## UNIT 0
#Suffette
UNIT_ABOLITIONIST {
   Description DESCRIPTION_UNIT_ABOLITIONIST
   DefaultIcon ICON_UNIT_DIPLOMAT
   DefaultSprite SPRITE_DIPLOMAT
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 850
   PowerPoints 250
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 2
   EnableAdvance ADVANCE_JURISPRUDENCE	
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_DIPLOMAT
   SoundSelect2 SOUND_SELECT2_DIPLOMAT
   SoundMove SOUND_MOVE_DIPLOMAT
   SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT
   SoundCantMove SOUND_CANTMOVE_DIPLOMAT
   SoundAttack SOUND_ATTACK_DIPLOMAT
   SoundWork SOUND_WORK_DIPLOMAT
   SoundVictory SOUND_VICTORY_DIPLOMAT
   SoundDeath SOUND_DEATH_DIPLOMAT


   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth


   InvestigateCity {
      Chance 0.75
      EliteChance 0.1
      DeathChance 0.1
   }


   SlaveUprising {
      Sound SOUND_ID_SLAVE_UPRISING
      Effect SPECEFFECT_SLAVE_UPRISING
   }

   UndergroundRailway {
      Chance 0.75
      DeathChance 0.1
      Sound SOUND_ID_UNDERGROUND_RAILWAY
      Effect SPECEFFECT_UNDERGROUND_RAILWAY
   }
   
   }

############################################################

## UNIT 1
#Admirals Fleet
UNIT_AIRCRAFT_CARRIER {
   Description DESCRIPTION_UNIT_GALLEY
   DefaultIcon ICON_UNIT_AIRCRAFT_CARRIER
   DefaultSprite SPRITE_AIRCRAFT_CARRIER
   Category UNIT_CATEGORY_NAVAL
   Attack 60
   Defense 40
   ZBRangeAttack 30
   Firepower 2
   Armor 2
   MaxHP 40
   ShieldCost 1500
   PowerPoints 100
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_OCEAN_FARING
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   AttackWoodenShipBonus
   WoodenShipBonus 0.25
   SoundSelect1 SOUND_SELECT1_LONGSHIP
   SoundSelect2 SOUND_SELECT2_LONGSHIP
   SoundMove SOUND_MOVE_LONGSHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
   SoundCantMove SOUND_CANTMOVE_LONGSHIP
   SoundAttack SOUND_ATTACK_LONGSHIP
   SoundWork SOUND_WORK_LONGSHIP
   SoundVictory SOUND_VICTORY_LONGSHIP
   SoundDeath SOUND_DEATH_LONGSHIP


   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: ShallowWater
   Size: Large

   CargoData {
      MaxCargo 0
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 2
#Peltast
UNIT_ARCHER {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 15
   Defense 15
   ZBRangeAttack 20
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 375
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_MONARCHY
   EnableAdvance ADVANCE_BALLISTICS
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   CanBombard: Land
   CanBombard: Mountain
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 3
#Heavy Warband
UNIT_ARTILLERY {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_WARRIOR
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_ATTACK
   Attack 35
   Defense 25
   ZBRangeAttack 5
   Firepower 2
   Armor 1
   MaxHP 25
   ShieldCost 400
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   EnableAdvance ADVANCE_BRONZE_WORKING
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_TYRANNY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 4
# Advanced Trireme
UNIT_BATTLESHIP {
   Description DESCRIPTION_UNIT_FIRE_TRIREME
   DefaultIcon ICON_UNIT_FIRE_TRIREME
   DefaultSprite SPRITE_FIRE_TRIREME
   Category UNIT_CATEGORY_NAVAL
   Attack 60
   Defense 40
   ZBRangeAttack 30
   Firepower 2
   Armor 2
   MaxHP 30
   ShieldCost 1500
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 2
   EnableAdvance ADVANCE_ALCHEMY
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   WoodenShip
   AttackWoodenShipBonus
   WoodenShipBonus 0.25
   SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
   SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
   SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
   SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
   SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
   SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
   SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
   SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
   SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 1
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 5
#Elite Hoplite
UNIT_BOMBER {
   Description DESCRIPTION_UNIT_HOPLITE
   DefaultIcon ICON_UNIT_HOPLITE
   DefaultSprite SPRITE_HOPLITE
   Category UNIT_CATEGORY_DEFENSE
   Attack 25
   Defense 35
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 40
   ShieldCost 750
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_MONARCHY
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_GUNPOWDER
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   BuildingRemovesAPop
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   BonusAgainstMounted
   MountedBonus 0.25
   SoundSelect1 SOUND_SELECT1_HOPLITE
   SoundSelect2 SOUND_SELECT2_HOPLITE
   SoundMove SOUND_MOVE_HOPLITE
   SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE
   SoundCantMove SOUND_CANTMOVE_HOPLITE
   SoundAttack SOUND_ATTACK_HOPLITE
   SoundWork SOUND_WORK_HOPLITE
   SoundVictory SOUND_VICTORY_HOPLITE
   SoundDeath SOUND_DEATH_HOPLITE

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 6
# Scutari
UNIT_CANNON {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_DARIUS
   DefaultSprite SPRITE_DARIUS
   Category UNIT_CATEGORY_ATTACK
   Attack 20
   Defense 15
   ZBRangeAttack 5
   Firepower 1
   Armor 1
   MaxHP 25
   ShieldCost 450
   PowerPoints 250
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   EnableAdvance ADVANCE_BRONZE_WORKING
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_MONARCHY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR


   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY

   }
}

############################################################

## UNIT 7
UNIT_CARAVAN {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_CARAVAN
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1900
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 1
   VisionRange 0
   EnableAdvance ADVANCE_TRADE
   ObsoleteAdvance ADVANCE_GLOBAL_ECONOMICS
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

   CanSee: Standard
   MovementType: Trade
   Size: Small
   VisionClass: Standard
}

############################################################
## UNIT 8
#Ballista
UNIT_CARGO_HELICOPTER {
   Description DESCRIPTION_UNIT_CATAPULT
   DefaultIcon ICON_UNIT_CATAPULT
   DefaultSprite SPRITE_CATAPULT
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 15
   ZBRangeAttack 70
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1950
   PowerPoints 100
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   EnableAdvance ADVANCE_GEOMETRY
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   AttackWoodenShipBonus
   WoodenShipBonus 0.25
   SoundSelect1 SOUND_SELECT1_CATAPULT
   SoundSelect2 SOUND_SELECT2_CATAPULT
   SoundMove SOUND_MOVE_CATAPULT
   SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
   SoundCantMove SOUND_CANTMOVE_CATAPULT
   SoundAttack SOUND_ATTACK_CATAPULT
   SoundWork SOUND_WORK_CATAPULT
   SoundVictory SOUND_VICTORY_CATAPULT
   SoundDeath SOUND_DEATH_CATAPULT

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   Defend: Land
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 9
#Quinqurime
UNIT_CARRACK {
   Description DESCRIPTION_UNIT_GALLEY
   DefaultIcon ICON_UNIT_AIRCRAFT_CARRIER
   DefaultSprite SPRITE_AIRCRAFT_CARRIER
   Category UNIT_CATEGORY_NAVAL
   Attack 60
   Defense 40
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 40
   ShieldCost 1500
   PowerPoints 100
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_OCEAN_FARING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   SoundSelect1 SOUND_SELECT1_LONGSHIP
   SoundSelect2 SOUND_SELECT2_LONGSHIP
   SoundMove SOUND_MOVE_LONGSHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
   SoundCantMove SOUND_CANTMOVE_LONGSHIP
   SoundAttack SOUND_ATTACK_LONGSHIP
   SoundWork SOUND_WORK_LONGSHIP
   SoundVictory SOUND_VICTORY_LONGSHIP
   SoundDeath SOUND_DEATH_LONGSHIP


   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large

   CargoData {
      MaxCargo 0
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}

############################################################



## UNIT 10 
#Bireme
UNIT_CATAMARAN {
   Description DESCRIPTION_UNIT_CATAMARAN
   DefaultIcon ICON_UNIT_CATAMARANS
   DefaultSprite SPRITE_CATAMARAN
   Category UNIT_CATEGORY_FLANKER
   Attack 40
   Defense 30
   ZBRangeAttack 0
   Firepower 1
   Armor 2
   MaxHP 30
   ShieldCost 1100
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 2
   EnableAdvance ADVANCE_SHIP_BUILDING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   SoundSelect1 SOUND_SELECT1_LONGSHIP
   SoundSelect2 SOUND_SELECT2_LONGSHIP
   SoundMove SOUND_MOVE_LONGSHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
   SoundCantMove SOUND_CANTMOVE_LONGSHIP
   SoundAttack SOUND_ATTACK_LONGSHIP
   SoundWork SOUND_WORK_LONGSHIP
   SoundVictory SOUND_VICTORY_LONGSHIP
   SoundDeath SOUND_DEATH_LONGSHIP

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 0
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 11
#Ballista
UNIT_CATAPULT {
   Description DESCRIPTION_UNIT_CATAPULT
   DefaultIcon ICON_UNIT_CATAPULT
   DefaultSprite SPRITE_CATAPULT
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 15
   ZBRangeAttack 70
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1950
   PowerPoints 100
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   EnableAdvance ADVANCE_GEOMETRY
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_MONARCHY
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   AttackWoodenShipBonus
   WoodenShipBonus 0.25
   SoundSelect1 SOUND_SELECT1_CATAPULT
   SoundSelect2 SOUND_SELECT2_CATAPULT
   SoundMove SOUND_MOVE_CATAPULT
   SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
   SoundCantMove SOUND_CANTMOVE_CATAPULT
   SoundAttack SOUND_ATTACK_CATAPULT
   SoundWork SOUND_WORK_CATAPULT
   SoundVictory SOUND_VICTORY_CATAPULT
   SoundDeath SOUND_DEATH_CATAPULT

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   Defend: Land
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 12
#Peltast
UNIT_CAVALRY {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 10
   ZBRangeAttack 20
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 375
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   EnableAdvance ADVANCE_BALLISTICS
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 13
UNIT_CITY {
    GLHidden
   Description DESCRIPTION_UNIT_CITY
   DefaultIcon ICON_UNIT_CITY
   DefaultSprite SPRITE_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   EnableAdvance ADVANCE_ADVANCED_COMPOSITES
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 1
   NoIndex
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_CITY
   SoundSelect2 SOUND_SELECT2_CITY
   SoundMove SOUND_MOVE_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_CITY
   SoundCantMove SOUND_CANTMOVE_CITY
   SoundAttack SOUND_ATTACK_CITY
   SoundWork SOUND_WORK_CITY
   SoundVictory SOUND_VICTORY_CITY
   SoundDeath SOUND_DEATH_CITY

