# Rubies - Copper should be 100
TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE {
   SpriteID 18
   Sound SOUND_ID_RUBIES
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_ONE
}

# Diamonds - Gold  should be 101
TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO {
   SpriteID 7
   Sound SOUND_ID_DIAMONDS
   Gold 2
   Probability 0.5
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_TWO
}

# Glass
TERRAIN_DESERT_GOOD_ONE {
   SpriteID 11
   Sound SOUND_ID_GLASS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_DESERT_ONE
}

# Oil
TERRAIN_DESERT_GOOD_TWO {
   SpriteID 16
   Sound SOUND_ID_OIL
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_DESERT_TWO
}

# Hardwood
TERRAIN_FOREST_GOOD_ONE {
   SpriteID 13
   Sound SOUND_ID_HARDWOOD
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_FOREST_ONE
}

# Bear - Furs
TERRAIN_FOREST_GOOD_TWO {
   SpriteID 2
   Sound SOUND_ID_BEAR
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_FOREST_TWO
}

# Cotton/Flax - Textiles
TERRAIN_GRASSLAND_GOOD_ONE {
   SpriteID 5
   Sound SOUND_ID_COTTON
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_GRASSLAND_ONE
}

# Tobacco - Grain should be102
TERRAIN_GRASSLAND_GOOD_TWO {
   SpriteID 21
   Sound SOUND_ID_TOBACCO
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_GRASSLAND_TWO
}

# Coffee - Silver  should be 107
TERRAIN_HILL_GOOD_ONE {
   SpriteID 4
   Sound SOUND_ID_COFFEE
   Gold 2
   Probability 0.5
   Icon ICON_GOOD_HILL_ONE
}

# Grapes
TERRAIN_HILL_GOOD_TWO {
   SpriteID 12
   Sound SOUND_ID_GRAPES
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_HILL_TWO
}

# Medicinal Herbs - Silk  should be 106
TERRAIN_JUNGLE_GOOD_ONE {
   SpriteID 15
   Sound SOUND_ID_SUGAR
   Gold 2
   Probability 0.5
   Icon ICON_GOOD_JUNGLE_ONE
}

# Jade - Gems  should be 104
TERRAIN_JUNGLE_GOOD_TWO {
   SpriteID 14
   Sound SOUND_ID_JADE
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_JUNGLE_TWO
}

# Tea
TERRAIN_MOUNTAIN_GOOD_ONE {
   SpriteID 20
   Sound SOUND_ID_TEA
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_MOUNTAIN_ONE
   GLHidden
}

# Emeralds - Iron  should be 103
TERRAIN_MOUNTAIN_GOOD_TWO {
   SpriteID 9
   Sound SOUND_ID_EMERALDS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_MOUNTAIN_TWO
}

# Spices
TERRAIN_PLAINS_GOOD_ONE {
   SpriteID 19
   Sound SOUND_ID_SPICES
   Gold 2
   Probability 0.5
   Icon ICON_GOOD_PLAINS_ONE
}

# Elephant
TERRAIN_PLAINS_GOOD_TWO {
   SpriteID 8
   Sound SOUND_ID_ELEPHANT
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_PLAINS_TWO
}

# Alligator
TERRAIN_SWAMP_GOOD_ONE {
   SpriteID 1
   Sound SOUND_ID_ALLIGATOR
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SWAMP_ONE
}

# Caribou
TERRAIN_TUNDRA_GOOD_ONE {
   SpriteID 3
   Sound SOUND_ID_CARIBOU
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_TUNDRA_ONE
}

# Whales
TERRAIN_WATER_DEEP_GOOD_ONE {
   SpriteID 22
   Sound SOUND_ID_WHALES
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_DEEP_WATER_ONE
}

# Giant Squid
TERRAIN_WATER_DEEP_GOOD_TWO {
   SpriteID 10
   Sound SOUND_ID_GIANT_SQUID
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_DEEP_WATER_TWO
}

# Crabs - Fish  should be 105
TERRAIN_WATER_SHALLOW_GOOD_ONE {
   SpriteID 105
   Sound SOUND_ID_CRABS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_ONE
}

# Pearls
TERRAIN_WATER_SHALLOW_GOOD_TWO {
   SpriteID 17
   Sound SOUND_ID_PEARLS
   Gold 1
   Probability 0.5
   Icon ICON_GOOD_SHALLOW_WATER_TWO
}

