str_ldl_Already_Offer		"You are already offering that good. Replace old offer?"
ENDGAME_WON_OTHER		"All Civilizations will now bow to a new master, [player.1.leader_name] has completed the Alien Life Project."
str_ldl_comma		","
CAPITALIZATION		"Capitalization"
INFRASTRUCTURE		"Infrastructure"
AGE_NAME_ANCIENT		"Ancient"
AGE_NAME_RENAISS		"Renaissance"
AGE_NAME_MODERN		"Modern"
AGE_NAME_GENETIC		"Genetic"
AGE_NAME_DIAMOND		"Diamond"
YOU_BROKE_ALLIANCE		"You have broken an alliance with the [player.1.civ_name_plural]."
YOU_BROKE_CEASE_FIRE		"You have broken a peace treaty with the [player.1.civ_name_plural]."
DIPxxx3_AGREEMENT_END_POLLUTION		"Eco Pact"
CANT_ATTACK_ALLIES		"You have an alliance with the [player.1.civ_name_plural], you cannot attack them without first breaking the alliance.  Do you wish to break the alliance now?"
X_LAB		"X-lab"
GENE_SEQUENCER		"Gene Sequencer"
str_ldl_Turn		"Turn"
str_ldl_No_item_selected		"No item selected!"
str_ldl_Trade_offer_created		"Trade offer created!"
str_ldl_Source_and_Destination_same		"Source city and Destination city are the same!"
str_ldl_No_caravans_available		"No caravans available!"
str_ldl_CANCEL_OFFER_CAPS		"CANCEL OFFER"
str_ldl_No_item_selected_in_list		"No item selected in the list!"
str_ldl_Foreign_Attitude		"Foreign Attitude"
str_ldl_Local		"Local"
str_ldl_Neutral		"Neutral"
str_ldl_mp_dbase_out_of_synch		"Database is out of synch. Returning to Lobby"
str_ldl_TILE_RESOURCES_Colon		"TILE RESOURCES:"
str_ldl_TOTAL_GOLD_FROM_TRADE		"TOTAL GOLD FROM TRADE"
str_ldl_Waiting_For_Servers		"Waiting For Servers"
str_ldl_nodialup		"You need to dialup, to use internet"
str_ldl_connectionerr		"Network connection error"
str_ldl_Enemy_Moves_Off		"Show Enemy Moves Off"
str_ldl_Enemy_Moves_On		"Show Enemy Moves On"
NETWORK_PLAYER_STATUS_HUMAN		"Local"
NETWORK_PLAYER_STATUS_CONNECTED		"Connected"
NETWORK_PLAYER_STATUS_AI_OPEN		"AI (Open)"
NETWORK_PLAYER_STATUS_AI_CLOSED		"AI (Closed)"
KEY_NAME_TAB		"Tab"
KEY_NAME_ENTER		"Enter"
KEY_NAME_SPACE		"Space"
KEY_NAME_BACKSPACE		"Back Space"
QUEUE_OVERWRITE		"You are about to save over a previously saved queue.\nDo you want to continue?"
str_ldl_Base_Pollution		"Base Pollution"
str_tbl_ldl_Select_Unit		"Select Unit"
str_tbl_ldl_Close_Message		"Close Message"
str_tbl_ldl_Yes		"Yes"
str_tbl_ldl_No		"No"
str_tbl_ldl_Quit		"Quit"
str_tbl_ldl_Next_Round		"Next Round"
str_tbl_ldl_Open_Monuments		"Monuments Screen"
str_tbl_ldl_Open_Chat		"Chat screen"
str_tbl_ldl_Toggle_Space		"Space On/Off"
str_tbl_ldl_Open_Network_Screen		"Network Screen"
str_tbl_ldl_Civ_Tab		"Civ Tab"
str_tbl_ldl_Max_Tab		"Max Tab"
str_tbl_ldl_Pop__Tab		"Labor Tab"
str_tbl_ldl_Prod_Tab		"Production Tab"
str_tbl_ldl_City_Tab		"City Tab"
str_tbl_ldl_Unit_Tab		"Unit Tab"
str_tbl_ldl_Control_Build		"Build Selected Item"
str_tbl_ldl_Control_Next		"Next Item"
str_tbl_ldl_Control_Prev		"Previous Item"
str_tbl_ldl_Reform		"Reform"
str_tbl_ldl_Execute_Orders		"Execute All Orders"
str_tbl_ldl_Clear_Queue		"Clear Queue"
str_tbl_ldl_Message		"Message"
str_tbl_ldl_Open_Alien_Screen		"Alien Screen"
str_tbl_ldl_Save_World		"Quick Save"
str_tbl_ldl_Load_World		"Quick Load"
SAVE_OVERWRITE		"You are about to save over a previously saved game.\nDo you want to continue?"
str_ldl_Expectations		"Expectations"
POLLUTION_HEAVY		"Heavy"
POLLUTION_MODERATE		"Moderate"
POLLUTION_LIGHT		"Light"
POLLUTION_NONE		"None"
POLLUTION_TOXIC		"Toxic"
str_ldl_Total_City_Pollution		"Total City Pollution"
str_ldl_Pollution_Level		"Pollution Level"
CANT_ATTACK_HAVE_TREATY		"This action will break our treaty with the [player.1.civ_name_plural].  Are you sure you wish to continue?"
AT_LEAST_ONE_COULDNT_BE_EXPELLED		"The [player.1.civ_name_plural] were not able to find accomodations for all their armies in our territory.  They pledge to remove their units as soon as possible."
str_ldl_RES_CHANGE_BUTTON		"Screen Size"
str_ldl_RES_TITLE		"Screen Size"
str_ldl_RES_REBOOT_WARNING		"This change will take effect when you restart Call to Power."
DIP_EXCHANGE_ADVANCE_NONE		"Cannot exchange advances."
str_ldl_Cant_disband_city		"You cannot disband cities of size 4 or more."
DELETE_SAVE_CONFIRM		"Are you sure?"
str_ldl_CAPS_TARGET		"TARGET"
str_ldl_Cheat_Tile		"Tile"
str_ldl_AFB_SPLICER		"Gene Splicers (Optional):"
str_ldl_Show_Map		"Show Map"
str_ldl_Hide_Map		"Hide Map"
str_ldl_Cheat_gold		"ENTER AMOUNT OF GOLD TO ADD"
str_ldl_Cheat_pw		"ENTER AMOUNT OF PUBLIC WORKS TO ADD"
str_ldl_unitpad_Space		"Space"
str_ldl_ready_to_launch		"Ready to launch!  Waiting for all other players to launch."
str_ldl_dont_have_cd		"Please insert your Civilization: Call to Power disc and press Launch again."
str_ldl_connectionlost		"Your connection was lost."
str_ldl_Pw_COLON_		"Settlers:"
str_ldl_Pw		"Settlers"
str_ldl_Polluter		"Polluter"
str_ldl_NonPolluter		"Non-polluter"
str_ldl_PRODUCTIONTURN		"PRODUCTION/TURN:"
str_ldl_Turns		"Turns"
DELETE_QUEUE		"Are you sure you want to delete this build queue?"
str_tbl_ldl_Ongoing		"Ongoing"
BUTTON_CONTINUE		"Continue"
BUTTON_END_GAME		"End Game"
LOADING		"Loading..."
str_ldl_Server_Name_COLON		"Server Name:"
str_tbl_ldl_Light		"Light"
str_tbl_ldl_Heavy		"Heavy"
str_tbl_ldl_Danger		"Danger"
str_tbl_ldl_Toxic		"Toxic"
QUIT_DIALOG		"Are you sure you want to quit?"
str_tbl_ldl_upd006_tga		"upd006.tga"
str_ldl_Disband_selected_units		"Disband the selected units?"
str_ldl_Disband_selected_cities		"Disband the selected cities?"
BREAK_ROUTE		"Break trade route?"
REMOVE_OFFER		"Remove trade offer?"
SAVING		"Saving..."
str_ldl_AFB_TITLE		"Alien Embryo Development"
str_ldl_AFB_STAGE1		"Stage 1"
str_ldl_AFB_STAGE2		"Stage 2"
str_ldl_AFB_STAGE3		"Stage 3"
str_ldl_AFB_END		"End"
str_ldl_AFB_TURNS_LEFT		"Turns Until Next Stage"
str_ldl_AFB_ECD		"ECD's (Built/Next Stage/Final):"
str_ldl_AFB_FIELD		"Fields (Built/Next Stage/Final):"
str_ldl_AFB_CHANCE		"Chance of Failure:"
BUTTON_EXPEL		"Expel"
str_ldl_Monument_Title		"Monuments"
str_ldl_Monument_Upgrade_Available		"Select a monument to upgrade."
str_ldl_CAPS_GOVERNMENT		"GOVERNMENT"
str_ldl_SURPLUS		"SURPLUS"
str_ldl_EQUAL		"="
str_ldl_SAVINGS		"SAVINGS"
str_tbl_ldl_FOOD_COLON		"FOOD:"
str_tbl_ldl_PROD_COLON		"PROD:"
str_tbl_ldl_GOLD_COLON		"GOLD:"
str_ldl_Message		"Message"
str_ldl_CAPS_PIRATE		"PIRATE"
str_ldl_Whose_Trade_Route		"Whose Trade Route would you like to Pirate?"
str_ldl_What_course_of		"What course of Action will\nyou take?"
str_ldl_CAPS_ATTACK		"ATTACK"
str_ldl_CAPS_EXPEL		"EXPEL"
str_ldl_CAPS_CANCEL_MOVE		"CANCEL MOVE"
str_ldl_END_TUTORIAL		"END TUTORIAL"
CANT_ATTACK_ALLIES_CAN_EXPEL		"Do you wish to break your treaty with the [player.1.civ_name_plural]?  You may expel the units without breaking the treaty."
str_tbl_ldl_You_Need_Embassy_To_Demand		"You need to have an embassy to demand advances."
str_tbl_ldl_GIFT_MAP		"GIFT MAP"
str_tbl_ldl_POOR		"AWFUL"
str_tbl_ldl_FAIR		"BAD"
str_tbl_ldl_AVERAGE		"AVERAGE"
str_tbl_ldl_GOOD		"GOOD"
str_tbl_ldl_EXCELLENT		"EXCELLENT"
str_ldl_CAPS_GOVERNMENT		"GOVERNMENT"
str_ldl_POPSCIENCE		"Gold converted to Science"
str_ldl_POPPW		"Production converted to Public Works"
str_ldl_PLANE		"Player Launched"
str_ldl_CROWN		"Game Host"
str_ldl_NUMBPLAYERS		"# of Players in Game"
str_ldl_PASSWORD		"Password Protected"
str_ldl_GAMELOCK		"Game Locked"
str_ldl_GAMELAUNCH		"Game in Progress"
str_ldl_MUTED		"Player Muted"
str_ldl_Back		"Back"
str_ldl_Next		"Next"
str_ldl_worldtype1		"Wet:"
str_ldl_worldtype2		"Warm:"
str_ldl_worldtype3		"Ocean:"
str_ldl_worldtype4		"Island:"
str_ldl_worldtype5		"Uniform:"
str_ldl_worldtype6		"Goods:"
str_ldl_Config_Header		"CONFIG"
str_ldl_Game_Header		"GAME"
str_ldl_Map_Header		"MAP"
str_ldl_QUITTOSHELL		"QUIT"
str_ldl_Tutorial_Advice_Off		"Tutorial Advice Off"
str_ldl_Tutorial_Advice_On		"Tutorial Advice On"
str_ldl_Right_Click_Move		"Right Click On"
str_ldl_Left_Click_Move		"Left Click On"
str_ldl_Auto_Cycle_Turn_Off		"Auto Cycle Turns Off"
str_ldl_Auto_Cycle_Turn_On		"Auto Cycle Turns On"
str_ldl_Auto_Cycle_Units_Off		"Auto Cycle Units Off"
str_ldl_Auto_Cycle_Units_On		"Auto Cycle Units On"
str_ldl_Battle_View_Off		"BattleView Off"
str_ldl_Battle_View_On		"BattleView On"
str_ldl_Walk_Animation_Off		"Walk Animations Off"
str_ldl_Walk_Animation_On		"Walk Animations On"
str_ldl_Animated_Goods_Off		"Animated Goods Off"
str_ldl_Animated_Goods_On		"Animated Goods On"
str_ldl_Attack_Animation_Off		"Attack Animations Off"
str_ldl_Attack_Animation_On		"Attack Animations On"
str_ldl_Animated_Trade_Routes_Off		"Animated Trade Routes Off"
str_ldl_Animated_Trade_Routes_On		"Animated Trade Routes On"
str_ldl_Wonder_Movies_Off		"Wonder Movies Off"
str_ldl_Wonder_Movies_On		"Wonder Movies On"
str_ldl_Great_Library_Animation_Off		"Great Library Animations Off"
str_ldl_Great_Library_Animation_On		"Great Library Animations On"
str_ldl_Bouncing_Message_Off		"Bouncing Messages Off"
str_ldl_Bouncing_Message_On		"Bouncing Messages On"
str_ldl_Water_Animation_Off		"Water Animations Off"
str_ldl_Water_Animation_On		"Water Animations On"
str_ldl_Movie_Windowed		"Windowed Movies"
str_ldl_Movie_Full_Screen		"Full Screen Movies"
str_ldl_Grid_Off		"Map Grid Lines Off"
str_ldl_Grid_On		"Map Grid Lines On"
str_ldl_CHEAT_MODE		"CHEAT MODE"
str_ldl_Music_Off		"Music Off"
str_ldl_Music_On		"Music On"
str_ldl_Monument_Screen_Off		"Monument Screen Off"
str_ldl_Monument_Screen_On		"Monument Screen On"
str_ldl_Delete		"Delete"
str_ldl_Bloodlust_On		"Bloodlust On"
str_tbl_ldl_Bloodlust_Off		"Bloodlust - Off"
str_tbl_ldl_Bloodlust_On		"Bloodlust - On"
str_ldl_Scorewarn		"Score will not be saved for this game."
str_tbl_ldl_You_Need		"You need to have an embassy to exchange advances."