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION

   }
}

############################################################

## UNIT 14
#Apostle
UNIT_CLERIC {
   Description DESCRIPTION_UNIT_CLERIC
   DefaultIcon ICON_UNIT_CLERIC
   DefaultSprite SPRITE_CLERIC
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1350
   PowerPoints 200
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_THEOLOGY
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_THEOCRACY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_CLERIC
   SoundSelect2 SOUND_SELECT2_CLERIC
   SoundMove SOUND_MOVE_CLERIC
   SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
   SoundCantMove SOUND_CANTMOVE_CLERIC
   SoundAttack SOUND_ATTACK_CLERIC
   SoundWork SOUND_WORK_CLERIC
   SoundVictory SOUND_VICTORY_CLERIC
   SoundDeath SOUND_DEATH_CLERIC

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   CanSoothsay {
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }
   
   CauseUnhappiness {
      Chance 1
      Timer 1
      Amount 5
      Sound SOUND_ID_CAN_SOOTHSAY_CL
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   ConvertCities {
      Chance 0.75
      DeathChance 0.1
      Sound SOUND_ID_CONVERT_CITIES_CL
      Effect SPECEFFECT_CONVERT_CITIES
   }

   IndulgenceSales {
      Sound SOUND_ID_INDULGENCE_SALES_CL
      Effect SPECEFFECT_INDULGENCE_SALES
   }
}

############################################################

## UNIT 15
#Ambush Detatchment
UNIT_CORPORATE_BRANCH {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER2
   DefaultSprite SPRITE_ARCHER2
   Category UNIT_CATEGORY_SPECIAL
   Attack 10
   Defense 10
   ZBRangeAttack 100
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 650
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 2
   EnableAdvance ADVANCE_BALLISTICS
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_MONARCHY
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   CanEntrench
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   Defend: Land
   Size: Small
   VisionClass: Stealth

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 16
UNIT_CRAWLER {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_DARIUS
   DefaultSprite SPRITE_DARIUS
   Category UNIT_CATEGORY_ATTACK
   Attack 30
   Defense 15
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 25
   ShieldCost 450
   PowerPoints 250
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   EnableAdvance ADVANCE_BRONZE_WORKING
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR


   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY

   }
}

############################################################

## UNIT 17
# Pirate Bireme
  UNIT_CRUISE_MISSILE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_CATAMARAN
   DefaultIcon ICON_UNIT_CATAMARANS
   DefaultSprite SPRITE_CATAMARAN
   Category UNIT_CATEGORY_FLANKER
   Attack 30
   Defense 30
   ZBRangeAttack 0
   Firepower 1
   Armor 2
   MaxHP 20
   ShieldCost 1100
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 2
   EnableAdvance ADVANCE_SHIP_BUILDING
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_TYRANNY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   SoundSelect1 SOUND_SELECT1_LONGSHIP
   SoundSelect2 SOUND_SELECT2_LONGSHIP
   SoundMove SOUND_MOVE_LONGSHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
   SoundCantMove SOUND_CANTMOVE_LONGSHIP
   SoundAttack SOUND_ATTACK_LONGSHIP
   SoundWork SOUND_WORK_LONGSHIP
   SoundVictory SOUND_VICTORY_LONGSHIP
   SoundDeath SOUND_DEATH_LONGSHIP

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Stealth

   CargoData {
      MaxCargo 1
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 18
UNIT_CYBER_NINJA {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER2
   DefaultSprite SPRITE_ARCHER2
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 10
   ZBRangeAttack 25
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 650
   PowerPoints 100
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   EnableAdvance ADVANCE_BALLISTICS
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 1
   CanCounterBombard
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Air
   CanAttack: Land
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 19
UNIT_DESTROYER {
    CantBuild
   GLHidden
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 30
   Firepower 2
   Armor 2
   MaxHP 10
   ShieldCost 9000
   PowerPoints 12000
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_UNIFIED_PHYSICS
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Air
   CanAttack: Land
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 3
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD  
 }
}

############################################################

## UNIT 20
UNIT_DIPLOMAT {
   Description DESCRIPTION_UNIT_DIPLOMAT
   DefaultIcon ICON_UNIT_DIPLOMAT
   DefaultSprite SPRITE_DIPLOMAT
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 975
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 2
   EnableAdvance ADVANCE_PHILOSOPHY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanBeExpelled
   CantCaptureCity
   EstablishEmbassy
   ThrowParty
   DeathEffectsHappy
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_DIPLOMAT
   SoundSelect2 SOUND_SELECT2_DIPLOMAT
   SoundMove SOUND_MOVE_DIPLOMAT
   SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT
   SoundCantMove SOUND_CANTMOVE_DIPLOMAT
   SoundAttack SOUND_ATTACK_DIPLOMAT
   SoundWork SOUND_WORK_DIPLOMAT
   SoundVictory SOUND_VICTORY_DIPLOMAT
   SoundDeath SOUND_DEATH_DIPLOMAT

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   InciteRevolution {
      Chance 0.50
      EliteChance 0.25
      DeathChance 0.1
      Sound SOUND_ID_INCITE_REVOLUTION_CN
      Effect SPECEFFECT_INCITE_REVOLUTION
   }

   InvestigateCity {
      Chance 0.75
      EliteChance 0.1
      DeathChance 0.1
   }
}

############################################################

## UNIT 21
UNIT_DREADNAUGHT {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_ARCHER2
   DefaultSprite SPRITE_MOUNTED_ARCHER2
   Category UNIT_CATEGORY_FLANKER
   Attack 35
   Defense 25
   ZBRangeAttack 35
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 750
   PowerPoints 100
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 1
   EnableAdvance ADVANCE_HORSE_RIDING
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_TYRANNY
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   Defend: Land
   MovementType: Land
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 22
#Ambush detatchment
UNIT_ECO_RANGER {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER2
   DefaultSprite SPRITE_ARCHER2
   Category UNIT_CATEGORY_SPECIAL
   Attack 10
   Defense 10
   ZBRangeAttack 100
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 650
   PowerPoints 100
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 2
   EnableAdvance ADVANCE_BALLISTICS
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   CanEntrench
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   Defend: Land
   Size: Small
   VisionClass: Stealth

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 23
UNIT_ECO_TERRORIST {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_ECO_TERRORIST
   DefaultIcon ICON_UNIT_ECO_TERRORIST
   DefaultSprite SPRITE_ECO_TERRORIST
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 3500
   PowerPoints 5000
   ShieldHunger 35
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_ECOTOPIA
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_ECOTOPIA
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanEntrench
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_ECOTERRORIST
   SoundSelect2 SOUND_SELECT2_ECOTERRORIST
   SoundMove SOUND_MOVE_ECOTERRORIST
   SoundAcknowledge SOUND_ACKNOWLEDGE_ECOTERRORIST
   SoundCantMove SOUND_CANTMOVE_ECOTERRORIST
   SoundAttack SOUND_ATTACK_ECOTERRORIST
   SoundWork SOUND_WORK_ECOTERRORIST
   SoundVictory SOUND_VICTORY_ECOTERRORIST
   SoundDeath SOUND_DEATH_ECOTERRORIST

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   ConductHits {
      Sound SOUND_ID_CONDUCT_HITS
      Effect SPECEFFECT_CONDUCT_HITS
   }

   NanoTerror {
      Chance 0.5
      Sound SOUND_ID_NANO_TERROR
      Effect SPECEFFECT_NANO
   }
}

############################################################

## UNIT 24
UNIT_EMPATHIC_DIPLOMAT {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_EMPATHIC_DIPLOMAT
   DefaultIcon ICON_UNIT_EMPATHIC_DIPLOMAT
   DefaultSprite SPRITE_EMPATHIC_DIPLOMAT
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1500
   PowerPoints 100
   ShieldHunger 15
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_EUGENICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanEntrench
   CanBeExpelled
   CantCaptureCity
   EstablishEmbassy
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_EMPATHIC_DIPLOMAT
   SoundSelect2 SOUND_SELECT2_EMPATHIC_DIPLOMAT
   SoundMove SOUND_MOVE_EMPATHIC_DIPLOMAT
   SoundAcknowledge SOUND_ACKNOWLEDGE_EMPATHIC_DIPLOMAT
   SoundCantMove SOUND_CANTMOVE_EMPATHIC_DIPLOMAT
   SoundAttack SOUND_ATTACK_EMPATHIC_DIPLOMAT
   SoundWork SOUND_WORK_EMPATHIC_DIPLOMAT
   SoundVictory SOUND_VICTORY_EMPATHIC_DIPLOMAT
   SoundDeath SOUND_DEATH_EMPATHIC_DIPLOMAT

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 25
UNIT_FASCIST {
   Description DESCRIPTION_UNIT_FASCIST
   DefaultIcon ICON_UNIT_DARIUS
   DefaultSprite SPRITE_DARIUS
   Category UNIT_CATEGORY_ATTACK
   Attack 35
   Defense 50
   ZBRangeAttack 20
   Firepower 2
   Armor 1
   MaxHP 30
   ShieldCost 2000
   PowerPoints 1000
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_BRONZE_WORKING
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   DefendAgainstSpies 0.25
   SoundSelect1 SOUND_SELECT1_HOPLITE
   SoundSelect2 SOUND_SELECT2_HOPLITE
   SoundMove SOUND_MOVE_HOPLITE
   SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE
   SoundCantMove SOUND_CANTMOVE_HOPLITE
   SoundAttack SOUND_ATTACK_HOPLITE
   SoundWork SOUND_WORK_HOPLITE
   SoundVictory SOUND_VICTORY_HOPLITE
   SoundDeath SOUND_DEATH_HOPLITE

