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                                                                                                  This patch converts the Fundamentalism option into another government type -- the Commonwealth.  Historically, a Commonwealth has been a loose association among areas or even nations.  The purpose is generally stability, and in the case of the British commonwealth, TRADE. Basically, you get four new units and four new techs.  Techs: Commonwealth (allows Commonwealth Goods), Nationalism (allows Patriots), Trade Union (allows Commonwealth Freight), and Biochemical Warfare (allows Biochemical Msl.).  Commonwealth Goods operate just as Caravans and Freight, but have a high movement rate and high defense factor.  Patriots have a low attack level, but high defense factor.  Commonwealth Freight has a high defense factor and movement factor.  Biochemical Missles can travel farther than Cruise Missles, have a higher attack, have a 2 space sight range, and can see submarines.  There are still a few bugs in the patch.  I can't seem the unit icons in the UNITS.GIF file to appear without the gray triangles from the .GIF file on the game screen.  If anyone can fix it I would be most appreciative.


direct response to:

B.E. Hayhurst
bhayhurs@kruncher.ptloma.edu                                                                                                               w   s ` F;G;     ,`      @ B`E   E0h`H`   h`R`P`H`F; G; f`WFh`/WF 	 `  G;g                   @ B`E   E0h`H`   h`R`P`H`F; G; f`WFh`/WF 	 `  G;g   
 CG Times 
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