0 # Required 0

                         UNIT_SPRITE
                         {
                         UNIT_SPRITE_MOVE 1
                         {
                         SPRITE_NUM_FRAMES 1 
                         SPRITE_FIRST_FRAME 0 
                         SPRITE_WIDTH 96 
                         SPRITE_HEIGHT 72 
                         SPRITE_HOT_POINTS 

                         49 54 # facing 1
                         49 54 # facing 2
                         49 54 # facing 3
                         49 54 # facing 4
                         49 54 # facing 5
                         }
                         ANIM 1
                         {
                         ANIM_TYPE 1
                         ANIM_NUM_FRAMES 1
                         ANIM_PLAYBACK_TIME 1000
                         ANIM_DELAY 10000
                         ANIM_FRAME_DATA
                         0

                         ANIM_MOVE_DELTAS 0
                         ANIM_TRANSPARENCIES 0
                         }

                         UNIT_SPRITE_ATTACK 0

                         UNIT_SPRITE_IDLE 0

                         UNIT_SPRITE_VICTORY 0

                         UNIT_SPRITE_WORK 0

                         UNIT_SPRITE_FIREPOINTS 0

                         UNIT_SPRITE_FIREPOINTS_WORK 0

                         UNIT_SPRITE_MOVEOFFSETS 0

                         UNIT_SPRITE_SHIELDPOINTS 1
                         { 
                         UNIT_SPRITE_SHIELDPOINTS_MOVE
                         62 9
                         62 9
                         62 9
                         62 9
                         62 9
                         UNIT_SPRITE_SHIELDPOINTS_ATTACK
                         48 36
                         48 36
                         48 36
                         48 36
                         48 36
                         UNIT_SPRITE_SHIELDPOINTS_IDLE
                         48 36
                         48 36
                         48 36
                         48 36
                         48 36
                         UNIT_SPRITE_SHIELDPOINTS_VICTORY
                         82 9
                         48 36
                         48 36
                         48 36
                         48 36
                         UNIT_SPRITE_SHIELDPOINTS_WORK
                         48 36
                         48 36
                         48 36
                         48 36
                         48 36
                         }
                         }