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 26
UNIT_FIGHTER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_FIGHTER
   DefaultIcon ICON_UNIT_FIGHTER
   DefaultSprite SPRITE_FIGHTER
   Category UNIT_CATEGORY_AERIAL
   Attack 45
   Defense 40
   ZBRangeAttack 45
   Firepower 2
   Armor 2
   MaxHP 10
   ShieldCost 1125
   PowerPoints 1500
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 3
   EnableAdvance ADVANCE_AERODYNAMICS
   ObsoleteAdvance ADVANCE_SUPERSONIC_FLIGHT
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 2400
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_FIGHTER
   SoundSelect2 SOUND_SELECT2_FIGHTER
   SoundMove SOUND_MOVE_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER
   SoundCantMove SOUND_CANTMOVE_FIGHTER
   SoundAttack SOUND_ATTACK_FIGHTER
   SoundWork SOUND_WORK_FIGHTER
   SoundVictory SOUND_VICTORY_FIGHTER
   SoundDeath SOUND_DEATH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 27 "Trireme"
UNIT_FIRE_TRIREME {
   Description DESCRIPTION_UNIT_FIRE_TRIREME
   DefaultIcon ICON_UNIT_FIRE_TRIREME
   DefaultSprite SPRITE_FIRE_TRIREME
   Category UNIT_CATEGORY_NAVAL
   Attack 60
   Defense 40
   ZBRangeAttack 0
   Firepower 1
   Armor 2
   MaxHP 30
   ShieldCost 1500
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 2
   EnableAdvance ADVANCE_HULL_MAKING
   ObsoleteAdvance ADVANCE_INTERNAL_COMBUSTION
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   WoodenShip
   SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
   SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
   SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
   SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
   SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
   SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
   SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
   SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
   SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 1
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD
   }
}


############################################################

## UNIT 28
UNIT_FRIGATE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_FRIGATE
   DefaultIcon ICON_UNIT_FRIGATE
   DefaultSprite SPRITE_FRIGATE
   Category UNIT_CATEGORY_NAVAL
   Attack 50
   Defense 40
   ZBRangeAttack 0
   Firepower 3
   Armor 2
   MaxHP 10
   ShieldCost 2000
   PowerPoints 1000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 3
   EnableAdvance ADVANCE_MASS_PRODUCTION
   ObsoleteAdvance ADVANCE_PLASMA_WEAPONRY
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_FRIGATE
   SoundSelect2 SOUND_SELECT2_FRIGATE
   SoundMove SOUND_MOVE_FRIGATE
   SoundAcknowledge SOUND_ACKNOWLEDGE_FRIGATE
   SoundCantMove SOUND_CANTMOVE_FRIGATE
   SoundAttack SOUND_ATTACK_FRIGATE
   SoundWork SOUND_WORK_FRIGATE
   SoundVictory SOUND_VICTORY_FRIGATE
   SoundDeath SOUND_DEATH_FRIGATE

   CanAttack: Sea
   CanAttack: ShallowWater
   CanAttack: Underwater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Underwater
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 29
UNIT_FUSION_TANK {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_FUSION_TANK
   DefaultIcon ICON_UNIT_FUSION_TANK
   DefaultSprite SPRITE_FUSION_TANK
   Category UNIT_CATEGORY_FLANKER
   Attack 65
   Defense 45
   ZBRangeAttack 100
   Firepower 4
   Armor 3
   MaxHP 10
   ShieldCost 5250
   PowerPoints 7000
   ShieldHunger 50
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 3
   EnableAdvance ADVANCE_FUSION
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   SoundSelect1 SOUND_SELECT1_FUSION_TANK
   SoundSelect2 SOUND_SELECT2_FUSION_TANK
   SoundMove SOUND_MOVE_FUSION_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_FUSION_TANK
   SoundCantMove SOUND_CANTMOVE_FUSION_TANK
   SoundAttack SOUND_ATTACK_FUSION_TANK
   SoundWork SOUND_WORK_FUSION_TANK
   SoundVictory SOUND_VICTORY_FUSION_TANK
   SoundDeath SOUND_DEATH_FUSION_TANK

   CanAttack: Land
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Land
   MovementType: ShallowWater
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 30
UNIT_HOPLITE {
   Description DESCRIPTION_UNIT_HOPLITE
   DefaultIcon ICON_UNIT_HOPLITE
   DefaultSprite SPRITE_HOPLITE
   Category UNIT_CATEGORY_DEFENSE
   Attack 20
   Defense 30
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 30
   ShieldCost 750
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_GUNPOWDER
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   BonusAgainstMounted
   MountedBonus 0.25
   SoundSelect1 SOUND_SELECT1_HOPLITE
   SoundSelect2 SOUND_SELECT2_HOPLITE
   SoundMove SOUND_MOVE_HOPLITE
   SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE
   SoundCantMove SOUND_CANTMOVE_HOPLITE
   SoundAttack SOUND_ATTACK_HOPLITE
   SoundWork SOUND_WORK_HOPLITE
   SoundVictory SOUND_VICTORY_HOPLITE
   SoundDeath SOUND_DEATH_HOPLITE

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 31
UNIT_HOVER_INFANTRY {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_HOVER_INFANTRY
   DefaultIcon ICON_UNIT_HOVER_INFANTRY
   DefaultSprite SPRITE_HOVER_INFANTRY
   Category UNIT_CATEGORY_ATTACK
   Attack 80
   Defense 50
   ZBRangeAttack 40
   Firepower 4
   Armor 1
   MaxHP 10
   ShieldCost 2500
   PowerPoints 100
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 4
   EnableAdvance ADVANCE_CHAOS_THEORY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_HOVER_INFANTRY
   SoundSelect2 SOUND_SELECT2_HOVER_INFANTRY
   SoundMove SOUND_MOVE_HOVER_INFANTRY
   SoundAcknowledge SOUND_ACKNOWLEDGE_HOVER_INFANTRY
   SoundCantMove SOUND_CANTMOVE_HOVER_INFANTRY
   SoundAttack SOUND_ATTACK_HOVER_INFANTRY
   SoundWork SOUND_WORK_HOVER_INFANTRY
   SoundVictory SOUND_VICTORY_HOVER_INFANTRY
   SoundDeath SOUND_DEATH_HOVER_INFANTRY

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 32
UNIT_INFANTRYMAN {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_DARIUS
   DefaultSprite SPRITE_DARIUS
   Category UNIT_CATEGORY_ATTACK
   Attack 25
   Defense 30
   ZBRangeAttack 5
   Firepower 2
   Armor 2
   MaxHP 30
   ShieldCost 600
   PowerPoints 250
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_FASCISM
   EnableAdvance ADVANCE_IRON_WORKING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR


   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}


############################################################

## UNIT 33
UNIT_INFECTOR {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_INFECTOR
   DefaultIcon ICON_UNIT_INFECTOR
   DefaultSprite SPRITE_INFECTOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 3000
   PowerPoints 5000
   ShieldHunger 30
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_NANO_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanEntrench
   CanBeExpelled
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_INFECTOR
   SoundSelect2 SOUND_SELECT2_INFECTOR
   SoundMove SOUND_MOVE_INFECTOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_INFECTOR
   SoundCantMove SOUND_CANTMOVE_INFECTOR
   SoundAttack SOUND_ATTACK_INFECTOR
   SoundWork SOUND_WORK_INFECTOR
   SoundVictory SOUND_VICTORY_INFECTOR
   SoundDeath SOUND_DEATH_INFECTOR

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   BioTerror {
      Chance 0.75
      Sound SOUND_ID_BIO_TERROR
      Effect SPECEFFECT_BIO_TERROR
   }
}

############################################################

## UNIT 34
UNIT_INTERCEPTOR {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_INTERCEPTOR
   DefaultIcon ICON_UNIT_INTERCEPTOR
   DefaultSprite SPRITE_INTERCEPTOR
   Category UNIT_CATEGORY_AERIAL
   Attack 60
   Defense 60
   ZBRangeAttack 60
   Firepower 2
   Armor 2
   MaxHP 10
   ShieldCost 2500
   PowerPoints 100
   ShieldHunger 25
   FoodHunger 0
   MaxMovePoints 1200
   VisionRange 4
   EnableAdvance ADVANCE_SUPERSONIC_FLIGHT
   ObsoleteAdvance ADVANCE_AI_SURVEILLANCE
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 3600
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_INTERCEPTORS
   SoundSelect2 SOUND_SELECT2_INTERCEPTORS
   SoundMove SOUND_MOVE_INTERCEPTORS
   SoundAcknowledge SOUND_ACKNOWLEDGE_INTERCEPTORS
   SoundCantMove SOUND_CANTMOVE_INTERCEPTORS
   SoundAttack SOUND_ATTACK_INTERCEPTORS
   SoundWork SOUND_WORK_INTERCEPTORS
   SoundVictory SOUND_VICTORY_INTERCEPTORS
   SoundDeath SOUND_DEATH_INTERCEPTORS

   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Air
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 35
UNIT_IRONCLAD {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 20
   Firepower 1
   Armor 1
   MaxHP 20
   ShieldCost 225
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_FASCISM
   EnableAdvance ADVANCE_AGRICULTURE
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanBeachAssault
   CanExpel
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 36
UNIT_KNIGHT {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_KNIGHT
   DefaultSprite SPRITE_KNIGHT
   Category UNIT_CATEGORY_FLANKER
   Attack 30
   Defense 35
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 1500
   PowerPoints 400
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   EnableAdvance ADVANCE_FEUDALISM
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_KNIGHT
   SoundSelect2 SOUND_SELECT2_KNIGHT
   SoundMove SOUND_MOVE_KNIGHT
   SoundAcknowledge SOUND_ACKNOWLEDGE_KNIGHT
   SoundCantMove SOUND_CANTMOVE_KNIGHT
   SoundAttack SOUND_ATTACK_KNIGHT
   SoundWork SOUND_WORK_KNIGHT
   SoundVictory SOUND_VICTORY_KNIGHT
   SoundDeath SOUND_DEATH_KNIGHT

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 37
UNIT_KRAKEN {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_KNIGHT
   DefaultSprite SPRITE_KNIGHT
   Category UNIT_CATEGORY_FLANKER
   Attack 30
   Defense 35
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 15
   ShieldCost 1500
   PowerPoints 400
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_THEOCRACY
   EnableAdvance ADVANCE_FEUDALISM
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_KNIGHT
   SoundSelect2 SOUND_SELECT2_KNIGHT
   SoundMove SOUND_MOVE_KNIGHT
   SoundAcknowledge SOUND_ACKNOWLEDGE_KNIGHT
   SoundCantMove SOUND_CANTMOVE_KNIGHT
   SoundAttack SOUND_ATTACK_KNIGHT
   SoundWork SOUND_WORK_KNIGHT
   SoundVictory SOUND_VICTORY_KNIGHT
   SoundDeath SOUND_DEATH_KNIGHT