str_tbl_ldl_Very_Weak		"Very Weak"
str_tbl_ldl_Weak		"Weak"
str_tbl_ldl_Average		"Average"
str_tbl_ldl_Strong		"Strong"
str_tbl_ldl_Very_Strong		"Very Strong"
str_tbl_ldl_You_Dont_Have_Enough_Gold		"You don't have enough gold to give."
str_ldl_CAPS_TARGET_CITY		"TARGET CITY"
str_ldl_CAPS_TYPE		"TYPE"
str_ldl_CAPS_GAIN_LOSS		"GAIN/LOSS"
str_ldl_Alien		"Xenoform Laboratory"
str_ldl_Mscreen		"Monument Screen"
str_ldl_Ulock		"Unlock Group"
str_ldl_Glock		"Lock Group"
str_ldl_Wow		"Wonders of the World"
str_ldl_Imps		"City Improvements"
str_ldl_Unis		"Units"
str_ldl_Prod		"Production"
str_ldl_Happ		"Happiness"
str_ldl_Goldy		"Gold"
str_ldl_Scien		"Science"
str_ldl_Food		"Food"
str_ldl_Veter		"Veteran"
str_ldl_Activ		"Active Defense"
str_ldl_Space		"Toggle Space View"
str_ldl_Tile		"Place Tile Improvements"
str_ldl_Zoomin		"Zoom In"
str_ldl_Zoomout		"Zoom Out"
str_ldl_Year		"Game Year/Turn"
str_ldl_Public		"Public Works Account"
str_ldl_Savings		"Gold in Savings"
str_ldl_Nunit		"Next Unit"
str_ldl_Ncity		"Next City"
str_ldl_Undo		"Undo Turn"
str_ldl_End		"End Turn"
str_ldl_Clock		"Turns Remaining"
str_ldl_Tbuild		"Production Cost"
str_ldl_Tprod		"Turns to Build"
str_ldl_Specforce		"Special Forces"
str_ldl_Bomb		"Bombard Ability"
str_ldl_Supp		"# of these Units being built"
DESCRIPTION_TILEIMP_FARMS		"Farms.  Cost 200 PW."
DESCRIPTION_TILEIMP_ADVANCED_FARMS		"Advanced Farms.  Cost 500 PW."
DESCRIPTION_TILEIMP_HYDROPONIC_FARMS		"Hydroponic Farms. Cost 1400 PW."
DESCRIPTION_TILEIMP_MINES		"Mines. Minimum Cost 300 PW."
DESCRIPTION_TILEIMP_ADVANCED_MINES		"Advanced Mines. Minimum Cost 800 PW."
DESCRIPTION_TILEIMP_MEGA_MINES		"Mega Mines. Minimum Cost 1600 PW."
DESCRIPTION_TILEIMP_UNDERSEA_MINES		"Undersea Mines. Minimum Cost 400 PW."
DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES		"Advanced Undersea Mines. Minimum Cost 1000 PW."
DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES		"Mega Undersea Mines. Minimum Cost 2200 PW."
DESCRIPTION_TILEIMP_NETS		"Nets. Minimum Cost 200 PW."
DESCRIPTION_TILEIMP_FISHERIES		"Fisheries. Minimum Cost 500 PW."
DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES		"Automated Fisheries. Minimum Cost 1400 PW."
DESCRIPTION_TILEIMP_ROBOTIC_DOCKS		"Assembly Bays.  Cost 600 PW."
DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS		"Advanced Assembly Bays.  Cost 1400 PW."
DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY		"Mega Assembly Bays.  Cost 2200 PW."
DESCRIPTION_TILEIMP_FOOD_PODS		"Food Pods.  Cost 600 PW."
DESCRIPTION_TILEIMP_FOOD_MODULES		"Food Modules.  Cost 1400 PW."
DESCRIPTION_TILEIMP_FOOD_TANKS		"Food Tanks.  Cost 2200 PW."
DESCRIPTION_TILEIMP_RUINS		"Ruins"
DESCRIPTION_TILEIMP_ROAD		"Roads.  Minimum Cost 60 PW."
DESCRIPTION_TILEIMP_RAILROAD		"Railroads.  Minimum Cost 120 PW."
DESCRIPTION_TILEIMP_MAGLEV		"MagLevs.  Minimum Cost 240 PW."
DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL		"Undersea Tunnels.  Minimum Cost 1200 PW."
DESCRIPTION_INSTALLATION_LISTENING_POSTS		"Listening Post.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_RADAR_STATIONS		"Radar Station.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_AIR_BASES		"Airbase.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_FORTIFICATIONS		"Fortification.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_SONAR_BUOYS		"Sonar Buoy.  Cost 150 PW."
DESCRIPTION_DESERTS		"Desert"
DESCRIPTION_FORESTS		"Forest"
DESCRIPTION_GLACIERS		"Glacier"
DESCRIPTION_GRASSLAND		"Grassland"
DESCRIPTION_HILLS		"Hill"
DESCRIPTION_RAINFOREST		"Jungle"
DESCRIPTION_ALPINE		"Mountain"
DESCRIPTION_SAVANNAH		"Plains"
DESCRIPTION_SWAMPS		"Swamps"
DESCRIPTION_TUNDRA		"Tundra"
str_ldl_ARDM_nospace		"A/R/D/M"
str_ldl_UPKEEP		"UPKEEP"
str_tbl_ldl_Total_Upkeep		"Total Upkeep"
str_tbl_ldl_NOT_BUILDING		"Not Building"
str_ldl_CLOSE		"CLOSE"
str_tbl_ldl_S		"S"
str_ldl_small_Disband		"Disband"
str_tbl_ldl_DisbandButton		"DisbandButton"
str_ldl_Cost_		"Cost"
str_tbl_ldl_Speed_Cities		"Speed Cities"
str_tbl_ldl_Seconds_Per_City_COLON		"Seconds per City:"
str_tbl_ldl_Positive_Points_For_Colon		"Positive Points For:"
str_tbl_ldl_Negative_Points_For_Colon		"Negative Points For:"
str_tbl_ldl_Total_Positive_Points_Colon		"Total Positive Points:"
str_tbl_ldl_Total_Negative_Points_Colon		"Total Negative Points:"
str_tbl_ldl_Total_Points_Colon		"Total Points:"
str_tbl_ldl_Civ_Score_Colon		"Civ Score:"
UNIT_ORDER_TRANSPORTED		"Being Transported"
TITLE_CITY_BUILD_QUEUE_IS_EMPTY		"[city.1.name]"
str_tbl_ldl_The_Diplomats		"Our leaders are busy. We are not interested in discussing anything with you at this time."
str_tbl_ldl_Select_a_new		"Select a new Advance to research."
str_ldl_Review_Tutorial_Messages		"Review Tutorial Messages"
str_ldl_END		"END"
str_ldl_End_Tutorial_Dialog		"Are you sure you want to end the tutorial?"
str_ldl_Skill_Level		"Skill Level"
str_ldl_Barbarian_Threat		"Barbarian Threat"
str_ldl_LAUNCH		"LAUNCH"
str_ldl_Random_Custom		"Random/Custom"
str_ldl_Top_5_Cities		"Top 5 Cities"
str_ldl_Power_Graph		"Power Graph"
str_ldl_Civ_Score		"Civ Score"
str_ldl_Year_Founded_COLON		"Year Founded:"
str_ldl_Turns_to_Next_Disaster		"Turns to Next Disaster"
str_ldl_CAPS_MAKE_QUEUE		"MAKE QUEUE"
str_ldl_CAPS_LOAD_QUEUE		"LOAD QUEUE"
str_ldl_CAPS_DELETE_QUEUE		"DELETE QUEUE"
str_tbl_ldl_Your_queue_has_been_saved		"Your queue has been saved."
str_ldl_LOAD		"LOAD"
str_ldl_CAPS_ASSIGN		"ASSIGN"
str_ldl_CAPS_CONTENTS		"CONTENTS"
str_ldl_Disband_seleted_unit		"Disband the selected units?"
str_ldl_Disband_selected_city		"Disband the selected cities?"
str_ldl_MY_GOODS		"MY GOODS"
str_ldl_CAPS_DOMESTIC		"DOMESTIC"
str_ldl_CAPS_FOREIGN		"FOREIGN"
str_ldl_NEXT		"NEXT"
AGE_NAME_ANCIENT		"Ancient Age"
AGE_NAME_RENAISS		"Renaissance Age"
AGE_NAME_MODERN		"Modern Age"
AGE_NAME_GENETIC		"Genetic Age"
AGE_NAME_DIAMOND		"Diamond Age"
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON		"YOUR CIVILIZATION SCORE IS:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS		"YOUR NAME WILL GO DOWN IN THE ANNALS OF HISTORY AS"
str_ldl_POPULATION_COLON		"POPULATION:"
str_ldl_CIV_SCORE		"CIV SCORE"
str_ldl_POWER_GRAPH		"POWER GRAPH"
str_ldl_DEFEAT		"DEFEAT"
str_ldl_THE_DESTITUTE		"THE DESTITUTE"
str_ldl_THE_SQUIRREL_HEARTED		"THE SQUIRREL HEARTED"
str_ldl_THE_RED_FACED		"THE RED FACED"
str_ldl_THE_WEARY		"THE WEARY"
str_ldl_THE_MEEK		"THE MEEK"
str_ldl_THE_UNREADY		"THE UNREADY"
str_ldl_THE_EARNEST		"THE EARNEST"
str_ldl_THE_WISE		"THE WISE"
str_ldl_THE_VALIANT		"THE VALIANT"
str_ldl_THE_LION_HEARTED		"THE LION HEARTED"
str_ldl_THE_INDOMITABLE		"THE INDOMITABLE"
str_ldl_THE_CIV_LORD		"THE CIV LORD"
str_ldl_CAPS_TRADE		"TRADE"
str_ldl_Small_Type		"Type"
str_ldl_Caravans_COLON		"Caravans:"
str_ldl_Gold_From_Trade_COLON		"Gold From Trade:"
str_tbl_ldl_Goods		"Goods"
str_tbl_ldl_Exports		"Exports"
str_tbl_ldl_View_Goods		"View Goods"
str_tbl_ldl_View_Exports		"View Exports"
str_tbl_ldl_From		"From"
str_tbl_ldl_Destination		"Destination"
str_tbl_ldl_upd001_tga		"upd001.tga"
str_tbl_ldl_upd005_tga		"upd005.tga"
NETWORK_PLAYER_LEFT		"[action.1.name] has left the game.  A computer player will take control of the exiting player's civilization."
NETWORK_PLAYER_JOINED		"[action.1.name] has taken control of the [player.1.civ_name_plural]"
NETWORK_DIFFERENT_PLAYER_JOINED		"[action.1.name] is joining as the [player.1.civ_name_plural], but that civilization originally belonged to someone else.  Do you wish to eject them?"
BUTTON_EJECT		"Eject"
BUTTON_LET_THEM_STAY		"Let Them Stay"
NETWORK_YOU_ARE_NOW_HOST		"You are now the host of this game."
NETWORK_NEW_HOST		"[action.1.name] is now the host of this game."
NETWORK_YOU_ARE_NOW_HOST		"You are now the host of this game."
NETWORK_NEW_HOST		"[action.1.name] is now the host of this game."
NETWORK_SESSION_LOST		"Connection to host lost, returning to lobby"
NETWORK_WAITING_ON_PLAYERS		"Waiting on players"
NETWORK_WAITING_FOR_DATA		"Waiting for data"
NETWORK_RESYNCING		"Resynchronizing"
BUTTON_ACCEPT		"Accept"
BUTTON_CANCEL		"CANCEL"
BUTTON_CLOSE		"CLOSE"
BUTTON_GOAL		"Goal"
BUTTON_LIBRARY		"Library"
BUTTON_MAYBE		"Maybe"
BUTTON_NO		"No"
BUTTON_OK		"CLOSE"
BUTTON_RANDOM		"Random"
BUTTON_READY		"Ready"
BUTTON_REJECT		"Reject"
BUTTON_RESEARCH		"Research"
BUTTON_SET_PRICE		"Set Price"
BUTTON_STEAL_THIS		"<- Steal This"
BUTTON_YES		"Yes"
ACCEPT		"Accept"
REJECT		"Reject"
YES		"Yes"
NO		"No"
str_ldl_Abort		"Abort"
str_ldl_Open		"Open"
str_ldl_Close		"CLOSE"
str_ldl_Activlink_Internet		"Activlink/Internet requires an active dial-up or direct connection to the Internet."
