO_SPACE_ATTACK 	 
NO_SHALLOW_WATER_ATTACK 	 
NO_INDEX 	 
CANT_BUILD 	 
REVOLUTION 	 SOUND_ID_REVOLUTION 	 SPECEFFECT_REVOLUTION 	 
CHEAT_INDEX 	 6 	 
}

### UNIT DONE ###

UNIT_SPACE_CITY
{
SHIELD_COST 	 0
POWER_POINTS 	 1000
MAX_HP 	 0
ATTACK 	 0
DEFENSE 	 0
FIREPOWER 	 0
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 0

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 0
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SPACE_CITY
DEFAULT_ICON 	 ICON_UNIT_CITY
DESCRIPTION 	 DESCRIPTION_UNIT_SPACE_CITY

SOUND_SELECT1 	 SOUND_SELECT1_SPACE_CITY
SOUND_SELECT2 	 SOUND_SELECT2_SPACE_CITY
SOUND_MOVE 	 SOUND_MOVE_SPACE_CITY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SPACE_CITY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SPACE_CITY
SOUND_ATTACK 	 SOUND_ATTACK_SPACE_CITY
SOUND_WORK 	 SOUND_WORK_SPACE_CITY
SOUND_VICTORY 	 SOUND_VICTORY_SPACE_CITY
SOUND_DEATH 	 SOUND_DEATH_SPACE_CITY
ENABLING_ADVANCE 	 NULL
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_SPACE 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
HAS_POP_AND_CAN_BUILD 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
NEEDS_NO_SUPPORT 	 
NO_LAND_ATTACK 	 
NO_SEA_ATTACK 	 
NO_AIR_ATTACK 	 
NO_MOUNTAIN_ATTACK 	 
NO_SPACE_ATTACK 	 
NO_SHALLOW_WATER_ATTACK 	 
NO_INDEX 	 
CANT_BUILD 	 
REVOLUTION 	 SOUND_ID_REVOLUTION 	 SPECEFFECT_REVOLUTION 	 
CHEAT_INDEX 	 6 	 
CITY_GROWTH_MODIFIER 	 0.5 	 
}

### UNIT DONE ###

UNIT_OCEAN_CITY
{
SHIELD_COST 	 0
POWER_POINTS 	 1000
MAX_HP 	 0
ATTACK 	 0
DEFENSE 	 0
FIREPOWER 	 0
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 0

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 3
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_OCEAN_CITY
DEFAULT_ICON 	 ICON_UNIT_CITY
DESCRIPTION 	 DESCRIPTION_UNIT_OCEAN_CITY

SOUND_SELECT1 	 SOUND_SELECT1_OCEAN_CITY
SOUND_SELECT2 	 SOUND_SELECT2_OCEAN_CITY
SOUND_MOVE 	 SOUND_MOVE_OCEAN_CITY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_OCEAN_CITY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_OCEAN_CITY
SOUND_ATTACK 	 SOUND_ATTACK_OCEAN_CITY
SOUND_WORK 	 SOUND_WORK_OCEAN_CITY
SOUND_VICTORY 	 SOUND_VICTORY_OCEAN_CITY
SOUND_DEATH 	 SOUND_DEATH_OCEAN_CITY
ENABLING_ADVANCE 	 NULL
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
HAS_POP_AND_CAN_BUILD 	 
VISIBILITY_CLASS_1 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
NEEDS_NO_SUPPORT 	 
NO_LAND_ATTACK 	 
NO_SEA_ATTACK 	 
NO_AIR_ATTACK 	 
NO_MOUNTAIN_ATTACK 	 
NO_SPACE_ATTACK 	 
NO_SHALLOW_WATER_ATTACK 	 
NO_INDEX 	 
CANT_BUILD 	 
REVOLUTION 	 SOUND_ID_REVOLUTION 	 SPECEFFECT_REVOLUTION 	 
CHEAT_INDEX 	 6 	 
CITY_GROWTH_MODIFIER 	 0.5 	 
}

### UNIT DONE ###

UNIT_CATTLE
{
SHIELD_COST 	 135
POWER_POINTS 	 100
MAX_HP 	 1
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 3
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CATTLE
DEFAULT_ICON 	 ICON_UNIT_CATTLE
DESCRIPTION 	 DESCRIPTION_UNIT_CATTLE

SOUND_SELECT1 	 SOUND_SELECT1_CATTLE
SOUND_SELECT2 	 SOUND_SELECT2_CATTLE
SOUND_MOVE 	 SOUND_MOVE_CATTLE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CATTLE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CATTLE
SOUND_ATTACK 	 SOUND_ATTACK_CATTLE
SOUND_WORK 	 SOUND_WORK_CATTLE
SOUND_VICTORY 	 SOUND_VICTORY_CATTLE
SOUND_DEATH 	 SOUND_DEATH_CATTLE
ENABLING_ADVANCE 	 ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
HAS_NO_ZOC 	 
BONUS_FOOD 	 5 	 
NO_INDEX 	 
CANT_BUILD 	 
CAN_BE_RUSTLED 	 
CHEAT_INDEX 	 6 	 
}

### UNIT DONE ###

UNIT_SETTLER
{
SHIELD_COST 	 400
POWER_POINTS 	 400
MAX_HP 	 10
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 0
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SETTLER
DEFAULT_ICON 	 ICON_UNIT_SETTLER
DESCRIPTION 	 DESCRIPTION_UNIT_SETTLER

SOUND_SELECT1 	 SOUND_SELECT1_SETTLER
SOUND_SELECT2 	 SOUND_SELECT2_SETTLER
SOUND_MOVE 	 SOUND_MOVE_SETTLER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SETTLER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SETTLER
SOUND_ATTACK 	 SOUND_ATTACK_SETTLER
SOUND_WORK 	 SOUND_WORK_SETTLER
SOUND_VICTORY 	 SOUND_VICTORY_SETTLER
SOUND_DEATH 	 SOUND_DEATH_SETTLER
ENABLING_ADVANCE 	 NULL
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
SETTLE_CITY_TYPE 	 UNIT_CITY 	 
SETTLE_LAND 	 
SETTLE_MOUNTAINS 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
BUILDING_REMOVES_A_POP 	 
ONLY_BUILD_ONE 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_SLAVER
{
SHIELD_COST 	 250 
POWER_POINTS 	 300
MAX_HP 	 1
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 1
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 7
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SLAVER
DEFAULT_ICON 	 ICON_UNIT_SLAVER
DESCRIPTION 	 DESCRIPTION_UNIT_SLAVER

SOUND_SELECT1 	 SOUND_SELECT1_SLAVER
SOUND_SELECT2 	 SOUND_SELECT2_SLAVER
SOUND_MOVE 	 SOUND_MOVE_SLAVER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SLAVER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SLAVER
SOUND_ATTACK 	 SOUND_ATTACK_SLAVER
SOUND_WORK 	 SOUND_WORK_SLAVER
SOUND_VICTORY 	 SOUND_VICTORY_SLAVER
SOUND_DEATH 	 SOUND_DEATH_SLAVER
ENABLING_ADVANCE 	 ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE 	 ADVANCE_AGE_OF_REASON

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_4 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
SLAVE_RAIDS 	 0.75 	 0.5 	 2 	 4 	 SOUND_ID_SLAVE_RAIDS 	 SPECEFFECT_SLAVE_RAIDS 	 
SETTLER_SLAVE_RAIDS 	 SOUND_ID_SETTLER_SLAVE_RAIDS 	 SPECEFFECT_SETTLER_SLAVE_RAIDS 	 
VICTORY_ENSLAVEMENT 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_CHARIOT
{
SHIELD_COST 	 180
POWER_POINTS 	 240
MAX_HP 	 10
ATTACK 	 10
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 10

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 5
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CHARIOT
DEFAULT_ICON 	 ICON_UNIT_CHARIOT
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1 	 SOUND_SELECT1_CHARIOT
SOUND_SELECT2 	 SOUND_SELECT2_CHARIOT
SOUND_MOVE 	 SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CHARIOT
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CHARIOT
SOUND_ATTACK 	 SOUND_ATTACK_CHARIOT
SOUND_WORK 	 SOUND_WORK_CHARIOT
SOUND_VICTORY 	 SOUND_VICTORY_CHARIOT
SOUND_DEATH 	 SOUND_DEATH_CHARIOT
ENABLING_ADVANCE 	 ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE 	 ADVANCE_STIRRUP

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_TRIREMES
{
SHIELD_COST 	 175
POWER_POINTS 	 300
MAX_HP 	 10
ATTACK 	 10
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 5
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_TRIREMES
DEFAULT_ICON 	 ICON_UNIT_TRIREMES
DESCRIPTION 	 DESCRIPTION_UNIT_TRIREMES

SOUND_SELECT1 	 SOUND_SELECT1_TRIREMES
SOUND_SELECT2 	 SOUND_SELECT2_TRIREMES
SOUND_MOVE 	 SOUND_MOVE_TRIREMES
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_TRIREMES
SOUND_CANTMOVE 	 SOUND_CANTMOVE_TRIREMES
SOUND_ATTACK 	 SOUND_ATTACK_TRIREMES
SOUND_WORK 	 SOUND_WORK_TRIREMES
SOUND_VICTORY 	 SOUND_VICTORY_TRIREMES
SOUND_DEATH 	 SOUND_DEATH_TRIREMES
ENABLING_ADVANCE 	 ADVANCE_SHIP_BUILDING
OBSOLETE_ADVANCE 	 ADVANCE_HULL_MAKING

############## special flags #############################
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_TRIREMES_LOAD 	 SOUND_ID_TRIREMES_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_HOPLITE
{
SHIELD_COST 	 120
POWER_POINTS 	 160
MAX_HP 	 10
ATTACK 	 10
DEFENSE 	 20
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 3
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_HOPLITE
DEFAULT_ICON 	 ICON_UNIT_HOPLITE
DESCRIPTION 	 DESCRIPTION_UNIT_HOPLITE

SOUND_SELECT1 	 SOUND_SELECT1_HOPLITE
SOUND_SELECT2 	 SOUND_SELECT2_HOPLITE
SOUND_MOVE 	 SOUND_MOVE_HOPLITE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_HOPLITE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_HOPLITE
SOUND_ATTACK 	 SOUND_ATTACK_HOPLITE
SOUND_WORK 	 SOUND_WORK_HOPLITE
SOUND_VICTORY 	 SOUND_VICTORY_HOPLITE
SOUND_DEATH 	 SOUND_DEATH_HOPLITE
ENABLING_ADVANCE 	 ADVANCE_BRONZE_WORKING
OBSOLETE_ADVANCE 	 ADVANCE_THEOLOGY

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_DIPLOMAT
{
SHIELD_COST 	 105
POWER_POINTS 	 100
MAX_HP 	 1
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 1
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 4
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_DIPLOMAT
DEFAULT_ICON 	 ICON_UNIT_DIPLOMAT
DESCRIPTION 	 DESCRIPTION_UNIT_DIPLOMAT

SOUND_SELECT1 	 SOUND_SELECT1_DIPLOMAT
SOUND_SELECT2 	 SOUND_SELECT2_DIPLOMAT
SOUND_MOVE 	 SOUND_MOVE_DIPLOMAT
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_DIPLOMAT
SOUND_CANTMOVE 	 SOUND_CANTMOVE_DIPLOMAT
SOUND_ATTACK 	 SOUND_ATTACK_DIPLOMAT
SOUND_WORK 	 SOUND_WORK_DIPLOMAT
SOUND_VICTORY 	 SOUND_VICTORY_DIPLOMAT
SOUND_DEATH 	 SOUND_DEATH_DIPLOMAT
ENABLING_ADVANCE 	 ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
ESTABLISH_EMBASSY 	 SOUND_ID_ESTABLISH_EMBASSY 	 SPECEFFECT_ESTABLISH_EMBASSY 	 
INVESTIGATE_CITY 	 0.75 	 0.1 	 1 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_LEGION
{
SHIELD_COST 	 180
POWER_POINTS 	 250
MAX_HP 	 15
ATTACK 	 20
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 6
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_LEGION
DEFAULT_ICON 	 ICON_UNIT_LEGION
DESCRIPTION 	 DESCRIPTION_UNIT_LEGION

SOUND_SELECT1 	 SOUND_SELECT1_LEGION
SOUND_SELECT2 	 SOUND_SELECT2_LEGION
SOUND_MOVE 	 SOUND_MOVE_LEGION
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_LEGION
SOUND_CANTMOVE 	 SOUND_CANTMOVE_LEGION
SOUND_ATTACK 	 SOUND_ATTACK_LEGION
SOUND_WORK 	 SOUND_WORK_LEGION
SOUND_VICTORY 	 SOUND_VICTORY_LEGION
SOUND_DEATH 	 SOUND_DEATH_LEGION
ENABLING_ADVANCE 	 ADVANCE_IRON_WORKING
OBSOLETE_ADVANCE 	 ADVANCE_BANKING

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CLERIC
{
SHIELD_COST 	 210
POWER_POINTS 	 280
MAX_HP 	 1
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 1
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 8
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CLERIC
DEFAULT_ICON 	 ICON_UNIT_CLERIC
DESCRIPTION 	 DESCRIPTION_UNIT_CLERIC

SOUND_SELECT1 	 SOUND_SELECT1_CLERIC
SOUND_SELECT2 	 SOUND_SELECT2_CLERIC
SOUND_MOVE 	 SOUND_MOVE_CLERIC
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CLERIC
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CLERIC
SOUND_ATTACK 	 SOUND_ATTACK_CLERIC
SOUND_WORK 	 SOUND_WORK_CLERIC
SOUND_VICTORY 	 SOUND_VICTORY_CLERIC
SOUND_DEATH 	 SOUND_DEATH_CLERIC
ENABLING_ADVANCE 	 ADVANCE_THEOCRACY
OBSOLETE_ADVANCE 	 ADVANCE_CONSUMER_ELECTRONICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_4 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
CAUSE_UNHAPPINESS 	 1 	 1 	 5 	 SOUND_ID_CAN_SOOTHSAY_CL 	 SPECEFFECT_CAN_SOOTHSAY 	 
CAN_SOOTHSAY 	 SOUND_ID_CAN_SOOTHSAY_CL 	 SPECEFFECT_CAN_SOOTHSAY 	 
INDULGENCE_SALES 	 SOUND_ID_INDULGENCE_SALES_CL 	 SPECEFFECT_INDULGENCE_SALES 	 
CONVERT_CITIES 	 0.75 	 0.5 	 SOUND_ID_CONVERT_CITIES_CL 	 SPECEFFECT_CONVERT_CITIES 	 
GOVERNMENT_TYPE 	 GOVERNMENT_THEOCRACY 	 
GOVERNMENT_TYPE 	 GOVERNMENT_FUNDAMENTALISM 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_GREEK_FIRE
{
SHIELD_COST 	 150
POWER_POINTS 	 200
MAX_HP 	 10
ATTACK 	 10
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 15

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 4
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_GREEK_FIRE
DEFAULT_ICON 	 ICON_UNIT_GREEK_FIRE
DESCRIPTION 	 DESCRIPTION_UNIT_GREEK_FIRE

SOUND_SELECT1 	 SOUND_SELECT1_GREEK_FIRE
SOUND_SELECT2 	 SOUND_SELECT2_GREEK_FIRE
SOUND_MOVE 	 SOUND_MOVE_GREEK_FIRE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_GREEK_FIRE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_GREEK_FIRE
SOUND_ATTACK 	 SOUND_ATTACK_GREEK_FIRE
SOUND_WORK 	 SOUND_WORK_GREEK_FIRE
SOUND_VICTORY 	 SOUND_VICTORY_GREEK_FIRE
SOUND_DEATH 	 SOUND_DEATH_GREEK_FIRE
ENABLING_ADVANCE 	 ADVANCE_STONE_WORKING
OBSOLETE_ADVANCE 	 ADVANCE_ENGINEERING

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_GREEK_FIRE_TRIREME
{
SHIELD_COST 	 300
POWER_POINTS 	 400
MAX_HP 	 10
ATTACK 	 30
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 10

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 9
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_GREEK_FIRE_TRIREME
DEFAULT_ICON 	 ICON_UNIT_GREEK_FIRE_TRIREME
DESCRIPTION 	 DESCRIPTION_UNIT_GREEK_FIRE_TRIREME

SOUND_SELECT1 	 SOUND_SELECT1_GREEK_FIRE_TRIREME
SOUND_SELECT2 	 SOUND_SELECT2_GREEK_FIRE_TRIREME
SOUND_MOVE 	 SOUND_MOVE_GREEK_FIRE_TRIREME
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
SOUND_CANTMOVE 	 SOUND_CANTMOVE_GREEK_FIRE_TRIREME
SOUND_ATTACK 	 SOUND_ATTACK_GREEK_FIRE_TRIREME
SOUND_WORK 	 SOUND_WORK_GREEK_FIRE_TRIREME
SOUND_VICTORY 	 SOUND_VICTORY_GREEK_FIRE_TRIREME
SOUND_DEATH 	 SOUND_DEATH_GREEK_FIRE_TRIREME
ENABLING_ADVANCE 	 ADVANCE_MAPMAKING
OBSOLETE_ADVANCE 	 ADVANCE_MAGNETISM

############## special flags #############################
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 1 	 
SOUND_ID_GREEK_FIRE_TRIREME_LOAD 	 SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_KNIGHT
{
SHIELD_COST 	 330
POWER_POINTS 	 480
MAX_HP 	 20
ATTACK 	 30
DEFENSE 	 20
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 16
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_KNIGHT
DEFAULT_ICON 	 ICON_UNIT_KNIGHT
DESCRIPTION 	 DESCRIPTION_UNIT_KNIGHT

SOUND_SELECT1 	 SOUND_SELECT1_KNIGHT
SOUND_SELECT2 	 SOUND_SELECT2_KNIGHT
SOUND_MOVE 	 SOUND_MOVE_KNIGHT
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_KNIGHT
SOUND_CANTMOVE 	 SOUND_CANTMOVE_KNIGHT
SOUND_ATTACK 	 SOUND_ATTACK_KNIGHT
SOUND_WORK 	 SOUND_WORK_KNIGHT
SOUND_VICTORY 	 SOUND_VICTORY_KNIGHT
SOUND_DEATH 	 SOUND_DEATH_KNIGHT
ENABLING_ADVANCE 	 ADVANCE_CHIVALRY
OBSOLETE_ADVANCE 	 ADVANCE_CAVALRY_TACTICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
IS_SPECIAL_FORCES 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_LONGSHIP
{
SHIELD_COST 	 300
POWER_POINTS 	 400
MAX_HP 	 10
ATTACK 	 20
DEFENSE 	 20
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 9
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_LONGSHIP
DEFAULT_ICON 	 ICON_UNIT_LONGSHIP
DESCRIPTION 	 DESCRIPTION_UNIT_LONGSHIP