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 38
UNIT_LAWYER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_LAWYER
   DefaultIcon ICON_UNIT_LAWYER
   DefaultSprite SPRITE_LAWYER
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1500
   PowerPoints 400
   ShieldHunger 15
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_CRIMINAL_CODE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanEntrench
   CanSue
   CanBeSued
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_LAWYER
   SoundSelect2 SOUND_SELECT2_LAWYER
   SoundMove SOUND_MOVE_LAWYER
   SoundAcknowledge SOUND_ACKNOWLEDGE_LAWYER
   SoundCantMove SOUND_CANTMOVE_LAWYER
   SoundAttack SOUND_ATTACK_LAWYER
   SoundWork SOUND_WORK_LAWYER
   SoundVictory SOUND_VICTORY_LAWYER
   SoundDeath SOUND_DEATH_LAWYER

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   CanInjoin {
      Sound SOUND_ID_INJUNCTION
      Effect SPECEFFECT_INJUNCTIONS
   }
}

############################################################

## UNIT 39
UNIT_LEVIATHON {
    CantBuild
   GLHidden
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 50
   Firepower 2
   Armor 2
   MaxHP 10
   ShieldCost 9000
   PowerPoints 12000
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_UNIFIED_PHYSICS
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 2
   EnableCarrierDefenses
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Air
   CanAttack: Land
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 5
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 40
# Galley
UNIT_LONGSHIP {
   Description DESCRIPTION_UNIT_LONGSHIP
   DefaultIcon ICON_UNIT_LONGSHIP
   DefaultSprite SPRITE_LONGSHIP
   Category UNIT_CATEGORY_NAVAL
   Attack 40
   Defense 40
   ZBRangeAttack 0
   Firepower 1
   Armor 2
   MaxHP 30
   ShieldCost 1100
   PowerPoints 600
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 1
   EnableAdvance ADVANCE_HULL_MAKING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   SoundSelect1 SOUND_SELECT1_LONGSHIP
   SoundSelect2 SOUND_SELECT2_LONGSHIP
   SoundMove SOUND_MOVE_LONGSHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP
   SoundCantMove SOUND_CANTMOVE_LONGSHIP
   SoundAttack SOUND_ATTACK_LONGSHIP
   SoundWork SOUND_WORK_LONGSHIP
   SoundVictory SOUND_VICTORY_LONGSHIP
   SoundDeath SOUND_DEATH_LONGSHIP


   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: SmallLand
   CanCarry: MedLand
   CanSee: Standard
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 2
      Load SOUND_ID_LONGSHIP_LOAD
      Unload SOUND_ID_LONGSHIP_UNLOAD
   }
}

############################################################

## UNIT 41
UNIT_MACHINE_GUNNER {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_SELEUCUS
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 20
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 1250
   PowerPoints 400
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Stealth
   MovementType: Land
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY   }
}

############################################################

## UNIT 42
UNIT_MARINE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_MARINE
   DefaultIcon ICON_UNIT_MARINE
   DefaultSprite SPRITE_MARINE
   Category UNIT_CATEGORY_ATTACK
   Attack 60
   Defense 40
   ZBRangeAttack 30
   Firepower 2
   Armor 1
   MaxHP 10
   ShieldCost 1000
   PowerPoints 1000
   ShieldHunger 10
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_ADV_INFANTRY_TACTICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_MARINES
   SoundSelect2 SOUND_SELECT2_MARINES
   SoundMove SOUND_MOVE_MARINES
   SoundAcknowledge SOUND_ACKNOWLEDGE_MARINES
   SoundCantMove SOUND_CANTMOVE_MARINES
   SoundAttack SOUND_ATTACK_MARINES
   SoundWork SOUND_WORK_MARINES
   SoundVictory SOUND_VICTORY_MARINES
   SoundDeath SOUND_DEATH_MARINES

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 43
UNIT_MOBILE_SAM {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_MOBILE_SAM
   DefaultIcon ICON_UNIT_MOBILE_SAM
   DefaultSprite SPRITE_MOBILE_SAM
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 35
   ZBRangeAttack 80
   Firepower 2
   Armor 1
   MaxHP 10
   ShieldCost 2000
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 3
   EnableAdvance ADVANCE_RADAR
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_MOBILE_SAM
   SoundSelect2 SOUND_SELECT2_MOBILE_SAM
   SoundMove SOUND_MOVE_MOBILE_SAM
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOBILE_SAM
   SoundCantMove SOUND_CANTMOVE_MOBILE_SAM
   SoundAttack SOUND_ATTACK_MOBILE_SAM
   SoundWork SOUND_WORK_MOBILE_SAM
   SoundVictory SOUND_VICTORY_MOBILE_SAM
   SoundDeath SOUND_DEATH_MOBILE_SAM

   CanAttack: Air
   CanSee: Standard
   Defend: Air
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 44
UNIT_MOREY_STRIKER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_MOREY_STRIKER
   DefaultIcon ICON_UNIT_MOREY_STRIKER
   DefaultSprite SPRITE_MOREY_STRIKER
   Category UNIT_CATEGORY_UNDERSEA
   Attack 60
   Defense 80
   ZBRangeAttack 60
   Firepower 3
   Armor 2
   MaxHP 10
   ShieldCost 3500
   PowerPoints 100
   ShieldHunger 35
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 3
   EnableAdvance ADVANCE_GENETICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   IsSubmarine
   SoundSelect1 SOUND_SELECT1_MOREY_STRIKER
   SoundSelect2 SOUND_SELECT2_MOREY_STRIKER
   SoundMove SOUND_MOVE_MOREY_STRIKER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOREY_STRIKER
   SoundCantMove SOUND_CANTMOVE_MOREY_STRIKER
   SoundAttack SOUND_ATTACK_MOREY_STRIKER
   SoundWork SOUND_WORK_MOREY_STRIKER
   SoundVictory SOUND_VICTORY_MOREY_STRIKER
   SoundDeath SOUND_DEATH_MOREY_STRIKER

   CanAttack: Sea
   CanAttack: Underwater
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Underwater

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 45 "Mounted Archer"
UNIT_MOUNTED_ARCHER {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_ARCHER
   DefaultSprite SPRITE_MOUNTED_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 10
   ZBRangeAttack 25
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 500
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 3
   EnableAdvance ADVANCE_HORSE_RIDING
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   Defend: Land
   MovementType: Land
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 46
UNIT_NUCLEAR_SUBMARINE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_NUCLEAR_SUBMARINE
   DefaultIcon ICON_UNIT_NUCLEAR_SUBMARINE
   DefaultSprite SPRITE_NUCLEAR_SUBMARINE
   Category UNIT_CATEGORY_UNDERSEA
   Attack 50
   Defense 40
   ZBRangeAttack 50
   Firepower 3
   Armor 2
   MaxHP 10
   ShieldCost 1800
   PowerPoints 1850
   ShieldHunger 18
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 3
   EnableAdvance ADVANCE_NUCLEAR_POWER
   ObsoleteAdvance ADVANCE_GENETIC_TAILORING
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   IsSubmarine
   SoundSelect1 SOUND_SELECT1_NUCLEAR_SUBMARINE
   SoundSelect2 SOUND_SELECT2_NUCLEAR_SUBMARINE
   SoundMove SOUND_MOVE_NUCLEAR_SUBMARINE
   SoundAcknowledge SOUND_ACKNOWLEDGE_NUCLEAR_SUBMARINE
   SoundCantMove SOUND_CANTMOVE_NUCLEAR_SUBMARINE
   SoundAttack SOUND_ATTACK_NUCLEAR_SUBMARINE
   SoundWork SOUND_WORK_NUCLEAR_SUBMARINE
   SoundVictory SOUND_VICTORY_NUCLEAR_SUBMARINE
   SoundDeath SOUND_DEATH_NUCLEAR_SUBMARINE

   CanAttack: ShallowWater
   CanAttack: Sea
   CanAttack: Underwater
   CanBombard: Water
   CanCarry: SmallAir
   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Underwater

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 2
      Load SOUND_ID_SUBMARINE_LOAD
      Unload SOUND_ID_SUBMARINE_UNLOAD
   }
}

############################################################

## UNIT 47
UNIT_NUKE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_NUKE
   DefaultIcon ICON_UNIT_NUKE
   DefaultSprite SPRITE_NUKE
   Category UNIT_CATEGORY_AERIAL
   Attack 1000
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 4000
   PowerPoints 4000
   ShieldHunger 50
   FoodHunger 0
   MaxMovePoints 2000
   VisionRange 2
   EnableAdvance ADVANCE_NUCLEAR_POWER
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 2000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   SingleUse
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_NUKE
   SoundSelect2 SOUND_SELECT2_NUKE
   SoundMove SOUND_MOVE_NUKE
   SoundAcknowledge SOUND_ACKNOWLEDGE_NUKE
   SoundCantMove SOUND_CANTMOVE_NUKE
   SoundAttack SOUND_ATTACK_NUKE
   SoundWork SOUND_WORK_NUKE
   SoundVictory SOUND_VICTORY_NUKE
   SoundDeath SOUND_DEATH_NUKE

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Air
   Size: Small
   VisionClass: Standard

   NuclearAttack {
      Sound SOUND_ID_NUCLEAR_ATTACK
      Effect SPECEFFECT_NUCLEAR_ATTACK
   }
}

############################################################

## UNIT 48
UNIT_OCEAN_CITY {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_OCEAN_CITY
   DefaultIcon ICON_UNIT_OCEAN_CITY
   DefaultSprite SPRITE_OCEAN_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 0.5
   NoIndex
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_OCEAN_CITY
   SoundSelect2 SOUND_SELECT2_OCEAN_CITY
   SoundMove SOUND_MOVE_OCEAN_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_OCEAN_CITY
   SoundCantMove SOUND_CANTMOVE_OCEAN_CITY
   SoundAttack SOUND_ATTACK_OCEAN_CITY
   SoundWork SOUND_WORK_OCEAN_CITY
   SoundVictory SOUND_VICTORY_OCEAN_CITY
   SoundDeath SOUND_DEATH_OCEAN_CITY

   CanAttack: Land
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   MovementType: Land
   MovementType: Sea
   MovementType: ShallowWater
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################