str_ldl_ADD2		"Add"
str_ldl_ADD		"ADD"
str_ldl_Add_AI		"Add AI"
str_ldl_Advance		"Advance"
str_ldl_Advance_		"Advance"
str_ldl_Advances		"Advances"
str_ldl_ADVANCES_KNOWN_TO_COLON		"ADVANCES KNOWN TO:"
str_ldl_Advertise		"Advertise.  Cost 500 Gold"
str_ldl_AGAINST_YOU		"AGAINST YOU"
str_ldl_Ages		"Ages"
str_ldl_Aggression		"Aggression"
str_ldl_AI		"AI"
str_ldl_Aid_Uprising		"Aid Uprising.  Cost: Variable"
str_ldl_Air_Force		"Air Force"
str_ldl_All_Advancements		"All Advancements"
str_ldl_ALLIANCE		"ALLIANCE"
str_ldl_Alpha_Blending		"Alpha Blending"
str_ldl_Animated_Goods		"Animated Goods"
str_ldl_Animated_Trade_Routes		"Animated Trade Routes"
str_ldl_APPLY		"APPLY"
str_ldl_ARD		"A/R/D"
str_ldl_ARDM		"A / R / D / M"
str_ldl_Army		"Army"
str_ldl_Asking_For		"Asking For"
str_ldl_Asks_For		"Asks For"
str_ldl_Assault		"Assault"
str_ldl_At_War		"At War"
str_ldl_Attack_Animation		"Attack Animation"
str_ldl_Attack_COLON		"Attack:"
str_ldl_ATTACK_ENEMY		"ATTACK ENEMY"
str_ldl_Attackers		"Attackers"
str_ldl_ATTITUDE		"ATTITUDE"
str_ldl_ATTITUDE_COLON		"ATTITUDE:"
str_ldl_Available_Governments		"Available Governments"
str_ldl_Available_Scenarios		"Available Scenarios"
str_ldl_Average		"Average"
str_ldl_Average_Happiness		"Average Happiness"
str_ldl_BACK		"BACK"
str_ldl_BANKERS		"MERCHANTS"
str_ldl_BATTLE_VIEW		"BATTLE VIEW"
str_ldl_Blood_Lust		"Bloodlust"
str_ldl_Bold		"Bold"
str_ldl_Bomb_Cabinet		"Bomb Cabinet.  Cost 1000 Gold"
str_ldl_Bombard		"Bombard"
str_ldl_BRACKET_TILENAME		"<TileName>"
str_ldl_Branch		"Franchise.  Cost 250 Gold"
str_ldl_BREAK_ROUTE		"BREAK ROUTE"
str_ldl_Build		"Build"
str_ldl_BUILD_LIST		"BUILD LIST"
str_ldl_BUILD_OPTIONS		"BUILD OPTIONS"
str_ldl_BUILDING		"BUILDING"
str_ldl_BUILDINGS		"BUILDINGS"
str_ldl_BUY		"BUY"
str_ldl_BUY_GOODS		"BUY GOODS"
str_ldl_Buy_Now		"Buy Now"
str_ldl_BY_YOU		"BY YOU"
str_ldl_Cancel		"Cancel"
str_ldl_Cancel_Route		"Cancel Route"
str_ldl_CAPS_ACTION		"ACTION"
str_ldl_CAPS_ADVANCE		"ADVANCE"
str_ldl_CAPS_ADVANCES		"ADVANCES"
str_ldl_CAPS_AT_WAR		"AT WAR"
str_ldl_CAPS_BUILD		"BUILD"
str_ldl_CAPS_CANCEL		"CANCEL"
str_ldl_CAPS_CHANGE		"CHANGE"
str_ldl_CAPS_CHANGE_LOBBY		"CHANGE LOBBY"
str_ldl_CAPS_CITIES		"CITIES"
str_ldl_CAPS_CITY		"CITY"
str_ldl_CAPS_CIVILIZATION		"CIVILIZATION"
str_ldl_CAPS_CIVILIZATION_COLON		"CIVILIZATION:"
str_ldl_CAPS_COST		"COST"
str_ldl_CAPS_CUSTOM		"CUSTOM"
str_ldl_CAPS_DIFFICULTY		"DIFFICULTY"
str_ldl_CAPS_EXCLUSIONS		"EXCLUSIONS"
str_ldl_CAPS_FEMALE		"FEMALE"
str_ldl_CAPS_FOOD		"FOOD"
str_ldl_CAPS_FOOD2		"NET\nFOOD"
str_ldl_CAPS_FOOD_LOST_TO_CRIME		"FOOD LOST TO CRIME"
str_ldl_CAPS_FORTIFY		"FORTIFY"
str_ldl_CAPS_FROM		"FROM"
str_ldl_CAPS_GO_TO_CITY		"GO TO CITY"
str_ldl_CAPS_GOLD2		"NET\nGOLD"
str_ldl_CAPS_GOLD		"GOLD"
str_ldl_CAPS_GOLD_COLON		"GOLD:"
str_ldl_CAPS_GOODS		"GOODS"
str_ldl_CAPS_GREAT_LIBRARY		"GREAT LIBRARY"
str_ldl_CAPS_HAPPINESS		"HAPPINESS"
str_ldl_CAPS_HAPPY		"HAPPY"
str_ldl_CAPS_HEALTH		"HEALTH"
str_ldl_CAPS_INFO		"RANKING"
str_ldl_CAPS_INTELLIGENCE		"INTELLIGENCE"
str_ldl_CAPS_LAND		"LAND"
str_ldl_CAPS_LOAD_QUEUE		"LOAD QUEUE"
str_ldl_CAPS_LOCK		"LOCK"
str_ldl_CAPS_MALE		"MALE"
str_ldl_CAPS_MAP		"MAP"
str_ldl_CAPS_MAX_GOODS		"MAX GOODS"
str_ldl_CAPS_MILITARY_READINESS		"MILITARY READINESS"
str_ldl_CAPS_NAME		"NAME"
str_ldl_CAPS_NAME_COLON		"NAME:"
str_ldl_CAPS_NO		"NO"
str_ldl_CAPS_ON_ALERT		"ON ALERT"
str_ldl_CAPS_PER_TURN		"PER TURN"
str_ldl_CAPS_PLAYERS		"# CIVILIZATIONS"
str_ldl_CAPS_POLLUTION		"POLLUTION"
str_ldl_CAPS_POPULATION		"POPULATION"
str_ldl_CAPS_PRODUCTION		"PRODUCTION"
str_ldl_CAPS_PRODUCTION_COLON		"PRODUCTION:"
str_ldl_CAPS_PROFILE		"PROFILE"
str_ldl_CAPS_QUEUE		"QUEUE"
str_ldl_CAPS_QUIT		"QUIT"
str_ldl_CAPS_RATIONS		"RATIONS"
str_ldl_CAPS_REVOLUTION		"REVOLUTION"
str_ldl_CAPS_RULES		"RULES"
str_ldl_CAPS_SCIENCE		"SCIENCE"
str_ldl_CAPS_SCIENCE2		"NET\nSCIENCE"
str_ldl_CAPS_SEA		"SEA"
str_ldl_CAPS_SELL		"SELL"
str_ldl_CAPS_SIZE		"SIZE"
str_ldl_CAPS_SLAVES		"SLAVES"
str_ldl_CAPS_SLEEP		"SLEEP"
str_ldl_CAPS_SPACE		"SPACE"
str_ldl_CAPS_STAND_DOWN		"STAND DOWN"
str_ldl_CAPS_STATUS		"STATUS"
str_ldl_CAPS_STRENGTH		"STRENGTH"
str_ldl_CAPS_TILE_IMP		"TILE IMP"
str_ldl_CAPS_TO		"TO"
str_ldl_CAPS_TOTAL_GOLD		"TOTAL GOLD"
str_ldl_CAPS_TRADE		"TRADE"
str_ldl_CAPS_TRIBE		"CIVILIZATION"
str_ldl_CAPS_UNHAPPY		"UNHAPPY"
str_ldl_CAPS_UNIT		"UNIT"
str_ldl_CAPS_UNITS		"UNITS"
str_ldl_CAPS_VALUE		"VALUE"
str_ldl_CAPS_WAGES		"WAGES"
str_ldl_CAPS_WONDERS		"WONDERS"
str_ldl_CAPS_WORKDAY		"WORKDAY"
str_ldl_CAPS_WORKERS		"WORKERS"
str_ldl_CAPS_WORLD_SHAPE		"WORLD SHAPE"
str_ldl_CAPS_YES		"YES"
str_ldl_Capture_City		"Capture City"
str_ldl_Capture_Slaves		"Capture Slaves.  Cost 250 Gold"
str_ldl_Cargo		"Cargo"
str_ldl_CEASE_FIRE		"PEACE TREATY"
str_ldl_CELEB_COLON		"CELEB:"
str_ldl_Celebration		"Celebration"
str_ldl_Change		"Change"
str_ldl_Change_Lobby		"Change Lobby"
str_ldl_CHANGE_SCIENCE		"RESEARCH"
str_ldl_CHANGE_TO_COLON		"CHANGE TO:"
str_ldl_CHECK_INTELLIGENCE		"CHECK INTELLIGENCE"
str_ldl_Chieftain		"Chieftain"
str_ldl_Choose_Difficulty_Level		"Choose Difficulty Level"
str_ldl_Choose_Map_Size		"Choose World Size"
str_ldl_Choose_Risk_Level		"Choose Difficulty Level"
str_ldl_Choose_World_Shape		"Choose World Shape"
str_ldl_Choose_World_Type		"Choose World Type"
str_ldl_Cities		"Cities"
str_ldl_CITIES_COLON		"CITIES:"
str_ldl_City		"City"
str_ldl_City_Bonus_COLON		"City Defense:"
str_ldl_City_Builder		"City Builder"
str_ldl_CITY_ESPIONAGE		"CITY ESPIONAGE"
str_ldl_CITY_GOLD		"CITY GOLD"
str_ldl_CITY_HAPPINESS		"CITY HAPPINESS"
str_ldl_City_List		"City List"
str_ldl_City_Lost_Warning		"City Lost Warning"
str_ldl_City_Name		"City Name"
str_ldl_CITY_NAME_COLON		"CITY NAME:"
str_ldl_CITY_QUEUE		"CITY QUEUE"
str_ldl_CITY_SCIENCE		"CITY SCIENCE"
str_ldl_City_Size		"City Size"
str_ldl_CITY_STATUS		"CITY STATUS"
str_ldl_City_Style		"City Style"
str_ldl_CITY_VIEW		"CITY VIEW"
str_ldl_CIV		"CIV"
str_ldl_Civ_Name		"Civ Name"
str_ldl_CIV_STATUS		"CIV STATUS"
str_ldl_Civilization		"Civilization"
str_ldl_Civilization_COLON		"Civilization:"
str_ldl_Civilization_Message		"Civilization Message"
str_ldl_CIVILIZATION_STATUS		"CIVILIZATION STATUS"
str_ldl_CIVILIZATIONS_COLON		"CIVILIZATIONS:"
str_ldl_Civs		"Civs"
str_ldl_Cloak		"Cloak"
str_ldl_Command_All		"Command All"
str_ldl_CONCEPTS		"CONCEPTS"
str_ldl_Conduct_Hit		"Conduct Hit.  Cost: 500 Gold"
str_ldl_Connecting_To_Lobby		"Connecting To Lobby..."
str_ldl_Connection_Type_COLON		"Connection Type:"
str_ldl_Continent		"Continent"
str_ldl_CONTINUE		"CONTINUE"
str_ldl_CONTINUE_GAME		"CONTINUE GAME"
str_ldl_CONTINUE_NEGOTIATIONS		"CONTINUE NEGOTIATIONS?"
str_ldl_Convert_City		"Convert City.  Cost: 100 Gold"
str_ldl_Cost		"Cost"
str_ldl_Could_not_join_lobby		"Could not join lobby."
str_ldl_Create_Game		"Create Game"
str_ldl_Create_New_Setup		"Create New Setup"
str_ldl_Create_Park		"Create Park"
str_ldl_Create_Profile		"Create Profile"
str_ldl_Create_Rift		"Create Rift"
str_ldl_Creating_Game		"Creating Game..."
str_ldl_CREDITS		"CREDITS"
str_ldl_CRIME		"CRIME"
str_ldl_Custom		"Custom"
str_ldl_CUSTOM_RULES		"CUSTOM RULES..."
str_ldl_CUSTOMIZE		"CUSTOMIZE"
str_ldl_Cut_and_Paste		"Cut and Paste"
str_ldl_Defenders		"Defenders"
str_ldl_Defuse_Bomb		"Defuse Bomb"
str_ldl_Deity		"Deity"
str_ldl_Delete_Profile		"Delete Profile"
str_ldl_Delete_Setup		"Delete Setup"
str_ldl_Descend		"Descend"
str_ldl_Difficulty		"Difficulty"
str_ldl_Difficulty_Level		"Skill Level"
str_ldl_DIPLOMACY		"DIPLOMACY"
str_ldl_DIPLOMACY_STATUS		"DIPLOMACY STATUS"
str_ldl_Disaster		"Disaster"
str_ldl_DISBAND		"DISBAND"
str_ldl_Diverse		"Diverse"
str_ldl_Domestic		"Domestic"
str_ldl_Doughnut_World		"Doughnut World"
str_ldl_Dry		"Dry"
str_ldl_Dynamic_Join		"Dynamic Join"
str_ldl_Dynamic_Joining_On		"Dynamic Joining On"
str_ldl_Earth_World		"Earth World"
str_ldl_East_and_West_edges_of_the_map_connect		"East and West edges of the map connect."
str_ldl_EAST_WEST		"EAST_WEST"
str_ldl_East_West_and_North_South_edges		"East/West and North/South edges of the map connect."
str_ldl_EATEN		"EATEN"
str_ldl_ECO_PACT		"ECO PACT"
str_ldl_Edit_Profile		"Edit Profile"
str_ldl_Elite		"Elite"
str_ldl_EMBASSY		"EMBASSY"
str_ldl_Emperor		"Emperor"
str_ldl_ENACT		"ENACT"
str_ldl_Enact_Government		"Enact Government"
str_ldl_ENEMY		"ENEMY"
str_ldl_Enemy_Intrusion		"Enemy Intrusion"
str_ldl_Enter_Password_COLON		"Enter Password:"
str_ldl_ENTERTAINERS		"ENTERTAINERS"
str_ldl_Entrench		"Fortify"
str_ldl_Entrench_Bonus_COLON		"Fortification Bonus:"
str_ldl_Environment		"Customize Map"
str_ldl_Environmentalism		"Environmentalism"
str_ldl_Establish_Embassy		"Establish Embassy"
str_ldl_Exchange_City		"Exchange City"
str_ldl_exchange_maps		"You will exchange maps of uncharted lands."
