str_tbl_ldl_Toggle_City_Names		"Toggle City Names"
str_ldl_City_Names_Off		"City Names Off"
str_ldl_City_Names_On		"City Names On"
str_ldl_Unit_Speed		"Unit Speed:"
str_ldl_Show_All_Battles_Off		"Show All Battles Off"
str_ldl_Show_All_Battles_On		"Show All Battles On"
str_ldl_Mouse_Speed		"Mouse Speed:"
str_ldl_Autosave_Off		"Autosave Off"
str_ldl_Autosave_On		"Autosave On"
str_ldl_Left_Handed_Mouse_Off		"Right-handed Mouse"
str_ldl_Left_Handed_Mouse_On		"Left-handed Mouse"
AUTOSAVE_NAME		"AUTOSAVE"
str_ldl_Alliance		"A"
str_ldl_Clear_Map		"Clear Map"
BUTTON_DONT_SHOW_AGAIN		"Don't show me this again"
NEW_CITY_BUILT		"You have founded the city of [city.1.name]."
WAR_OVER		"The [player.1.civ_name_plural] are no longer at war with the [player.2.civ_name_plural]"
str_ldl_Start_Loc		"Start Locs."
str_ldl_Start_Loc_Title		"Starting Locations Editor"
str_ldl_Start_Loc_Mode_Text		"Start Location Mode:"
str_ldl_Start_Loc_Mode_None		"No Start Locations"
str_ldl_Start_Loc_Mode_Player		"Start Loc. by Player"
str_ldl_Start_Loc_Mode_Civ		"Start Loc. by Civ"
str_ldl_Start_Loc_Civ_Text		"Civilization:"
str_ldl_Start_Loc_Player_Text		"Player:"
str_ldl_Player_Civ_Name_Text		"Civ/Player Name"
str_ldl_Start_Loc_None		"Not Used"
str_ldl_Start_Loc_Delete		"Delete Loc"
str_ldl_Civs_Unlocked		"Civs Unlocked"
str_ldl_Civs_Locked		"Civs Locked"
str_ldl_Player_Text		"Player"
str_ldl_Disclaimer		"Disclaimer"
str_ldl_I_Agree		"I Agree To Terms"
str_ldl_I_Disagree		"I Do Not Agree"
str_ldl_No_Scenario		"Scenario not found."
str_ldl_Name_City_Title		"City Name"
str_ldl_Name_City_Message		"What would you like to name your newly founded city?"
NEXT_HOT_SEAT_PLAYER		"[player.1.leader_name] of the [player.1.civ_name_plural], it is now your turn."
NEXT_EMAIL_PLAYER		"Please mail the saved game on your desktop to [player.1.leader_name] ([string.1.name]) of the [player.1.civ_name_plural]."
NEW_UNIT_COMPLETED		"A new [unit.name] is ready in [city.1.name].  Next item in queue: [action.1.name]"
UNIT_COMPLETED_QUEUE_EMPTY		"A new [unit.name] is ready in [city.1.name].  The queue for [city.1.name] is now empty."
BUILDING_BUILT		"[city.1.name] has built a [building.name].  Next item in queue: [action.1.name]."
BUILDING_BUILT_QUEUE_EMPTY		"[city.1.name] has built a [building.name].  The queue for [city.1.name] is now empty."
WONDER_BUILT		"[city.1.name] has built [wonder.name].  Next item in queue: [action.1.name]."
WONDER_BUILT_QUEUE_EMPTY		"[city.1.name] has built [wonder.name].  The queue for [city.1.name] is now empty."
ENDGAME_BUILT		"[city.1.name] has built a [action.1.name].  Next item in queue: [action.2.name]."
ENDGAME_BUILT_QUEUE_EMPTY		"[city.1.name] has built a [action.1.name].  The queue for [city.1.name] is now empty."
TRADE_ROUTE_RESET		"Trade route reset!"
str_ldl_SP_SCENARIO_PICKER		"Select Scenario"
str_ldl_SP_STANDARD_GAME		"Standard Game"
str_ldl_SP_SCENARIO_STATIC_TEXT		"Scenario:"
str_ldl_SCENARIO_PICKER_TITLE		"Scenario Picker"
str_ldl_PACK_INSTRUCTIONS		"Activision does not provide technical support for the Program Utilities or for New Game Materials created by using the Program Utilities."
str_ldl_AVAILABLE_SCEN_PACK		"Available Scenario Packs"
str_ldl_SCEN_INSTRUCTIONS		"Please choose which Scenario you are interested in playing:"
str_ldl_LOAD_SCENARIO_GAME		"Load Scenario Game"
str_ldl_SAVE_SCENARIO		"Save Scenario"
str_ldl_SAVE_SCENARIO_AS		"Save Scenario As"
str_ERR_CANT_LOCATE_SCEN		"Unable to locate the scenario that created this saved game.  Looking for:"
str_NAME_SCENARIO		"Name Scenario"
str_DEFAULT_SCENARIO_NAME		"Custom Call to Power Scenario"
str_NAME_SCENARIO_MESSAGE		"Please enter a name for this scenario.  A scenario is uniquely identified by its name, so the names must be distinct."
VICTORY_ENSLAVEMENT_CITY		"Your [unit.1.name] has captured a new slave and sent it to [city.1.name]."
HOTSEAT_HUMAN		"Human"
HOTSEAT_AI		"Computer"
ldl_str_EMAIL_LIST_TITLE		"Setup Email Game"
ldl_str_HOTSEAT_LIST_TITLE		"Setup Hotseat Game"
str_ldl_Player_Type		"Type"
str_ldl_Email_Address		"Email"
str_ldl_Player_Name		"Name"
str_ldl_HOTSEAT		"Hotseat Game"
str_ldl_EMAIL		"Email Game"
str_tbl_ldl_Toggle_Trade_Routes		"Show Trade Routes"
str_tbl_ldl_Execute_Eyepoint		"Eyepoint"
SHOW_ME		"Show me"
HOTSEAT_CITY_ATTACKED		"The [player.1.civ_name_plural] attacked [city.1.name] with a [unit.1.name]."
HOTSEAT_ARMY_ATTACKED		"The [player.1.civ_name_plural] attacked your [unit.2.name] with a [unit.1.name]"
BUTTON_QUIT_GAME		"Quit Game"
