4
RISK_VILLAGES_ONLY {
	BARBARIAN_HUT_CHANCE 0.0
	MAX_HUT_BARBARIANS 0
	GOLD_HUT_CHANCE 0.2
	MAX_HUT_GOLD 700
	ADVANCE_HUT_CHANCE 0.0
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.0
	MAX_UNIT_PREREQUISITES 5
	CITY_HUT_CHANCE 0.40
	SETTLER_HUT_CHANCE 0.40
	MIN_HUT_GOLD 350
	
	
	BARBARIAN_CHANCE 0.30   #Chance of barbarians appearing at random

	BARBARIAN_RANK_MAX 15
	BARBARIAN_RANK_MIN 25
	MAX_SPONTANEOUS_BARBARIANS 3
	FIRST_BARBARIAN_TURN 40
	LAST_BARBARIAN_TURN 1000
	MINIMUM_BARBARIAN_DISTANCE 5
}
		
RISK_BORING_HORDES {
	BARBARIAN_HUT_CHANCE 0.0
	MAX_HUT_BARBARIANS 0
	GOLD_HUT_CHANCE 0.2
	MAX_HUT_GOLD 700
	ADVANCE_HUT_CHANCE 0.0
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.0
	MAX_UNIT_PREREQUISITES 5
	CITY_HUT_CHANCE 0.40
	SETTLER_HUT_CHANCE 0.40
	MIN_HUT_GOLD 350
	
	
	BARBARIAN_CHANCE 0.30   #Chance of barbarians appearing at random

	BARBARIAN_RANK_MAX 15
	BARBARIAN_RANK_MIN 25
	MAX_SPONTANEOUS_BARBARIANS 4
	FIRST_BARBARIAN_TURN 30
	LAST_BARBARIAN_TURN 1000
	MINIMUM_BARBARIAN_DISTANCE 4
}

RISK_DECENT_HORDES {
	BARBARIAN_HUT_CHANCE 0.0
	MAX_HUT_BARBARIANS 0
	GOLD_HUT_CHANCE 0.2
	MAX_HUT_GOLD 700
	ADVANCE_HUT_CHANCE 0.0
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.0
	MAX_UNIT_PREREQUISITES 5
	CITY_HUT_CHANCE 0.40
	SETTLER_HUT_CHANCE 0.40
	MIN_HUT_GOLD 350
	
	
	BARBARIAN_CHANCE 0.60   #Chance of barbarians appearing at random

	BARBARIAN_RANK_MAX 8
	BARBARIAN_RANK_MIN 20
	MAX_SPONTANEOUS_BARBARIANS 8
	FIRST_BARBARIAN_TURN 10
	LAST_BARBARIAN_TURN 1400
	MINIMUM_BARBARIAN_DISTANCE 3
} 

RISK_RAGING_HORDES {
	BARBARIAN_HUT_CHANCE 0.0
	MAX_HUT_BARBARIANS 0
	GOLD_HUT_CHANCE 0.2
	MAX_HUT_GOLD 700
	ADVANCE_HUT_CHANCE 0.0
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.0
	MAX_UNIT_PREREQUISITES 5
	CITY_HUT_CHANCE 0.40
	SETTLER_HUT_CHANCE 0.40
	MIN_HUT_GOLD 350
	
	BARBARIAN_CHANCE 0.50   #Chance of barbarians appearing at random

	BARBARIAN_RANK_MAX 6
	BARBARIAN_RANK_MIN 15
	MAX_SPONTANEOUS_BARBARIANS 8
	FIRST_BARBARIAN_TURN 8
	LAST_BARBARIAN_TURN 1200
	MINIMUM_BARBARIAN_DISTANCE 2
}