str_ldl_Excluded_Improvements_COLON_		"Excluded Improvements:"
str_ldl_Excluded_Units_COLON_		"Excluded Units:"
str_ldl_Excluded_Wonders_COLON_		"Excluded Wonders:"
str_ldl_Exclusions		"Exclusions"
str_ldl_Details		"Details"
str_ldl_Expel_Unit		"Expel Unit"
str_ldl_Experience_Level_COLON		"Experience Level:"
str_ldl_Export		"Export"
str_ldl_Female		"Female"
str_ldl_Few_Goods		"Few Goods"
str_ldl_File_Injunction		"File Injunction.  Cost: 300 Gold"
str_ldl_Fog_Of_War_Off		"Fog Of War Off"
str_ldl_Folder_COLON		"Folder:"
str_ldl_Food		"Food"
str_ldl_Food_		"Food"
str_ldl_Food_COLON		"Food:"
str_ldl_Food_Eaten		"Food Eaten"
str_ldl_Food_Lost_to_Crime		"Food Lost to Crime"
str_ldl_Food_Stored_Last_Turn		"Food Stored Last Turn"
str_ldl_Food_Stored_Next_Turn		"Food Stored Next Turn"
str_ldl_FOOD_TO_GROW		"FOOD TO GROW"
str_ldl_For		"For"
str_ldl_FOR_BUILDING		"FOR BUILDING"
str_ldl_FOR_COLON		"FOR:"
str_ldl_For_Public_Works		"For Public Works"
str_ldl_Fort_Bonus_COLON		"Fort Bonus:"
str_ldl_Fortify		"Fortify"
str_ldl_Free_Slave		"Free Slave.  Cost: 50 Gold"
str_ldl_From		"From"
str_ldl_FROM_COLON		"FROM:"
str_ldl_Game_COLON		"Game:"
str_ldl_GAME_DETAILS		"GAME DETAILS..."
str_ldl_Game_Folders		"Game Folders"
str_ldl_Game_Name_COLON		"Game Name:"
str_ldl_GAME_OPTIONS		"GAME OPTIONS"
str_ldl_GAME_PLAY		"GAME PLAY"
str_ldl_GAME_SETUP		"GAME SETUP"
str_ldl_Game_Style_COLON		"Game Style:"
str_ldl_GAMEPLAY		"GAME PLAY"
str_ldl_GAMEPLAY_OPTIONS		"GAMEPLAY"
str_ldl_Games_COLON		"Games:"
str_ldl_GENERAL		"GENERAL"
str_ldl_Genocide		"Bloodlust"
str_ldl_Get_Good		"Get Good"
str_ldl_Gift_Map		"Gift Map"
str_ldl_GIVE		"GIVE"
str_ldl_Gold		"Gold"
str_ldl_Gold_COLON		"Gold:"
str_ldl_Gold_COLON_		"Gold:"
str_ldl_GOLD_LOST_TO_CRIME		"GOLD LOST TO CRIME"
str_ldl_Gold_Paid		"Gold Paid"
str_ldl_GOOD		"GOOD"
str_ldl_Goods		"Goods"
str_ldl_Goods_COLON		"Goods:"
str_ldl_Goods_For_Sale		"Goods For Sale"
str_ldl_GOV_nBONUS		"GOV\nBONUS"
str_ldl_GOVERMENTS		"GOVERMENTS"
str_ldl_GOVERN		"GOVERN"
str_ldl_Government		"Government"
str_ldl_GOVERNMENTS		"GOVERNMENTS"
str_ldl_GRAPHICS		"GRAPHICS"
str_ldl_GRAPHICS_OPTIONS		"GRAPHICS"
str_ldl_Great_Library		"Great Library"
str_ldl_Group_All		"Group All"
str_ldl_GROWTH_COLON		"GROWTH:"
str_ldl_Handicapping_On		"Handicapping On"
str_ldl_HAPP		"HAPP"
str_ldl_Happiness		"Happiness"
str_ldl_Happy		"Happy"
str_ldl_HASH_MARK		"#"
str_ldl_Health		"Health"
str_ldl_Hear_Gossip		"Hear Gossip"
str_ldl_Help		"Help"
str_ldl_HIGH_SCORE		"HIGH SCORE"
str_ldl_HIGH_SCORES		"HIGH SCORES"
str_ldl_HISTORICAL		"HISTORICAL"
str_ldl_Homogeneous		"Uniform"
str_ldl_Host_changed_game_setup		"Attention! Host changed game setup"
str_ldl_HOT_KEY		"HOT KEY"
str_ldl_How_much_for_good		"How much would you like to bid on this good?"
str_ldl_How_much_gold		"How much gold do you demand?"
str_ldl_Impatient		"Impatient"
str_ldl_IMPROVE		"IMPROVE"
str_ldl_Improvements		"Improvements"
str_ldl_Incite_Revolution		"Incite Revolution.  Cost: Variable"
str_ldl_Indifferent		"Indifferent"
str_ldl_Infect_City		"Infect City.  Cost: 1000 Gold"
str_ldl_Info		"Info"
str_ldl_INFORMATION		"RANKING"
str_ldl_Injured		"Injured"
str_ldl_INSTANT_START		"INSTANT START"
str_ldl_Intelligence		"Intelligence"
str_ldl_INVENTORY		"INVENTORY"
str_ldl_Invulnerable_Trade		"Piracy"
str_ldl_Invulnerable_Trade_Off		"Piracy Off"
str_ldl_Island		"Island"
str_ldl_Join_City		"Build City"
str_ldl_Join_Game		"Join Game"
str_ldl_Joining_Game		"Joining Game..."
str_ldl_Joining_Lobby		"Joining Lobby..."
str_ldl_KEYBOARD		"KEYBOARD"
str_ldl_KEYBOARD_MAPPING		"KEYBOARD MAPPING"
str_ldl_Kick		"Kick"
str_ldl_kicked_you_out		"Sorry, host has kicked you out of Game"
str_ldl_King		"King"
str_ldl_Knowledge		"Knowledge"
str_ldl_Knowledge_Bar		"Knowledge Bar"
str_ldl_KNOWN		"KNOWN"
str_ldl_Known_Only_To_You		"Known Only To You"
str_ldl_Known_To_You_And_Others		"Known To You And Others"
str_ldl_LABORERS		"LABORERS"
str_ldl_Land		"Land"
str_ldl_Land_Grabber		"Land Grabber"
str_ldl_Large_64_x_128		"Huge"
str_ldl_Last_Sale_Price_COLON		"Last Sale Price:"
str_ldl_Launch		"Launch"
str_ldl_LEADER_NAME		"LEADER NAME"
str_ldl_Leader_Name_COLON		"Leader Name:"
str_ldl_LEAVE_OUR_LANDS		"STOP TRESPASS"
str_ldl_Leaving_Lobby		"Leaving Lobby..."
str_ldl_Legal		"Legal"
str_ldl_LIBRARY		"LIBRARY"
str_ldl_Line_Of_Sight		"Fog of War"
str_ldl_LOAD_GAME		"LOAD GAME"
str_ldl_Load_Game_Setup		"Load Game Setup"
str_ldl_Load_Map		"Load Map"
str_ldl_Load_Queue		"Load Queue"
str_ldl_Load_Saved_Game		"Load Saved Game"
str_ldl_Load_Scenario		"Load Scenario"
str_ldl_LOAD_SETUP		"LOAD SETUP"
str_ldl_LOAD_TEMPLATE		"LOAD TEMPLATE"
str_ldl_Lobby		"Lobby"
str_ldl_Lobby_Name		"Lobby Name"
str_ldl_Lobby_Name_COLON		"Lobby Name:"
str_ldl_Local_Area_Network_IPX		"This is a Local Area Network connection for users who only have access to IPX connections."
str_ldl_Local_Area_Network_TCPIP		"This is the Local Area Network connection for users who have TCP/IP network connections (this is the most common LAN connection type)."
str_ldl_Location_COLON		"Location:"
str_ldl_Lock		"Lock"
str_ldl_MACRO		"MACRO"
str_ldl_MAIN_CHAT		"MAIN CHAT"
str_ldl_MAINT		"MAINT"
str_ldl_MAKE_A_DEMAND		"MAKE A DEMAND"
str_ldl_Male		"Male"
str_ldl_Many_Goods		"Many Goods"
str_ldl_Map		"Map"
str_ldl_MAP_CAPS_SIZE		"WORLD SIZE"
str_ldl_Map_COLON		"Map:"
str_ldl_MAP_EDITOR		"MAP EDITOR"
str_ldl_Map_Folders		"Map Folders"
str_ldl_Map_Shape		"World Shape"
str_ldl_Map_Size		"Map Size"
str_ldl_MAP_TYPE		"CUSTOMIZE MAP"
str_ldl_MAPS		"MAPS"
str_ldl_MAX		"MAX"
str_ldl_MAX_FOOD		"MAX FOOD"
str_ldl_Max_Goods		"Max Goods"
str_ldl_Max_Growth		"Max Growth"
str_ldl_Max_Happiness		"Max Happiness"
str_ldl_MAX_HAPPY		"MAX HAPPY"
str_ldl_MAX_PROD		"MAX PROD"
str_ldl_Max_Production		"Max Production"
str_ldl_MAX_SCI		"MAX SCI"
str_ldl_MAXIMIZE_CITY		"MAXIMIZE CITY"
str_ldl_Medium_48_x_96		"Regular"
str_ldl_Military		"Military"
str_ldl_MILITARY_COLON		"MILITARY:"
str_ldl_Military_Readiness		"Military Readiness"
str_ldl_MILITARY_SUPPORT_COST_COLON		"MILITARY\nSUPPORT COST:"
str_ldl_Move		"Move"
str_ldl_Movement_COLON		"Movement:"
str_ldl_Movement_Cost_COLON		"Movement Cost:"
str_ldl_MP		"MP"
str_ldl_MULTIPLAYER		"MULTIPLAYER"
str_ldl_MUSIC		"MUSIC"
str_ldl_Music_Volume		"Music Volume"
str_ldl_Mute		"Mute"
str_ldl_Name		"Name"
str_ldl_Navy		"Navy"
str_ldl_Neutral		"Neutral"
str_ldl_Never_Mind		"Never Mind"
str_ldl_NEW_GAME		"NEW GAME"
str_ldl_NEXT_ADVANCE		"NEXT ADVANCE"
str_ldl_NEXT_POP		"NEXT POP"
str_ldl_NEXT_POP_IN		"NEXT POP IN"
str_ldl_No		"No"
str_ldl_Nothing_Building		"Nothing Building"
str_ldl_Number_of_Opponents		"Number of Opponents"
str_ldl_Ocean		"Ocean"
str_ldl_Offer		"Offer"
str_ldl_OFFER_A_GIFT		"OFFER A GIFT"
str_ldl_OFFER_AN_EXCHANGE		"OFFER AN EXCHANGE"
str_ldl_Offer_Good		"Offer Good"
str_ldl_Ok		"OK"
str_ldl_On_Alert		"On Alert"
str_ldl_Only_Known_By_Others		"Only Known By Others"
str_ldl_Open_Offers		"Open Offers"
str_ldl_OPTIONS		"OPTIONS"
str_ldl_ORDER		"ORDER"
str_ldl_ORDERS		"ORDERS"
str_ldl_PAID		"PAID"
str_ldl_Pairah		"Pariah"
str_ldl_Paradrop		"Paradrop"
str_ldl_PARANTHESIS_Team		"(Team)"
str_ldl_PARATHESIS_Private		"(Private)"
str_ldl_password		"Do you want to use a password?"
str_ldl_Password_required_to_join		"Password required to join."