## UNIT 49
UNIT_PARATROOPER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_PARATROOPER
   DefaultIcon ICON_UNIT_PARATROOPER
   DefaultSprite SPRITE_PARATROOPER
   Category UNIT_CATEGORY_ATTACK
   Attack 60
   Defense 40
   ZBRangeAttack 30
   Firepower 2
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 2500
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_ADV_INFANTRY_TACTICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   Paratrooper
   SoundSelect1 SOUND_SELECT1_PARATROOPER
   SoundSelect2 SOUND_SELECT2_PARATROOPER
   SoundMove SOUND_MOVE_PARATROOPER
   SoundAcknowledge SOUND_ACKNOWLEDGE_PARATROOPER
   SoundCantMove SOUND_CANTMOVE_PARATROOPER
   SoundAttack SOUND_ATTACK_PARATROOPER
   SoundWork SOUND_WORK_PARATROOPER
   SoundVictory SOUND_VICTORY_PARATROOPER
   SoundDeath SOUND_DEATH_PARATROOPER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 50
UNIT_PIKEMEN {
   Description DESCRIPTION_UNIT_PIKEMEN
   DefaultIcon ICON_UNIT_HOPLITE
   DefaultSprite SPRITE_HOPLITE
   Category UNIT_CATEGORY_DEFENSE
   Attack 35
   Defense 55
   ZBRangeAttack 0
   Firepower 1
   Armor 2
   MaxHP 30
   ShieldCost 1000
   PowerPoints 200
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_MONARCHY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   BonusAgainstMounted
   MountedBonus 0.5
   SoundSelect1 SOUND_SELECT1_PIKEMEN
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ATTACK_PIKEMEN
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_VICTORY_PIKEMEN
   SoundDeath SOUND_DEATH_PIKEMEN

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 51
UNIT_PLASMA_DESTROYER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_PLASMA_DESTROYER
   DefaultIcon ICON_UNIT_PLASMA_DESTROYER
   DefaultSprite SPRITE_PLASMA_DESTROYER
   Category UNIT_CATEGORY_NAVAL
   Attack 80
   Defense 60
   ZBRangeAttack 0
   Firepower 4
   Armor 3
   MaxHP 10
   ShieldCost 4500
   PowerPoints 6000
   ShieldHunger 45
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 4
   EnableAdvance ADVANCE_PLASMA_WEAPONRY
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_PLASMA_DESTROYER
   SoundSelect2 SOUND_SELECT2_PLASMA_DESTROYER
   SoundMove SOUND_MOVE_PLASMA_DESTROYER
   SoundAcknowledge SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
   SoundCantMove SOUND_CANTMOVE_PLASMA_DESTROYER
   SoundAttack SOUND_ATTACK_PLASMA_DESTROYER
   SoundWork SOUND_WORK_PLASMA_DESTROYER
   SoundVictory SOUND_VICTORY_PLASMA_DESTROYER
   SoundDeath SOUND_DEATH_PLASMA_DESTROYER

   CanAttack: Air
   CanAttack: Sea
   CanAttack: Underwater
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanSee: Standard
   CanSee: Underwater
   Defend: Air
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 52
UNIT_SCOUT_SUB {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_SCOUT_SUB
   DefaultIcon ICON_UNIT_SCOUT_SUB
   DefaultSprite SPRITE_SCOUT_SUB
   Category UNIT_CATEGORY_UNDERSEA
   Attack 25
   Defense 25
   ZBRangeAttack 25
   Firepower 2
   Armor 1
   MaxHP 10
   ShieldCost 2500
   PowerPoints 100
   ShieldHunger 25
   FoodHunger 0
   MaxMovePoints 800
   VisionRange 6
   EnableAdvance ADVANCE_LIQUID_BREATHING_APPARATUS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   IsSubmarine
   SoundSelect1 SOUND_SELECT1_SCOUT_SUB
   SoundSelect2 SOUND_SELECT2_SCOUT_SUB
   SoundMove SOUND_MOVE_SCOUT_SUB
   SoundAcknowledge SOUND_ACKNOWLEDGE_SCOUT_SUB
   SoundCantMove SOUND_CANTMOVE_SCOUT_SUB
   SoundAttack SOUND_ATTACK_SCOUT_SUB
   SoundWork SOUND_WORK_SCOUT_SUB
   SoundVictory SOUND_VICTORY_SCOUT_SUB
   SoundDeath SOUND_DEATH_SCOUT_SUB

   CanAttack: Sea
   CanAttack: Underwater
   CanAttack: ShallowWater
   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Underwater

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 53
UNIT_SEA_ENGINEER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_SEA_ENGINEER
   DefaultIcon ICON_UNIT_SEA_ENGINEER
   DefaultSprite SPRITE_SEA_ENGINEER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 2500
   PowerPoints 6000
   ShieldHunger 25
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_NANO_ASSEMBLY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_OCEAN_CITY
   CanBeExpelled
   CantCaptureCity
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_SEA_ENGINEER
   SoundSelect2 SOUND_SELECT2_SEA_ENGINEER
   SoundMove SOUND_MOVE_SEA_ENGINEER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SEA_ENGINEER
   SoundCantMove SOUND_CANTMOVE_SEA_ENGINEER
   SoundAttack SOUND_ATTACK_SEA_ENGINEER
   SoundWork SOUND_WORK_SEA_ENGINEER
   SoundVictory SOUND_VICTORY_SEA_ENGINEER
   SoundDeath SOUND_DEATH_SEA_ENGINEER

   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Settle: Water
   Size: Medium
   VisionClass: Underwater
}

############################################################

## UNIT 54
UNIT_SETTLER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_SETTLER
   DefaultIcon ICON_UNIT_SETTLER
   DefaultSprite SPRITE_SETTLER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1750
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 2
   CanBeExpelled
   CantCaptureCity
   BuildingRemovesAPop
   OnlyBuildOne
   IsSpecialForces
   Civilian
   SoundSelect1 SOUND_SELECT1_SETTLER
   SoundSelect2 SOUND_SELECT2_SETTLER
   SoundMove SOUND_MOVE_SETTLER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER
   SoundCantMove SOUND_CANTMOVE_SETTLER
   SoundAttack SOUND_ATTACK_SETTLER
   SoundWork SOUND_WORK_SETTLER
   SoundVictory SOUND_VICTORY_SETTLER
   SoundDeath SOUND_DEATH_SETTLER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 55
UNIT_SHIP_OF_THE_LINE {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 15
   Defense 15
   ZBRangeAttack 15
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 225
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 3
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_TYRANNY
   EnableAdvance ADVANCE_BALLISTICS
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 56
UNIT_SLAVER {
   Description DESCRIPTION_UNIT_SLAVER
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 10
   Firepower 1
   Armor 1
   MaxHP 20
   ShieldCost 1000
   PowerPoints 400
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_SLAVE_LABOR
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   BonusAgainstMounted
   MountedBonus 0.25
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_SLAVER
   SoundSelect2 SOUND_SELECT2_SLAVER
   SoundMove SOUND_MOVE_SLAVER
   SoundAcknowledge SOUND_ACKNOWLEDGE_SLAVER
   SoundCantMove SOUND_CANTMOVE_SLAVER
   SoundAttack SOUND_ATTACK_SLAVER
   SoundWork SOUND_WORK_SLAVER
   SoundVictory SOUND_VICTORY_SLAVER
   SoundDeath SOUND_DEATH_SLAVER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   SettlerSlaveRaids {
      Sound SOUND_ID_SETTLER_SLAVE_RAIDS
      Effect SPECEFFECT_SETTLER_SLAVE_RAIDS
   }

   SlaveRaids {
      Chance 0.75
      DeathChance 0.1
      Timer 2
      Amount 4
      Sound SOUND_ID_SLAVE_RAIDS
      Effect SPECEFFECT_SLAVE_RAIDS
   }
}

############################################################

## UNIT 57
UNIT_SPACE_CITY {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_SPACE_CITY
   DefaultIcon ICON_UNIT_SPACE_CITY
   DefaultSprite SPRITE_SPACE_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 0.5
   NoIndex
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_SPACE_CITY
   SoundSelect2 SOUND_SELECT2_SPACE_CITY
   SoundMove SOUND_MOVE_SPACE_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_SPACE_CITY
   SoundCantMove SOUND_CANTMOVE_SPACE_CITY
   SoundAttack SOUND_ATTACK_SPACE_CITY
   SoundWork SOUND_WORK_SPACE_CITY
   SoundVictory SOUND_VICTORY_SPACE_CITY
   SoundDeath SOUND_DEATH_SPACE_CITY

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################

## UNIT 58
UNIT_SPACE_PLANE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_SPACE_PLANE
   DefaultIcon ICON_UNIT_SPACE_PLANE
   DefaultSprite SPRITE_SPACE_PLANE
   Category UNIT_CATEGORY_AERIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 2250
   PowerPoints 4000
   ShieldHunger 25
   FoodHunger 0
   MaxMovePoints 1500
   VisionRange 1
   EnableAdvance ADVANCE_SPACE_FLIGHT
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 4500
   IgnoreZOC
   NoZoc
   CantCaptureCity
   SpaceLaunch 3
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_SPACE_PLANE
   SoundSelect2 SOUND_SELECT2_SPACE_PLANE
   SoundMove SOUND_MOVE_SPACE_PLANE
   SoundAcknowledge SOUND_ACKNOWLEDGE_SPACE_PLANE
   SoundCantMove SOUND_CANTMOVE_SPACE_PLANE
   SoundAttack SOUND_ATTACK_SPACE_PLANE
   SoundWork SOUND_WORK_SPACE_PLANE
   SoundVictory SOUND_VICTORY_SPACE_PLANE
   SoundDeath SOUND_DEATH_SPACE_PLANE

   CanCarry: SmallLand
   CanSee: Standard
   MovementType: Air
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 5
      Load SOUND_ID_SPACE_PLANE_LOAD
      Unload SOUND_ID_SPACE_PLANE_UNLOAD
   }
}

############################################################

## UNIT 59
UNIT_SPY {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 15
   Defense 15
   ZBRangeAttack 20
   Firepower 1
   Armor 1
   MaxHP 20
   ShieldCost 375
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_THEOCRACY
   EnableAdvance ADVANCE_BALLISTICS
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 60
UNIT_SPY_PLANE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_SPY_PLANE
   DefaultIcon ICON_UNIT_SPY_PLANE
   DefaultSprite SPRITE_SPY_PLANE
   Category UNIT_CATEGORY_AERIAL
   Attack 10
   Defense 20
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 10
   ShieldCost 2815
   PowerPoints 5000
   ShieldHunger 30
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 6
   EnableAdvance ADVANCE_AI_SURVEILLANCE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 10000
   IgnoreZOC
   NoZoc
   CantCaptureCity
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_SPY_PLANE
   SoundSelect2 SOUND_SELECT2_SPY_PLANE
   SoundMove SOUND_MOVE_SPY_PLANE
   SoundAcknowledge SOUND_ACKNOWLEDGE_SPY_PLANE
   SoundCantMove SOUND_CANTMOVE_SPY_PLANE
   SoundAttack SOUND_ATTACK_SPY_PLANE
   SoundWork SOUND_WORK_SPY_PLANE
   SoundVictory SOUND_VICTORY_SPY_PLANE
   SoundDeath SOUND_DEATH_SPY_PLANE

