                       Darudy's ModPack version 1.2
			        by Nathan Daren (Darudy)


	Hello, and thank you for downloading my ModPack.  This ModPack doesn't change a lot, just some units and other little things around the game.  I haven't changed any of the Cosmic Principles that are current to Civilization 2 ver. 2.42.  There are 11 new units, and I have changed a lot of graphics for the units currently in the game.  All you need to do is put the rules.txt and units.gif into your Civ2 directory, and put all the Extra.wav files and Custom.wav files into your Civ2 Sound directory with the rest of the original .wav files.  Enjoy!

    The new units are:
       Infantry- I figured there isn't much of a normal automatic weapon carrying ground troop kinda unit in the game, other than the marines, alpine troops, paratroopers, and riflemen.  But, the alpine troops and paratroopers are usually just used for defense or quick sneak attacks.  The marine is the closest strongest grunt troop there is.  So, the infantry was created.  It has an attack of 9 and a defense of 4.  The marine is 8a and 5d.  I dunno, but it adds a stronger cheap guy.

	Jet Fighter- this is the fighter in between the Fighter and Stealth Fighter.  It's supposed to be kinda like a Phantom jet.  It's stats are as closely in between the Stealth Fighter and Fighter as I could get.  It adds a better element in the game for Civ's that aren't the top of the line in science but they can still keep up.  Instead of trying to fight the big guy's Stealth fighters with your fighters, you can compete a little bit more.

	Jet Bomber- this is just like the Jet Fighter, except that it falls into the bomber category.  It is in between the stats of a Bomber and a Stealth Bomber.

	Sea Shadow- this is sort of an upgrade to the Submarine.  It is faster, stronger, and overall better.  But it is more expensive and takes more technology....

	Satellite- this is just a spy craft.  It has 20 moves and needs to return to a friendly city or an airbase every 4 turns.  So you get 80 moves.  It's like a spy satellite in orbit.  Great for recon.

	F-22- this is just trying to be a more durable and faster version of the Stealth Fighter.  It is a little stronger and more expensive....

	Mobile SAM- 10a 4d.  Armor is 10a 5d.  It negates city walls, can attack air units, and has its defense doubled on air attacks.  Used mostly in a combination with howitzer or armor.

	Stealth Striker-  this is the ultimate in Stealth aircraft.  You should go check out the specs in the rules.  It is an awesome unit but also the most expensive.  It combines the strength of a bomber with the ability to act as a fighter.

	Crossbowmen- there needed to be an upgrade to the Archer besides the Musketeer, so here it is.  Same attack and defense as the archer, but has better flags and hit points and firepower and stuff.

	Flash Tank- i got this idea from the awesome game, Total Annihilation.  It fires little fireball type thingees and is the best tank on the battlefield (not in TA, but in Civ2)  It's kind of an upgrade to Armor, but not completely.

	SAM Gunboat- this is a cool powerful gunboat that has advantages like the AEGIS Cruiser but is more of a heavy naval battle kind of boat.  

             There are some new techs too.  They are:

	Strategic Infantry- you need this to get the Infantry unit.

	Naval Stealth- you need this to get the Sea Shadow ship.

	Tactical Flight- you need this to get the F-22 plane.

	Adv. Stealth- lets you have the Stealth Striker.

	Crossbow- lets you have the Crossbowmen.

	Energy Cannon- lets you have the Flash Tank

	SAM at Sea (what a corny name) - prerequisites are Rocketry and 	Steel.  lets you have the SAM Gunboat.

	


   I'm planning on adding more in the future, but I'm going to need some more ideas.  I've already added all units possible, unless I want to take out some  original units.  I'm not sure what else I can do, but I'll find something.  If you want to, email me at NDarudy@aol.com   or go to my home page at    http://members.aol.com/CUBS2317/darudy.html

 Thanks again for looking at this.  Civ2 rules!

                                  

                    Nathan Daren (Darudy)
                    10:42 PM 4/1/98 ver. 1.2
                                  


	You are allowed to use any of my stuff if ya want, because I used a bunch of other people's unit pictures.  I support the free everything involving Civ2 on the internet, but if you're gonna use this entire ModPack at least mention Darudy.  Thanks.
	