str_ldl_PEACE		"PEACE   ON ALERT   AT WAR"
str_ldl_Peace_Maker		"Peace Maker"
str_ldl_Peace_Movement		"War Discontent"
str_ldl_PER_nTURN		"PER TURN"
str_ldl_Per_Turn		"Per Turn"
str_ldl_Percent		"Percent"
str_ldl_Personality		"Personality"
str_ldl_Pillage		"Pillage"
str_ldl_Ping		"Ping"
str_ldl_Pirate		"Pirate"
str_ldl_Plant_Nanovirus		"Plant Nanovirus"
str_ldl_Plant_Nuke		"Plant Nuke.  Cost: 500 Gold"
str_ldl_Player		"Player"
str_ldl_Player_Info_COLON		"Player Info:"
str_ldl_Player_Name		"Player Name"
str_ldl_Player_Name_COLON		"Player Name:"
str_ldl_Player_number		"Player number"
str_ldl_Player_Number_and_Name		"Player Number and Name"
str_ldl_Players		"Civilizations"
str_ldl_Players_COLON		"Players:"
str_ldl_Pollution		"Pollution"
str_ldl_Pollution_Off		"Pollution Off"
str_ldl_POP_COLON		"POP:"
str_ldl_Population		"Population"
str_ldl_Power		"Power"
str_ldl_PRICE		"PRICE"
str_ldl_Prince		"Prince"
str_ldl_Private		"Private"
str_ldl_PROD		"PROD"
str_ldl_PROD2		"NET\nPROD"
str_ldl_PRODCUTIONTURN		"PRODUCTION/TURN"
str_ldl_PRODUCING		"PRODUCING"
str_ldl_Production		"Production"
str_ldl_Production_		"Production"
str_ldl_Production_COLON		"Production:"
str_ldl_PRODUCTION_LOST_TO_CRIME		"PRODUCTION LOST TO CRIME"
str_ldl_PRODUCTION_PERCENTAGE_COLON		"PRODUCTION\nPERCENTAGE:"
str_ldl_Profile		"Profile"
str_ldl_PROFIT		"PROFIT"
str_ldl_Public_Works		"Public Works"
str_ldl_Public_Works_Stored		"Public Works Stored"
str_ldl_Purchase_Options		"Purchase Options"
str_ldl_PW		"PW"
str_ldl_Questionable		"Questionable"
str_ldl_Queue		"Queue"
str_ldl_QUEUE_NAME_COLON		"QUEUE NAME:"
str_ldl_QUICK_SAVE		"QUICK SAVE"
str_ldl_Quit		"Quit"
str_ldl_QUIT_TO_WINDOWS		"QUIT TO WINDOWS"
str_ldl_Raging_Hordes		"Raging Hordes"
str_ldl_RANDOM		"RANDOM"
str_ldl_Random_Map		"Random Map"
str_ldl_Rank		"Rank"
str_ldl_Rations		"Rations"
str_ldl_REDUCE_POLLUTION		"REDUCE POLLUTION"
str_ldl_Reform_City		"Reform City.  Cost: 1000 Gold"
str_ldl_Regard_Towards_COLON		"Attitude Towards:"
str_ldl_Reliability		"Reliability"
str_ldl_Reliable		"Reliable"
str_ldl_Reload_FLI		"Reload FLI"
str_ldl_REMOVE2		"Remove"
str_ldl_REMOVE		"REMOVE"
str_ldl_RESEARCH_ADVANCE		"RESEARCH ADVANCE"
str_ldl_RESEARCHING		"RESEARCHING"
str_ldl_RESEARCHING_COLON		"RESEARCHING:"
str_ldl_Reserve		"Reserve"
str_ldl_Reserves		"Reserves"
str_ldl_RESET_DEFAULTS		"RESET DEFAULTS"
str_ldl_RESET_ROUTE		"RESET ROUTE"
str_ldl_RESTART		"RESTART"
str_ldl_Restless_Tribes		"Restless Tribes"
str_ldl_REV		"REV"
str_ldl_REV_COLON		"REV:"
str_ldl_Review		"Review"
str_ldl_REVIEW_TRADE		"REVIEW TRADE"
str_ldl_Revolt_Warning		"Revolt Warning"
str_ldl_Revolution		"Revolution"
str_ldl_Revolution_Risk		"Revolution Risk"
str_ldl_RIOT		"RIOT"
str_ldl_RIOT_COLON		"RIOT:"
str_ldl_Riot_Risk		"Riot Risk"
str_ldl_Roving_Bands		"Roving Bands"
str_ldl_Rules		"Rules"
str_ldl_RUSH_BUY		"RUSH BUY"
str_ldl_Sale_Price_COLON		"Sale Price:"
str_ldl_Sale_Value_COLON		"Sale Value:"
str_ldl_Save		"Save"
str_ldl_SAVE_AS_TEMPLATE		"SAVE AS TEMPLATE"
str_ldl_Save_COLON		"Save:"
str_ldl_SAVE_GAME		"SAVE GAME"
str_ldl_SAVE_MAP		"SAVE MAP"
str_ldl_SAVE_SCENARIO		"SAVE SCENARIO"
str_ldl_Saved_Games		"Saved Games"
str_ldl_Saved_Maps		"Saved Maps"
str_ldl_Saved_Profiles_COLON		"Saved Profiles:"
str_ldl_Savings_Per_Turn		"Savings Per Turn"
str_ldl_SCENARIO		"SCENARIO"
str_ldl_Scenario_Info_COLON_		"Scenario Info:"
str_ldl_SCI		"SCI"
str_ldl_SCI_COLON		"SCI:"
str_ldl_Science		"Science"
str_ldl_SCIENCE_COLON		"SCIENCE:"
str_ldl_Science_Per_Turn		"Science Per Turn"
str_ldl_SCIENCE_STATUS		"SCIENCE STATUS"
str_ldl_Scientist		"Scientist"
str_ldl_SCIENTISTS		"SCIENTISTS"
str_ldl_Score		"Score"
str_ldl_SCORE_COLON		"SCORE:"
str_ldl_SCREEN_CONTROLS		"SCREEN CONTROLS"
str_ldl_Screens		"Screens"
str_ldl_Sea		"Sea"
str_ldl_Select_Age_Research		"Select Starting Age and Maximum Research"
str_ldl_Select_City		"Select City"
str_ldl_Select_Command		"Select Command"
str_ldl_SELECT_CONNECTION		"SELECT CONNECTION"
str_ldl_Select_Government		"Select Government"
str_ldl_SELECT_PROFILE		"SELECT PROFILE"
str_ldl_SELECT_SERVER		"SELECT SERVER"
str_ldl_Self_interested		"Self-interested"
str_ldl_Sell		"Sell"
str_ldl_SELL_GOODS		"SELL GOODS"
str_ldl_Sell_Indulgences		"Sell Indulgences"
str_ldl_SEND		"SEND"
str_ldl_SEND_EMISSARY		"SEND EMISSARY"
str_ldl_Send_Good		"Send Good"
str_ldl_SEND_GOODS		"SEND GOODS"
str_ldl_Server		"Server"
str_ldl_SET_AMOUNT_COLON		"SET AMOUNT:"
str_ldl_SFX		"SOUND"
str_ldl_SFX_Volume		"Sound Volume"
str_ldl_Show_All		"Show All"
str_ldl_Show_Enemy_Moves		"Show Enemy Moves"
str_ldl_SINGLEPLAYER		"SINGLE PLAYER"
str_ldl_Size		"Size"
str_ldl_Slaves		"Slaves"
str_ldl_Sleep		"Sleep"
str_ldl_Small_24_x_48		"Small"
str_ldl_Soothsay		"Soothsay.  Cost: 500 Gold"
str_ldl_SOUND		"SOUND"
str_ldl_SOUND_OPTIONS		"SOUND"
str_ldl_Space		"Space"
str_ldl_Special		"Special"
str_ldl_SPECIAL_ABILITIES		"SPECIAL ABILITIES"
str_ldl_SPECIAL_ATTACKS		"SPECIAL ATTACKS"
str_ldl_Spy		"Spy"
str_ldl_Stand_Down		"Stand Down"
str_ldl_Starting_Age_COLON		"Starting Age:"
str_ldl_STATS		"STATS"
str_ldl_Status		"Status"
str_ldl_Steadfast		"Steadfast"
str_ldl_Steal_Discovery		"Steal Advance.  Cost: 2000 Gold"
str_ldl_STOP_PIRACY		"STOP PIRACY"
str_ldl_STOP_TRADE_WITH		"STOP TRADE WITH"
str_ldl_STORED		"STORED"
str_ldl_Stored_Food		"Stored Food"
str_ldl_Stored_Last_Turn		"Stored Last Turn"
str_ldl_Strength		"Strength"
str_ldl_Sue		"Sue.  Cost: 500 Gold"
str_ldl_SUGGEST_A_TREATY		"SUGGEST A TREATY"
str_ldl_SUPP_COST		"SUPP COST"
str_ldl_SUPPORT		"SUPPORT"
str_ldl_TARGET_CITY		"TARGET CITY"
str_ldl_Team		"Team"
str_ldl_Team_Play_On		"Team Play On"
str_ldl_Ten_Biggest		"Ten Biggest"
str_ldl_TERRA		"TERRA"
str_ldl_TERRAIN		"TERRAIN"
str_ldl_Terrain_Bonus_COLON		"Terrain Bonus:"
str_ldl_The_current_game_setup_is_default		"The current game setup is default."
str_ldl_The_game_was_full		"The game was full."
str_ldl_This_is_a_brand_spankin_new_game		"This is a new game."
str_ldl_This_is_a_scenario_game		"This is a scenario game."
str_ldl_This_is_not_a_scenario_game		"This is not a scenario game."
str_ldl_This_is_the_continuation_of_a_saved_game		"This is the continuation of a saved game."
str_ldl_Throw_Party		"Throw Party"
str_ldl_Tile		"Tile"
str_ldl_Tile_Imp		"Tile Imp"
str_ldl_To		"To"
str_ldl_TO_COLON		"TO:"
str_ldl_TO_SAVINGS		"TO SAVINGS"
str_ldl_TOTAL		"TOTAL"
str_ldl_Total_Gold		"Total Gold"
str_ldl_TOTAL_NO_OF_CITIES_COLON		"TOTAL # OF CITIES:"
str_ldl_Total_Points		"Total Points"
str_ldl_TOTAL_PRODUCTION		"TOTAL PRODUCTION"
str_ldl_Total_PW		"Total PW"
str_ldl_Trade		"Trade"
str_ldl_Trade_Earned		"Trade Earned"
str_ldl_Trade_Off		"Trade Off"
str_ldl_Trade_Points		"Trade Points"
str_ldl_Trade_Route_Lost_Warning		"Trade Route Lost Warning"
str_ldl_Trade_Routes		"Trade Routes"
str_ldl_Treacherous		"Treacherous"
str_ldl_TREATY		"TREATY"
str_ldl_TREE		"BRANCH"
str_ldl_Tribe		"Civilization"
str_ldl_TURNS		"TURNS"
str_ldl_Turns_Old		"Turns Old"
str_ldl_Turns_Old_COLON		"Turns Old:"
str_ldl_TURNS_REMAINING		"TURNS REMAINING"
str_ldl_Turns_to		"Turns to"
str_ldl_TURNS_TO_ADVANCE_COLON		"TURNS TO ADVANCE:"
str_ldl_Tutorial_Advice		"Tutorial Advice"
str_ldl_TYPE		"TYPE"
str_ldl_Uncaring		"Uncaring"
str_ldl_Underhanded		"Underhanded"
str_ldl_Ungroup_All		"Ungroup All"
str_ldl_Unit		"Unit"
str_ldl_Unit_Help		"Unit Help"
str_ldl_UNIT_MOVEMENT		"UNIT MOVEMENT"
str_ldl_UNIT_STATUS		"UNIT STATUS"
str_ldl_Units		"Units"
str_ldl_UNLOAD_ALL		"UNLOAD ALL"
str_ldl_Unpredictable		"Unpredictable"
str_ldl_Untarnished		"Untarnished"
str_ldl_Value		"Value"
str_ldl_Very_Large_70_x_140		"Gigantic"
str_ldl_VICTORY		"VICTORY"
str_ldl_Villages_Only		"Ruins Only"
str_ldl_Voice_Volume		"Voice Volume"
str_ldl_Wages		"Wages"
str_ldl_Walk_Animation		"Walk Animation"
str_ldl_WAR_DISCONTENT		"WAR DISCONTENT"
str_ldl_Warlike		"Warlike"
str_ldl_Warlord		"Warlord"
str_ldl_Warm		"Warm"
str_ldl_Water_Animation		"Water Animation"
str_ldl_Welcome_to_the_City_Square		"Welcome to the City Square"
str_ldl_Wet		"Wet"
str_ldl_Which_advance		"Which Advance will you demand?"
str_ldl_Who_will_you_attack		"Who will you attack?"
str_ldl_Wonder		"Wonder"
str_ldl_Wonders		"Wonders"
str_ldl_Workday		"Workday"
str_ldl_Workers		"Workers"
str_ldl_WORLD		"WORLD"
str_ldl_World_Shape		"World Shape"
str_ldl_WORLD_SIZE		"MAP SIZE"
str_ldl_WORLD_TYPE		"CUSTOMIZE MAP"
str_ldl_X		"X"
str_ldl_Yes		"Yes"
str_ldl_You_have_become_the_host_of_this_game		"You have become the host of this game"
str_ldl_You_have_created_Game		"You have created Game"
str_ldl_You_have_entered_Lobby		"You have entered Lobby"
str_ldl_You_have_joined_Game		"You have joined Game"
str_tbl_ldl_Advance		"Advance"
str_tbl_ldl_Airlift		"Airlift"
str_tbl_ldl_All_Tech		"All Tech"
str_tbl_ldl_Arabian		"Arabic"
str_tbl_ldl_Asian		"Asian"
str_tbl_ldl_AT_PEACE		"AT PEACE"
str_tbl_ldl_AT_WAR		"AT WAR"
str_tbl_ldl_Average		"Average"
str_tbl_ldl_Bioinfect		"Infect City"
str_tbl_ldl_Blow_Up_Cabinet		"Bomb Cabinet"
str_tbl_ldl_Bombard		"Bombard"
str_tbl_ldl_BUILD_OPTIONS		"BUILD"
str_tbl_ldl_Building		"Building"
str_tbl_ldl_CAPS_LOAD_GAME		"LOAD GAME"
str_tbl_ldl_CAPS_SAVE_GAME		"SAVE GAME"
str_tbl_ldl_Carryover		"Carryover"
str_tbl_ldl_Cheat_Mode		"Cheat Mode"
str_tbl_ldl_Chieftain		"Chieftain"
str_tbl_ldl_CITY_ESPIONAGE		"CITY ESPIONAGE"
str_tbl_ldl_City_Status		"City Status"
str_tbl_ldl_Civ_Status		"Civ  Status"
str_tbl_ldl_CLEANERS		"Cleaners"
str_tbl_ldl_Create_Park		"Create Park"
str_tbl_ldl_Custom		"Custom"
str_tbl_ldl_Debug		"Debug"
str_tbl_ldl_Default		"Default"
str_tbl_ldl_Deity		"Deity"
str_tbl_ldl_DEMAND_ACTION		"DEMAND ACTION"
str_tbl_ldl_DEMAND_ADVANCE		"DEMAND ADVANCE"
str_tbl_ldl_DEMAND_LEAVE		"STOP TRESPASS"
str_tbl_ldl_DEMAND_MAP		"DEMAND MAP"
str_tbl_ldl_DEMAND_PIRACY		"STOP PIRACY"
str_tbl_ldl_DEMAND_POLLUTION		"REDUCE POLLUTION"
str_tbl_ldl_DEMAND_STOPTRADE		"STOP TRADE"
str_tbl_ldl_DEMAND_ATTACKENEMY		"ATTACK ENEMY"
str_tbl_ldl_DEMAND_TRIBUTE		"DEMAND GOLD"
str_tbl_ldl_Descend		"Descend"
str_tbl_ldl_DIPLOMACY		"DIPLOMACY"
str_tbl_ldl_Diplomacy_Status		"Diplomacy Status"
str_tbl_ldl_Doughnut_World		"Doughnut World"
str_tbl_ldl_Dynamic_Join_Off		"Dynamic Join - Off"
str_tbl_ldl_Dynamic_Join_On		"Dynamic Join - On"
str_tbl_ldl_Earth_World		"Earth World"
str_tbl_ldl_Easiest		"Easiest"
str_tbl_ldl_East_West_Wrap_Only		"East-West Wrap Only"
str_tbl_ldl_Easy		"Easy"
str_tbl_ldl_Emperor		"Emperor"
str_tbl_ldl_Entrench		"Fortify"
str_tbl_ldl_EXCHANGE_ADVANCE		"EXCHANGE ADVANCE"
str_tbl_ldl_EXCHANGE_MAPS		"EXCHANGE MAPS"
str_tbl_ldl_Expel		"Expel"
str_tbl_ldl_Female		"Female"
str_tbl_ldl_Fog_of_War_Off		"Fog of War - Off"
str_tbl_ldl_Fog_of_War_On		"Fog of War - On"
str_tbl_ldl_Games		"Games"
str_tbl_ldl_GIFT		"GIFT"
str_tbl_ldl_GIFT_ADVANCE		"GIFT ADVANCE"
str_tbl_ldl_GIFT_GOLD		"GIFT GOLD"
str_tbl_ldl_Gigantic_128_96		"Gigantic - 128-96"
str_tbl_ldl_gold_for_selling_the		"gold for selling the"
str_tbl_ldl_GOVERNMENT_COLON		"GOVERNMENT:"
str_tbl_ldl_Handicapping_Off		"Handicapping - Off"
str_tbl_ldl_Handicapping_On		"Handicapping - On"
str_tbl_ldl_Happiness_Status		"Happiness Status"
str_tbl_ldl_INDEX		"INDEX"
str_tbl_ldl_Info_Screen		"Ranking"
str_tbl_ldl_INSTANT		"INSTANT"
str_tbl_ldl_INTELLIGENCE		"INTELLIGENCE"
str_tbl_ldl_INVENTORY		"INVENTORY"
str_tbl_ldl_Investigate_City		"Investigate City"
str_tbl_ldl_Invul_Trade_On		"Piracy - On"
str_tbl_ldl_Invul_Trade_Off		"Piracy - Off"
str_tbl_ldl_King		"King"
str_tbl_ldl_Large		"Huge"
str_tbl_ldl_Large_96x64		"Huge"
str_tbl_ldl_Launch		"Launch"
str_tbl_ldl_LEADERS_NAME_COLON		"LEADER'S NAME:"
str_tbl_ldl_Legal		"Legal"
str_tbl_ldl_Load_Game		"Load Game"
str_tbl_ldl_LOAD_MAP		"LOAD MAP"
str_tbl_ldl_LOAD_MP_GAME		"LOAD MP GAME"
str_tbl_ldl_Load_Now		"Load Now"
str_tbl_ldl_LOAD_PBEM_GAME		"SCENARIOS"
str_tbl_ldl_LOAD_TEMPLATE		"LOAD TEMPLATE"
str_tbl_ldl_load_without_saving		"If you load without saving, you will lose this game."
