24

TERRAIN_FOREST		{
TERRAIN_TYPE_FOREST

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_FORESTS
TRANSFORM_ADD 	 2 	 800
TRANSFORM_ADD_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE 	 1 	 200
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 84 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 20 	 
ENV_MOVEMENT 	 200 	 
ENV_FREIGHT 	 200 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0.5 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 300 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 0 	 
PROBABILITY 	 1 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 706 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_PLAINS		{
TERRAIN_TYPE_PLAINS

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_PLAINS
TRANSFORM_ADD 	 1 	 200
TRANSFORM_ADD_ADVANCE 	 ADVANCE_TOOLMAKING
TRANSFORM_REMOVE 	 1 	 50
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_TOOLMAKING
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 24 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 10 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 100 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 140 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 60 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 120 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 240 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 5 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_AGRICULTURE 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 15 	 
ENV_MATERIALS 	 500 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 25 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_INTELLIGENT_MATERIALS 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 5 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 15 	 
ENV_MATERIALS 	 1600 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 1 	 
PROBABILITY 	 1 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 386 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_TUNDRA		{
TERRAIN_TYPE_TUNDRA

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_TUNDRA
TRANSFORM_ADD 	 3 	 1600
TRANSFORM_ADD_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES
TRANSFORM_REMOVE 	 2 	 400
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 200 	 
ENV_FREIGHT 	 100 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 600 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1200 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 2 	 
PROBABILITY 	 1 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_GLACIER		{
TERRAIN_TYPE_GLACIER

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_GLACIERS
TRANSFORM_ADD 	 5 	 4000
TRANSFORM_ADD_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES
TRANSFORM_REMOVE 	 5 	 1000
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 0 	 
ENV_MOVEMENT 	 300 	 
ENV_FREIGHT 	 500 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_GRASSLAND		{
TERRAIN_TYPE_GRASSLAND

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_GRASSLANDS
TRANSFORM_ADD 	 1 	 400
TRANSFORM_ADD_ADVANCE 	 ADVANCE_TOOLMAKING
TRANSFORM_REMOVE 	 1 	 20
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_TOOLMAKING
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 20 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 100 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 110 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 60 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 120 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 240 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 5 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_AGRICULTURE 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 15 	 
ENV_MATERIALS 	 500 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 25 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_INTELLIGENT_MATERIALS 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 5 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 15 	 
ENV_MATERIALS 	 1600 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 3 	 
PROBABILITY 	 0.5 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 386 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 4 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 386 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_DESERT		{
TERRAIN_TYPE_DESERT

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_DESERTS
TRANSFORM_ADD 	 1 	 1600
TRANSFORM_ADD_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE 	 1 	 400
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 20 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 200 	 
ENV_FREIGHT 	 100 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 110 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 60 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 120 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 240 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 5 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_AGRICULTURE 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 15 	 
ENV_MATERIALS 	 500 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 25 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_INTELLIGENT_MATERIALS 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 5 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 15 	 
ENV_MATERIALS 	 1600 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 5 	 
PROBABILITY 	 1 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 326 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_SWAMP		{
TERRAIN_TYPE_SWAMP

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_SWAMPS
TRANSFORM_ADD 	 2 	 1600
TRANSFORM_ADD_ADVANCE 	 ADVANCE_INDUSTRIAL_REVOLUTION
TRANSFORM_REMOVE 	 1 	 400
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_INDUSTRIAL_REVOLUTION
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 300 	 
ENV_FREIGHT 	 300 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0.5 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 600 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1200 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 6 	 
PROBABILITY 	 1 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_JUNGLE		{
TERRAIN_TYPE_JUNGLE

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_JUNGLES
TRANSFORM_ADD 	 2 	 1600
TRANSFORM_ADD_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE 	 1 	 200
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_AGRICULTURAL_REVOLUTION
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 84 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 20 	 
ENV_MOVEMENT 	 300 	 
ENV_FREIGHT 	 600 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0.5 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 300 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 7 	 
PROBABILITY 	 0.5 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 706 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 8 	 
PROBABILITY 	 0.5 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 706 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_MOUNTAIN		{
TERRAIN_TYPE_MOUNTAIN

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_MOUNTAIN
TRANSFORM_ADD 	 5 	 8000
TRANSFORM_ADD_ADVANCE 	 ADVANCE_FUSION
TRANSFORM_REMOVE 	 5 	 2000
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_FUSION


ENV_BASE 	 { 	 
ENV_SCORE 	 83 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 20 	 
ENV_MOVEMENT 	 400 	 
ENV_FREIGHT 	 600 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 1 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 300 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1600 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 15 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 1000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 45 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 9 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 700 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 10 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 700 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_BROWN_MOUNTAIN		{
TERRAIN_TYPE_BROWN_MOUNTAIN

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_BMOUNTAIN
TRANSFORM_ADD 	 5 	 8000
TRANSFORM_ADD_ADVANCE 	 ADVANCE_FUSION
TRANSFORM_REMOVE 	 5 	 2000
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_FUSION