SOUND_SELECT1 	 SOUND_SELECT1_LONGSHIP
SOUND_SELECT2 	 SOUND_SELECT2_LONGSHIP
SOUND_MOVE 	 SOUND_MOVE_LONGSHIP
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_LONGSHIP
SOUND_CANTMOVE 	 SOUND_CANTMOVE_LONGSHIP
SOUND_ATTACK 	 SOUND_ATTACK_LONGSHIP
SOUND_WORK 	 SOUND_WORK_LONGSHIP
SOUND_VICTORY 	 SOUND_VICTORY_LONGSHIP
SOUND_DEATH 	 SOUND_DEATH_LONGSHIP
ENABLING_ADVANCE 	 ADVANCE_HULL_MAKING
OBSOLETE_ADVANCE 	 ADVANCE_MAGNETISM

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_LONGSHIP_LOAD 	 SOUND_ID_LONGSHIP_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_PIRATE 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_PIKEMEN
{
SHIELD_COST 	 375
POWER_POINTS 	 500
MAX_HP 	 20
ATTACK 	 30
DEFENSE 	 15
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 12
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_PIKEMEN
DEFAULT_ICON 	 ICON_UNIT_PIKEMEN
DESCRIPTION 	 DESCRIPTION_UNIT_PIKEMEN

SOUND_SELECT1 	 SOUND_SELECT1_PIKEMEN
SOUND_SELECT2 	 SOUND_SELECT2_PIKEMEN
SOUND_MOVE 	 SOUND_MOVE_PIKEMEN
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PIKEMEN
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PIKEMEN
SOUND_ATTACK 	 SOUND_ATTACK_PIKEMEN
SOUND_WORK 	 SOUND_WORK_PIKEMEN
SOUND_VICTORY 	 SOUND_VICTORY_PIKEMEN
SOUND_DEATH 	 SOUND_DEATH_PIKEMEN
ENABLING_ADVANCE 	 ADVANCE_MECHANICAL_CLOCK
OBSOLETE_ADVANCE 	 ADVANCE_FLINTLOCK

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CANNON
{
SHIELD_COST 	 540
POWER_POINTS 	 700
MAX_HP 	 10
ATTACK 	 30
DEFENSE 	 30
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 80

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 16
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CANNON
DEFAULT_ICON 	 ICON_UNIT_CANNON
DESCRIPTION 	 DESCRIPTION_UNIT_CANNON

SOUND_SELECT1 	 SOUND_SELECT1_CANNON
SOUND_SELECT2 	 SOUND_SELECT2_CANNON
SOUND_MOVE 	 SOUND_MOVE_CANNON
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CANNON
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CANNON
SOUND_ATTACK 	 SOUND_ATTACK_CANNON
SOUND_WORK 	 SOUND_WORK_CANNON
SOUND_VICTORY 	 SOUND_VICTORY_CANNON
SOUND_DEATH 	 SOUND_DEATH_CANNON
ENABLING_ADVANCE 	 ADVANCE_CANNON_MAKING
OBSOLETE_ADVANCE 	 ADVANCE_EXPLOSIVES

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CAVALRY
{
SHIELD_COST 	 375
POWER_POINTS 	 500
MAX_HP 	 15
ATTACK 	 30
DEFENSE 	 20
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 16
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CAVALRY
DEFAULT_ICON 	 ICON_UNIT_CAVALRY
DESCRIPTION 	 DESCRIPTION_UNIT_CAVALRY

SOUND_SELECT1 	 SOUND_SELECT1_CAVALRY
SOUND_SELECT2 	 SOUND_SELECT2_CAVALRY
SOUND_MOVE 	 SOUND_MOVE_CAVALRY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CAVALRY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CAVALRY
SOUND_ATTACK 	 SOUND_ATTACK_CAVALRY
SOUND_WORK 	 SOUND_WORK_CAVALRY
SOUND_VICTORY 	 SOUND_VICTORY_CAVALRY
SOUND_DEATH 	 SOUND_DEATH_CAVALRY
ENABLING_ADVANCE 	 ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE 	 ADVANCE_TANK_WARFARE

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_PIRATE
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_SHIP_OF_THE_LINE
{
SHIELD_COST 	 800
POWER_POINTS 	 1000
MAX_HP 	 15
ATTACK 	 40
DEFENSE 	 40
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 40

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 23
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SHIP_OF_THE_LINE
DEFAULT_ICON 	 ICON_UNIT_SHIP_OF_THE_LINE
DESCRIPTION 	 DESCRIPTION_UNIT_SHIP_OF_THE_LINE

SOUND_SELECT1 	 SOUND_SELECT1_SHIP_OF_THE_LINE
SOUND_SELECT2 	 SOUND_SELECT2_SHIP_OF_THE_LINE
SOUND_MOVE 	 SOUND_MOVE_SHIP_OF_THE_LINE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SHIP_OF_THE_LINE
SOUND_ATTACK 	 SOUND_ATTACK_SHIP_OF_THE_LINE
SOUND_WORK 	 SOUND_WORK_SHIP_OF_THE_LINE
SOUND_VICTORY 	 SOUND_VICTORY_SHIP_OF_THE_LINE
SOUND_DEATH 	 SOUND_DEATH_SHIP_OF_THE_LINE
ENABLING_ADVANCE 	 ADVANCE_CHRONOMETER
OBSOLETE_ADVANCE 	 ADVANCE_OIL_REFINING

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_SHIP_OF_THE_LINE_LOAD 	 SOUND_ID_SHIP_OF_THE_LINE_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_WATER 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_MUSKETEERS
{
SHIELD_COST 	 540
POWER_POINTS 	 720
MAX_HP 	 15
ATTACK 	 40
DEFENSE 	 40
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 30

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 16
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_MUSKETEERS
DEFAULT_ICON 	 ICON_UNIT_MUSKETEERS
DESCRIPTION 	 DESCRIPTION_UNIT_MUSKETEERS

SOUND_SELECT1 	 SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2 	 SOUND_SELECT2_MUSKETEERS
SOUND_MOVE 	 SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	 SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK 	 SOUND_ATTACK_MUSKETEERS
SOUND_WORK 	 SOUND_WORK_MUSKETEERS
SOUND_VICTORY 	 SOUND_VICTORY_MUSKETEERS
SOUND_DEATH 	 SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	 ADVANCE_FLINTLOCK
OBSOLETE_ADVANCE 	 ADVANCE_REPEATING_RIFLES

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_LAWYER
{
SHIELD_COST 	 500
POWER_POINTS 	 600
MAX_HP 	 5
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 1
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 10
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_LAWYER
DEFAULT_ICON 	 ICON_UNIT_LAWYER
DESCRIPTION 	 DESCRIPTION_UNIT_LAWYER

SOUND_SELECT1 	 SOUND_SELECT1_LAWYER
SOUND_SELECT2 	 SOUND_SELECT2_LAWYER
SOUND_MOVE 	 SOUND_MOVE_LAWYER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_LAWYER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_LAWYER
SOUND_ATTACK 	 SOUND_ATTACK_LAWYER
SOUND_WORK 	 SOUND_WORK_LAWYER
SOUND_VICTORY 	 SOUND_VICTORY_LAWYER
SOUND_DEATH 	 SOUND_DEATH_LAWYER
ENABLING_ADVANCE 	 ADVANCE_DEMOCRACY
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_3 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_3 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_SUED 	 
INJUNCTIONS 	 SOUND_ID_INJUNCTIONS 	 SPECEFFECT_INJUNCTIONS 	 
CAN_SUE 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_FASCIST
{
SHIELD_COST 	 2000
POWER_POINTS 	 2300
MAX_HP 	 20
ATTACK 	 150
DEFENSE 	 120
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 67
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_FASCIST
DEFAULT_ICON 	 ICON_UNIT_FASCIST
DESCRIPTION 	 DESCRIPTION_UNIT_FASCIST

SOUND_SELECT1 	 SOUND_SELECT1_FASCIST
SOUND_SELECT2 	 SOUND_SELECT2_FASCIST
SOUND_MOVE 	 SOUND_MOVE_FASCIST
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_FASCIST
SOUND_CANTMOVE 	 SOUND_CANTMOVE_FASCIST
SOUND_ATTACK 	 SOUND_ATTACK_FASCIST
SOUND_WORK 	 SOUND_WORK_FASCIST
SOUND_VICTORY 	 SOUND_VICTORY_FASCIST
SOUND_DEATH 	 SOUND_DEATH_FASCIST
ENABLING_ADVANCE 	 ADVANCE_HUMAN_CLONING
OBSOLETE_ADVANCE 	 ADVANCE_NEURAL_SILICON_INTERFACE

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_ABOLITIONIST
{
SHIELD_COST 	 280
POWER_POINTS 	 375
MAX_HP 	 5
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 1
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 8
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_ABOLITIONIST
DEFAULT_ICON 	 ICON_UNIT_ABOLITIONIST
DESCRIPTION 	 DESCRIPTION_UNIT_ABOLITIONIST

SOUND_SELECT1 	 SOUND_SELECT1_ABOLITIONIST
SOUND_SELECT2 	 SOUND_SELECT2_ABOLITIONIST
SOUND_MOVE 	 SOUND_MOVE_ABOLITIONIST
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_ABOLITIONIST
SOUND_CANTMOVE 	 SOUND_CANTMOVE_ABOLITIONIST
SOUND_ATTACK 	 SOUND_ATTACK_ABOLITIONIST
SOUND_WORK 	 SOUND_WORK_ABOLITIONIST
SOUND_VICTORY 	 SOUND_VICTORY_ABOLITIONIST
SOUND_DEATH 	 SOUND_DEATH_ABOLITIONIST
ENABLING_ADVANCE 	 ADVANCE_CLASSICAL_EDUCATION
OBSOLETE_ADVANCE 	 ADVANCE_ROBOTICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_5 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
SLAVE_UPRISING 	 SOUND_ID_SLAVE_UPRISING 	 SPECEFFECT_SLAVE_UPRISING 	 
UNDERGROUND_RAILWAY 	 0.75 	 0.5 	 SOUND_ID_UNDERGROUND_RAILWAY 	 SPECEFFECT_UNDERGROUND_RAILWAY 	 
NO_SLAVES 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_MACHINE_GUNNER
{
SHIELD_COST 	  1350
POWER_POINTS 	 1600
MAX_HP 	 20
ATTACK 	 120
DEFENSE 	 120
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 34
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_MACHINE_GUNNER
DEFAULT_ICON 	 ICON_UNIT_MACHINE_GUNNER
DESCRIPTION 	 DESCRIPTION_UNIT_MACHINE_GUNNER

SOUND_SELECT1 	 SOUND_SELECT1_MACHINE_GUNNER
SOUND_SELECT2 	 SOUND_SELECT2_MACHINE_GUNNER
SOUND_MOVE 	 SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_MACHINE_GUNNER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_MACHINE_GUNNER
SOUND_ATTACK 	 SOUND_ATTACK_MACHINE_GUNNER
SOUND_WORK 	 SOUND_WORK_MACHINE_GUNNER
SOUND_VICTORY 	 SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH 	 SOUND_DEATH_MACHINE_GUNNER
ENABLING_ADVANCE 	 ADVANCE_GLOBAL_DEFENSE_INITIATIVE
OBSOLETE_ADVANCE 	 ADVANCE_CYBERNETICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_ARTILLERY
{
SHIELD_COST 	  1600
POWER_POINTS 	 1900
MAX_HP 	 10
ATTACK 	 70
DEFENSE 	 70
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 200

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 46
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_ARTILLERY
DEFAULT_ICON 	 ICON_UNIT_ARTILLERY
DESCRIPTION 	 DESCRIPTION_UNIT_ARTILLERY

SOUND_SELECT1 	 SOUND_SELECT1_ARTILLERY
SOUND_SELECT2 	 SOUND_SELECT2_ARTILLERY
SOUND_MOVE 	 SOUND_MOVE_ARTILLERY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_ARTILLERY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_ARTILLERY
SOUND_ATTACK 	 SOUND_ATTACK_ARTILLERY
SOUND_WORK 	 SOUND_WORK_ARTILLERY
SOUND_VICTORY 	 SOUND_VICTORY_ARTILLERY
SOUND_DEATH 	 SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE 	 ADVANCE_ADV_CERAMICS
OBSOLETE_ADVANCE 	 ADVANCE_TECHNOCRACY

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR 	 
SEA_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_TROOP_SHIP
{
SHIELD_COST 	 1200
POWER_POINTS 	 1300
MAX_HP 	 20
ATTACK 	 0
DEFENSE 	 40
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 50

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 30
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_TROOP_SHIP
DEFAULT_ICON 	 ICON_UNIT_TROOP_SHIP
DESCRIPTION 	 DESCRIPTION_UNIT_TROOP_SHIP

SOUND_SELECT1 	 SOUND_SELECT1_TROOP_SHIP
SOUND_SELECT2 	 SOUND_SELECT2_TROOP_SHIP
SOUND_MOVE 	 SOUND_MOVE_TROOP_SHIP
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_TROOP_SHIP
SOUND_CANTMOVE 	 SOUND_CANTMOVE_TROOP_SHIP
SOUND_ATTACK 	 SOUND_ATTACK_TROOP_SHIP
SOUND_WORK 	 SOUND_WORK_TROOP_SHIP
SOUND_VICTORY 	 SOUND_VICTORY_TROOP_SHIP
SOUND_DEATH 	 SOUND_DEATH_TROOP_SHIP
ENABLING_ADVANCE 	 ADVANCE_OIL_REFINING
OBSOLETE_ADVANCE 	 ADVANCE_CONSUMER_ELECTRONICS

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND 	 
CAN_CARRY_LARGE_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 6 	 
SOUND_ID_TROOP_SHIP_LOAD 	 SOUND_ID_TROOP_SHIP_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_PATROL 	 
CAN_EXPEL_POP 	 
CAN_BOMBARD_WATER 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
DEATH_EFFECTS_HAPPY 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_SUBMARINE
{
SHIELD_COST 	  1800
POWER_POINTS 	 2200
MAX_HP 	 15
ATTACK 	 230
DEFENSE 	 50
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 48 
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SUBMARINE
DEFAULT_ICON 	 ICON_UNIT_SUBMARINE
DESCRIPTION 	 DESCRIPTION_UNIT_SUBMARINE

SOUND_SELECT1 	 SOUND_SELECT1_SUBMARINE
SOUND_SELECT2 	 SOUND_SELECT2_SUBMARINE
SOUND_MOVE 	 SOUND_MOVE_SUBMARINE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SUBMARINE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SUBMARINE
SOUND_ATTACK 	 SOUND_ATTACK_SUBMARINE
SOUND_WORK 	 SOUND_WORK_SUBMARINE
SOUND_VICTORY 	 SOUND_VICTORY_SUBMARINE
SOUND_DEATH 	 SOUND_DEATH_SUBMARINE
ENABLING_ADVANCE 	 ADVANCE_MICROCOMPUTERS
OBSOLETE_ADVANCE 	 ADVANCE_MOLECULAR_COMPUTERS

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_AIR 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_SUBMARINE_LOAD 	 SOUND_ID_SUBMARINE_UNLOAD 	 
CANT_CAPTURE_CITY 	 
CANT_ENTRENCH
VISIBILITY_CLASS_1 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
BOMBARD_ROUNDS 	 20 	 
SHALLOW_WATER_ATTACK 	 
UNDERWATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_BATTLESHIP
{
SHIELD_COST 	 3200
POWER_POINTS 	 3750
MAX_HP 	 30
ATTACK 	 160
DEFENSE 	 140
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 160

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 100
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_BATTLESHIP
DEFAULT_ICON 	 ICON_UNIT_BATTLESHIP
DESCRIPTION 	 DESCRIPTION_UNIT_BATTLESHIP

SOUND_SELECT1 	 SOUND_SELECT1_BATTLESHIP
SOUND_SELECT2 	 SOUND_SELECT2_BATTLESHIP
SOUND_MOVE 	 SOUND_MOVE_BATTLESHIP
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_BATTLESHIP
SOUND_CANTMOVE 	 SOUND_CANTMOVE_BATTLESHIP
SOUND_ATTACK 	 SOUND_ATTACK_BATTLESHIP
SOUND_WORK 	 SOUND_WORK_BATTLESHIP
SOUND_VICTORY 	 SOUND_VICTORY_BATTLESHIP
SOUND_DEATH 	 SOUND_DEATH_BATTLESHIP
ENABLING_ADVANCE 	 ADVANCE_RADIO
OBSOLETE_ADVANCE 	 ADVANCE_UNIFIED_FIELD_THEORY

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
CAN_CARRY_SMALL_AIR 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_TROOP_SHIP_LOAD 	 SOUND_ID_TROOP_SHIP_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CANT_ENTRENCH
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_SECRET_AGENT
{
SHIELD_COST 	  900
POWER_POINTS 	 1200
MAX_HP 	 10
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 27
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SECRET_AGENT
DEFAULT_ICON 	 ICON_UNIT_SECRET_AGENT
DESCRIPTION 	 DESCRIPTION_UNIT_SPY

SOUND_SELECT1 	 SOUND_SELECT1_SPY
SOUND_SELECT2 	 SOUND_SELECT2_SPY
SOUND_MOVE 	 SOUND_MOVE_SPY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SPY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SPY
SOUND_ATTACK 	 SOUND_ATTACK_SPY
SOUND_WORK 	 SOUND_WORK_SPY
SOUND_VICTORY 	 SOUND_VICTORY_SPY
SOUND_DEATH 	 SOUND_DEATH_SPY
ENABLING_ADVANCE 	 ADVANCE_COMMUNISM
OBSOLETE_ADVANCE 	 ADVANCE_CYBERNETICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_5 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
VISIBILITY_CAN_SEE_5 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
DEFEND_AGAINST_SPIES 	0.25 	 
INVESTIGATE_CITY 	 	0.75 	 0.1 	 0.5 	 
STEAL_TECHNOLOGY 	 	0.5 	 0.25  0.5 	 SOUND_ID_STEAL_TECHNOLOGY_SP 	 SPECEFFECT_STEAL_TECHNOLOGY 	 
INCITE_REVOLUTION 	0.4 	 0.25  0.5 	 SOUND_ID_INCITE_REVOLUTION_SP 	 SPECEFFECT_INCITE_REVOLUTION 	 
PLANT_NUKE 	 		0.25 	 0.25 	 SOUND_ID_PLANT_NUKE_SP 	 SPECEFFECT_NUKE 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_FIGHTER
{
SHIELD_COST 	 1200
POWER_POINTS 	 1400
MAX_HP 	 20
ATTACK 	 40
DEFENSE 	 40
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 60

