WONDERS AND BUILDINGS MODPACK, VERSION 1.0

By Harlan Thompson with help from Shamus Shafer

With this modpack, you have some graphics to make your own buildings and wonders.  There are 14 wonders and 8 improvements here.  These will not function in the game unless you edit the text files to make them work.

The list of wonders:
--name--               --located--                   --filename--
Colossus               Rhodes, Greece                colossus.tga
Dome of the Rock       Jerusalem                     domeofrock.tga
Empire State Building  New York City                 empirestate.tga
Golden Gate Bridge     San Francisco                 goldengate.tga
Great Wall of China    Northern China, near Beijing  greatwall.tga
Liberty Bell           Philadelphia                  libertybell.tga
Lighthouse (Pharos)    Alexandria, Egypt             lighthouse.tga
Mausoleum              Bodrum, Turkey                mausoleum.tga
Pentagon               near Washington, D.C.         pentagon.tga
Statue of Zeus         Olympia, Greece               statueofzeus.tga
St. Basil's Cathedral  Moscow                        stbasils.tga
Taj Mahal              Delhi, India                  tajmahal.tga
Temple of Artemis      Ephesus, Turkey               templeofartemis.tga

The list of improvements/buildings:
Castle
Church
Grain Silo
Mosque
Pagoda
Prison
Solar Plant
Stadium

The wonders and improvements chosen were chosen mostly because they were the artwork at hand that was easily convertible.  Expect more eventually. Some were made by Harlan, some by Shamus.  Note that five of the official Seven Wonders of the Ancient World are included.  The Pyramids and Hanging Gardens are still missing.

If you want to use these pictures in your modpacks, you'll need to follow the instructions below.


******* HOW TO MAKE YOUR OWN WONDERS AND BUILDINGS *********

I'm surprised there hasn't been any wonders or buildings made so far.  They are actually much easier to make than units, all you really need is a single picture (160 pixels by 120 pixels, saved as a 16 bit .tga file).  So I made this file to encourage new wonders and buildings.

If you want to use wonders in your game, you will need to edit the files Wonder.txt, Wondericon.txt, Wondermovie.txt (in the CTP\ctp_data\default\gamedata folder) and the gl_str.txt (in the CTP\ctp_data\english\gamedata folder).

Lets say you want to add the Lighthouse wonder.  Add the line:
WONDER_LIGHTHOUSE	"Lighthouse"

in the first part of the ### WONDER STRINGS ### section of the gl_str.txt file.  Then add the line:
WONDER_LIGHTHOUSE_ARTICLE "The " 

in the second part of that section (if one ususally uses the word "the" before the wonder name, or else put "").

In the Wonder.txt file, increase the number at the very beginning of the file by one.  Normally it is at 35, so increase it to 36. (a small tip: when you edit a file and forget to set this number correctly, normally the game crashes almost as soon as it starts and doesn't provide an error message explaining why)

Then add a section like this at the end of the file:

WONDER_LIGHTHOUSE	{ 
SHIELD_COST 	2000
WONDER_DEFAULT_ICON	ICON_LIGHTHOUSE
WONDER_MOVIE	MOVIE_WONDER_EAST_INDIA_COMPANY
WONDER_DESCRIPTION	DESCRIPTION_WONDER_EAST_INDIA_COMPANY
ENABLING_ADVANCE  	ADVANCE_OCEAN_FARING
OBSOLETE_ADVANCE  	ADVANCE_MASS_PRODUCTION

### FLAGS HERE	
WONDER_FLAG_ALL_BOATS_DEEP_WATER	
WONDER_FLAG_INCREASE_BOAT_MOVEMENT	100
} 	

### WONDER DONE ###

Most of the above is taken from the East India Co. wonder, but you can change the function of the wonder (add or take away lines from the flags section), prerequisites (ENABLING_ADVANCE), cost, and so forth.  The important thing is that the word LIGHTHOUSE appears after ICON in the WONDER_DEFAULT_ICON line, but that the next two lines do NOT use the word LIGHTHOUSE.  Only use:

WONDER_MOVIE  MOVIE_WONDER_LIGHTHOUSE

if you in fact have a .avi (animation) file to use.  You can make a simple one frame animation for this purpose, if you know how.  Otherwise, pick one of the other wonder movies to use instead.

In the Wondericon.txt file, make sure again to add one to the number on the very first line of the file.  So it would be changed from 36 to 37 in this case.

At the bottom of the file add:

ICON_WONDER_EAST_INDIA_COMPANY  "CW036F.tga"  "null"  "GAMEW036.txt"  "HISTW036.txt"  "PREQW036.txt"  "VARIW036.txt"  "UPW036.tga"  "STATW036.txt"
 
Make sure you copy the file "lighthouse.tga" as "cw036F.tga" and put it in the CTP\ctp_data\graphics\pictures folder, and rename it again as "up2036.tga" and put that in the same folder too.  I picked the number 36 for all these files because 1-35 are already used.  Once you pick a number and a name, be consistent in using them.

You need to make the text files yourself, and put them in the CTP\ctp_data\english\gameplay\GL folder.  The .TXT files beginning with "GAME" are displayed in the Gameplay section of the Great Library. The .TXT files beginning with "HIST" are displayed in the Historical section of the Great Library. The .TXT files beginning with "PREQ" are displayed in the upper-left section of the Great Library. The .TXT files beginning with "VARI" are displayed in the upper-right section of the Great Library. The .TXT files beginning with "STAT" are displayed to describe the gameplay features of the item in the Production Tab.  If you don't change these text files, then the Great Library text will give information about another wonder, depending on what file numbers you put in that above line.

For the file Wondermovie.txt, you only need to use this if you in fact have a new .avi file to use.  If you do, than add the line:

MOVIE_WONDER_LIGHTHOUSE   "GW36A.avi"

at the bottom, and increase the number at the beginning of the file by one.  It is recommended by Activision to use 15 frames per second and Indeo 5.10 compression for best results when making .avi files.

To make new buildings/improvements, the procedure is nearly exactly the same, only instead of the wonder files, you edit the improvement files.  These are: gl_str.txt, improve.txt, and improveicon.txt.  I'm sure you can figure the rest out, following essentially the same procedure as above.   There is no movie for buildings/improvements or an improvemovie.txt file, but you do need an .avi file for the Great Library.  You may be able to use a .tga file for this purpose, but I'm not entirely sure about that.