ENV_BASE 	 { 	 
ENV_SCORE 	 83 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 20 	 
ENV_MOVEMENT 	 400 	 
ENV_FREIGHT 	 600 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 1 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 300 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1600 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 15 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 1000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 45 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 9 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 700 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 10 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 700 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WHITE_MOUNTAIN		{
TERRAIN_TYPE_WHITE_MOUNTAIN

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_WMOUNTAIN
TRANSFORM_ADD 	 5 	 8000
TRANSFORM_ADD_ADVANCE 	 ADVANCE_FUSION
TRANSFORM_REMOVE 	 5 	 2000
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_FUSION


ENV_BASE 	 { 	 
ENV_SCORE 	 83 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 20 	 
ENV_MOVEMENT 	 400 	 
ENV_FREIGHT 	 600 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 1 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 300 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1600 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 15 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 1000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 45 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 9 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 700 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 10 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 700 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_HILL		{
TERRAIN_TYPE_HILL

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_HILLS
TRANSFORM_ADD 	 2 	 1600
TRANSFORM_ADD_ADVANCE 	 ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE 	 3 	 600
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_EXPLOSIVES
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 24 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 10 	 
ENV_MOVEMENT 	 200 	 
ENV_FREIGHT 	 200 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0.5 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 170 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 20 	 
ENV_MATERIALS 	 1000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 11 	 
PROBABILITY 	 0.5 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 440 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 12 	 
PROBABILITY 	 0.5 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 440 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_BROWN_HILL		{
TERRAIN_TYPE_BROWN_HILL

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_BHILLS
TRANSFORM_ADD 	 2 	 1600
TRANSFORM_ADD_ADVANCE 	 ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE 	 3 	 600
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_EXPLOSIVES
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 20 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MOVEMENT 	 200 	 
ENV_FREIGHT 	 200 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0.5 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 140 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 20 	 
ENV_MATERIALS 	 1000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 5 	 
PROBABILITY 	 1 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 380 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WHITE_HILL		{
TERRAIN_TYPE_WHITE_HILL

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_WHILLS
TRANSFORM_ADD 	 2 	 1600
TRANSFORM_ADD_ADVANCE 	 ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE 	 3 	 600
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_EXPLOSIVES
TERRAIN_CAN_DIE


ENV_BASE 	 { 	 
ENV_SCORE 	 20 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MOVEMENT 	 200 	 
ENV_FREIGHT 	 200 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0.5 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_RIV_CUR 	 { 	 
ENV_SCORE 	 140 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 50 	 
ENV_FREIGHT 	 50 	 
} 	 
ENV_ROAD1 	 { 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TOOLMAKING 	 
} 	 
ENV_ROAD2 	 { 	 
ENV_MOVEMENT 	 20 	 
ENV_FREIGHT 	 20 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 3 	 
ENV_ADVANCE 	 ADVANCE_RAILROAD 	 
} 	 
ENV_ROAD3 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 800 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SUPERCONDUCTOR 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 10 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_MINING 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 20 	 
ENV_MATERIALS 	 1000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ELECTRICITY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 2 	 
PROBABILITY 	 1 	 
GOOD_CAN_DIE 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 380 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WATER_SHALLOW		{
TERRAIN_TYPE_WATER_SHALLOW

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_SHALLOW_WATER


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 10 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_CANAL_TUNNEL 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 5 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SHIP_BUILDING 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 15 	 
ENV_MATERIALS 	 500 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_OCEAN_FARING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 25 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 13 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 14 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WATER_DEEP		{
TERRAIN_TYPE_WATER_DEEP

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_DEEP_WATER


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 15 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_CANAL_TUNNEL 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1200 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 10 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SHIP_BUILDING 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 30 	 
ENV_MATERIALS 	 700 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_OCEAN_FARING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 50 	 
ENV_MATERIALS 	 1800 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 60 	 
ENV_MATERIALS 	 1000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ULTRAPRESSURE_MACHINERY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 90 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA2 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 15 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 16 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WATER_RIFT		{
TERRAIN_TYPE_WATER_RIFT

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_RIFT


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 25 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_CANAL_TUNNEL 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1200 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 20 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SHIP_BUILDING 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 40 	 
ENV_MATERIALS 	 700 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_OCEAN_FARING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 60 	 
ENV_MATERIALS 	 1800 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 40 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 80 	 
ENV_MATERIALS 	 1200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ULTRAPRESSURE_MACHINERY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 120 	 
ENV_MATERIALS 	 2400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA2 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WATER_TRENCH		{
TERRAIN_TYPE_WATER_TRENCH

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_TRENCH


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 10 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 5 	 
ENV_MATERIALS 	 300 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SHIP_BUILDING 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 15 	 
ENV_MATERIALS 	 700 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_OCEAN_FARING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 25 	 
ENV_MATERIALS 	 1800 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WATER_VOLCANO		{
TERRAIN_TYPE_WATER_VOLCANO