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 2
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 800
FUEL 	 1600

SHIELD_HUNGER 	 30
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_FIGHTER
DEFAULT_ICON 	 ICON_UNIT_FIGHTER
DESCRIPTION 	 DESCRIPTION_UNIT_FIGHTER

SOUND_SELECT1 	 SOUND_SELECT1_FIGHTER
SOUND_SELECT2 	 SOUND_SELECT2_FIGHTER
SOUND_MOVE 	 SOUND_MOVE_FIGHTER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_FIGHTER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_FIGHTER
SOUND_ATTACK 	 SOUND_ATTACK_FIGHTER
SOUND_WORK 	 SOUND_WORK_FIGHTER
SOUND_VICTORY 	 SOUND_VICTORY_FIGHTER
SOUND_DEATH 	 SOUND_DEATH_FIGHTER
ENABLING_ADVANCE 	 ADVANCE_FLIGHT
OBSOLETE_ADVANCE 	 ADVANCE_SPACE_FLIGHT

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
ENABLES_CARRIER_ACTIVE_DEFENSE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR	
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_AIRCRAFT_CARRIER
{
SHIELD_COST 	 2900
POWER_POINTS 	 3500
MAX_HP 	 30
ATTACK 	 50
DEFENSE 	 70
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 80

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 90
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_AIRCRAFT_CARRIER
DEFAULT_ICON 	 ICON_UNIT_AIRCRAFT_CARRIER
DESCRIPTION 	 DESCRIPTION_UNIT_AIRCRAFT_CARRIER

SOUND_SELECT1 	 SOUND_SELECT1_AIRCRAFT_CARRIER
SOUND_SELECT2 	 SOUND_SELECT2_AIRCRAFT_CARRIER
SOUND_MOVE 	 SOUND_MOVE_AIRCRAFT_CARRIER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_AIRCRAFT_CARRIER
SOUND_ATTACK 	 SOUND_ATTACK_AIRCRAFT_CARRIER
SOUND_WORK 	 SOUND_WORK_AIRCRAFT_CARRIER
SOUND_VICTORY 	 SOUND_VICTORY_AIRCRAFT_CARRIER
SOUND_DEATH 	 SOUND_DEATH_AIRCRAFT_CARRIER
ENABLING_ADVANCE 	 ADVANCE_SPACE_FLIGHT
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_MED_AIR 	 
CAN_CARRY_LARGE_AIR 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 6 	 
SOUND_ID_AIRCRAFT_CARRIER_LOAD 	 SOUND_ID_AIRCRAFT_CARRIER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CANT_ENTRENCH
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_AIR
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD
DEFEND_AIR 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_CITY
{
SHIELD_COST 	 4000
POWER_POINTS 	 1000
MAX_HP 	 10
ATTACK 	 1000
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 120
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_COMBAT_ENGINEER
DEFAULT_ICON 	 ICON_UNIT_CITY
DESCRIPTION 	 DESCRIPTION_UNIT_CITY

SOUND_SELECT1 	 SOUND_SELECT1_CITY
SOUND_SELECT2 	 SOUND_SELECT2_CITY
SOUND_MOVE 	 SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CITY
SOUND_ATTACK 	 SOUND_ATTACK_CITY
SOUND_WORK 	 SOUND_WORK_CITY
SOUND_VICTORY 	 SOUND_VICTORY_CITY
SOUND_DEATH 	 SOUND_DEATH_CITY
ENABLING_ADVANCE 	 ADVANCE_QUANTUM_MECHANICS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
HAS_POP_AND_CAN_BUILD 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
NEEDS_NO_SUPPORT 	 
NO_INDEX 	 
CANT_BUILD 	 
CHEAT_INDEX 	 6 	 
}

### UNIT DONE ###

UNIT_TANK
{
SHIELD_COST 	 2700
POWER_POINTS 	 3100
MAX_HP 	 20
ATTACK 	 200
DEFENSE 	 130
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 160

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 90
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_TANK
DEFAULT_ICON 	 ICON_UNIT_TANK
DESCRIPTION 	 DESCRIPTION_UNIT_TANK

SOUND_SELECT1 	 SOUND_SELECT1_TANK
SOUND_SELECT2 	 SOUND_SELECT2_TANK
SOUND_MOVE 	 SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_TANK
SOUND_CANTMOVE 	 SOUND_CANTMOVE_TANK
SOUND_ATTACK 	 SOUND_ATTACK_TANK
SOUND_WORK 	 SOUND_WORK_TANK
SOUND_VICTORY 	 SOUND_VICTORY_TANK
SOUND_DEATH 	 SOUND_DEATH_TANK
ENABLING_ADVANCE 	 ADVANCE_ADV_MOBILE_WARFARE
OBSOLETE_ADVANCE 	 ADVANCE_PERSONAL_ENCRYPTION

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_PIRATE 	 
CAN_EXPEL 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_NUKE
{
SHIELD_COST 	 3000
POWER_POINTS 	 4000
MAX_HP 	 5
ATTACK 	 1000
DEFENSE 	 0
FIREPOWER 	 99
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 1500
FUEL 	 1500

SHIELD_HUNGER 	 90
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_NUKE
DEFAULT_ICON 	 ICON_UNIT_NUKE
DESCRIPTION 	 DESCRIPTION_UNIT_NUKE

SOUND_SELECT1 	 SOUND_SELECT1_NUKE
SOUND_SELECT2 	 SOUND_SELECT2_NUKE
SOUND_MOVE 	 SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_NUKE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_NUKE
SOUND_ATTACK 	 SOUND_ATTACK_NUKE
SOUND_WORK 	 SOUND_WORK_NUKE
SOUND_VICTORY 	 SOUND_VICTORY_NUKE
SOUND_DEATH 	 SOUND_DEATH_NUKE
ENABLING_ADVANCE 	 ADVANCE_QUANTUM_MECHANICS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
DEATH_INCREASES_GLOBAL_WARMING 	 100 	 
VISIBILITY_CLASS_6 	 
VISIBILITY_CAN_SEE_0 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
CAN_BEACH_ASSAULT 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SPACE_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
SINGLE_USE 	 
NUCLEAR_ATTACK 	 SOUND_ID_NUCLEAR_ATTACK 	 SPECEFFECT_NUCLEAR_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_DESTROYER
{
SHIELD_COST 	  1200
POWER_POINTS 	 1400
MAX_HP 	 20
ATTACK 	 70
DEFENSE 	 60
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 70

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 700
FUEL 	 0

SHIELD_HUNGER 	 34
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_DESTROYER
DEFAULT_ICON 	 ICON_UNIT_DESTROYER
DESCRIPTION 	 DESCRIPTION_UNIT_DESTROYER

SOUND_SELECT1 	 SOUND_SELECT1_DESTROYER
SOUND_SELECT2 	 SOUND_SELECT2_DESTROYER
SOUND_MOVE 	 SOUND_MOVE_DESTROYER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_DESTROYER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_DESTROYER
SOUND_ATTACK 	 SOUND_ATTACK_DESTROYER
SOUND_WORK 	 SOUND_WORK_DESTROYER
SOUND_VICTORY 	 SOUND_VICTORY_DESTROYER
SOUND_DEATH 	 SOUND_DEATH_DESTROYER
ENABLING_ADVANCE 	 ADVANCE_OIL_REFINING
OBSOLETE_ADVANCE 	 ADVANCE_COMPUTER

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
EXERTS_MARTIAL_LAW 	 
TRANSPORT_CAPACITY 	 1 	 
SOUND_ID_TROOP_SHIP_LOAD 	 SOUND_ID_TROOP_SHIP_UNLOAD 	 
CANT_ENTRENCH
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
SHALLOW_WATER_ATTACK 	 
UNDERWATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_TELEVANGELIST
{
SHIELD_COST 	  750
POWER_POINTS 	 1000
MAX_HP 	 5
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 23
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_TELEVANGELIST
DEFAULT_ICON 	 ICON_UNIT_TELEVANGELIST
DESCRIPTION 	 DESCRIPTION_UNIT_TELEVANGELIST

SOUND_SELECT1 	 SOUND_SELECT1_TELEVANGELIST
SOUND_SELECT2 	 SOUND_SELECT2_TELEVANGELIST
SOUND_MOVE 	 SOUND_MOVE_TELEVANGELIST
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_TELEVANGELIST
SOUND_CANTMOVE 	 SOUND_CANTMOVE_TELEVANGELIST
SOUND_ATTACK 	 SOUND_ATTACK_TELEVANGELIST
SOUND_WORK 	 SOUND_WORK_TELEVANGELIST
SOUND_VICTORY 	 SOUND_VICTORY_TELEVANGELIST
SOUND_DEATH 	 SOUND_DEATH_TELEVANGELIST
ENABLING_ADVANCE 	 ADVANCE_INTERNATIONAL_DIPLOMACY
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_3 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_3 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_SUED 	 
CAUSE_UNHAPPINESS 	 1 	 1 	 5 	 SOUND_ID_CAN_SOOTHSAY_TV 	 SPECEFFECT_CAN_SOOTHSAY 	 
CAN_SOOTHSAY 	 SOUND_ID_CAN_SOOTHSAY_TV 	 SPECEFFECT_CAN_SOOTHSAY 	 
INDULGENCE_SALES 	 SOUND_ID_INDULGENCE_SALES_TV 	 SPECEFFECT_INDULGENCE_SALES 	 
CONVERT_CITIES 	 0.75 	 0.25 	 SOUND_ID_CONVERT_CITIES_TV 	 SPECEFFECT_CONVERT_CITIES 	 
GOVERNMENT_TYPE 	 GOVERNMENT_THEOCRACY 	 
GOVERNMENT_TYPE 	 GOVERNMENT_FUNDAMENTALISM 	 
IS_TELEVANGELIST 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_CARGO_POD
{
SHIELD_COST 	 0
POWER_POINTS 	 0
MAX_HP 	 10
ATTACK 	 0
DEFENSE 	 20
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 1000
FUEL 	 0

SHIELD_HUNGER 	 0
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CARGO_POD
DEFAULT_ICON 	 ICON_UNIT_CARGO_POD
DESCRIPTION 	 DESCRIPTION_UNIT_CARGO_POD

SOUND_SELECT1 	 SOUND_SELECT1_CARGO_POD
SOUND_SELECT2 	 SOUND_SELECT2_CARGO_POD
SOUND_MOVE 	 SOUND_MOVE_CARGO_POD
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CARGO_POD
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CARGO_POD
SOUND_ATTACK 	 SOUND_ATTACK_CARGO_POD
SOUND_WORK 	 SOUND_WORK_CARGO_POD
SOUND_VICTORY 	 SOUND_VICTORY_CARGO_POD
SOUND_DEATH 	 SOUND_DEATH_CARGO_POD
ENABLING_ADVANCE 	 ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND 	 
CAN_CARRY_SMALL_AIR 	 
CAN_CARRY_MED_AIR 	 
CAN_CARRY_SMALL_SPACE 	 
CAN_CARRY_MED_SPACE 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 1 	 
SOUND_ID_CARGO_POD_LOAD 	 SOUND_ID_CARGO_POD_UNLOAD 	 
CANT_CAPTURE_CITY 	 
LAUNCH_DESTROYS_OZONE 	 1 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
IS_SPACE_LAUNCHER 	 
IS_SPACE_LANDER 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
IS_CARGO_POD 	 
NO_INDEX 	 
CANT_BUILD 	 
CHEAT_INDEX 	 6 	 
}

### UNIT DONE ###

UNIT_INTERCEPTORS
{
SHIELD_COST 	 1800
POWER_POINTS 	 2150
MAX_HP 	 20
ATTACK 	 60
DEFENSE 	 60
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 90

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 2
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 1000
FUEL 	 2000

SHIELD_HUNGER 	 45
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_INTERCEPTORS
DEFAULT_ICON 	 ICON_UNIT_INTERCEPTORS
DESCRIPTION 	 DESCRIPTION_UNIT_INTERCEPTORS

SOUND_SELECT1 	 SOUND_SELECT1_INTERCEPTORS
SOUND_SELECT2 	 SOUND_SELECT2_INTERCEPTORS
SOUND_MOVE 	 SOUND_MOVE_INTERCEPTORS
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_INTERCEPTORS
SOUND_CANTMOVE 	 SOUND_CANTMOVE_INTERCEPTORS
SOUND_ATTACK 	 SOUND_ATTACK_INTERCEPTORS
SOUND_WORK 	 SOUND_WORK_INTERCEPTORS
SOUND_VICTORY 	 SOUND_VICTORY_INTERCEPTORS
SOUND_DEATH 	 SOUND_DEATH_INTERCEPTORS
ENABLING_ADVANCE 	 ADVANCE_SPACE_FLIGHT
OBSOLETE_ADVANCE 	 ADVANCE_INTELLIGENT_MATERIALS

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
SIZE_LARGE 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
ENABLES_CARRIER_ACTIVE_DEFENSE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR	
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR	
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_BOMBER
{
SHIELD_COST 	 2700
POWER_POINTS 	 3150
MAX_HP 	 20
ATTACK 	 40
DEFENSE 	 40
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 220

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 1000
FUEL 	 3000

SHIELD_HUNGER 	 90
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_BOMBER
DEFAULT_ICON 	 ICON_UNIT_BOMBER
DESCRIPTION 	 DESCRIPTION_UNIT_BOMBER

SOUND_SELECT1 	 SOUND_SELECT1_BOMBER
SOUND_SELECT2 	 SOUND_SELECT2_BOMBER
SOUND_MOVE 	 SOUND_MOVE_BOMBER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_BOMBER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_BOMBER
SOUND_ATTACK 	 SOUND_ATTACK_BOMBER
SOUND_WORK 	 SOUND_WORK_BOMBER
SOUND_VICTORY 	 SOUND_VICTORY_BOMBER
SOUND_DEATH 	 SOUND_DEATH_BOMBER
ENABLING_ADVANCE 	 ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE 	 ADVANCE_ZERO_G_MANUFACTURING

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
CAN_CARRY_SMALL_AIR 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_BOMBER_LOAD 	 SOUND_ID_BOMBER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_PATROL 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 20 	 
NO_AIR_ATTACK 	 
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_MOBILE_SAM
{
SHIELD_COST 	  1125
POWER_POINTS 	 1300
MAX_HP 	 25
ATTACK 	 30
DEFENSE 	 30
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 160

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 30
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_MOBILE_SAM
DEFAULT_ICON 	 ICON_UNIT_MOBILE_SAM
DESCRIPTION 	 DESCRIPTION_UNIT_MOBILE_SAM

SOUND_SELECT1 	 SOUND_SELECT1_MOBILE_SAM
SOUND_SELECT2 	 SOUND_SELECT2_MOBILE_SAM
SOUND_MOVE 	 SOUND_MOVE_MOBILE_SAM
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_MOBILE_SAM
SOUND_CANTMOVE 	 SOUND_CANTMOVE_MOBILE_SAM
SOUND_ATTACK 	 SOUND_ATTACK_MOBILE_SAM
SOUND_WORK 	 SOUND_WORK_MOBILE_SAM
SOUND_VICTORY 	 SOUND_VICTORY_MOBILE_SAM
SOUND_DEATH 	 SOUND_DEATH_MOBILE_SAM
ENABLING_ADVANCE 	 ADVANCE_ENVIRONMENTALISM
OBSOLETE_ADVANCE 	 ADVANCE_NEURAL_SILICON_INTERFACE

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_AIR
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD
DEFEND_AIR 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CORPORATE_BRANCH
{
SHIELD_COST 	 1500
POWER_POINTS 	 2000
MAX_HP 	 10
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 45
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CORPORATE_BRANCH
DEFAULT_ICON 	 ICON_UNIT_CORPORATE_BRANCH
DESCRIPTION 	 DESCRIPTION_UNIT_CORPORATE_BRANCH

SOUND_SELECT1 	 SOUND_SELECT1_CORPORATE_BRANCH
SOUND_SELECT2 	 SOUND_SELECT2_CORPORATE_BRANCH
SOUND_MOVE 	 SOUND_MOVE_CORPORATE_BRANCH
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CORPORATE_BRANCH
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CORPORATE_BRANCH
SOUND_ATTACK 	 SOUND_ATTACK_CORPORATE_BRANCH
SOUND_WORK 	 SOUND_WORK_CORPORATE_BRANCH
SOUND_VICTORY 	 SOUND_VICTORY_CORPORATE_BRANCH
SOUND_DEATH 	 SOUND_DEATH_CORPORATE_BRANCH
ENABLING_ADVANCE 	 ADVANCE_CORPORATION
OBSOLETE_ADVANCE 	 ADVANCE_SUBNEURAL_ADS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_3 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_3 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_SUED 	 
CREATE_FRANCHISE 	 0.75 	 SOUND_ID_CREATE_FRANCHISE 	 SPECEFFECT_CREATE_FRANCHISE 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_PARATROOPER
{
SHIELD_COST 	 2000
POWER_POINTS 	 2300
MAX_HP 	 20
ATTACK 	 120
DEFENSE 	 120
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 89
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_PARATROOPER
DEFAULT_ICON 	 ICON_UNIT_PARATROOPER
DESCRIPTION 	 DESCRIPTION_UNIT_PARATROOPER

SOUND_SELECT1 	 SOUND_SELECT1_PARATROOPER
SOUND_SELECT2 	 SOUND_SELECT2_PARATROOPER
SOUND_MOVE 	 SOUND_MOVE_PARATROOPER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PARATROOPER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PARATROOPER
SOUND_ATTACK 	 SOUND_ATTACK_PARATROOPER
SOUND_WORK 	 SOUND_WORK_PARATROOPER
SOUND_VICTORY 	 SOUND_VICTORY_PARATROOPER
SOUND_DEATH 	 SOUND_DEATH_PARATROOPER
ENABLING_ADVANCE 	 ADVANCE_CRYONICS
OBSOLETE_ADVANCE 	 ADVANCE_ASTEROID_MINING