str_tbl_ldl_Lock_Unit_Stack		"Lock Unit Stack"
str_tbl_ldl_MAKE_DEMAND		"DEMAND"
str_tbl_ldl_Male		"Male"
str_tbl_ldl_Map_Folders		"Map Folders"
str_tbl_ldl_Maps		"Maps"
str_tbl_ldl_Medium		"Regular"
str_tbl_ldl_Medium_48x64		"Regular"
str_tbl_ldl_MILITARY_READINESS_COLON		"MILITARY READINESS:"
str_tbl_ldl_Move_East		"Move East"
str_tbl_ldl_Move_North		"Move North"
str_tbl_ldl_Move_Northeast		"Move Northeast"
str_tbl_ldl_Move_Northwest		"Move Northwest"
str_tbl_ldl_Move_South		"Move South"
str_tbl_ldl_Move_Southeast		"Move Southeast"
str_tbl_ldl_Move_Southwest		"Move Southwest"
str_tbl_ldl_Move_West		"Move West"
str_tbl_ldl_Move_Up_Or_Down		"Move Up or Down"
str_tbl_ldl_UnitCityToggle		"Unit/City Toggle"
str_tbl_ldl_MP_Games		"MP Games"
str_tbl_ldl_MP_Saves		"MP Saves"
str_tbl_ldl_Nano_Terror		"Nano-attack"
str_tbl_ldl_NEGATIVE_HAPPINESS		"Negative Happiness"
str_tbl_ldl_Next_Turn		"Next Turn"
str_tbl_ldl_Next_UnitCity		"Next Unit/City"
str_tbl_ldl_No_Available_Caravans		"No Available Caravans!"
str_tbl_ldl_no_required_Advance		"City does not have required Improvement!"
str_tbl_ldl_Normal		"Normal"
str_tbl_ldl_North_South_and_East_West		"North-South and East-West"
str_tbl_ldl_Nothing_Building		"Nothing Building"
str_tbl_ldl_NP		"NP"
str_tbl_ldl_ON_ALERT		"ON ALERT"
str_tbl_ldl_Open_City_Status		"Open City Status"
str_tbl_ldl_Open_City_View		"Open City View"
str_tbl_ldl_Open_Civ_Status		"Open Civ Status"
str_tbl_ldl_Open_Diplomacy		"Open Diplomacy Status"
str_tbl_ldl_Open_Great_Library		"Open Great Library"
str_tbl_ldl_Open_Info_Screen		"Open Ranking Screen"
str_tbl_ldl_Open_Options_Screen		"Open Options Screen"
str_tbl_ldl_Open_Science_Status		"Open Science Status"
str_tbl_ldl_Open_Trade_Status		"Open Trade Status"
str_tbl_ldl_Open_Unit_Status		"Open Unit Status"
str_tbl_ldl_Open_Work_View		"Open Work View"
str_tbl_ldl_Paradrop		"Paradrop"
str_tbl_ldl_Pause_Game		"Pause Game"
str_tbl_ldl_PERSONALITY_TYPE_COLON		"PERSONALITY TYPE:"
str_tbl_ldl_Pillage		"Pillage"
str_tbl_ldl_Plant_Nuke		"Plant Nuke"
str_tbl_ldl_POLLUTERS		"Polluters"
str_tbl_ldl_Pollution_Off		"Pollution - Off"
str_tbl_ldl_Pollution_On		"Pollution - On"
str_tbl_ldl_Pop		"Pop"
str_tbl_ldl_POSITIVE_HAPPINESS		"Positive Happiness"
str_tbl_ldl_Prince		"Prince"
str_tbl_ldl_Private		"Private"
str_tbl_ldl_Public		"Public"
str_tbl_ldl_QUEUE		"QUEUE"
str_tbl_ldl_Quit_Now		"Quit Now"
str_tbl_ldl_quit_without_saving		"If you quit without saving, you will lose this game."
str_tbl_ldl_Random		"Random"
str_tbl_ldl_REQUEST		"EXCHANGE"
str_tbl_ldl_RESPONSE		"RESPONSE"
str_tbl_ldl_Restart_Now		"Restart Now"
str_tbl_ldl_restart_without_saving		"If you restart without saving, you will lose this game."
str_tbl_ldl_Return_to_normal		"Return to normal"
str_tbl_ldl_RUSH_BUY		"RUSH BUY"
str_tbl_ldl_Save_Game		"Save Game"
str_tbl_ldl_SAVE_MAP		"SAVE MAP"
str_tbl_ldl_Saves		"Saves"
str_tbl_ldl_Seconds_Per_Turn_COLON		"Seconds Per Turn:"
str_tbl_ldl_SEND		"SEND"
str_tbl_ldl_SEND_GREETINGS		"GREETING"
str_tbl_ldl_SEND_REQUEST		"REQUEST"
str_tbl_ldl_Settle		"Settle"
str_tbl_ldl_Skip_Unit		"Skip Unit"
str_tbl_ldl_Sleep		"Sleep"
str_tbl_ldl_Small		"Small"
str_tbl_ldl_Small_32x48		"Small"
str_tbl_ldl_Speed_Turns		"Speed Turns"
str_tbl_ldl_Team		"Team"
str_tbl_ldl_Teams_Off		"Teams - Off"
str_tbl_ldl_Teams_On		"Teams - On"
str_tbl_ldl_Tile		"Tile"
str_tbl_ldl_TO_THE_COLON		"TO THE:"
str_tbl_ldl_TOTAL_CLEANING		"Total Cleaning"
str_tbl_ldl_TOTAL_NEGATIVE		"Total Negative"
str_tbl_ldl_TOTAL_POLLUTION		"Total Pollution"
str_tbl_ldl_TOTAL_POSITIVE		"Total Positive"
str_tbl_ldl_Trade_Off		"Trade - Off"
str_tbl_ldl_Trade_On		"Trade - On"
str_tbl_ldl_Trade_Route_Established		"Trade Route Established."
str_tbl_ldl_Trade_Route_path_has_been_reset		"Trade Route path has been reset."
str_tbl_ldl_Trade_Status		"Trade Status"
str_tbl_ldl_TREATY		"TREATY"
str_tbl_ldl_TREATY_ALLIANCE		"MAKE ALLIANCE"
str_tbl_ldl_TREATY_CEASE_FIRE		"MAKE PEACE TREATY"
str_tbl_ldl_TREATY_ECOPACT		"MAKE ECO PACT"
str_tbl_ldl_TREE		"BRANCH"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON		"UNDISCOVERED ADVANCES KNOWN"
str_tbl_ldl_Unit		"Unit"
str_tbl_ldl_Unit_Status		"Unit Status"
str_tbl_ldl_Unload_Transport		"Unload Transport"
str_tbl_ldl_Unlock_Unit_Stack		"Unlock Unit Stack"
str_tbl_ldl_Very_Large		"Gigantic"
str_tbl_ldl_Warlord		"Warlord"
str_tbl_ldl_Wonder		"Wonder"
str_tbl_ldl_You_will_receive		"You will receive"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent		"Your Intent to Purchase has been Sent."
str_tbl_ldl_Zoom_in_one_level		"Zoom in one level"
str_tbl_ldl_Zoom_out_one_level		"Zoom out one level"
str_ldl_CAPS_MUSIC		"MUSIC"
str_ldl_Select_Track		"Select Track"
str_ldl_CAPS_SELECT_TRACK		"SELECT TRACK"
str_tbl_ldl_Auto_Repeat_On		"Auto Repeat On"
str_tbl_ldl_Auto_Repeat_Off		"Auto Repeat Off"
str_tbl_ldl_Random_Order_On		"Random Order On"
str_tbl_ldl_Random_Order_Off		"Random Order Off"
str_ldl_Fuel_COLON		"Fuel:"
str_ldl_		""
str_ldl_0		"0"
str_ldl_1		"1"
str_ldl_10		"10"
str_ldl_100		"100"
str_ldl_1000_G		"1000 G"
str_ldl_15		"15"
str_ldl_2		"2"
str_ldl_25		"25"
str_ldl_3		"3"
str_ldl_3_PERCENT		"3%"
str_ldl_4		"4"
str_ldl_475		"475"
str_ldl_5		"5"
str_ldl_50		"50"
str_ldl_500		"500"
str_ldl_6		"6"
str_ldl_7		"7"
str_ldl_8		"8"
str_tbl_ldl_upba5012_tga		"upba5012.tga"
str_tbl_ldl_upba5013_tga		"upba5013.tga"
str_tbl_ldl_upba5014_tga		"upba5014.tga"
CANT_ATTACK_TEAMMATES		"[player.1.leader_name] is your teammate, you cannot attack him."
str_tbl_ldl_upk100.tga		"upk100.tga"
str_tbl_ldl_upk101.tga		"upk101.tga"
str_tbl_ldl_upk102.tga		"upk102.tga"
str_tbl_ldl_upk103.tga		"upk103.tga"
str_tbl_ldl_upk104.tga		"upk104.tga"
str_tbl_ldl_upk105.tga		"upk105.tga"
str_tbl_ldl_upk106.tga		"upk106.tga"
str_tbl_ldl_upk107.tga		"upk107.tga"
str_tbl_ldl_upk108.tga		"upk108.tga"
str_tbl_ldl_upk109.tga		"upk109.tga"
str_tbl_ldl_upk110.tga		"upk110.tga"
str_tbl_ldl_upk111.tga		"upk111.tga"
str_ldl_Ai_Track		"AI Track"
str_ldl_Accept		"Accept"
str_ldl_AF		"AF"
str_ldl_Air		"Air"
str_ldl_Assign		"Assign"
str_ldl_Blah		"Blah"
str_ldl_BR		"BR"
str_ldl_Building_Label		"Building Label"
str_ldl_Automate_Research_To_Find		"Automate Research To Find"
str_ldl_Available_Abilities		"Available Abilities"
str_ldl_BASIC_COMMANDS		"BASIC COMMANDS"
str_ldl_BASKET_WEAVING		"BASKET WEAVING"
str_ldl_Bouncing_Message		"Bouncing Message"
str_ldl_Brightness		"Brightness"
str_ldl_CAPS_CARBON_DIOXIDE		"CARBON DIOXIDE"
str_ldl_CAPS_OK		"OK"
str_ldl_CAPS_OZONE		"OZONE"
str_ldl_CAPS_RETURN		"RETURN"
str_ldl_CAPS_SEARCH		"SEARCH"
str_ldl_CAPS_SPECIAL		"SPECIAL"
str_ldl_Carbon_Dioxide		"Carbon Dioxide"
str_ldl_Cautious		"Cautious"
str_ldl_Character		"Character"
str_ldl_Class		"Class"
str_ldl_CLEAR_ALL		"CLEAR ALL"
str_ldl_Clear_All_Orders		"Clear All Orders"
str_ldl_CLEAR_ORDERS		"CLEAR ORDERS"
str_ldl_CLOSE_BRACKET		">"
str_ldl_co		"co"
str_ldl_col1		"col1"
str_ldl_col2		"col2"
str_ldl_col3		"col3"
str_ldl_col4		"col4"
str_ldl_Cold		"Cold"
str_ldl_Color		"Color"
str_ldl_CONCEPT		"CONCEPT"
str_ldl_Contrast		"Contrast"
str_ldl_Copy		"Copy"
str_ldl_cu		"cu"
str_ldl_Cunning		"Cunning"
str_ldl_Current_Advancements		"Current Advancements"
str_ldl_Current_Age		"Current Age"
str_ldl_Current_Age_COLON		"Current Age:"
str_ldl_CURRENT_GOVERNMENT_COLON		"CURRENT GOVERNMENT:"
str_ldl_Current_Lobby_COLON		"Current Lobby:"
str_ldl_Current_Setting		"Current Setting"
str_ldl_Current_Supply		"Current Supply"
str_ldl_demand_a_map		"You will demand a map of uncharted lands"
str_ldl_Deplorable		"Deplorable"
str_ldl_DESCRIPTION_INSTALLATION_X_RAY_MINES		"DESCRIPTION_INSTALLATION_X_RAY_MINES"
str_ldl_Debug_version		"Debug version won't be here in final release."
