# AC
TERRAIN_AC1a {
   SpriteID 30
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_AC1b {
   SpriteID 31
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_AC1dead {
   SpriteID 32
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}

# MC
TERRAIN_MC1a {
   SpriteID 33
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_MC1b {
   SpriteID 34
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_MC2a {
   SpriteID 35
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_MC2b {
   SpriteID 36
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_MC3a {
   SpriteID 37
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_MC3b {
   SpriteID 38
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_MCdeada {
   SpriteID 39
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_MCdeadb {
   SpriteID 40
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}

# GC
TERRAIN_GC1a {
   SpriteID 41
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_GC1b {
   SpriteID 42
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_GCdeada {
   SpriteID 43
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_GCdeadb {
   SpriteID 44
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
# GC
TERRAIN_GC2a {
   SpriteID 45
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_GC2b {
   SpriteID 46
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}

# Alien
TERRAIN_AL1a {
   SpriteID 47
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_AL1b {
   SpriteID 48
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}

TERRAIN_ALdeada {
   SpriteID 49
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}
TERRAIN_ALdeadb {
   SpriteID 50
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}