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
IS_SPECIAL_FORCES 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
PARATROOPER 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_C17_TRANSPORT
{
SHIELD_COST 	 0
POWER_POINTS 	 0
MAX_HP 	 10
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 2000
FUEL 	 2000

SHIELD_HUNGER 	 0
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_C17_TRANSPORT
DEFAULT_ICON 	 ICON_UNIT_C17_TRANSPORT
DESCRIPTION 	 DESCRIPTION_UNIT_C17_TRANSPORT

SOUND_SELECT1 	 SOUND_SELECT1_C17_TRANSPORT
SOUND_SELECT2 	 SOUND_SELECT2_C17_TRANSPORT
SOUND_MOVE 	 SOUND_MOVE_C17_TRANSPORT
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_C17_TRANSPORT
SOUND_CANTMOVE 	 SOUND_CANTMOVE_C17_TRANSPORT
SOUND_ATTACK 	 SOUND_ATTACK_C17_TRANSPORT
SOUND_WORK 	 SOUND_WORK_C17_TRANSPORT
SOUND_VICTORY 	 SOUND_VICTORY_C17_TRANSPORT
SOUND_DEATH 	 SOUND_DEATH_C17_TRANSPORT
ENABLING_ADVANCE 	 ADVANCE_AUTOBAHN
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 1 	 
SOUND_ID_C17_TRANSPORT_LOAD 	 SOUND_ID_C17_TRANSPORT_UNLOAD 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
NO_INDEX 	 
PARATROOPER_TRANSPORT 	 
CANT_BUILD 	 
CHEAT_INDEX 	 6 	 
}

### UNIT DONE ###

UNIT_SPACE_PLANE
{
SHIELD_COST 	 2000
POWER_POINTS 	 2400
MAX_HP 	 20
ATTACK 	 0
DEFENSE 	 30
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 800
FUEL 	 2400

SHIELD_HUNGER 	 50
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SPACE_PLANE
DEFAULT_ICON 	 ICON_UNIT_SPACE_PLANE
DESCRIPTION 	 DESCRIPTION_UNIT_SPACE_PLANE

SOUND_SELECT1 	 SOUND_SELECT1_SPACE_PLANE
SOUND_SELECT2 	 SOUND_SELECT2_SPACE_PLANE
SOUND_MOVE 	 SOUND_MOVE_SPACE_PLANE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SPACE_PLANE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SPACE_PLANE
SOUND_ATTACK 	 SOUND_ATTACK_SPACE_PLANE
SOUND_WORK 	 SOUND_WORK_SPACE_PLANE
SOUND_VICTORY 	 SOUND_VICTORY_SPACE_PLANE
SOUND_DEATH 	 SOUND_DEATH_SPACE_PLANE
ENABLING_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	 ADVANCE_CLOAKING

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND 	 
CAN_CARRY_SMALL_AIR 	 
CAN_CARRY_SMALL_SPACE 	 
CAN_CARRY_MED_SPACE 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 5 	 
SOUND_ID_SPACE_PLANE_LOAD 	 SOUND_ID_SPACE_PLANE_UNLOAD 	 
CANT_CAPTURE_CITY 	 
LAUNCH_DESTROYS_OZONE 	 1 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
IS_SPACE_LAUNCHER 	 
IS_SPACE_LANDER 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
SEA_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_SUBNEURAL_ADS
{
SHIELD_COST 	 1700
POWER_POINTS 	 2250
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 50
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SUBNEURAL_ADS
DEFAULT_ICON 	 ICON_UNIT_SUBNEURAL_ADS
DESCRIPTION 	 DESCRIPTION_UNIT_SUBNEURAL_ADS

SOUND_SELECT1 	 SOUND_SELECT1_SUBNEURAL_ADS
SOUND_SELECT2 	 SOUND_SELECT2_SUBNEURAL_ADS
SOUND_MOVE 	 SOUND_MOVE_SUBNEURAL_ADS
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SUBNEURAL_ADS
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SUBNEURAL_ADS
SOUND_ATTACK 	 SOUND_ATTACK_SUBNEURAL_ADS
SOUND_WORK 	 SOUND_WORK_SUBNEURAL_ADS
SOUND_VICTORY 	 SOUND_VICTORY_SUBNEURAL_ADS
SOUND_DEATH 	 SOUND_DEATH_SUBNEURAL_ADS
ENABLING_ADVANCE 	 ADVANCE_SUBNEURAL_ADS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_3 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_3 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_SUED 	 
CREATE_FRANCHISE 	 0.75 	 SOUND_ID_CREATE_FRANCHISE 	 SPECEFFECT_CREATE_FRANCHISE 	 
CAUSE_UNHAPPINESS 	 1 	 1 	 5 	 SOUND_ID_ADVERTISE 	 SPECEFFECT_CAUSE_UNHAPPINESS 	 
ADVERTISES 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_SPY_PLANE
{
SHIELD_COST 	 2600
POWER_POINTS 	 3500
MAX_HP 	 10
ATTACK 	 0
DEFENSE 	 0
FIREPOWER 	 1
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 5

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 80
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SPY_PLANE
DEFAULT_ICON 	 ICON_UNIT_SPY_PLANE
DESCRIPTION 	 DESCRIPTION_UNIT_SPY_PLANE

SOUND_SELECT1 	 SOUND_SELECT1_SPY_PLANE
SOUND_SELECT2 	 SOUND_SELECT2_SPY_PLANE
SOUND_MOVE 	 SOUND_MOVE_SPY_PLANE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SPY_PLANE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SPY_PLANE
SOUND_ATTACK 	 SOUND_ATTACK_SPY_PLANE
SOUND_WORK 	 SOUND_WORK_SPY_PLANE
SOUND_VICTORY 	 SOUND_VICTORY_SPY_PLANE
SOUND_DEATH 	 SOUND_DEATH_SPY_PLANE
ENABLING_ADVANCE 	 ADVANCE_AI_SURVEILLANCE
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
SIZE_LARGE 	 
CANT_CAPTURE_CITY 	 
LAUNCH_DESTROYS_OZONE 	 1 	 
VISIBILITY_CLASS_6 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
VISIBILITY_CAN_SEE_5 	 
VISIBILITY_CAN_SEE_6 	 
IS_SPACE_LAUNCHER 	 
CANT_ENTRENCH 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
SPACE_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_BATTLEBOT
{
SHIELD_COST 	 3300
POWER_POINTS 	 3650
MAX_HP 	 25
ATTACK 	 170
DEFENSE 	 120
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 240

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 100
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_BATTLEBOT
DEFAULT_ICON 	 ICON_UNIT_BATTLEBOT
DESCRIPTION 	 DESCRIPTION_UNIT_BATTLEBOT

SOUND_SELECT1 	 SOUND_SELECT1_BATTLEBOT
SOUND_SELECT2 	 SOUND_SELECT2_BATTLEBOT
SOUND_MOVE 	 SOUND_MOVE_BATTLEBOT
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_BATTLEBOT
SOUND_CANTMOVE 	 SOUND_CANTMOVE_BATTLEBOT
SOUND_ATTACK 	 SOUND_ATTACK_BATTLEBOT
SOUND_WORK 	 SOUND_WORK_BATTLEBOT
SOUND_VICTORY 	 SOUND_VICTORY_BATTLEBOT
SOUND_DEATH 	 SOUND_DEATH_BATTLEBOT
ENABLING_ADVANCE 	 ADVANCE_NEURAL_SILICON_INTERFACE
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_6 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR 	 
SEA_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_SEA_ENGINEER
{
SHIELD_COST 	 2250
POWER_POINTS 	 2250
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 90
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SEA_ENGINEER
DEFAULT_ICON 	 ICON_UNIT_SEA_ENGINEER
DESCRIPTION 	 DESCRIPTION_UNIT_SEA_ENGINEER

SOUND_SELECT1 	 SOUND_SELECT1_SEA_ENGINEER
SOUND_SELECT2 	 SOUND_SELECT2_SEA_ENGINEER
SOUND_MOVE 	 SOUND_MOVE_SEA_ENGINEER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SEA_ENGINEER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SEA_ENGINEER
SOUND_ATTACK 	 SOUND_ATTACK_SEA_ENGINEER
SOUND_WORK 	 SOUND_WORK_SEA_ENGINEER
SOUND_VICTORY 	 SOUND_VICTORY_SEA_ENGINEER
SOUND_DEATH 	 SOUND_DEATH_SEA_ENGINEER
ENABLING_ADVANCE 	 ADVANCE_SEA_COLONIES
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
SETTLE_CITY_TYPE 	 UNIT_OCEAN_CITY 	 
SETTLE_WATER 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_1 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
BUILDING_REMOVES_A_POP 	 
ONLY_BUILD_ONE 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_STEALTH_SUB
{
SHIELD_COST 	 2700
POWER_POINTS 	 3000
MAX_HP 	 15
ATTACK 	 280
DEFENSE 	 50
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 80
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_STEALTH_SUB
DEFAULT_ICON 	 ICON_UNIT_STEALTH_SUB
DESCRIPTION 	 DESCRIPTION_UNIT_STEALTH_SUB

SOUND_SELECT1 	 SOUND_SELECT1_STEALTH_SUB
SOUND_SELECT2 	 SOUND_SELECT2_STEALTH_SUB
SOUND_MOVE 	 SOUND_MOVE_STEALTH_SUB
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_STEALTH_SUB
SOUND_CANTMOVE 	 SOUND_CANTMOVE_STEALTH_SUB
SOUND_ATTACK 	 SOUND_ATTACK_STEALTH_SUB
SOUND_WORK 	 SOUND_WORK_STEALTH_SUB
SOUND_VICTORY 	 SOUND_VICTORY_STEALTH_SUB
SOUND_DEATH 	 SOUND_DEATH_STEALTH_SUB
ENABLING_ADVANCE 	 ADVANCE_MOLECULAR_COMPUTERS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_AIR 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 4 	 
SOUND_ID_STEALTH_SUB_LOAD 	 SOUND_ID_STEALTH_SUB_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_2 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
VISIBILITY_CAN_SEE_2 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_EXPEL 	 
BOMBARD_ROUNDS 	 25 	 
SHALLOW_WATER_ATTACK 	 
UNDERWATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_ECOTERRORIST
{
SHIELD_COST 	 2825
POWER_POINTS 	 3750
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 30
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 84
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_ECOTERRORIST
DEFAULT_ICON 	 ICON_UNIT_ECOTERRORIST
DESCRIPTION 	 DESCRIPTION_UNIT_ECOTERRORIST

SOUND_SELECT1 	 SOUND_SELECT1_ECOTERRORIST
SOUND_SELECT2 	 SOUND_SELECT2_ECOTERRORIST
SOUND_MOVE 	 SOUND_MOVE_ECOTERRORIST
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_ECOTERRORIST
SOUND_CANTMOVE 	 SOUND_CANTMOVE_ECOTERRORIST
SOUND_ATTACK 	 SOUND_ATTACK_ECOTERRORIST
SOUND_WORK 	 SOUND_WORK_ECOTERRORIST
SOUND_VICTORY 	 SOUND_VICTORY_ECOTERRORIST
SOUND_DEATH 	 SOUND_DEATH_ECOTERRORIST
ENABLING_ADVANCE 	 ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_5 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
VISIBILITY_CAN_SEE_5 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
DEFEND_AGAINST_SPIES 	 0.25 	 
CAUSE_UNHAPPINESS 	 1 	 2 	 5 	 SOUND_ID_CONDUCT_HITS 	 SPECEFFECT_CONDUCT_HITS 	 
CONDUCT_HITS 	 SOUND_ID_CONDUCT_HITS 	 SPECEFFECT_CONDUCT_HITS 	 
NANO_TERROR 	 0.40 	 SOUND_ID_NANO_TERROR 	 SPECEFFECT_NANO_TERROR 	 
GOVERNMENT_TYPE 	 GOVERNMENT_ECOTOPIA 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_SPACE_ENGINEER
{
SHIELD_COST 	 4500
POWER_POINTS 	 4500
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 30
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 180
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SPACE_ENGINEER
DEFAULT_ICON 	 ICON_UNIT_SPACE_ENGINEER
DESCRIPTION 	 DESCRIPTION_UNIT_SPACE_ENGINEER

SOUND_SELECT1 	 SOUND_SELECT1_SPACE_ENGINEER
SOUND_SELECT2 	 SOUND_SELECT2_SPACE_ENGINEER
SOUND_MOVE 	 SOUND_MOVE_SPACE_ENGINEER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SPACE_ENGINEER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SPACE_ENGINEER
SOUND_ATTACK 	 SOUND_ATTACK_SPACE_ENGINEER
SOUND_WORK 	 SOUND_WORK_SPACE_ENGINEER
SOUND_VICTORY 	 SOUND_VICTORY_SPACE_ENGINEER
SOUND_DEATH 	 SOUND_DEATH_SPACE_ENGINEER
ENABLING_ADVANCE 	 ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
SETTLE_CITY_TYPE 	 UNIT_SPACE_CITY 	 
SETTLE_SPACE 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
SEA_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
BUILDING_REMOVES_A_POP 	 
ONLY_BUILD_ONE 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_INFECTOR
{
SHIELD_COST 	 2825
POWER_POINTS 	 3750
MAX_HP 	 10
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 84
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_INFECTOR
DEFAULT_ICON 	 ICON_UNIT_INFECTOR
DESCRIPTION 	 DESCRIPTION_UNIT_INFECTOR

SOUND_SELECT1 	 SOUND_SELECT1_INFECTOR
SOUND_SELECT2 	 SOUND_SELECT2_INFECTOR
SOUND_MOVE 	 SOUND_MOVE_INFECTOR
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_INFECTOR
SOUND_CANTMOVE 	 SOUND_CANTMOVE_INFECTOR
SOUND_ATTACK 	 SOUND_ATTACK_INFECTOR
SOUND_WORK 	 SOUND_WORK_INFECTOR
SOUND_VICTORY 	 SOUND_VICTORY_INFECTOR
SOUND_DEATH 	 SOUND_DEATH_INFECTOR
ENABLING_ADVANCE 	 ADVANCE_GENETICS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_5 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
VISIBILITY_CAN_SEE_5 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
BIO_TERROR 	 0.75 	 SOUND_ID_BIO_TERROR 	 SPECEFFECT_BIO_TERROR 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_CRAWLER
{
SHIELD_COST 	 2250
POWER_POINTS 	 2600
MAX_HP 	 20
ATTACK 	 0
DEFENSE 	 80
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 65
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CRAWLER
DEFAULT_ICON 	 ICON_UNIT_CRAWLER
DESCRIPTION 	 DESCRIPTION_UNIT_CRAWLER

SOUND_SELECT1 	 SOUND_SELECT1_CRAWLER
SOUND_SELECT2 	 SOUND_SELECT2_CRAWLER
SOUND_MOVE 	 SOUND_MOVE_CRAWLER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CRAWLER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CRAWLER
SOUND_ATTACK 	 SOUND_ATTACK_CRAWLER
SOUND_WORK 	 SOUND_WORK_CRAWLER
SOUND_VICTORY 	 SOUND_VICTORY_CRAWLER
SOUND_DEATH 	 SOUND_DEATH_CRAWLER
ENABLING_ADVANCE 	 ADVANCE_ULTRAPRESSURE_MACHINERY
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 5 	 
SOUND_ID_CRAWLER_LOAD 	 SOUND_ID_CRAWLER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_2 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
VISIBILITY_CAN_SEE_2 	 
CANT_PATROL 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_BATTLE_CRUISER
{
SHIELD_COST 	 7500
POWER_POINTS 	 8000
MAX_HP 	 35
ATTACK 	 320
DEFENSE 	 260
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 320

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 200
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_BATTLE_CRUISER
DEFAULT_ICON 	 ICON_UNIT_BATTLE_CRUISER
DESCRIPTION 	 DESCRIPTION_UNIT_BATTLE_CRUISER

SOUND_SELECT1 	 SOUND_SELECT1_BATTLE_CRUISER
SOUND_SELECT2 	 SOUND_SELECT2_BATTLE_CRUISER
SOUND_MOVE 	 SOUND_MOVE_BATTLE_CRUISER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_BATTLE_CRUISER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_BATTLE_CRUISER
SOUND_ATTACK 	 SOUND_ATTACK_BATTLE_CRUISER
SOUND_WORK 	 SOUND_WORK_BATTLE_CRUISER
SOUND_VICTORY 	 SOUND_VICTORY_BATTLE_CRUISER
SOUND_DEATH 	 SOUND_DEATH_BATTLE_CRUISER
ENABLING_ADVANCE 	 ADVANCE_NANOASSEMBLY
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
CAN_CARRY_SMALL_AIR 	 
TRANSPORT_CAPACITY 	 5 	 
SOUND_ID_BOMBER_LOAD 	 SOUND_ID_BOMBER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_6 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_AIR 	 
CAN_BOMBARD_SPACE 	 
BOMBARD_ROUNDS 	 25 	 
CAN_COUNTER_BOMBARD 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_SPACE_MARINES
{
SHIELD_COST 	 3000
POWER_POINTS 	 3500
MAX_HP 	 20
ATTACK 	 240
DEFENSE 	 180
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 133
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SPACE_MARINES
DEFAULT_ICON 	 ICON_UNIT_SPACE_MARINES
DESCRIPTION 	 DESCRIPTION_UNIT_SPACE_MARINES

SOUND_SELECT1 	 SOUND_SELECT1_SPACE_MARINES
SOUND_SELECT2 	 SOUND_SELECT2_SPACE_MARINES
SOUND_MOVE 	 SOUND_MOVE_SPACE_MARINES
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SPACE_MARINES
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SPACE_MARINES
SOUND_ATTACK 	 SOUND_ATTACK_SPACE_MARINES
SOUND_WORK 	 SOUND_WORK_SPACE_MARINES
SOUND_VICTORY 	 SOUND_VICTORY_SPACE_MARINES
SOUND_DEATH 	 SOUND_DEATH_SPACE_MARINES
ENABLING_ADVANCE 	 ADVANCE_MIND_CONTROL
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
IS_SPECIAL_FORCES
CAN_BEACH_ASSAULT 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
ATTACK_FROM_SPACESHIP 	 
SEA_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_SPACE_BOMBER
{
SHIELD_COST 	 4400
POWER_POINTS 	 5000
MAX_HP 	 25
ATTACK 	 60
DEFENSE 	 60
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 340

