This installation does not modify any of the original game files and does not adversely effect Multiplayer games.

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Meet the Challenge
Your opponents are stronger, faster, and smarter.  Will your civilization survive?

-Sea Colonies are available with Steel and Superconductor discoveries.
-Alien Lab available after Wormhole and Alien Biology discovery.
-Alien Biology available after Alien Archeology.

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Quick Start for Single or Hotseat Games
Start in 1500 AD with 24 advances, 20,000 public works, 15,000 gold, 10 settlers, a knight, and a transport.  The first 10 cities created by each player auto grow to size 5 if built before turn 4.  Uses random map features.
Beginning special units posses extended movement, 0 firepower, 1 hitpoint and are removed at turn 3.  Also uses Meet the Challenge features.

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Quick Start for PBEM Games
Start with 25 advances, 20,000 public works, 15,000 gold, 10 settlers, a knight, and a transport.  The first 10 cities created by each player auto grow to size 5 if built before turn 4.  Uses random map features and standard rules.
Beginning special units posses extended movement, 0 firepower, 1 hitpoint and are removed at turn 3.

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A Race for Conquest
Start with 25 advances, 20,000 public works, 15,000 gold, and 5 settlers.  The first 5 cities created by each player auto grow to size 5 if built before turn 6.  First player to destroy another civilization wins.  EZ pickings is in the center of the map.  The fog of war is off.


****** Installation *******
Unzip this scenario into your game directory.

The default game directory is
"C:\Program Files\Activision\Civilization-Call To Power"

To play the Quick Start for PBEM Games you must manually replace three (3) of the original game files.  Replacing these files effects Multiplayer games.
Copy the files from ctp_data\default\gamedata\dutcheese into ctp_data\default\gamedata
A copy of the original game files you chose to replace are located in ctp_data\default\gamedata\original.
Put these files back into the gamedata directories to reset the game to it's original state.

This scenario pack will not work if you currently use a MOD but is compatible with all other scenarios.

dutcheese or cummings@quicknet.nl