str_ldl_Defense_COLON		"Defense:"
str_ldl_d		"d"
str_ldl_DESCRIPTION_ALPINE		"DESCRIPTION_ALPINE"
str_ldl_Description_COLON		"Description:"
str_ldl_DESCRIPTION_DESERTS		"DESCRIPTION_DESERTS"
str_ldl_DESCRIPTION_FORESTS		"DESCRIPTION_FORESTS"
str_ldl_DESCRIPTION_GLACIERS		"DESCRIPTION_GLACIERS"
str_ldl_DESCRIPTION_GRASSLAND		"DESCRIPTION_GRASSLAND"
str_ldl_DESCRIPTION_HILLS		"DESCRIPTION_HILLS"
str_ldl_DESCRIPTION_INSTALLATION_AIR_BASES		"DESCRIPTION_INSTALLATION_AIR_BASES"
str_ldl_DESCRIPTION_INSTALLATION_DRYDOCK		"DESCRIPTION_INSTALLATION_DRYDOCK"
str_ldl_DESCRIPTION_INSTALLATION_FORTIFICATIONS		"DESCRIPTION_INSTALLATION_FORTIFICATIONS"
str_ldl_DESCRIPTION_INSTALLATION_LAND_MINES		"DESCRIPTION_INSTALLATION_LAND_MINES"
str_ldl_DESCRIPTION_INSTALLATION_LISTENING_POSTS		"DESCRIPTION_INSTALLATION_LISTENING_POSTS"
str_ldl_DESCRIPTION_INSTALLATION_MAGNETIC_MINES		"DESCRIPTION_INSTALLATION_MAGNETIC_MINES"
str_ldl_DESCRIPTION_INSTALLATION_RADAR_STATIONS		"DESCRIPTION_INSTALLATION_RADAR_STATIONS"
str_ldl_DESCRIPTION_INSTALLATION_SONAR_BUOYS		"DESCRIPTION_INSTALLATION_SONAR_BUOYS"
str_ldl_DESCRIPTION_INSTALLATION_SPACEDOCK		"DESCRIPTION_INSTALLATION_SPACEDOCK"
str_ldl_DESCRIPTION_RAINFOREST		"DESCRIPTION_RAINFOREST"
str_ldl_DESCRIPTION_SAVANNAH		"DESCRIPTION_SAVANNAH"
str_ldl_DESCRIPTION_SWAMPS		"DESCRIPTION_SWAMPS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_FARMS		"DESCRIPTION_TILEIMP_ADVANCED_FARMS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_MINES		"DESCRIPTION_TILEIMP_ADVANCED_MINES"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS		"DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES		"DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES		"DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FARMS		"DESCRIPTION_TILEIMP_FARMS"
str_ldl_DESCRIPTION_TILEIMP_FISHERIES		"DESCRIPTION_TILEIMP_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_MODULES		"DESCRIPTION_TILEIMP_FOOD_MODULES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_PODS		"DESCRIPTION_TILEIMP_FOOD_PODS"
str_ldl_DESCRIPTION_TILEIMP_FOOD_TANKS		"DESCRIPTION_TILEIMP_FOOD_TANKS"
str_ldl_DESCRIPTION_TILEIMP_HYDROPONIC_FARMS		"DESCRIPTION_TILEIMP_HYDROPONIC_FARMS"
str_ldl_DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES		"DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MAGLEV		"DESCRIPTION_TILEIMP_MAGLEV"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY		"DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MINES		"DESCRIPTION_TILEIMP_MEGA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MINES		"DESCRIPTION_TILEIMP_MINES"
str_ldl_DESCRIPTION_TILEIMP_NETS		"DESCRIPTION_TILEIMP_NETS"
str_ldl_DESCRIPTION_TILEIMP_RAILROAD		"DESCRIPTION_TILEIMP_RAILROAD"
str_ldl_DESCRIPTION_TILEIMP_ROAD		"DESCRIPTION_TILEIMP_ROAD"
str_ldl_DESCRIPTION_TILEIMP_ROBOTIC_DOCKS		"DESCRIPTION_TILEIMP_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_MINES		"DESCRIPTION_TILEIMP_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL		"DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL"
str_ldl_DESCRIPTION_TUNDRA		"DESCRIPTION_TUNDRA"
str_ldl_DF		"DF"
str_ldl_DISCONTENT		"DISCONTENT"
str_ldl_Dumb		"Dumb"
str_ldl_Elite_Corps		"Elite Corps"
str_ldl_Email_COLON		"Email:"
str_ldl_Embassies_With_These_Civilizations		"Embassies With These Civilizations"
str_ldl_Enter_Text		"Enter Text"
str_ldl_Estimated_Power_COLON		"Estimated Power: You're in deep $@^&*("
str_ldl_F		"F"
str_ldl_Exit		"Exit"
str_ldl_Flat_World		"Flat World"
str_ldl_Great_Library_Animation		"Great Library Animation"
str_ldl_Gross_Gold		"Gross Gold"
str_ldl_Gross_Product		"Gross Product"
str_ldl_Gross_Production		"Gross Production"
str_ldl_I		"I"
str_ldl_Icon		"Icon"
str_ldl_Kill_Offer		"Kill Offer"
str_ldl_M		"M"
str_ldl_M_Cost		"M.Cost"
str_ldl_Last_Actions_Cost		"Last Action's Cost"
str_ldl_Last_Graph		"Last Graph"
str_ldl_Last_Page		"Last Page"
str_ldl_Last_Section		"Last Section"
str_ldl_Last_Turn		"Last Turn"
str_ldl_Fought_Last_Turn		"Fought Last Turn"
str_ldl_Global_Warming		"Global Warming"
str_ldl_Global_Warmining		"Global Warmining"
str_ldl_Go_To		"Go To"
str_ldl_Go_to_airport		"Go to airport"
str_ldl_Go_to_city		"Go to city"
str_ldl_GO_TO_COLON		"GO TO:"
str_ldl_Go_to_drydock		"Go to drydock"
str_ldl_Go_to_fort		"Go to fort"
str_ldl_Go_To_Nearest_Repair		"Go To Nearest Repair"
str_ldl_Go_to_spacedock		"Go to spacedock"
str_ldl_Gamma		"Gamma"
str_ldl_Grunt		"Grunt"
str_ldl_GrwothStyle		"GrwothStyle"
str_ldl_Less_Messages		"Less Messages"
str_ldl_Maximum_Research_COLON		"Maximum Research:"
str_ldl_List		"List"
str_ldl_Make_Draggable		"Make Draggable"
str_ldl_Make_Queue		"Make Queue"
str_ldl_Make_Transparent		"Make Transparent"
str_ldl_New		"New"
str_ldl_New_Food		"New Food"
str_ldl_Max_Science		"Max Science"
str_ldl_MICRO		"MICRO"
str_ldl_Net_Average		"Net Average"
str_ldl_Net_Food		"Net Food"
str_ldl_Net_Gold		"Net Gold"
str_ldl_Net_Production		"Net Production"
str_ldl_Next_Graph		"Next Graph"
str_ldl_Next_Page		"Next Page"
str_ldl_More_Messages		"More Messages"
str_ldl_No_Danger_Here		"No Danger Here"
str_ldl_No_wrapping		"No wrapping"
str_ldl_Note_COLON		"Note:"
str_ldl_p		"p"
str_ldl_PERCENT_Production		"% Production"
str_ldl_PERCENTs_Game		"%s's Game"
str_ldl_PLAY_TUTORIAL		"PLAY TUTORIAL"
str_ldl_Ozone		"Ozone"
str_ldl_Ozone_Loss		"Ozone Loss"
str_ldl_Messaging_Advisors		"Messaging Advisors"
str_ldl_Next_Section		"Next Section"
str_ldl_Patrol		"Patrol"
str_ldl_Obj_Editor		"Obj Editor"
str_ldl_Pay		"Pay"
str_ldl_Player_3_Caesar		"Player 3 -- Caesar"
str_ldl_Please_choose_connection		"Please choose how you would like to connect to other players for your multiplayer game."
str_ldl_PLUS		"-"
str_ldl_PLUS_10_PERCENT_Food		"+10% Food"
str_ldl_PLUS_10_PERCENT_Gold		"+10% Gold"
str_ldl_PLUS_10_PERCENT_Production		"+10% Production"
str_ldl_PLUS_10_PERCENT_Public_Works		"+10% Public Works"
str_ldl_PLUS_10_PERCENT_Science		"+10% Science"
str_ldl_PLUS_20_PERCENT_Food		"+20% Food"
str_ldl_PLUS_20_PERCENT_Gold		"+20% Gold"
str_ldl_PLUS_20_PERCENT_Production		"+20% Production"
str_ldl_PLUS_20_PERCENT_Public_Works		"+20% Public Works"
str_ldl_PLUS_20_PERCENT_Science		"+20% Science"
str_ldl_Points_Rec		"Points Rec"
str_ldl_Points_Remaining		"Points Remaining"
str_ldl_Points_Used		"Points Used"
str_ldl_Radio_Group		"Radio Group"
str_ldl_Materials_		"Materials"
str_ldl_Load_Preferences		"Load Preferences"
str_ldl_Pollute		"Pollute"
str_ldl_LABOR		"LABOR"
str_ldl_Protective		"Protective"
str_ldl_Reset		"Reset"
str_ldl_RECEIVE		"RECEIVE"
str_ldl_Return		"Return"
str_ldl_Returns_X_Trade		"Returns X Trade"
str_ldl_Riot_Chance		"Riot Chance"
str_ldl_Roman_Empire		"Roman Empire"
str_ldl_s		"s"
str_ldl_Sad		"Sad"
str_ldl_Save_as_InstaStart		"Save as InstaStart"
str_ldl_Search		"Search"
str_ldl_Select		"Select"
str_ldl_SF		"SF"
str_ldl_STRING_UI_TEST		"STRING_UI_TEST"
str_ldl_Strongly_Modal		"Strongly Modal"
str_ldl_Simple_Combat		"Simple Combat"
str_ldl_Text_at_run_time		"Text will be set at run-time"
str_ldl_Text_Desc		"Text Desc"
str_ldl_Roman		"Roman"
str_ldl_ROMANS		"ROMANS"
str_ldl_Send_To		"Send To"
str_ldl_Send_Unit_to_City_COLON		"Send Unit to City:"
str_ldl_Treaty_Alliance		"Treaty Alliance"
str_ldl_Treaty_Capture_City		"Treaty Capture City"
str_ldl_Treaty_Cease_Fire		"Make Peace Treaty"
str_ldl_Treaty_EcoPact		"Treaty Eco Pact"
str_ldl_Submit		"Submit"
str_ldl_TEN_HYPHENS		"-----------"
str_ldl_Time_		"Time"
str_ldl_TITLE		"TITLE"
str_ldl_this_text_at_run_time		"this text will be set at run-time"
str_ldl_TO_CAPITAL		"TO CAPITAL"
str_ldl_Teleport		"Teleport"
str_ldl_Traders_XY		"Traders X/Y"
str_ldl_Turn_PERCENTd		"Turn %d"
str_ldl_Rustle		"Rustle"
str_ldl_Style		"Style"
str_ldl_ug029_tga		"ug029.tga"
str_ldl_Type_Player_Info		"Please type in any information here that you would like other players to know about you.  Warning:  THIS INFORMATION WILL BE AVAILABLE TO OTHER PLAYERS ONLINE!  Please make sure that you want this information to be available to the public."
str_ldl_Unhappiness_Effect		"Unhappiness Effect"
str_ldl_Unhappy		"Unhappy"
str_ldl_UNIT_HAPPINESS_EFFECTS		"UNIT HAPPINESS EFFECTS"
str_ldl_Start_End_Ages		"Start/End Ages"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken		"Sorry, the tribe you selected is already taken."
str_ldl_Unit_Lost_Warning		"Unit Lost Warning"
str_ldl_UV		"UV"
str_ldl_V		"V"
str_ldl_Weakly_Modal		"Weakly Modal"
str_ldl_Which_city		"Which city will you demand?"
str_ldl_You_have_launched_the_Game		"You have launched the Game"
str_ldl_Youve_been_denied		"You've been denied."
str_ldl_Youve_either_won_or_lost		"You've either won or lost!"
str_tbl_ldl_0		""
str_tbl_ldl_9		"9"
str_tbl_ldl_10		"10"
str_ldl_Warning		"Warning!"
str_ldl_UNITS_TO_TRANSPORT		"UNITS TO TRANSPORT"
str_ldl_UNITS_IN_CITY		"UNITS IN CITY"
str_ldl_Wonder_Movies		"Wonder Movies"
str_tbl_ldl_1024x768		"1024x768"
str_tbl_ldl_12		"12"
str_tbl_ldl_1280x1024		"1280x1024"
str_tbl_ldl_1600x1200		"1600x1200"
str_tbl_ldl_640x480		"640x480"
str_tbl_ldl_800x600		"800x600"
str_tbl_ldl_A		"A"
str_tbl_ldl_Ability		"Ability"
str_tbl_ldl_AD		"AD"
str_tbl_ldl_arialbd_ttf		"arialbd.ttf"
str_tbl_ldl_arialnb_ttf		"arialnb.ttf"
str_tbl_ldl_B		"B"
str_tbl_ldl_BC		"BC"
str_tbl_ldl_C		"C"
str_tbl_ldl_AssaultButton		"AssaultButton"
str_tbl_ldl_BombardButton		"BombardButton"
str_tbl_ldl_BombCabinetButton		"BombCabinetButton"
str_tbl_ldl_AdvertiseButton		"AdvertiseButton"
str_tbl_ldl_AidUprisingButton		"AidUprisingButton"
str_tbl_ldl_Are_you_sure		"Are you sure you want to do this?"