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 800
FUEL 	 2400

SHIELD_HUNGER 	 145
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SPACE_BOMBER
DEFAULT_ICON 	 ICON_UNIT_SPACE_BOMBER
DESCRIPTION 	 DESCRIPTION_UNIT_SPACE_BOMBER

SOUND_SELECT1 	 SOUND_SELECT1_SPACE_BOMBER
SOUND_SELECT2 	 SOUND_SELECT2_SPACE_BOMBER
SOUND_MOVE 	 SOUND_MOVE_SPACE_BOMBER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SPACE_BOMBER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SPACE_BOMBER
SOUND_ATTACK 	 SOUND_ATTACK_SPACE_BOMBER
SOUND_WORK 	 SOUND_WORK_SPACE_BOMBER
SOUND_VICTORY 	 SOUND_VICTORY_SPACE_BOMBER
SOUND_DEATH 	 SOUND_DEATH_SPACE_BOMBER
ENABLING_ADVANCE 	 ADVANCE_ZERO_G_MANUFACTURING
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
SIZE_LARGE 	 
CAN_CARRY_SMALL_AIR
TRANSPORT_CAPACITY 	 4 	 
SOUND_ID_STEALTH_BOMBER_LOAD 	 SOUND_ID_STEALTH_BOMBER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_6 	 
EXERTS_MARTIAL_LAW 	 
CANT_PATROL 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 25 	 
CAN_COUNTER_BOMBARD 	 
CAN_BOMBARD_AIR 	  	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_PARK_RANGER
{
SHIELD_COST 	 2800
POWER_POINTS 	 3750
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 84
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_PARK_RANGER
DEFAULT_ICON 	 ICON_UNIT_PARK_RANGER
DESCRIPTION 	 DESCRIPTION_UNIT_PARK_RANGER

SOUND_SELECT1 	 SOUND_SELECT1_PARK_RANGER
SOUND_SELECT2 	 SOUND_SELECT2_PARK_RANGER
SOUND_MOVE 	 SOUND_MOVE_PARK_RANGER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PARK_RANGER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PARK_RANGER
SOUND_ATTACK 	 SOUND_ATTACK_PARK_RANGER
SOUND_WORK 	 SOUND_WORK_PARK_RANGER
SOUND_VICTORY 	 SOUND_VICTORY_PARK_RANGER
SOUND_DEATH 	 SOUND_DEATH_PARK_RANGER
ENABLING_ADVANCE 	 ADVANCE_WILDERNESS_PRESERVATION_ACT
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_5 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CREATE_PARKS 	 SOUND_ID_CREATE_PARKS 	 SPECEFFECT_CREATE_PARKS 	 
CAN_BE_EXPELLED 	 
GOVERNMENT_TYPE 	 GOVERNMENT_ECOTOPIA 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_WORMHOLE_PROBE
{
SHIELD_COST 	 7030
POWER_POINTS 	 9375
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 30
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 211
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_WORMHOLE_PROBE
DEFAULT_ICON 	 ICON_UNIT_WORMHOLE_PROBE
DESCRIPTION 	 DESCRIPTION_UNIT_WORMHOLE_PROBE

SOUND_SELECT1 	 SOUND_SELECT1_WORMHOLE_PROBE
SOUND_SELECT2 	 SOUND_SELECT2_WORMHOLE_PROBE
SOUND_MOVE 	 SOUND_MOVE_WORMHOLE_PROBE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_WORMHOLE_PROBE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_WORMHOLE_PROBE
SOUND_ATTACK 	 SOUND_ATTACK_WORMHOLE_PROBE
SOUND_WORK 	 SOUND_WORK_WORMHOLE_PROBE
SOUND_VICTORY 	 SOUND_VICTORY_WORMHOLE_PROBE
SOUND_DEATH 	 SOUND_DEATH_WORMHOLE_PROBE
ENABLING_ADVANCE 	 ADVANCE_WORMHOLES
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
IS_SPACE_LAUNCHER 	 
IS_SPACE_LANDER 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
SEA_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
WORMHOLE_PROBE 	 
ONLY_BUILD_ONE 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_LEVIATHAN
{
SHIELD_COST 	 3750
POWER_POINTS 	 4200
MAX_HP 	 25
ATTACK 	 120
DEFENSE 	 120
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 360

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 107
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_LEVIATHAN
DEFAULT_ICON 	 ICON_UNIT_LEVIATHAN
DESCRIPTION 	 DESCRIPTION_UNIT_LEVIATHAN

SOUND_SELECT1 	 SOUND_SELECT1_LEVIATHAN
SOUND_SELECT2 	 SOUND_SELECT2_LEVIATHAN
SOUND_MOVE 	 SOUND_MOVE_LEVIATHAN
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_LEVIATHAN
SOUND_CANTMOVE 	 SOUND_CANTMOVE_LEVIATHAN
SOUND_ATTACK 	 SOUND_ATTACK_LEVIATHAN
SOUND_WORK 	 SOUND_WORK_LEVIATHAN
SOUND_VICTORY 	 SOUND_VICTORY_LEVIATHAN
SOUND_DEATH 	 SOUND_DEATH_LEVIATHAN
ENABLING_ADVANCE 	 ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_6 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_SPACE 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR  	 
BOMBARD_ROUNDS 	 25 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR 	 
DEFEND_SPACE 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_SWARM
{
SHIELD_COST 	 3000
POWER_POINTS 	 3250
MAX_HP 	 20
ATTACK 	 180
DEFENSE 	 180
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 133
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SWARM
DEFAULT_ICON 	 ICON_UNIT_SWARM
DESCRIPTION 	 DESCRIPTION_UNIT_SWARM

SOUND_SELECT1 	 SOUND_SELECT1_SWARM
SOUND_SELECT2 	 SOUND_SELECT2_SWARM
SOUND_MOVE 	 SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SWARM
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SWARM
SOUND_ATTACK 	 SOUND_ATTACK_SWARM
SOUND_WORK 	 SOUND_WORK_SWARM
SOUND_VICTORY 	 SOUND_VICTORY_SWARM
SOUND_DEATH 	 SOUND_DEATH_SWARM
ENABLING_ADVANCE 	 ADVANCE_ASTEROID_MINING
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
MOVEMENT_TYPE_SPACE 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
IS_SPACE_LANDER 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
IS_SPECIAL_FORCES
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
ATTACK_FROM_SPACESHIP 	 
SHALLOW_WATER_ATTACK 	 
ASSISTED_DROPS 	 
SEA_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_CITY
{
SHIELD_COST 	 3375
POWER_POINTS 	 1000
MAX_HP 	 10
ATTACK 	 220
DEFENSE 	 80
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 101
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_RIFT_GATE
DEFAULT_ICON 	 ICON_UNIT_CITY
DESCRIPTION 	 DESCRIPTION_UNIT_CITY

SOUND_SELECT1 	 SOUND_SELECT1_CITY
SOUND_SELECT2 	 SOUND_SELECT2_CITY
SOUND_MOVE 	 SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CITY
SOUND_ATTACK 	 SOUND_ATTACK_CITY
SOUND_WORK 	 SOUND_WORK_CITY
SOUND_VICTORY 	 SOUND_VICTORY_CITY
SOUND_DEATH 	 SOUND_DEATH_CITY
ENABLING_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
HAS_POP_AND_CAN_BUILD 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
NEEDS_NO_SUPPORT 	 
NO_INDEX 	 
CANT_BUILD 	 
CHEAT_INDEX 	 6 	 
}

### UNIT DONE ###

UNIT_PHANTOM
{
SHIELD_COST 	 4250
POWER_POINTS 	 4800
MAX_HP 	 25
ATTACK 	 180
DEFENSE 	 150
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 180

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 110
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_PHANTOM
DEFAULT_ICON 	 ICON_UNIT_PHANTOM
DESCRIPTION 	 DESCRIPTION_UNIT_PHANTOM

SOUND_SELECT1 	 SOUND_SELECT1_PHANTOM
SOUND_SELECT2 	 SOUND_SELECT2_PHANTOM
SOUND_MOVE 	 SOUND_MOVE_PHANTOM
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PHANTOM
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PHANTOM
SOUND_ATTACK 	 SOUND_ATTACK_PHANTOM
SOUND_WORK 	 SOUND_WORK_PHANTOM
SOUND_VICTORY 	 SOUND_VICTORY_PHANTOM
SOUND_DEATH 	 SOUND_DEATH_PHANTOM
ENABLING_ADVANCE 	 ADVANCE_MIND_CONTROL
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
CAN_CARRY_SMALL_AIR 	 
TRANSPORT_CAPACITY 	 4 	 
SOUND_ID_BOMBER_LOAD 	 SOUND_ID_BOMBER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_6 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_6 	 
IS_SPACE_LAUNCHER 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_AIR 	 
CAN_BOMBARD_SPACE 	 
BOMBARD_ROUNDS 	 25 	 
CAN_COUNTER_BOMBARD 	 
IS_STEALTHY 	 
CAN_CLOAK 	 
SEA_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_STEALTH_BOMBER
{
SHIELD_COST 	 3600
POWER_POINTS 	 3000
MAX_HP 	 20
ATTACK 	 40
DEFENSE 	 40
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 220

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 1000
FUEL 	 3000

SHIELD_HUNGER 	 120
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_STEALTH_BOMBER
DEFAULT_ICON 	 ICON_UNIT_STEALTH_BOMBER
DESCRIPTION 	 DESCRIPTION_UNIT_STEALTH_BOMBER

SOUND_SELECT1 	 SOUND_SELECT1_STEALTH_BOMBER
SOUND_SELECT2 	 SOUND_SELECT2_STEALTH_BOMBER
SOUND_MOVE 	 SOUND_MOVE_STEALTH_BOMBER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_STEALTH_BOMBER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_STEALTH_BOMBER
SOUND_ATTACK 	 SOUND_ATTACK_STEALTH_BOMBER
SOUND_WORK 	 SOUND_WORK_STEALTH_BOMBER
SOUND_VICTORY 	 SOUND_VICTORY_STEALTH_BOMBER
SOUND_DEATH 	 SOUND_DEATH_STEALTH_BOMBER
ENABLING_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
CAN_CARRY_SMALL_AIR 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_STEALTH_BOMBER_LOAD 	 SOUND_ID_STEALTH_BOMBER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_6 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 20 	 
NO_AIR_ATTACK 	 
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_STEALTH_FIGHTER
{
SHIELD_COST 	 3000
POWER_POINTS 	 3350
MAX_HP 	 25
ATTACK 	 90
DEFENSE 	 90
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 140

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 2
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 800
FUEL 	 1600

SHIELD_HUNGER 	 75
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_STEALTH_FIGHTER
DEFAULT_ICON 	 ICON_UNIT_STEALTH_FIGHTER
DESCRIPTION 	 DESCRIPTION_UNIT_STEALTH_FIGHTER

SOUND_SELECT1 	 SOUND_SELECT1_STEALTH_FIGHTER
SOUND_SELECT2 	 SOUND_SELECT2_STEALTH_FIGHTER
SOUND_MOVE 	 SOUND_MOVE_STEALTH_FIGHTER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_STEALTH_FIGHTER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_STEALTH_FIGHTER
SOUND_ATTACK 	 SOUND_ATTACK_STEALTH_FIGHTER
SOUND_WORK 	 SOUND_WORK_STEALTH_FIGHTER
SOUND_VICTORY 	 SOUND_VICTORY_STEALTH_FIGHTER
SOUND_DEATH 	 SOUND_DEATH_STEALTH_FIGHTER
ENABLING_ADVANCE 	 ADVANCE_INTELLIGENT_MATERIALS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
SIZE_LARGE 	 
CANT_CAPTURE_CITY 	 
LAUNCH_DESTROYS_OZONE 	 1 	 
VISIBILITY_CLASS_6 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_6 	 
IS_SPACE_LAUNCHER 	 
IS_SPACE_LANDER 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
ENABLES_CARRIER_ACTIVE_DEFENSE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR 	 
BOMBARD_ROUNDS 	 25 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR 	 
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
SEA_CITY_CAN_BUILD 	 
LAND_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_MARINES
{
SHIELD_COST 	  2000
POWER_POINTS 	 2200
MAX_HP 	 20
ATTACK 	 150
DEFENSE 	 120
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 89
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_MARINES
DEFAULT_ICON 	 ICON_UNIT_MARINES
DESCRIPTION 	 DESCRIPTION_UNIT_MARINES

SOUND_SELECT1 	 SOUND_SELECT1_MARINES
SOUND_SELECT2 	 SOUND_SELECT2_MARINES
SOUND_MOVE 	 SOUND_MOVE_MARINES
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_MARINES
SOUND_CANTMOVE 	 SOUND_CANTMOVE_MARINES
SOUND_ATTACK 	 SOUND_ATTACK_MARINES
SOUND_WORK 	 SOUND_WORK_MARINES
SOUND_VICTORY 	 SOUND_VICTORY_MARINES
SOUND_DEATH 	 SOUND_DEATH_MARINES
ENABLING_ADVANCE 	 ADVANCE_GENETIC_TAILORING
OBSOLETE_ADVANCE 	 ADVANCE_MIND_CONTROL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
SPACE_CITY_CAN_BUILD 	 
SEA_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_PLASMA_DESTROYER
{
SHIELD_COST 	 5000
POWER_POINTS 	 5500
MAX_HP 	 25
ATTACK 	 240
DEFENSE 	 200
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 240

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 800
FUEL 	 0

SHIELD_HUNGER 	 145
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_PLASMA_DESTROYER
DEFAULT_ICON 	 ICON_UNIT_PLASMA_DESTROYER
DESCRIPTION 	 DESCRIPTION_UNIT_PLASMA_DESTROYER

SOUND_SELECT1 	 SOUND_SELECT1_PLASMA_DESTROYER
SOUND_SELECT2 	 SOUND_SELECT2_PLASMA_DESTROYER
SOUND_MOVE 	 SOUND_MOVE_PLASMA_DESTROYER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PLASMA_DESTROYER
SOUND_ATTACK 	 SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK 	 SOUND_WORK_PLASMA_DESTROYER
SOUND_VICTORY 	 SOUND_VICTORY_PLASMA_DESTROYER
SOUND_DEATH 	 SOUND_DEATH_PLASMA_DESTROYER
ENABLING_ADVANCE 	 ADVANCE_UNIFIED_FIELD_THEORY
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
CAN_CARRY_SMALL_AIR
TRANSPORT_CAPACITY 	 4 	 
SOUND_ID_TROOP_SHIP_LOAD 	 SOUND_ID_TROOP_SHIP_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
VISIBILITY_CAN_SEE_2 	 
VISIBILITY_CAN_SEE_6 	 
CANT_ENTRENCH
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR
BOMBARD_ROUNDS 	 30 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR 	  	 
SHALLOW_WATER_ATTACK 	 
UNDERWATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_FUSION_TANK
{
SHIELD_COST 	 5000
POWER_POINTS 	 5650
MAX_HP 	 25
ATTACK 	 280
DEFENSE 	 200
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 220

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 165
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_FUSION_TANK
DEFAULT_ICON 	 ICON_UNIT_FUSION_TANK
DESCRIPTION 	 DESCRIPTION_UNIT_FUSION_TANK

SOUND_SELECT1 	 SOUND_SELECT1_FUSION_TANK
SOUND_SELECT2 	 SOUND_SELECT2_FUSION_TANK
SOUND_MOVE 	 SOUND_MOVE_FUSION_TANK
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_FUSION_TANK
SOUND_CANTMOVE 	 SOUND_CANTMOVE_FUSION_TANK
SOUND_ATTACK 	 SOUND_ATTACK_FUSION_TANK
SOUND_WORK 	 SOUND_WORK_FUSION_TANK
SOUND_VICTORY 	 SOUND_VICTORY_FUSION_TANK
SOUND_DEATH 	 SOUND_DEATH_FUSION_TANK
ENABLING_ADVANCE 	 ADVANCE_PERSONAL_ENCRYPTION
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	  	 
DEFEND_AIR 	 
SHALLOW_WATER_ATTACK 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_SAMURAI
{
SHIELD_COST 	 280
POWER_POINTS 	 360
MAX_HP 	 20
ATTACK 	 30
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 12
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SAMURAI
DEFAULT_ICON 	 ICON_UNIT_SAMURAI
DESCRIPTION 	 DESCRIPTION_UNIT_SAMURAI

SOUND_SELECT1 	 SOUND_SELECT1_SAMURAI
SOUND_SELECT2 	 SOUND_SELECT2_SAMURAI
SOUND_MOVE 	 SOUND_MOVE_SAMURAI
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SAMURAI
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SAMURAI
SOUND_ATTACK 	 SOUND_ATTACK_SAMURAI
SOUND_WORK 	 SOUND_WORK_SAMURAI
SOUND_VICTORY 	 SOUND_VICTORY_SAMURAI
SOUND_DEATH 	 SOUND_DEATH_SAMURAI
ENABLING_ADVANCE 	 ADVANCE_BANKING
OBSOLETE_ADVANCE 	 ADVANCE_MECHANICAL_CLOCK

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
IS_SPECIAL_FORCES 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_PLASMATICA
{
SHIELD_COST 	 2000
POWER_POINTS 	 2275
MAX_HP 	 20
ATTACK 	 180
DEFENSE 	 180
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 50
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_PLASMATICA
DEFAULT_ICON 	 ICON_UNIT_PLASMATICA
DESCRIPTION 	 DESCRIPTION_UNIT_PLASMATICA

SOUND_SELECT1 	 SOUND_SELECT1_PLASMATICA
SOUND_SELECT2 	 SOUND_SELECT2_PLASMATICA
SOUND_MOVE 	 SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PLASMATICA
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PLASMATICA
SOUND_ATTACK 	 SOUND_ATTACK_PLASMATICA
SOUND_WORK 	 SOUND_WORK_PLASMATICA
SOUND_VICTORY 	 SOUND_VICTORY_PLASMATICA
SOUND_DEATH 	 SOUND_DEATH_PLASMATICA
ENABLING_ADVANCE 	 ADVANCE_CYBERNETICS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	  	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CYBER_NINJA
{
SHIELD_COST 	 1700
POWER_POINTS 	 2250
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 30
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 50
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CYBER_NINJA
DEFAULT_ICON 	 ICON_UNIT_CYBER_NINJA
DESCRIPTION 	 DESCRIPTION_UNIT_CYBER_NINJA