   CanAttack: Air
   CanSee: Standard
   CanSee: Underwater
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 61
UNIT_STEALTH_BOMBER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_STEALTH_BOMBER
   DefaultIcon ICON_UNIT_STEALTH_BOMBER
   DefaultSprite SPRITE_STEALTH_BOMBER
   Category UNIT_CATEGORY_AERIAL
   Attack 80
   Defense 80
   ZBRangeAttack 100
   Firepower 3
   Armor 3
   MaxHP 10
   ShieldCost 3375
   PowerPoints 6000
   ShieldHunger 35
   FoodHunger 0
   MaxMovePoints 1000
   VisionRange 4
   EnableAdvance ADVANCE_ADVANCED_COMPOSITES
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 5000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_STEALTH_BOMBER
   SoundSelect2 SOUND_SELECT2_STEALTH_BOMBER
   SoundMove SOUND_MOVE_STEALTH_BOMBER
   SoundAcknowledge SOUND_ACKNOWLEDGE_STEALTH_BOMBER
   SoundCantMove SOUND_CANTMOVE_STEALTH_BOMBER
   SoundAttack SOUND_ATTACK_STEALTH_BOMBER
   SoundWork SOUND_WORK_STEALTH_BOMBER
   SoundVictory SOUND_VICTORY_STEALTH_BOMBER
   SoundDeath SOUND_DEATH_STEALTH_BOMBER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanCarry: SmallAir
   CanSee: Standard
   MovementType: Air
   Size: Medium
   VisionClass: Standard

   CargoData {
      MaxCargo 2
      Load SOUND_ID_STEALTH_BOMBER_LOAD
      Unload SOUND_ID_STEALTH_BOMBER_UNLOAD
   }
}

############################################################

## UNIT 62
UNIT_STEALTH_FIGHTER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_STEALTH_FIGHTER
   DefaultIcon ICON_UNIT_STEALTH_FIGHTER
   DefaultSprite SPRITE_STEALTH_FIGHTER
   Category UNIT_CATEGORY_AERIAL
   Attack 100
   Defense 80
   ZBRangeAttack 100
   Firepower 3
   Armor 3
   MaxHP 10
   ShieldCost 2815
   PowerPoints 4000
   ShieldHunger 30
   FoodHunger 0
   MaxMovePoints 1500
   VisionRange 4
   EnableAdvance ADVANCE_ADVANCED_COMPOSITES
   CanCounterBombard
   ActiveDefenseRange 1
   EnableCarrierDefenses
   LossMoveToDmgNone
   NoFuelThenCrash
   MaxFuel 3000
   IgnoreZOC
   NoZoc
   CanBeachAssault
   CantCaptureCity
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_STEALTH_FIGHTER
   SoundSelect2 SOUND_SELECT2_STEALTH_FIGHTER
   SoundMove SOUND_MOVE_STEALTH_FIGHTER
   SoundAcknowledge SOUND_ACKNOWLEDGE_STEALTH_FIGHTER
   SoundCantMove SOUND_CANTMOVE_STEALTH_FIGHTER
   SoundAttack SOUND_ATTACK_STEALTH_FIGHTER
   SoundWork SOUND_WORK_STEALTH_FIGHTER
   SoundVictory SOUND_VICTORY_STEALTH_FIGHTER
   SoundDeath SOUND_DEATH_STEALTH_FIGHTER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Sea
   CanAttack: ShallowWater
   CanSee: Standard
   Defend: Air
   MovementType: Air
   Size: Medium
   VisionClass: Standard
}

############################################################

## UNIT 63
UNIT_SUBMARINE {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_SUBMARINE
   DefaultIcon ICON_UNIT_SUBMARINE
   DefaultSprite SPRITE_SUBMARINE
   Category UNIT_CATEGORY_UNDERSEA
   Attack 40
   Defense 30
   ZBRangeAttack 40
   Firepower 2
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 1500
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_OIL_REFINING
   ObsoleteAdvance ADVANCE_NUCLEAR_POWER
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanExpel
   CanPillage
   CanPirate
   CantCaptureCity
   DeathEffectsHappy
   IsSubmarine
   SoundSelect1 SOUND_SELECT1_SUBMARINE
   SoundSelect2 SOUND_SELECT2_SUBMARINE
   SoundMove SOUND_MOVE_SUBMARINE
   SoundAcknowledge SOUND_ACKNOWLEDGE_SUBMARINE
   SoundCantMove SOUND_CANTMOVE_SUBMARINE
   SoundAttack SOUND_ATTACK_SUBMARINE
   SoundWork SOUND_WORK_SUBMARINE
   SoundVictory SOUND_VICTORY_SUBMARINE
   SoundDeath SOUND_DEATH_SUBMARINE

   CanAttack: Sea
   CanAttack: Underwater
   CanAttack: ShallowWater
   CanBombard: Water
   CanCarry: SmallAir
   CanSee: Standard
   CanSee: Underwater
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Underwater

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 1
      Load SOUND_ID_SUBMARINE_LOAD
      Unload SOUND_ID_SUBMARINE_UNLOAD
   }
}

############################################################

## UNIT 64
UNIT_SWORDSMAN {
   Description DESCRIPTION_UNIT_SWORDSMAN
   DefaultIcon ICON_UNIT_DARIUS
   DefaultSprite SPRITE_DARIUS
   Category UNIT_CATEGORY_ATTACK
   Attack 15
   Defense 20
   ZBRangeAttack 5
   Firepower 2
   Armor 2
   MaxHP 25
   ShieldCost 500
   PowerPoints 250
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_IRON_WORKING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR


   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 65
UNIT_TANK {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_TANK
   DefaultIcon ICON_UNIT_TANK
   DefaultSprite SPRITE_TANK
   Category UNIT_CATEGORY_FLANKER
   Attack 50
   Defense 35
   ZBRangeAttack 80
   Firepower 3
   Armor 2
   MaxHP 10
   ShieldCost 2000
   PowerPoints 2000
   ShieldHunger 20
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 3
   EnableAdvance ADVANCE_TANK_WARFARE
   ObsoleteAdvance ADVANCE_UNIFIED_PHYSICS
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   SoundSelect1 SOUND_SELECT1_TANK
   SoundSelect2 SOUND_SELECT2_TANK
   SoundMove SOUND_MOVE_TANK
   SoundAcknowledge SOUND_ACKNOWLEDGE_TANK
   SoundCantMove SOUND_CANTMOVE_TANK
   SoundAttack SOUND_ATTACK_TANK
   SoundWork SOUND_WORK_TANK
   SoundVictory SOUND_VICTORY_TANK
   SoundDeath SOUND_DEATH_TANK

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 66
UNIT_TELEVANGELIST {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_TELEVANGELIST
   DefaultIcon ICON_UNIT_TELEVANGELIST
   DefaultSprite SPRITE_TELEVANGELIST
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 1000
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_MASS_MEDIA
   GovernmentType GOVERNMENT_TECHNOCRACY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   IgnoreZOC
   NoZoc
   CanEntrench
   CanBeSued
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   IsTelevangelist
   SoundSelect1 SOUND_SELECT1_TELEVANGELIST
   SoundSelect2 SOUND_SELECT2_TELEVANGELIST
   SoundMove SOUND_MOVE_TELEVANGELIST
   SoundAcknowledge SOUND_ACKNOWLEDGE_TELEVANGELIST
   SoundCantMove SOUND_CANTMOVE_TELEVANGELIST
   SoundAttack SOUND_ATTACK_TELEVANGELIST
   SoundWork SOUND_WORK_TELEVANGELIST
   SoundVictory SOUND_VICTORY_TELEVANGELIST
   SoundDeath SOUND_DEATH_TELEVANGELIST

   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Stealth

   CanSoothsay {
      Sound SOUND_ID_CAN_SOOTHSAY_TV
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   CauseUnhappiness {
      Chance 1
      Timer 1
      Amount 5
      Sound SOUND_ID_CAN_SOOTHSAY_TV
      Effect SPECEFFECT_CAN_SOOTHSAY
   }

   ConvertCities {
      Chance 0.75
      DeathChance 0.25
      Sound SOUND_ID_CONVERT_CITIES_TV
      Effect SPECEFFECT_CONVERT_CITIES
   }

   IndulgenceSales {
      Sound SOUND_ID_INDULGENCE_SALES_TV
      Effect SPECEFFECT_INDULGENCE_SALES
   }
}

############################################################

## UNIT 67
UNIT_TROOP_SHIP {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_TROOP_SHIP
   DefaultIcon ICON_UNIT_TROOP_SHIP
   DefaultSprite SPRITE_TROOP_SHIP
   Category UNIT_CATEGORY_NAVAL
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 1200
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 2
   EnableAdvance ADVANCE_INTERNAL_COMBUSTION
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CantCaptureCity
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_TROOP_SHIP
   SoundSelect2 SOUND_SELECT2_TROOP_SHIP
   SoundMove SOUND_MOVE_TROOP_SHIP
   SoundAcknowledge SOUND_ACKNOWLEDGE_TROOP_SHIP
   SoundCantMove SOUND_CANTMOVE_TROOP_SHIP
   SoundAttack SOUND_ATTACK_TROOP_SHIP
   SoundWork SOUND_WORK_TROOP_SHIP
   SoundVictory SOUND_VICTORY_TROOP_SHIP
   SoundDeath SOUND_DEATH_TROOP_SHIP

   CanCarry: SmallLand
   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 5
      Load SOUND_ID_TROOP_SHIP_LOAD
      Unload SOUND_ID_TROOP_SHIP_UNLOAD
   }
}

