Quick Start for Single or Hotseat Games
Start in 1500 AD with 25 advances, 20,000 public works, 15,000 gold, 10 settlers, a knight, and a transport.  The first 10 cities created by each player auto grow to size 5 if built before turn 4.  Uses random map features and modified rules.

Beginning special units posses extended movement, 0 firepower, 1 hitpoint and are removed at turn 3.