SOUND_SELECT1 	 SOUND_SELECT1_CYBER_NINJA
SOUND_SELECT2 	 SOUND_SELECT2_CYBER_NINJA
SOUND_MOVE 	 SOUND_MOVE_CYBER_NINJA
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CYBER_NINJA
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CYBER_NINJA
SOUND_ATTACK 	 SOUND_ATTACK_CYBER_NINJA
SOUND_WORK 	 SOUND_WORK_CYBER_NINJA
SOUND_VICTORY 	 SOUND_VICTORY_CYBER_NINJA
SOUND_DEATH 	 SOUND_DEATH_CYBER_NINJA
ENABLING_ADVANCE 	 ADVANCE_CYBERNETICS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_5 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_4 	 
VISIBILITY_CAN_SEE_5 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
DEFEND_AGAINST_SPIES 	 0.25 	 
INVESTIGATE_CITY 	 0.75 	 0.1 	 0.25 	 
STEAL_TECHNOLOGY 	 0.5 	 0.25 	 0.25 	 SOUND_ID_STEAL_TECHNOLOGY_CN 	 SPECEFFECT_STEAL_TECHNOLOGY 	 
INCITE_REVOLUTION 	 0.4 	 0.25 	 0.25 	 SOUND_ID_INCITE_REVOLUTION_CN 	 SPECEFFECT_INCITE_REVOLUTION 	 
PLANT_NUKE 	 0.25 	 0.5 	 SOUND_ID_PLANT_NUKE_CN 	 SPECEFFECT_PLANT_NUKE 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_WARRIOR
{
SHIELD_COST 	 105
POWER_POINTS 	 135
MAX_HP 	 10
ATTACK 	 10
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 3
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_WARRIOR
DEFAULT_ICON 	 ICON_UNIT_WARRIOR
DESCRIPTION 	 DESCRIPTION_UNIT_WARRIOR

SOUND_SELECT1 	 SOUND_SELECT1_WARRIOR
SOUND_SELECT2 	 SOUND_SELECT2_WARRIOR
SOUND_MOVE 	 SOUND_MOVE_WARRIOR
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_WARRIOR
SOUND_CANTMOVE 	 SOUND_CANTMOVE_WARRIOR
SOUND_ATTACK 	 SOUND_ATTACK_WARRIOR
SOUND_WORK 	 SOUND_WORK_WARRIOR
SOUND_VICTORY 	 SOUND_VICTORY_WARRIOR
SOUND_DEATH 	 SOUND_DEATH_WARRIOR
ENABLING_ADVANCE 	 ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE 	 ADVANCE_BUREAUCRACY

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CARAVAN
{
SHIELD_COST 	 540
POWER_POINTS 	 540
MAX_HP 	 5
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 0
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 0

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 1

MAX_MOVEMENT 	 1
FUEL 	 0

SHIELD_HUNGER 	 1
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CARAVAN
DEFAULT_ICON 	 ICON_UNIT_CARAVAN
DESCRIPTION 	 DESCRIPTION_UNIT_CARAVAN

SOUND_SELECT1 	 SOUND_SELECT1_CARAVAN
SOUND_SELECT2 	 SOUND_SELECT2_CARAVAN
SOUND_MOVE 	 SOUND_MOVE_CARAVAN
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CARAVAN
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CARAVAN
SOUND_ATTACK 	 SOUND_ATTACK_CARAVAN
SOUND_WORK 	 SOUND_WORK_CARAVAN
SOUND_VICTORY 	 SOUND_VICTORY_CARAVAN
SOUND_DEATH 	 SOUND_DEATH_CARAVAN
ENABLING_ADVANCE 	 ADVANCE_TRADE
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
MOVEMENT_TYPE_SPACE 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
CANT_CAPTURE_CITY 	 
IS_TRADER 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
HAS_NO_ZOC 	 
CHEAT_INDEX 	 6 	 
}

### UNIT DONE ###

UNIT_NOBLE
{
SHIELD_COST 	 105
POWER_POINTS 	 135
MAX_HP 	 1
ATTACK 	 0
DEFENSE 	 10
FIREPOWER 	 1
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 0
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 3
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_NOBLE
DEFAULT_ICON 	 ICON_UNIT_NOBLE
DESCRIPTION 	 DESCRIPTION_UNIT_DIPLOMAT

SOUND_SELECT1 	 SOUND_SELECT1_DIPLOMAT
SOUND_SELECT2 	 SOUND_SELECT2_DIPLOMAT
SOUND_MOVE 	 SOUND_MOVE_DIPLOMAT
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_DIPLOMAT
SOUND_CANTMOVE 	 SOUND_CANTMOVE_DIPLOMAT
SOUND_ATTACK 	 SOUND_ATTACK_DIPLOMAT
SOUND_WORK 	 SOUND_WORK_DIPLOMAT
SOUND_VICTORY 	 SOUND_VICTORY_DIPLOMAT
SOUND_DEATH 	 SOUND_DEATH_DIPLOMAT
ENABLING_ADVANCE 	 ADVANCE_MONARCHY
OBSOLETE_ADVANCE 	 ADVANCE_BUREAUCRACY

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BE_EXPELLED 	 
ESTABLISH_EMBASSY 	 SOUND_ID_ESTABLISH_EMBASSY 	 SPECEFFECT_ESTABLISH_EMBASSY 	 
INVESTIGATE_CITY 	 0.75 	 0.1 	 1 	 
CHEAT_INDEX 	 5 	 
}

### UNIT DONE ###

UNIT_SIEGE_ENGINE
{
SHIELD_COST 	 350
POWER_POINTS 	 450
MAX_HP 	 10
ATTACK 	 10
DEFENSE 	 10
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 40

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 10
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SIEGE_ENGINE
DEFAULT_ICON 	 ICON_UNIT_SIEGE_ENGINE
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1	SOUND_SELECT1_CANNON
SOUND_SELECT2	SOUND_SELECT2_CANNON
SOUND_MOVE	SOUND_MOVE_SIEGE_ENGINE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CANNON
SOUND_CANTMOVE 	SOUND_CANTMOVE_CANNON
SOUND_ATTACK	SOUND_ATTACK_SIEGE_ENGINE
SOUND_WORK	SOUND_WORK_CANNON
SOUND_VICTORY	SOUND_VICTORY_CANNON
SOUND_DEATH	SOUND_DEATH_CANNON
ENABLING_ADVANCE 	 ADVANCE_ENGINEERING
OBSOLETE_ADVANCE 	 ADVANCE_GUNPOWDER

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_HORSE_ARCHER
{
SHIELD_COST 	 360
POWER_POINTS 	 480
MAX_HP 	 20
ATTACK 	 20
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 20

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 16
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_HORSE_ARCHER
DEFAULT_ICON 	 ICON_UNIT_HORSE_ARCHER
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1	SOUND_SELECT1_CHARIOT
SOUND_SELECT2	SOUND_SELECT2_CHARIOT
SOUND_MOVE	SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CHARIOT
SOUND_CANTMOVE 	SOUND_CANTMOVE_CHARIOT
SOUND_ATTACK	SOUND_ATTACK_CHARIOT
SOUND_WORK	SOUND_WORK_CHARIOT
SOUND_VICTORY	SOUND_VICTORY_CHARIOT
SOUND_DEATH	SOUND_DEATH_CHARIOT
ENABLING_ADVANCE 	 ADVANCE_STIRRUP
OBSOLETE_ADVANCE 	 ADVANCE_CAVALRY_TACTICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
IS_SPECIAL_FORCES 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CRUISE_MISSILE
{
SHIELD_COST 	 375
POWER_POINTS 	 500
MAX_HP 	 5
ATTACK 	 0
DEFENSE 	 0
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 220

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 501

SHIELD_HUNGER 	 12
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CRUISE_MISSILE
DEFAULT_ICON 	 ICON_UNIT_CRUISE_MISSILE
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1	SOUND_SELECT1_NUKE
SOUND_SELECT2	SOUND_SELECT2_NUKE
SOUND_MOVE	SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_NUKE
SOUND_CANTMOVE 	SOUND_CANTMOVE_NUKE
SOUND_ATTACK	SOUND_ATTACK_NUKE
SOUND_WORK	SOUND_WORK_NUKE
SOUND_VICTORY	SOUND_VICTORY_NUKE
SOUND_DEATH	SOUND_DEATH_NUKE
ENABLING_ADVANCE 	 ADVANCE_MICROCOMPUTERS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
NO_FUEL_THEN_CRASH 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
CAN_BEACH_ASSAULT 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 25 	 
NO_AIR_ATTACK 	 
SINGLE_USE 	 
SEA_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_HELICOPTER
{
SHIELD_COST 	 1600
POWER_POINTS 	 2000
MAX_HP 	 20
ATTACK 	 20
DEFENSE 	 30
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 140

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 1200

SHIELD_HUNGER 	 50
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_HELICOPTER
DEFAULT_ICON 	 ICON_UNIT_HELICOPTER
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1	SOUND_SELECT1_C17_TRANSPORT
SOUND_SELECT2	SOUND_SELECT2_C17_TRANSPORT
SOUND_MOVE	SOUND_MOVE_C17_TRANSPORT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_C17_TRANSPORT
SOUND_CANTMOVE 	SOUND_CANTMOVE_C17_TRANSPORT
SOUND_ATTACK	SOUND_ATTACK_C17_TRANSPORT
SOUND_WORK	SOUND_WORK_C17_TRANSPORT
SOUND_VICTORY	SOUND_VICTORY_C17_TRANSPORT
SOUND_DEATH	SOUND_DEATH_C17_TRANSPORT
ENABLING_ADVANCE 	 ADVANCE_COMBINED_ARMS
OBSOLETE_ADVANCE 	 ADVANCE_INTELLIGENT_MATERIALS

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
CANT_ENTRENCH 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_MISSILE_CRUISER
{
SHIELD_COST 	 3000
POWER_POINTS 	 3900
MAX_HP 	 25
ATTACK 	 160
DEFENSE 	 140
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 180

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 85
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_MISSILE_CRUISER
DEFAULT_ICON 	 ICON_UNIT_MISSILE_CRUISER
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1	SOUND_SELECT1_PLASMA_DESTROYER
SOUND_SELECT2	SOUND_SELECT2_PLASMA_DESTROYER
SOUND_MOVE	SOUND_MOVE_PLASMA_DESTROYER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
SOUND_CANTMOVE 	SOUND_CANTMOVE_PLASMA_DESTROYER
SOUND_ATTACK	SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK	SOUND_WORK_PLASMA_DESTROYER
SOUND_VICTORY	SOUND_VICTORY_PLASMA_DESTROYER
SOUND_DEATH	SOUND_DEATH_PLASMA_DESTROYER
ENABLING_ADVANCE 	 ADVANCE_ROBOTICS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_AIR 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 3 	 
SOUND_ID_AIRCRAFT_CARRIER_LOAD 	 SOUND_ID_AIRCRAFT_CARRIER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
VISIBILITY_CAN_SEE_6 	 
CANT_ENTRENCH
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR 	 
SHALLOW_WATER_ATTACK 	 
UNDERWATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_ALPHA_TRANSPORTER
{
SHIELD_COST 	 4200
POWER_POINTS 	 5000
MAX_HP 	 25
ATTACK 	 0
DEFENSE 	 60
FIREPOWER 	 5
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 1500
FUEL 	 0

SHIELD_HUNGER 	 105
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_RIFT_GATE
DEFAULT_ICON 	 ICON_UNIT_ALPHA_TRANSPORTER
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1	SOUND_SELECT1_RIFT_GATE
SOUND_SELECT2	SOUND_SELECT2_RIFT_GATE
SOUND_MOVE	SOUND_MOVE_RIFT_GATE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_RIFT_GATE
SOUND_CANTMOVE 	SOUND_CANTMOVE_RIFT_GATE
SOUND_ATTACK	SOUND_ATTACK_RIFT_GATE
SOUND_WORK	SOUND_WORK_RIFT_GATE
SOUND_VICTORY	SOUND_VICTORY_RIFT_GATE
SOUND_DEATH	SOUND_DEATH_RIFT_GATE
ENABLING_ADVANCE 	 ADVANCE_CLOAKING
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_SPACE 	 
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND 	 
CAN_CARRY_LARGE_LAND 	 
CAN_CARRY_SMALL_AIR 	 
CAN_CARRY_MED_AIR 	 
CAN_CARRY_SMALL_SPACE 	 
CAN_CARRY_MED_SPACE 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 9 	 
SOUND_ID_CARGO_POD_LOAD 	 SOUND_ID_CARGO_POD_UNLOAD 	 
CANT_CAPTURE_CITY 	 
LAUNCH_DESTROYS_OZONE 	 1 	 
VISIBILITY_CLASS_6 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_6 	 
IS_SPACE_LAUNCHER 	 
IS_SPACE_LANDER 	 
CANT_ENTRENCH 	 
CANT_PATROL 	 
IS_SPECIAL_FORCES 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
IS_STEALTHY 	 
CAN_CLOAK 	 
LAND_CITY_CAN_BUILD 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 4 	 
}

### UNIT DONE ###

UNIT_JAVELIN_CAVALRY
{
SHIELD_COST 	 210
POWER_POINTS 	 280
MAX_HP 	 15
ATTACK 	 20
DEFENSE 	 10
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 300
FUEL 	 0

SHIELD_HUNGER 	 7
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_JAVELIN_CAVALRY
DEFAULT_ICON 	 ICON_UNIT_JAVELIN_CAVALRY
DESCRIPTION 	 DESCRIPTION_UNIT_CHARIOT

SOUND_SELECT1 	 SOUND_SELECT1_CHARIOT
SOUND_SELECT2 	 SOUND_SELECT2_CHARIOT
SOUND_MOVE 	 SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CHARIOT
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CHARIOT
SOUND_ATTACK 	 SOUND_ATTACK_CHARIOT
SOUND_WORK 	 SOUND_WORK_CHARIOT
SOUND_VICTORY 	 SOUND_VICTORY_CHARIOT
SOUND_DEATH 	 SOUND_DEATH_CHARIOT
ENABLING_ADVANCE 	 ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE 	 ADVANCE_CHIVALRY

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_GALLEON
{
SHIELD_COST 	 500
POWER_POINTS 	 640
MAX_HP 	 15
ATTACK 	 15
DEFENSE 	 15
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 15

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 15
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_GALLEON
DEFAULT_ICON 	 ICON_UNIT_GALLEON
DESCRIPTION 	 DESCRIPTION_UNIT_SHIP_OF_THE_LINE

SOUND_SELECT1 	 SOUND_SELECT1_SHIP_OF_THE_LINE
SOUND_SELECT2 	 SOUND_SELECT2_SHIP_OF_THE_LINE
SOUND_MOVE 	 SOUND_MOVE_SHIP_OF_THE_LINE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SHIP_OF_THE_LINE
SOUND_ATTACK 	 SOUND_ATTACK_SHIP_OF_THE_LINE
SOUND_WORK 	 SOUND_WORK_SHIP_OF_THE_LINE
SOUND_VICTORY 	 SOUND_VICTORY_SHIP_OF_THE_LINE
SOUND_DEATH 	 SOUND_DEATH_SHIP_OF_THE_LINE
ENABLING_ADVANCE 	 ADVANCE_OCEAN_FARING
OBSOLETE_ADVANCE 	 ADVANCE_OIL_REFINING

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND
SIZE_MED 	 
TRANSPORT_CAPACITY 	 4	 
SOUND_ID_SHIP_OF_THE_LINE_LOAD 	 SOUND_ID_SHIP_OF_THE_LINE_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BOMBARD_WATER 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_SPY	
{ 
SHIELD_COST		450
POWER_POINTS 	600
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE		1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	14
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPY
DEFAULT_ICON	ICON_UNIT_SPY
DESCRIPTION	DESCRIPTION_UNIT_SPY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPY
SOUND_SELECT2	SOUND_SELECT2_SPY
SOUND_MOVE	SOUND_MOVE_SPY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPY
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPY
SOUND_ATTACK	SOUND_ATTACK_SPY
SOUND_WORK	SOUND_WORK_SPY
SOUND_VICTORY	SOUND_VICTORY_SPY
SOUND_DEATH	SOUND_DEATH_SPY
ENABLING_ADVANCE 	ADVANCE_CITY_STATE
OBSOLETE_ADVANCE 	ADVANCE_COMMUNISM

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
DEFEND_AGAINST_SPIES	0.25				
INVESTIGATE_CITY	0.75	0.1	0.75		
STEAL_TECHNOLOGY	0.9	0.5	0.75	SOUND_ID_STEAL_TECHNOLOGY_SP	SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION	0.25	0.25	0.5	SOUND_ID_INCITE_REVOLUTION_SP	SPECEFFECT_INCITE_REVOLUTION
GOVERNMENT_TYPE 	 GOVERNMENT_CITY_STATE 	 
CHEAT_INDEX	5				
} 					

### UNIT DONE ###	
UNIT_FYRDMAN
{
SHIELD_COST 	 180
POWER_POINTS 	 300
MAX_HP 	 15
ATTACK 	 10
DEFENSE 	 20
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 4.5
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_FYRDMAN
DEFAULT_ICON 	 ICON_UNIT_FYRDMAN
DESCRIPTION 	 DESCRIPTION_UNIT_PIKEMEN

SOUND_SELECT1 	 SOUND_SELECT1_PIKEMEN
SOUND_SELECT2 	 SOUND_SELECT2_PIKEMEN
SOUND_MOVE 	 SOUND_MOVE_PIKEMEN
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PIKEMEN
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PIKEMEN
SOUND_ATTACK 	 SOUND_ATTACK_PIKEMEN
SOUND_WORK 	 SOUND_WORK_PIKEMEN
SOUND_VICTORY 	 SOUND_VICTORY_PIKEMEN
SOUND_DEATH 	 SOUND_DEATH_PIKEMEN
ENABLING_ADVANCE 	 ADVANCE_THEOLOGY
OBSOLETE_ADVANCE 	 ADVANCE_FIREARMS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_ARQUEBUSIER
{
SHIELD_COST 	 360
POWER_POINTS 	 600
MAX_HP 	 15
ATTACK 	 10
DEFENSE 	 20
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 20