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_VOLCANO


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 5 	 
ENV_SHIELD 	 45 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_CANAL_TUNNEL 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 2400 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 10 	 
ENV_MATERIALS 	 400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SHIP_BUILDING 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 30 	 
ENV_MATERIALS 	 900 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_OCEAN_FARING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 50 	 
ENV_MATERIALS 	 2000 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 50 	 
ENV_MATERIALS 	 600 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 100 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ULTRAPRESSURE_MACHINERY 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_DEAD_GOLD 	 0 	 
ENV_SHIELD 	 150 	 
ENV_MATERIALS 	 2800 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA2 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 9 	 
PROBABILITY 	 1 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_SPACE		{
TERRAIN_TYPE_SPACE

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_SPACE


ENV_BASE 	 { 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 0 	 
ENV_MOVEMENT 	 5 	 
ENV_FREIGHT 	 2 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 5 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 20 	 
ENV_MATERIALS 	 600 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SPACE_COLONIES 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 40 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ASTEROID_MINING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 60 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_GENETIC_TAILORING 	 
} 	 
ENV_MINE1 	 { 	 
ENV_GOLD 	 5 	 
ENV_SHIELD 	 30 	 
ENV_MATERIALS 	 600 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SPACE_COLONIES 	 
} 	 
ENV_MINE2 	 { 	 
ENV_GOLD 	 10 	 
ENV_SHIELD 	 60 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ASTEROID_MINING 	 
} 	 
ENV_MINE3 	 { 	 
ENV_GOLD 	 15 	 
ENV_SHIELD 	 90 	 
ENV_MATERIALS 	 2200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_TELEPORTATION2 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WATER_SHELF		{
TERRAIN_TYPE_WATER_SHELF

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_CONTINENTAL_SHELF


ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 10 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_CANAL_TUNNEL 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1200 	 
ENV_TIME 	 4 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 5 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SHIP_BUILDING 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 15 	 
ENV_MATERIALS 	 500 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_OCEAN_FARING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 25 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 13 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 14 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 0 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_WATER_BEACH		{
TERRAIN_TYPE_WATER_BEACH

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_BEACH


ENV_BASE 	 { 	 
ENV_SCORE 	 12 	 
ENV_GOLD 	 5 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 10 	 
ENV_SHIELD 	 5 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 33 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
ENV_CITY_BONUS 	 { 	 
ENV_FOOD 	 30 	 
ENV_SHIELD 	 30 	 
ENV_MOVEMENT 	 33 	 
ENV_FREIGHT 	 33 	 
} 	 
ENV_CANAL_TUNNEL 	 { 	 
ENV_MOVEMENT 	 10 	 
ENV_FREIGHT 	 10 	 
ENV_MATERIALS 	 1200 	 ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SEA_COLONIES 	 
} 	 
ENV_IRR1 	 { 	 
ENV_FOOD 	 5 	 
ENV_MATERIALS 	 200 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_SHIP_BUILDING 	 
} 	 
ENV_IRR2 	 { 	 
ENV_FOOD 	 15 	 
ENV_MATERIALS 	 500 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_OCEAN_FARING 	 
} 	 
ENV_IRR3 	 { 	 
ENV_FOOD 	 25 	 
ENV_MATERIALS 	 1400 	 
ENV_TIME 	 2 	 
ENV_ADVANCE 	 ADVANCE_ROBOTICS 	 
} 	 
GOOD1 	 { 	 
GOOD_INDEX 	 13 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 83 	 } 	 
} 	 
GOOD2 	 { 	 
GOOD_INDEX 	 14 	 
PROBABILITY 	 0.5 	 
ENV_BASE 	 { 	 
ENV_SCORE 	 83 	 } 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_DEAD		{
TERRAIN_TYPE_DEAD

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_DEAD
TRANSFORM_REMOVE 	 5 	 500
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_ENVIRONMENTALISM


ENV_BASE 	 { 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 0 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 100 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
}

### TERRAIN DONE ###

TERRAIN_DEAD_HILL		{
TERRAIN_TYPE_DEAD_HILL

TERRAIN_DEFAULT_ICON 	 ICON_TERRAIN_DEAD
TRANSFORM_REMOVE 	 5 	 500
TRANSFORM_REMOVE_ADVANCE 	 ADVANCE_ENVIRONMENTALISM


ENV_BASE 	 { 	 
ENV_GOLD 	 0 	 
ENV_DEAD_GOLD 	 0 	 
ENV_FOOD 	 0 	 
ENV_SHIELD 	 0 	 
ENV_MOVEMENT 	 100 	 
ENV_FREIGHT 	 100 	 
ENV_MATERIALS 	 0 	 
ENV_TIME 	 0 	 
ENV_DEFENSE 	 0.5 	 
ENV_DEAD_FOOD 	 0 	 
ENV_DEAD_SHIELD 	 0 	 
} 	 
NO_INDEX 	 
}

### TERRAIN DONE ###


### ALL TERRAIN TYPES DONE ###

#  File maintained by EasyMod