str_tbl_ldl_CaptureSlavesButton		"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner		"Cecilia's Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity		"Center Map on UnitCity"
str_tbl_ldl_ConductHitButton		"ConductHitButton"
str_tbl_ldl_ConvertCityButton		"ConvertCityButton"
str_tbl_ldl_Clear_Mines		"Clear Mines"
str_tbl_ldl_CreateParkButton		"CreateParkButton"
str_tbl_ldl_CreateRiftButton		"CreateRiftButton"
str_tbl_ldl_BranchButton		"BranchButton"
str_tbl_ldl_D		"D"
str_tbl_ldl_CargoButton		"CargoButton"
str_tbl_ldl_CloakButton		"CloakButton"
str_tbl_ldl_DefuseButton		"DefuseButton"
str_tbl_ldl_DEMAND_CITY		"DEMAND CITY"
str_tbl_ldl_DescendButton		"DescendButton"
str_tbl_ldl_Detrench		"Unfortify"
str_tbl_ldl_E		"E"
str_tbl_ldl_EstablishEmbassyButton		"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton		"ExpelButton"
str_tbl_ldl_F		"F"
str_tbl_ldl_EXCHANGE_CITY		"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton		"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS		"-----"
str_tbl_ldl_Flat_World		"Flat World"
str_tbl_ldl_GoToButton		"GoToButton"
str_tbl_ldl_FortifyButton		"FortifyButton"
str_tbl_ldl_FreeSlaveButton		"FreeSlaveButton"
str_tbl_ldl_G		"G"
str_tbl_ldl_Great_Library_Biowarfare_Filter		"Great Library - Biowarfare Filter"
str_tbl_ldl_Great_Library_Cathedral		"Great Library - Cathedral"
str_tbl_ldl_Great_Library_Cleric		"Great Library - Cleric"
str_tbl_ldl_Great_Library_Consumer_Electronics		"Great Library - Consumer Electronics"
str_tbl_ldl_Great_Library_Corporate_Branch		"Great Library - Corporate Branch"
str_tbl_ldl_Great_Library_Eco_Terrorist		"Great Library - Eco-Terrorist"
str_tbl_ldl_Great_Library_Ecotopia		"Great Library - Ecotopia"
str_tbl_ldl_Great_Library_Genetics		"Great Library - Genetics"
str_tbl_ldl_Great_Library_Global_Defense_Initiative		"Great Library - Global Defense Initiative"
str_tbl_ldl_Great_Library_House_of_Freezing		"Great Library - House of Freezing"
str_tbl_ldl_Great_Library_Infector		"Great Library - Infector"
str_tbl_ldl_Great_Library_Lawyer		"Great Library - Lawyer"
str_tbl_ldl_Great_Library_Life_Extension		"Great Library - Life Extension"
str_tbl_ldl_Great_Library_Multinationalism		"Great Library - Multinationalism"
str_tbl_ldl_Great_Library_Personal_Encryption		"Great Library - Personal Encryption"
str_tbl_ldl_Great_Library_Printing_Press		"Great Library - Printing Press"
str_tbl_ldl_Great_Library_Screen		"Great Library Screen"
str_tbl_ldl_Great_Library_Subneural_Ads		"Great Library - Subneural Ads"
str_tbl_ldl_Great_Library_Technocracy		"Great Library - Technocracy"
str_tbl_ldl_Great_Library_Televangelist		"Great Library - Televangelist"
str_tbl_ldl_Great_Library_Television		"Great Library - Television"
str_tbl_ldl_Great_Library_Theocracy		"Great Library - Theocracy"
str_tbl_ldl_Great_Library_Virtual_Democracy		"Great Library - Virtual Democracy"
str_tbl_ldl_Great_Library_Wilderness_Preservation		"Great Library - Wilderness Preservation"
str_tbl_ldl_hrs		"hrs"
str_tbl_ldl_InciteRevolutionButton		"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton		"HearGossipButton"
str_tbl_ldl_GroupButton		"GroupButton"
str_tbl_ldl_InfectCityButton		"InfectCityButton"
str_tbl_ldl_Hard		"Hard"
str_tbl_ldl_Hardest		"Hardest"
str_tbl_ldl_Investigate_Readiness		"Investigate Readiness"
str_tbl_ldl_Kings_Quest_Peachy		"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status		"Knowledge Status"
str_tbl_ldl_Leisure_Suit_Larrys_Home		"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY		"GIFT CITY"
str_tbl_ldl_LaunchButton		"LaunchButton"
str_tbl_ldl_MoveButton		"MoveButton"
str_tbl_ldl_NextPageButton		"NextPageButton"
str_tbl_ldl_No_workers_left_to_place		"No workers left to place!"
str_tbl_ldl_upba0515_tga		"upba0515.tga"
str_tbl_ldl_upba0516_tga		"upba0516.tga"
str_tbl_ldl_upba0517_tga		"upba0517.tga"
str_tbl_ldl_upba0518_tga		"upba0518.tga"
str_tbl_ldl_upba0519_tga		"upba0519.tga"
str_tbl_ldl_upba0520_tga		"upba0520.tga"
str_tbl_ldl_upba0521_tga		"upba0521.tga"
str_tbl_ldl_upba0522_tga		"upba0522.tga"
str_tbl_ldl_upba0506_tga		"upba0506.tga"
str_tbl_ldl_upba0513_tga		"upba0513.tga"
str_tbl_ldl_No_Danger_Here		"No Danger Here"
str_tbl_ldl_No_Wrap		"No Wrap"
str_tbl_ldl_None		"None"
str_tbl_ldl_Not_Too_Bad		"Not Too Bad"
str_tbl_ldl_Nullify_Walls		"Nullify Walls"
str_tbl_ldl_ParadropButton		"ParadropButton"
str_tbl_ldl_PatrolButton		"PatrolButton"
str_tbl_ldl_PBEM_Games		"PBEM Games"
str_tbl_ldl_PBEM_Saves		"PBEM Saves"
str_tbl_ldl_ReadButton		"ReadButton"
str_tbl_ldl_ReformCityButton		"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard		"ReMap Keyboard"
str_tbl_ldl_PillageButton		"PillageButton"
str_tbl_ldl_PiracyButton		"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton		"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton		"PlantNukeButton"
str_tbl_ldl_Play_Options		"Play Options"
str_tbl_ldl_Pretty_Safe		"Pretty Safe"
str_tbl_ldl_Risky		"Risky"
str_tbl_ldl_Roman		"Roman"
str_tbl_ldl_Rustle		"Rustle"
str_tbl_ldl_RustleButton		"RustleButton"
str_tbl_ldl_Sabotage_Building		"Sabotage Building"
str_tbl_ldl_Sale_Value_COLON_		"Sale Value:"
str_tbl_ldl_SAVE_MP_GAME		"SAVE MP GAME"
str_tbl_ldl_SAVE_PBEM_GAME		"SAVE PBEM GAME"
str_tbl_ldl_Save_then_Load		"Save then Load"
str_tbl_ldl_Save_then_Quit		"Save then Quit"
str_tbl_ldl_Save_then_Restart		"Save then Restart"
str_tbl_ldl_SellIndulgencesButton		"SellIndulgencesButton"
str_tbl_ldl_SpyButton		"SpyButton"
str_tbl_ldl_SoothsayButton		"SoothsayButton"
str_tbl_ldl_SettleButton		"SettleButton"
str_tbl_ldl_StealDiscoveryButton		"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton		"ThrowPartyButton"
str_tbl_ldl_SleepButton		"SleepButton"
str_tbl_ldl_SueButton		"SueButton"
str_tbl_ldl_STRING_TABLE_TEST		"STRING_TABLE_TEST"
str_ldl_Active_Abilities		"Active Abilities"
str_ldl_Add_Tab		"Add Tab"
str_ldl_ATT		"ATT"
str_ldl_G		"G"
str_ldl_GW		"GW"
str_ldl_HP		"HP"
str_ldl_HYPHEN		"-"
str_ldl_ICQ_COLON		"Messaging Service ID#:"
str_ldl_MAP_CONTROLS		"MAP CONTROLS"
str_ldl_Musician		"Musician"
str_ldl_Musicians		"Musicians"
str_ldl_OPEN_BRACKET		"<"
str_ldl_This_is_a_City		"This is a City"
str_tbl_ldl_Set_Waypoint		"Set Waypoint"
str_tbl_ldl_UngroupButton		"UngroupButton"
str_tbl_ldl_What_the_		"What the"
str_tbl_ldl_Very_Risky		"Very Risky"
str_tbl_ldl_upd002_tga		"upd002.tga"
str_tbl_ldl_upd003_tga		"upd003.tga"
str_tbl_ldl_upd004_tga		"upd004.tga"
str_tbl_ldl_upbb0515_tga		"upbb0515.tga"
str_tbl_ldl_upbb0516_tga		"upbb0516.tga"
str_tbl_ldl_upbb0517_tga		"upbb0517.tga"
str_tbl_ldl_upbb0518_tga		"upbb0518.tga"
str_tbl_ldl_upbb0519_tga		"upbb0519.tga"
str_tbl_ldl_upbb0520_tga		"upbb0520.tga"
str_tbl_ldl_upbb0521_tga		"upbb0521.tga"
str_tbl_ldl_upbb0522_tga		"upbb0522.tga"
str_tbl_ldl_upbb0506_tga		"upbb0506.tga"
str_tbl_ldl_upbb0513_tga		"upbb0513.tga"
str_tbl_ldl_Music_Track_1		"Tribal Drums"
str_tbl_ldl_Music_Track_2		"Gregorian Spirits"
str_tbl_ldl_Music_Track_3		"Celtic Winter"
str_tbl_ldl_Music_Track_4		"Asia Minor"
str_tbl_ldl_Music_Track_5		"Electric Varanasi"
str_tbl_ldl_Music_Track_6		"Arabian Nights"
str_tbl_ldl_Music_Track_7		"Congo Melody"
str_tbl_ldl_Music_Track_8		"The Void"
GRAMMAR_MALE_LOSER_RANK_1		"the Destitute"
GRAMMAR_FEMALE_LOSER_RANK_1		"the Destitute"
GRAMMAR_MALE_LOSER_RANK_2		"the Squirrel Hearted"
GRAMMAR_FEMALE_LOSER_RANK_2		"the Squirrel Hearted"
GRAMMAR_MALE_LOSER_RANK_3		"the Red Faced"
GRAMMAR_FEMALE_LOSER_RANK_3		"the Red Faced"
GRAMMAR_MALE_LOSER_RANK_4		"the Weary"
GRAMMAR_FEMALE_LOSER_RANK_4		"the Weary"
GRAMMAR_MALE_LOSER_RANK_5		"the Meek"
GRAMMAR_FEMALE_LOSER_RANK_5		"the Meek"
GRAMMAR_MALE_LOSER_RANK_6		"the Unready"
GRAMMAR_FEMALE_LOSER_RANK_6		"the Unready"
GRAMMAR_MALE_WINNER_RANK_1		"the Earnest"
GRAMMAR_FEMALE_WINNER_RANK_1		"the Earnest"
GRAMMAR_MALE_WINNER_RANK_2		"the Wise"
GRAMMAR_FEMALE_WINNER_RANK_2		"the Wise"
GRAMMAR_MALE_WINNER_RANK_3		"the Valiant"
GRAMMAR_FEMALE_WINNER_RANK_3		"the Valiant"
GRAMMAR_MALE_WINNER_RANK_4		"the Lion Hearted"
GRAMMAR_FEMALE_WINNER_RANK_4		"the Lion Hearted"
GRAMMAR_MALE_WINNER_RANK_5		"the Indomitable"
GRAMMAR_FEMALE_WINNER_RANK_5		"the Indomitable"
GRAMMAR_MALE_WINNER_RANK_6		"the Civ Lord"
GRAMMAR_FEMALE_WINNER_RANK_6		"the Civ Lord"
PLAYER_DESCRIPTION_LOSER_RANK_1		"[player.leader_nocolor] [player.gender.loser_rank_1]"
PLAYER_DESCRIPTION_LOSER_RANK_2		"[player.leader_nocolor] [player.gender.loser_rank_2]"
PLAYER_DESCRIPTION_LOSER_RANK_3		"[player.leader_nocolor] [player.gender.loser_rank_3]"
PLAYER_DESCRIPTION_LOSER_RANK_4		"[player.leader_nocolor] [player.gender.loser_rank_4]"
PLAYER_DESCRIPTION_LOSER_RANK_5		"[player.leader_nocolor] [player.gender.loser_rank_5]"
PLAYER_DESCRIPTION_LOSER_RANK_6		"[player.leader_nocolor] [player.gender.loser_rank_6]"
PLAYER_DESCRIPTION_WINNER_RANK_1		"[player.leader_nocolor] [player.gender.winner_rank_1]"
PLAYER_DESCRIPTION_WINNER_RANK_2		"[player.leader_nocolor] [player.gender.winner_rank_2]"
PLAYER_DESCRIPTION_WINNER_RANK_3		"[player.leader_nocolor] [player.gender.winner_rank_3]"
PLAYER_DESCRIPTION_WINNER_RANK_4		"[player.leader_nocolor] [player.gender.winner_rank_4]"
PLAYER_DESCRIPTION_WINNER_RANK_5		"[player.leader_nocolor] [player.gender.winner_rank_5]"
PLAYER_DESCRIPTION_WINNER_RANK_6		"[player.leader_nocolor] [player.gender.winner_rank_6]"
str_tbl_ldl_upba0504_tga		"upba0504.tga"
str_tbl_ldl_upba0511_tga		"upba0511.tga"
str_tbl_ldl_upba0507_tga		"upba0507.tga"
str_tbl_ldl_upba0514_tga		"upba0514.tga"
str_tbl_ldl_upba0526_tga		"upba0526.tga"
str_tbl_ldl_upba0527_tga		"upba0527.tga"
str_tbl_ldl_upbb0504_tga		"upbb0504.tga"
str_tbl_ldl_upbb0511_tga		"upbb0511.tga"
str_tbl_ldl_upbb0507_tga		"upbb0507.tga"
str_tbl_ldl_upbb0514_tga		"upbb0514.tga"
str_tbl_ldl_upbb0526_tga		"upbb0526.tga"
str_tbl_ldl_upbb0527_tga		"upbb0527.tga"
str_ldl_Unit_Animation_Off		"Unit Animations Off"
str_ldl_Unit_Animation_On		"Unit Animations On"