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 9
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_ARQUEBUSIER
DEFAULT_ICON 	 ICON_UNIT_ARQUEBUSIER
DESCRIPTION 	 DESCRIPTION_UNIT_MUSKETEERS

SOUND_SELECT1 	 SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2 	 SOUND_SELECT2_MUSKETEERS
SOUND_MOVE 	 SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	 SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK 	 SOUND_ATTACK_MUSKETEERS
SOUND_WORK 	 SOUND_WORK_MUSKETEERS
SOUND_VICTORY 	 SOUND_VICTORY_MUSKETEERS
SOUND_DEATH 	 SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	 ADVANCE_FIREARMS
OBSOLETE_ADVANCE 	 ADVANCE_FLINTLOCK

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_BOMBARD
{
SHIELD_COST 	 425
POWER_POINTS 	 560
MAX_HP 	 10
ATTACK 	 20
DEFENSE 	 10
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 60

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 12
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_BOMBARD
DEFAULT_ICON 	 ICON_UNIT_BOMBARD
DESCRIPTION 	 DESCRIPTION_UNIT_CANNON

SOUND_SELECT1 	 SOUND_SELECT1_CANNON
SOUND_SELECT2 	 SOUND_SELECT2_CANNON
SOUND_MOVE 	 SOUND_MOVE_CANNON
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_CANNON
SOUND_CANTMOVE 	 SOUND_CANTMOVE_CANNON
SOUND_ATTACK 	 SOUND_ATTACK_CANNON
SOUND_WORK 	 SOUND_WORK_CANNON
SOUND_VICTORY 	 SOUND_VICTORY_CANNON
SOUND_DEATH 	 SOUND_DEATH_CANNON
ENABLING_ADVANCE 	 ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE 	 ADVANCE_CANNON_MAKING

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_CARAVEL
{
SHIELD_COST 	 540
POWER_POINTS 	 700
MAX_HP 	 15
ATTACK 	 20
DEFENSE 	 20
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 20

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 15
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CARAVEL
DEFAULT_ICON 	 ICON_UNIT_CARAVEL
DESCRIPTION 	 DESCRIPTION_UNIT_SHIP_OF_THE_LINE

SOUND_SELECT1 	 SOUND_SELECT1_SHIP_OF_THE_LINE
SOUND_SELECT2 	 SOUND_SELECT2_SHIP_OF_THE_LINE
SOUND_MOVE 	 SOUND_MOVE_SHIP_OF_THE_LINE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SHIP_OF_THE_LINE
SOUND_ATTACK 	 SOUND_ATTACK_SHIP_OF_THE_LINE
SOUND_WORK 	 SOUND_WORK_SHIP_OF_THE_LINE
SOUND_VICTORY 	 SOUND_VICTORY_SHIP_OF_THE_LINE
SOUND_DEATH 	 SOUND_DEATH_SHIP_OF_THE_LINE
ENABLING_ADVANCE 	 ADVANCE_MAGNETISM
OBSOLETE_ADVANCE 	 ADVANCE_CHRONOMETER

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 2	 
SOUND_ID_SHIP_OF_THE_LINE_LOAD 	 SOUND_ID_SHIP_OF_THE_LINE_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_WATER 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_IRONCLAD
{
SHIELD_COST 	  700
POWER_POINTS 	 1200
MAX_HP 	 20
ATTACK 	 40
DEFENSE 	 50
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 50

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 500
FUEL 	 0

SHIELD_HUNGER 	 17
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_IRONCLAD
DEFAULT_ICON 	 ICON_UNIT_IRONCLAD
DESCRIPTION 	 DESCRIPTION_UNIT_DESTROYER

SOUND_SELECT1 	 SOUND_SELECT1_DESTROYER
SOUND_SELECT2 	 SOUND_SELECT2_DESTROYER
SOUND_MOVE 	 SOUND_MOVE_DESTROYER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_DESTROYER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_DESTROYER
SOUND_ATTACK 	 SOUND_ATTACK_DESTROYER
SOUND_WORK 	 SOUND_WORK_DESTROYER
SOUND_VICTORY 	 SOUND_VICTORY_DESTROYER
SOUND_DEATH 	 SOUND_DEATH_DESTROYER
ENABLING_ADVANCE 	 ADVANCE_STEAM_ENGINE
OBSOLETE_ADVANCE 	 ADVANCE_OIL_REFINING

############## special flags #############################
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
EXERTS_MARTIAL_LAW 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_RIFLEMEN
{
SHIELD_COST 	  900
POWER_POINTS 	 1200
MAX_HP 	 15
ATTACK 	 80
DEFENSE 	 80
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 25
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_RIFLEMEN
DEFAULT_ICON 	 ICON_UNIT_RIFLEMEN
DESCRIPTION	DESCRIPTION_UNIT_MUSKETEERS

SOUND_SELECT1	SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2	SOUND_SELECT2_MUSKETEERS
SOUND_MOVE	SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK	SOUND_ATTACK_MUSKETEERS
SOUND_WORK	SOUND_WORK_MUSKETEERS
SOUND_VICTORY	SOUND_VICTORY_MUSKETEERS
SOUND_DEATH	SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	 ADVANCE_REPEATING_RIFLES
OBSOLETE_ADVANCE 	 ADVANCE_GLOBAL_DEFENSE_INITIATIVE

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_AIRBORNE
{
SHIELD_COST 	 1350
POWER_POINTS 	 1700
MAX_HP 	 15
ATTACK 	 80
DEFENSE 	 80
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 60
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_AIRBORNE
DEFAULT_ICON 	 ICON_UNIT_AIRBORNE
DESCRIPTION 	 DESCRIPTION_UNIT_PARATROOPER

SOUND_SELECT1 	 SOUND_SELECT1_PARATROOPER
SOUND_SELECT2 	 SOUND_SELECT2_PARATROOPER
SOUND_MOVE 	 SOUND_MOVE_PARATROOPER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PARATROOPER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PARATROOPER
SOUND_ATTACK 	 SOUND_ATTACK_PARATROOPER
SOUND_WORK 	 SOUND_WORK_PARATROOPER
SOUND_VICTORY 	 SOUND_VICTORY_PARATROOPER
SOUND_DEATH 	 SOUND_DEATH_PARATROOPER
ENABLING_ADVANCE 	 ADVANCE_AUTOBAHN
OBSOLETE_ADVANCE 	 ADVANCE_CRYONICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
IS_SPECIAL_FORCES 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
PARATROOPER 	 
	 
CHEAT_INDEX 	 1 	 
}


### UNIT DONE ###

UNIT_LEATHERNECKS
{
SHIELD_COST 	  1350
POWER_POINTS 	 1700
MAX_HP 	 15
ATTACK 	 100
DEFENSE 	 80
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 200
FUEL 	 0

SHIELD_HUNGER 	 60
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_LEATHERNECKS
DEFAULT_ICON 	 ICON_UNIT_LEATHERNECKS
DESCRIPTION 	 DESCRIPTION_UNIT_MARINES

SOUND_SELECT1 	 SOUND_SELECT1_MARINES
SOUND_SELECT2 	 SOUND_SELECT2_MARINES
SOUND_MOVE 	 SOUND_MOVE_MARINES
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_MARINES
SOUND_CANTMOVE 	 SOUND_CANTMOVE_MARINES
SOUND_ATTACK 	 SOUND_ATTACK_MARINES
SOUND_WORK 	 SOUND_WORK_MARINES
SOUND_VICTORY 	 SOUND_VICTORY_MARINES
SOUND_DEATH 	 SOUND_DEATH_MARINES
ENABLING_ADVANCE 	 ADVANCE_AMPHIBIOUS_WARFARE
OBSOLETE_ADVANCE 	 ADVANCE_GENETIC_TAILORING

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
IS_SPECIAL_FORCES 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_MECH_INF
{
SHIELD_COST 	 1350
POWER_POINTS 	 1700
MAX_HP 	 15
ATTACK 	 100
DEFENSE 	 80
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 45
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_MECH_INF
DEFAULT_ICON 	 ICON_UNIT_MECH_INF
DESCRIPTION 	 DESCRIPTION_UNIT_FASCIST

SOUND_SELECT1 	 SOUND_SELECT1_FASCIST
SOUND_SELECT2 	 SOUND_SELECT2_FASCIST
SOUND_MOVE 	 SOUND_MOVE_FASCIST
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_FASCIST
SOUND_CANTMOVE 	 SOUND_CANTMOVE_FASCIST
SOUND_ATTACK 	 SOUND_ATTACK_FASCIST
SOUND_WORK 	 SOUND_WORK_FASCIST
SOUND_VICTORY 	 SOUND_VICTORY_FASCIST
SOUND_DEATH 	 SOUND_DEATH_FASCIST
ENABLING_ADVANCE 	 ADVANCE_INTERNAL_COMBUSTION
OBSOLETE_ADVANCE 	 ADVANCE_HUMAN_CLONING

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PIRATE
CAN_PILLAGE 	 
CAN_EXPEL 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_ARMOR
{
SHIELD_COST 	 1800
POWER_POINTS 	 2400
MAX_HP 	  20
ATTACK 	 150
DEFENSE 	  90
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 80

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 60
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_ARMOR
DEFAULT_ICON 	 ICON_UNIT_ARMOR
DESCRIPTION 	 DESCRIPTION_UNIT_TANK

SOUND_SELECT1 	 SOUND_SELECT1_TANK
SOUND_SELECT2 	 SOUND_SELECT2_TANK
SOUND_MOVE 	 SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_TANK
SOUND_CANTMOVE 	 SOUND_CANTMOVE_TANK
SOUND_ATTACK 	 SOUND_ATTACK_TANK
SOUND_WORK 	 SOUND_WORK_TANK
SOUND_VICTORY 	 SOUND_VICTORY_TANK
SOUND_DEATH 	 SOUND_DEATH_TANK
ENABLING_ADVANCE 	 ADVANCE_TANK_WARFARE
OBSOLETE_ADVANCE 	 ADVANCE_ADV_MOBILE_WARFARE

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_SELF_PROP_GUN
{
SHIELD_COST 	  1650
POWER_POINTS 	 2000
MAX_HP 	 10
ATTACK 	 50
DEFENSE 	 50
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 140

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 50
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_SELF_PROP_GUN
DEFAULT_ICON 	 ICON_UNIT_SELF_PROP_GUN
DESCRIPTION 	 DESCRIPTION_UNIT_ARTILLERY

SOUND_SELECT1 	 SOUND_SELECT1_ARTILLERY
SOUND_SELECT2 	 SOUND_SELECT2_ARTILLERY
SOUND_MOVE 	 SOUND_MOVE_ARTILLERY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_ARTILLERY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_ARTILLERY
SOUND_ATTACK 	 SOUND_ATTACK_ARTILLERY
SOUND_WORK 	 SOUND_WORK_ARTILLERY
SOUND_VICTORY 	 SOUND_VICTORY_ARTILLERY
SOUND_DEATH 	 SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE 	 ADVANCE_REFRIGERATION
OBSOLETE_ADVANCE 	 ADVANCE_ADV_CERAMICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_HEAVY_AA_GUN
{
SHIELD_COST 	  750
POWER_POINTS 	 1000
MAX_HP 	 20
ATTACK 	 50
DEFENSE 	 50
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 100

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 21
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_HEAVY_AA_GUN
DEFAULT_ICON 	 ICON_UNIT_HEAVY_AA_GUN
DESCRIPTION 	 DESCRIPTION_UNIT_MOBILE_SAM

SOUND_SELECT1 	 SOUND_SELECT1_ARTILLERY
SOUND_SELECT2 	 SOUND_SELECT2_ARTILLERY
SOUND_MOVE 	 SOUND_MOVE_ARTILLERY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_ARTILLERY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_ARTILLERY
SOUND_ATTACK 	 SOUND_ATTACK_ARTILLERY
SOUND_WORK 	 SOUND_WORK_ARTILLERY
SOUND_VICTORY 	 SOUND_VICTORY_ARTILLERY
SOUND_DEATH 	 SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE 	 ADVANCE_ROCKETRY
OBSOLETE_ADVANCE 	 ADVANCE_ENVIRONMENTALISM

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD
DEFEND_AIR 	 
SPACE_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_DIVE_BOMBER
{
SHIELD_COST 	 1050
POWER_POINTS 	 1300
MAX_HP 	 20
ATTACK 	 10
DEFENSE 	 20
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 90

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 1200

SHIELD_HUNGER 	 34
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_DIVE_BOMBER
DEFAULT_ICON 	 ICON_UNIT_DIVE_BOMBER
DESCRIPTION 	 DESCRIPTION_UNIT_BOMBER

SOUND_SELECT1 	 SOUND_SELECT1_BOMBER
SOUND_SELECT2 	 SOUND_SELECT2_BOMBER
SOUND_MOVE 	 SOUND_MOVE_BOMBER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_BOMBER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_BOMBER
SOUND_ATTACK 	 SOUND_ATTACK_BOMBER
SOUND_WORK 	 SOUND_WORK_BOMBER
SOUND_VICTORY 	 SOUND_VICTORY_BOMBER
SOUND_DEATH 	 SOUND_DEATH_BOMBER
ENABLING_ADVANCE 	 ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	 ADVANCE_COMBINED_ARMS

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
SIZE_MED 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
CANT_ENTRENCH 	 
DEATH_EFFECTS_HAPPY 	 
CAN_BEACH_ASSAULT 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
NO_AIR_ATTACK
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_DREADNOUGHT
{
SHIELD_COST 	 2400
POWER_POINTS 	 2750
MAX_HP 	 25
ATTACK 	 120
DEFENSE 	 100
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 120

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 68
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_DREADNOUGHT
DEFAULT_ICON 	 ICON_UNIT_DREADNOUGHT
DESCRIPTION 	 DESCRIPTION_UNIT_BATTLESHIP

SOUND_SELECT1 	 SOUND_SELECT1_BATTLESHIP
SOUND_SELECT2 	 SOUND_SELECT2_BATTLESHIP
SOUND_MOVE 	 SOUND_MOVE_BATTLESHIP
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_BATTLESHIP
SOUND_CANTMOVE 	 SOUND_CANTMOVE_BATTLESHIP
SOUND_ATTACK 	 SOUND_ATTACK_BATTLESHIP
SOUND_WORK 	 SOUND_WORK_BATTLESHIP
SOUND_VICTORY 	 SOUND_VICTORY_BATTLESHIP
SOUND_DEATH 	 SOUND_DEATH_BATTLESHIP
ENABLING_ADVANCE 	 ADVANCE_STEEL
OBSOLETE_ADVANCE 	 ADVANCE_ROBOTICS

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_LARGE 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_CARRIER
{
SHIELD_COST 	 1900
POWER_POINTS 	 2300
MAX_HP 	 25
ATTACK 	 40
DEFENSE 	 50
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 80

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 60
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_CARRIER
DEFAULT_ICON 	 ICON_UNIT_CARRIER
DESCRIPTION 	 DESCRIPTION_UNIT_AIRCRAFT_CARRIER

SOUND_SELECT1 	 SOUND_SELECT1_AIRCRAFT_CARRIER
SOUND_SELECT2 	 SOUND_SELECT2_AIRCRAFT_CARRIER
SOUND_MOVE 	 SOUND_MOVE_AIRCRAFT_CARRIER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_AIRCRAFT_CARRIER
SOUND_ATTACK 	 SOUND_ATTACK_AIRCRAFT_CARRIER
SOUND_WORK 	 SOUND_WORK_AIRCRAFT_CARRIER
SOUND_VICTORY 	 SOUND_VICTORY_AIRCRAFT_CARRIER
SOUND_DEATH 	 SOUND_DEATH_AIRCRAFT_CARRIER
ENABLING_ADVANCE 	 ADVANCE_AERODYNAMICS
OBSOLETE_ADVANCE 	 ADVANCE_SPACE_FLIGHT

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_MED_AIR 	 
SIZE_LARGE 	 
TRANSPORT_CAPACITY 	 4 	 
SOUND_ID_AIRCRAFT_CARRIER_LOAD 	 SOUND_ID_AIRCRAFT_CARRIER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_ENTRENCH
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS 	 
CAN_BOMBARD_WATER 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD
DEFEND_AIR 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_U_BOAT
{
SHIELD_COST 	  1200
POWER_POINTS 	 1400
MAX_HP 	 15
ATTACK 	 140
DEFENSE 	 30
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 400
FUEL 	 0

SHIELD_HUNGER 	 32 
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_U_BOAT
DEFAULT_ICON 	 ICON_UNIT_U_BOAT
DESCRIPTION 	 DESCRIPTION_UNIT_SUBMARINE

SOUND_SELECT1 	 SOUND_SELECT1_SUBMARINE
SOUND_SELECT2 	 SOUND_SELECT2_SUBMARINE
SOUND_MOVE 	 SOUND_MOVE_SUBMARINE
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_SUBMARINE
SOUND_CANTMOVE 	 SOUND_CANTMOVE_SUBMARINE
SOUND_ATTACK 	 SOUND_ATTACK_SUBMARINE
SOUND_WORK 	 SOUND_WORK_SUBMARINE
SOUND_VICTORY 	 SOUND_VICTORY_SUBMARINE
SOUND_DEATH 	 SOUND_DEATH_SUBMARINE
ENABLING_ADVANCE 	 ADVANCE_TELEPHONE
OBSOLETE_ADVANCE 	 ADVANCE_MICROCOMPUTERS

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 1 	 
SOUND_ID_SUBMARINE_LOAD 	 SOUND_ID_SUBMARINE_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_1 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
CANT_ENTRENCH 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
BOMBARD_ROUNDS 	 15 	 
SHALLOW_WATER_ATTACK 	 
UNDERWATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_LIBERTY_SHIP
{
SHIELD_COST 	 1500
POWER_POINTS 	 1800
MAX_HP 	 20
ATTACK 	 0
DEFENSE 	 50
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 60

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 600
FUEL 	 0

SHIELD_HUNGER 	 38
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_LIBERTY_SHIP
DEFAULT_ICON 	 ICON_UNIT_LIBERTY_SHIP
DESCRIPTION 	 DESCRIPTION_UNIT_TROOP_SHIP