############################################################

## UNIT 68
UNIT_URBAN_PLANNER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_URBAN_PLANNER
   DefaultIcon ICON_UNIT_URBAN_PLANNER
   DefaultSprite SPRITE_URBAN_PLANNER
   Category UNIT_CATEGORY_SETTLER
   Attack 0
   Defense 10
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 10
   ShieldCost 1200
   PowerPoints 100
   ShieldHunger 12
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_ADV_URBAN_PLANNING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   NoZoc
   SettleCityType UNIT_CITY
   SettleSize 3
   CantCaptureCity
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_URBAN_PLANNER
   SoundSelect2 SOUND_SELECT2_URBAN_PLANNER
   SoundMove SOUND_MOVE_URBAN_PLANNER
   SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER
   SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER
   SoundAttack SOUND_ATTACK_URBAN_PLANNER
   SoundWork SOUND_WORK_URBAN_PLANNER
   SoundVictory SOUND_VICTORY_URBAN_PLANNER
   SoundDeath SOUND_DEATH_URBAN_PLANNER
   SettleBuilding IMPROVE_ACADEMY
   SettleBuilding IMPROVE_COURTHOUSE
   SettleBuilding IMPROVE_GRANARY
   SettleBuilding IMPROVE_SHRINE
   SettleBuilding IMPROVE_THEATER

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Settle: Land
   Settle: Mountain
   Size: Small
   VisionClass: Standard
}

############################################################

## UNIT 69
UNIT_WAR_WALKER {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_WAR_WALKER
   DefaultIcon ICON_UNIT_WAR_WALKER
   DefaultSprite SPRITE_WAR_WALKER
   Category UNIT_CATEGORY_RANGED
   Attack 50
   Defense 40
   ZBRangeAttack 100
   Firepower 4
   Armor 3
   MaxHP 10
   ShieldCost 3500
   PowerPoints 100
   ShieldHunger 35
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 4
   EnableAdvance ADVANCE_CYBERNETICS
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_WAR_WALKER
   SoundSelect2 SOUND_SELECT2_WAR_WALKER
   SoundMove SOUND_MOVE_WAR_WALKER
   SoundAcknowledge SOUND_ACKNOWLEDGE_WAR_WALKER
   SoundCantMove SOUND_CANTMOVE_WAR_WALKER
   SoundAttack SOUND_ATTACK_WAR_WALKER
   SoundWork SOUND_WORK_WAR_WALKER
   SoundVictory SOUND_VICTORY_WAR_WALKER
   SoundDeath SOUND_DEATH_WAR_WALKER

   CanAttack: Air
   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   Defend: Air
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 70
UNIT_WARRIOR {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_WARRIOR
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_FLANKER
   Attack 15
   Defense 10
   ZBRangeAttack 10
   Firepower 1
   Armor 1
   MaxHP 40
   ShieldCost 250
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   EnableAdvance ADVANCE_TOOLMAKING
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanBeachAssault
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 71
UNIT_Z_FREIGHT_TRANSPORT {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_FREIGHT_TRANSPORT
   DefaultSprite SPRITE_WARRIOR
   Category UNIT_CATEGORY_SPECIAL
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 10
   ShieldCost 1200
   PowerPoints 100
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 3
   VisionRange 0
   EnableAdvance ADVANCE_GLOBAL_ECONOMICS
   ActiveDefenseRange 0
   MaxFuel 0
   IsTrader
   SoundSelect1 SOUND_SELECT1_CARAVAN
   SoundSelect2 SOUND_SELECT2_CARAVAN
   SoundMove SOUND_MOVE_CARAVAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
   SoundCantMove SOUND_CANTMOVE_CARAVAN
   SoundAttack SOUND_ATTACK_CARAVAN
   SoundWork SOUND_WORK_CARAVAN
   SoundVictory SOUND_VICTORY_CARAVAN
   SoundDeath SOUND_DEATH_CARAVAN

}

############################################################

## UNIT 72
UNIT_ALEXANDER {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_ATTACK
   Attack 30
   Defense 35
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 30
   ShieldCost 1250
   PowerPoints 400
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
   ObsoleteAdvance ADVANCE_GUNPOWDER
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   BonusAgainstMounted
   MountedBonus 0.5
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_ALEXANDER
   SoundSelect2 SOUND_SELECT2_ALEXANDER
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_ALEXANDER
   SoundCantMove SOUND_CANTMOVE_ALEXANDER
   SoundAttack SOUND_ATTACK_ALEXANDER
   SoundWork SOUND_WORK_ALEXANDER
   SoundVictory SOUND_VICTORY_ALEXANDER
   SoundDeath SOUND_DEATH_ALEXANDER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 73
UNIT_ALEXANDER2 {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_KNIGHT
   DefaultSprite SPRITE_KNIGHT
   Category UNIT_CATEGORY_ATTACK
   Attack 30
   Defense 25
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 1
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   VictoryEnslavement
   IsMounted
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_ALEXANDER
   SoundSelect2 SOUND_SELECT2_ALEXANDER
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_ALEXANDER
   SoundCantMove SOUND_CANTMOVE_ALEXANDER
   SoundAttack SOUND_ATTACK_ALEXANDER
   SoundWork SOUND_WORK_ALEXANDER
   SoundVictory SOUND_VICTORY_ALEXANDER
   SoundDeath SOUND_DEATH_ALEXANDER
   
   CanAttack: Air
   CanAttack: Land
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 2
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD 
    }
}

############################################################
## UNIT 74
UNIT_ALEXANDER3 {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_ATTACK
   Attack 25
   Defense 25
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 25
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 3
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_ALEXANDER
   SoundSelect2 SOUND_SELECT2_ALEXANDER
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_ALEXANDER
   SoundCantMove SOUND_CANTMOVE_ALEXANDER
   SoundAttack SOUND_ATTACK_ALEXANDER
   SoundWork SOUND_WORK_ALEXANDER
   SoundVictory SOUND_VICTORY_ALEXANDER
   SoundDeath SOUND_DEATH_ALEXANDER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 75
UNIT_ALEXANDER4 {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_ATTACK
   Attack 25
   Defense 20
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 25
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 3
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_ALEXANDER
   SoundSelect2 SOUND_SELECT2_ALEXANDER
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_ALEXANDER
   SoundCantMove SOUND_CANTMOVE_ALEXANDER
   SoundAttack SOUND_ATTACK_ALEXANDER
   SoundWork SOUND_WORK_ALEXANDER
   SoundVictory SOUND_VICTORY_ALEXANDER
   SoundDeath SOUND_DEATH_ALEXANDER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 76
UNIT_ALEXANDER5 {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_RANGED
   Attack 20
   Defense 20
   ZBRangeAttack 0
   Firepower 2
   Armor 2
   MaxHP 25
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 3
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_ALEXANDER
   SoundSelect2 SOUND_SELECT2_ALEXANDER
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_ALEXANDER
   SoundCantMove SOUND_CANTMOVE_ALEXANDER
   SoundAttack SOUND_ATTACK_ALEXANDER
   SoundWork SOUND_WORK_ALEXANDER
   SoundVictory SOUND_VICTORY_ALEXANDER
   SoundDeath SOUND_DEATH_ALEXANDER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 77
UNIT_PARMENION {
    GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_PARMENION
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 30
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   VictoryEnslavement
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Air
   CanAttack: Land
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 2
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD   }
}

############################################################

## UNIT 78
UNIT_ANTIPATER {
    GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ANTIPATER
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_ATTACK
   Attack 30
   Defense 30
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Air
   CanAttack: Land
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 2
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD   }
}


############################################################

## UNIT 79
UNIT_CRATERUS {
   CantBuild
   GLHidden
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_CRATERUS
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 20
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   VictoryEnslavement
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 80
UNIT_HEPHAESTION {
    GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_HEPHAESTION
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 30
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   VictoryEnslavement
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 81
UNIT_PTOLEMY {
    GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_PTOLEMY
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_ATTACK
   Attack 30
   Defense 20
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 25
   ShieldCost 50000
   PowerPoints 200
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Air
   CanAttack: Land
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 2
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD   }
}

############################################################

## UNIT 82
UNIT_SELEUCUS {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_SELEUCUS
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_ATTACK
   Attack 30
   Defense 20
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 1250
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   ObsoleteAdvance ADVANCE_GUNPOWDER
   GovernmentType GOVERNMENT_THEOCRACY
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}


############################################################

## UNIT 83
UNIT_DARIUS {
    GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_DARIUS
   DefaultSprite SPRITE_DARIUS
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 30
   ZBRangeAttack 40
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 3
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   VictoryEnslavement
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 84
UNIT_DARIUS2 {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ALEXANDER
   DefaultSprite SPRITE_ALEXANDER
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 20
   ZBRangeAttack 30
   Firepower 2
   Armor 2
   MaxHP 25
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 3
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   VictoryEnslavement
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}


############################################################

## UNIT 85
UNIT_MEMNON {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_MEMNON
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_RANGED
   Attack 30
   Defense 20
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 25
   ShieldCost 1250
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 1
   ObsoleteAdvance ADVANCE_GUNPOWDER
   GovernmentType GOVERNMENT_MONARCHY
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 86
UNIT_BESSUS {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_HEAVY_CAVALRY
   DefaultSprite SPRITE_HEAVY_CAVALRY
   Category UNIT_CATEGORY_FLANKER
   Attack 35
   Defense 25
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 20
   ShieldCost 1250
   PowerPoints 400
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 2
   ObsoleteAdvance ADVANCE_GUNPOWDER
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanSee: Standard
   CanSee: Stealth
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 87
UNIT_PORUS {
   GLHidden
   CantBuild
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_PORUS
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_ATTACK
   Attack 30
   Defense 30
   ZBRangeAttack 20
   Firepower 2
   Armor 2
   MaxHP 20
   ShieldCost 50000
   PowerPoints 400
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   EnableAdvance ADVANCE_BRONZE_WORKING
   ObsoleteAdvance ADVANCE_TANK_WARFARE
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   VictoryEnslavement
   ExertsMartialLaw
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Air
   CanAttack: Land
   CanCarry: MedLand
   CanCarry: SmallLand
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   Defend: Land
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }

   CargoData {
      MaxCargo 2
      Load SOUND_ID_GREEK_FIRE_TRIREME_LOAD
      Unload SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 88
UNIT_CHANDRAGUPTA {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ELEPHANT_WARRIOR
   DefaultSprite SPRITE_ELEPHANT_WARRIOR
   Category UNIT_CATEGORY_FLANKER
   Attack 40
   Defense 25
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 1500
   PowerPoints 400
   ShieldHunger 7
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   ObsoleteAdvance ADVANCE_GUNPOWDER
   EnableAdvance ADVANCE_ELEPHANT_TRAINING
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   BonusAgainstMounted
   MountedBonus 0.75
   IsFlanker
   IsSpecialForces
   SoundSelect1 SOUND_ID_ELEPHANT
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ID_ELEPHANT
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ID_ELEPHANT
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_ID_ELEPHANT
   SoundDeath SOUND_ID_ELEPHANT
   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size:Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 89
UNIT_BARBARIAN_LEADER {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_BARBARIAN_LEADER
   DefaultSprite SPRITE_GENERAL
   Category UNIT_CATEGORY_ATTACK
   Attack 35
   Defense 20
   ZBRangeAttack 20
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 500
   PowerPoints 400
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 3
   GovernmentType GOVERNMENT_ANARCHY
   GovernmentType GOVERNMENT_TYRANNY
   EnableAdvance ADVANCE_TOOLMAKING
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   VictoryEnslavement
   DeathEffectsHappy
   IsSpecialForces
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   CanSee: Stealth
   CanBombard: Land
   CanBombard: Mountain
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 90
UNIT_ELEPHANT_WARRIOR {
   Description DESCRIPTION_UNIT_KNIGHT
   DefaultIcon ICON_UNIT_ELEPHANT_WARRIOR
   DefaultSprite SPRITE_ELEPHANT_WARRIOR
   Category UNIT_CATEGORY_FLANKER
   Attack 40
   Defense 25
   ZBRangeAttack 0
   Firepower 2
   Armor 1
   MaxHP 15
   ShieldCost 1500
   PowerPoints 400
   ShieldHunger 7
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   EnableAdvance ADVANCE_ELEPHANT_TRAINING
   GovernmentType GOVERNMENT_TYRANNY
   GovernmentType GOVERNMENT_MONARCHY
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   BonusAgainstMounted
   MountedBonus 0.75
   IsFlanker
   IsSpecialForces
   SoundSelect1 SOUND_ID_ELEPHANT
   SoundSelect2 SOUND_SELECT2_PIKEMEN
   SoundMove SOUND_MOVE_PIKEMEN
   SoundAcknowledge SOUND_ID_ELEPHANT
   SoundCantMove SOUND_CANTMOVE_PIKEMEN
   SoundAttack SOUND_ID_ELEPHANT
   SoundWork SOUND_WORK_PIKEMEN
   SoundVictory SOUND_ID_ELEPHANT
   SoundDeath SOUND_ID_ELEPHANT
   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size:Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 91 "CATAMARAN"
UNIT_TRIREME {
   Description DESCRIPTION_UNIT_GALLEY
   DefaultIcon ICON_UNIT_LONGSHIP
   DefaultSprite SPRITE_LONGSHIP
   Category UNIT_CATEGORY_NAVAL
   Attack 20
   Defense 30
   ZBRangeAttack 0
   Firepower 1
   Armor 2
   MaxHP 30
   ShieldCost 425
   PowerPoints 100
   ShieldHunger 3
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 1
   EnableAdvance ADVANCE_SHIP_BUILDING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CantCaptureCity
   DeathEffectsHappy
   WoodenShip
   SoundSelect1 SOUND_SELECT1_CATAMARAN
   SoundSelect2 SOUND_SELECT2_CATAMARAN
   SoundMove SOUND_MOVE_CATAMARAN
   SoundAcknowledge SOUND_ACKNOWLEDGE_CATAMARAN
   SoundCantMove SOUND_CANTMOVE_CATAMARAN
   SoundAttack SOUND_ATTACK_CATAMARAN
   SoundWork SOUND_WORK_CATAMARAN
   SoundVictory SOUND_VICTORY_CATAMARAN
   SoundDeath SOUND_DEATH_CATAMARAN

   CanAttack: Sea
   CanAttack: ShallowWater
   CanCarry: MedLand
   CanCarry: SmallLand
   CanSee: Standard
   MovementType: ShallowWater
   Size: Large
   VisionClass: Standard

   CargoData {
      MaxCargo 4
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}

############################################################

## UNIT 92
UNIT_ARCHER2 {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER2
   DefaultSprite SPRITE_ARCHER2
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 10
   ZBRangeAttack 25
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 650
   PowerPoints 100
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 200
   VisionRange 2
   GovernmentType GOVERNMENT_TYRANNY
   GovernmentType GOVERNMENT_MONARCHY
   EnableAdvance ADVANCE_BALLISTICS
   ProbOfBombHit 50
   BombRounds 10
   BombardRange 1
   CanCounterBombard
   ActiveDefenseRange 1
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   MovementType: Land
   Defend: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################

## UNIT 93 "Horseman"
#Hvy Lt Mtd
UNIT_MOUNTED_ARCHER2 {
   Description DESCRIPTION_UNIT_MOUNTED_ARCHER
   DefaultIcon ICON_UNIT_MOUNTED_ARCHER2
   DefaultSprite SPRITE_MOUNTED_ARCHER2
   Category UNIT_CATEGORY_FLANKER
   Attack 25
   Defense 25
   ZBRangeAttack 15
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 750
   PowerPoints 100
   ShieldHunger 5
   FoodHunger 0
   MaxMovePoints 500
   VisionRange 1
   EnableAdvance ADVANCE_HORSE_RIDING
   GovernmentType GOVERNMENT_TYRANNY
   GovernmentType GOVERNMENT_VIRTUAL_DEMOCRACY
   BombRounds 5
   BombardRange 1
   ActiveDefenseRange 1
   CanCounterBombard
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanBombard: Land
   CanBombard: Mountain
   CanSee: Standard
   Defend: Land
   MovementType: Land
   Size: Medium
   VisionClass: Standard
   CanAttack: Land

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################
## UNIT 78
#Heavy Cav
UNIT_HEAVY_CAVALRY {
   Description DESCRIPTION_UNIT_SUBMARINE
   DefaultIcon ICON_UNIT_HEAVY_CAVALRY
   DefaultSprite SPRITE_HEAVY_CAVALRY
   Category UNIT_CATEGORY_FLANKER
   Attack 30
   Defense 20
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 20
   ShieldCost 825
   PowerPoints 400
   ShieldHunger 6
   FoodHunger 0
   MaxMovePoints 400
   VisionRange 1
   EnableAdvance ADVANCE_BRONZE_WORKING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsFlanker
   IsMounted
   SoundSelect1 SOUND_SELECT1_KNIGHT
   SoundSelect2 SOUND_SELECT2_KNIGHT
   SoundMove SOUND_MOVE_KNIGHT
   SoundAcknowledge SOUND_ACKNOWLEDGE_KNIGHT
   SoundCantMove SOUND_CANTMOVE_KNIGHT
   SoundAttack SOUND_ATTACK_KNIGHT
   SoundWork SOUND_WORK_KNIGHT
   SoundVictory SOUND_VICTORY_KNIGHT
   SoundDeath SOUND_DEATH_KNIGHT

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################
## UNIT 94
#City Militia
UNIT_PHALANX {
   Description DESCRIPTION_UNIT_WARRIOR
   DefaultIcon ICON_UNIT_PHALANX
   DefaultSprite SPRITE_PHALANX
   Category UNIT_CATEGORY_DEFENSE
   Attack 10
   Defense 35
   ZBRangeAttack 0
   Firepower 1
   Armor 1
   MaxHP 35
   ShieldCost 400
   PowerPoints 100
   ShieldHunger 2
   FoodHunger 0
   MaxMovePoints 100
   VisionRange 1
   EnableAdvance ADVANCE_TOOLMAKING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   SoundSelect1 SOUND_SELECT1_WARRIOR
   SoundSelect2 SOUND_SELECT2_WARRIOR
   SoundMove SOUND_MOVE_WARRIOR
   SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR
   SoundCantMove SOUND_CANTMOVE_WARRIOR
   SoundAttack SOUND_ATTACK_WARRIOR
   SoundWork SOUND_WORK_WARRIOR
   SoundVictory SOUND_VICTORY_WARRIOR
   SoundDeath SOUND_DEATH_WARRIOR

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}
############################################################
## UNIT 77
#Light cav
UNIT_LIGHT_CAVALRY {
   Description DESCRIPTION_UNIT_SUBMARINE
   DefaultIcon ICON_UNIT_LIGHT_CAVALRY
   DefaultSprite SPRITE_LIGHT_CAVALRY
   Category UNIT_CATEGORY_FLANKER
   Attack 15
   Defense 15
   ZBRangeAttack 5
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 400
   PowerPoints 400
   ShieldHunger 4
   FoodHunger 0
   MaxMovePoints 600
   VisionRange 2
   EnableAdvance ADVANCE_TOOLMAKING
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanExpel
   CanPillage
   CanPirate
   IsFlanker
   IsMounted
   SoundSelect1 SOUND_SELECT1_KNIGHT
   SoundSelect2 SOUND_SELECT2_KNIGHT
   SoundMove SOUND_MOVE_KNIGHT
   SoundAcknowledge SOUND_ACKNOWLEDGE_KNIGHT
   SoundCantMove SOUND_CANTMOVE_KNIGHT
   SoundAttack SOUND_ATTACK_KNIGHT
   SoundWork SOUND_WORK_KNIGHT
   SoundVictory SOUND_VICTORY_KNIGHT
   SoundDeath SOUND_DEATH_KNIGHT

   CanAttack: Land
   CanSee: Standard
   MovementType: Land
   Size: Medium
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################
## UNIT 75
#Psoli
UNIT_SLINGER {
   Description DESCRIPTION_UNIT_ARCHER
   DefaultIcon ICON_UNIT_ARCHER
   DefaultSprite SPRITE_ARCHER
   Category UNIT_CATEGORY_RANGED
   Attack 10
   Defense 10
   ZBRangeAttack 15
   Firepower 1
   Armor 1
   MaxHP 15
   ShieldCost 225
   PowerPoints 100
   ShieldHunger 1
   FoodHunger 0
   MaxMovePoints 300
   VisionRange 2
   GovernmentType GOVERNMENT_TYRANNY
   GovernmentType GOVERNMENT_MONARCHY
   EnableAdvance ADVANCE_AGRICULTURE
   ObsoleteAdvance ADVANCE_BALLISTICS
   BombRounds 10
   BombardRange 1
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   CanBeachAssault
   CanExpel
   SoundSelect1 SOUND_SELECT1_ARCHER
   SoundSelect2 SOUND_SELECT2_ARCHER
   SoundMove SOUND_MOVE_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
   SoundCantMove SOUND_CANTMOVE_ARCHER
   SoundAttack SOUND_ATTACK_ARCHER
   SoundWork SOUND_WORK_ARCHER
   SoundVictory SOUND_VICTORY_ARCHER
   SoundDeath SOUND_DEATH_ARCHER

   CanAttack: Land
   CanAttack: Mountain
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Small
   VisionClass: Standard

   CanReform {
      Sound SOUND_ID_REFORM_CITY
      Effect SPECEFFECT_REFORMCITY
   }
}

############################################################