SOUND_SELECT1 	 SOUND_SELECT1_TROOP_SHIP
SOUND_SELECT2 	 SOUND_SELECT2_TROOP_SHIP
SOUND_MOVE 	 SOUND_MOVE_TROOP_SHIP
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_TROOP_SHIP
SOUND_CANTMOVE 	 SOUND_CANTMOVE_TROOP_SHIP
SOUND_ATTACK 	 SOUND_ATTACK_TROOP_SHIP
SOUND_WORK 	 SOUND_WORK_TROOP_SHIP
SOUND_VICTORY 	 SOUND_VICTORY_TROOP_SHIP
SOUND_DEATH 	 SOUND_DEATH_TROOP_SHIP
ENABLING_ADVANCE 	 ADVANCE_CONSUMER_ELECTRONICS
OBSOLETE_ADVANCE 	 ADVANCE_CLOAKING

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
CAN_CARRY_SMALL_LAND 	 
CAN_CARRY_MED_LAND 	 
CAN_CARRY_LARGE_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 9 	 
SOUND_ID_TROOP_SHIP_LOAD 	 SOUND_ID_TROOP_SHIP_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_PATROL 	 
CAN_EXPEL_POP 	 
CAN_BOMBARD_WATER 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
DEATH_EFFECTS_HAPPY 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_MISSILE_FRIGATE
{
SHIELD_COST 	  1800
POWER_POINTS 	 2200
MAX_HP 	 25
ATTACK 	 80
DEFENSE 	 70
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 80

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 3

ACTIVE_DEFENSE_RANGE 	 1
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 700
FUEL 	 0

SHIELD_HUNGER 	 50
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_MISSILE_FRIGATE
DEFAULT_ICON 	 ICON_UNIT_MISSILE_FRIGATE
DESCRIPTION 	 DESCRIPTION_UNIT_DESTROYER

SOUND_SELECT1 	 SOUND_SELECT1_DESTROYER
SOUND_SELECT2 	 SOUND_SELECT2_DESTROYER
SOUND_MOVE 	 SOUND_MOVE_DESTROYER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_DESTROYER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_DESTROYER
SOUND_ATTACK 	 SOUND_ATTACK_DESTROYER
SOUND_WORK 	 SOUND_WORK_DESTROYER
SOUND_VICTORY 	 SOUND_VICTORY_DESTROYER
SOUND_DEATH 	 SOUND_DEATH_DESTROYER
ENABLING_ADVANCE 	 ADVANCE_COMPUTER
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_WATER 	 
MOVEMENT_TYPE_SHALLOW_WATER 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
CAN_CARRY_SMALL_LAND 	 
TRANSPORT_CAPACITY 	 1 	 
SOUND_ID_TROOP_SHIP_LOAD 	 SOUND_ID_TROOP_SHIP_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
VISIBILITY_CAN_SEE_1 	 
VISIBILITY_CAN_SEE_6 	 
CANT_ENTRENCH
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
CAN_BOMBARD_AIR
BOMBARD_ROUNDS 	 20 	 
CAN_COUNTER_BOMBARD 	 
DEFEND_AIR 	 
SHALLOW_WATER_ATTACK 	 
UNDERWATER_ATTACK 	 
CHEAT_INDEX 	 2 	 
}

### UNIT DONE ###

UNIT_HOWITZER
{
SHIELD_COST 	  1100
POWER_POINTS 	 1300
MAX_HP 	 10
ATTACK 	 50
DEFENSE 	 50
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 140

BATTLEFIELD_RANGE 	 2
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 100
FUEL 	 0

SHIELD_HUNGER 	 31
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_HOWITZER
DEFAULT_ICON 	 ICON_UNIT_HOWITZER
DESCRIPTION 	 DESCRIPTION_UNIT_ARTILLERY

SOUND_SELECT1 	 SOUND_SELECT1_ARTILLERY
SOUND_SELECT2 	 SOUND_SELECT2_ARTILLERY
SOUND_MOVE 	 SOUND_MOVE_ARTILLERY
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_ARTILLERY
SOUND_CANTMOVE 	 SOUND_CANTMOVE_ARTILLERY
SOUND_ATTACK 	 SOUND_ATTACK_ARTILLERY
SOUND_WORK 	 SOUND_WORK_ARTILLERY
SOUND_VICTORY 	 SOUND_VICTORY_ARTILLERY
SOUND_DEATH 	 SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE 	 ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	 ADVANCE_ADV_CERAMICS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
CAN_COUNTER_BOMBARD 	 
SEA_CITY_CAN_BUILD 	 
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_B17
{
SHIELD_COST 	 1800
POWER_POINTS 	 2150
MAX_HP 	 20
ATTACK 	 30
DEFENSE 	 30
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 140

BATTLEFIELD_RANGE 	 3
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 800
FUEL 	 2400

SHIELD_HUNGER 	 60
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_B17
DEFAULT_ICON 	 ICON_UNIT_B17
DESCRIPTION 	 DESCRIPTION_UNIT_BOMBER

SOUND_SELECT1 	 SOUND_SELECT1_BOMBER
SOUND_SELECT2 	 SOUND_SELECT2_BOMBER
SOUND_MOVE 	 SOUND_MOVE_BOMBER
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_BOMBER
SOUND_CANTMOVE 	 SOUND_CANTMOVE_BOMBER
SOUND_ATTACK 	 SOUND_ATTACK_BOMBER
SOUND_WORK 	 SOUND_WORK_BOMBER
SOUND_VICTORY 	 SOUND_VICTORY_BOMBER
SOUND_DEATH 	 SOUND_DEATH_BOMBER
ENABLING_ADVANCE 	 ADVANCE_AERODYNAMICS
OBSOLETE_ADVANCE 	 ADVANCE_JET_PROPULSION

############## special flags #############################
MOVEMENT_TYPE_AIR 	 
LOSS_MOVE_TO_DMG_NONE 	 
NO_FUEL_THEN_CRASH 	 
CAN_CARRY_SMALL_AIR 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 1 	 
SOUND_ID_BOMBER_LOAD 	 SOUND_ID_BOMBER_UNLOAD 	 
CANT_CAPTURE_CITY 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
CANT_PATROL 	 
DEATH_EFFECTS_HAPPY 	 
IGNORE_ZOC 	 
HAS_NO_ZOC 	 
CAN_BOMBARD_LAND 	 
CAN_BOMBARD_WATER 	 
CAN_BOMBARD_MOUNTAIN 	 
BOMBARD_ROUNDS 	 15 	 
NO_AIR_ATTACK 	 
LAND_ATTACK 	 
SEA_ATTACK 	 
MOUNTAIN_ATTACK 	 
SHALLOW_WATER_ATTACK 	 
CHEAT_INDEX 	 3 	 
}

### UNIT DONE ###

UNIT_HOPLITE_MILITIA
{ 
SHIELD_COST	5
POWER_POINTS 	160
MAX_HP	10
ATTACK	0
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	1

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	1.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HOPLITE
DEFAULT_ICON	ICON_UNIT_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_HOPLITE

SOUND_SELECT1	SOUND_SELECT1_HOPLITE
SOUND_SELECT2	SOUND_SELECT2_HOPLITE
SOUND_MOVE	SOUND_MOVE_HOPLITE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HOPLITE
SOUND_CANTMOVE 	SOUND_CANTMOVE_HOPLITE
SOUND_ATTACK	SOUND_ATTACK_HOPLITE
SOUND_WORK	SOUND_WORK_HOPLITE
SOUND_VICTORY	SOUND_VICTORY_HOPLITE
SOUND_DEATH	SOUND_DEATH_HOPLITE
ENABLING_ADVANCE 	ADVANCE_BRONZE_WORKING
OBSOLETE_ADVANCE	ADVANCE_THEOLOGY

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
VISIBILITY_CLASS_0	
VISIBILITY_CAN_SEE_0	
EXERTS_MARTIAL_LAW	
CAN_EXPEL_POP		
IS_SPECIAL_FORCES 
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CANT_BUILD
CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_FYRDMAN_MILITIA
{
SHIELD_COST 	 5
POWER_POINTS 	 300
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 20
FIREPOWER 	 2
ZB_RANGE_ATTACK 	 1

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 2
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_FYRDMAN
DEFAULT_ICON 	 ICON_UNIT_MILITIA
DESCRIPTION 	 DESCRIPTION_UNIT_PIKEMEN

SOUND_SELECT1 	 SOUND_SELECT1_PIKEMEN
SOUND_SELECT2 	 SOUND_SELECT2_PIKEMEN
SOUND_MOVE 	 SOUND_MOVE_PIKEMEN
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PIKEMEN
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PIKEMEN
SOUND_ATTACK 	 SOUND_ATTACK_PIKEMEN
SOUND_WORK 	 SOUND_WORK_PIKEMEN
SOUND_VICTORY 	 SOUND_VICTORY_PIKEMEN
SOUND_DEATH 	 SOUND_DEATH_PIKEMEN
ENABLING_ADVANCE 	 ADVANCE_THEOLOGY
OBSOLETE_ADVANCE 	 ADVANCE_FIREARMS

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_SMALL 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
CAN_EXPEL_POP 	 
IS_SPECIAL_FORCES 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CANT_BUILD
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_ARQUEBUSIER_MILITIA
{
SHIELD_COST 	 5
POWER_POINTS 	 500
MAX_HP 	 15
ATTACK 	 0
DEFENSE 	 20
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 20

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 4.5
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_ARQUEBUSIER
DEFAULT_ICON 	 ICON_UNIT_MILITIA
DESCRIPTION 	 DESCRIPTION_UNIT_MUSKETEERS

SOUND_SELECT1 	 SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2 	 SOUND_SELECT2_MUSKETEERS
SOUND_MOVE 	 SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	 SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK 	 SOUND_ATTACK_MUSKETEERS
SOUND_WORK 	 SOUND_WORK_MUSKETEERS
SOUND_VICTORY 	 SOUND_VICTORY_MUSKETEERS
SOUND_DEATH 	 SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	 ADVANCE_FIREARMS
OBSOLETE_ADVANCE 	 ADVANCE_FLINTLOCK

############## special flags #############################
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
VISIBILITY_CLASS_0	
VISIBILITY_CAN_SEE_0	
EXERTS_MARTIAL_LAW		
CAN_EXPEL_POP		
IS_SPECIAL_FORCES 
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CANT_BUILD
CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_MUSKETEERS_MILITIA
{ 
SHIELD_COST	5
POWER_POINTS 	800
MAX_HP	15
ATTACK	0
DEFENSE	40
FIREPOWER	3
ZB_RANGE_ATTACK	30

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	8
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MUSKETEERS
DEFAULT_ICON	ICON_UNIT_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_MUSKETEERS

SOUND_SELECT1	SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2	SOUND_SELECT2_MUSKETEERS
SOUND_MOVE	SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK	SOUND_ATTACK_MUSKETEERS
SOUND_WORK	SOUND_WORK_MUSKETEERS
SOUND_VICTORY	SOUND_VICTORY_MUSKETEERS
SOUND_DEATH	SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	ADVANCE_FLINTLOCK
OBSOLETE_ADVANCE 	ADVANCE_REPEATING_RIFLES

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
VISIBILITY_CLASS_0	
VISIBILITY_CAN_SEE_0	
EXERTS_MARTIAL_LAW		
CAN_EXPEL_POP		
IS_SPECIAL_FORCES 
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CANT_BUILD
CHEAT_INDEX	1	
} 		

### UNIT DONE ###		

UNIT_RIFLEMEN_MILITIA
{
SHIELD_COST 	  5
POWER_POINTS 	 800
MAX_HP 	 15
ATTACK 	 70
DEFENSE 	 70
FIREPOWER 	 3
ZB_RANGE_ATTACK 	 0

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 1

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 18
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_RIFLEMEN
DEFAULT_ICON 	 ICON_UNIT_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_MUSKETEERS

SOUND_SELECT1	SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2	SOUND_SELECT2_MUSKETEERS
SOUND_MOVE	SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK	SOUND_ATTACK_MUSKETEERS
SOUND_WORK	SOUND_WORK_MUSKETEERS
SOUND_VICTORY	SOUND_VICTORY_MUSKETEERS
SOUND_DEATH	SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	 ADVANCE_REPEATING_RIFLES
OBSOLETE_ADVANCE 	 ADVANCE_GLOBAL_DEFENSE_INITIATIVE

############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		
VISIBILITY_CLASS_0		
VISIBILITY_CAN_SEE_0		
EXERTS_MARTIAL_LAW		
CAN_EXPEL_POP
IS_SPECIAL_FORCES 
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		
CANT_BUILD	
CHEAT_INDEX	1
}

### UNIT DONE ###

UNIT_MACHINE_GUNNER_MILITIA	{ 			
SHIELD_COST	5			
POWER_POINTS 	1000			
MAX_HP	15			
ATTACK	0			
DEFENSE	80			
FIREPOWER	3			
ZB_RANGE_ATTACK	1			

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	9
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MACHINE_GUNNER
DEFAULT_ICON	ICON_UNIT_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_MACHINE_GUNNER

SOUND_SELECT1	SOUND_SELECT1_MACHINE_GUNNER
SOUND_SELECT2	SOUND_SELECT2_MACHINE_GUNNER
SOUND_MOVE	SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MACHINE_GUNNER
SOUND_CANTMOVE 	SOUND_CANTMOVE_MACHINE_GUNNER
SOUND_ATTACK	SOUND_ATTACK_MACHINE_GUNNER
SOUND_WORK	SOUND_WORK_MACHINE_GUNNER
SOUND_VICTORY	SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH	SOUND_DEATH_MACHINE_GUNNER
ENABLING_ADVANCE 	ADVANCE_GLOBAL_DEFENSE_INITIATIVE
OBSOLETE_ADVANCE 	ADVANCE_CYBERNETICS

############## special flags #############################		
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		
VISIBILITY_CLASS_0		
VISIBILITY_CAN_SEE_0		
EXERTS_MARTIAL_LAW		
CAN_EXPEL_POP
IS_SPECIAL_FORCES 
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		
CANT_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE ###

UNIT_PLASMATICA_MILITIA
{
SHIELD_COST 	 5
POWER_POINTS 	 3375
MAX_HP 	 25
ATTACK 	 0
DEFENSE 	 150
FIREPOWER 	 4
ZB_RANGE_ATTACK 	 1

BATTLEFIELD_RANGE 	 1
BATTLEFIELD_RADIUS 	 1

VISION_RANGE 	 2

ACTIVE_DEFENSE_RANGE 	 0
ELECTRONIC_COMBAT_FACTOR 	 0

MAX_MOVEMENT 	 0
FUEL 	 0

SHIELD_HUNGER 	 38
FOOD_HUNGER 	 0

DEFAULT_SPRITE 	 SPRITE_PLASMATICA
DEFAULT_ICON 	 ICON_UNIT_MILITIA
DESCRIPTION 	 DESCRIPTION_UNIT_PLASMATICA

SOUND_SELECT1 	 SOUND_SELECT1_PLASMATICA
SOUND_SELECT2 	 SOUND_SELECT2_PLASMATICA
SOUND_MOVE 	 SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	 SOUND_ACKNOWLEDGE_PLASMATICA
SOUND_CANTMOVE 	 SOUND_CANTMOVE_PLASMATICA
SOUND_ATTACK 	 SOUND_ATTACK_PLASMATICA
SOUND_WORK 	 SOUND_WORK_PLASMATICA
SOUND_VICTORY 	 SOUND_VICTORY_PLASMATICA
SOUND_DEATH 	 SOUND_DEATH_PLASMATICA
ENABLING_ADVANCE 	 ADVANCE_CYBERNETICS
OBSOLETE_ADVANCE 	 NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	 
MOVEMENT_TYPE_MOUNTAIN 	 
LOSS_MOVE_TO_DMG_NONE 	 
SIZE_MED 	 
VISIBILITY_CLASS_0 	 
VISIBILITY_CAN_SEE_0 	 
EXERTS_MARTIAL_LAW 	 
IS_SPECIAL_FORCES 	 
CAN_EXPEL_POP 	 
DEATH_EFFECTS_HAPPY 	 
CAN_REFORM 	 SOUND_ID_REFORM_CITY 	 SPECEFFECT_REFORMCITY 	 
CAN_PILLAGE 	 
CAN_EXPEL 	 
CAN_PIRATE		 	 
DEFEND_AIR 	 
CANT_BUILD	
CHEAT_INDEX 	 1 	 
}

### UNIT DONE ###

UNIT_SPACE_MARINES_MILITIA	{ 
SHIELD_COST	5
POWER_POINTS 	4500
MAX_HP	25
ATTACK	0
DEFENSE	200
FIREPOWER	4
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	53
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_MARINES
DEFAULT_ICON	ICON_UNIT_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_SPACE_MARINES

SOUND_SELECT1	SOUND_SELECT1_SPACE_MARINES
SOUND_SELECT2	SOUND_SELECT2_SPACE_MARINES
SOUND_MOVE	SOUND_MOVE_SPACE_MARINES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_MARINES
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_MARINES
SOUND_ATTACK	SOUND_ATTACK_SPACE_MARINES
SOUND_WORK	SOUND_WORK_SPACE_MARINES
SOUND_VICTORY	SOUND_VICTORY_SPACE_MARINES
SOUND_DEATH	SOUND_DEATH_SPACE_MARINES
ENABLING_ADVANCE 	ADVANCE_MIND_CONTROL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE  
IS_SPACE_LAUNCHER
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
IS_SPECIAL_FORCES 
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CANT_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE ###

UNIT_BBB	{ 
SHIELD_COST	1000
POWER_POINTS 	10
MAX_HP	1
ATTACK	0
DEFENSE	100000
FIREPOWER	2
ZB_RANGE_ATTACK	100000

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	0

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BBB
DEFAULT_ICON	ICON_UNIT_CATTLE
DESCRIPTION	DESCRIPTION_UNIT_CATTLE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CATTLE
SOUND_SELECT2	SOUND_SELECT2_CATTLE
SOUND_MOVE	SOUND_MOVE_CATTLE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CATTLE
SOUND_CANTMOVE 	SOUND_CANTMOVE_CATTLE
SOUND_ATTACK	SOUND_ATTACK_CATTLE
SOUND_WORK	SOUND_WORK_CATTLE
SOUND_VICTORY	SOUND_VICTORY_CATTLE
SOUND_DEATH	SOUND_DEATH_CATTLE
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
MOVEMENT_TYPE_SPACE 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	


NO_INDEX	

CANT_BUILD
CHEAT_INDEX	6
} 	

### UNIT DONE ###

### ALL UNITS DONE ###
